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osu!Skills

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verto
Not sure if this had been mentioned, but I noticed that precision doesn't scale well with BPM. I know this is a bit subjective, but I think this is why newer HR maps weight so little compared to old high CS stuff, or why my speed of link HTHR score is so high up there.



Edit: in comparison, a HR fc on that speed of link diff only gives 28 points more:
Slyven
That is actually pretty good ! Nice job over there :D
DroidBass
Would be nice to see how it would work with any global rank that anyone has, would make least common tittles more common.
Topic Starter
Kert

_verto_ wrote:

Not sure if this had been mentioned, but I noticed that precision doesn't scale well with BPM. I know this is a bit subjective, but I think this is why newer HR maps weight so little compared to old high CS stuff, or why my speed of link HTHR score is so high up there.



Edit: in comparison, a HR fc on that speed of link diff only gives 28 points more:
That's all pretty subjective but it'll be tweaked at some point.

ReynBolt wrote:

Would be nice to see how it would work with any global rank that anyone has, would make least common tittles more common.
Please, rephase. I don't understand what you mean.
verto

Kert wrote:

That's all pretty subjective but it'll be tweaked at some point.
That's cool, just keep in mind that the same map with 3/4 its speed worths only 5% less precision points right now.
RyanGBW
hi just wanna ask because i am really keen into this but are you maybe planning on making a mobile app version?
abraker

RyanGBW wrote:

hi just wanna ask because i am really keen into this but are you maybe planning on making a mobile app version?
Why? Just go on the website using your mobile device
RyanGBW

abraker wrote:

RyanGBW wrote:

hi just wanna ask because i am really keen into this but are you maybe planning on making a mobile app version?
Why? Just go on the website using your mobile device
just curious thats all. :3
abraker
No, a mobile version is not planned and might never be planned.
Topic Starter
Kert
Mobile version of the website is planned. Not the app though.
Minhtam

Kert wrote:

No problem. We may soon have everything updated in real-time with more scores than just top100 scores (if everything goes well)
ohoho
If this happens, I'm going to start seriously farming HRHDDTFL for Memory points.
B1rd
I think there is something wrong with your stamina skill


At the very bottom is a 4 minutes map filled with nonstop 175 bpm streams

Above that is a 200bpm map that is almost all 1/2 jumps

At the very top is a 175 bpm jump map that barely requires any stamina.
Topic Starter
Kert
How long are the streams?
Afaik airman has a part with multiple long consecutive streams without breaks
I don't remember other maps
B1rd
All it has are some stacks that are fairly isolated.

The streams in Kanjou chemistry are mostly short, but they're spaced and there are a lot of them.
Adder
How about mod skills, like HD skill, DT skill, HR skill, and FL skill instead of memorization, also EZ skill, but EZ is cheatable with skinning so idk
DroidBass
Kert sorry for the delay at responding you, I just didn't revise this thread earlier :/

I mean, actual ppv2 system favours good accuracy over high aim requeriments. So this means, that any no #100 position on a map or any no top performance rank will not be taken into consideration for actual statistics at osu!skills. So if we consider this fact, spirited and berserk players are obviously the most common tittles; also berserk players are mainly +99% or smashers but at OD7. Even in the case of 99% at OD7, that's not worth as much accuracy by osu!skills but at ppv2 that's fine and the map will appear at the performance list of that player.

Fearless banner is too rare to see because it needs of all 3 stats (Stamina, Tenacity and Accuracy) at good values but Agility at a considerably inferior value. I don't see how fearless tittle can be gained considering that all top performances from ppv2 are based from good aim+accuracy, so if a map has no enough spacing betwen the notes it has more chances to be underrated and then to not be taken into consideration to a top performances list and in the end to not be taken in consideration by osu!skills.

Sugestion:
- Creating another tittle apart of berserk that bases in high stamina, high tenacity, high agility but low in accuracy in ranks of over 95% accuracy
- Leaving berserk tittle for players with FC of commonly less than 93.34% acc (all these that ends in A FC rank or lower grade because of no enough 300's for S). .

Because seriously 99% OD7 ranks are not from smashing. There are many 3000 pp nomod players with 99% accuracy at OD7 that ends having berserk tittles.

