Demetori - Kuuchuu ni Shizumu Kishinjou ~ Counter-Clock Worl

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Topic Starter
malxsant

LigerZero wrote:

[Metadata]
Title:The Shining Needle Castle Sinking in the Air ~ Counter-Clock World OK
TitleUnicode:The Shining Needle Castle Sinking in the Air ~ Counter-Clock World Change to "空中に沈む輝針城 ~ Counter-Clock World"
Artist:Demetori OK
ArtistUnicode:Demetori OK
Creator:maxandcheese OK
Source:東方Project OK
Tags:Evil People as the true object of salvation marathon touhou stage 5 double dealing character inverted castle Added "seija kijin Comiket88" and change "Evil People as the true object of salvation" to "愧人贖悪 Evil People as the True Object of Salvation"
Thank you for check!
LwL

maxandcheese wrote:

LawL4Ever wrote:

Hey, M4M from your queue.

01:36:178 (1) - Pretty shallow angle, and lower DS than the previous note, which doesn't really seem to fit since it's very strong. Just moving (7) a bit to the lower left would fit better imo. What are you talking about. Where is (7)? I meant the (7) of the previous combo (I actually thought I ctrl-c'd that one as well), but looking at it again it might look shitty if you change the note placement, so just keep it I guess. It's not really anything significant anyway.
pishifat
that hitnormal blends with the song so much holy

01:01:313 - i guess you added the new time signature stuff after placing these green lines. because of some glitch, they switch the section back to 6/4

only way to fix it is deleting then re-adding the green lines (or changing some value in the .osu for each line idk)

00:38:611 (1) - 00:40:394 (1) - first 2 objects on loud af cymbals and you're not even using finishes ok ok ok ok
02:00:827 (1,3) - song isn't really supporting a sv increase as extreme as this. it's super offputting since it's unexpected as well with the 0 indicating you're giving for a speed change
02:18:178 (3) - when you've got a sound as impactful as this in the middle of a stack it doesn't really bring it out all that much. doing some 1/4 slider thing where you jump into the cymbal is cool
04:23:692 (14) - so if this is the same sound as 04:22:881 (5) - 04:23:367 (10) - and both of those are jumps that means this one should be ________
02:10:881 (7,8) - 02:13:475 (9,10) - uh it keeps happening. i dunno what you're trying to follow with these. there's a 1/6 drum thing between them and then you've got a 1/8 repeat thing afterwards mapping nothing and im sitting here questioning whether i've gone deaf.
02:21:259 (7) - 02:23:854 (9,10) - ^that being, you've got some 1/4 circles over 1/6 which is not really a thing you can do
04:18:502 (1,2,3,4,5,6,7) - hello ragequit because 2/3 circle spam introduced 4 mintues into the song. after constant 1/4 and 1/2 nobody's gonna expect this kind of thing, so using something simpler involving sliders that play the 2/3 rhythm for you is a nice thing to do
03:33:421 (3) - sounds so much better when you're clicking on the sound at the tail of this. it's the same sound as the following object so only clicking on one is a lot of what
03:34:070 (1) - sliderticks so loud while covering no sound ok then

so a concept with streamy stuff is how players have been trained to think new combos land on strong beats. usually strong beats are white/red ticks. when you place new combos on blue ticks during streams, it's offputting since people are assuming the new combo will be on white/red leading to misreadz
the idea applies to a lot of stuff on your map, for example
01:16:070 (5,1) - what's so special about the blue tick on 1? nothing. new combo on either the white or the red is logical (and assuming you were trying to follow the guitar as in the next point, red is sense)
01:10:881 (11,1) - so yea im guessing you were trying to follow the guitar which is ambiguously on the blue tick. it's supposed to be on the red tick but music is hard to do. in the end, make it the same as the previous thing and you'll be fine
02:00:016 (1,2,1) - is doing the concept correctly so i think you get what im trying to say
01:19:151 (5,1) - then there's when you have streams starting at the end of sliders where the sliderend is on the white tick. because people assume white tick = new combo yeayyeayea. ideally if it's not like a triple coming off of a sliderend, you'll just have it connected to the slider like you had previously rather than being a separate thing (since the sliderend is supposed to be part of the actual stream). that spacing thing is especially relevant when you've got tiny 1/2 spacing like 01:45:259 (1,2) -
05:02:934 (5,6) - this is an especially ew example of the 1/4 spacing from sliderends thing. when you've already got 1/2 sliders spaced hte same visual distance away from other 1/2 objects elsewhere in the map it makes it look like this is another 1/2 spaced thing yet oh it's not
01:21:746 (3) - plus there's the whole strong sound on sliderend thing that you already know about. this one's not on the end of a stream like the others, but it still hurts

