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The Gomband - Braveheart

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Cristian
Hello :) i hope this is help to you

[Yuu]

00:39:831 (9) Clap
01:31:888 (3) Whistle
01:32:488 (5) ^
01:33:088 (7) ^
01:37:439 (1) ^ but just the start of the slider
01:37:739 (2) ^ ^
01:38:039 (3) ^ ^
01:38:339 (4) ^ ^
01:44:030 (2) Whistle too...
01:56:041 (2) ^
01:57:241 (4) ^
02:34:146 (2) Clap
02:41:497 - 02:42:997 [Just sliders] whistle and whistle and whistle

and finish here

[Yomi]

00:59:034 (1) whistle just the start
00:59:934 (2) whistle
01:01:134 (5) clap
01:02:334 (2) clap

[Mato]

...

Sorry i don't got enoght time for mod sound's ... sorry
Megaparadox
8-)
Hakeru
salah baca

The Gombal - Braveheart

nvm
8-)
Magicphoenix
Shuna maps make me *FAP FAP FAP* ww

STAR~
Shuunaaa~ <3
Topic Starter
Arusha Shuna

Hakeru Prismriver wrote:

salah baca

The Gombal - Braveheart

nvm
8-)
akakakakakaka

Magicphoenix wrote:

Shuna maps make me *FAP FAP FAP* ww

STAR~
Shuunaaa~ <3
NOOOO my map iz not hentai D;
Colin Hou
[General]:
  1. remove normal-hitclap.wav and full submit.
  2. 03:05:050 (T) - snap this section in [Mato]&[Yomi] (1ms difference nazi X3)
[Yuu]:
  1. 00:06:227 (1,2) - the stacking makes (2) a bit too close to (1), move (1) left a few grids?
  2. stack leniency max is not supported by me cuz 9 seems enough for this diff.
[Mato]:
  1. 00:26:330 (T) - unused section, you lazy man :3
[Yomi]:
  1. slider tick rate 1 better imo
star~
Topic Starter
Arusha Shuna

Colin Hou wrote:

[General]:
  1. remove normal-hitclap.wav and full submit. what? I use this hitsound
  2. 03:05:050 (T) - snap this section in [Mato]&[Yomi] (1ms difference nazi X3)nazi pr0

[Yuu]:
  1. 00:06:227 (1,2) - the stacking makes (2) a bit too close to (1), move (1) left a few grids? done
  2. stack leniency max is not supported by me cuz 9 seems enough for this diff. done
[Mato]:
  1. 00:26:330 (T) - unused section, you lazy man :3 done
[Yomi]:
  1. slider tick rate 1 better imo done
star~
thank you
Godmickey
nice map! :)
Diasios
[General]

  • Disable contdown.
[Mato]

  • • 01:43:439 (1) - End this slider at 01:44:033 (white tick). Remove the slider-repetition. Add a circle at 01:44:639
    • 01:51:840 (2) - End this slider at 01:52:290 (red tick).
[Yomi]

  • Open the .osu file and change...
    SPOILER
    [Colours]
    Combo1 : 107,199,97
    Combo2 : 64,121,57
    Combo3 : 124,174,123
    • 00:26:330 (1) - End this spinner at 00:28:730 (white tick)
[Yuu]

  • Open the .osu file and change...
    SPOILER
    [Colours]
    Combo1 : 232,211,132
    Combo2 : 255,128,128
    Combo3 : 156,134,187
    • 02:00:241 (1,2,3,4,5,6,7,8) - Delete this pattern. Start a spinner at 02:00:241 (white tick) and end it at 02:02:642 (white tick)
Meiri
Nice Map XD !

