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posted
Hello -
I noticed that your site has trouble tracking deleted players - it still shows a previous 'sab' as opposed to me when I plug my own name in. Could you fix that?
Thanks!
posted
My page is still calculating infinitely since last year help
posted
I wonder if you're still working on this...

But yea if you could do one last update it would be REAL manual score submission, so I could submit my HR scores that do not beat my DT ones for the precision trait, I have a 4* CS9.1 FC that didn't count so let's say I'm a bit sad :>



That would be really making the site great, I like it better than pp+ tbh
posted
Night mode added. Check the power button at the bottom.
More updates coming soon.

The development is -paused-, but looks like all the time the website was alive and working well (almost).
Thanks to all of the people who are still using it. I am honestly happy someone else finds this skill comparison idea fun.

As I said there are some planned features to be added soon (not reading though): some fancy things first, then some new functions along with long-standing flag/processing-hang e.t.c. bugs fixing in-between
posted
I always get the error "That no pump-a-rum. That no pickle pee." when I want to look at my userpage. Fix?
posted
Fixed. Refresh page / shift-f5 / clean cache
posted
posted
Will take a look at it in the next 3 weeks or so.
posted
please remove the thing where it says coming soon because reading is not coming soon and it makes me sad to see coming soon all day


also will the site ever be able to read non top-score mod combination plays
posted

Toy wrote:

please remove the thing where it says coming soon because reading is not coming soon and it makes me sad to see coming soon all day
Now I am sad that I couldn't figure out how to make the reading skill happen. I am so sorry ;(

Toy wrote:

also will the site ever be able to read non top-score mod combination plays
We depend on the API ppy provides. If the API allows non top scores, then it's up to kert to implement it.
posted

abraker wrote:

Toy wrote:

also will the site ever be able to read non top-score mod combination plays
We depend on the API ppy provides. If the API allows non top scores, then it's up to kert to implement it.
The API gives scores for all mod combinations if you do a get_scores call specifically for a single user and beatmap combination, so it should be possible to retrieve those scores when inputting things manually.
posted

abraker wrote:

We depend on the API ppy provides. If the API allows non top scores, then it's up to kert to implement it.
Not sure if it's entirely the same, but PP+ is able to do it somehow, so I'd assume osu!skills would too.
posted

Toy wrote:

abraker wrote:

We depend on the API ppy provides. If the API allows non top scores, then it's up to kert to implement it.
Not sure if it's entirely the same, but PP+ is able to do it somehow, so I'd assume osu!skills would too.
Took a look at the api. The "Toy achieved rank #1 on map" are possible get using /api/get_user, and would provide a way to know which map to get scores for beyond the top 100. One downside is that you have to open the player's skills page once a month since the events go no further back than 31 days.
posted
osu!Skills now supports browsing from mobile phone / tablet devices.

Refresh page / shift-f5 / clean cache if something looks broken for you.
Please, use a modern browser like Chrome / Firefox if you still see problems.
If nothing helps feel free to contact us.
posted
just a suggestion about the skill bar.
it would be good if the bar have layers,
like if the skill points reach 1k it will blue but from 1001- 2k it will refill it but with different collour, just like fighter game that have HP layer. about the layer collour, you guys decide it.
but after recent update it's still good tbh, i don't think my suggestion is neccesarry anymore.
posted

Magnus Cosmos wrote:

Not a very significant bug, but 2b elements are broken for osu!skills. For example, looking at Kip's profile: http://osuskills.tk/user/Kip/skill/reaction, the loved map Soulja Baka gave him 3730 for reaction, which I suspect is due to the overlapping objects.
Took a look. There is no immediate solution to this. The formula correctly gives an enormous skill value for the sliders at the end:



It's just that the formula spits out a single value for a map, which is like a million or something, and then another formula applies the player's score/combo/acc whatever to it, and the result still ends up high. If the player gets FC, then it is worth all those 2k skill points, however that is nowhere near FC. I can make no single curve that would apply to all maps and this. The curve for this map specifically is very, very steep between a couple misses and FC because only those sliders at the end are the actual hard bits.

There is a possible fix for calculating this correctly, but I don't think it's going to happen soon.
posted
HT on memory can be used to exploit some sort of length bonus, dunno how intended it is but it can be pretty significant

also fix my flag :-(
posted
Skill improvement system is now live!
Check "Training" section under "Tools"



You can now improve your skills by playing maps at your skill level.
Map search is very customizable with a bunch of presets that will make your choice easier.
You can also include / block / ignore specific mods used for maps from search results.

Search is limited by 25 random maps fitting skill/mod criteria currently. That also means that if you do the search once again with the same settings new maps can appear in the results.
posted
Very happy to see regular updates on this site again
posted
anyways to nerf memory for the HRHDFL spread normals ;)
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