there's also a lot of whatareyoudoing spacing. spacing to stronger sounds is usually bigger than weaker sounds to indicate your placements are actually mappign the song rather than just your rhythms
01:30:989 (7,1) - ew cuz 6->7 bigger than 7->1. 6->7 is weaker than 7->1. u feel me
really though, even if you get them somewhat close, it's alright. for example with 01:32:124 (6,7,1) - they're the same size so nobody's gonna really complain
02:30:827 (3) - stuff like this though is super obvious since it's like the 3 is completley ignored in the middle of some circle spam even though you're still clicking on it.
and it's even more obvious when there's direct comparisions showing inconsistency. like 04:07:800 (5,6,1) - is good cuz 5->6 is small and 6->1 is big, but then 04:09:097 (5,6,1) - is the opposite
so i assume you get what im trying to say then

lick me
Topic Starter
malxsant

pishifat wrote:

lick me
nou
Topic Starter
malxsant

pishifat wrote:

that hitnormal blends with the song so much holy

01:01:313 - i guess you added the new time signature stuff after placing these green lines. because of some glitch, they switch the section back to 6/4

only way to fix it is deleting then re-adding the green lines (or changing some value in the .osu for each line idk) pls tell me there's a quick way to fix that.

00:38:611 (1) - 00:40:394 (1) - first 2 objects on loud af cymbals and you're not even using finishes ok ok ok ok ok
02:00:827 (1,3) - song isn't really supporting a sv increase as extreme as this. it's super offputting since it's unexpected as well with the 0 indicating you're giving for a speed change o
02:18:178 (3) - when you've got a sound as impactful as this in the middle of a stack it doesn't really bring it out all that much. doing some 1/4 slider thing where you jump into the cymbal is cool ur the BN
04:23:692 (14) - so if this is the same sound as 04:22:881 (5) - 04:23:367 (10) - and both of those are jumps that means this one should be idk
02:10:881 (7,8) - 02:13:475 (9,10) - uh it keeps happening. i dunno what you're trying to follow with these. there's a 1/6 drum thing between them and then you've got a 1/8 repeat thing afterwards mapping nothing and im sitting here questioning whether i've gone deaf. i hear you.
02:21:259 (7) - 02:23:854 (9,10) - ^that being, you've got some 1/4 circles over 1/6 which is not really a thing you can do i feel you.
04:18:502 (1,2,3,4,5,6,7) - hello ragequit because 2/3 circle spam introduced 4 mintues into the song. after constant 1/4 and 1/2 nobody's gonna expect this kind of thing, so using something simpler involving sliders that play the 2/3 rhythm for you is a nice thing to do done.
03:33:421 (3) - sounds so much better when you're clicking on the sound at the tail of this. it's the same sound as the following object so only clicking on one is a lot of what
03:34:070 (1) - sliderticks so loud while covering no sound ok then my ears.

so a concept with streamy stuff is how players have been trained to think new combos land on strong beats. usually strong beats are white/red ticks. when you place new combos on blue ticks during streams, it's offputting since people are assuming the new combo will be on white/red leading to misreadz
the idea applies to a lot of stuff on your map, for example
01:16:070 (5,1) - what's so special about the blue tick on 1? nothing. new combo on either the white or the red is logical (and assuming you were trying to follow the guitar as in the next point, red is sense) done.
01:10:881 (11,1) - so yea im guessing you were trying to follow the guitar which is ambiguously on the blue tick. it's supposed to be on the red tick but music is hard to do. in the end, make it the same as the previous thing and you'll be fine still waiting for music tutorial.
02:00:016 (1,2,1) - is doing the concept correctly so i think you get what im trying to say
01:19:151 (5,1) - then there's when you have streams starting at the end of sliders where the sliderend is on the white tick. because people assume white tick = new combo yeayyeayea. ideally if it's not like a triple coming off of a sliderend, you'll just have it connected to the slider like you had previously rather than being a separate thing (since the sliderend is supposed to be part of the actual stream). that spacing thing is especially relevant when you've got tiny 1/2 spacing like 01:45:259 (1,2) - did i do it right?
05:02:934 (5,6) - this is an especially ew example of the 1/4 spacing from sliderends thing. when you've already got 1/2 sliders spaced hte same visual distance away from other 1/2 objects elsewhere in the map it makes it look like this is another 1/2 spaced thing yet oh it's not fixed hopefully.
01:21:746 (3) - plus there's the whole strong sound on sliderend thing that you already know about. this one's not on the end of a stream like the others, but it still hurts resolved.

