forum

osu!Skills

posted
Total Posts
1,637
show more
Flanster
>.tk

Good stuff you got goin but... how accurate can this be?
[224]Reol
how think about CTB?
im ctb user
pls call me if you want advice haha

i waiting ctb OwO
[224]Reol

how about change interface? :D
A... pentagon... line... color... *&%#
i think that... this interface seems more appropriatede
Trent
i like 224's idea for interface.
Nelly

224dj wrote:


how about change interface? :D
A... pentagon... line... color... *&%#
i think that... this interface seems more appropriatede
Support!
Mofu kun
having a space in your name generates an error and _ must be used.

edit: im not sure if it occurs only on first time loading of the username, but there was an error screen that showed up when i typed in my name with a space the first time.


It's working fine now with a space in it.
Endaris

224dj wrote:

A... pentagon... line... color... *&%#
i think that... this interface seems more appropriatede
I think this is a stupid idea. This kind of graphic approach only makes sense if you can assume correlations between neighbored skills and exclude the existence of correlations for non-neighbored skills.
This isn't some Pokemon-game where you can artificially push the stat for your Pokemon's coolness and where it doesn't matter that neighboring stats don't have a correlation.
And if we don't want to assume easy correlations like this we should either make it more simple or more complicated than this.

Oh no, abraker is on this *runs* :D
abraker

Endaris wrote:

Oh no, abraker is on this *runs* :D
I work behind the scenes, advising Kert so that everything makes sense as well as fix bugs here and there. It's up to Kert's final decision to use my ideas or not.
Granger
Well, it seems like Agility is about every top ranked player's best skill... Not sure what i expected.
B1rd
Rucker is better than Hvick in every attribute but aim.
Minhtam
Well, gee. Either you need to change up some of your variables or I am the most imbalanced player in the game.

Topic Starter
Kert
Don't worry, this will be tweaked appropriately
The Gambler
Can we include people that are not in the top 50?

For some reason this is what mine looks like...
Endaris

The Gambler wrote:

Can we include people that are not in the top 50?

For some reason this is what mine looks like...
Get good
It's about Top50 scores on a map, not about top50 players. Seemingly you never got on a scoreboard. http://osustats.ppy.sh/
Topic Starter
Kert
Top 100 scores are supported now!
Endaris
Nice.
The Accuracy stuff looks really weird though.

I figured out:
The number provided when clicking on the detailed overview for your accuracy-rating is the maximum amount of points assigned to the map. This number seems to cap at 795 for OD10.
There is some sort of weightage for the scores as my final points are lower than my best result(I know it cause SS).
A maximum of 100 maps is shown in the detailed overview.
OD has a heavy influence on Accuracy points(Up to ~20% increase) while vision-impairing mods (HDFL) both don't.
Qualified maps aren't included in the search.
Actual pattern difficulty isn't as important for the assigned number compared to OD:
OD -- maximum number assigned
OD10 795
OD9.8 750(?)
OD8.4 720(?)
OD8 712(?)
OD7 685(?)

Actual pattern difficulty doesn't even matter(X-Encounter is confirmed to be sub-770).
Roxy Lalonde
Can we get formal definitions on what these mean?



I can't make out anything of how these are calculated when I have the same scores for each attribute.

While this isn't supposed to be based on PP I'd like to point out that pp is far more accurate than looking at a select top map rankings (because not everyone has top map rankings, and certain maps are far harder to get top rankings than others just by popularity rather than actual difficulty).

edit:

and also...

neko cookies
Ahhhhh this is looking pretty good so far :3c itll be good to use after the OWC is through though :>
Topic Starter
Kert

Proph Nobster wrote:

Can we get formal definitions on what these mean?
Check main page
IOException_old
Is this open source?
abraker

IOException wrote:

Is this open source?
Not at the moment
Remyria
Will you add the 3 others modes (Even if for them, it would be different)?
Amamya
does it take some time update top 100 rank info?
i don't have any top rank record.
so i made some with latest ranked maps, but if i search my nickname, i see 'no scores in top 100'.
Topic Starter
Kert

Remyria wrote:

Will you add the 3 others modes (Even if for them, it would be different)?
I am not proficient at other mods at all. Can't promise anything