Berjuang !
Topic Starter
Arusha Shuna

xxheroxx wrote:

[General]

  • Disable contdown.done
[Mato]

  • • 01:43:439 (1) - End this slider at 01:44:033 (white tick). Remove the slider-repetition. Add a circle at 01:44:639already done in the previous mod
    • 01:51:840 (2) - End this slider at 01:52:290 (red tick).
done

[Yomi]

  • Open the .osu file and change...
    SPOILER
    [Colours]
    Combo1 : 107,199,97
    Combo2 : 64,121,57
    Combo3 : 124,174,123
    done
    • 00:26:330 (1) - End this spinner at 00:28:730 (white tick)done
[Yuu]

  • Open the .osu file and change...
    SPOILER
    [Colours]
    Combo1 : 232,211,132
    Combo2 : 255,128,128
    Combo3 : 156,134,187
    done
    • 02:00:241 (1,2,3,4,5,6,7,8) - Delete this pattern. Start a spinner at 02:00:241 (white tick) and end it at 02:02:642 (white tick)
what!? no! D;
thanks!
Niva
Mod request via in-game PM

[General]
-> Why stack leniency is different in every diff? The map plays well though, I have no problem overall with this

[Mato]
00:43:432 (1,2) - Move inherit section 1/4 earlier?
00:55:433 (2,1) - Spacing issue?
01:25:437 (1) - Move inherit section 1/4 earlier?
01:44:639 (2,3,4,5,6) - Arrange symmetrical like this? http://osu.ppy.sh/ss/114520
01:50:640 (1,2) - Linear sliders here kills flow imo, maybe try something like : http://osu.ppy.sh/ss/114523 ?
03:03:849 (1,2,3,4,1) - I don't really feel too many stacks like this is friendly for beginners, considering this is the easiest diff
03:08:650 (2) - Try to shape the slider wave like this? http://osu.ppy.sh/ss/114524

[Yomi]
-> Overall Difficulty -1 ?
00:24:529 (6) - Move the whistle to the previous note?
00:54:233 (1,2,1,...) - idk... in my opinion this part could use more whistle
01:12:535 (5) - This repeat is partially hidden, but I have no problem with it
01:25:137 (1) - Move inherit section 1/4 earlier?
03:32:653 (9) - Remove clap?

[Yuu]
-> AR9 o.o nvm it's enjoyable (:
00:11:028 (1) - Placing in the center seems too forced for me, placing in the bottom-right of the screen flows better imo
00:29:930 (4) - Add clap?
01:02:334 (2) - Placing like this seems better to me : http://osu.ppy.sh/ss/114530
01:25:137 (1) - Move inherit section 1/4 earlier?
02:00:841 (2,5) - Try using soft sound on these two notes?
02:48:547 (1) - Move inherit section 1/4 earlier?
03:41:054 (1) - This spot is potential for a slider art (:

KOK PONIIIIIIIII
*ehm* Star, awesome map~
Coro
Star-ed~
Topic Starter
Arusha Shuna

Nivalis wrote:

Mod request via in-game PM

[General]
-> Why stack leniency is different in every diff? The map plays well though, I have no problem overall with this

[Mato]
00:43:432 (1,2) - Move inherit section 1/4 earlier? done
00:55:433 (2,1) - Spacing issue? done
01:25:437 (1) - Move inherit section 1/4 earlier? done
01:44:639 (2,3,4,5,6) - Arrange symmetrical like this? http://osu.ppy.sh/ss/114520 done
01:50:640 (1,2) - Linear sliders here kills flow imo, maybe try something like : http://osu.ppy.sh/ss/114523 ? done
03:03:849 (1,2,3,4,1) - I don't really feel too many stacks like this is friendly for beginners, considering this is the easiest diff done
03:08:650 (2) - Try to shape the slider wave like this? http://osu.ppy.sh/ss/114524 done

[Yomi]
-> Overall Difficulty -1 ? done
00:24:529 (6) - Move the whistle to the previous note?no
00:54:233 (1,2,1,...) - idk... in my opinion this part could use more whistle done
01:12:535 (5) - This repeat is partially hidden, but I have no problem with it done
01:25:137 (1) - Move inherit section 1/4 earlier? done
03:32:653 (9) - Remove clap?no

[Yuu]
-> AR9 o.o nvm it's enjoyable (:
00:11:028 (1) - Placing in the center seems too forced for me, placing in the bottom-right of the screen flows better imo done
00:29:930 (4) - Add clap?no
01:02:334 (2) - Placing like this seems better to me : http://osu.ppy.sh/ss/114530 done
01:25:137 (1) - Move inherit section 1/4 earlier? done
02:00:841 (2,5) - Try using soft sound on these two notes? done
02:48:547 (1) - Move inherit section 1/4 earlier? done
03:41:054 (1) - This spot is potential for a slider art (: i'm weak @ sliderarts ;_;

KOK PONIIIIIIIII
*ehm* Star, awesome map~
thanks!
indyinyou
[Yumi]
01:03:834 : fin
02:46:297 : ^
02:46:747 : ^
02:47:197 : ^
02:47:647 : ^
03:14:651 : ^

they're just suggestions

star ~
JauiPlaY
hihi~ :)
some suggestions:

[General]
all fine.