there's also a lot of whatareyoudoing spacing. spacing to stronger sounds is usually bigger than weaker sounds to indicate your placements are actually mappign the song rather than just your rhythms
01:30:989 (7,1) - ew cuz 6->7 bigger than 7->1. 6->7 is weaker than 7->1. u feel me i wish i could.
really though, even if you get them somewhat close, it's alright. for example with 01:32:124 (6,7,1) - they're the same size so nobody's gonna really complain
02:30:827 (3) - stuff like this though is super obvious since it's like the 3 is completley ignored in the middle of some circle spam even though you're still clicking on it.
and it's even more obvious when there's direct comparisions showing inconsistency. like 04:07:800 (5,6,1) - is good cuz 5->6 is small and 6->1 is big, but then 04:09:097 (5,6,1) - is the opposite
so i assume you get what im trying to say then yeyeyeye

lick me made you highlight this
Exile-
:P M4M for your queue!

  • [General]

  1. Add Widescreen support since you dont have sb
  2. Change picture format from PNG into JPG

    [Inversion]
  3. I think your streams are too messy because you change their DS a lot
  4. 03:35:529 - delete kiai from there, I think that 4 kiai parts are enough
  5. 00:40:881 (3) - 0.4 DS instead of 0.37
  6. 00:38:611 (1) - The last part of this slider should create a blanket to 00:40:394 (1) -
  7. 00:45:421 (6) - stack it to 00:45:097 (4) -
  8. 00:46:718 (8) - this slider should be parallel to 00:47:042 (1,2) - , also I would place it further
  9. 01:00:665 (3,4,1,2,3,4,5,6) - I dont know why you want to slow down this stream, it should be faster or equal to 01:00:016 (1,2,3,4,5,6,1,2) -
  10. 01:06:178 (9) - NC
  11. 01:15:421 (9) - Well, this note is awkward, maybe turn it into a 3/4 slider or stack to 01:15:746 (1) -
  12. 01:16:556 (4) - blanket?
  13. 01:19:151 (1) - ^
  14. 01:45:259 (1) - Slider's end should be directed at 01:45:746 (2) -
  15. 01:55:638 (1,4,5,6) - This overlap is really noticeable >.<, try to stack 01:56:286 (4,5,6) - to 01:55:638 (1) -
  16. 01:56:935 (2) - I would place NC here intead of 01:56:773 (1) - because you're following drums there
  17. 02:00:827 (1,2,3) - Place then on straight line
  18. 02:08:773 (1) - This note seems to be a part of 02:08:124 (3,4,5,6,7) - this stream and may be confusing, space them properly (or stack them)
  19. 02:23:205 (1) - ^
  20. 02:09:259 (7) - blanket
  21. 02:09:908 (1) - ^
  22. 02:09:908 (1) - You can stack them and it wouldnt make any difference in their appearance in gameplay because osu! is stacking them this way automatically
  23. 02:17:448 (2,3,4) - ^
  24. 02:36:665 (4,7) - Overlap >.<
  25. 02:37:962 (9) - You can shorten this combo by placing NC here
  26. 02:59:205 (10,11,1,2,3,4,5,1,2,3,4,5,6,7) - Constant DS!
  27. 02:59:692 (5,1) - You can make bigger jump here ^^
  28. 03:06:097 (2,3,4,5,6,7,8,1,2,3,4,5,6,7) - I love this part but you should shorten the distance between 03:05:691 (1,2) - so it would be the same lile the rest
  29. 03:08:773 (3,5,7) - these notes could be placed better, like this:
  30. 03:37:475 (3,4,1,2,3,1,2) - Overlap >.<, you can make this part symmetric to avoid it
  31. 03:56:529 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Every curvate should start from NC, not from the last note in the combo
  32. 04:05:529 (1,2) - Sliders like these are very hard click, most of the players will ignore this anyways and play like this was a stream. To avoid it shoud should increase spacing between 04:05:529 (1,2) -
    05:23:691 (5,6) - ^
  33. 04:14:286 (4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - This kind of spiral should enlarge from the center like you did 04:15:746 (3,4,1,2,3,4,5,6,1,2,3,4,5,6) - here. Otherwise its hard to read
  34. 05:06:177 (7) - Ctrl + G would make it more comfortable to play
  35. 05:16:394 (1,2,1) - This spacing may be too extreme >.<
  36. 05:18:826 (1,2,3,4) - ^
  37. 02:00:016 (1) - Delete that whistle
  38. 03:35:529 (1,3) - Overlap, move 03:36:178 (3) - to x:164 y:120
  39. 03:40:232 (1) - Delete NC
  40. 03:48:665 (1,3) - place a blanket instead of that overlap >.<
  41. 04:02:935 (1) - Please fix this shape, it also overlaps with 04:03:908 (3,4) -
  42. 04:13:800 (2,3) - You can unstack them
  43. 04:22:881 (5,10,13) - NC
  44. 04:29:205 (3,4) - Nerf this jump
  45. 05:03:177 (6) - NC
  46. 05:13:637 (8,1) - Swap NC
  47. 05:24:015 (1,7) - ^
  48. 05:17:853 (1,4) -
  49. 05:36:177 (5,1) - ^
  50. 05:34:394 (1) - This slider doesnt cover 05:34:880 (1) - . Its a bit off
  51. 05:35:529 (1) - Delete NC
  52. 05:50:448 (1) - Fix this slider so it wont overlap with 05:50:123 (7) -

