Possibly make a change regarding reaction issues giving out high score on maps like this? - https://osu.ppy.sh/b/950640
That looks really awful. I'll take a look at that sometime this week.RingSystem wrote:
Possibly make a change regarding reaction issues giving out high score on maps like this? - https://osu.ppy.sh/b/950640
أمك مثليةRingSystem wrote:
Xalesin wrote:
The formula of memory is simply ridiculous. Jumps are too overrated.
Do you have a higher score for those maps using other mods? If so, it won't add because the system can't tell apart different scores by mods. If not, have you tried adding them manually? If so, link one that doesn't want to add manually so we can check it out.Tr3sLeches wrote:
Why does only one of my FL scores count towards the memory stat when all the rest of them do not?
http://osuskills.tk/user/Tr3sLeches
They are the highest scores and I have tried to add them manually. I will add a few examples.abraker wrote:
Do you have a higher score for those maps using other mods? If so, it won't add because the system can't tell apart different scores by mods. If not, have you tried adding them manually? If so, link one that doesn't want to add manually so we can check it out.Tr3sLeches wrote:
Why does only one of my FL scores count towards the memory stat when all the rest of them do not?
http://osuskills.tk/user/Tr3sLeches
My best guess is that the algorithm sees their memory value as 0 and doesn't bother to add them. They can be 0 if all hitobject are visible from the previous hitobject (including approach circle). What mods did you use?Tr3sLeches wrote:
They are the highest scores and I have tried to add them manually. I will add a few examples.
https://osu.ppy.sh/s/342207 (Easy) (This is a loved map but other loved maps appeared in this system so i assume osu!skills supports loved maps)
https://osu.ppy.sh/b/503493&m=0 (Easy)
https://osu.ppy.sh/s/484282 (Easy)
https://osu.ppy.sh/s/386151 (Easy)
Most were 4mod (HDDTHRFL) and others were DTHRFL.abraker wrote:
My best guess is that the algorithm sees their memory value as 0 and doesn't bother to add them. They can be 0 if all hit-object are visible from the previous hitobject (including approach circle). What mods did you use?
EAT MY COMB OUT wrote:
I can't add a single score of mine, why?
So far progress is stalled. I am not sure if there will be anything new with the ranking unless kert is feeling adventurous. There might be new things like the recent map suggestion, so expect that at least.Purplegaze wrote:
Do you have plans to include an overall ranking, as in based on people's skills added together?
Ranked and lovedLayre quam wrote:
its using ranked maps only right?
One of the loved maps prob broke it againEAT MY COMB OUT wrote:
I can't add a single score of mine, why?
Wsk wrote:
not sure if it's been reported before but the loved mayday map breaks aim http://osuskills.tk/user/FlyingTuna/skill/agility
Likely the result of trying to hit multiple slider ends at the same time. For these cases perhaps it's worth calculating the highest realistic result and setting that 1000. No way is a player going to PF many of those sliders, so expecting 100's on those would be the equivalent SS.asaki12345 wrote:
Wsk wrote:
not sure if it's been reported before but the loved mayday map breaks aim http://osuskills.tk/user/FlyingTuna/skill/agility
Same thing happened on my end. RIP Berserk
http://osuskills.tk/user/asaki12345/skill/agility
Igorko wrote:
Uuh, idk if developers are aware of this, but skills are not updating since 02/09.
The backend prob crashes when it tries to process one of the loved maps. Kert will need to do something to fix that one.TsukinoseTillot wrote:
skills not updating a month ago
It's dead now?
That's one of the FAQ! http://osuskills.tk/faqChaserfett wrote:
What do all the titles mean?
Reading is the ability to process visual complexity and timing complexity. Reflex implies reaction, which already exists. I don't know what you mean by "flexible".Jemuel_27 wrote:
Isn't when you talk about reading ability you're referring to overlapping of circles. I think the ability for complex patterns is different. You might call it reflex/flexible or something like that.
Are you clicking the link in the first post, or writing the link in addresses bar manually?Pemlory wrote:
for some reason i open osu skill link it leads me to http://mercusuar.uzone.id/ site, before that happen too the connection somehow not secure
abraker wrote:
Are you clicking the link in the first post, or writing the link in addresses bar manually?Pemlory wrote:
for some reason i open osu skill link it leads me to http://mercusuar.uzone.id/ site, before that happen too the connection somehow not secure