[Mato]
00:58:434(4,1) - overlapping.

[Yomi]
00:36:681(x) - add a note.
00:36:831(x) - ^
00:45:832(4) - clap on the reverse arrow.
00:55:433(2) - ^
01:51:240(4) - how about overlapped by the end of 01:49:440(5)?
03:13:451(5) - it's hard to see the second reverse arrow on this slider, which may be unrankable.

[Yuu]
00:23:929(3) - to hide the reverse arrow is unrankable.
crazy mapping, however, amazing for me!

nice.
so
star~
Shohei Ohtani
Insane:
AR -1.
00:26:330 - Make this a soft hitsound timing section, so there isn't a pop sound.
03:20:651 (4) - No me gusta sliders with lots of repeats. Especially if they're in fast paced insanes >w<~. Do something sexier if possible :D
03:39:854 (5) - ^

Hard:
AR +1?
I don't like all the overlap in the beginning. It makes the map look kinda cramped, hence why I wanted to AR +1
00:26:330 - Make this a soft hitsound timing section, so there isn't a pop sound.
01:57:841 (1) - Extend this to the next small white tick~
03:38:654 (1) - Mr. Slider is not moe D:

Easy:
00:35:031 (1) - My avatar
00:37:431 (1) - ^
00:59:034 (1) - ^
01:01:434 (1) - ^

Uguu~
xiceyx
Sweet map! Great job! I also love the combo bursts :D xD
abalee
[General]
are you supposed to use custom sampleset? you have normal-hitclap.wav in the folder but didn't set any custom timing point, and i think the hitsound could be much better with it.

[Hard]
03:14:651 (1,2) - spacing?

[Insane]
slider tick rate 0.5? i think it can't be used anymore o.O
Topic Starter
Arusha Shuna

abalee wrote:

[General]
are you supposed to use custom sampleset? you have normal-hitclap.wav in the folder but didn't set any custom timing point, and i think the hitsound could be much better with it. done

[Hard]
03:14:651 (1,2) - spacing? done

[Insane]
slider tick rate 0.5? i think it can't be used anymore o.O set to 1
thanks : D
abalee
update your map to pending >_>

edited.
Kawayi Rika
Hi ~ Arusha Shuna ~ :)

Random check bubbled map ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Insane]


  1. 00:11:253 - Move break time to default.
  2. 02:02:867 - ^
  3. 01:28:437 (1,2) - Move to X:88 Y:328 symmetry with 01:27:837 (1,2).
  4. 01:33:688 (1) - I guess this spinner should start to 01:33:838,listen to 25% pls.
  5. 02:47:497 (4) - Stack on 02:46:597 (2) - end point.

[Hard]


  1. AR+1 much better with play,AR6 is too bad.
  2. 00:39:681 (1) - I guess this spinner should start to 00:39:831,same reason as Insane.
  3. 02:00:241 (1) - You are forgot add finish to here.

[Normal]


  1. AR+1 much better with play.
  2. 00:19:166 - Move break time to default.
  3. 02:12:618 - ^
  4. 02:27:620 - ^
  5. 00:26:330 - Remove this break time,no need here.
  6. 01:03:834 - Add finish.
  7. 01:03:835 - Unsnapped kiai time end point.

Pop due unsnapped kiai time end point.