Good luck~
Topic Starter
malxsant

Hanczer wrote:

:P M4M for your queue!
Will mod tomorrow or the next day!
kirinokirino
I wanted a m4m, but then get tired and even wanted to delete all this, but nm. I'm terrible modder.
NO KD
I hope in-game screenshots wont dissappear.

00:38:611 (1) - slider in the picture looks better for me. white dots are over turning-point, and it is more symmetrical.
start point: 225x 324y, ancor-points: 242:285, 218:245, 225:204, 202:165. last point: 218:125
00:41:043 (4,5,6,7,8) - a star maybe?
00:43:638 (4) - blanket to curve of 00:42:989 (1,2,3) - theese?
00:45:259 (5) - it can be a bit lower, so it will not overlap 00:44:448 (1) - this
00:45:583 (1) - snap first ancor-point to the grid on the left, ancor-point after red one - to the up and right. adjust next 2 circles
00:47:043 (1,2,3,4,5,6) - something like this? dunno. sorry for bad picture :P
00:48:178 (1) - meh
00:49:475 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - these can be arranged better imho
00:51:178 (2,3) - a straight line here would be better
00:57:259 (1) - better make this a 3 circles and 00:56:935 (7,8) - this - a slider.
00:58:070 (3,4,5) - move it closer to 00:57:746 (2) - this slider, so that 00:58:232 (4) - this circle will be in the blancet and not overlapping 00:58:556 (1) -
01:06:178 (9) - blanket with this 01:05:854 (7) -
01:12:583 (2,3,4,5) - weird
01:12:827 (5,1) - bad anti-jump
01:16:556 (4,5) - you really shoud not consider this as a working solution. this should be a stream (spaced right after slider) or you can make it shorter (1\2) and start a stream on white tick. same goes to 01:19:151 (1,2) - 01:19:962 (1,2) - etc. you can keep them, if you really want, but please make them look better then (which is hard)
01:34:070 (1,2,3,4) - Its hard to make streams with different spacing work.
01:37:151 (7) - you can represent this nice sound with antijump or make it a 1\2 slider.
01:44:124 (1,2,3,4,5,6,7,8) - can this curve be a bit smoother? or maybe replace it with some stright lines and then make 01:44:773 (1,2,3,4,5,6) - this a curve.
01:47:692 (5,1) - this jump is to large to be right after stream.
02:32:610 (1,1,5) - you will not represent them with cuve change?
02:46:719 (2,3,4,5,6) - unreadable.
Topic Starter
malxsant

kirinokirino wrote:

I wanted a m4m, but then get tired and even wanted to delete all this, but nm. I'm terrible modder.
NO KD Are you sure? ;_;
I hope in-game screenshots wont dissappear.

