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snyviper
I have a new suggestion, this time for the broken agility, and also for the precision. (this is gona be long, so I'll separate it with boxes)

Introduction
Ok, ok, I know, I understand talking bad stuff about other people's work isn't nice, but I've said many times I'm a fan of this work, and I wanna help with everything I can, ideas included.

Agility is... kinda broken, everyone knows that. The solution would be to fix it, or to remake it from scratch. I've been taking a look in precision, and it doesn't make much sense to get a skill about ability to hit small circles. I myself farmed a lot of precision points by just farming small circle maps, and one of my worst stats, if not the worst, is aim. So I thought about this, and said "why not turn agility into a speed measurement, and precision into aim measurement?" It's basically what my suggestion is, now the details will come on the boxes below:
Speed
Speed would take into account two important factors mainly, which are "distance to the next circle" and "time in which the next circle should be hit". The length of the map wouldn't affect the speed measurement, because the agility would measure the speed, and if the person can maintain the same speed for a long period of time, it's a matter of aim and/or stamina, not speed itself. (Long, fast, and straight or slightly curved sliders would award medium speed points. Long, fast and weird shaped sliders would award... a lot of speed points? Not sure). Misses would decrease speed points awarded normally, and sliderbreaks (or max combo on the map) would decrease speed points awarded slightly. I'm not sure if you would, and how you would deal with touchscreen maps (if there's anyone who use touch out there), and I wouldn't mind if square jumps were buffed and stars/triangles were nerfed, up to you to balance it the way you think it's best.
Aim
The aim would take 3 factors into account mainly, in this order: distance between circles > circle size > time between clicks. I understand it looks like the speed I mentioned above, but the key is the weightage of every factor, time between clicks would have a small weight, an example would be trying to FC a full screen jumps map with HTHR, instead of nomod, it's not much easier, the time between clicks would increase, but the circle size would decrease, it would require less speed, and more aim. The length of a map, or drain time, would also increase the aim points awarded, as it requires consistency to not break a combo. Long and weird shaped sliders would award aim points, specially if they're fast. Both misses and sliderbreaks (or max combo on the map) would heavily decrease the aim points awarded. Just like for speed, feel free to balance the square/triangle/star shaped jumps and/or touchscreen maps the way you think it's best.
Conclusion
I've been thinking about this for a very long time now, I was just afraid to put it here, I don't want you to stop working on the reading skill, finish that thing before doing anything else xD so... I really want this implemented, makes more sense somehow than "raw aim skill" and "small circle skill". The names of the skills can remain Agility and Precision though, no need to change them to speed and aim, it's just a name. I hope you like the idea.
Chemistry
Toy
Also my page is just broken lol

but would something like this count for precision despite me having an HDDT SS? Because if you can somehow integrate the multiple mod submissions to the website that would be fantastic.

https://osu.ppy.sh/ss/7090711
azurau
Looks like there's something wrong with osu!Skills website... :(
http://osuskills.tk/user/azurau
ReptilianD
^ yup
Archangel-_old_1
really? it works perfectly for me at the moment.
maybe a bug?
spIyrg
I'm having the same issues as azurau and ReptilianD, and none of the profiles I've checked show anything other than "No scores in top 100!"
Also, will there be a HD reading skill added if there isn't one already, and will you be bringing out other mode skills?
Geek1001
https://puu.sh/trhqR/22cf87d429.png

I am also having this issue.
Topic Starter
Kert
Fixed

Scarlet Evans wrote:

It looks like osu!skills is adding some scores automatically and manual adding replaced them... I don't want to test it, but does it mean that there is only 1 skill "slot" for chosen map from player in osu!skills for now and getting some chokes with multiple-mods-combinations on maps will overwrite them?
Currently it just replaces with the play that has more score
I should fix the graphs yes...