Call me back recheck ~ when you are done my mod ~
;)
Topic Starter
Arusha Shuna

Kawayi Rika wrote:

Hi ~ Arusha Shuna ~ :)

Random check bubbled map ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Insane]


  1. 00:11:253 - Move break time to default. done i guess?
  2. 02:02:867 - ^ done i guess?
  3. 01:28:437 (1,2) - Move to X:88 Y:328 symmetry with 01:27:837 (1,2). got another idea, horizontal symmetry
  4. 01:33:688 (1) - I guess this spinner should start to 01:33:838,listen to 25% pls. done
  5. 02:47:497 (4) - Stack on 02:46:597 (2) - end point.
done

[Hard]


  1. AR+1 much better with play,AR6 is too bad. done
  2. 00:39:681 (1) - I guess this spinner should start to 00:39:831,same reason as Insane. done
  3. 02:00:241 (1) - You are forgot add finish to here.
done

[Normal]


  1. AR+1 much better with play. done
  2. 00:19:166 - Move break time to default. done i guess?
  3. 02:12:618 - ^ done i guess?
  4. 02:27:620 - ^ done i guess?
  5. 00:26:330 - Remove this break time,no need here. done
  6. 01:03:834 - Add finish. done
  7. 01:03:835 - Unsnapped kiai time end point. : V

Pop due unsnapped kiai time end point. lol u srs?

Call me back recheck ~ when you are done my mod ~ ;)
thanks!
Kawayi Rika
OK ~ Looks fine now ~

Good luck with rank ~
Rebubbled ~!

Garven
[General]
Tick rate 2 fits this song best

[EasyNormal]
02:14:043 (1,2,1,2) - Break. Tiny section of map. Break. Kind of boring. Make through the second break.

This is pretty much an Easy with notes too soon after spinners and thus renamed to normal. q:
You should make a real Normal to go between this and Hard. It's a big big jump difficulty-wise right now.

[Hard]
02:14:043 (1,2,1,2,3,4,5,6,7) - Eh, same thing that was going on in the Easy. It's really bad pacing play-wise. Map through that second break.

[Insane]
00:52:433 (1,1,1) - Remove new combo
02:00:241 (1,2,3,4,5,6,7,8) - Uh, was this meant to be mapped? None of the other difficulties mapped this, and this ends in a really awkward spot. If anything, you should map through that second break like I suggested in the other maps.
03:12:850 (1,1,1) - Remove new combo

Mainly worried about the difficulty spread. Either make your Easy harder, or make a Normal to go between the Easy and the Hard.
evanescense
Maybe is not a productive comment, but I like this map very much, and I'd like that this be approved at any time ;) if there is any way to vote for this map to be approved, I'll do it, at the moment, I add this to favs.
Topic Starter
Arusha Shuna

Garven wrote:

[General]
Tick rate 2 fits this song best i don't think so, 2 ticks makes some empty beats.

[EasyNormal]
02:14:043 (1,2,1,2) - Break. Tiny section of map. Break. Kind of boring. Make through the second break. there wont be any breaks from now here and on, adding a little bit of break should give players a bit more time to recover

This is pretty much an Easy with notes too soon after spinners and thus renamed to normal. q:
You should make a real Normal to go between this and Hard. It's a big big jump difficulty-wise right now.
k

[Hard]
02:14:043 (1,2,1,2,3,4,5,6,7) - Eh, same thing that was going on in the Easy. It's really bad pacing play-wise. Map through that second break.
same as easy

[Insane]
00:52:433 (1,1,1) - Remove new combo k, but not the 3rd slider
02:00:241 (1,2,3,4,5,6,7,8) - Uh, was this meant to be mapped? None of the other difficulties mapped this, and this ends in a really awkward spot. If anything, you should map through that second break like I suggested in the other maps. same as other diff
03:12:850 (1,1,1) - Remove new combo k

Mainly worried about the difficulty spread. Either make your Easy harder, or make a Normal to go between the Easy and the Hard.
thanks for the mod!
Zero__wind
Hi :3 m4m here

General
Maybe you'd need to fix your BPM to 200.00 and change offset. I'm not sure

Insane
00:08:027 (9) - clap on head
00:09:377 (4,5) - maybe line them up
00:25:430 (1) - remove the finsh at end, only add on head is enough
00:39:906 (1) - 70% volume while spinning is too high imo
00:53:633 (2) - clap at end ?
01:01:434 (1,3) - maybe don't let them touch each other
01:33:838 (1) - 100% volume spinning ! omg
02:57:849 (1) - ^
01:52:290 (8) - multi-reversing slider with a mid length like is not recommended, it somehow confuses player. Simply make it reverse once less add a note would be better
03:18:701 (6) - ^
03:20:651 (4) - somehow I think this is acceptable because this is long and players would have time to see the 2nd reversing arrow
02:16:143 (5,1) - a bit too close
02:43:897 (2) - no clap ?
03:30:253 (4) - maybe CTRL+G and also CTRL+G to 03:30:853 (6) -

