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O2i3 - Ooi [Game Edit]

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Natsu
Please change the BG, really, since QATs don't check maps people are doing anything they want and really hurt mapping quality. Anyways your reasoning behind the BG are invalid.

Why the HP is so low, 6 should be the minimun, I don't get why you always use a ridiculous low HP without a strong reason in your maps, if a low skilled player can't pass the map that's fine, you don't need to use a ridiculous settings to make them do a pass. You also don't need to use memes not related to the song for calling attention to your maps.

Also try to follow better the song, I know streams don't raise the star ranting as 1/2 screen jump does, but man you have alot of time mapping, try to follow the song better, yea there are situations were snapping is so weird that you need to use 1/2s or 1/4s, but this song beats are so clearly..., it don't have to be perfect, but do the best you can, in every map I see from you, I always see the same:1/2 jum spam ignoring the music to archive a 7 star map with such low hp so anyone can pass it by spamming keys, Xexxar complains are really objectively justified:

From 01:18:972 - to 01:34:528 (1) - is just 1/2 jump spam fest, that you can past it at any song with the same bpm and it will work the same

01:35:639 (1) - this should be a 1/2 slider

01:36:472 (10) - same

01:36:750 (1) - the beat at 01:36:889 - is so strong that the double repeat slider sounds super bad, if anything use 2 1/4 sliders

01:37:306 (6,7) - listen to the music again and notice that this doesn't fit it at all

01:38:486 (7) - what is this beat following?

and similar issues repeat in the full diff, there are some overmaped parts and alot of undermaped ones, I'd suggest you to do a full rework with rhythm, also this looks more as a jump practice map that something trying to fit the song IMO.
Hitsounds are ridiculous I totally agree with wafu, using silly memes without context shouldn't be allowed, it's fine to have fun, but also you should know where to stop with it.
Yuii-
Hitsounds are pretty cool, in my opinion. They are completely different from today's standards, that's for sure, but that doesn't mean they are bad or anything like that. They are not out of context, they are just different.
As for the gameplay, I really enjoyed the highest difficulty despite having some overmapped/overdone things. If you want an advice from me, you should re-take a look at Hyper and Advanced, there are some really inconsistent spacings you want to look at.

Good luck with further processing!!
Topic Starter
Ciyus Miapah

Natsu wrote:

Please change the BG, really, since QATs don't check maps people are doing anything they want and really hurt mapping quality. Anyways your reasoning behind the BG are invalid.

Why the HP is so low, 6 should be the minimun, I don't get why you always use a ridiculous low HP without a strong reason in your maps, if a low skilled player can't pass the map that's fine, you don't need to use a ridiculous settings to make them do a pass. You also don't need to use memes not related to the song for calling attention to your maps.

Also try to follow better the song, I know streams don't raise the star ranting as 1/2 screen jump does, but man you have alot of time mapping, try to follow the song better, yea there are situations were snapping is so weird that you need to use 1/2s or 1/4s, but this song beats are so clearly..., it don't have to be perfect, but do the best you can, in every map I see from you, I always see the same:1/2 jum spam ignoring the music to archive a 7 star map with such low hp so anyone can pass it by spamming keys, Xexxar complains are really objectively justified:

From 01:18:972 - to 01:34:528 (1) - is just 1/2 jump spam fest, that you can past it at any song with the same bpm and it will work the same

01:35:639 (1) - this should be a 1/2 slider

01:36:472 (10) - same

01:36:750 (1) - the beat at 01:36:889 - is so strong that the double repeat slider sounds super bad, if anything use 2 1/4 sliders

01:37:306 (6,7) - listen to the music again and notice that this doesn't fit it at all

01:38:486 (7) - what is this beat following?

and similar issues repeat in the full diff, there are some overmaped parts and alot of undermaped ones, I'd suggest you to do a full rework with rhythm, also this looks more as a jump practice map that something trying to fit the song IMO.
Hitsounds are ridiculous I totally agree with wafu, using silly memes without context shouldn't be allowed, it's fine to have fun, but also you should know where to stop with it.
looks this will be take several hours

Yuii- wrote:

Hitsounds are pretty cool, in my opinion. They are completely different from today's standards, that's for sure, but that doesn't mean they are bad or anything like that. They are not out of context, they are just different.
As for the gameplay, I really enjoyed the highest difficulty despite having some overmapped/overdone things. If you want an advice from me, you should re-take a look at Hyper and Advanced, there are some really inconsistent spacings you want to look at.