00:38:611 (1) - slider in the picture looks better for me. white dots are over turning-point, and it is more symmetrical.
start point: 225x 324y, ancor-points: 242:285, 218:245, 225:204, 202:165. last point: 218:125 KK
00:41:043 (4,5,6,7,8) - a star maybe? indeed
00:43:638 (4) - blanket to curve of 00:42:989 (1,2,3) - theese? ye
00:45:259 (5) - it can be a bit lower, so it will not overlap 00:44:448 (1) - this stacked it instead
00:45:583 (1) - snap first ancor-point to the grid on the left, ancor-point after red one - to the up and right. adjust next 2 circles I hope i did it right
00:47:043 (1,2,3,4,5,6) - something like this? dunno. sorry for bad picture :PI like that
00:48:178 (1) - meh
00:49:475 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - these can be arranged better imho Seems fine to me
00:51:178 (2,3) - a straight line here would be better Done
00:57:259 (1) - better make this a 3 circles and 00:56:935 (7,8) - this - a slider. ok
00:58:070 (3,4,5) - move it closer to 00:57:746 (2) - this slider, so that 00:58:232 (4) - this circle will be in the blancet and not overlapping 00:58:556 (1) - just blanketed it
01:06:178 (9) - blanket with this 01:05:854 (7) - k
01:12:583 (2,3,4,5) - weird fine to me
01:12:827 (5,1) - bad anti-jump changed
01:16:556 (4,5) - you really shoud not consider this as a working solution. this should be a stream (spaced right after slider) or you can make it shorter (1\2) and start a stream on white tick. same goes to 01:19:151 (1,2) - 01:19:962 (1,2) - etc. you can keep them, if you really want, but please make them look better then (which is hard) I think it's fine
01:34:070 (1,2,3,4) - Its hard to make streams with different spacing work. I think I fixed it
01:37:151 (7) - you can represent this nice sound with antijump or make it a 1\2 slider. semi-antijump
01:44:124 (1,2,3,4,5,6,7,8) - can this curve be a bit smoother? or maybe replace it with some stright lines and then make 01:44:773 (1,2,3,4,5,6) - this a curve. I think it's fine..
01:47:692 (5,1) - this jump is to large to be right after stream. made shorter
02:32:610 (1,1,5) - you will not represent them with cuve change? You mean NC?? I did if you meant that
02:46:719 (2,3,4,5,6) - unreadable. Fixed
Thank you! o/
C00L
ello from your quququeuueueuquequequuqeu


[General]
[*]em timing is wrong imo the first timing point should be at somewhere around 38,587, second one seems fine (i dont know how you got that lel)


[noisrevnI]
  1. maybe ill find something :)
  2. 02:00:016 (1,2) - why not hitsound the slider end and the circle with a clap, sounds pretty kek imo
  3. ok lets start at the beginning now :P
  4. 00:46:394 (6,4) - see the thing with my style is that i really dont like overlaps like these, but since its your style im really not gonna judge. Im just saying this for future reference since i will prob mention is a couple of times. If you disagree feel free to ignore these :P
  5. 00:47:529 (4,1) - ^
  6. 00:53:773 (2,6) - das pretty weird overlap
  7. 01:11:367 (3) - you could use the same slider art as you did here 01:06:178 (1) - since that is really nice tbh same goes for 01:08:773 (1) -
  8. 01:30:827 (6,2) - overlap thingy
  9. 01:34:394 (5) - NC maybe since you change the acceleration of the stream
  10. 03:07:638 (1,2) - i would do a triplet here instead of starting those hits now, so like create a triplet and add a NC at 03:07:800 (2) -
  11. 03:08:935 (4,7) - ahhhhhhhhhh the cringe
  12. 03:13:638 (1) - hmm i dont think kiai time is needed here, i really dont understand. Like yeah cool kiai fountain but.. is it needed?
  13. 03:26:124 (3) - start your slider at 03:25:962 (2) - a very strong sound is missed at the current state, that only a slider would emphasise, 03:24:665 (1) - you done it here
  14. 03:28:719 (3) - same thing as before start the slider here 03:28:556 (2) -
  15. 03:38:935 (1,2,3,4,5,1,2,3,1) - this feels so weird in the editor but that may be just me
  16. 04:20:124 (1) - the kiai fountain again (oh look 4:20)
  17. 04:30:178 (1) - ^ whatever seems that you like them up to you wont mention it again :P
  18. 05:19:961 (2,3,4,5,6,1,2,3,4,5,6,7,8,9) - if you increase the DS between these why not do it later as well? 05:25:150 (2,3,4,5,6,1,2,3,4,5,6,7,8,9) -



kekekekekekekeekekekekeekek
Good luck buddy in ranking this looks not bad :P
Topic Starter
malxsant