Also, snyviper, you basically described what the agility and precision are about.
The problem is the weightning of the factors you mentioned in both of them is too extreme.
I actually tried multiple tries to make them not that harsh, but with no success so far
snyviper

Kert wrote:

Also, snyviper, you basically described what the agility and precision are about.
The problem is the weightning of the factors you mentioned in both of them is too extreme.
I actually tried multiple tries to make them not that harsh, but with no success so far
Wow... so... I think It's gonna be hard to suggest changes without tests, but I would say.... I have no idea what should change on agility. But I would put less weigth for circle size, and a lot more weight for distance on precision, until it is something similar to distance>CS>time.
Thank you for noticing my post, focus on the reading skill though... I hope I can help you on agility/precision once reading is finished.
Scarlet Evans

Kert wrote:

Scarlet Evans wrote:

It looks like osu!skills is adding some scores automatically and manual adding replaced them... I don't want to test it, but does it mean that there is only 1 skill "slot" for chosen map from player in osu!skills for now and getting some chokes with multiple-mods-combinations on maps will overwrite them?
Currently it just replaces with the play that has more score
Do you maybe have in plans to make more that one play from single map available (one per a mod combination, to be exact), then chose the best one from them for every skill?
For example, we could have on the very same map NoMod SS for Accuracy, +HR FC for Precision, +EZ,DT score for Stamina and Tenacity, etc. Only one score from a map would be counted for chosen Skill, but for different Skills, the different mods combination score could count.

I believe that something like this would make many players really happy =)
Ryuusei
I'm having issues where its still previewing the "skills" for the last person who had my name who hasnt played in 3 1/2 years.
kai99
My score hasn't been updating, since I've tried manually inputting some scores and my graph went up by a large amount of number. Could you check with this issue, please?

Thanks.
Topic Starter
Kert

Hawaii wrote:

Hawaii
fixed

kai99 wrote:

My score hasn't been updating, since I've tried manually inputting some scores and my graph went up by a large amount of number. Could you check with this issue, please?

Thanks.
Can you rephrase your sentence, please? I am not sure I understand you
abraker

kai99 wrote:

My score hasn't been updating, since I've tried manually inputting some scores and my graph went up by a large amount of number. Could you check with this issue, please?

Thanks.
It shows you have two new scores added on January 21 and 30 on the page where the "graphs" are listed. Sometimes it can take up to half hour for new scores to be added (depending on how big the queue is)
Konam
Can i have a flag change on osuskills? I recently changed flag from France to Portugal
Chemistry
http://i.imgur.com/WG7Xe8Q.png would DT not submit on osu!skills?
E m i

Kert wrote:

Hawaii wrote:

Hawaii
get it? because Kert has a 290 lol ecks dee xd lol :) :) :) :o
Topic Starter
Kert

Momiji wrote:

get it? because Kert has a 290 lol ecks dee xd lol :) :) :) :o
290x :>

2Chemistry:
Only highest scored one is considered on osu!Skills

2Kon4m: Fixed your flag
unko
ok so um cookiezi just got a 900 stamina score (a record i believe) from that 230bpm map i mentioned a few weeks ago

http://osuskills.tk/user/Cookiezi/skill/stamina

is this positively meant to happen
Topic Starter
Kert
Not really
Chemistry
Dumii
late but out of curiosity would this dt score submit if i requested manually?
abraker

Dumii wrote:

late but out of curiosity would this dt score submit if i requested manually?
sorry, highest score only as of right now
Soar
Sometimes, some score is missing such as
http://osuskills.tk/user/Winshley/skill/memory
you can see Winshley get scores from
Susumu Hirasawa - Forces (Card N'FoRcE) [Armin's Normal] +HDDTHRFL (100%)
Susumu Hirasawa - Forces (Card N'FoRcE) [Easy] +HDDTHRFL (100%)
but not
Susumu Hirasawa - Forces (Card N'FoRcE) [Sallad's Normal] +HDDTHRFL (100%)
https://osu.ppy.sh/b/75895&m=0
I check easy and sallad's normal, and normal is definitely harder


