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O2i3 - Ooi [Game Edit]

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Yumeno Himiko
咦才看见有个mod 明天改下

01:41:333 (1) - 01:41:820 (6) - 01:42:028 (7) - 尤其这几个slider。 These will be remapped

I'll check the mod tomorrow
thx steven
Kitakami
add kitakami tag plz
Kitakami
sry for double posting oops
Topic Starter
Ciyus Miapah
pls bro
CelegaS
rank it plz
Zelepha
yes plz
Len
when
Topic Starter
Ciyus Miapah
i don't know

soon bro, soon ...
Quacklick
Very high difficulty spike between Another and Expert.
Please make an "Insane" difficulty with about 4.8 stars.
softhusky

Game Over

00:08:972 (1) - Why isn't this note at the center?
01:10:083 (1) - This can be a stream. (But I understand if you wanted it to be a spinner.)

Extreme

00:19:528 (1) - Don't you think this should be a silent hitsound?
01:10:083 (1) - This can be a stream. (I also understand if you also wanted this to be a spinner.)

Expert

00:59:806 (3) - I really expected a slider like this : 00:57:306 (2) here, this note is akward for me.
Easy
Rank this please!! ( =ω=)
Topic Starter
Ciyus Miapah

SkyLifeHope wrote:

Game Over

00:08:972 (1) - Why isn't this note at the center?
01:10:083 (1) - This can be a stream. (But I understand if you wanted it to be a spinner.) Later

Extreme

00:19:528 (1) - Don't you think this should be a silent hitsound?
01:10:083 (1) - This can be a stream. (I also understand if you also wanted this to be a spinner.) Later

Expert

00:59:806 (3) - I really expected a slider like this : 00:57:306 (2) here, this note is akward for me.
fix all things
ty for mod
Zyl
Fort... OMFG RANK THIS FUCKING MAP!! :)

+1 Star! :)
Topic Starter
Ciyus Miapah

Trent83 wrote:

Fort... OMFG RANK THIS FUCKING MAP!! :)

+1 Star! :)
thank you for star trent :3
Iceskulls
[...]
  1. Found unused .wav files:
    - soft-hitclap20-1lama.wav
    - soft-hitwhistle9.wav
    - normal-hitclap-1lama.wav
[For New Player who want to know about rhythm game is]
  1. 00:17:306 - no note here to make the player know the basic structure of rhythm 1-2-3-4 1-2-3-4 ? atleast I think put thing like that in the beginning so beginner can know how the rhythm of music go here imo
[little Challenge for new players to play a map]
  1. 00:23:139 - add a note here ? rhythm sound weird and not really consistent without it imo
  2. 01:24:528 (4) - 01:33:417 (4) - 01:40:083 (3) - 01:42:306 (5) - nc? your nc pattern on those one are somewhat weird and maybe too long than usual compare with the others part imo
[Training for Harder maps, maybe this can be your diff]
  1. 00:16:750 (3,4,5) - tbh the 1/2 here doesn't fit the calm part here in this diff xD like this is the only 1/2 thing in this part and you just put it at the place where it doesn't fit imo so player might go wtf on this 1/2 , maybe you can just do 1/1 basic spacing for this calm part ?
  2. 00:39:806 (5,1) - this jumps is too much imo there is no slider leniency here to make the jumps play easy it only the pure jumps skill here so maybe try to reduce spacing here a bit like move 00:40:083 (1) - to around x180 y168?
  3. 00:59:806 (4,1) - ngl fix blanket d
  4. 01:20:083 (4) - missing nc?
  5. 01:28:139 (5,6) - still I prefer consistent 1/2 spacing here :s jumps like this at this level is just too much
  6. 01:37:028 (2,3,4) - fix ur spacing to 1.0x
  7. 01:37:861 (3) - missing nc ?

    tbh spread for standard to advance could go a bit too much but this is like borderline , standard diff only introduce 1/1 pattern and 1/1 pattern there but for advance diff it introduce 1/2 pattern , 1/2 spacing and a jumps which really a dangerous spread there imo , perhaps if you can make normal diff introduce consistent 1/2 pattern and 1/2 spacing it would be better :L this is high bpm thing after all d

