StephOsu wrote:
there's not a whole lot we can do about that when only top scores is registered
it can only measure our peak performance instead of average performance
There can me many different ways to define "average performance", but I think that weighted mean is a very good solution. With some other options, harmful things could happen, like a vast amount of weak scores dominating the better scores and bringing the total performance down; or things like making "farming" performance too easy; or something else.
Your best plays kind of indicate what you are capable of doing and the scores that are not added automatically, but you acknowledge as very good, can be added manually now <3
But you are right about the first line, indeed, it can be tedious to manually upload all the best chokes >,.<
Let's do some math
When the points for a certain skill are calculated with a weighted mean, where the weights are 0.95^(n-1), then for all scores being equal, we have:
# first
14 scores include more than
51% points (weights),
# first
32 scores include roughly
66% points,
# first
32 scores include more than
80% points,
# first
45 scores include more than
90% points,
# first
59 scores include more than
95% points,
# first
76 scores include roughly
98% points,
# first
90 scores include more than
99% points.
calculated using (1-q^n)/(1-q), where q =0.95What I mean is, that even if we include only our peak plays, having enough of them makes the rest almost negligible. It can don't look like that, if we rely on intuition instead of numbers, but you need quite many of these best scores to dominate the rest, so I think it's kind of a good way to represent an average performance.
It can be easily changed to give the lower scores a greater weight, but I don't think it would be a good solution. Players keep improving, so the best performance is rising and it would be too tedious to farm enough of maps to represent your skill
If it's not what you meant, feel free to correct me^^.