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posted

Exa wrote:

Asymptomatic:

00:05:246 (4) - Move to (185,56) to avoid remain overlaps from 2's tail. Check this for the rest of the sliders you've overlapped this way. applied, most of these overlaps are intentional btw
00:22:996 (1,1) - I would do this instead. It makes far more sense that ending a slider on an upbeat and starting another one on the next 1/4 tick. I don't quite understand your provided picture(?) ._.
00:25:913 (1) - End this slider 00:27:246 - Here since this is where vocals start. I makes more sense to treat silence and vocals differently. I would not even map them since there are no instruments other than the "fuss" sound. hmmm... I added a slider there for the vocals. Hopefully that solves this problem, but I didn't really quite get it
00:53:413 (6,3,1) - Many ugly overlaps. I see no way around them with your current pattern though. I removed some of the overlaps by slider -> two circles
00:55:413 (2,3,5) - These don't make a perfect line. hopefully it's better now
00:56:913 (3) - Ctrl+H. Ctrl+G and replace where it was. Much better flow this way since you transit into it much smoother.
00:59:913 (6,1) - Asymmetrical. whoops, fixed
01:04:913 (3,4,5) - Ugh linear flow after creating such a nice circular one is a turn-off. You should also avoid curves like that huge and unnecessary one that 4 -> 5 makes. Changed stuff around here, hopefully it flows better
01:14:579 (5,6,7,1) - This plays much better for me. This way, he cursor movement does not stop, but you still reset the angle by taking advantage of the stack leniency, not to mention you get rid of that HUGE jump (which the song certainly does not ask for). Ask a BN about it though since it's sliderbody becomes hard to see. I'ld rather not do that as it does what you've pointed out; hide the slider body. I have changed this part a little but to remove the huge jump though
01:25:913 (3,4) - Why do you increase spacing when transiting towards a red tick THAT much?! Following the vocals here, which are mostly the same emphasis. However, I did change the pattern a little bit; decreased SR by 0.02
01:32:329 (1) - Do 20% for this one's end. applied
01:34:913 (1) - Same here. Make sure you've reset the volume for this spinner to 55%. applied
01:45:579 (1) - Egh... You can place more impactful hitobjects here >.< Not much point in focusing on the sound that randomly appeared on the background. I wanted a spinner to show the transition from instruments to vocals :<
02:56:579 - Boom! 75% soft normal-hitsound right in your ears for no reason XD. decreased :s
03:10:246 (3) - Add NC. applied
03:11:913 (4) - Add NC. applied
03:12:246 (1) - Remove NC. applied
03:24:913 (3) - Try Ctrl+G and let me know how it went. Using a bit of less smooth flow seems cool for this part. Because of the guitar scratches. applied, and also changed some upcoming parts too to match this flow change
04:16:246 (1) - Please Ctrl+G! It makes such a nice up-down flow. applied
04:38:996 (1) - 20% end. applied
04:41:579 (1) - 65% start. applied

General:

- What is the difficulty's name relation to the song? In the anime Psycho-Pass, the main antagonist Makishima is considered Criminally Asymptomatic. That is, he believes that the crimes he commits are moral, so this psycho-pass doesn't go up. The difficulty was originally renamed Criminally Asymptomatic, but renamed to Asymptomatic as it is shorter. However if this difficulty name is not inadequate, I will consider renaming it to something more appropriate
- Surprisingly good beatmap. Classic over-spacing but I guess that's why it's fun ;)thanks ;w;
Thank you for the mod!
posted
did IRC mod

10:10 Nerova Riuz GX: hello
10:10 [ Rizen ]: hello
10:11 Nerova Riuz GX: if you have time, i want to do an irc mod for the request you sent last week
10:11 *Nerova Riuz GX is listening to [http://osu.ppy.sh/b/792574 EGOIST - Namae no Nai Kaibutsu]
10:12 [ Rizen ]: i've recently gotten a mod from Exa that I haven't applied yet
10:12 [ Rizen ]: could I please apply it first?
10:12 Nerova Riuz GX: sure
11:16 [ Rizen ]: btw, i've finished applying that mod
11:17 Nerova Riuz GX: ok i got the latest
11:17 Nerova Riuz GX: 00:10:913 (1) - this is a passive slider, a downbeat is landed on the end of it.
11:19 [ Rizen ]: so should i change it to a 1/2 slider and circle?
11:19 Nerova Riuz GX: maybe
11:20 Nerova Riuz GX: just be sure there is an object starts on 00:11:246 -
11:21 Nerova Riuz GX: because there's no human voice on it, the downbeat is much clearer and should be followed
11:22 Nerova Riuz GX: 00:37:746 (2) - same as above
11:23 Nerova Riuz GX: 00:37:579 (1,2) - In this case i'll suggest to use "slider - circle", not "circle - slider"
11:24 Nerova Riuz GX: 00:44:913 (4,1) - still
11:25 [ Rizen ]: for that one, should i not make it a repeat and place a circle at where the slider tail was?
11:25 Nerova Riuz GX: yes
11:27 Nerova Riuz GX: though it sounds normal but it can't fit well on playing
11:27 Nerova Riuz GX: unless the downbeat is covered by vocal, then you can follow the vocals.
11:30 Nerova Riuz GX: 00:48:079 (5) - lots of sounds are missed, maybe you can try [http://puu.sh/kxJba/903b6351de.jpg this]
11:33 Nerova Riuz GX: 00:57:579 (3) - minor change, shift the shape and it will be better: http://puu.sh/kxJhS/64a505db12.jpg
11:33 [ Rizen ]: I don't really want to map every single sound there out
11:33 [ Rizen ]: refering to
11:33 [ Rizen ]: 00:48:079 (5) -
11:33 Nerova Riuz GX: 01:03:913 (4,5) - try Ctrl+G
11:33 Nerova Riuz GX: sure, it's up to you
11:35 Nerova Riuz GX: 01:11:413 (4,5) - imo this blanket is too near on visual, it makes 5 too curvy
11:36 [ Rizen ]: regarding 01:03:913 (4,5) - , can i just move 01:04:079 (5) - to x:130 y:215 instead?
11:36 [ Rizen ]: that way the flow for 01:04:079 (5,1) - isn;t as forced
11:37 Nerova Riuz GX: for now i think 01:03:746 (3,4) - is a back-forth jump
11:37 Nerova Riuz GX: but it can do better emphasize in 01:04:079 (5,1) -
11:38 Nerova Riuz GX: so i suggest to switch 4 and 5
11:40 Nerova Riuz GX: 02:16:746 (2,3) - strange on emphasizing, 3 is stronger than 2 but it has shorter distance
11:41 [ Rizen ]: should i stack it on top of 02:15:413 (2) - ?
11:41 Nerova Riuz GX: that is a choice
11:44 Nerova Riuz GX: from 03:13:579 - to 03:24:246 - , why not try to double the NCs?
11:46 [ Rizen ]: I followed the piano for comboing at that point, but I now realise that that just makes it inconsistent
11:46 [ Rizen ]: can I just only add NC to 03:17:579 (1) - and 03:22:913 (1) -
11:47 [ Rizen ]: because those points are the only points which have clear vocal changes
11:47 Nerova Riuz GX: 03:21:246 (10) - i just feel this 10 is quite uncomfortable because it's a slow part
11:47 Nerova Riuz GX: eliminate it!
11:47 *Nerova Riuz GX runs
11:48 Nerova Riuz GX: but yeah, those two are great points for NC
11:48 [ Rizen ]: i kinda disagree with that, the piano is pretty intense in that part
11:49 Nerova Riuz GX: okay
11:52 Nerova Riuz GX: nice jumps, i have nothing more to say
11:53 [ Rizen ]: ok, thanks :)
11:53 [ Rizen ]: remember to post and i'll kd you
11:54 Nerova Riuz GX: okie :D
posted
than ending a spinner* what is wrong with you fingers.
posted
Wow this map is so much better than before, really good job improving it. I haven't forgotten about you, I will get around to your mod soon :D
posted
Hi there. You requested me for normal mod on my modding queue.