Good luck with further processing!!
yeah please somebody help with this because it's hard to check all my diffs one by one
Reddit

Natsu wrote:

Please change the BG, really, since QATs don't check maps people are doing anything they want and really hurt mapping quality. Anyways your reasoning behind the BG are invalid.
Why is this an issue, and how does it hurt mapping quality when it isnt even related to mapping? last time I checked there are some anime tv size maps that have backgrounds from completely different animes and they were fine, Is this map from a something specific? No? then why is the current BG considered not appropriate? The artist of this song used a picture of a car with a pink background as seen here https://soundcloud.com/o2i3/o2i3-ooi-game-edit and the image Fort used for the map seems to fit better. No need to be so anal about tiny details that dont affect gameplay.
Topic Starter
Ciyus Miapah

Reddit wrote:

Natsu wrote:

Please change the BG, really, since QATs don't check maps people are doing anything they want and really hurt mapping quality. Anyways your reasoning behind the BG are invalid.
Why is this an issue, and how does it hurt mapping quality when it isnt even related to mapping? last time I checked there are some anime tv size maps that have backgrounds from completely different animes and they were fine, Is this map from a something specific? No? then why is the current BG considered not appropriate? The artist of this song used a picture of a car with a pink background as seen here https://soundcloud.com/o2i3/o2i3-ooi-game-edit and the image Fort used for the map seems to fit better. No need to be so anal about tiny details that dont affect gameplay.
im trying to go inside safe line now, so im trying to follow everything don't worry it's fine

if you still want to download the background 'll put this link later
Natsu

Reddit wrote:

Natsu wrote:

Please change the BG, really, since QATs don't check maps people are doing anything they want and really hurt mapping quality. Anyways your reasoning behind the BG are invalid.
Why is this an issue, and how does it hurt mapping quality when it isnt even related to mapping? last time I checked there are some anime tv size maps that have backgrounds from completely different animes and they were fine, Is this map from a something specific? No? then why is the current BG considered not appropriate? The artist of this song used a picture of a car with a pink background as seen here https://soundcloud.com/o2i3/o2i3-ooi-game-edit and the image Fort used for the map seems to fit better. No need to be so anal about tiny details that dont affect gameplay.
BG, Hitsounds, combo colors, objects, are all related to the quality lol.. anyways of course random anime bgs aren't fine too lol, isn't being anal is having a common sense.
Kaine
#bringbackstoryboardedhitsounds2k16
Monstrata

Fort wrote:

Timorisu wrote:

stop hating me

I don't hate you :(
I just think that a lot of stuff is pretty overmapped in the highest diff :/
it's overmapped because the hitsound volume too high, probably i hear 1/4s in there
I actually like your hitsounds, but this is not a good reason for overmapping, Fort. This is just an oversight from you for having your hitsound volume too high and mapping 1/4's that dont exist.
Topic Starter
Ciyus Miapah
okay so i've deciding this thing, with reason i have

  1. fix BG
  2. i fix stream parts on 01:35:639 - in Game Over, and Extreme diff, i think the lower diffs is okay
  3. i didn't fix 00:55:639 - stream part and 01:04:528 - part because i've explained that part before and it have some offbeat 1/4 sound which support a stream
  4. i didn't fix 01:18:972 - part as natsu's saying because it will be affected by the map, it gonna be more red line 1/2 sliders if i do this, this means i have the purpose that im focusing to keep follow upbeat and downbeat in gameplay, and i think the melody will be auto followed than put melodical parts in here
  5. i put some 1/4s in 01:18:972 - as xexxar's mentioned
  6. i change 01:34:528 - part to a 1/4 sliders in Game over
  7. i didn't change 01:35:639 (1) - into 1/2 sliders because i think that sliders is okay since it has zero leniency for the sliders, looks okay for overmapping a bit for this diff (and since i put a kick sliders on 01:36:750 - it will be fine for this
  8. i fix soft-hitfinish30.wav as Wafu's mentioned, the quality is bad because i think i amplify that hitsound to much so it have low quality (i guess), now please check it if you still complain with that since my speaker is not perfect at all kind of sound like this
  9. end of fixes, nobody will complain now since i fix all things (i hope so)
now i can't update the map...
oh i can
Kuki
peace b with u
Topic Starter
Ciyus Miapah