Hard
AR7 plz , 6 for such a high BPM song like this is really unsuitable
00:25:430 (4) - same opinion as in Insane, only add finish on head. won't point out same hitsound issue in other diffs. such as spinners' volume or so
01:01:434 (1) - ckap at its end ? also clap at 01:02:634 (3) - 's mid ?
01:04:284 (1) - this is confusing
01:56:041 (2,1) - better blancket? ---> http://puu.sh/2VpIA.jpg
03:17:651 (2) - clap at end ?
03:41:054 (5) - this seems to touch the HP bar, which is not preferable, place it elsewhere plz
I like the sliders in this diff

Normal
00:42:832 (1,1) - spacing issue, make them within 0.7x distance
01:14:486 (3) - maybe remove this, it's a bit hard
02:33:846 (6,1) - exchange NC
02:33:846 (6) - the clap on its head is misused ? it should be on 02:33:546 (5) -

Easy
00:56:633 (1,2,3,4) - maybe make them a square
01:16:736 (3) - maybe NC
01:29:037 (1,2,3) - I'm afraid you should always obey the distance snap in Easy and Normal diffs
01:40:289 (2,1) - ^
01:49:440 (2,1) - ^
03:18:251 (2,1) - ^
01:45:840 (4) - NC ?
01:55:441 (4) - ^

that's all
good luck with this antique map :3
Topic Starter
Arusha Shuna

Zero__wind wrote:

Hi :3 m4m here

General
Maybe you'd need to fix your BPM to 200.00 and change offset. I'm not sure i had to use 1/8 on 200 BPM, some debate on pg 1 on this thread

Insane
00:08:027 (9) - clap on head
00:09:377 (4,5) - maybe line them up
00:25:430 (1) - remove the finsh at end, only add on head is enough
00:39:906 (1) - 70% volume while spinning is too high imo
00:53:633 (2) - clap at end ? not really fitting IMO
01:01:434 (1,3) - maybe don't let them touch each other
01:33:838 (1) - 100% volume spinning ! omg
02:57:849 (1) - ^
01:52:290 (8) - multi-reversing slider with a mid length like is not recommended, it somehow confuses player. Simply make it reverse once less add a note would be better
03:18:701 (6) - ^
03:20:651 (4) - somehow I think this is acceptable because this is long and players would have time to see the 2nd reversing arrow
02:16:143 (5,1) - a bit too close
02:43:897 (2) - no clap ? there's not much on the background
03:30:253 (4) - maybe CTRL+G and also CTRL+G to 03:30:853 (6) - intentional, 'raindrop' pattern

Hard
AR7 plz , 6 for such a high BPM song like this is really unsuitable huh, i swear it was 7
00:25:430 (4) - same opinion as in Insane, only add finish on head. won't point out same hitsound issue in other diffs. such as spinners' volume or so
01:01:434 (1) - ckap at its end ? also clap at 01:02:634 (3) - 's mid ?
01:04:284 (1) - this is confusing
01:56:041 (2,1) - better blancket? ---> http://puu.sh/2VpIA.jpg
03:17:651 (2) - clap at end ?
03:41:054 (5) - this seems to touch the HP bar, which is not preferable, place it elsewhere plz
I like the sliders in this diff

Normal
00:42:832 (1,1) - spacing issue, make them within 0.7x distance it's not that noticable, and this is intentional (mostly for cosmetic reasons though)
01:14:486 (3) - maybe remove this, it's a bit hard
02:33:846 (6,1) - exchange NC
02:33:846 (6) - the clap on its head is misused ? it should be on 02:33:546 (5) -