Note that whatever I say is my own opinion so you do not have to follow it.

Just before we start: Looking in game it says that the length is 5:10 but on the beatmap page it says 5:00 with 4:53 drain time. This may be an error on my side but if not then you will have to make a full spread.

1) Metadata:
Source: I think you should use the Japanese title for the source: サイコパス
If not then move that to the tags as well.
Tags: Add 'ed' and '1' since this is the first ending for the anime.

2) 00:44:246 You should add a timing point here and put the volume up to 60%. The reason is that now you can hear the beat much more than before and raising the volume up reflects on that.
Other instances where this occurs: 02:04:246 (60% volume)

3) 02:45:579 (1,2,3,4,5,6,7) - This is mapped nicely but I did get caught out because I was not expecting to have those kind of jumps. I do not think you need to change it for now.

4) 03:56:746 (2) - This is a weird slider shape. Try and make the curve a little bit smoother if possible.

5) 04:59:246 (3) - If you look very closely at the pattern 04:58:913 (1,2,3) - the pattern does not look straight. I would shift the note to 107,181.

Final thoughts: This map is very good that there is not much to complain about. Other than the jumps at 2:45 everything was great. Other issues I have mentioned are very small but may make a difference.

Good luck. :)

P.S regarding my ClariS map I am stuck in a rut so it will be a long time before I work on it again. :(
posted

RVMathew wrote:

Hi there. You requested me for normal mod on my modding queue.

Note that whatever I say is my own opinion so you do not have to follow it.

Just before we start: Looking in game it says that the length is 5:10 but on the beatmap page it says 5:00 with 4:53 drain time. This may be an error on my side but if not then you will have to make a full spread. it's a website bug :< the drain time complies with the approval rules

1) Metadata:
Source: I think you should use the Japanese title for the source: サイコパス
If not then move that to the tags as well.
Tags: Add 'ed' and '1' since this is the first ending for the anime. about this... I've copied the metadata from 3 other ranked mapsets and they all have "PSYCHO-PASS" as the source. I'll keep it as PSYCHO-PASS for now unless instructed to change it

2) 00:44:246 You should add a timing point here and put the volume up to 60%. The reason is that now you can hear the beat much more than before and raising the volume up reflects on that.
Other instances where this occurs: 02:04:246 (60% volume) applied both

3) 02:45:579 (1,2,3,4,5,6,7) - This is mapped nicely but I did get caught out because I was not expecting to have those kind of jumps. I do not think you need to change it for now. I changed the jump pattern so it's similar to the other two jumps. SR decreased to 5 though :<

4) 03:56:746 (2) - This is a weird slider shape. Try and make the curve a little bit smoother if possible. ok, hopefully it's better now

5) 04:59:246 (3) - If you look very closely at the pattern 04:58:913 (1,2,3) - the pattern does not look straight. I would shift the note to 107,181. you're right, applied

Final thoughts: This map is very good that there is not much to complain about. Other than the jumps at 2:45 everything was great. Other issues I have mentioned are very small but may make a difference.

Good luck. :)

P.S regarding my ClariS map I am stuck in a rut so it will be a long time before I work on it again. :(
thank you for the mod! Hurry up and get ClariS up and running again! lol
posted
#ModQueue

Hello, as noted on my thread I'm an old modder, so take it easy.
Sorry for being late, I had some stuff to do.

[Overall]
  1. The offset is too early, please use 1589 (+9 on current).
    First check the mod and change the offset later please.
  2. RVMathew wrote:

    Just before we start: Looking in game it says that the length is 5:10 but on the beatmap page it says 5:00 with 4:53 drain time. This may be an error on my side but if not then you will have to make a full spread.
    This is not a bug, the "drain time" is the total time that you play the map, that means "mapped gameplay" - ("intro" + "break time" + "outro").
    Please be sure to double check this with a QAT or whatever it is called nowadays.
[Asaponmatic]The normal ticks of the sliders are really annoying, considerate to add a file with a lower volume or use other softer sound.
  1. 00:54:579 (5) - there is a strong beat on the start of this, use a normal soundset with a custom clap here, sounds really better and doesn't break your clapping
  2. 00:59:913 (6) - as said above, please try it, also for the incoming patterns~
  3. 01:50:079 (2) - stack with 01:48:746 (2) - ?
  4. 02:17:413 (1,2,3) - ugh the overlap with 02:16:913 (3) - looks weird, the two circles from the triplet makes it looks dirty

RVMathew wrote:

ClariS
RIP ClariS
posted

jossieP wrote:

#ModQueue

Hello, as noted on my thread I'm an old modder, so take it easy.
Sorry for being late, I had some stuff to do.

