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Jukkii
thanks for the reply. im moving onto harder maps with FL now that im starting to get the grasp of it so maybe they will get calculated
worst fl player
so what did those dots mean next to your ability name? Or was it a bug?

lol nvm, didn't read :P
snyviper

Kert wrote:

snyviper wrote:



Does that blue circle mean I have a high reaction skill value?
It was a bug. Fixed
Awww... You broke all my hopes...
raechel
Do I smell new badges?



Because the badge/skill list in the FAQ still doesn't have Reaction to it.
E m i
I am breathing so fast
Topic Starter
Kert
Woo. Update!

New skill - Reaction. It shows how fast you can react to objects in high AR maps
Added new titles to include new skill.
Combo influence fixed! Scores with a ton of sliderbreaks should be gone from tops now.
snyviper
I AM PSYCHIC! WHAT HAPPENED TO MY ACCURACY? MY AGILITY IS STILL TOO HIGH! I'M NO MORE BERSERK! TENACITY AND STAMINA (at least) SEEMS TO BE FIXED NOW! MANY SCORES I HAD DISAPPEARED! I'M SWIFT! I LOVE PIZZA! ICELAND IS THE BEST PLACE TO LIVE ON EARTH! AN ANT MAXIMUM FALL SPEED IS 6 KM/H! SO MANY CHANGES AT ONCE I CAN'T THINK

... HYPE!
Endaris

lol
That being said, the scores that now are listed high under acc seem to be way more reasonable than the old ones.
I can't check the other ones yet because the osu!skills-server seems to be dying from the recalculations.
Mangozjebka
what.
StephOsu

i feel like a trash now :(
Rust_omg
Hey guys!
Train with fixes is on the way. Thank you for waiting!

Jukkii
will this "beta tester" badge be permanent?
Yolshka
Btw what is manual score submitting? doesn't it calculate all of your scores or something?
can you tell which ones are calculated?

might have been asked alrady but thread too long.
abraker

-Jukke- wrote:

will this "beta tester" badge be permanent?
That's a bug. Please wait until the osu!skills server stops having a seizure.

ShadyAngel wrote:

Btw what is manual score submitting? doesn't it calculate all of your scores or something?
can you tell which ones are calculated?
It allows you to submit a map one by one for calculating.
unko
not a fan of combo influence especially for stamina :/

(though i'm not even sure if it's there yet because too down)
Endaris
I also think accuracy is a better indicator of consistency for tenacity/stamina but that's not going to happen as long as the devs think that acc needs an own rating.
Yuudachi-kun

Kert wrote:

Woo. Update!


Combo influence fixed! Scores with a ton of sliderbreaks should be gone from tops now.
I don't think this is a good idea for stamina because a sliderbreak isn't indicative that you lost stamina on the map like a miss would have.
E m i
thanks for #1 reaction poland lol
Endaris
I approve of the server maintenance pictures.
Well, most of them, the booby ones are bad.
Mangozjebka
4 hours and website still doesn't work, gj.
Dextersydney
getting better
Topic Starter
Kert
Alright
Issues hopefully fixed. Enjoy
Yuudachi-kun
710 -> 657 stamina horray
worst fl player
Endaris
Looks like basically everything is back to old?
Now I have those joke fake-acc-scores on top of my acc-ranking again ;/
worst fl player


ummmm is there some sort of catch? lol
SunglassesEmoji
Nice update, it's cool to see this project progress, but there's something reaaaally wrong with this map:



It's only AR9 HRDT...
Mangozjebka
Still don't work good
mithew

Endaris wrote:

I also think accuracy is a better indicator of consistency for tenacity/stamina but that's not going to happen as long as the devs think that acc needs an own rating.
this exactly. high acc shows that you actually have the stamina to stream it rather than mash your keyboard lol
Yuudachi-kun

mithew wrote:

Endaris wrote:

I also think accuracy is a better indicator of consistency for tenacity/stamina but that's not going to happen as long as the devs think that acc needs an own rating.
this exactly. high acc shows that you actually have the stamina to stream it rather than mash your keyboard lol

If you want to needlessly combine skills into one category instead of ckeanly separating them...

Stamina is what it says - stamina. Accuracy is not a factor in how long or fast you can maintain a stream speed without missing which is what it is measuring. Tenacity is the skill to look at, not stamina. Tenacity is too hughly affected byblow acc high speed so I'd suggest making a huge exponential point falloff at 95% to not nerf speed since higher and longer streams at high acc are harder. Acc still isn't stamina.