C00L wrote:

ello from your quququeuueueuquequequuqeu


[General]
  1. em timing is wrong imo the first timing point should be at somewhere around 38,587, second one seems fine (i dont know how you got that lel) wew nice 1 lad



[noisrevnI]
  1. maybe ill find something :)
  2. 02:00:016 (1,2) - why not hitsound the slider end and the circle with a clap, sounds pretty kek imo kek sounds fine
  3. ok lets start at the beginning now :P
  4. 00:46:394 (6,4) - see the thing with my style is that i really dont like overlaps like these, but since its your style im really not gonna judge. Im just saying this for future reference since i will prob mention is a couple of times. If you disagree feel free to ignore these :PFor this one it's fine
  5. 00:47:529 (4,1) - ^ This one I fixed
  6. 00:53:773 (2,6) - das pretty weird overlap Fixed
  7. 01:11:367 (3) - you could use the same slider art as you did here nah 01:06:178 (1) - since that is really nice tbh same goes for 01:08:773 (1) - yah
  8. 01:30:827 (6,2) - overlap thingy Fixed
  9. 01:34:394 (5) - NC maybe since you change the acceleration of the stream I think for this particular stream it suits it not being NC'd
  10. 03:07:638 (1,2) - i would do a triplet here instead of starting those hits now, so like create a triplet and add a NC at 03:07:800 (2) - yeye
  11. 03:08:935 (4,7) - ahhhhhhhhhh the cringe ahhhhhhhh it's fixed
  12. 03:13:638 (1) - hmm i dont think kiai time is needed here, i really dont understand. Like yeah cool kiai fountain but.. is it needed? Removed. Idk why I put it there
  13. 03:26:124 (3) - start your slider at 03:25:962 (2) - a very strong sound is missed at the current state, that only a slider would emphasise, 03:24:665 (1) - you done it here Fixed
  14. 03:28:719 (3) - same thing as before start the slider here 03:28:556 (2) - Okee
  15. 03:38:935 (1,2,3,4,5,1,2,3,1) - this feels so weird in the editor but that may be just me ye i think it's fine
  16. 04:20:124 (1) - the kiai fountain again (oh look 4:20) Removed
  17. 04:30:178 (1) - ^ whatever seems that you like them up to you wont mention it again :PHere it's fine since it's so powerful
  18. 05:19:961 (2,3,4,5,6,1,2,3,4,5,6,7,8,9) - if you increase the DS between these why not do it later as well? 05:25:150 (2,3,4,5,6,1,2,3,4,5,6,7,8,9) -It's a new rhythm



kekekekekekekeekekekekeekek
Good luck buddy in ranking this looks not bad :P
Thanks o/
Will mod soon!
Shyotamaze
Hi, from my modding queue

General
  1. Weird "thingy isn't snapped" stuff in AIMod, check it
Inversion
  1. 01:00:827 (1,2,3,4,5,6,1,2) - Try to make a blanket to make it prettier and stack 01:01:962 (3) - with the start of the stream
  2. 02:09:097 (5,6,7) - The slider doesn't look good with the previous stream, push it down a little
  3. 02:09:259 (7,8) - Too close imo
  4. 02:10:313 (2,3,4,5) - ^ you could also not stack them and make a note of that stream to stack with 02:09:259 (7) - 's end
  5. 02:18:989 (7,1) - Fix stack
  6. 02:19:638 (1,2) - It doesn't flow really well imo
  7. 02:20:124 (3,1) - Collides
  8. 02:20:692 (2,3,4,5) - It feels a bit weird to have a big curve like this after a slider, try to curve it less
  9. 03:12:340 (1,2,3,4,5,6,7,8) - The note placement feels a bit random, try to make other shapes with the jumps
  10. 03:22:070 (1) - The shape can be improved imo
  11. 03:25:475 (1,1,3) - Fix stacks
  12. 03:33:421 (3) - Curve it as much as 03:32:448 (3) -
  13. 03:45:097 (7,1) - Collides, maybe make the slider less curvy and blanket 7
  14. 03:48:665 (1,2) - Collides, maybe stack with something here 03:48:502 (10,11,1) -
  15. 04:01:881 (4,5,6,7,8,9) - Maybe a bit too straight
  16. 04:20:610 (2,4) - Collides, stack with 04:21:908 (6) -
  17. 05:45:015 (5,6,7) - Maybe a bit too straight here too
osu! needs more Demetori <3 pls rank it btw sorry for being late :(
Good luck!
egg and cheese
hOI!
from da qUEUE!