[Overall]
  1. The offset is too early, please use 1589 (+9 on current). sounds a lot better! thanks!
    First check the mod and change the offset later please.
  2. RVMathew wrote:

    Just before we start: Looking in game it says that the length is 5:10 but on the beatmap page it says 5:00 with 4:53 drain time. This may be an error on my side but if not then you will have to make a full spread.
    This is not a bug, the "drain time" is the total time that you play the map, that means "mapped gameplay" - ("intro" + "break time" + "outro").
    Please be sure to double check this with a QAT or whatever it is called nowadays. will do
[Asaponmatic]The normal ticks of the sliders are really annoying, considerate to add a file with a lower volume or use other softer sound. reduced tick by one. hopefully this will suffice
  1. 00:54:579 (5) - there is a strong beat on the start of this, use a normal soundset with a custom clap here, sounds really better and doesn't break your clapping used normal soundset and custom soft clap¬
  2. 00:59:913 (6) - as said above, please try it, also for the incoming patterns~ ^
  3. 01:50:079 (2) - stack with 01:48:746 (2) - ? alright
  4. 02:17:413 (1,2,3) - ugh the overlap with 02:16:913 (3) - looks weird, the two circles from the triplet makes it looks dirty I kinda like the overlap like this >.<

RVMathew wrote:

ClariS
RIP ClariS RIP
Thank you for the mod!
posted
yo

[Asymptomatic]
  1. will be nice if you add a silenced sliderslider, the burbur sound is kinda annoying especially in the slower sections. Make sure to use it on both soft and normal samplesets
  2. also i checked the draintime and yea its ok for app
  3. 00:01:580 (1) - unsnapped
  4. 00:04:588 (2) - lol
  5. 00:08:255 (1) - soft whistle on head cuz youre using it on every 1st note of a measure. Same here 00:18:922 (1) -
  6. 00:48:755 (1,2,3,4,1) - the spacing is kinda cofusing here cuz youre using the same distance for 1/2s and 1/1 ( 00:49:255 (4,1) - ) so i think stacking 4 over 1 will solve this~
  7. 00:53:922 (1,2,3,4,5) - its wayy better if you reduce the spacing a bit here, the song doesnt call for it also increasing the spacing for (4,5) will be cool to emphasize the drums properly
  8. 00:59:422 (4) - a drum finish fits cool here~
  9. 01:04:255 (1) - i dont get why this is 3/2 a 1/1 slider fits better
  10. 01:10:755 (1,2) - swap nc to keep consistency
  11. 01:11:422 (4,5) - this is like the only part of the kiai where you used such a low spacing, feels kinda weird. You can rotate this 01:11:755 (5) - by -45 clockwise then place it on x487 y106 (so the tail will be stacked over 01:09:922 (2) - 's head)
  12. 01:16:255 (1,2) - increasing the spacing to 1.6x (around x486 y90) will feel nicer and be more cosistent~
  13. 01:21:422 (9,1) - i feel like this need to be more spaced cuz downbeat emphasis
  14. 01:31:255 (2) - will look better if itt wasnt curved to that degree
  15. 01:31:588 (3,4,5,6,1,2,3,4,5) - i know youre mapping the idkwhatsthatsoundinthebgm here but drums are stronger here 01:31:922 (1,2,3) - so its better if you use hitnormals/claps
  16. 02:16:922 (3,1,2,3) - i dont like those kind of overlaps, its better when its over the slider not under it
  17. 02:19:422 (4) - drum finish as i said on 00:59:422 (4) - ~
  18. 02:30:755 (1,2) - swap nc like i said 01:10:755 (1,2) -
  19. 02:45:505 - why you ignored this?
  20. 02:51:922 (1,2,3) - same as 01:31:588 (3,4,5,6,1,2,3,4,5) -
  21. 02:56:755 - moving the break to 02:57:588 - will create a nice effect~
  22. 03:05:922 (3) - change the sampleset to normal and additions to soft, so it will be consistent
  23. 03:20:922 (8) - a whistle fits nice with the piano
  24. 04:12:755 (2,3,4) - ctrl+g this pattern, so the triplet will be in the correct place lol
  25. 04:13:588 - you can place a nice triplet here~
  26. 04:14:088 (2,3,4) - same as 04:12:755 (2,3,4) -
  27. 04:17:422 (1,2) - swap nc for consistency, like i said on all the previous kiais xd
  28. 04:32:172 - why you ignored this? :c
  29. 04:38:588 (1,2,3) - same as 01:31:588 (3,4,5,6,1,2,3,4,5) -
  30. 04:54:922 (1) - looks ugly mainly because of this http://puu.sh/kBj66/6835952ccf.jpg its too short so making it a bit more longer will looks more neat

some patterns looked a bit lfj inspired xd
gl w
posted

pkhg wrote:

yo

[Asymptomatic]
  1. will be nice if you add a silenced sliderslider, the burbur sound is kinda annoying especially in the slower sections. Make sure to use it on both soft and normal samplesets
  2. also i checked the draintime and yea its ok for app
  3. 00:01:580 (1) - unsnapped
  4. 00:04:588 (2) - lol
  5. 00:08:255 (1) - soft whistle on head cuz youre using it on every 1st note of a measure. Same here 00:18:922 (1) -
  6. 00:48:755 (1,2,3,4,1) - the spacing is kinda cofusing here cuz youre using the same distance for 1/2s and 1/1 ( 00:49:255 (4,1) - ) so i think stacking 4 over 1 will solve this~
  7. 00:53:922 (1,2,3,4,5) - its wayy better if you reduce the spacing a bit here, the song doesnt call for it also increasing the spacing for (4,5) will be cool to emphasize the drums properly
  8. 00:59:422 (4) - a drum finish fits cool here~
  9. 01:04:255 (1) - i dont get why this is 3/2 a 1/1 slider fits better
  10. 01:10:755 (1,2) - swap nc to keep consistency
  11. 01:11:422 (4,5) - this is like the only part of the kiai where you used such a low spacing, feels kinda weird. You can rotate this 01:11:755 (5) - by -45 clockwise then place it on x487 y106 (so the tail will be stacked over 01:09:922 (2) - 's head)
  12. 01:16:255 (1,2) - increasing the spacing to 1.6x (around x486 y90) will feel nicer and be more cosistent~
  13. 01:21:422 (9,1) - i feel like this need to be more spaced cuz downbeat emphasis
  14. 01:31:255 (2) - will look better if itt wasnt curved to that degree
  15. 01:31:588 (3,4,5,6,1,2,3,4,5) - i know youre mapping the idkwhatsthatsoundinthebgm here but drums are stronger here 01:31:922 (1,2,3) - so its better if you use hitnormals/claps
  16. 02:16:922 (3,1,2,3) - i dont like those kind of overlaps, its better when its over the slider not under it
  17. 02:19:422 (4) - drum finish as i said on 00:59:422 (4) - ~
  18. 02:30:755 (1,2) - swap nc like i said 01:10:755 (1,2) -
  19. 02:45:505 - why you ignored this?
  20. 02:51:922 (1,2,3) - same as 01:31:588 (3,4,5,6,1,2,3,4,5) -
  21. 02:56:755 - moving the break to 02:57:588 - will create a nice effect~
  22. 03:05:922 (3) - change the sampleset to normal and additions to soft, so it will be consistent
  23. 03:20:922 (8) - a whistle fits nice with the piano
  24. 04:12:755 (2,3,4) - ctrl+g this pattern, so the triplet will be in the correct place lol
  25. 04:13:588 - you can place a nice triplet here~
  26. 04:14:088 (2,3,4) - same as 04:12:755 (2,3,4) -
  27. 04:17:422 (1,2) - swap nc for consistency, like i said on all the previous kiais xd
  28. 04:32:172 - why you ignored this? :c
  29. 04:38:588 (1,2,3) - same as 01:31:588 (3,4,5,6,1,2,3,4,5) -
  30. 04:54:922 (1) - looks ugly mainly because of this http://puu.sh/kBj66/6835952ccf.jpg its too short so making it a bit more longer will looks more neat

some patterns looked a bit lfj inspired xd
gl w
I've basically applied everything mentioned here... It is a very very good mod :D thank you so much!
posted
m4m.

00:23:005 (1) - http://puu.sh/kCyu8/538e1ec70b.jpg
01:16:755 (3) - cover 01:17:422 (5) - this
01:32:338 (1) - http://puu.sh/kCyAW/2789c0eddc.jpg
02:52:338 (1) - 02:54:922 - up to here
04:26:922 (1,2,3,4,5,6,7,8,9) - http://puu.sh/kCyLu/253794de25.jpg
04:39:005 (1,1) - http://puu.sh/kCyNq/75a474bb05.jpg
04:48:922 (1) - http://puu.sh/kCyO9/f25d239ffc.jpg
04:54:922 (1) - http://puu.sh/kCyQi/cd73d120b2.jpg
05:01:005 (1) - too long
posted

Neoskylove wrote:

m4m.

00:23:005 (1) - http://puu.sh/kCyu8/538e1ec70b.jpg don't like squashing notes between spinners
01:16:755 (3) - cover 01:17:422 (5) - this blanketed it if that's what you mean
01:32:338 (1) - http://puu.sh/kCyAW/2789c0eddc.jpg don't like squashing notes between spinners
02:52:338 (1) - 02:54:922 - up to here this isn't where the vocals end at
04:26:922 (1,2,3,4,5,6,7,8,9) - http://puu.sh/kCyLu/253794de25.jpg don't quite understand what you want to show me here
04:39:005 (1,1) - http://puu.sh/kCyNq/75a474bb05.jpg don't like squashing notes between spinners
04:48:922 (1) - http://puu.sh/kCyO9/f25d239ffc.jpg no thanks, I want a break in the rhythm here
04:54:922 (1) - http://puu.sh/kCyQi/cd73d120b2.jpg did a slight adjust for aesthetics
05:01:005 (1) - too long it's fine ;_;
thank you for the mod--
posted
Hello from #modreqs !

Bare with me I'm new to modding but I hope I can help :)

Asympotmic

  1. 00:46:922 (1) - This should follow the previous sliders direction as it makes it a bit awkward. Like so
  2. 00:53:922 (1,2,3,4) - Inconsistant jump spacing, the patern is fine but the space between (1,2) is too little compared to the space between (3, 4)
  3. 00:53:922 (1,2,3,4) - Listen closely, there is no need for that note
  4. 00:53:922 (1,2,3,4) - Goo pattern here, but move 01:04:088 (5) further away from (4) to match the spacing between (3, 4)
  5. 01:04:088 (5) - This is too close to (4), ruins the flow of the jump pattern
  6. 02:45:255 (5,6,7,1) - The gap between the triplet and the single not is a bit too large, if you don't agree at least have the triplet lead away from (5) in a linear fashion, going from (5) to the triplet is hard enough with the gap but having to aim the triplet as it is would be difficult. Having the triplet aim away from (5) would flow much better and be easier for the player to land properly
  7. 03:20:255 (6) - This should be a new combo
  8. 03:44:505 (2,3) - These should be mapped to the blue tick
  9. 04:52:755 (2,3,4,5) - You may not agree but I thought this was a weird pattern I would consider changing it, as in the spacing and not placement
  10. 04:56:755 (2,3,4,5,6) - No need to suddenly change the DS between (4. 5) consider changing the spacing a bit

Done!


Overall great map! All you need to focus on is the DS and patterns on your jumps. Also maybe put some more spice in the long straight sliders as they can look a bit boring :P

I hope you found my mod helpful, if not then don't give me kudosu!
posted
thank you for the mod! will reply soon

Reclaimer wrote:

Hello from #modreqs !

Bare with me I'm new to modding but I hope I can help :)

Asympotmic

  1. 00:46:922 (1) - This should follow the previous sliders direction as it makes it a bit awkward. Like so changed the rhythm here instead :<
  2. 00:53:922 (1,2,3,4) - Inconsistant jump spacing, the patern is fine but the space between (1,2) is too little compared to the space between (3, 4) ok, changed it
  3. 00:53:922 (1,2,3,4) - Listen closely, there is no need for that note I think you used the wrong time here xD
  4. 00:53:922 (1,2,3,4) - Goo pattern here, but move 01:04:088 (5) further away from (4) to match the spacing between (3, 4) ^
  5. 01:04:088 (5) - This is too close to (4), ruins the flow of the jump pattern isn't this the same as above? o.o
  6. 02:45:255 (5,6,7,1) - The gap between the triplet and the single not is a bit too large, if you don't agree at least have the triplet lead away from (5) in a linear fashion, going from (5) to the triplet is hard enough with the gap but having to aim the triplet as it is would be difficult. Having the triplet aim away from (5) would flow much better and be easier for the player to land properly whoops, I forgot to ctrl+g this... fixed
  7. 03:20:255 (6) - This should be a new combo applied
  8. 03:44:505 (2,3) - These should be mapped to the blue tick I think the rhythm now is alright
  9. 04:52:755 (2,3,4,5) - You may not agree but I thought this was a weird pattern I would consider changing it, as in the spacing and not placement changed
  10. 04:56:755 (2,3,4,5,6) - No need to suddenly change the DS between (4. 5) consider changing the spacing a bit changed

Done!