[for players who are good and know about patterning and jump patterns in game]
  1. 00:05:083 (3,4) - stack play awkward here and also a bit hard to read imo , maybe try space them instead ?
  2. 00:52:306 (1) - can you http://puu.sh/p5N7A/2fd62df7e2.jpg , double repeat is so confusing it really unexpected here imo
  3. 01:03:972 (2) - I think curve this up instead so it goes well with the end point of 01:03:417 (1) -
[Harder than Hyper, this diff can be a challenge for some players]
  1. 00:15:917 (2,3) - 1.2x ish spacing so that thing looks more consistent?
  2. 00:24:806 (2,3,4) - do consistent spacing
  3. 01:11:889 (2,3) - I think stack will emphasize this better
[yeah this is for players who are really good at Rhythm game]
  1. 00:21:611 (4,5) - doing low spacing there when the actual pattern here goes back and forth is pretty weird and play not good imo , maybe place (5) at around x404 y308 ? I think it can make this pattern play better
  2. 00:32:306 (5,6,7) - I would go for manual stack imo lol , the stack here looks not really good in-game
  3. 00:38:972 (1,2,3) - play a bit awkward here imo , would make more sense if 00:39:111 (2,3) - have higher spacing since the beat at (3) is really strong , try move (2) to around x368 y160?
  4. 00:41:195 (1,2,3,4) - flow play really awkward and weird here , the momentum here 00:41:195 (1,2) - is pretty bad , give angle there a bit would be good , maybe you can try this pattern imo
  5. 01:43:695 (3,4) - kinda bad angle to introduce the next sharp jumps one , imo try put 01:43:833 (4) - at around x300 y200 so that would make the angle here go a bit better
  6. 01:45:083 (3,4,5,6,7,8,9) - I think put it like this make flow better imo
[More Hardcore! get tons of jumps and fast sliders]
  1. 00:29:806 (4,5,6,7,8,9,10) - wh spacing should increase here not decrease so that it will fit the beat here , you can try arrange this pattern and make the spacing increase instead of decrease
  2. 00:32:861 (1,2,3) - manual stack would looks better and also make the pattern easier to read imo
[ftw~]
  1. 00:26:750 (1,2) - I don't think the flow here is that good , looks like the slider leniency at (1) doesn't has much effect on this which make the flow here 00:26:750 (1,2) - not good also (2) is kinda place so high which for now the player sight right now focus on the part around (1) so I think that also make thing a bit worse to play , maybe ctrl+g (2) would make thing flow better
  2. 00:29:528 (3,4,5) - lo 1/4 spacing with 1/2 jumps here play pretty weird imo actually it need something like momentum reset for thing like that so using high spacing and large angle like that would just not a good idea imo instead try to recreate the momentum or the spacing overall would be good d , try move (5) to around x392 y280 ?
  3. 00:31:195 (1,2) - uhh same as 00:26:750 (1,2) -
  4. 00:31:750 (3,4,5) - 00:29:528 (3,4,5) -tyeh
  5. 01:17:861 (1,2) - I knowo it's top diff but introduce with high spacing like this still not that good imo most of time when the map go from calm part to the intense part usually they will just introduce intense by introduce the feeling first which is high spacing but not this high so maybe try to reduce spacing here a bit ? like to around 2.3x-2.6x would be ok
  6. 01:27:583 (5,1) - a weird change in spacing here imo I don't think this really express the impact on (1) and the overall pattern much , mm try move (1) to around x96 y264 ?
  7. 01:50:361 (3) - maybe it just me lo but I think if this place below (1) like around x388 y156 it would make flow better imo since I think the current (3) place way to high and the pattern overall focus on the center so it best to let player vision only focus on center there for pattern imo
check spread standard to advance
osu! need more dank stuff : ok_hand :
Topic Starter
Ciyus Miapah

CelsiusLK wrote:

