that hitnormal blends with the song so much holy
01:01:313 - i guess you added the new time signature stuff after placing these green lines. because of some glitch, they switch the section back to 6/4
only way to fix it is deleting then re-adding the green lines (or changing some value in the .osu for each line idk)
00:38:611 (1) - 00:40:394 (1) - first 2 objects on loud af cymbals and you're not even using finishes ok ok ok ok
02:00:827 (1,3) - song isn't really supporting a sv increase as extreme as this. it's super offputting since it's unexpected as well with the 0 indicating you're giving for a speed change
02:18:178 (3) - when you've got a sound as impactful as this in the middle of a stack it doesn't really bring it out all that much. doing some 1/4 slider thing where you jump into the cymbal is cool
04:23:692 (14) - so if this is the same sound as 04:22:881 (5) - 04:23:367 (10) - and both of those are jumps that means this one should be ________
02:10:881 (7,8) - 02:13:475 (9,10) - uh it keeps happening. i dunno what you're trying to follow with these. there's a 1/6 drum thing between them and then you've got a 1/8 repeat thing afterwards mapping nothing and im sitting here questioning whether i've gone deaf.
02:21:259 (7) - 02:23:854 (9,10) - ^that being, you've got some 1/4 circles over 1/6 which is not really a thing you can do
04:18:502 (1,2,3,4,5,6,7) - hello ragequit because 2/3 circle spam introduced 4 mintues into the song. after constant 1/4 and 1/2 nobody's gonna expect this kind of thing, so using something simpler involving sliders that play the 2/3 rhythm for you is a nice thing to do
03:33:421 (3) - sounds so much better when you're clicking on the sound at the tail of this. it's the same sound as the following object so only clicking on one is a lot of what
03:34:070 (1) - sliderticks so loud while covering no sound ok then
so a concept with streamy stuff is how players have been trained to think new combos land on strong beats. usually strong beats are white/red ticks. when you place new combos on blue ticks during streams, it's offputting since people are assuming the new combo will be on white/red leading to misreadz
the idea applies to a lot of stuff on your map, for example
01:16:070 (5,1) - what's so special about the blue tick on 1? nothing. new combo on either the white or the red is logical (and assuming you were trying to follow the guitar as in the next point, red is sense)
01:10:881 (11,1) - so yea im guessing you were trying to follow the guitar which is ambiguously on the blue tick. it's supposed to be on the red tick but music is hard to do. in the end, make it the same as the previous thing and you'll be fine
02:00:016 (1,2,1) - is doing the concept correctly so i think you get what im trying to say
01:19:151 (5,1) - then there's when you have streams starting at the end of sliders where the sliderend is on the white tick. because people assume white tick = new combo yeayyeayea. ideally if it's not like a triple coming off of a sliderend, you'll just have it connected to the slider like you had previously rather than being a separate thing (since the sliderend is
supposed to be part of the actual stream). that spacing thing is especially relevant when you've got tiny 1/2 spacing like 01:45:259 (1,2) -
05:02:934 (5,6) - this is an especially ew example of the 1/4 spacing from sliderends thing. when you've already got 1/2 sliders spaced hte same visual distance away from other 1/2 objects elsewhere in the map it makes it look like this is another 1/2 spaced thing yet oh it's not
01:21:746 (3) - plus there's the whole strong sound on sliderend thing that you already know about. this one's not on the end of a stream like the others, but it still hurts
there's also a lot of whatareyoudoing spacing. spacing to stronger sounds is usually bigger than weaker sounds to indicate your placements are actually mappign the song rather than just your rhythms
01:30:989 (7,1) - ew cuz 6->7 bigger than 7->1. 6->7 is weaker than 7->1. u feel me
really though, even if you get them somewhat close, it's alright. for example with 01:32:124 (6,7,1) - they're the same size so nobody's gonna really complain
02:30:827 (3) - stuff like this though is super obvious since it's like the 3 is completley ignored in the middle of some circle spam even though you're still clicking on it.
and it's even more obvious when there's direct comparisions showing inconsistency. like 04:07:800 (5,6,1) - is good cuz 5->6 is small and 6->1 is big, but then 04:09:097 (5,6,1) - is the opposite
so i assume you get what im trying to say then
lick me