Fixed. Refresh page / shift-f5 / clean cache
Now I am sad that I couldn't figure out how to make the reading skill happen. I am so sorry ;(Toy wrote:
please remove the thing where it says coming soon because reading is not coming soon and it makes me sad to see coming soon all day
We depend on the API ppy provides. If the API allows non top scores, then it's up to kert to implement it.Toy wrote:
also will the site ever be able to read non top-score mod combination plays
abraker wrote:
We depend on the API ppy provides. If the API allows non top scores, then it's up to kert to implement it.Toy wrote:
also will the site ever be able to read non top-score mod combination plays
Not sure if it's entirely the same, but PP+ is able to do it somehow, so I'd assume osu!skills would too.abraker wrote:
We depend on the API ppy provides. If the API allows non top scores, then it's up to kert to implement it.
Took a look at the api. The "Toy achieved rank #1 on map" are possible get using /api/get_user, and would provide a way to know which map to get scores for beyond the top 100. One downside is that you have to open the player's skills page once a month since the events go no further back than 31 days.Toy wrote:
Not sure if it's entirely the same, but PP+ is able to do it somehow, so I'd assume osu!skills would too.abraker wrote:
We depend on the API ppy provides. If the API allows non top scores, then it's up to kert to implement it.
Took a look. There is no immediate solution to this. The formula correctly gives an enormous skill value for the sliders at the end:Magnus Cosmos wrote:
Not a very significant bug, but 2b elements are broken for osu!skills. For example, looking at Kip's profile: http://osuskills.tk/user/Kip/skill/reaction, the loved map Soulja Baka gave him 3730 for reaction, which I suspect is due to the overlapping objects.
Try Relaxed preset if you want a bit easier mapsspacepop wrote:
I just try the training it working great so far, the suggest map are a bit hard for my level but not unplayable that's make it's challenge to play for improvement
Something can be done once Kert reduces the time it takes to look up skill data for mapsVirtualMuffin wrote:
Everything is good except the recaptcha. Takes an age to tweak the settings when you have that come up every time. I know some websites have it come up once every hour or so instead. Is this possible?
iirc osu!skills takes highest score you have on the map. I don't know if there are any plans to fix that.Silver Eyes wrote:
i was with 54 memory skill
it decreased to 46 by removing one of my FL scores...
i also have alot of FL/EZ scores that osu!skill can't read...
There any way to select the MOD when Add an Score? it would be nice
What is the map?Feiri wrote:
How do we add loved maps? I've been trying to manually submit a play that keeps entering the queue but never actually updates my profile.
Skills are the replacement for stars in our system, so that would be a bit silly. Have you tried increasing the skill settings?szkiller wrote:
can we like get a star filter cause I only get easy maps ;-;
Told Kert, so hope he will do something.Manu wrote:
I can not find my profile on the site, help me ;-;
I could bring mania into osu!skills if I want to. However, I don't think that is the best way going forward. 3 years ago, osu!skills became a thing because we were unhappy with how pp was and there was no available opportunity to fix it. The only other option was to create a 3rd party service for a fix. Now, osu!'s performance and star rating dev is an ongoing open source project and we are finally provided an opportunity to officially integrate a new system into osu!. As a result, sooner or later there should not be a need of having a 3rd party difficulty/pp/SR calculation service. If any new additions be made, I'd rather focus implementing the skills officially into Lazer.aEverr wrote:
do you plan to support other modes soon?
Ok...abraker wrote:
Told Kert, so hope he will do something.Manu wrote:
I can not find my profile on the site, help me ;-;
That looks really awful. I'll take a look at that sometime this week.RingSystem wrote:
Possibly make a change regarding reaction issues giving out high score on maps like this? - https://osu.ppy.sh/b/950640
أمك مثليةRingSystem wrote:
Xalesin wrote:
The formula of memory is simply ridiculous. Jumps are too overrated.
Do you have a higher score for those maps using other mods? If so, it won't add because the system can't tell apart different scores by mods. If not, have you tried adding them manually? If so, link one that doesn't want to add manually so we can check it out.Tr3sLeches wrote:
Why does only one of my FL scores count towards the memory stat when all the rest of them do not?
http://osuskills.tk/user/Tr3sLeches
They are the highest scores and I have tried to add them manually. I will add a few examples.abraker wrote:
Do you have a higher score for those maps using other mods? If so, it won't add because the system can't tell apart different scores by mods. If not, have you tried adding them manually? If so, link one that doesn't want to add manually so we can check it out.Tr3sLeches wrote:
Why does only one of my FL scores count towards the memory stat when all the rest of them do not?
http://osuskills.tk/user/Tr3sLeches
My best guess is that the algorithm sees their memory value as 0 and doesn't bother to add them. They can be 0 if all hitobject are visible from the previous hitobject (including approach circle). What mods did you use?Tr3sLeches wrote:
They are the highest scores and I have tried to add them manually. I will add a few examples.
https://osu.ppy.sh/s/342207 (Easy) (This is a loved map but other loved maps appeared in this system so i assume osu!skills supports loved maps)
https://osu.ppy.sh/b/503493&m=0 (Easy)
https://osu.ppy.sh/s/484282 (Easy)
https://osu.ppy.sh/s/386151 (Easy)