Now a lot soon ( Agility mostly) were not returned
прямо сейчас множество скоров (ловкости в основном) не были возвращены
прямо сейчас множество скоров (ловкости в основном) не были возвращены
I don't get what tenacity is for. I have good stamina but my acc in long streams is all over the place and yet my tenacity is higher than my stamina(513 vs 538)Khelly wrote:
Tenacity isn't worth anything to be compared to because atm all high tenacity maps can be low acc fast maps that belong in stamina
It's not broken, it's juat other skills don't make it as hard to do.Leggo wrote:
...
sorry for the late response, yea, i did. didn't find a user with that name.Endaris wrote:
Did you try searching for the name you originally registered with?
snyviper wrote:
AR 11 is impossible for me, it doesn't matter how long the song is, and how many stars either. Everyone who can achieve FCing an AR 11 map or even passing it without NF deserves a great reaction points imo o.o AR 11 doesn't work like FL for me, I tried, I couldn't pass 5 seconds of the map... Maybe I'm just noob xD
As things are right now, you can theoretically FC a 5 note AR11 map and get around an 800 score or so. When making the algorithm, AR was made the big influence. If I take account length, some AR11 maps would be below certain AR8 maps or similiar. Yes, the map is short and therefore easier to FC, but the reaction needed to FC the map still remains the same as a same star marathon AR11 map.Khelly wrote:
I fc'd a 20 second ar11 map.
It's the unforgiving marathon's shortest map
if the player is consistent, they can get similar performance on a lot of different maps.StephOsu wrote:
To be fair a system that only brings the top score in calculation can't really measure consistency
And there's not a whole lot we can do about that unless we can utilise smart as that count in all the plays (including retries to a certain degree)
Name me 10 5-digit-rank player that is consistenttimemon wrote:
if the player is consistent, they can get similar performance on a lot of different maps.
I am one.StephOsu wrote:
Name me 10 5-digit-rank player that is consistenttimemon wrote:
if the player is consistent, they can get similar performance on a lot of different maps.
Map length plays huge part in player's consistency too. Agility, tenacity and stamina seems to favor only hardest part of the map *stares at Brand New World and Natsukoi Hanabi*timemon wrote:
if the player is consistent, they can get similar performance on a lot of different maps.StephOsu wrote:
To be fair a system that only brings the top score in calculation can't really measure consistency
And there's not a whole lot we can do about that unless we can utilise smart as that count in all the plays (including retries to a certain degree)
N i c e m e m eHK_ wrote:
I am one.
consistently missing
there's not a whole lot we can do about that when only top scores is registeredMilitari wrote:
Map length plays huge part in player's consistency too. Agility, tenacity and stamina seems to favor only hardest part of the map *stares at Brand New World and Natsukoi Hanabi*
expected slightly change after this but my score went through no changesKert wrote:
Update
Gained combo will now influence all skills except Stamina, Tenacity and Accuracy
Recalculation is in process
I don't think it's physically possible to get further away from addressing someone's argument than this, especially considering that your previous post actually had a pointStephOsu wrote:
Name me 10 5-digit-rank player that is consistenttimemon wrote:
if the player is consistent, they can get similar performance on a lot of different maps.
You don't have my unearthly accuracyMicrosoft Vista wrote:
Yay you have the same titles as me
There can me many different ways to define "average performance", but I think that weighted mean is a very good solution. With some other options, harmful things could happen, like a vast amount of weak scores dominating the better scores and bringing the total performance down; or things like making "farming" performance too easy; or something else.StephOsu wrote:
there's not a whole lot we can do about that when only top scores is registered
it can only measure our peak performance instead of average performance
weighting doesn't really brings the score to average scoreScarlet Evans wrote:
There can be many different ways to define "average performance", but I think that weighted mean is a very good solution. With some other options, harmful things could happen, like a vast amount of weak scores dominating the better scores and bringing the total performance down; or things like making "farming" performance too easy; or something else.
Your best plays kind of indicate what you are capable of doing and the scores that are not added automatically, but you acknowledge as very good, can be added manually now <3
But you are right about the first line, indeed, it can be tedious to manually upload all the best chokes >,.<
Let's do some math When the points for a certain skill are calculated with a weighted mean, where the weights are 0.95^(n-1), then for all scores being equal, we have:
# first 14 scores include more than 51% points (weights),
# first 32 scores include roughly 66% points,
# first 32 scores include more than 80% points,
# first 45 scores include more than 90% points,
# first 59 scores include more than 95% points,
# first 76 scores include roughly 98% points,
# first 90 scores include more than 99% points.
calculated using (1-q^n)/(1-q), where q =0.95
What I mean is, that even if we include only our peak plays, having enough of them makes the rest almost negligible. It can don't look like that, if we rely on intuition instead of numbers, but you need quite many of these best scores to dominate the rest, so I think it's kind of a good way to represent an average performance.
It can be easily changed to give the lower scores a greater weight, but I don't think it would be a good solution. Players keep improving, so the best performance is rising and it would be too tedious to farm enough of maps to represent your skill
If it's not what you meant, feel free to correct me^^.
It's just you. I am an adventurous psychic.TABLETCLIX wrote:
sorry, unrelated; but is it just me, or does it seem like EVERYONE has berserk/psychic right now?
They can change, but that doesn't mean they will change. If the new scores have cause a bigger increase in one of the skills to satisfy another title requiremement, then a change will happen.TABLETCLIX wrote:
also, on twitter, it was mentioned that scores are being recalculated; does that mean our titles will change once the recalculation is finished?
Changed the flag for youYuira-kun wrote:
I was wondering if I can change the flag that shows in my osuskills profile, I recently got a flag change so....
umm if its possible, can I ask if you can kindly change my osuskills profile's flag to Ph (Philippines) I got an Au ranking but I don't belong there anymore...
Kert wrote:
Changed the flag for youYuira-kun wrote:
I was wondering if I can change the flag that shows in my osuskills profile, I recently got a flag change so....
umm if its possible, can I ask if you can kindly change my osuskills profile's flag to Ph (Philippines) I got an Au ranking but I don't belong there anymore...
make sure your combos are high enough.Minamoto-kun wrote:
https://osu.ppy.sh/b/795810
this map not gives agility now, fix pls