Kuki wrote:

peace b with u
peace :)
sdafsf
one more thing you should really fix are these sliders 01:44:528 (1,2) - why are they mapped the same way as these 01:45:083 (3) - it seems so out of place and for a ending section of a short song so anti climatic. the i-i vocals are clearly 1/2 while the a vocal is 1/1. this was pointed out before but since you didnt add it in your changes list i point it out again
Topic Starter
Ciyus Miapah

sdafsf wrote:

one more thing you should really fix are these sliders 01:44:528 (1,2) - why are they mapped the same way as these 01:45:083 (3) - it seems so out of place and for a ending section of a short song so anti climatic. the i-i vocals are clearly 1/2 while the a vocal is 1/1. this was pointed out before but since you didnt add it in your changes list i point it out again
well i can assume this as mapping improvement, so we can try haha
Te Amo
How do people see all these problems, when i play qualified maps almost everytime they seem ok to me.
sdafsf

Te Amo wrote:

How do people see all these problems, when i play qualified maps almost everytime they seem ok to me.
in editor they are pretty clear to see
sdafsf

Fort wrote:

sdafsf wrote:

one more thing you should really fix are these sliders 01:44:528 (1,2) - why are they mapped the same way as these 01:45:083 (3) - it seems so out of place and for a ending section of a short song so anti climatic. the i-i vocals are clearly 1/2 while the a vocal is 1/1. this was pointed out before but since you didnt add it in your changes list i point it out again
well i can assume this as mapping improvement, so we can try haha
i dont think you understood what i meant... i meant to make every i-i sound in this section a jump and every a sound a 1/1 slider.

if you understood but made it this way anyways excuse me the sliders just seem so random mostly.. its very inconsistent rn
Topic Starter
Ciyus Miapah

sdafsf wrote:

i dont think you understood what i meant... i meant to make every i-i sound in this section a jump and every a sound a 1/1 slider.

if you understood but made it this way anyways excuse me the sliders just seem so random mostly.. its very inconsistent rn
did you update the map, mister? :^)
sdafsf

Fort wrote:

sdafsf wrote:

i dont think you understood what i meant... i meant to make every i-i sound in this section a jump and every a sound a 1/1 slider.

if you understood but made it this way anyways excuse me the sliders just seem so random mostly.. its very inconsistent rn
did you update the map, mister? :^)
i did but i feel like these are still out of place:
01:45:639 (1,2) - should be 1/2
01:46:195 (3,4) - should be 1/1
01:47:584 (6) - should be 1/2

not part of what i mentioned before but i feel like this could be 1/2 as well 01:52:861 (1) -
Topic Starter
Ciyus Miapah

sdafsf wrote:

i did but i feel like these are still out of place:
01:45:639 (1,2) - should be 1/2
01:46:195 (3,4) - should be 1/1
01:47:584 (6) - should be 1/2
yeah im doing that cuz for variety, but okay then no problem

enjoy the new pattern :)

about 01:52:861 (1) -, i think it's better with 1/2 sliders because yeah maybe some light density notes can make the pattern comfortable for that, so i didn't change
sdafsf
im really sorry that i havent put this into a proper mod in the first place but i still have some thoughts on this map. ill put all the rest into one last proper mod again sorry :?

