Just wanted to let you know that Harumachi Clover [Bor's Hard] HDHRDT gives 801 reaction instead of the ~550 that other AR 9.1 + DT maps give.
Looks cool.Kert wrote:
Hey there!Once upon a time I got an interesting idea of a system parallel/modification to Performance Points.
So I made a website for this too
http://osuskills.tk
Skill explanations for clarification:
Stamina - Tapping stamina
Tenacity - Streaming
Agility - Raw Aim
Precision - Ability to hit small circles
Reaction - Sight-reading
Reading - Aim related map reading
Memory - Flashlight performance
Accuracy - Rhythmic accuracy
The player also receives a"title" (or multiple titles) as a fun factor depending on the set of his best skills.Future plansNotice that only osu!standard is supported right now.
- Reading skill
Reaction skill- added!Memory skill- added!Player title badges- added!Overall skill-based rankings- added!- Personal userbars
If you want to help us you can check and participate in some of the related discussion threads
What makes reading a map difficult?
Which map is harder? (Aim)
Best FL plays
Developers: Kert, abraker, Full Tablet, Rust_omg
wollesu wrote:
I put my name in, but it said I have Swift and Psychic as titles above my stats. What does that mean?
I don't want to say dropped until kert's official word on it. There are still updates waiting to be applied iirc.Toy wrote:
Did development for this just get dropped?
Toy wrote:
Did development for this just get dropped?
me too :'(seb2110 wrote:
I've been getting the "It's currently calculating... Please check back in a few minutes." for about a month now, is it going to be fixed?
Was just about to post this...[ White Music ] wrote:
me too :'(seb2110 wrote:
I've been getting the "It's currently calculating... Please check back in a few minutes." for about a month now, is it going to be fixed?
Now I am sad that I couldn't figure out how to make the reading skill happen. I am so sorry ;(Toy wrote:
please remove the thing where it says coming soon because reading is not coming soon and it makes me sad to see coming soon all day
We depend on the API ppy provides. If the API allows non top scores, then it's up to kert to implement it.Toy wrote:
also will the site ever be able to read non top-score mod combination plays
abraker wrote:
We depend on the API ppy provides. If the API allows non top scores, then it's up to kert to implement it.Toy wrote:
also will the site ever be able to read non top-score mod combination plays
Not sure if it's entirely the same, but PP+ is able to do it somehow, so I'd assume osu!skills would too.abraker wrote:
We depend on the API ppy provides. If the API allows non top scores, then it's up to kert to implement it.
Took a look at the api. The "Toy achieved rank #1 on map" are possible get using /api/get_user, and would provide a way to know which map to get scores for beyond the top 100. One downside is that you have to open the player's skills page once a month since the events go no further back than 31 days.Toy wrote:
Not sure if it's entirely the same, but PP+ is able to do it somehow, so I'd assume osu!skills would too.abraker wrote:
We depend on the API ppy provides. If the API allows non top scores, then it's up to kert to implement it.
Took a look. There is no immediate solution to this. The formula correctly gives an enormous skill value for the sliders at the end:Magnus Cosmos wrote:
Not a very significant bug, but 2b elements are broken for osu!skills. For example, looking at Kip's profile: http://osuskills.tk/user/Kip/skill/reaction, the loved map Soulja Baka gave him 3730 for reaction, which I suspect is due to the overlapping objects.