[...]
  1. Found unused .wav files:
    - soft-hitclap20-1lama.wav
    - soft-hitwhistle9.wav
    - normal-hitclap-1lama.wav
[For New Player who want to know about rhythm game is]
  1. 00:17:306 - no note here to make the player know the basic structure of rhythm 1-2-3-4 1-2-3-4 ? atleast I think put thing like that in the beginning so beginner can know how the rhythm of music go here imo
[little Challenge for new players to play a map]
  1. 00:23:139 - add a note here ? rhythm sound weird and not really consistent without it imo
  2. 01:24:528 (4) - 01:33:417 (4) - 01:40:083 (3) - 01:42:306 (5) - nc? your nc pattern on those one are somewhat weird and maybe too long than usual compare with the others part imo
[Training for Harder maps, maybe this can be your diff]
  1. 00:16:750 (3,4,5) - tbh the 1/2 here doesn't fit the calm part here in this diff xD like this is the only 1/2 thing in this part and you just put it at the place where it doesn't fit imo so player might go wtf on this 1/2 , maybe you can just do 1/1 basic spacing for this calm part ?
  2. 00:39:806 (5,1) - this jumps is too much imo there is no slider leniency here to make the jumps play easy it only the pure jumps skill here so maybe try to reduce spacing here a bit like move 00:40:083 (1) - to around x180 y168?
  3. 00:59:806 (4,1) - ngl fix blanket d
  4. 01:20:083 (4) - missing nc?
  5. 01:28:139 (5,6) - still I prefer consistent 1/2 spacing here :s jumps like this at this level is just too much
  6. 01:37:028 (2,3,4) - fix ur spacing to 1.0x
  7. 01:37:861 (3) - missing nc ?

    tbh spread for standard to advance could go a bit too much but this is like borderline , standard diff only introduce 1/1 pattern and 1/1 pattern there but for advance diff it introduce 1/2 pattern , 1/2 spacing and a jumps which really a dangerous spread there imo , perhaps if you can make normal diff introduce consistent 1/2 pattern and 1/2 spacing it would be better :L this is high bpm thing after all d
    [/color]
[for players who are good and know about patterning and jump patterns in game]
  1. 00:05:083 (3,4) - stack play awkward here and also a bit hard to read imo , maybe try space them instead ? spacing it makes more awkward
  2. 00:52:306 (1) - can you http://puu.sh/p5N7A/2fd62df7e2.jpg , double repeat is so confusing it really unexpected here imo
  3. 01:03:972 (2) - I think curve this up instead so it goes well with the end point of 01:03:417 (1) -
[Harder than Hyper, this diff can be a challenge for some players]
  1. 00:15:917 (2,3) - 1.2x ish spacing so that thing looks more consistent?
  2. 00:24:806 (2,3,4) - do consistent spacing
  3. 01:11:889 (2,3) - I think stack will emphasize this better in expert diff im doing the same thing
[yeah this is for players who are really good at Rhythm game]
  1. 00:21:611 (4,5) - doing low spacing there when the actual pattern here goes back and forth is pretty weird and play not good imo , maybe place (5) at around x404 y308 ? I think it can make this pattern play better hmm this is good but i think it's too far from 00:22:028 (6) - maybe i will move 00:21:611 (4) - to up little bit
  2. 00:32:306 (5,6,7) - I would go for manual stack imo lol , the stack here looks not really good in-game
  3. 00:38:972 (1,2,3) - play a bit awkward here imo , would make more sense if 00:39:111 (2,3) - have higher spacing since the beat at (3) is really strong , try move (2) to around x368 y160?
  4. 00:41:195 (1,2,3,4) - flow play really awkward and weird here , the momentum here 00:41:195 (1,2) - is pretty bad , give angle there a bit would be good , maybe you can try this pattern imo hmmmmmm i think im doing this on purpose, but i don't know how to explain this, but im really sure i remember when i put this i focusing made straight circle pattern at 00:41:333 (2,3,4) -
  5. 01:43:695 (3,4) - kinda bad angle to introduce the next sharp jumps one , imo try put 01:43:833 (4) - at around x300 y200 so that would make the angle here go a bit better
  6. 01:45:083 (3,4,5,6,7,8,9) - I think put it like this make flow better imo looks not like real zigzag
[More Hardcore! get tons of jumps and fast sliders]
  1. 00:29:806 (4,5,6,7,8,9,10) - wh spacing should increase here not decrease so that it will fit the beat here , you can try arrange this pattern and make the spacing increase instead of decrease im doing the opposite because increasing spacing looks not cool LOL (no man im trying to make something weird becoming more fun like my slider on VINXIS' Divinity xD) so, give me the try for this
  2. 00:32:861 (1,2,3) - manual stack would looks better and also make the pattern easier to read imo
[ftw~]
  1. 00:26:750 (1,2) - I don't think the flow here is that good , looks like the slider leniency at (1) doesn't has much effect on this which make the flow here 00:26:750 (1,2) - not good also (2) is kinda place so high which for now the player sight right now focus on the part around (1) so I think that also make thing a bit worse to play , maybe ctrl+g (2) would make thing flow better RIP Ninja Sliders 2015-2016
  2. 00:29:528 (3,4,5) - lo 1/4 spacing with 1/2 jumps here play pretty weird imo actually it need something like momentum reset for thing like that so using high spacing and large angle like that would just not a good idea imo instead try to recreate the momentum or the spacing overall would be good d , try move (5) to around x392 y280 ? im trying to make player charge aim power to reach that jump, and after hit 00:29:806 (4,5,6) - then i put decreasing pattern jump in 00:30:083 (6,7,8,9) - , fair enough right?
  3. 00:31:195 (1,2) - uhh same as 00:26:750 (1,2) - nerf
  4. 00:31:750 (3,4,5) - 00:29:528 (3,4,5) -tyeh make 00:32:306 (6,7,8,9,10) - more triangle
  5. 01:17:861 (1,2) - I knowo it's top diff but introduce with high spacing like this still not that good imo most of time when the map go from calm part to the intense part usually they will just introduce intense by introduce the feeling first which is high spacing but not this high so maybe try to reduce spacing here a bit ? like to around 2.3x-2.6x would be ok i have story about this, 01:13:417 (1) - slider end says "are you ready" then 01:17:861 (1,2,1,2) - Surprise motherf***er! xD (im really make sure to make players have faster speed dealing with kiai section because yeah kiai time until the end of song, need to charge more speed, more power, and more concentration)
  6. 01:27:583 (5,1) - a weird change in spacing here imo I don't think this really express the impact on (1) and the overall pattern much , mm try move (1) to around x96 y264 ?
  7. 01:50:361 (3) - maybe it just me lo but I think if this place below (1) like around x388 y156 it would make flow better imo since I think the current (3) place way to high and the pattern overall focus on the center so it best to let player vision only focus on center there for pattern imo CTRL + G 1 and 3 looks cool jumps i think
check spread standard to advance okay spread looks clear now, i nerf 1/2s in advanced
osu! need more dank stuff : ok_hand :
fix all, red means my personal taste xD

