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posted

IOException wrote:

Is this open source?
Not at the moment
posted
Will you add the 3 others modes (Even if for them, it would be different)?
posted
does it take some time update top 100 rank info?
i don't have any top rank record.
so i made some with latest ranked maps, but if i search my nickname, i see 'no scores in top 100'.
posted

Remyria wrote:

Will you add the 3 others modes (Even if for them, it would be different)?

I am not proficient at other mods at all. Can't promise anything

Zisa wrote:

does it take some time update top 100 rank info?
i don't have any top rank record.
so i made some with latest ranked maps, but if i search my nickname, i see 'no scores in top 100'.

It's not automated yet. Please, wait for the next update to come
posted

Kert wrote:

Remyria wrote:

Will you add the 3 others modes (Even if for them, it would be different)?

I am not proficient at other mods at all. Can't promise anything

Even if you aren't proficient in the other mods, couldn't you discuss it with people who are?
posted

Professor Prinny wrote:

Even if you aren't proficient in the other mods, couldn't you discuss it with people who are?

Everyone can suggest stuff here in this thread
posted
Based on what I wrote in my earlier post I suggest the following:
Right now it looks like you're checking OD first and rhythmical complexity after(if at all). Worst case would be if you just check amount of circles vs. amount of sliders.
In my opinion you should try and figure out some difficulty for rhythmic patterns and factor in speed and OD based on how difficult the pattern actually is.
This would fix the issue of rhythmically very easy maps with high OD(esp Easy and Normaldiffs with DTHR) being overweight in terms of accuracy while it would push actually difficult maps up as the OD would be worth more.
posted

Endaris wrote:

Based on what I wrote in my earlier post I suggest the following:
Right now it looks like you're checking OD first and rhythmical complexity after(if at all). Worst case would be if you just check amount of circles vs. amount of sliders.
In my opinion you should try and figure out some difficulty for rhythmic patterns and factor in speed and OD based on how difficult the pattern actually is.
This would fix the issue of rhythmically very easy maps with high OD(esp Easy and Normaldiffs with DTHR) being overweight in terms of accuracy while it would push actually difficult maps up as the OD would be worth more.

Don't worry we're updating accuracy hopefully at the end of this week
posted
Does it Really calculate your profile?
posted
Yes.

Meanwhile we got a new update!

- Added user top PP scores
- Versus mode
- New Accuracy algorithm
- Some scaling tweaks
- Cosmetic changes
posted
You're awesome
posted

Houtarou Oreki wrote:

You're awesome
posted
I love this idea, keep it up!
posted
Already looks way better. Quite a lot to do still.
My precision-rank though:

collapsed text
Precision

QLOCKS - Aozora (v2b) [x265 Difficulty] +HDHR (99.05%)
452
Hitomi Kuroishi - Over the Sky (Card N'FoRcE) [Hard] +HDHR (96.32%)
445
Hyadain - CRASH!! (Let's do it) (mtmcl) [Burai's Insane] (94.41%)
375
Wada Kouji - Biggest Dreamer (Ekaru) [Kasada's Insane] (94.89%)
363
Chata - Papapapanda (Nymph) [Insane] +HR (98.68%)
361
Koji Kondo - Dragon Roost Island (HolyBoy) [Normal] +HDHR (98.33%)
357
Rabpit - Saika (tsuka) [Expert] (98.7%)
348
Amane - Melt in the sky (Gabi) [Hard] +HR (97.9%)
336
Nightcore - You Got Me Dancing (osuplayer111) [Insane] (96.5%)
327
Kajiura Yuki - The Dreamers (Lissette) [Hard] +HR (97.2%)
316
DJ Satomi - Castles in the Sky (Hikato) [Insane] (98.41%)
313
Masami Ueda - Shinshuu Plains (Card N'FoRcE) [God] (96.66%)
308
Drop - Granat (Kaguya Hourain) [Hard] +HDHR (99%)
299
Enya - Trains And Winter Rains (Blue Dragon) [Hard] (99.49%)
289


This should try to include spacing and speed somehow, as Aozora+HR is pretty easy to aim compared to stuff like Saika. As the "ability to hit small circles" is related to Agility there should be some noticeable influence.
posted

Endaris wrote:

As the "ability to hit small circles" is related to Agility there should be some noticeable influence.
Ability to hit small circles should be related to precision, not agility.
posted
You can't hit a small circle without moving your cursor using your agility... ?
And if you can, you don't have to move your cursor and it isn't impressive at all if you hit it?
posted
Should be ppv3
posted

CelegaS wrote:

Should be ppv3

If this is developed well it could actually do just that.
posted
is the website down right now?
posted
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