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posted
The same
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Hi Everyone! Everybody should be able to access their profiles now, so if you are still having issues, please say so.
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still can't access mine
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Please try again, because it definitely works. I just checked
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it works now

precision is still ridiculously easy to farm though
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I was wondering if reading will have anything to do with EZ mod? Because I think people like -gn are amazing at both low AR and high AR and both of those should be calculated into the skill
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Is there a way to recalculate all my scores? Because a lot of scores disappeared
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The only thing you can do is add them one by one using Manual input option
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emilia profile is not working
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hi can you input my precision scores because for some reason they aren't working

https://osu.ppy.sh/b/677604 hthr on this
https://osu.ppy.sh/b/407788&m=0 hthr on this
https://osu.ppy.sh/b/438865 hr on this
https://osu.ppy.sh/b/493084&m=0 hr on this
https://osu.ppy.sh/b/1154509&m=0 hthr on this
https://osu.ppy.sh/b/1111413&m=0 hthr on this

ty
posted

fieryrage wrote:

hi can you input my precision scores because for some reason they aren't working

https://osu.ppy.sh/b/677604 hthr on this
https://osu.ppy.sh/b/407788&m=0 hthr on this
https://osu.ppy.sh/b/438865 hr on this
https://osu.ppy.sh/b/493084&m=0 hr on this
https://osu.ppy.sh/b/1154509&m=0 hthr on this
https://osu.ppy.sh/b/1111413&m=0 hthr on this

ty
Might be because they don't beat your nomod score. Unfortunately, there isn't support for multi-mod scores yet
posted

abraker wrote:

fieryrage wrote:

hi can you input my precision scores because for some reason they aren't working

https://osu.ppy.sh/b/677604 hthr on this
https://osu.ppy.sh/b/407788&m=0 hthr on this
https://osu.ppy.sh/b/438865 hr on this
https://osu.ppy.sh/b/493084&m=0 hr on this
https://osu.ppy.sh/b/1154509&m=0 hthr on this
https://osu.ppy.sh/b/1111413&m=0 hthr on this

ty
Might be because they don't beat your nomod score. Unfortunately, there isn't support for multi-mod scores yet
http://puu.sh/xa9Y0/42231b69a0.png

https://osu.ppy.sh/ss/8846266

?? looks like there's support for them to me
posted

fieryrage wrote:

http://puu.sh/xa9Y0/42231b69a0.png

https://osu.ppy.sh/ss/8846266

?? looks like there's support for them to me
I just checked, and that's because the automatic detection didn't see the nomod score. Manual adding overwrote the lower HDDT score.


posted
idc about agility so much i just want my precision lol

hope u guys add multiscores soon
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Why is this still a thing?

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Reading skill when
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Sync wrote:

Interesting concept. Is it usable or testable yet?
I think it is Usuable because i think it came out
posted

Genjuro wrote:

Reading skill when
Alright let me answer this

The reading skill is taking forever because we are in a disagreement of how to calculate it and the lack of time to come up with a solution. The reading skill is not only regarded as one of the more subjective skills, but there many, many hidden variables to it as well. Due to the nature of player's setups and skins, it extremely hard to do anything without it being inaccurate or take a lot of time to calculate. Throughout this time we threw around some ideas in order to come out with something.

Some ideas we threw around were:
- using agility and AR
- using expensive overlap area calculations
- something with distance, number of overlaps, and and number of notes
- attempt to calculate a skill range for various possible skins
- etc

If you think about it, none of these would make a quite satisfying result. These would either make the reading skill be similar to already existing skill, be inaccurate, or take forever to calculate. So do we give up? No, not yet. We are still thinking about how to go about this, this is still TBA, and it will still be a while. Currently much of the development has stalled due to the lack of time to work on this, hence the rare updates. May we find the time, a fix for something or maybe a new feature might be done, however the reading skill would take even longer than that. Thank you for understanding.
posted

abraker wrote:

Genjuro wrote:

Reading skill when
Alright let me answer this

The reading skill is taking forever because we are in a disagreement of how to calculate it and the lack of time to come up with a solution. The reading skill is not only regarded as one of the more subjective skills, but there many, many hidden variables to it as well. Due to the nature of player's setups and skins, it extremely hard to do anything without it being inaccurate or take a lot of time to calculate. Throughout this time we threw around some ideas in order to come out with something.

Some ideas we threw around were:
- using agility and AR
- using expensive overlap area calculations
- something with distance, number of overlaps, and and number of notes
- attempt to calculate a skill range for various possible skins
- etc

If you think about it, none of these would make a quite satisfying result. These would either make the reading skill be similar to already existing skill, be inaccurate, or take forever to calculate. So do we give up? No, not yet. We are still thinking about how to go about this, this is still TBA, and it will still be a while. Currently much of the development has stalled due to the lack of time to work on this, hence the rare updates. May we find the time, a fix for something or maybe a new feature might be done, however the reading skill would take even longer than that. Thank you for understanding.
Just work with AR and Note Density while taking Star Rating into account so an ar3 2 star map won't reward more than an ar8 5 star map for example. Low CS also makes a map harder to read Overlaps should be taken into account for sure and hidden should reward more aswell. I don't think player's skin should be taken into account. I don't think reading will be more broken than the current stamina skill so I don't know why you hesitate to release something
posted

F1r3tar wrote:

Why is this still a thing?


lol
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