and, ummmm Normal in Standard and advanced feels weird (the star rating will be halved again if im doing this) :/
Zyl

Trent83 wrote:

Fort... OMFG RANK THIS FUCKING MAP!! :)

+1 Star! :)

Fort wrote:

thank you for star trent :3
Welcome take other! :)
+1 Star! :)
Topic Starter
Ciyus Miapah

Trent83 wrote:

Trent83 wrote:

Fort... OMFG RANK THIS FUCKING MAP!! :)

+1 Star! :)

Fort wrote:

thank you for star trent :3
Welcome take other! :)
+1 Star! :)
oh thanks so much trent
Iceskulls
LEARN2KDS PLS
recheck

[general]
  1. at tags , is this has anything to do with "kancolle,kantai collection" other than being a bg WH and also same with "fxtra" lol
    and "high bpm jumps" tags is not really necessary tbh ..
[advance]
  1. 00:21:195 (1,2,3,1) - O can you do the consistent spacing like what you did before ?
  2. 00:39:806 (5,1) - you didn't fix this , the jumps here is really too much tbh rly
  3. 00:44:250 (3,1) - can you nerf jumps
  4. 01:33:417 (1,2) - 1.0x
[expert]
  1. 00:22:306 (1,2) - 1.2x
  2. 00:32:306 (5,6,7) - not manual stack ?
  3. 01:45:778 (6,7) - ok can you increase spacing a bit here , low spacing is not really fit the beat here imo
[extreme]
  1. 00:32:861 (1,2,3) - manual stack is u spacing the notes like 0.2x 0.3x w/e to make it looks like stack D pls you didn't say anything here but you also didn't fix it too
CelegaS
Plz keep ctb diff...

Stop destroying ctb by removing awesome map seriously.
HW did it on his tsubaki and now you do the same ><
Rockageek
Why did you removed ctb diffs ?
They were well mapped.
Were you afraid of DQ because of ctb diffs ? (like HW with tsubaki)
Topic Starter
Ciyus Miapah

CelegaS wrote:

Plz keep ctb diff...