mod
00:24:250 (4) - make this one 1/4 tick longer maybe the sond is pretty long
00:25:917 (2) - undermapped there is a sound on the red tick
00:28:417 (1) - make this two kicksliders
00:38:972 (1) - this slider end is too audible to not be klickable imo maybe blanket the triplet and put a circle blanketed with this 00:39:806 (4) -
00:39:250 (3) - make this slider 1/4 shorter to make this slider end clickable
00:42:861 (5) - maybe make this a kickslider + circle instead again sliderend very audible
00:43:972 (1) - put two stacked circles instead of slider. again sliderend very audible
00:46:750 - map this white tick with a slow 1/2 slider the white tick has a strong audible beat and the sldier would fit the sound you didnt map too something like this
01:04:806 - this is though (i know this was mentioned before but pls...)
01:07:028 - ^ i get that youre trying to map the 'chi' sounds here but at some combos you even mapped all the beats so this is very inconsistent (01:04:528 (1,2,1) - here you didnt. 01:05:639 (1,2,3,4) - here you did. 01:06:750 (1,2,1) - here you didnt again but 01:07:861 (1,2,3,4) - here you did again...
01:10:083 (1) - undermapped for a top diff but that kinda okay i guess...
01:11:472 (1,2,3) - if you map these sounds why not map the whole section from 01:11:195 - to 01:13:417 -
01:16:750 - spinner?
01:26:472 (3,4,1) - map the blue ticks with kicksliders or even a stream
01:31:750 (6) - make this a kickslider + circle again audible red tick
01:35:083 (1) - two stacked circles
01:37:861 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) - no idea why

just my thoughts since this was accepted by bns im not sure how much you actually need to map the music and how much the patterns just need to play well... i really like the map though :D
Topic Starter
Ciyus Miapah

sdafsf wrote:

im really sorry that i havent put this into a proper mod in the first place but i still have some thoughts on this map. ill put all the rest into one last proper mod again sorry :?

mod
00:24:250 (4) - make this one 1/4 tick longer maybe the sond is pretty long
00:25:917 (2) - undermapped there is a sound on the red tick
00:28:417 (1) - make this two kicksliders
00:38:972 (1) - this slider end is too audible to not be klickable imo maybe blanket the triplet and put a circle blanketed with this 00:39:806 (4) -
00:39:250 (3) - make this slider 1/4 shorter to make this slider end clickable
00:42:861 (5) - maybe make this a kickslider + circle instead again sliderend very audible please i want rest time
00:43:972 (1) - put two stacked circles instead of slider. again sliderend very audible looks slider can be better in here
00:46:750 - map this white tick with a slow 1/2 slider the white tick has a strong audible beat and the sldier would fit the sound you didnt map too something like this
01:04:806 - this is though (i know this was mentioned before but pls...)
01:07:028 - ^ i get that youre trying to map the 'chi' sounds here but at some combos you even mapped all the beats so this is very inconsistent (01:04:528 (1,2,1) - here you didnt. 01:05:639 (1,2,3,4) - here you did. 01:06:750 (1,2,1) - here you didnt again but 01:07:861 (1,2,3,4) - here you did again... im doing 01:05:639 (1,2,3,4) - because 01:06:333 (1,2) -. im doing 01:07:861 (1,2,3,4) - because 01:08:417 (1,2,3,4) - , there is no sound like 01:06:333 (1,2) - in 01:04:945 (1,2,3) - and there is no sound of 01:08:417 (1,2,3,4,5) - in 01:07:167 (1,2,3) - . inconsistent?
01:10:083 (1) - undermapped for a top diff but that kinda okay i guess... consistency, trying to be consistent
01:11:472 (1,2,3) - if you map these sounds why not map the whole section from 01:11:195 - to 01:13:417 - im trying to warn player about this slider m8 01:13:417 (1) -
01:16:750 - spinner? nop, that's unnecessary
01:26:472 (3,4,1) - map the blue ticks with kicksliders or even a stream
01:31:750 (6) - make this a kickslider + circle again audible red tick looks this is really fine and well played in game
01:35:083 (1) - two stacked circles 01:33:972 (3,4,5,6,1,2,3,4) - this is enough
01:37:861 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) - no idea why

just my thoughts since this was accepted by bns im not sure how much you actually need to map the music and how much the patterns just need to play well... i really like the map though :D
thanks
red = denied :)
AncuL

sdafsf wrote:

Te Amo wrote:

How do people see all these problems, when i play qualified maps almost everytime they seem ok to me.
in editor they are pretty clear to see
smh we are not playing in the editor

anyways a bit for game over and extreme diff
01:40:639 - until 01:41:958 - try to reduce the volume into 60% or so. my ears are dying
[Mahua]
toon
ayyy lets make this ranked
Down
Game Over
01:38:417 (6,7,8,9,10) - Missing hitsounds?
Zyl
300 Favs + Unrank


+2 Stars :)


YOU CAN DO IT FORT!!
Topic Starter
Ciyus Miapah

Zyl wrote:

300 Favs + Unrank


+2 Stars :)


YOU CAN DO IT FORT!!
N E V E R - G I V E - U P

update ancul x down mod
VINXIS
thegirl int eh bg is acutally called ooi btw LMAOOOOO


duno y party hard was a problm
PatZar

VINXIS wrote:

thegirl int eh bg is acutally called ooi btw LMAOOOOO


duno y party hard was a problm
same
Topic Starter
Ciyus Miapah

VINXIS wrote:

thegirl int eh bg is acutally called ooi btw LMAOOOOO


duno y party hard was a problm
i changed text to better one, atleast i still have party hard as tags
rHO
DeletedUser_3285139
there's no party hard anymore
sad :<
-GriM-
Fort map qualified -

AUTOMATIC OSU DRAMA

APOCALYPSE COMMENCES

OH SHIT WADDUP
Sonnyc
Nominated.
Topic Starter
Ciyus Miapah

Sonnyc wrote:

Nominated.
ty so much :3
sdafsf
01:26:195 (1,2) - make these two kicksliders circles seem odd here
Topic Starter
Ciyus Miapah

sdafsf wrote:

01:26:195 (1,2) - make these two kicksliders circles seem odd here
looks overmap :/
meii18
Did some changes on all difficulties

Modding
04:48 Fort: hello
04:48 Fort: you here?
04:58 ByBy13: hi
04:58 ByBy13: yes
04:59 Fort: continue mod :D
04:59 ByBy13: okay :D
04:59 ByBy13: but uhm
04:59 ByBy13: I will do just a normal mod since I can't pass the other diffs :c
04:59 Fort: yeah i'll be with you
04:59 Fort: okie
04:59 ByBy13: and the previous BN can qualify it
05:00 Fort: wait what
05:00 Fort: rip bubble
05:00 ByBy13: xD
05:00 ByBy13: not the BN who bubbled
05:00 ByBy13: the BN who qualified before the DQ
05:00 Fort: he doesn't want
05:00 ByBy13: D:
05:00 Fort: just 1 qualify
05:00 Fort: and we're done D:
05:01 ByBy13: ;w;
05:01 Fort: please gimme 1 chance to rank this
05:01 ByBy13: okay
05:01 ByBy13: ..
05:02 Fort: ah im glad:3
05:05 ByBy13: so it was DQ'ed for an hitsound and the BG
05:05 ByBy13: ?
05:05 Fort: no
05:05 Fort: for the BG i think it can be alright but i change some minor things for BG
05:05 Fort: and for hitsound it's fine
05:05 ByBy13: oh ok
05:06 Fort: i just requesting DQ by myself
05:06 ByBy13: ah :o
05:06 Fort: yeah want to fix some patterns
05:06 Fort: just patterns
05:06 ByBy13: oh ok
05:08 *ByBy13 is editing [https://osu.ppy.sh/b/787717 O2i3 - Ooi [Game Edit] [Hyper]]
05:08 Fort: stand by
05:08 ByBy13: 01:37:861 (1)- Why don't you end the slider on the 1/1 tick instead? I mean on 01:38:695 -
05:08 ByBy13: it will give more sense to the instruments imo
05:09 Fort: probably i follow piano melody there
05:09 ByBy13: oh
05:10 ByBy13: well the piano ends there
05:10 Fort: i just didn't realize i skipped snare on 01:38:695 -
05:10 ByBy13: xd
05:10 Fort: but im sure if i keep follow piano the players will follow piano too
05:10 ByBy13: ok
05:15 *ByBy13 is editing [https://osu.ppy.sh/b/786979 O2i3 - Ooi [Game Edit] [Another]]
05:15 ByBy13: 01:09:111 (4)- NC?
05:16 Fort: oh that
05:17 Fort: hmmm
05:17 Fort: looks i move that circle to 81|170
05:17 ByBy13: oh
05:17 ByBy13: :o
05:18 Fort: how was it?
05:18 ByBy13: idk
05:20 Fort: hmm i move to 62|164 to make 01:09:111 (4) - looks like a triple for 01:09:806 (7,8) -
05:20 Fort: lol
05:20 ByBy13: oki
05:23 *ByBy13 is editing [https://osu.ppy.sh/b/786980 O2i3 - Ooi [Game Edit] [Expert]]