Also I want to know how long does new map score update
Cause I'm waiting this map 8-)
https://osu.ppy.sh/s/544647
E m i

Dumii wrote:

late but out of curiosity would this dt score submit if i requested manually?
ugh we NEED that
Lee
I tried searching my own name and not sure if the site recognizes my name change couple of months back
B1rd
Almost everyone has psychic title, I have it even though I'm almost exclusively an ar9-9.3 nomod player. definitely needs to be tweaked.
E m i

how much stamina for this
Toy
Why did unko get a 2100 stamina score on HT and how do I get 1 too
Dawns



imagine only getting 2.1k from it
unko
im #1 global now appaerntly
Minegamezz
i don´t know why but whe i try to load my page - "Name: Minegamezz" - it display´s "It's currently calculating... Please check back in a few minutes." and doesn´t do anything from there.
I tried several other players and all of them worked.
please help :|
Chemistry
any plans on tweaking/fixing the agility skill? i think ti would be good if it took cs into the algorithm ( i know cs7/9.1 maps might get really broken) but its better than cs2 maps being weighted as cs4 plays
Endaris
This is extremely overrated on Stamina
https://osu.ppy.sh/b/722587
My highest score even though it is much more comfortable to pull off speedwise in comparison to all my other Stamina scores.
-Shogun-
i like this system ;)
Rad-
Is the Reading skill still in development? Just curious.
abraker

Rad- wrote:

Is the Reading skill still in development? Just curious.
Yes, but just imagine the progress going slower then a snail. It sucks when you start a project with so much free time a couple years back and then things happen down the road which make you no longer have as much time to work on it.
Dawns
It is way too hard to get a second title.
I'm trying to go for "Pirate" which requires me to farm memory and small cs maps, this is fine till I realized both of these skills would have to be in the high 600's thanks to my high stamina and tenacity.
Scarlet Evans

Dawnsday wrote:

It is way too hard to get a second title.
I'm trying to go for "Pirate" which requires me to farm memory and small cs maps, this is fine till I realized both of these skills would have to be in the high 600's thanks to my high stamina and tenacity.
I think it's because of your reaction, which is quite high, almost dominating other two skills. These three are in one set (with still non-existent Reading), independent of set with Stamina, Tenacity, Agility and Accuracy.

Here Kert wrote this:

Kert wrote:

Nice research
That's close but it goes like this:

The title is dominating if either of these is true
1. (highest - skill) < (highest / 5)
2. skill > avg * 1.3

5 and 1.3 are magic numbers, yes
Not sure, if I understand (1.) correctly (rising both Precision and Memory above 408=510*4/5 would make them dominated, even if they are currently much lower and are not dominated??), but if average in (2.) means average of all (currently) 3 skills, then after rising your Reaction from 510 to over 591 it would dominate the rest and you would be "Psychic".

(390+x+383)/3*1.3 < x    ==     591.066 < x

So, to become Pirate, you would need to not simply rise Precision and Memory, but rise them high enough to dominate Reaction!
Not sure how high, as quote above is little unclear for me and I don't fully understand formula, but if basing on (2.) you need the average of all 3 skills to be higher than 1.3*Reaction=1.3*510, then you would need at least ~740 in both Precision and Memory, to dominate Reaction and become Pirate. :cry:

(740+740+510)/3 = 663.333 = 1.3 * 510.25

So, at this point, rising both Precision and Memory will make yourself a "Daredevil", like this player is: http://osuskills.tk/user/Heatherfield

... or you could lose some reaction, by overwriting highest score play with some other mods, like HR -> HD ; DT -> FL, while rising other two skills to upper 600/lower 700, to become Pirate easier.
Still, I think that Daredevil sounds very cool too ;)

Edit: fixed math (I hope it's correct, would be great to hear confirmation^^)
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