Stop destroying ctb by removing awesome map seriously.
HW did it on his tsubaki and now you do the same ><

Rockageek wrote:

Why did you removed ctb diffs ?
They were well mapped.
Were you afraid of DQ because of ctb diffs ? (like HW with tsubaki)
http://puu.sh/p7DK0/8f4f213ea5.png
sorry guys ;-;


CelsiusLK wrote:

LEARN2KDS PLS LOOOOOL
recheck

[general]
  1. at tags , is this has anything to do with "kancolle,kantai collection" other than being a bg WH and also same with "fxtra" lol
    and "high bpm jumps" tags is not really necessary tbh .. about high bpm jumps this is for people who forget the title of this map, probably ooi or o2i3 is really hard to memorize, about Fxtra it's my slang nickname and yeah i will add tags "PARTY HARD" LOL
[advance]
  1. 00:21:195 (1,2,3,1) - O can you do the consistent spacing like what you did before ?
  2. 00:39:806 (5,1) - you didn't fix this , the jumps here is really too much tbh rly LOL i think make the density being lower can help with the jumps, fixed then
  3. 00:44:250 (3,1) - can you nerf jumps
  4. 01:33:417 (1,2) - 1.0x
[expert]
  1. 00:22:306 (1,2) - 1.2x
  2. 00:32:306 (5,6,7) - not manual stack ?holy shit how to manual stack it's 10000 times harder but i think i like this
  3. 01:45:778 (6,7) - ok can you increase spacing a bit here , low spacing is not really fit the beat here imo done
[extreme]
  1. 00:32:861 (1,2,3) - manual stack is u spacing the notes like 0.2x 0.3x w/e to make it looks like stack D pls you didn't say anything here but you also didn't fix it too i swear i fix it, but with 0.00000000000001x distance, fixed with 0.2x ds
Updated + kudos u
Iceskulls
D
D
D
D
D
fort
D
D
D
D
D
f
Topic Starter
Ciyus Miapah
is this real holy shit
softhusky
HOLY SHIT

A BUBBLE


OH MY GODDD



HELP I'M HAVING A PANIC ATTACK
Yohanes
hitsound kek mania owowow
Wingedperson
yes! map is revived! gogo fort!!
IamKwaN
Probably change the title to Ooi, as the composer seems edited the title on Soundcloud.
Topic Starter
Ciyus Miapah

IamKwaN wrote:

Probably change the title to Ooi, as the composer seems edited the title on Soundcloud.
what?? wait what?
since when the soundcloud link has RX-7 car???

the thing becoming really confusing since i see this http://puu.sh/piO5d/a1db3759cb.jpg
in https://www.toneden.io/o2i3/post/o2i3-ooi-game-edit

the artist was change the [Game Edit] Version on soundclod but it has same version song as [Game Edit] version?
so what i think is when the [Game Edit] is deleted from soundcloud, it will never change the song, it will never change the original, and im afraid about when this changed people will be missconducted with this since this is a real [Game Edit]

we don't know o2i3 has create Ooi song in original mix... but im sure when he puts [Game Edit] on his song long time ago, i believe there is Ooi (original ver) in his music archive.

hope this helps
IamKwaN
nah what i linked is actually from O2i3's soundcloud : https://soundcloud.com/o2i3/o2i3-ooi-game-edit

but seems they only change the title on soundcloud, so I guess I could let the current title slip through.
Topic Starter
Ciyus Miapah

IamKwaN wrote:

nah what i linked is actually from O2i3's soundcloud : https://soundcloud.com/o2i3/o2i3-ooi-game-edit

but seems they only change the title on soundcloud, so I guess I could let the current title slip through.
thanks for this, kwan :3
Zyl
BUBBLED!!


+1 Star

:)
Topic Starter
Ciyus Miapah

Trent83 wrote:

BUBBLED!!


