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osu!Skills

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abraker

Pope Gadget wrote:

abraker wrote:

Speed - isn't this related to stamina?
lmao
Speed is more about how fast you're able to play, in relation to hand-eye coordination and being able to move your fingers fast enough to transition to the next notes, regardless of if you're able to withhold that speed for a decent period.
Burst patterns require intense speed and precision to hit well, but doesn't test stamina. Speedcore 300, for example.
Hmmm ... bursts is not the best example you could give, but I see what you mean. Bursts look more closely related to reading. I choke on some bursts more due to the inability to read them rather than not being able to press fast enough. And if I am able to read them, it's more closely related to accuracy and even possibly to stamina if there was a stamina heavy part just before that.

If I was to isolate this, it would be something along the line of hitting a single 1/16 jack. In this case only frequency matters and not time, whereas stamina is dependent on the frequency and time it lasts. A map that has 1/16 jacks on 2 columns repeating every 1/2 is not likely to be picked up by stamina, but would be picked up by speed. This map would be an excellent example. Correct me if I misunderstood.

Also there is another skill or a factor for other skills I am trying to figure out, but can't really form a solid idea of. An example would be a jack in midst of a bunch of chords like the 1/4 pairs here, transitioning from pattern to pattern such as from 1|4, 2|3, 1|4 pattern to 1|2, 3|4, 1|2 pattern. Anything that would generally break the flow would be an example. I would throw those under reaction based reading or speed, but I'm getting a feeling that's not the full story.


EDIT: I spent about 5 hours or so mining out awesome plays (and rediscovering old ones) using osu!Skills. Some of these are just too shocking to believe.

stamina:

tenacity:

agility:
precision:
accuracy:
Edit: Thanks Pahare for finding HazzardFreak's insane precision!
Professor Gila
"CtB has no accuracy, it's only precision (elaborate on this if you think I'm wrong)."

If accuracy refers to rhythmic accuracy when tapping, then you're right

I think i have figured out about precision.

While i say that precision is about how stable the fruit catches, it might seem refer to how stable when facing some hypers. (The key for Precision is Stability and Agility is Timing)

By checking the Error and Unstable rate, Precision should be figured out. However i'm thinking that Error itself should be counted as agility. the range is from minus to plus milliseconds value. the closer to 0ms the value is, the better.

and the lower the unstable rate, the better the precision will get

If precision is related to agility, then Error and Unstable rate will count (But i'm not sure about this yet)

Sorry if you think it's ambiguous, but i still need help ;w;

For mania:
While most people can't play 7k very well and can play 4k very well, they should be separated for various keys. While various keycount maps like 8k is ranked, it's possible to separate them

PS: This is a suggestion for mania
-Makishima S-
Hello there!

Small feedback from me, checked it and looks promissing. Nice job guys!
I found small problem with tag "Precision". I am owner of 99% acc FC of Irreversible CS7 maps but there are not taken into consideration in your script (point wise). If you ask me:



1. Spica is extremly easy to play with HDHRDT if you are used to OD9 (it's OD10 tho but there is nothing particulary hard in this map in matter of patterns)
2. https://osu.ppy.sh/b/339055&m=0 Irre Extra takes way more effort to FC with high acc than for example https://osu.ppy.sh/b/253595 - can you explain how it's counted?
3. https://osu.ppy.sh/b/297350 is almost full long slider based map, i dont find it fitting into precision category.

When i find time, i will make more research and maybe play highly pointed maps again to find if they -- in my personal opinion -- fits categories.

Yet, thanks guys for this site, as someone who mainly focus on aim and acc, it showed good score: Aim > Precision > Acc.

Keep up good work, it looks very promissing.
Cheers!
PureFallen
Nice work, the website looks interesting oO

But i found some error. It looks like you can´t input spaced names. As example i tryed to put in "- Hakase -". The website means, that this user doesn´t exist o:
jimihenrik

5522Luca wrote:

It looks like you can´t input spaced names. As example i tryed to put in "- Hakase -".
Don't know what you mean by that. Works fine for me. Try here.
abraker
For mania:
While most people can't play 7k very well and can play 4k very well, they should be separated for various keys. While various keycount maps like 8k is ranked, it's possible to separate them
I honestly have no idea. I have a feeling most would vote to separate, put let me see by how much more players agree with it: Go here and vote.
PureFallen

jimihenrik wrote:

5522Luca wrote:

It looks like you can´t input spaced names. As example i tryed to put in "- Hakase -".
Don't know what you mean by that. Works fine for me. Try here.
Ok, with the URL it works.
I also tried now other names.

Thats some kind of confusing :/
brunn08
Thats a nice website :)
Whip
Can i get a cool title just for asking? :D
sonicyellow
It seems as though once your profile is generated, it doesn't get updated. I generated my profile this morning, and got a new score some hours later that overrides one of my top 100 scores, yet it still uses the old score even now.

