osu!Skills

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Toy
boy i sure am good at this



fieryrage


please acftually never fix this im literally dying
Yuudachi-kun
The solution is to see if you can replicate many more scores near that value rather than just fucking complaining that it's so much higher than your 2nd.

e: ok 3000 what the hell
abraker

[Toy] wrote:

boy i sure am good at this



I did not have Monstrata's map when I made this shit

┐('~`;)┌



fieryrage wrote:



please acftually never fix this im literally dying
Oh my...
fieryrage
literally this map is the most broken thing since cillit bang and im fucking LOVING IT
Toy
cillit bang isn't as broken as luv-lab-poison 789 stam lets go
XII
cillitbang broken??

have you met loudness war https://osu.ppy.sh/b/93836
unko
go fc twister
Stoof
hi

my friendo toke's userpage is infinitely updating

pls fix http://osuskills.tk/user/Toke
Kao

Stoof wrote:

hi

my friendo toke's userpage is infinitely updating

pls fix http://osuskills.tk/user/Toke
It's done updating
gracefu
Does the site check the recently played beatmaps that are found in Historical when you refresh the page?
InfinityPotato
snyviper

Try This doesn't require that much stamina, i'm pretty sure (this is my page btw)
https://osu.ppy.sh/b/675330
abraker

gracefu wrote:

Does the site check the recently played beatmaps that are found in Historical when you refresh the page?
No, iirc because there is no guarantee that it will be a top play.
Scarlet Evans
Scarlet Evans
Sorry for double post, but I think that I've just got quite a nice idea. Nothing important or urgent, but I think it could be a nice thing to intensify competition between players and make exploring all the rankings much more interesting :)

What do you think about adding an ability to browse rankings, filtered by players' titles?


For example, we could check a ranking of stamina for only Berserks, to check which berserk in stamina ranking a given player is.
We could browse Precision ranking for Sages only, to see who's the best Sage out there and who in the line a given player is. Or some other skill primary (or not) for an other class (kind of title). ;)

Or even you could allow to mix them, which would be the best! There could be a dropdown menu, that would allow us to select/unselect which titles (or no title) we would want to filter ranking with, like excluding some "balanced" titles or going only through them. Simply, browsing a ranking for a chosen skill, filtered by any titles combination we would want to see. Could be used to any of the 8 (including non-introduced yet reading) skills.

What do you think about it? Aside of implementing it etc., allowing to just filter the results shouldn't be too demanding/resource taking? Please, tell me that you like the idea :)
snyviper
About overrated and underrated skills... I made a graph to have an idea of which skills are actually overrated and underrated when compared to the other ones. I compared the ranking and the actual value of the skill, I think this thing may help you tweak the values.



I tried to make the graph screenshot as big as possible, and I tried to make the "Mean" become a straight line, so... yeah, hope this helps you o/
abraker

snyviper wrote:

...
Interesting stuff, though you should lable the axis. I will have to check why accuracy is so underrated, but they generally look pretty ok to me. The resultant curves are almost linear and there is some variance between the skills, which is expected. Tenacity and reaction seem to level off at the end, which might indicate a wall in genaral human ability. That might need to be tweeked, not sure. Agilty is suprisingly linear, but looks a bit steep imo.

The overall skills are more or less balanced due to how they are calculated. A single high score like on Monstrata's map is not going to influence the overall skill too much even if it's your highest. I think if we look at the top score of each skill, then we will find some weird things.
snyviper
Stamina vs Tenacity is fun though xD
I think if you multiplied both final agility and reaction value by something like 0.9 or 0.95, it would be a good temporary fix, and agility wouldn't stop being linear
Edit: oh, and Memory seems to be very underrated.... maybe multiply it by 1.2?
B1rd
Reaction and high AR reading are completely different to sight reading. Sight reading is playing maps for the first time, not reading high AR maps. And reading high AR maps at the edge of your ability are done by memory and a lot of repetition, the opposite of sight reading, so...
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