Easy
00:56:633 (1,2,3,4) - maybe make them a square
01:16:736 (3) - maybe NC
01:29:037 (1,2,3) - I'm afraid you should always obey the distance snap in Easy and Normal diffs
01:40:289 (2,1) - ^
01:49:440 (2,1) - ^
03:18:251 (2,1) - ^
01:45:840 (4) - NC ?
01:55:441 (4) - ^

that's all
good luck with this antique map :3
thank you!
AnreFM
uhh the SP is too intimidating orz
But I'll try to do this, hope this helps :)

  • EASY
  1. Consider using slower SV for easy diff. 200 BPM and 1.2 SV isn't exactly easy :v
  2. 00:27:830 - Since you are not using this blanks for break, why don't add a note here for keeping the flow? fit with the music
  3. 00:43:432 (1,2) - These two doesn't play good at easy, and the change of rhythm used after this will be confusing for beginners. Either change the spacing or change it into something simpler
  4. 01:14:636 (1,2) - Too hard for easy, and the rhythm change doesn't help too. make this simpler too
  5. 01:16:736 (3) - NC for different rhythm used
  6. 01:19:886 - Add note here to keep the flow going and better grasp for beginners at 01:21:236 (3) -
  7. 01:25:437 (1,2,3) - Anti-jump? may be confusing for beginners
  8. 01:38:339 (3) - Remove this note, the one at 01:37:439 (2) - is already hard ><
  9. 01:45:840 (4) - NC for different vocals and divide combos
  10. 01:57:241 - Add another note here and start the spinner at 01:57:841 - instead
  11. 02:12:243 (3) - The lower part is off-screen, consider moving this up
  12. 02:17:043 (3) - ^
  13. 02:45:847 (1) - For better play, why don't end the spinner at 02:47:647 - instead, and add a note at here 02:48:247 - fit better imo
  • NORMAL
  1. 00:26:330 (1) - If you are following the silence here, why don't start spinner at 00:26:630 -, there are still faint sounds before it, and to give players short break
  2. 01:14:336 (2,3) - Sounds better if you move this to 01:14:186
  3. 01:47:340 (6) - Whistle doesn't sound really fit here
  4. 02:14:043 (1) - Remove NC here, NC at 02:14:643 (2) - instead
  5. 02:37:596 (2,3) - Doesn't sound so good, how about moving (3) to 02:38:046 (3) -
  6. 03:42:854 - Add a note here, start the spinner at 03:43:454 instead, sounds better if you're following the vocal here
    This is actually already perfect lol
  • HARD
  1. 00:24:229 (1) - Remove NC here, still using the same rhythm
  2. 00:24:979 - How about adding a note here? since you are using fast rhythm
  3. 00:26:330 - Same as Normal
  4. 00:32:630 (3) - End the this slider at 00:33:531 - and add a note (and NC) at 00:33:831 - instead to be able to signal the change of beat used at 00:33:831 -
  5. 00:45:382 - Add note to keep the flow going (vocal still going too here)
  6. 01:03:984 (4) - NC for different beat used
  7. 01:05:034 (2) - ^ vocals
  8. 01:17:936 (2) - Stack this to 220/140
  9. 01:21:537 (5) - NC
  10. 01:29:037 - You might want to volume down to 80-90% here
  11. 02:11:643 (1) - -1 Repeat here? 1.5 beat after a repeater doesn't play really good here orz
  12. 02:14:043 (1) - ^
  13. 02:33:546 (7) - NC here instead of 02:33:846 (1) -
  14. 02:37:596 (3,4) - Is okay but I can't seem to grasp these two, maybe change this orz
  15. 02:55:448 (1) - Raise the end a few grid, overlapping doesn't look nice
  16. 02:55:448 (1) - ^ but only a tiny bit lol
  • INSANE
  1. 00:34:731 (7) - NC
  2. 01:10:435 (3,4) - Don't stack these two, doesn't really fit. You can make a pattern with them instead
  3. 01:52:290 (8) - -1 repeat here? kinda unexpected. And if you are following this, remove clap at 01:51:840 (7) - end, use clap at 01:51:840 (7) - end instead
  4. Sorry can't help much here :o this is already good overall!
Uhh hope my mod helps. This map is already good overall :)
Good Luck then :3
Topic Starter
Arusha Shuna

AnreFM wrote:

uhh the SP is too intimidating orz
But I'll try to do this, hope this helps :)