+1 Star

:)
damn you so fuking kind, thanks bro
HappyRocket88
Best of success with this map! >u</
Topic Starter
Ciyus Miapah

HappyRocket88 wrote:

Best of success with this map! >u</
thanks HR :3
Yumeno Himiko
where is your heart? :o
Topic Starter
Ciyus Miapah

examination wrote:

where is your heart? :o
idk, find std BN so hard ;-;
Sonnyc
[Standard]
01:33:417 (1,2) - Unlike other patterns in this diff, this seemed to be one of the weakest pattern with a lacking correlationshilp between two sliders. Mind a rework?
[Advanced]
01:04:528 (1,2,1,2) - The curve rate gets lower as time passes. Is it intended? Personally using all same curve rates will look more consistent.
01:20:083 (1) - Remove NC and add at 01:21:195. That way will make the setting and the pattern consistent with 01:23:417 (4,1).
[Hyper]
00:07:306 (3,4) - Personally a blanket seems to be better in reading than an overlap, but it's up to you.
00:14:806 (4) - This long note in this section feels really not matching the atmosphere. Placing where 00:13:972 (2) is seems to be just enough. This much spacing was too much imo.
00:34:528 (1,2,1) - The patterning here along this combo setting feels confusing in reading. Removing the jump in 00:35:083 (2,1) is strongly recommended.
00:46:056 (2,3,4,1,2,1) - The large spacing selection made the reading of 00:47:306 (1,2,1) little fishy. Consider using this kind of pattern with an advanced ds knowledge. ctrl+G of 00:47:306 (1) might discern the spacing better. http://puu.sh/pArGN/82c1bcc43a.jpg
01:18:417 (3) - This should be 1.20x sv multiplier.
01:46:195 (4,1) - Even it's a slider jump, this seems a bit too much on this level at this part of the song.
[Another]
00:52:861 (3) - Consider NC to discern 1234.
01:45:361 (4) - Consider NC for a better pattern reading.
[Expert]
01:08:313 (4) - Bubble pop.
[Gameover]
00:44:945 (5) - I'd like you to add NC here for a better readability.
00:52:861 (5) - Consider NC to discern 1234. Same for Extreme.
01:35:917 (2,3,4,5,6,7,8,9,10) - The stream shape doesn't seem to be cool enough, especially the sharp flow of 01:35:986 (3). Consider reworking this stream, using convert slider to stream?
Topic Starter
Ciyus Miapah

Sonnyc wrote:

[Standard]
01:33:417 (1,2) - Unlike other patterns in this diff, this seemed to be one of the weakest pattern with a lacking correlationshilp between two sliders. Mind a rework?
[Advanced]
01:04:528 (1,2,1,2) - The curve rate gets lower as time passes. Is it intended? Personally using all same curve rates will look more consistent.
01:20:083 (1) - Remove NC and add at 01:21:195. That way will make the setting and the pattern consistent with 01:23:417 (4,1).
[Hyper]
00:07:306 (3,4) - Personally a blanket seems to be better in reading than an overlap, but it's up to you.
00:14:806 (4) - This long note in this section feels really not matching the atmosphere. Placing where 00:13:972 (2) is seems to be just enough. This much spacing was too much imo.
00:34:528 (1,2,1) - The patterning here along this combo setting feels confusing in reading. Removing the jump in 00:35:083 (2,1) is strongly recommended.
00:46:056 (2,3,4,1,2,1) - The large spacing selection made the reading of 00:47:306 (1,2,1) little fishy. Consider using this kind of pattern with an advanced ds knowledge. ctrl+G of 00:47:306 (1) might discern the spacing better. http://puu.sh/pArGN/82c1bcc43a.jpg
01:18:417 (3) - This should be 1.20x sv multiplier.
01:46:195 (4,1) - Even it's a slider jump, this seems a bit too much on this level at this part of the song.
[Another]
00:52:861 (3) - Consider NC to discern 1234.
01:45:361 (4) - Consider NC for a better pattern reading.
[Expert]
01:08:313 (4) - Bubble pop.
[Gameover]
00:44:945 (5) - I'd like you to add NC here for a better readability.
00:52:861 (5) - Consider NC to discern 1234. Same for Extreme. well i guess im gonna keep this yeah streams needs follow points for me
01:35:917 (2,3,4,5,6,7,8,9,10) - The stream shape doesn't seem to be cool enough, especially the sharp flow of 01:35:986 (3). Consider reworking this stream, using convert slider to stream? i like this stream shape ;-;
fix all except red one, ty Sonnyc :)
Sonnyc
Nominated.
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