thanks for the reply. im moving onto harder maps with FL now that im starting to get the grasp of it so maybe they will get calculated
Awww... You broke all my hopes...Kert wrote:
It was a bug. Fixedsnyviper wrote:
Does that blue circle mean I have a high reaction skill value?
That's a bug. Please wait until the osu!skills server stops having a seizure.-Jukke- wrote:
will this "beta tester" badge be permanent?
It allows you to submit a map one by one for calculating.ShadyAngel wrote:
Btw what is manual score submitting? doesn't it calculate all of your scores or something?
can you tell which ones are calculated?
I don't think this is a good idea for stamina because a sliderbreak isn't indicative that you lost stamina on the map like a miss would have.Kert wrote:
Woo. Update!
Combo influence fixed! Scores with a ton of sliderbreaks should be gone from tops now.
this exactly. high acc shows that you actually have the stamina to stream it rather than mash your keyboard lolEndaris wrote:
I also think accuracy is a better indicator of consistency for tenacity/stamina but that's not going to happen as long as the devs think that acc needs an own rating.
mithew wrote:
this exactly. high acc shows that you actually have the stamina to stream it rather than mash your keyboard lolEndaris wrote:
I also think accuracy is a better indicator of consistency for tenacity/stamina but that's not going to happen as long as the devs think that acc needs an own rating.
Woah. I think it has to do with how sliders are parsed, which screwed up calculations on maps which are mostly sliders. It should be fixed on the next update.SunglassesEmoji wrote:
Nice update, it's cool to see this project progress, but there's something reaaaally wrong with this map:
It's only AR9 HRDT...
I agree with Khelly... Stamina is not accuracy, and accuracy is not stamina, you should ask them to use a bit of accuracy on the stamina measurement though. And if you can mash your keyboard fast enough, yes, it means you have stamina enough to keep playing the beatmap, even if you get full 50. Yes, accuracy measures rhytmic ability, or consistency, even if it's a slow part, which is not influenced that much by stamina, and not influenced at all by tenacity.Khelly wrote:
If you want to needlessly combine skills into one category instead of ckeanly separating them...
Stamina is what it says - stamina. Accuracy is not a factor in how long or fast you can maintain a stream speed without missing which is what it is measuring. Tenacity is the skill to look at, not stamina. Tenacity is too hughly affected byblow acc high speed so I'd suggest making a huge exponential point falloff at 95% to not nerf speed since higher and longer streams at high acc are harder. Acc still isn't stamina.
If you want to nevessitate accuracy for all the other skills then youre not independantly measuring anyone's skill. Acc would always be in the background and people with less acc are always going to do worse even uf theyre more skilled in that category.
Do you realize they are absolutely the same thing? For all skills? It's just not possible to see if a player made a sliderbreak/miss by choking or not. Even if you parse replays it's up to the viewer to decide did "this" happen because of a choke or was it because a player is not stable enough (whatever skill involved).Khelly wrote:
Sliderbreaks aren't a lapse in stamina. Misses are