05:23 ByBy13: 01:33:695 (2,3)- blanket
05:25 Fort: okie
05:25 ByBy13: 01:34:597 - ~ 01:35:014 - why isn't this section mapped like in other diffs?
05:27 Fort: oops
05:27 Fort: fixed
05:27 ByBy13: oki
05:33 ByBy13: 01:41:056 (1)- I don't think an 1/4 slider with two repeats really fit the piano here.sounds kinda overmapped imo so why don't you try an 1/2 slider? seems like the piano is extending here
05:34 ByBy13: http://osu.ppy.sh/ss/5688205
05:35 Fort: it is extreme diff?
05:35 *ByBy13 is editing [https://osu.ppy.sh/b/786867 O2i3 - Ooi [Game Edit] [Extreme]]
05:35 ByBy13: yes
05:36 Fort: i thought it was expert lmao
05:36 ByBy13: i forgot to /np sorry
05:36 Fort: sure
05:36 Fort: since it's lower than game over diff i think it can be good
05:36 ByBy13: oki
05:37 Fort: so i can put triple on 01:41:333 (2,3) -
05:37 ByBy13: alrighty
05:39 Fort: so yeah fixed
05:45 ByBy13: ok
05:45 Fort: i still keep stand by
05:45 ByBy13: okay
05:46 *ByBy13 is editing [https://osu.ppy.sh/b/786980 O2i3 - Ooi [Game Edit] [Expert]]
05:46 ByBy13: 00:19:528 (1)- I prefer to end it on 1/1 tick.Ending it on 1/2 tick sounds weird ;(
05:47 ByBy13: I mean you can end the slider on 00:19:806 -
05:47 Fort: but it's silenced?
05:47 ByBy13: the tail it's silenced
05:47 ByBy13: *is
05:48 Fort: yeah
05:48 Fort: almost silenced
05:48 ByBy13: yup
05:48 Fort: with 5%
05:48 ByBy13: so barely audible
05:49 Fort: but i think okay
05:49 Fort: i'll fix with 1/1
05:49 ByBy13: ok
05:49 ByBy13: it's like how you did in extreme
05:49 Fort: yeah exactly
06:00 Fort: hello you here?
06:00 ByBy13: i'm here
06:01 Fort: oh okay haha im waiting for your mod input
06:01 ByBy13: 00:19:528 (1)- as I said in Expert
06:01 *ByBy13 is editing [https://osu.ppy.sh/b/784791 O2i3 - Ooi [Game Edit] [Game Over]]
06:02 Fort: quick fix
06:03 Fort: fixed
06:06 ByBy13: 01:46:889 (2)- can you move this note on another part? at how looks like the players will confuse it like it is the next object after 01:46:472 (1)-
06:07 Fort: 01:46:750 (1,2,3,4) - this is square for sure
06:07 ByBy13: oh :o
06:08 Fort: lol
06:12 ByBy13: wtf modding assistant is drunk :<
06:13 ByBy13: avoid using storyboarded hitsounds?
06:13 Fort: huh?
06:13 ByBy13: ._.
06:14 Fort: Boogie was ranked
06:14 Fort: with Storyboard hitsounds
06:14 ByBy13: yeah
06:14 ByBy13: storyboard hitsounds are acceptable
06:14 Fort: and i create it
06:14 ByBy13: xd
06:14 Fort: yeah
06:14 ByBy13: i didn't said that they're not acceptable
06:16 Fort: umm okay
06:16 Fort: haha
06:16 Fort: you done with all?
06:16 ByBy13: yup
06:17 Fort: yay can i update? :D
06:17 ByBy13: yes :D
06:17 Fort: i think yes
06:17 Fort: haha correct
06:17 Fort: i think im ready for this
06:17 ByBy13: okay then
06:18 Fort: okie
06:18 Fort: im done with update
06:18 ByBy13: ok
06:21 Fort: so, what's next? :o

Unfortunately, I can't find the first one.We fixed some sliders to fit the song, a NC in Another, a little unmapped section (only 2 sliders added) in Expert and some blankets.Looks fine to my eyes.Requalified!
Topic Starter
Ciyus Miapah
thanks byby i love you <3

DeRandom Otaku
!!!!!!!!!

congratz
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