How exactly does training work. I see there are presets and you can make certain skills blue and have a 2nd bar to adjust. is this target score? What happens if you don't have any skill selected?
Have you tried using it?nmi5 wrote:
How exactly does training work. I see there are presets and you can make certain skills blue and have a 2nd bar to adjust. is this target score? What happens if you don't have any skill selected?
Yes i have. I just want to know how to set it to train streams or acc in particular rather than see some jumpo maps it think i could improve aim withabraker wrote:
Have you tried using it?nmi5 wrote:
How exactly does training work. I see there are presets and you can make certain skills blue and have a 2nd bar to adjust. is this target score? What happens if you don't have any skill selected?
I proposed that scores be divided by their average value to correct this, but abraker was too dumb to understand.Purplegaze wrote:
Also, I really think you should add like a 0.75x multiplier to all the Agility scores. Agility is basically everyone's highest score value regardless of if they are a jump or stream player
Dividing by the average wouldn't solve all problems, since also the distribution between different skills is different.kingautist wrote:
I proposed that scores be divided by their average value to correct this, but abraker was too dumb to understand.Purplegaze wrote:
Also, I really think you should add like a 0.75x multiplier to all the Agility scores. Agility is basically everyone's highest score value regardless of if they are a jump or stream player
Slapping 0.75x or any constant value even for one skill is a bandaid solution that will work for maybe a year. The skill curve for agility shoots up like a damn cliff as you approach top 1000, and gets exponentially steeper as the years go by.kingautist wrote:
I proposed that scores be divided by their average value to correct this, but abraker was too dumb to understand.Purplegaze wrote:
Also, I really think you should add like a 0.75x multiplier to all the Agility scores. Agility is basically everyone's highest score value regardless of if they are a jump or stream player
If any skill goes up in the same nonlinear way that agility does, then it is sensible to adjust those skills to agility with a multiplier.abraker wrote:
Slapping 0.75x or any constant value even for one skill is a bandaid solution that will work for maybe a year. The skill curve for agility shoots up like a damn cliff as you approach top 1000, and gets exponentially steeper as the years go by.
I've been looking to making the skills linear for a few weeks now, but it's not as easy as I thought. Full Tablet, maybe you can give a hand?
One way is looking at the Rank of each raw value instead of the raw value itself, and redefine the scale based on that. You could, for example, define that the top player has an overall value of 1000, a player in the median has an overall value of 500, and the worst player has an overall value of 0. (Basically, the overall value is just the percentile of the raw stat value of the player multiplied by 10). The problem with this approach is that it makes the values static over time.abraker wrote:
Slapping 0.75x or any constant value even for one skill is a bandaid solution that will work for maybe a year. The skill curve for agility shoots up like a damn cliff as you approach top 1000, and gets exponentially steeper as the years go by.
I've been looking to making the skills linear for a few weeks now, but it's not as easy as I thought. Full Tablet, maybe you can give a hand?
Having the correct skill value be dependent on rank value is certainly NOT what we want as that would bind the correction to a specific snapshot in time. It will become as bad as it is now relatively soon after the corrections are made, so it would require to keep making indefinite corrections.Full Tablet wrote:
One way is looking at the Rank of each raw value instead of the raw value itself, and redefine the scale based on that.
This is probably what I have settled on doing as well, but you are probably complicating this with the percentile stuff. This idea sounds the same as modeling the curve via linear spline, and then running that spline through a transformation that changes the modeled function f -> g:Full Tablet wrote:
One solution to the problem with the previous approach is storing the distribution of raw_values/scaled_values at some point of time, and then applying that same scaling to scores in the future.
I recorded the bug. Waiting for kert.Phantonym wrote:
The skill title is bugged, when seeing my profile, it only shows Swift as the main title, but when using the vs function the title Psychic is added
It's top 20 iircOSaftKiller wrote:
Hello, I have a question, how are the skill points made up? From the best 100 Plays?
wait, so only the top 20 scores for each category matter? what about the 80 scores that are listed following that?abraker wrote:
It's top 20 iircOSaftKiller wrote:
Hello, I have a question, how are the skill points made up? From the best 100 Plays?
I can be wrong as I don't have access to the web portion of osu!skills. I said 20 based on things I vaguely remember from 5 years backgoink wrote:
wait, so only the top 20 scores for each category matter? what about the 80 scores that are listed following that?abraker wrote:
It's top 20 iircOSaftKiller wrote:
Hello, I have a question, how are the skill points made up? From the best 100 Plays?
ohh, i see .. that doesn't seem right though, because i just set a new 27th best for my precision list and it did bump me up one point in that statabraker wrote:
I can be wrong as I don't have access to the web portion of osu!skills. I said 20 based on things I vaguely remember from 5 years back
It's just that first 20 scores have the most influence on the total numbergoink wrote:
wait, so only the top 20 scores for each category matter? what about the 80 scores that are listed following that?abraker wrote:
It's top 20 iircOSaftKiller wrote:
Hello, I have a question, how are the skill points made up? From the best 100 Plays?