I hope I could explain well my point about fearless trait, I'm not english native speaker and it costs me to express oneself my toughts about that idea.
Rad-
Well i can confirm that while i do most stream maps with high acc, im still a berzerk. example: https://osu.ppy.sh/ss/4708048
Though i have alot of DT maps with low acc which increased my agility and tenacity, these get to my top ranks from spamming all over my keyboard https://osu.ppy.sh/ss/4719962

That means i have no way of getting accuracy unless i only play od7-od8 with dt, since nomod is undervalued. My second top rank in acc is a really low od8+dt http://osuskills.tk/user/Rad-/skill/accuracy

Another thing i noticed is for a while i was adventurous, but nothing was clear as to why that moment my tenacity and agility were so high.


P.S.: Update top 100s now so i dont have to wait a full week to become top 50 global in precision
abraker

ReynBolt wrote:

I mean, actual ppv2 system favours good accuracy over high aim requeriments. So this means, that any no #100 position on a map or any no top performance rank will not be taken into consideration for actual statistics at osu!skills. So if we consider this fact, spirited and berserk players are obviously the most common tittles; also berserk players are mainly +99% or smashers but at OD7. Even in the case of 99% at OD7, that's not worth as much accuracy by osu!skills but at ppv2 that's fine and the map will appear at the performance list of that player.

Fearless banner is too rare to see because it needs of all 3 stats (Stamina, Tenacity and Accuracy) at good values but Agility at a considerably inferior value. I don't see how fearless tittle can be gained considering that all top performances from ppv2 are based from good aim+accuracy, so if a map has no enough spacing betwen the notes it has more chances to be underrated and then to not be taken into consideration to a top performances list and in the end to not be taken in consideration by osu!skills.
Limited data due top ranks is nothing new. We are trying to come up with a ranking system based on a system which undervalues something this system values, which is a poor start, but the only way it can be dealt with for now. Hopefully the upcoming update will give more chance to obtain the otherwise unobtainable plays. Also, theoretically it can capture some of the lower scores if a map was ranked close to the time when it gathers the top 100, so maybe have luck in that too.
Endaris

Endaris wrote:

SPOILER
Aye sir, unfortunately I can't FC Granat but
Drop - Granat (Kaguya Hourain) [Natural Gem] (96.67%)
awards me 267 points for Tenacity with 163 combo, 2 misses and 6 100s
The map has a total of 3 quads in terms of streams if I didn't miscount. Based on the information you gave earlier in the thread, minimum-length has to be 6 notes before it is considered as a stream so this map should be considered as a map without streams.

while
Touyama Nao & Yamazaki Haruka - Ringo Ribbon (Fycho) [Insane] (99.4%)
as FC awards me 242 points for Tenacity even though I can clearly remember that it had a couple of streams above 6 notes even though you can't call it a streammap.

In any case, we still got nostreams+noFC vs FC+fewstreams and the latter gives less points which doesn't make sense to me.

For reference I got as FCs
Raujika - Cry More (Broccoly) [Broccoly] +HD (99.86%) 200 points
Otokaze - Mallow Flower (spboxer3) [Mallow] +HD (100%) 217 points
Otokaze - Karen (Short Ver.) (spboxer3) [Hanabi] (99.08%) 237 points
As you probably know these 3 are all exclusive singletap-maps which is why they shouldn't award any points for streaming at all and even if they appear they shouldn't get close to a map that contains something you can actually call a stream.
Since I finally FCd that Granat thing these should finally be fully comparable:

181bpm
Drop - Granat (Kaguya Hourain) [Natural Gem] (99.26%)
284 tenacity-points
2 Quads, rest are singles/sliders

176bpm
Touyama Nao & Yamazaki Haruka - Ringo Ribbon (Fycho) [Insane] (99.4%)
242 tenacity-points
At least 3 1/4 patterns with 6-8 notes(you said 6 was the keynumber)

The only reason I can imagine for the score difference is the "very tapping intensive" 90,5bpm triangle deathstream towards the end of Granat.

At the same time I'm getting this:

168bpm
Owl City - Gold (Frostmourne) [Insane] +HD (99.52%)
352 tenacity-points
which has exactly one 8-12 note stream and entirely consists of jumps and quints otherwise
unko

Adder wrote:

but EZ is cheatable with skinning so idk
you what

also, replying to that guy from a few days back, http://osuskills.tk/user/keigoclear - here's a fearless player
DroidBass
yay someone with Fearless trait! Also I was quiestioning about the existence of Frantic players, but a week ago Crai was under that category, but he (or she IDK) raised more the aim/accuracy and ended becoming to Spirited tag. Also since this, I got some ideas that each tittle is not necesary better than any other.

