damn
so accuracy will remain as my lowest skill cause only OD and tenacity decide about acc-rating
so accuracy will remain as my lowest skill cause only OD and tenacity decide about acc-rating
You are godXyrus wrote:
This is just guesswork but as far as I can tell...Momiji wrote:
but seriously, can we get some (more) accurate information on the requirements of titles? i-i really want a new title
You start by determining your highest stat, e.g. Accuracy at 614, then calculate ~80% of that == 491.2 and your title is determined by whichever stats are at 491.2 or higher, e.g. Accuracy, Stamina and Tenacity, giving you fearless.
So since your accuracy increased to 625, the requirement changed to 500,. Since your Agility went from 485 (below the threashold) to 515 (above it), you went from Fearless to Versatile.
reaction? i assume that's high AR reading?abraker wrote:
Life effort reading whenEndaris wrote:
abraker kert reading when
Joking aside, I took a one month break to work on something else since kert is busy with irl stuff. There is still an update waiting to be pushed which fixes the precision skill a bit and adds the reaction skill, and that update has been waiting since May. I plan to resume working on the reading skill after this month.
I really really hope the reading skill is not high AR, almost anybody that played for a decent time can do ar9/10. Low AR at the same object densitiy usually requires so much more training. and 99.9% of the players don't even touch Easy Mod.Ayucchi wrote:
reaction? i assume that's high AR reading?
can't wait for that update tho :>
It's not.TheLukay wrote:
I really really hope the reading skill is not high AR
It is.TheLukay wrote:
I hope its a mix of AR and stuff like object density/spacing.
oh in his reply he said the update waiting to be pushed adds this skill called "reaction" it isnt shown on the website or anything so im not to sure about that, just based on what he said in his reply, so I assume THAT is high ar readingTheLukay wrote:
I really really hope the reading skill is not high AR, almost anybody that played for a decent time can do ar9/10. Low AR at the same object densitiy usually requires so much more training. and 99.9% of the players don't even touch Easy Mod.Ayucchi wrote:
reaction? i assume that's high AR reading?
can't wait for that update tho :>
I hope its a mix of AR and stuff like object density/spacing.
You are kinda good at accuracy too (check global ranking), so it means you are good at jumps and at making high accuracy. If you want to improve stamina and tenacity, try to play more stream focused maps o/Jinn wrote:
I'm literally bad at everything except for agility . How do I improve?
Thx ;Dsnyviper wrote:
You are kinda good at accuracy too (check global ranking), so it means you are good at jumps and at making high accuracy. If you want to improve stamina and tenacity, try to play more stream focused maps o/Jinn wrote:
I'm literally bad at everything except for agility . How do I improve?
Also doesn't take into account repeating patterns, there's plenty of memory scores I have that are hugely sight-readable mostly due to speed and repeating patterns..blahpy wrote:
I understand that it's probably not final or complete but I'd like to offer a few thoughts about the Memory skill. I think it's currently looking too much at the spacing and not enough at the bpm/circle size/combo length/actual difficulty of maps.
HD does make a difference, but only adds like 20 points extra usually in my experience. Imo FL by itself needs to be nerf'd and at the same time adding HD be buffedblahpy wrote:
edit: I'm fairly sure adding hidden to flashlight currently doesn't make a difference either, correct me if I'm wrong. I feel like that should add more points too because it's a lot harder when the two are combined
I still have little clue on how to detect repeating patterns in a way which doesn't take forever. If you want, suggest your ideas in the reading thread.Namii wrote:
Also doesn't take into account repeating patterns, there's plenty of memory scores I have that are hugely sight-readable mostly due to speed and repeating patterns..
It's coming very soon actually. We have made reaction results for a couple players while testing to see if the values make sense just yesterday. Reaction works by measuring the true AR (AR and HD) while taking account sparseness chaos of the patterns.[Toy] wrote:
Yo Kert, what's this new Reaction skill and how do you plan on implementing it?
Sightreading seems like something that's easily gameable and difficult to measure.
alsoXyrus wrote:
This is just guesswork but as far as I can tell...Momiji wrote:
but seriously, can we get some (more) accurate information on the requirements of titles? i-i really want a new title
You start by determining your highest stat, e.g. Accuracy at 614, then calculate ~80% of that == 491.2 and your title is determined by whichever stats are at 491.2 or higher, e.g. Accuracy, Stamina and Tenacity, giving you fearless.
So since your accuracy increased to 625, the requirement changed to 500,. Since your Agility went from 485 (below the threashold) to 515 (above it), you went from Fearless to Versatile.
RS1 wrote:
based on my osu!skills I think I found the reason I have RSI
Had another look at titles using more than 2 profiles this time, gonna box the ones I've used to save screenspace, but yes, it does appear to take the highest of all 7 (I assume Reading will be subject to the same calc when it's released) titles to determine your title(s), and 80% still seems accurate based on this.[Toy] wrote:
I think it's about 90% because lncognito has "Swift" and his next highest stat is 89.9% of his agility.
Unless it takes your highest from all your stats which is weird because it seems right now memory and precision give titles separately to the other four.
Kert beat me to it, but I still notice you. Good work.Xyrus wrote:
Hopefully, abraker-sempai will notice this comment and confirm/deny how right/wrong I am.
For #2 I need 768 staminaKert wrote:
Nice research
That's close but it goes like this:
The title is dominating if either of these is true
1. (highest - skill) < (highest / 5)
2. skill > avg * 1.3
5 and 1.3 are magic numbers, yes
Endaris wrote:
Badges don't reflect your skills when the progression between the skills is not balanced. If some skills can receive a lot of points without actual skill backing it up the system falls apart.
It was a bug. Fixedsnyviper wrote:
Does that blue circle mean I have a high reaction skill value?
Only one score from a player per map is stored. I don't know what you mean hereMicrosoft Vista wrote:
omg you should make it so that if i manually add and have the map in my recent plays it adds that instead of the real score
ok you have 24 hours to implement it before reunion disappears forever