You have to click the "Show my skills!" buttonTapTei wrote:
I have a question, is it normal that when you put your username the page does not load anything, or will I be doing it wrong?
I tried two browsers but nothing, I put my name or someone else's and nothing happens
Your idea of finding a spline function to rescale the current values is in the end very similar to using percentiles, but with less precision (the percentile idea is the same as the spline idea, but with one piece per data point, instead of having less amount of pieces than data points).abraker wrote:
...
Works for me. Must be something on your side :\TapTei wrote:
I've already done it about 50 times
That's why I highlighted the link above
What browser do you use?abraker wrote:
Works for me. Must be something on your side :\
FirefoxTapTei wrote:
What browser do you use?abraker wrote:
Works for me. Must be something on your side :\
Those need to be manually removed by kertVaxeiVaxei wrote:
I'm not sure how to fix this but plays that were deleted off of bancho are still counted as plays in osu!Skills
It take a bit of time but it does show for meDicaso9KB wrote:
and yes, if i manually correct the link it works, but the bars dissapear for some reason (and with them the changes between the updates)
https://prnt.sc/wdzfp2
So I recommend manually setting the sliders and settings. Pretty much how I described in this post. If you have been doing that, can you screenshot what you set it to and describe what you want it to show?FreeIo wrote:
One of the most significant issues I have on the osuSkills is using the "Training" tab. It often suggests maps that are completely unrealistic for the player.
No Whitecat just has better aim lmaokingautist wrote:
I wonder why there's such a large gap in agility between aetrna and whitecat. Does HR increase agility?
I've seen the queue sometimes take 6 hours.Kurtisdede wrote:
Manually submitting scores flat out hasn't worked for me at all in the past few weeks. Any ideas? It SAYS my score addition request has been added to the queue, but nothing happens.
AR and CS don't affect agility according to the code. Which maps do you see this on exactly?kingautist wrote:
I wonder why there's such a large gap in agility between merami and whitecat. Does HR increase agility?
Edit: Merami didn't FC Yubi Bouenkyou
It automatically adds scores it finds on your profile only when you visit your profile page, once per day. So if you set more scores after that load, you either need to wait till the next day to visit your profile, or add them manuallyFINGERLOCK wrote:
How do I force my profile to update? I really don't want to manually add every play I got today.
Well, it's been 2 weeks and none of my scores are submitting. I just can't submit ANY scores manually whatsoever, I don't know why. It's like the scores never go into the queue at all.abraker wrote:
I've seen the queue sometimes take 6 hours.Kurtisdede wrote:
Manually submitting scores flat out hasn't worked for me at all in the past few weeks. Any ideas? It SAYS my score addition request has been added to the queue, but nothing happens.
Strange, I was just able to add itKurtisdede wrote:
Well, it's been 2 weeks and none of my scores are submitting. I just can't submit ANY scores manually whatsoever, I don't know why. It's like the scores never go into the queue at all.abraker wrote:
I've seen the queue sometimes take 6 hours.Kurtisdede wrote:
Manually submitting scores flat out hasn't worked for me at all in the past few weeks. Any ideas? It SAYS my score addition request has been added to the queue, but nothing happens.
If I had to give an example, here: 764517 <- beatmap id. I can't submit this ( beatmapsets/346339#osu/764517 )
Does combo affect agility?abraker wrote:
AR and CS don't affect agility according to the code.
Thanks for the reply. Yes, that is how I filled in the manual submission - no spaces. I tried to submit from my phone too, on a 4G network, to see if it would work. Nope, still doesn't. I tried submitting a score for someone else (that I think was unsubmitted) but that didn't work either.abraker wrote:
Strange, I was just able to add itKurtisdede wrote:
Well, it's been 2 weeks and none of my scores are submitting. I just can't submit ANY scores manually whatsoever, I don't know why. It's like the scores never go into the queue at all.abraker wrote:
I've seen the queue sometimes take 6 hours.Kurtisdede wrote:
Manually submitting scores flat out hasn't worked for me at all in the past few weeks. Any ideas? It SAYS my score addition request has been added to the queue, but nothing happens.
If I had to give an example, here: 764517 <- beatmap id. I can't submit this ( beatmapsets/346339#osu/764517 )
Is this how you filled in the manual submission (no spaces before or after number)?