From this I concluded:
1.- Crai was tagged at frantic, but at improving 2 variables he gained spirited.
2.- If a spirited player raises enough his stamina value then (s)he becomes frantic instead spirited.
3.- This can happen to any tittles that are closer eachother.

Also something I really like of this system is that an HR 97.70% accuracy like a lot of these I oftenly do can archieve at osu!skills higher accuracy than these +99% DT of OD9 in which I gain too oftenly free accuracy. So at ppv2 97.70% HR is trash valued in pp but at +99.5% acc becomes in the range of overrated at ppv2. At osu!skills, even 97.70% accuracy is worth as good accuracy and not so underrated at all.


Looking at this screenshot of my accuracy page (some of best, but not the best of them) in accuracy tier


Thunderstruck at this accuracy is only worth as 182-184 pp which isn't enough to be considered in my top performance list because of commonly overrated maps and that from my sight some of these are meaningless next to Thunderstruck. On osu!skills is my 6th best accuracy score.

About the other 3 quoted DT's, looks fair to me that any of these ocupate 4th, 5th and 7th places in accuracy because all of these 3 DT's are OD9.67, but ofc in pp terms they all are worth over +200 pp any of these and Jamaican love is slightly overrated with a value of 218 pp just because it has more spacing than all the other 2 DT's that for me are harder to acc ... tapping technique is being underrated at ppv2 compared to just more spacing, that's why I say jamaican love is overrated compared to these other 2 DTs!.

That is why I'm following this project, looks more rasonable than ppv2 logics at busting just +99% meaningless accuracy DT's, likely my delis insane koigokoro being my #2 on pp lmao ... meanwhile it's just my #25 on accuracy at osu!skills and that only appears on agility list at #39 at aim lmao and my aim has deficiency! ... koigokoro doesn't archieve any position at both stamina or tenacity rankings of mine.
Scarlet Evans
Will Hidden be included in Reading skill?
Also, even on very high AR, maps with less notes density per time (like less BPM or bigger Snap Divisor) are much easier to read and react to. AR 11 is much easier to read on something that's still below 3 stars, even with HRDT, than some insane or extra diffs.
Will this be taken into account?

[ Shina0Neko ] wrote:

First time seeing this.

Did you try to change the language manually ?

Right click on the site and then click on '' translate to (whatever language you use) english''
There's no translating option for me, maybe it's browser dependent or you have some browser add-on that does it?

Kert wrote:

Scarlet Evans wrote:

Is there any other, more accessible way to donate?
I wanted to donate, but I completely have no idea what I am asked for. There's just one option,"PayPal", after clicking which I am redirected to the page that is completely in Russian
...
Changed language to English. Thank you for your generosity!
Strange, it's still Russian for me =(
I'm not in Russia and other pages recognises me as being in Poland properly, so it's not related to changing to the language of the region I am in.

Maybe you should add some other option to donate then?
abraker

Scarlet Evans wrote:

Will Hidden be included in Reading skill?
Also, even on very high AR, maps with less notes density per time (like less BPM or bigger Snap Divisor) are much easier to read and react to. AR 11 is much easier to read on something that's still below 3 stars, even with HRDT, than some insane or extra diffs.
Will this be taken into account?
Hidden will be accounted for, yes.

Yes, ofc low note density is easier to read and react to, high or low AR. The hard part are the patterns themselves when there are higher note densities. With AR 11 even a density of 6 visible notes can be easy to read if it's an evenly, short spaced stream or stack. Now swap 2 notes in that stream and you get something that is pretty hard to react to. Under low AR a player would see it coming, and therefore the swap would give little effect in terms of reading unless another note is to be on top of it.

As of right now I am exploring the possibility of spliting the reading skill into reaction and reading. I don't think it makes sense labeling reading as high AR when players typically react to higher AR rather than "read" it. Reaction would therefore be the exact opposite of reading. The reaction skill would focus on sparseness chaos and time to react. The reading skill would focus on clutter chaos and time to read.

Currently I have a prototype formula for reaction and am doing some testing on it. I think it will still going to be a while before it will be ready.
Topic Starter
Kert

Scarlet Evans wrote:

Strange, it's still Russian for me =(
I'm not in Russia and other pages recognises me as being in Poland properly, so it's not related to changing to the language of the region I am in.

