Looks like one of api keys used for that was revoked. Should work in the next hour or so
Thanks for the report
Thanks for the report
Agility - Aim, big jumps, fast aim.JPili wrote:
What do Agility and Reaction mean exactly? I see that it says "Raw Aim" for Agility and "Sight-reading" for Reaction, but those are still pretty vague. Does "Raw Aim" mean fast aiming and crazy angles? Does "Sight-reading" mean low HP maps, unusual patterns, or something? Can anyone shed some light on how these two skills are measured?
1) What maps?Kurtisdede wrote:
Also, In my opinion Reaction needs to be reworked, Currently 3* AR11 and 8* AR11 give the same amount of Reaction points which doesn't make much sense
The map likely offers enough time to find the notes to hit by moving cursor around. Tell me if that's not the case.sometimes wrote:
this score is visible on my reaction page, but is nowhere to be found on memory http://osuskills.com/user/sometimes/skill/memory (and I'm pretty sure it's worth at least 7 points)
The map is pretty easy for FL but since HDDTFL is worth 245 points, I'd expect HDHRDTFL to be worth at least 7 points.abraker wrote:
The map likely offers enough time to find the notes to hit by moving cursor around. Tell me if that's not the case.
http://osuskills.com/user/Kurtisdede/skill/reaction my 3 mod fc on "bradbreeck - Emotional Uplifting Orchestral [Heaven]" - a 4.31* map - 805 pointsabraker wrote:
1) What maps?
Can you link both maps please? I can't ctrl+fKurtisdede wrote:
http://osuskills.com/user/Kurtisdede/skill/reaction my 3 mod fc on "bradbreeck - Emotional Uplifting Orchestral [Heaven]" - a 4.31* map - 805 points
http://osuskills.com/user/WhiteCat/skill/reaction - 3 mod fc on "umu. Ai no Sukima [Emotions]" - 9.29* map - 816 points(still more than 805 I suppose, but barely.) - Obviously these maps aren't even close to being on the same level, even if you put aside the SR
Yea it might not be perfect. I think the process was: figure out if notes are poking into visible area (including approach circles), figure out if the player has enough time to figure out where the next note is, take into account size of visible area, and give bonus points for remembering which end of the slider it should beKurtisdede wrote:
Also, in my opinion the FL judgement for "should it count towards memory points?" is too harsh - or just plain unpredictable
http://osuskills.com/user/Kurtisdede/skill/memory - "toby fox - Last Goodbye (Fatfan Kolek) [Normal] +FL (99.57%)" is there - actual sightread map, while my HDHRFL FC on beatmapsets/953015#osu/1992682 isn't - which took me a hundred tries (granted, I'm not a great player).
beatmapsets/557532#osu/1182090 - emotional uplifting orchestralabraker wrote:
Can you link both maps please? I can't ctrl+f
Any plans to change this?abraker wrote:
- Map length is not accounted for. Short maps you can spam retry are prob overweighted
In my opinion, there should be more of an agility bonusabraker wrote:
- Reaction is pretty much a combination of base score and agility bonus. Base score is just AR converted to score, that's why a lot of scores around the same value.
Yes, but they are much, much harder to read/sightread, and since "Reaction" measures that ( https://kurt.s-ul.eu/SjkV8YEv ) I think it should be reworkedabraker wrote:
- Reaction skill is more related to needed reaction time than how hard the patterns are. So the patterns may be harder, but that doesn't mean you need faster reaction time. The difference between 805 and 816 means they pretty much require a similiar reaction time from you.
Yep, I'm fine with DTHR giving more points than HDDTHRabraker wrote:
- If you want a higher reaction score, don't use HD mod
Why not make it so that this doesn't exist at all? Sure, a lot of 1-3* maps are sightreadable, but those don't really give enough memory points to matter anyway.abraker wrote:
Yea it might not be perfect. I think the process was: figure out if notes are poking into visible area (including approach circles), figure out if the player has enough time to figure out where the next note is, take into account size of visible area, and give bonus points for remembering which end of the slider it should be
I don't think it will be the near future unfortunately. I want don't want to push for arbitrary fixes - I hate applying bandaid fixes as they are short term solutions and tend to introduce complexity. I still work on difficulty dev tho, doing replay/pattern analysis and trying to develop math for it backed by science. Unless kert (or somebody else via pull request) decides to push for changes, I'll be busy doing my own thing.Kurtisdede wrote:
Any plans to change this?abraker wrote:
- Map length is not accounted for. Short maps you can spam retry are prob overweighted
So do you think it's more related to reading or just raw reaction?Kurtisdede wrote:
Yes, but they are much, much harder to read/sightread, and since "Reaction" measures that ( https://kurt.s-ul.eu/SjkV8YEv ) I think it should be reworkedabraker wrote:
- Reaction skill is more related to needed reaction time than how hard the patterns are. So the patterns may be harder, but that doesn't mean you need faster reaction time. The difference between 805 and 816 means they pretty much require a similiar reaction time from you.