SPOILER
Old Score

New Score
Franc[e]sco
are you sure Accuracy is correctly accounting for od11? I don't think Rafis' pressure score is less accurate than some of his ar11 scores...

btw, I love the precision stat. it tends to show cool scores on old maps
Topic Starter
Kert

[Taiga] wrote:

1. Spica is extremly easy to play with HDHRDT if you are used to OD9 (it's OD10 tho but there is nothing particulary hard in this map in matter of patterns)
OD? Precision (ability to hit small circles) takes CS and Agility difficulty of the map into account. OD influences Accuracy instead
2. https://osu.ppy.sh/b/339055&m=0 Irre Extra takes way more effort to FC with high acc than for example https://osu.ppy.sh/b/253595 - can you explain how it's counted?
My guess is your score didn't reach top100 in the map and your top PP. There is no good way to retrieve all scores currently
3. https://osu.ppy.sh/b/297350 is almost full long slider based map, i dont find it fitting into precision category.
You're probably thinking about OD here
Thanks for the feedback!

Whip wrote:

Can i get a cool title just for asking? :D
Be a specialist at some skills and you may receive a cool title, when we add titles~~

sonicyellow wrote:

It seems as though once your profile is generated, it doesn't get updated. I generated my profile this morning, and got a new score some hours later that overrides one of my top 100 scores, yet it still uses the old score even now.
Autoupdating and refresh buttons will be added in the next release.

Franc[e]sco wrote:

are you sure Accuracy is correctly accounting for od11? I don't think Rafis' pressure score is less accurate than some of his ar11 scores...
AR11? AR doesn't influence Accuracy skill
His top Accuracy score is exactly that one on pressure map
Minhtam
Kert, eventually you're going to have to find a way to access all of a player's recorded scores. For example, I have more than 3300 ranked scores on my account, and I know that I am able to retrieve all of the scores (replays are another matter) just by redownloading the maps that I have scores on. Since those scores are even saved in the first place, it follows that they all must be retrievable from some database somewhere.
Topic Starter
Kert

Minhtam wrote:

Kert, eventually you're going to have to find a way to access all of a player's recorded scores. For example, I have more than 3300 ranked scores on my account, and I know that I am able to retrieve all of the scores (replays are another matter) just by redownloading the maps that I have scores on. Since those scores are even saved in the first place, it follows that they all must be retrievable from some database somewhere.
There is a way but I doubt peppy wants me to spam the servers with ~37k osu!api requests for each user.
I'd really love this to support all scores too of course
Tachibana

Kert wrote:

Minhtam wrote:

Kert, eventually you're going to have to find a way to access all of a player's recorded scores. For example, I have more than 3300 ranked scores on my account, and I know that I am able to retrieve all of the scores (replays are another matter) just by redownloading the maps that I have scores on. Since those scores are even saved in the first place, it follows that they all must be retrievable from some database somewhere.
There is a way but I doubt peppy wants me to spam the servers with ~37k osu!api requests for each user.
I'd really love this to support all scores too of course

is there a way to catch all scores submitted from someone who already created a profile on the site? ie, if i already looked up myself on osuskill, you could create a bot to monitor me and all the scores i submit, might require the bot to have a few things though. namely 1. adding everyone who creates a profile (maybe ask peppy to increase the limit on the bots account? no clue if he'd do it) 2. have every map so you can check friend rankings? (does friend rankings go past top 50? idk tbh lol)

just an idea, i could be completely off.
Fernandoboshy
Can i Select for my osu skill in a determined mode? (std, mania, taiko and ctb)
tfg50

Kert wrote:

Be a specialist at some skills and you may receive a cool title, when we add titles~~


Do I need to say anything?
Topic Starter
Kert

tfg50 wrote:

Kert wrote:

Be a specialist at some skills and you may receive a cool title, when we add titles~~


Do I need to say anything?
I am not sure what you're trying to say
In your case you'd get a title for having Accuracy as your main speciality
But titles are not implemented yet
Ameth Rianno
That feeling like playing a rpg.

It this just for standard mode only?
dong
man, is this gonna be the next osu!tp? I'm so excited to see what comes next in this project!
tfg50
True, I was just being dumb =P. I'm really looking forward to seeing how you guys implement reading.
I can't understand tenacity though, judging by (the first on) my list it seems like spaced long streams give tenacity. Is the spacing really considered? Maybe acc, considering that it is a od9 map. I don't think this should give ANY "tenacity" at all, there's only 1 stream on the whole map https://osu.ppy.sh/b/41646 .
Also, how do you separate singletap/slow streams? I know that I play some patterns alternating even though most singletap players would simply singletap through it so I'm curious.
DeletedUser_4329079
Very cool site,looking foward for future uptates.

btw Is reading really going to be implemented? How are you going to calculate it?
Chilli
I'd love to see a leader board for each stat or the top plays in each stat. Just a suggestion :)
Lanturn
This made me laugh



cool little tool. I'm looking forward to seeing the memory section, since that might be the only thing I'm decent at in this game :P
Franc[e]sco

Kert wrote:

[Taiga] wrote:

1. Spica is extremly easy to play with HDHRDT if you are used to OD9 (it's OD10 tho but there is nothing particulary hard in this map in matter of patterns)
OD? Precision (ability to hit small circles) takes CS and Agility difficulty of the map into account. OD influences Accuracy instead
2. https://osu.ppy.sh/b/339055&m=0 Irre Extra takes way more effort to FC with high acc than for example https://osu.ppy.sh/b/253595 - can you explain how it's counted?
My guess is your score didn't reach top100 in the map and your top PP. There is no good way to retrieve all scores currently
3. https://osu.ppy.sh/b/297350 is almost full long slider based map, i dont find it fitting into precision category.
You're probably thinking about OD here
Thanks for the feedback!