Maybe you should add some other option to donate then?
Fixed once again. oh those regression moments in development
DT-sama

abraker wrote:

I don't think it makes sense labeling reading as high AR when players typically react to higher AR rather than "read" it.
"Reaction" in this sense is a buzzword. People definitely can and do read at AR11, but it's true that it needs better reaction than reading most of the time because the maps that are usually DTHR'd (the <160bpm ones, not counting Rafis and hvick here) have very low density and simple patterns.
That being said, I agree that reading should be split that way, high AR and low AR are different aspects of the same skill so it doesn't make sense to lump them together.
DroidBass
Would be nice if precision scale with accuracy as well because ocasionaly you can spam at really small circles to gain an easy FCs of 82-90% accuracy at cs6.5 or even cs7.8 like I did on this case, also on this case that cs7.8 FC is irrelevant because it's not even at the top 1k.

Also, it's commonly seen that maps with most precision values on most people are normal-hards +HR with cs6.5 or even cs7.8 circles, meanwhile you need considerably more precision skills to FC an insane of CS6 nomod or even an extra of cs5.2 with HR for example. It's not scaling that well with bpm tapping or spacing at all but giving an huge priority at the size of circles regardless of the accuracy.
Rilene
It's been a month and reading skill isn't implemented yet. :(
Is that the most complex system? :o
Topic Starter
Kert

Rilene wrote:

It's been a month and reading skill isn't implemented yet. :(
Is that the most complex system? :o
It's on par with space exploration missions.
Well personally I am a bit busy with irl stuff so the development lags from time to time.
abraker

Rilene wrote:

It's been a month and reading skill isn't implemented yet. :(
Is that the most complex system? :o
I am working on it and it is indeed complex. You are essentially trying to predict how, how fast, and how accurately humans process visual information. I have a theory of how reading works and am currently modeling the timings of eye movement, human reaction, time it takes the cursor to move, etc to better understand how high AR reading works. I wouldnt expect a new skill for a while. I can release teasers of the stuff I am working on from time to time if that will make you feel any better
Rilene
Wow, hope you guys can do that soon as if there are lots of player waiting for that and as well as the development rate as Kert said. :)
Topic Starter
Kert
New update

Scores are now updated in realtime (almost)
Results below top100 are also included. Only new scores unfortunately
unko
http://osuskills.tk/user/Microsoft%20Vista why have my stamina+tenacity gone down by like 150 points? even though all my raw values are still the same

as far as i know nobody else has gone down like that
Minecraft570


Can anyone explain to me what is going on?
Topic Starter
Kert
Most likely some of your scores fell below top100 (Blame a global scoreboard update 4 hours ago)
Sorry for that.

Edit: It was a bug after all

But on the bright side - scores should never dissapear again from now on.
Minecraft570
Ok i see the update now
Only new record only, sosad :(
CelegaS
Skill show is arevage of all ranked score?
I'm full of 350-480 for agility and I only have an "average" of 116 now
Minecraft570
Anyway, most of my result are still in top 100,and no result fall from top 100...
It should not fall that rapidly. isnt it bug or something? :o
unko

Minecraft570 wrote:

Anyway, most of my result are still in top 100,and no result fall from top 100...
It should not fall that rapidly. isnt it bug or something? :o
yeah, my stamina, tenacity and agility have all gone down considerably even though i'm pretty sure only one of my stamina scores is top 100 (it's actually still there and in the top 50 lol), the rest are pp-based

also i checked a few other profiles and their values have also gone down a little bit but not as much as mine or minecraft570
Topic Starter
Kert

CelegaS wrote:

Skill show is arevage of all ranked score?
I'm full of 350-480 for agility and I only have an "average" of 116 now
You need to have more scores for a better approximation

Minecraft570 wrote:

Anyway, most of my result are still in top 100,and no result fall from top 100...
It should not fall that rapidly. isnt it bug or something? :o
Will be fixed soon. I found the problem

Edit: Fixed. Ranks will auto-update in a few minutes
Thank you all very much for your ultra-fast feedback!
CelegaS
Rank is wrong, saying i'm #600 country when i'm actualy #300

Edit:
No problem for fast feedback, i was just here at the good moment for me x)
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