Yea, maybe it's best to not give reaction for potentially sight readable FL plays. Again, don't expect it soon.Kurtisdede wrote:
Why not make it so that this doesn't exist at all? Sure, a lot of 1-3* maps are sightreadable, but those don't really give enough memory points to matter anyway.abraker wrote:
Yea it might not be perfect. I think the process was: figure out if notes are poking into visible area (including approach circles), figure out if the player has enough time to figure out where the next note is, take into account size of visible area, and give bonus points for remembering which end of the slider it should be
Agility has to do with aimAquaAidan wrote:
I was wondering...
What is the difference between 'agility' and 'accuracy'?
I feel like their kinda the same thing
So is it a bug that the score shows on my reaction page but not on memory page? (should be around 260-300 points just by guessing based off of hddtfl being worth 245 points) Or is it actually worth less than 7 points.sometimes wrote:
this score is visible on my reaction page, but is nowhere to be found on memory http://osuskills.com/user/sometimes/skill/memory (and I'm pretty sure it's worth at least 7 points)
super idea!Kert wrote:
Hey there!Once upon a time I got an interesting idea of a system parallel/modification to Performance Points.
So I made a website for this too
Skill explanations for clarification:
Stamina - Tapping stamina
Tenacity - Streaming
Agility - Raw Aim
Precision - Ability to hit small circles
Reaction - Sight-reading
Reading - Aim related map reading
Memory - Flashlight performance
Accuracy - Rhythmic accuracy
The player also receives a"title" (or multiple titles) as a fun factor depending on the set of his best skills.Future plansNotice that only osu!standard is supported right now.
- Reading skill
Reaction skill- added!Memory skill- added!Player title badges- added!Overall skill-based rankings- added!Night mode- added!Mobile / tablet support- added!- Personal userbars
If you want to help us you can check and participate in some of the related discussion threads
What makes reading a map difficult?
Which map is harder? (Aim)
Best FL plays
Or you can improve code and calculations at:
https://github.com/Kert/osuSkills - calculator code
https://github.com/Kert/osuSkillsGUI - GUI for easier development
Developers: Kert, abraker, Full Tablet, Rust_omg
I can't even manually enter it. I reported the issue to kertCorne2Plum3 wrote:
Why this map is missing, this is my top PP play...
beatmapsets/1207609#osu/2514777
Those acc scores look broke afKurtisdede wrote:
http://osuskills.com/user/Kurtisdede/skill/accuracy - Why does "Hanasaka Yui(CV: M.A.O) - Harumachi Clover (Djulus) [Hard] +HDDTHR (100%)" give way more Accuracy points than all of the stuff below it, when it's a lot easier in both stars and in OD - and not rhythmically complex either.
Which scores are you trying to add?s0nolento wrote:
After I unlocked this "stumbler" medal I am unable to add scores manually.
There is still a problem with manual addition and it looks like all beatmap's are affected. The map I was complaining about was added in some way, but now the problem seems to be more globalabraker wrote:
Try adding manually
were they on loved maps? i unfortunately lost many of my scores as well, but i think the change was intentional. only ranked maps are intended to give pointsIHaveNoStamina wrote:
Some of my scores got deleted randomly and I could not find the maps with your built-in search function. I believe it is a bug.
RIP, I had a really nice Renard - Dash Hopes 3 score (~870 stamina)goink wrote:
were they on loved maps? i unfortunately lost many of my scores as well, but i think the change was intentional. only ranked maps are intended to give pointsIHaveNoStamina wrote:
Some of my scores got deleted randomly and I could not find the maps with your built-in search function. I believe it is a bug.