i can't map demetori or streams at all but ill just give an overall look

Inversion

check AiMod!!!!

personal opinion: i really don't like streams that start immediately after the end of a slider, but that's just my opinion. pattern seems to be overdone imo and may just be reduced a little over the whole map

something that I missed, especially with the star rating, is the lack of spacing in the streams and kicksliders. will not point them all out otherwise this mod will not be pleasant to read, but please mind checking yourself. to give an idea, sections like 01:03:908 (1) - miss the high spacing that they really need

00:48:827 (4,5,6,7,8,9) - having these stacked is kinda boring, please reconsider it. i'd spread out the notes for a higher fun factor
00:52:232 (1,2) - these don't flow well into each other, please reconsider the location of 2, also why not NC on 2 instead of 1
01:13:962 (8,9,10,11,1,2,3,4) - this doesn't look too nice, maybe fix the curve of 8,9,10,11
01:27:746 (1,2) - here in these situations, the spacing between the kicksliders is too low, reconsider it please. also maybe crtl+g 2 for flow reasons
02:06:097 (1) - this spinner has to be muted imo
02:07:800 (2,3) - put more spacing between those two so that the 5tap gets more clear when playing (making it easier to read)
02:08:448 (7,1) - nah man a jump would be nice
02:16:881 (3) - put this more to the left, so that the jump will have the same spacing and not get shut down randomly
02:31:800 (1,2) - same as before
02:37:962 (9) - NC
03:02:610 (1) - NC here doens't seem to be needed, maybe remove it
03:10:962 (1) - same as before
03:46:719 (3,4) - nah a full stack breaks flow, maybe overlap it for only the half of 4 or idk
03:47:367 (5,6) - same tbh
03:51:583 (3,6) - this pixel overlap hurts, just make them sit seperately
04:00:989 (9) - NC
04:02:286 (9) - NC
04:28:881 (1,2) - fix overlap!
04:29:529 (4) - NC
04:53:367 (1,2) - spacing is too small, put 2 further away from 1

ok that's it, hope it helped out a bit, gl with this
Username105
NM from my queue~

Inversion
00:57:340 - Add something.
00:57:665 - ^
00:57:989 - ^
01:16:881 - Curve this down to reveal more of the next objects. Also make 01:16:881 - this clickable.
01:37:475 (1,2) - Fix blanket. (1) should be more curvy.
02:10:800 - Add something.
02:15:989 - ^
That's all I could find. @_@
Have a star~
Good Luck with this! :D
Topic Starter
malxsant

Shyotamaze wrote:

Hi, from my modding queue

General
  1. Weird "thingy isn't snapped" stuff in AIMod, check it
Inversion
  1. 01:00:827 (1,2,3,4,5,6,1,2) - Try to make a blanket to make it prettier done and stack 01:01:962 (3) - with the start of the stream nothx
  2. 02:09:097 (5,6,7) - The slider doesn't look good with the previous stream, push it down a littlefixed kinda
  3. 02:09:259 (7,8) - Too close imo
  4. 02:10:313 (2,3,4,5) - ^ you could also not stack them and make a note of that stream to stack with 02:09:259 (7) - 's end i like it stacked
  5. 02:18:989 (7,1) - Fix stack I see nothing wrong with it..?
  6. 02:19:638 (1,2) - It doesn't flow really well imo Fixed
  7. 02:20:124 (3,1) - Collides uh..... what
  8. 02:20:692 (2,3,4,5) - It feels a bit weird to have a big curve like this after a slider, try to curve it less Feels fine to me.
  9. 03:12:340 (1,2,3,4,5,6,7,8) - The note placement feels a bit random, try to make other shapes with the jumps There is a pattern... (1)-(4) is a zigzag and (5)-(8) is a triangle with (7) slightly stacked below (5).
  10. 03:22:070 (1) - The shape can be improved imo Improved
  11. 03:25:475 (1,1,3) - Fix stacks fixed
  12. 03:33:421 (3) - Curve it as much as 03:32:448 (3) - what why... the sv is decreasing so no
  13. 03:45:097 (7,1) - Collides, maybe make the slider less curvy and blanket 7 fixed
  14. 03:48:665 (1,2) - Collides, maybe stack with something here 03:48:502 (10,11,1) - fixed
  15. 04:01:881 (4,5,6,7,8,9) - Maybe a bit too straight unstraightened
  16. 04:20:610 (2,4) - Collides, stack with 04:21:908 (6) - fixed
  17. 05:45:015 (5,6,7) - Maybe a bit too straight here too I think it's fine as it leads into the last section of the song
osu! needs more Demetori <3 pls rank it btw sorry for being late :(
Good luck!
Topic Starter
malxsant