Overall great map! All you need to focus on is the DS and patterns on your jumps. Also maybe put some more spice in the long straight sliders as they can look a bit boring :P

I hope you found my mod helpful, if not then don't give me kudosu!
Thank you for the mod!
posted
as requested

[general]
  1. unused .osb file there , I recommend deleting it
  2. if you map the break time maybe you can go for approval here ? currently the drain time is not above 5.00 min because break time , I guess lol


[asymptomatic]
  1. 00:16:755 (3) - looks a bit nearly offscreen , I suggest move this up a bit just to be safe
  2. 00:17:422 (5) - move this to around x144 y240 would somehow make flow here 00:16:755 (3,4,5,1) - nice imo
  3. 00:22:088 (3) - ctrl+g would make flow here 00:21:755 (2,3,4,5) - a bit better imo
  4. 00:34:922 (1) - looks a bit nearly offscreen , I suggest move this up a bit just to be safe
  5. 00:37:255 (5,1,2,3) - flow quite a bit weird somehow here I think this would work better
  6. 00:46:838 - sound overmapped here :C I can't hear any 1/4 beat here I think 1/2 slider would sound better there
  7. 00:47:755 (4,5) - lol I almost thought this is 1/4 spacing , I think increase spacing a bit here can make it looks like 1/2 spacing more
  8. 00:54:422 (4) - move this to around x338 y33 would help emphasis the beat here really well which will make spacing here play really great
  9. 00:54:838 - sound overmapped here :C I can't hear any 1/4 beat here I think 1/2 slider would sound better there
  10. 00:56:088 (5) - move this up a bit so you will get nice flow here 00:56:088 (5,1) - I suggest put (5) at around x208 y32
  11. 01:02:255 (3,4) - this flow better for me imo (you may need to adjust (1) a bit too if you fix this)
  12. 01:03:922 (4,5) - swap places of these two notes here would give nice flow here 01:02:922 (1,2,3,1,2,3,4,5,1) -
  13. 01:05:088 (4,5) - kinda a bit hard to catch here idk lol , just suggest pattern here
  14. 01:06:755 (5,1) - similiar to want I said above here they play a bit weird imo , try this ?
  15. 01:08:088 (6,1) - give more spacing here would make the impact here feel great , try this ?
  16. 01:12:922 (3,4) - spacing might be a bit too much I think , I would move (3) to around x80 y80 instead
  17. 01:14:088 (3,4) - this flow work better , current flow plays not really good imo
  18. 01:15:255 (2) - ctrl+g this would make flow here 01:14:922 (1,2,3,4) - better imo
  19. 01:18:588 (4,5,1) - flow kinda a bit weird here , move this 01:18:755 (5) - to around x294 y95 would make flow a little bit better unless you want some nazi suggestion for the pattern here =.= lolololol
  20. 01:20:255 (1,2,3,4,5,6,7) - lower spacing to something like what you did at the beginning part here 00:11:922 (1,2,3,4,1) - make the stream flow a bit reasonable with the music , just saying tho
  21. 01:25:588 (1,2,3,4,5,6) - uhh jumps here quite a bit too much spacing and play not really well with the music it just feel pretty awkward when you just do a large jumps here 01:25:755 (2,3,4) - then you dramatically lower the spacing here 01:26:088 (4,5) - a lots , pattern quite not fit with the music much , I would do something like this here instead
  22. 01:31:255 (2) - straight slider make flow here 01:31:255 (2,3,4) - a bit better imo
  23. 01:32:338 (1) - doesn't it sound better to end this at 01:34:922 - then start next spinner at 01:35:005 - ?
  24. 01:49:588 (1,2,3) - you can seperate them a bit so it make pattern looks a bit better
  25. 01:51:422 - should focus on this beat like what you did here previously , it sound a lots better [spoilerbox]
  26. 02:12:588 (2,3) - give more spacing like 02:12:088 (5,1) - so it will make this pattern play really good with the music
  27. 02:13:255 (5,1) - should have more spacing than 02:13:088 (4,5) - or sharper angle since (1) is more emphasized than (5) , try this ?
  28. 02:15:422 (2,3,4) - this flow better imo
  29. 02:20:755 (2,3) - spacing might be a bit too much here imo , mmm I think if you make spacing here 02:20:255 (1,2,3) - consistent it can make flow better
  30. 02:21:255 (5,1) - kinda feel weird why you lower the spacing here when it's a emphasized beat here , it still plays fine but I think it doesn't express the song here really well , I suggest this pattern instead so it will make the next flow good too
  31. 02:23:922 (4,5) - the tone of music start lower here so kinda feel a bit good when you use lower spacing here , since you need to move (1) to if you move (5) lol so try this ?
  32. 02:26:088 (2,3,4) - so ok lol when doing linear flow like this here an increase in spacing half way will just always result in awkward flow so do something about angle here instead here will make thing plays better when you want to emphasis something halfway
  33. 02:37:922 (2,3) - spacing kinda a bit too much , I would move (2) to around x172 y120 instead (can move (5) to there too if you want stack there )
  34. 02:40:255 (1,2,3,4,5,6,7) - lower to something like 0.8x spacing would make stream here flow nice with the music
  35. 02:41:422 (9) - try move to around x357 y144 ( maybe (2) too ) for better flow here 02:41:088 (8,9,1) - ?
  36. 02:44:588 (2,3,4) - I prefer consistent spacing for better flow here , try move (4) to around x148 y148
  37. 02:45:422 (6,7,1,2,3,4,5,6) - this is like 01:25:588 (1,2,3,4,5,6) - where some jumps don't play that good , I would do this instead
  38. 03:08:588 (2) - ctrl+g this would make flow better and make spacing here 03:08:255 (1,2) - a bit reasonable with the music
  39. 03:28:588 (2) - ctrl+g would make flow here 03:28:255 (1,2) - better imo
  40. 03:31:588 (3,4,5,6) - , 03:32:255 (1,2,3,4) - eventhough the beat may play sudden like this but I still think that it make the spacing here inconsistent with others a bit to much , lowering spacing a bit would good idea here
  41. 03:45:255 (1,2,3,4,1) - lower to something like 0.8x spacing would make stream here flow nice with the music
  42. 04:13:255 (5,6) - swap places of these two notes would make flow here 04:12:922 (4,5,6,1) - better
  43. 04:14:338 (5) - sound pretty overmapped :C there is no 1/4 beat here
  44. 04:14:422 (6,7) - flow just kinda weird here and spacing somehow pretty large , I would do something like this
  45. 04:16:088 (6,1) - bigger spacing would give nice impact feeling here , try move (1) to around x96 y40 ?
  46. 04:22:255 (3) - move this to around x256 y112 would make flow here 04:21:922 (2,3,4) - better imo
  47. 04:26:922 (1,2,3,4,5,6,7) - lower to something like 0.8x spacing would make stream here flow nice with the music
  48. 04:32:088 (7,8,1) - ctrl+g the rhythm for better flow here 04:31:922 (6,7,8,1) -
  49. 04:32:588 (3) - try move to around x172 y360 so it would make flow here 04:32:422 (2,3,4,5,6) - a little bit better
  50. 04:33:422 (7) - try move to around x300 y112 for better spacing here 04:33:422 (7,1) -
  51. 04:39:088 (1) - doesn't it sound better to end at 04:41:588 - here instead then start next spinner on 04:41:672 -
  52. 04:48:922 (1) - not really need to nc here imo pattern still readable without nc imo
  53. 04:53:255 (5,1) - give some angle here would give some nice feeling to the players , try move (1) to around x232 y296 ?
  54. 04:57:255 (5,6,1) - a bit weird flow here it plays pretty awkward imo , I would do this pattern here