Whip wrote:

Can i get a cool title just for asking? :D
Be a specialist at some skills and you may receive a cool title, when we add titles~~

sonicyellow wrote:

It seems as though once your profile is generated, it doesn't get updated. I generated my profile this morning, and got a new score some hours later that overrides one of my top 100 scores, yet it still uses the old score even now.
Autoupdating and refresh buttons will be added in the next release.

Franc[e]sco wrote:

are you sure Accuracy is correctly accounting for od11? I don't think Rafis' pressure score is less accurate than some of his ar11 scores...
AR11? AR doesn't influence Accuracy skill
His top Accuracy score is exactly that one on pressure map
no no I meant od11 (od10+dt), which is pretty common in ar11 plays. I think accuracy should scale a little more exponentially towards od11, cause pressure is "only" OD10.3, and getting 98.5 or higher on a OD11 map is more impressive accuracy-wise
EDIT: lol my bad just realized I typo'd that post, I meant that his Pressure score is LESS accurate than his od11 plays
abraker

Default wrote:

Very cool site,looking foward for future uptates.

btw Is reading really going to be implemented? How are you going to calculate it?
Based on hidden objects, cluster chaos, time to react, and a couple of other factors. I believe this is the hardest part and might take some time to implement.
Yauxo

abraker wrote:

Default wrote:

Very cool site,looking foward for future uptates.

btw Is reading really going to be implemented? How are you going to calculate it?
Based on hidden objects, cluster chaos, time to react, and a couple of other factors. I believe this is the hardest part and might take some time to implement.
I love you
Minhtam

Kert wrote:

Minhtam wrote:

Kert, eventually you're going to have to find a way to access all of a player's recorded scores. For example, I have more than 3300 ranked scores on my account, and I know that I am able to retrieve all of the scores (replays are another matter) just by redownloading the maps that I have scores on. Since those scores are even saved in the first place, it follows that they all must be retrievable from some database somewhere.
There is a way but I doubt peppy wants me to spam the servers with ~37k osu!api requests for each user.
I'd really love this to support all scores too of course
Why not set up a deal with peppy to make a mirror server that can draw on those scores?
Tachibana
as someone said earlier, the site doesnt seem to update scores, i just redid one of my scores (which is my top for accuracy) and it still shows my old acc
gameon123321
I like this, it's very different from the new pp because it shows my skills in detail.

http://osuskills.tk/user/gameon123321/skill/tenacity

The tenacity calculations seem a bit off. I understand some, like chase the light and mendes. But why are arc and try this two of my top tenacity scores? Is it because of the stacked 1/2 beats which calculate as extremely slow streams? Is it because the slow counts in try this are recorded as streams?

Also, on http://osuskills.tk/user/Xilver/skill/tenacity vs http://osuskills.tk/user/HappyStick/skill/tenacity, how is ragnarok on hr less streamy than ragnarok on nomod?


This is very useful, so keep it up!
Rilene
I'm still waiting for Memory and Reading skills.
Midnaait
When this supports Taiko call me, I really like this proyect, hope it's useful for the rest of the players :D
StephOsu
Looks nice
can't wait for it to be complete
makkhi
Wahat hahahah they're like the same person

TheLukay

Kert wrote:

Be a specialist at some skills and you may receive a cool title, when we add titles~~
Does being especially bad also count? :D

It's really nice to see with all these different categories what your strenghts are and it's way more comparable than your rank.
I'm 8.4K and my friend is 4.2K haha


I'm really good at being inaccurate huehuehue
Nathaniel
I took a quick look at how this works. This is really useful in telling your progress in comparison to your friends, rather than using listed scores, or rank as a way to decide who's better. It makes the game a bit more competitive, I like this idea. Keep up the great work.
CptHampton
IIRC on the osu!tp site you could look up a beatmap with a certain mod combination and it would tell you the difficulty in terms of each stat. If you're already calculating all of this information, I think that would be a useful feature for the site. And maybe even be able to look up maps in your range, like be able to search for a list of maps with a stamina rating between [X] and [Y]. Awesome project!
Defacer
this is great! one very big improvement would be an individual leader board/ranking for each stat similar to old osutp where players competed in aim/speed/acc points.
NeoAxel
Great idea, but I found a bug. I don't know if this has anything to do with the beta version,
but my scores don't update, and I still have my old scores of when I first checked my profile on osu!skills.
If this is normal, feel free to ignore this post.
sonicyellow

NeoAxel58 wrote:

Great idea, but I found a bug. I don't know if this has anything to do with the beta version,
but my scores don't update, and I still have my old scores of when I first checked my profile on osu!skills.
If this is normal, feel free to ignore this post.

Kert wrote:

Autoupdating and refresh buttons will be added in the next release.
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