Zisa wrote:

does it take some time update top 100 rank info?
i don't have any top rank record.
so i made some with latest ranked maps, but if i search my nickname, i see 'no scores in top 100'.
It's not automated yet. Please, wait for the next update to come
Professor Prinny

Kert wrote:

Remyria wrote:

Will you add the 3 others modes (Even if for them, it would be different)?
I am not proficient at other mods at all. Can't promise anything
Even if you aren't proficient in the other mods, couldn't you discuss it with people who are?
Topic Starter
Kert

Professor Prinny wrote:

Even if you aren't proficient in the other mods, couldn't you discuss it with people who are?
Everyone can suggest stuff here in this thread
Endaris
Based on what I wrote in my earlier post I suggest the following:
Right now it looks like you're checking OD first and rhythmical complexity after(if at all). Worst case would be if you just check amount of circles vs. amount of sliders.
In my opinion you should try and figure out some difficulty for rhythmic patterns and factor in speed and OD based on how difficult the pattern actually is.
This would fix the issue of rhythmically very easy maps with high OD(esp Easy and Normaldiffs with DTHR) being overweight in terms of accuracy while it would push actually difficult maps up as the OD would be worth more.
Topic Starter
Kert

Endaris wrote:

Based on what I wrote in my earlier post I suggest the following:
Right now it looks like you're checking OD first and rhythmical complexity after(if at all). Worst case would be if you just check amount of circles vs. amount of sliders.
In my opinion you should try and figure out some difficulty for rhythmic patterns and factor in speed and OD based on how difficult the pattern actually is.
This would fix the issue of rhythmically very easy maps with high OD(esp Easy and Normaldiffs with DTHR) being overweight in terms of accuracy while it would push actually difficult maps up as the OD would be worth more.
Don't worry we're updating accuracy hopefully at the end of this week
Kyozoru
Does it Really calculate your profile?
Topic Starter
Kert
Yes.

Meanwhile we got a new update!

- Added user top PP scores
- Versus mode
- New Accuracy algorithm
- Some scaling tweaks
- Cosmetic changes
Houtarou Oreki
You're awesome
Sieg

Houtarou Oreki wrote:

You're awesome
Niioxce
I love this idea, keep it up!
Endaris
Already looks way better. Quite a lot to do still.
My precision-rank though:

Precision

QLOCKS - Aozora (v2b) [x265 Difficulty] +HDHR (99.05%)
452
Hitomi Kuroishi - Over the Sky (Card N'FoRcE) [Hard] +HDHR (96.32%)
445
Hyadain - CRASH!! (Let's do it) (mtmcl) [Burai's Insane] (94.41%)
375
Wada Kouji - Biggest Dreamer (Ekaru) [Kasada's Insane] (94.89%)
363
Chata - Papapapanda (Nymph) [Insane] +HR (98.68%)
361
Koji Kondo - Dragon Roost Island (HolyBoy) [Normal] +HDHR (98.33%)
357
Rabpit - Saika (tsuka) [Expert] (98.7%)
348
Amane - Melt in the sky (Gabi) [Hard] +HR (97.9%)
336
Nightcore - You Got Me Dancing (osuplayer111) [Insane] (96.5%)
327
Kajiura Yuki - The Dreamers (Lissette) [Hard] +HR (97.2%)
316
DJ Satomi - Castles in the Sky (Hikato) [Insane] (98.41%)
313
Masami Ueda - Shinshuu Plains (Card N'FoRcE) [God] (96.66%)
308
Drop - Granat (Kaguya Hourain) [Hard] +HDHR (99%)
299
Enya - Trains And Winter Rains (Blue Dragon) [Hard] (99.49%)
289

This should try to include spacing and speed somehow, as Aozora+HR is pretty easy to aim compared to stuff like Saika. As the "ability to hit small circles" is related to Agility there should be some noticeable influence.
abraker

Endaris wrote:

As the "ability to hit small circles" is related to Agility there should be some noticeable influence.
Ability to hit small circles should be related to precision, not agility.
Endaris
You can't hit a small circle without moving your cursor using your agility... ?
And if you can, you don't have to move your cursor and it isn't impressive at all if you hit it?
CelegaS
Should be ppv3
otoed1

CelegaS wrote:

Should be ppv3
If this is developed well it could actually do just that.
Poncho
is the website down right now?
Topic Starter
Kert
show more
Please sign in to reply.

New reply