ooo a big mods one but w/e lol

let me see what do you think about the drain time there and some flow, spacing here and there , the map is pretty good tho and might be even more better with some tuning in flow and spacing :)
posted

CelsiusLK wrote:

as requested

[general]
  1. unused .osb file there , I recommend deleting it deleted
  2. if you map the break time maybe you can go for approval here ? currently the drain time is not above 5.00 min because break time , I guess lol i'll check with a QAT about this


[asymptomatic]
  1. 00:16:755 (3) - looks a bit nearly offscreen , I suggest move this up a bit just to be safe moved all the patterns up
  2. 00:17:422 (5) - move this to around x144 y240 would somehow make flow here 00:16:755 (3,4,5,1) - nice imo applied
  3. 00:22:088 (3) - ctrl+g would make flow here 00:21:755 (2,3,4,5) - a bit better imo changed the slider here instead to fix flow
  4. 00:34:922 (1) - looks a bit nearly offscreen , I suggest move this up a bit just to be safe moved up
  5. 00:37:255 (5,1,2,3) - flow quite a bit weird somehow here I think this would work better i like (added)
  6. 00:46:838 - sound overmapped here :C I can't hear any 1/4 beat here I think 1/2 slider would sound better there removed offending note
  7. 00:47:755 (4,5) - lol I almost thought this is 1/4 spacing , I think increase spacing a bit here can make it looks like 1/2 spacing more moved away to bottom rightish
  8. 00:54:422 (4) - move this to around x338 y33 would help emphasis the beat here really well which will make spacing here play really great changed the upcoming slider to fix flow
  9. 00:54:838 - sound overmapped here :C I can't hear any 1/4 beat here I think 1/2 slider would sound better there removed and changed slider
  10. 00:56:088 (5) - move this up a bit so you will get nice flow here 00:56:088 (5,1) - I suggest put (5) at around x208 y32 applied
  11. 01:02:255 (3,4) - this flow better for me imo (you may need to adjust (1) a bit too if you fix this)done
  12. 01:03:922 (4,5) - swap places of these two notes here would give nice flow here 01:02:922 (1,2,3,1,2,3,4,5,1) - changed the previous sliders so I did change the placement of these notes, but not to exactly what this said
  13. 01:05:088 (4,5) - kinda a bit hard to catch here idk lol , just suggest pattern here done but added a curve to the slider
  14. 01:06:755 (5,1) - similiar to want I said above here they play a bit weird imo , try this ? applied
  15. 01:08:088 (6,1) - give more spacing here would make the impact here feel great , try this ? applied
  16. 01:12:922 (3,4) - spacing might be a bit too much I think , I would move (3) to around x80 y80 instead done applied
  17. 01:14:088 (3,4) - this flow work better , current flow plays not really good imo applied
  18. 01:15:255 (2) - ctrl+g this would make flow here 01:14:922 (1,2,3,4) - better imo no ctrl+g, but I did some adjustments here
  19. 01:18:588 (4,5,1) - flow kinda a bit weird here , move this 01:18:755 (5) - to around x294 y95 would make flow a little bit better unless you want some nazi suggestion for the pattern here =.= lolololol changed this bit around but not to the exact co-ords here
  20. 01:20:255 (1,2,3,4,5,6,7) - lower spacing to something like what you did at the beginning part here 00:11:922 (1,2,3,4,1) - make the stream flow a bit reasonable with the music , just saying tho changed to 0.8x
  21. 01:25:588 (1,2,3,4,5,6) - uhh jumps here quite a bit too much spacing and play not really well with the music it just feel pretty awkward when you just do a large jumps here 01:25:755 (2,3,4) - then you dramatically lower the spacing here 01:26:088 (4,5) - a lots , pattern quite not fit with the music much , I would do something like this here instead []img]http://puu.sh/kF9yn/fbafad2d3c.png[/img] added a hexagon jump here
  22. 01:31:255 (2) - straight slider make flow here 01:31:255 (2,3,4) - a bit better imo ok, added
  23. 01:32:338 (1) - doesn't it sound better to end this at 01:34:922 - then start next spinner at 01:35:005 - ? you're right, it does sound better... added
  24. 01:49:588 (1,2,3) - you can seperate them a bit so it make pattern looks a bit better [spoilerbox]done
  25. 01:51:422 - should focus on this beat like what you did here previously , it sound a lots better changed the rhythm here
  26. 02:12:588 (2,3) - give more spacing like 02:12:088 (5,1) - so it will make this pattern play really good with the music
  27. 02:13:255 (5,1) - should have more spacing than 02:13:088 (4,5) - or sharper angle since (1) is more emphasized than (5) , try this ?
  28. 02:15:422 (2,3,4) - this flow better imo
  29. 02:20:755 (2,3) - spacing might be a bit too much here imo , mmm I think if you make spacing here 02:20:255 (1,2,3) - consistent it can make flow better
  30. 02:21:255 (5,1) - kinda feel weird why you lower the spacing here when it's a emphasized beat here , it still plays fine but I think it doesn't express the song here really well , I suggest this pattern instead so it will make the next flow good too
  31. 02:23:922 (4,5) - the tone of music start lower here so kinda feel a bit good when you use lower spacing here , since you need to move (1) to if you move (5) lol so try this ?
  32. 02:26:088 (2,3,4) - so ok lol when doing linear flow like this here an increase in spacing half way will just always result in awkward flow so do something about angle here instead here will make thing plays better when you want to emphasis something halfway
