FAQ section added.
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I think everything scales just fine. My acc is extremely bad(almost any player rank 20k or better will have the same or better acc than me)compared to the rest(not counting in Precision since >CS6 doesn't really weight into my pp or top100) http://imgur.com/LeNBBKMsnyviper wrote:
Well... Not just agility. Look at this graph I made (and also posted here) http://prntscr.com/9yuuesMomiji wrote:
Agility just scales too hard, everyone is good at jump aim according to osuskills plz fix ;w;
This would be a totally average player, all skills are from the same rank. Agility and tenacity scales too much. Precision and accuracy scales too little. Not sure about stamina, maybe it's ok, maybe it's scaling too much...
This doesn't even seem to be accounted for (yet?), and I think that the center of objects is what matters more because it's approximately what players are aiming for.Kert wrote:
Distance between objects is slightly bigger with HR and slightly smaller with EZ than nomod. This affects the speed you are talking about too
Kert, it affects speed very insignificantly. Smaller CS affects the distance by some 40 osu!px or so (need to run calculations). As for what I think he is trying to say is that the formula is factoring speed vs precision wrong. Agility is dependent on precision in regard that players loose pression the faster the jump is and pattern requires more precision the further the note is. Then the resultant precision from the 2 factors mentioned tell how likely the player is able to aim a certain note given CS.Momiji wrote:
This doesn't even seem to be accounted for (yet?), and I think that the center of objects is what matters more because it's approximately what players are aiming for.Kert wrote:
Distance between objects is slightly bigger with HR and slightly smaller with EZ than nomod. This affects the speed you are talking about too
currently yes. Tapping stamina is affected by how fast you need to tap. Since you neee to tap fast for streams, streams affect tapping staminaKhelly wrote:
Is tapping stamina also stream stamina?
abraker wrote:
Separating the skills completely independent of each other may cause some other factors to occur. Players seem to be able to aim with the Relax mod and tap with auto pilot much better than nomod. The player focuses less on a general task the more independent tasks there are. I will have to look into how multitasking affects performance and see what the distribution of focus is between tapping and targeting given the map's requirements and player skill. That then should be weighted in to the skills to counterbalance the issue you are mentioning.
But do you deny that tap difficulty, at least for streams, is affected by aim?Kert wrote:
It will be a complete mess if we mix tap difficulty with aim. I am strongly against this.
That despite the agility stat implying aim, it doesn't seem to consider circle size at allKert wrote:
I don't know what you're trying to say then anymore
osu!supporterMinecraft570 wrote:
I have a suggestion.It would have more competition if a country ranking is added.It should be quite easy to make right?:P
Takes a bit of time, but yes it can be done.Minecraft570 wrote:
I have a suggestion.It would have more competition if a country ranking is added.It should be quite easy to make right?:P
Sorry, weird stuff happens and I don't know the cause yet : (Momiji wrote:
Last updates: Top 100 — 9 days ago
pls help it's not a one time issue xd
We'll try to think of something to prevent this~Defacer wrote:
although we have a cheater on #1 on these skills, he might do it and unlock the epic title lulz.
We'll look into it. It's been reported quite a few times actuallygameon123321 wrote:
Just noticed something on precision - high cs on hardrock and easier maps is overweighted compared to lower cs's and harder maps.
For example (and I know this is an exaggeration), Rocket (https://osu.ppy.sh/b/340) on Easy diff is much easier to aim (b/c it's slower) than maps like Insane Techniques (https://osu.ppy.sh/b/389703) and Chesire,s Dance (https://osu.ppy.sh/b/383536), but it's rated higher. How is this first score weighted more than the second? Rocket gives you ample time to aim, whereas Insane Techniques is full of sliders, 1/4 jumps, etc.
Low-quality proof:
(http://imgur.com/a/VIYYJ)
I took a look, and it's possible to sightread that map with FL, so no skill points in memory_verto_ wrote:
Wow the new rankings are great, been hyped by it all day, though I wanted to post about something else:
https://osu.ppy.sh/ss/4611791
I made this score in December and it is top100, but it didn't get in my memory performance. Is it intentional, or some kind of bug?
I believe it's still processing. I saw n/a for some playersKhelly wrote:
U.S stamina 3
Tenacity 6
Agility 9
Wellp
That makes sense, though there are a lot of easy/normal maps that give memory points:abraker wrote:
I took a look, and it's possible to sightread that map with FL, so no skill points in memory_verto_ wrote:
Wow the new rankings are great, been hyped by it all day, though I wanted to post about something else:
https://osu.ppy.sh/ss/4611791
I made this score in December and it is top100, but it didn't get in my memory performance. Is it intentional, or some kind of bug?
though there are a lot of easy/normal maps that give memory points:The algorithm thinks you have to remember where the notes are after each break. I need to check if it's AR dependent because you can go wild with the cursor and get the notes. I think it would be harder to pull off an Exgon at higher AR.
http://puu.sh/nmp6o/d8bf654245.png
^I think this is FCable on sightread as well.
It was N/A for me and I had to manually change the link from page 0 to page 1 when I clicked on my N/A.abraker wrote:
I believe it's still processing. I saw n/a for some playersKhelly wrote:
U.S stamina 3
Tenacity 6
Agility 9
Wellp