So, how is the progress on reading skill?
The reaction skill seems nice though.
The reaction skill seems nice though.
Does it happen every time you try?Woey wrote:
I can't manually input a score, it always ends up with me saying it's an invalid map ID. Am I doing something wrong?
Yes, I entered this link https://osu.ppy.sh/b/77606?m=0 and it gives me the same error.Scarlet Evans wrote:
Does it happen every time you try?Woey wrote:
I can't manually input a score, it always ends up with me saying it's an invalid map ID. Am I doing something wrong?
Also, make sure that the link you get ID from doesn't point to mapset, but to map, for example:
Wrong --> https://osu.ppy.sh/s/306164
Correct --> https://osu.ppy.sh/b/685380&m=0
If the link have /s/ instead of /b/ , then click on a difficulty to get the desired ID.
Yes, I entered this link https://osu.ppy.sh/b/77606?m=0 and it gives me the same error.Scarlet Evans wrote:
Does it happen every time you try?Woey wrote:
I can't manually input a score, it always ends up with me saying it's an invalid map ID. Am I doing something wrong?
Also, make sure that the link you get ID from doesn't point to mapset, but to map, for example:Wrong --> https://osu.ppy.sh/s/306164
Correct --> https://osu.ppy.sh/b/685380&m=0
If the link have /s/ instead of /b/ , then click on a difficulty to get the desired ID.
Kao wrote:
Wrong
https://osu.ppy.sh/s/306164
https://osu.ppy.sh/b/685380&m=0
https://osu.ppy.sh/b/685380
/b/685380?m=0
/b/685380
https://osu.ppy.sh/b/77606?m=0
https://osu.ppy.sh/b/77606?m=0
/b/77606?m=0
/b/77606Correct
685380&m=0
685380
77606?m=0
77606
Yes I know that. I totally didn't take account cases where you can stay in one spot while the SV is lightspeed fast.Chemistry wrote:
https://osu.ppy.sh/b/1033882
glitched map, gives 1600 reaction points which should be theoretically impossible
By all means, Monstrata is welcome to comment whatever may help us make the reading skill in the reading thread: t/331848snyviper wrote:
Talking about IAHN... I think you should ask for help to experienced mappers like Monstrata when working on the reading skill. Monstrata specially is well known due to his free pp maps, so he should know a lot about angles, distance, and such things
all scores, if one of your plays doesnt submit to it you can manually insert itShiro wrote:
Does it take all scores into account, or only top 100/top ranks ?
That's because you dont really need memory to do this with flashlight. None of the circles or approach circles appear outside the dark area. Now whether those are feasible to react to or not is what makes this a bit wonky.Joezapy wrote:
memory scores seems a bit wonky, got a flashlight fc on https://osu.ppy.sh/b/537903 and it says it was recorded but nothing is shown in memory even though my lowest score there is 49.
The process and effect is described here. It almost works like pp, only multiplied 0.05 to make sure one or a couple high score like 1000 doesn't result in a skill that is or more than 1000.bulli wrote:
Would you mind sharing how the calculation of the total value works? I mean, if my agility was, for example, 500,
and how is this calculated out of my agility scores?
I hope soon. I am tired of waiting for it to be implemented tooChemistry wrote:
ETA on when the "Reading" Skill will be implemented? I'm really excited to see it when it comes out.
That would be a really nice thing to have! =)Domplol wrote:
Is it possible to see the individual skill rating of each one of the skills for a specific score?
If I remember correctly, in past you needed the score to get either to top #1000 on a map, which makes the score to appear on event feed, or make the score enter your top scores. Did it changed recently? Can it actually automatically access all our plays now? Or maybe there are also some other ways the page gets scores (without manual input), like checking our recent plays, etc.?Chemistry wrote:
all scores, if one of your plays doesnt submit to it you can manually insert itShiro wrote:
Does it take all scores into account, or only top 100/top ranks ?
Nope, nothing changed.Scarlet Evans wrote:
If I remember correctly, in past you needed the score to get either to top #1000 on a map, which makes the score to appear on event feed, or make the score enter your top scores.Did it changed recently? Can it actually automatically access all our plays now? Or maybe there are also some other ways the page gets scores (without manual input), like checking our recent plays, etc.?
Oh my O_O) Here are my thoughts:Dungeonfire wrote:
Maybe add a dark mode switch?
Would look like this:
[img ]yikes.jpg [/img]
(CSS)
abraker wrote:
Oh my O_O) Here are my thoughts:Dungeonfire wrote:
Maybe add a dark mode switch?
Would look like this:
[img ]yikes.jpg [/img]
(CSS)
1) If there is an addon to this, I would put native support to be low priority unless Kert says otherwise | Maybe I understand this sentence wrong, but it's just plain CSS so it should be relatively easy to implement
2) That color pallet is just so wrong | Any suggestions what I could change to what? I'd assume the red/pink to something like light blue?
3) I do agree that websites in general need a dark and a light theme | Yes
Yeah, that's exactly why I think this would be such a nice feature to have. I really want to know the value of my top rank in a skill in determining my other skills.Scarlet Evans wrote:
That would be a really nice thing to have! =)
This could help in understanding better at which point you currently are. Instead of checking in which categories just passed song appeared, you could check all it's scores at once (or at least you could, if at least one of the skills was to made it into your top scores^^).
This could help players to analyse their scores better and easier, and after just playing the song as a whole it would be really interesting to look at it "as a whole, but fragmented" into different skills :3
It could be nice to see the whole picture, not just seeing things like: this song I just played became one of my top stamina, but no idea why it didn't made into my top 100 tenacity scores and no idea what other skill ratings it have.
I had similar situation like described above like yesterday or day before that. I was really pondering about what "streaming" is, when my almost FC (-4 combo = -2 on sliderends and miss before ending spinner) on map with many 173 BPM short bursts gave me less Tenacity than FC on 132 BPM map (88 BPM without DT) with like... 3 triplets and the rest being slow BPM single tapping^^.
If we could see all the stats for a played songs, then maybe it would be easier for players to understand better both the system and their skills. If you don't really understand something, it can sometimes be really confusing.
You generally should avoid large patches of bright colored elements on a dark skin. The entire thing is too black itself. It needs to be dark, but not to the point where it's pulling you into a void.Dungeonfire wrote:
Is this better? Or any other stuff that should be improved?