  33. 02:37:922 (2,3) - spacing kinda a bit too much , I would move (2) to around x172 y120 instead (can move (5) to there too if you want stack there )
  34. 02:40:255 (1,2,3,4,5,6,7) - lower to something like 0.8x spacing would make stream here flow nice with the music
  35. 02:41:422 (9) - try move to around x357 y144 ( maybe (2) too ) for better flow here 02:41:088 (8,9,1) - ?
  36. 02:44:588 (2,3,4) - I prefer consistent spacing for better flow here , try move (4) to around x148 y148
  37. 02:45:422 (6,7,1,2,3,4,5,6) - this is like 01:25:588 (1,2,3,4,5,6) - where some jumps don't play that good , I would do this instead up to this point with the suggestions with no replies, I've remapped the section with these points in mind. They haven't not been taken into consideration
  38. 03:08:588 (2) - ctrl+g this would make flow better and make spacing here 03:08:255 (1,2) - a bit reasonable with the music applied
  39. 03:28:588 (2) - ctrl+g would make flow here 03:28:255 (1,2) - better imo done
  40. 03:31:588 (3,4,5,6) - , 03:32:255 (1,2,3,4) - eventhough the beat may play sudden like this but I still think that it make the spacing here inconsistent with others a bit to much , lowering spacing a bit would good idea here alright, made some improvements on flow
  41. 03:45:255 (1,2,3,4,1) - lower to something like 0.8x spacing would make stream here flow nice with the music doneskis
  42. 04:13:255 (5,6) - swap places of these two notes would make flow here 04:12:922 (4,5,6,1) - better remapped this bit with this in mind
  43. 04:14:338 (5) - sound pretty overmapped :C there is no 1/4 beat here removed offending note
  44. 04:14:422 (6,7) - flow just kinda weird here and spacing somehow pretty large , I would do something like this [ remapped section with flow in mind
  45. 04:16:088 (6,1) - bigger spacing would give nice impact feeling here , try move (1) to around x96 y40 ? remapped with spacing in mind
  46. 04:22:255 (3) - move this to around x256 y112 would make flow here 04:21:922 (2,3,4) - better imo ok
  47. 04:26:922 (1,2,3,4,5,6,7) - lower to something like 0.8x spacing would make stream here flow nice with the music yip
  48. 04:32:088 (7,8,1) - ctrl+g the rhythm for better flow here 04:31:922 (6,7,8,1) - done
  49. 04:32:588 (3) - try move to around x172 y360 so it would make flow here 04:32:422 (2,3,4,5,6) - a little bit better redid pattern here
  50. 04:33:422 (7) - try move to around x300 y112 for better spacing here 04:33:422 (7,1) - redid pattern here
  51. 04:39:088 (1) - doesn't it sound better to end at 04:41:588 - here instead then start next spinner on 04:41:672 - yeah, it does sound better
  52. 04:48:922 (1) - not really need to nc here imo pattern still readable without nc imo ok
  53. 04:53:255 (5,1) - give some angle here would give some nice feeling to the players , try move (1) to around x232 y296 ? angle added
  54. 04:57:255 (5,6,1) - a bit weird flow here it plays pretty awkward imo , I would do this pattern here


ooo a big mods one but w/e lol

let me see what do you think about the drain time there and some flow, spacing here and there , the map is pretty good tho and might be even more better with some tuning in flow and spacing :)
thank you so much for the mod! Redid most of the placements in the map (rip 5.07 star rating)

i've removed spoilerbox tags to fix the box bug, image placement rip
posted


mod from my queueueu

[General]



I really don't have much to say about this map, it looks good to go for me (apart from some changes that might emphasize things better)
Remember that most of these are only suggestions ;_;

[Asymptomatic]


00:06:922 (1,2) - You need more weight on these, maybe lower the sv for the first one to something like 0.8 and then the second slider to 1.2 respectively
00:17:588 (1,2) - ^ (Look for other spots like these, just keep the sv changes minimal but still noticeable)

02:17:422 (1,2,3) - fix this stack

03:34:922 - 03:56:255 - moreeeeee emphasis (try adding some hitcircles between fitting parts

04:17:588 - 04:34:088 - I really don't think the 1/1 sliders fit here as it's a really energetic section and the 1/1 sliders kinda ruin it (Please think about this carefully)

04:52:922 (3,4) - A slider here would fit nicely

Good luck with your map!
posted
update: will remap parts of this song so plz so not mod, my hands are very full atm and I cannot remap it yet

done

riktoi wrote:



mod from my queueueu



[General]



I really don't have much to say about this map, it looks good to go for me (apart from some changes that might emphasize things better)
Remember that most of these are only suggestions ;_;

[Asymptomatic]


00:06:922 (1,2) - You need more weight on these, maybe lower the sv for the first one to something like 0.8 and then the second slider to 1.2 respectively I'm sorry but I really do not want to add slider velocity changes to the map (except for the transition from verse to chorus)... because of reasons; 1. LunarS's mapset has this so I feel as though this will be like copying and 2. I am uncomfortable with sv changes outside of these transitions
00:17:588 (1,2) - ^ (Look for other spots like these, just keep the sv changes minimal but still noticeable)

02:17:422 (1,2,3) - fix this stack done

03:34:922 - 03:56:255 - moreeeeee emphasis (try adding some hitcircles between fitting parts There is no sound to emphasize other than what is already mapped ._.