If you want to nevessitate accuracy for all the other skills then youre not independantly measuring anyone's skill. Acc would always be in the background and people with less acc are always going to do worse even uf theyre more skilled in that category.

but I dont wanna play std again because of how needlessly grindy it is so im out
abraker

SunglassesEmoji wrote:

Nice update, it's cool to see this project progress, but there's something reaaaally wrong with this map:



It's only AR9 HRDT...
Woah. I think it has to do with how sliders are parsed, which screwed up calculations on maps which are mostly sliders. It should be fixed on the next update.
meatslab
High AR scores with Hidden seem to be giving less Reaction points than the same score but without Hidden. Is this intended? It's understandable because quite a lot of people say HD helps them read high ARs, but it would suck to be "stuck" with an HDDTHR score knowing that if you did it without HD it would've been worth more Reaction points.
Dre-
i literally lost scores my stats completely died and my LEMUR SS IS GONE WTF
snyviper

Khelly wrote:

If you want to needlessly combine skills into one category instead of ckeanly separating them...

Stamina is what it says - stamina. Accuracy is not a factor in how long or fast you can maintain a stream speed without missing which is what it is measuring. Tenacity is the skill to look at, not stamina. Tenacity is too hughly affected byblow acc high speed so I'd suggest making a huge exponential point falloff at 95% to not nerf speed since higher and longer streams at high acc are harder. Acc still isn't stamina.

If you want to nevessitate accuracy for all the other skills then youre not independantly measuring anyone's skill. Acc would always be in the background and people with less acc are always going to do worse even uf theyre more skilled in that category.
I agree with Khelly... Stamina is not accuracy, and accuracy is not stamina, you should ask them to use a bit of accuracy on the stamina measurement though. And if you can mash your keyboard fast enough, yes, it means you have stamina enough to keep playing the beatmap, even if you get full 50. Yes, accuracy measures rhytmic ability, or consistency, even if it's a slow part, which is not influenced that much by stamina, and not influenced at all by tenacity.
Yuudachi-kun
Actually tenacity should have been the skill that measures accurate and faster (better?) streaming in the first place but the speed aspect completely outweighs the accuracy component. That's why I say there should be some dropoff in points for tenacity below a certain acc level.

Sliderbreaks aren't a lapse in stamina. Misses are. I don't think it should be combo based like it has changed to be now. However, for agility, I can see a sliderbreak being a lapse in aim. It could be more combo based there. It's like you can have completely separate systems for separate skills or something...
unko


My thoughts
These are a few examples of ill-played combo influence I just find to be completely crazy (previous score in red)

The Himiko one is kind of understandable, because I did sliderbreak a couple of times there. Even so, it takes a lot of effort not to do so, and that effort isn't necessarily linked to the 278bpm streaming required not to miss on it.Three hundred points?? Is this a joke?

On End Time, I believe I missed once on a random double-- again, around halfway into the map, and then FC'd the rest. So, why don't I just have the same score as before? Why has combo got to play into this map where all the hard streams are in the second half anyway?

The UruboroS-Infinity one is the worst of all. Because I missed once on a random jump halfway through, what should be a ~710 stamina score is turned into that of a 160bpm burst map? It hurts even more knowing that there's probably an 80% FC out there that gets 700, yet my 96% score is sitting at almost half of that.

On CassiopeiA i aced that long 270bpm stream which is probably what gives the map its 731 full combo value. Yet, once again, it's reduced to a pint-sized value just because my combo was quite low? You've got to note that (for me at least) this map is quite hard to aim; yet there's agility for that, no?

It's worth nothing that as a result of this my high-combo end (meaning last 10 notes) choke scores have gone down even more, which is kind of the opposite of what I would've expected from combo influence
What this has inadvertedly done is link stamina with agility, while at the same time introducing all the problems with ppv2+stream maps back to here. It also means that scores with as little as one slidertick missed are worth less now. This is silly and frankly, totally avoidable! After all, the stats are separate to each other and should therefore act this way, right?

My only suggestion is to remove combo weighting from stamina+tenacity totally. After all, this most fair way to measure stamina w/o replay data is to go by number of misses, since that's what shows how well you can stream without losing enough stamina to crack.

Agility should still take combo into account, but maybe start at <95% combo since then you don't just lose points uselessly through sliderticks? Consider looking into positive combo influence rather than simply negative, too. My accuracy scores are all still the same, so I assume it doesn't exist there to begin with. I'm glad it exists on precision, since some of my sliderbreak scores there were unfairly earned.

inb4 nothing happens because going back to old is silly
this only good that came out of this is that i have fearless now
zhuxiaoyan
most of my scores were erased???
wtf
Topic Starter
Kert

Khelly wrote:

Sliderbreaks aren't a lapse in stamina. Misses are
Do you realize they are absolutely the same thing? For all skills? It's just not possible to see if a player made a sliderbreak/miss by choking or not. Even if you parse replays it's up to the viewer to decide did "this" happen because of a choke or was it because a player is not stable enough (whatever skill involved).
So you're of course punished heavily for a combo reset in the middle of the map and in similar situations

Scores that are no longer in your top PP list became lost... But we still know which scores and where they were taken, though that is all the data we have.
They will be processed at some point in future
Xyrus_old_1
ESP has been unlocked! 8-)

unko
I don't want your windfarms anymore.
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