HighTec wrote:

hOI!
from da qUEUE!

i can't map demetori or streams at all but ill just give an overall look

Inversion

check AiMod!!!!

personal opinion: i really don't like streams that start immediately after the end of a slider, but that's just my opinion. pattern seems to be overdone imo and may just be reduced a little over the whole map

something that I missed, especially with the star rating, is the lack of spacing in the streams and kicksliders. will not point them all out otherwise this mod will not be pleasant to read, but please mind checking yourself. to give an idea, sections like 01:03:908 (1) - miss the high spacing that they really need

00:48:827 (4,5,6,7,8,9) - having these stacked is kinda boring, please reconsider it. i'd spread out the notes for a higher fun factor fixed
00:52:232 (1,2) - these don't flow well into each other, please reconsider the location of 2, also why not NC on 2 instead of 1 I think it feels fine. NC'd at 00:52:070 though
01:13:962 (8,9,10,11,1,2,3,4) - this doesn't look too nice, maybe fix the curve of 8,9,10,11 Done on purpose because of sharp change in the music
01:27:746 (1,2) - here in these situations, the spacing between the kicksliders is too low, reconsider it please. also maybe crtl+g 2 for flow reasons Changed completely
02:06:097 (1) - this spinner has to be muted imo fixed
02:07:800 (2,3) - put more spacing between those two so that the 5tap gets more clear when playing (making it easier to read) ok
02:08:448 (7,1) - nah man a jump would be nice nah man it's good
02:16:881 (3) - put this more to the left, so that the jump will have the same spacing and not get shut down randomly sure why not
02:31:800 (1,2) - same as before feels fine here tbh
02:37:962 (9) - NC no
03:02:610 (1) - NC here doens't seem to be needed, maybe remove it it follows a different motif from the previous pattern. no change
03:10:962 (1) - same as before last note NC syndrome
03:46:719 (3,4) - nah a full stack breaks flow, maybe overlap it for only the half of 4 or idk feels fine
03:47:367 (5,6) - same tbh same tbh
03:51:583 (3,6) - this pixel overlap hurts, just make them sit seperately k
04:00:989 (9) - NC k
04:02:286 (9) - NC k
04:28:881 (1,2) - fix overlap! no
04:29:529 (4) - NC k
04:53:367 (1,2) - spacing is too small, put 2 further away from 1 changed

ok that's it, hope it helped out a bit, gl with this

jonawaga wrote:

NM from my queue~

Inversion
00:57:340 - Add something.
00:57:665 - ^
00:57:989 - ^
01:16:881 - Curve this down to reveal more of the next objects. Also make 01:16:881 - this clickable.
01:37:475 (1,2) - Fix blanket. (1) should be more curvy.
02:10:800 - Add something.
02:15:989 - ^ no change
That's all I could find. @_@
Have a star~
Good Luck with this! :D
LwL
00:42:665 (7,1) - has this always been like this? Just noticed this while playing, it feels really weird. Not sure if it's just the slider direction or the combination of the slider direction and the position of (1). Maybe it's just me having reading issues though but it only got slightly better with restarts. Just take a look at it.

no kd because already had and this isn't even a mod.
Topic Starter
malxsant

LawL4Ever wrote:

00:42:665 (7,1) - has this always been like this? Just noticed this while playing, it feels really weird. Not sure if it's just the slider direction or the combination of the slider direction and the position of (1). Maybe it's just me having reading issues though but it only got slightly better with restarts. Just take a look at it. slightly fixed I guess

no kd because already had and this isn't even a mod.
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