04:17:588 - 04:34:088 - I really don't think the 1/1 sliders fit here as it's a really energetic section and the 1/1 sliders kinda ruin it (Please think about this carefully) I'm mapping the vocal holds here though x( this chorus isn't that much different than the other two

04:52:922 (3,4) - A slider here would fit nicely indeed

Good luck with your map!
thank you for the mod!
posted
hi, here is my noob mod

[Asymptomatic]

yes awesome map

maybe combo color a little too close

00:28:255 - this part, i think it shouldn't be 55% volume, maybe 45% is enough, because music still light, not much stronger or more intence than 00:27:422 (1) - , so volume from 35% increase to 55% is a little unnecessary, sounds a little noisy especially soft-hitnormal

01:48:255 - this part ditto

00:44:255 - yes this part volume should be louder and louder but i think if you decide to decrease 00:28:255 - this part volume, you also should decrease 00:44:255 - this part volume, baced on 00:28:255 - this part to adjust theirs volume, and i think you can consider 00:44:255 - to 00:49:255 - this part, you can increase volume by every NC, for example 00:44:255 (1) - 45%, 00:45:588 (1) - 50%, 00:46:922 (1) - 55%, right? ;D

02:04:255 (1) - 02:05:588 (1) - 02:06:922 (1) - ditto

00:59:422 (4) - why not NC here? 00:57:422 (1,2,3) - 00:58:088 (1,2,3) - 00:58:755 (1,2,3) - yes 3 similar patterns, so i think you can use a NC 00:59:422 (4) - here because drum end and vocal start here, and you use a finish here so maybe this circle worth a NC to reflect that

02:19:422 (4) - ditto

01:10:755 (5) - i think overlap with 01:10:922 (1) - this slider's start maybe better

02:30:755 (5) - ditto

01:20:755 (7,8) - i think a little wrong in rhythm here, 01:20:922 - a new vocal pronounciation start here, but you choose a slider's end to reflect that, i think it's not a good choose, obviously it can be a circle or a slider's start, ot maybe a little lack of blow, so what about use 4 circles to insread this 2 sliders or use 2 circles to instead 01:20:755 (7) - ? because 01:20:755 - 01:21:088 - 01:21:422 - drum beats still strong so i think circles is good

02:40:755 (7,8) - 04:27:422 (7,8) - ditto

vocal, music and rhythm really similar between this two parts, and your pattern ;D

01:30:922 (1,3) - not a perfect blanket

03:13:588 (1) - i think this NC's volume should louder than 03:16:255 (1) - because 03:13:588 - at this moment misic still a little noisy and a noisy instrument appeared here, but disappeared at 03:16:255 - , piano begin, and no lyric at 03:13:588 (1) - , lyric start at 03:16:255 (1) - , since this time point, the song and music become light, so i think you can decrease 03:16:255 (1) - this part's volume or increase 03:13:588 (1) -

04:48:922 (9) - what about NC here and 04:49:255 (1) - remove NC?

finally forgive my poor english plz
posted

T-Mac wrote:

hi, here is my noob mod

[Asymptomatic]

yes awesome map

maybe combo color a little too close made one of the lighter colours more darker

00:28:255 - this part, i think it shouldn't be 55% volume, maybe 45% is enough, because music still light, not much stronger or more intence than 00:27:422 (1) - , so volume from 35% increase to 55% is a little unnecessary, sounds a little noisy especially soft-hitnormal ok, applied

01:48:255 - this part ditto ^

00:44:255 - yes this part volume should be louder and louder but i think if you decide to decrease 00:28:255 - this part volume, you also should decrease 00:44:255 - this part volume, baced on 00:28:255 - this part to adjust theirs volume, and i think you can consider 00:44:255 - to 00:49:255 - this part, you can increase volume by every NC, for example 00:44:255 (1) - 45%, 00:45:588 (1) - 50%, 00:46:922 (1) - 55%, right? ;Dappliued

02:04:255 (1) - 02:05:588 (1) - 02:06:922 (1) - ditto ^

00:59:422 (4) - why not NC here? 00:57:422 (1,2,3) - 00:58:088 (1,2,3) - 00:58:755 (1,2,3) - yes 3 similar patterns, so i think you can use a NC 00:59:422 (4) - here because drum end and vocal start here, and you use a finish here so maybe this circle worth a NC to reflect that yeah, I dunno why I didn't NC that... applied

02:19:422 (4) - ditto ^

01:10:755 (5) - i think overlap with 01:10:922 (1) - this slider's start maybe better yeah you're right, applied

02:30:755 (5) - ditto ^

01:20:755 (7,8) - i think a little wrong in rhythm here, 01:20:922 - a new vocal pronounciation start here, but you choose a slider's end to reflect that, i think it's not a good choose, obviously it can be a circle or a slider's start, ot maybe a little lack of blow, so what about use 4 circles to insread this 2 sliders or use 2 circles to instead 01:20:755 (7) - ? because 01:20:755 - 01:21:088 - 01:21:422 - drum beats still strong so i think circles is good I don't really agree with this... in the chorus you can clearly hear a guitar rift, which is arguably stronger than the vocals. That is why I've chosen yo use two sliders to emphasize these rifts... However, I will keep this in mind

02:40:755 (7,8) - 04:27:422 (7,8) - ditto ^

vocal, music and rhythm really similar between this two parts, and your pattern ;D

01:30:922 (1,3) - not a perfect blanket fixed

03:13:588 (1) - i think this NC's volume should louder than 03:16:255 (1) - because 03:13:588 - at this moment misic still a little noisy and a noisy instrument appeared here, but disappeared at 03:16:255 - , piano begin, and no lyric at 03:13:588 (1) - , lyric start at 03:16:255 (1) - , since this time point, the song and music become light, so i think you can decrease 03:16:255 (1) - this part's volume or increase 03:13:588 (1) - ok, added volume variation here

04:48:922 (9) - what about NC here and 04:49:255 (1) - remove NC? the NC atm is alright because the NC emphasises that the two streams are separate. no need to NC the repeat slider as it is part of the first stream

finally forgive my poor english plz
Thank you for the mod!!
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