  • EASY
  1. Consider using slower SV for easy diff. 200 BPM and 1.2 SV isn't exactly easy :v
  2. 00:27:830 - Since you are not using this blanks for break, why don't add a note here for keeping the flow? fit with the music
  3. 00:43:432 (1,2) - These two doesn't play good at easy, and the change of rhythm used after this will be confusing for beginners. Either change the spacing or change it into something simpler
  4. 01:14:636 (1,2) - Too hard for easy, and the rhythm change doesn't help too. make this simpler too
  5. 01:16:736 (3) - NC for different rhythm used
  6. 01:19:886 - Add note here to keep the flow going and better grasp for beginners at 01:21:236 (3) -
  7. 01:25:437 (1,2,3) - Anti-jump? may be confusing for beginners
  8. 01:38:339 (3) - Remove this note, the one at 01:37:439 (2) - is already hard ><
  9. 01:45:840 (4) - NC for different vocals and divide combos
  10. 01:57:241 - Add another note here and start the spinner at 01:57:841 - instead
  11. 02:12:243 (3) - The lower part is off-screen, consider moving this up
  12. 02:17:043 (3) - ^
  13. 02:45:847 (1) - For better play, why don't end the spinner at 02:47:647 - instead, and add a note at here 02:48:247 - fit better imo
  • NORMAL
  1. 00:26:330 (1) - If you are following the silence here, why don't start spinner at 00:26:630 -, there are still faint sounds before it, and to give players short break follows the vocal
  2. 01:14:336 (2,3) - Sounds better if you move this to 01:14:186 i'll keep the normal difficulty objects spaced at least 1/1 beats, sorry
  3. 01:47:340 (6) - Whistle doesn't sound really fit here
  4. 02:14:043 (1) - Remove NC here, NC at 02:14:643 (2) - instead follows the vocal
  5. 02:37:596 (2,3) - Doesn't sound so good, how about moving (3) to 02:38:046 (3) - follows the guitar, like other diffs
  6. 03:42:854 - Add a note here, start the spinner at 03:43:454 instead, sounds better if you're following the vocal here follows other diff
    This is actually already perfect lol
  • HARD
  1. 00:24:229 (1) - Remove NC here, still using the same rhythm NC every measure at this part
  2. 00:24:979 - How about adding a note here? since you are using fast rhythm i'd like to keep the pattern like this, sorry
  3. 00:26:330 - Same as Normal Same as Normal
  4. 00:32:630 (3) - End the this slider at 00:33:531 - and add a note (and NC) at 00:33:831 - instead to be able to signal the change of beat used at 00:33:831 -
  5. 00:45:382 - Add note to keep the flow going (vocal still going too here) then that would be an issue to half of this map
  6. 01:03:984 (4) - NC for different beat used
  7. 01:05:034 (2) - ^ vocals
  8. 01:17:936 (2) - Stack this to 220/140 don't think it's a much of an issue, gameplay-wise. The AR is fast enough for the next object to appear later.
  9. 01:21:537 (5) - NC
  10. 01:29:037 - You might want to volume down to 80-90% here other diff played it like this too
  11. 02:11:643 (1) - -1 Repeat here? 1.5 beat after a repeater doesn't play really good here orz i'll take it to consideration, played fine and nicely for me though
  12. 02:14:043 (1) - ^ ^
  13. 02:33:546 (7) - NC here instead of 02:33:846 (1) -
  14. 02:37:596 (3,4) - Is okay but I can't seem to grasp these two, maybe change this orz follows the guitar part
  15. 02:55:448 (1) - Raise the end a few grid, overlapping doesn't look nice
  16. 02:55:448 (1) - ^ but only a tiny bit lol
  • INSANE
  1. 00:34:731 (7) - NC
  2. 01:10:435 (3,4) - Don't stack these two, doesn't really fit. You can make a pattern with them instead i intend to make this part a bit tricky
  3. 01:52:290 (8) - -1 repeat here? kinda unexpected. And if you are following this, remove clap at 01:51:840 (7) - end, use clap at 01:51:840 (7) - end instead ...huh?
  4. Sorry can't help much here :o this is already good overall!
Uhh hope my mod helps. This map is already good overall :)
Good Luck then :3
thanks!
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