Great!
my suggestion for ctb:
Reading: since ctb has AR, reading should be implemented
Agility: how perfect the timing when players dash to get another fruit, or when the player moves
Precision: how stable the fruit catches. Is it at the middle (most precised), or at the edges (less precised) (need help for this point, is this point as accuracy or precision) rip english? ;w;
Accuracy: Overall accuracy
Memory: Flashlight Performance
Instinct: Hidden Performance (Perhaps this should be implemented too, on std, taiko and mania?)
That's all i can tell for ctb, i need help here ;w;
Edit: For precision, due to the limitation on catcher speed, sometimes the fruit couldn't be caught at the center, but it possibly does (although not so center), but requires more agility :3
inb4 this stuff will be featured on next osu weekly ;w;
whyyyyyyyyyyyyyyyyyyyyyyyy ;w; why osu api limits to top100 scores only, whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy ;wwwwwwwwwwwwwwwwwwwwwwwwwww;