Mod from my queue, as a reminder, these are nothing more than suggestions that should hopefully not change how this plays on Standard.
Also, I'll only list x-coordinates when suggesting to move something so you're free to move them to anywhere on y
[Abandoned one]
01:55:172 (1) - The snap in movement right here creates a really awkward to catch hyper, moving right to x:96 fixes it.
02:02:887 (1,2) - The distance between them makes this a bit hard, maybe move 1 to x:176?
02:04:065 (2) - x:304?
03:46:601 (1,2) - This is a bit nasty, moving 1 over to x:200 makes this feel much better
04:01:387 (2) - x:384?
Not much to really point out here and the rest of the map converts really nicely, and is pretty fun to play through, good luck!
Also, I'll only list x-coordinates when suggesting to move something so you're free to move them to anywhere on y
[Abandoned one]
01:55:172 (1) - The snap in movement right here creates a really awkward to catch hyper, moving right to x:96 fixes it.
02:02:887 (1,2) - The distance between them makes this a bit hard, maybe move 1 to x:176?
02:04:065 (2) - x:304?
03:46:601 (1,2) - This is a bit nasty, moving 1 over to x:200 makes this feel much better
04:01:387 (2) - x:384?
Not much to really point out here and the rest of the map converts really nicely, and is pretty fun to play through, good luck!