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Demetori - Kuuchuu ni Shizumu Kishinjou ~ Counter-Clock Worl

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Topic Starter
malxsant

shadow_neko wrote:

Hi :) from your modding queue m4m :)) (im not an experienced modder btw) Neither Am I. Only 6 mods so far.

00:38:611 (1) - this looks nicer no? -> http://prntscr.com/8iati0 Completely agree. Changed.
00:48:178 (1) - this slider shape is weird but maybe its just me Looked like an ass. Fixed.
00:49:800 (3,4,5,6,7,8,1,2,3) - this part is very compact and shaped very weirdly do change it (readability affected) Fixed.
01:00:826 (5,6) - doesnt flow along well? Fixed.
01:02:610 (1,2,3) - pls space this properly and why not straighten it It's spaced out correctly and looks fine to me.
01:03:097 (1,2,3) - straighten this too? things look neater as well ^
01:06:178 (9,10) - the space between here is quite misleading people might intuitively think its a half beat tap rather than stream
01:06:989 (1,2) - ^
01:07:638 (1,2) - ^(ok maybe its just me but of coz its up to you since youre the mapper and im just giving opinions ;) ) Yeah, I don't see any problems here. No change.
01:08:773 (3) - slider shape Fixed.
01:14:935 (8,9) - i feel that changing their order like as in putting the 9 before the 8 and then ctrl+g both of them flows better Yep. Changed.
01:15:583 (1,2) - the spacing problem as well Fixed
01:16:556 (6,7) - ^ A little closer.
01:19:151 (5,1) - ^ Seems fine.
01:19:962 (1,2) - ^ ^
01:20:610 (5,6) - ^ A little closer.
01:21:016 (6,7,8,9,10,1) - im not sure whether u can map that low the screen :/ Moved a little higher in conjunction with your last point.
01:23:205 (6,7) - spacing Moved a little closer.
01:26:448 (9,10,1,2,3) - the flow here is bad Stream stacked and (2) moved.
01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - messy jumps Fixed
01:40:475 (2,3) - why place it like that? why not flow with the slider
01:40:719 (4,5,6,7,8) - compact and hard to read but i guess thats barely acceptably compact but the flow?? maybe can make the slider point towards the next hit Slider pointing towards the stream.
01:43:070 (2,3) - why place it like that?
01:43:962 (9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - messy i feel Fixed
01:46:962 (2,3) - ok at this point i kind of get why u place it like that but its really messy to look at especially when its used a few times in the map? why not place it sth like this http://prntscr.com/8ib0jc (i guess ill stop talking about this problem now coz its really up to you) Yeah, I place it like this because I want it to lead towards the next note, but it song doesn't sound like it has the justification to space it.
01:49:800 (4) - overmapped coz theres only 1/4 beats in the song Fixed
01:56:043 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1) - really hard to read if youre gonna do this do space it out more so its easier to read and the last 3 taps doesnt even follow the flow?? Fixed
02:00:259 (2,1) - its like theres a stop in the streams pls space accordingly to the streams
02:01:313 (3,4) - this is really quite unacceptable (and ill stop talking about spacing too) I feel like this works here fine because of the intensity of the song. But I did make them all spaced by two.
02:08:448 (1) - why nc Good question.
02:10:313 (2,3,4,5) - bad flow from previous slider Feels Fine.
02:12:827 (1,2,3,4,5,6,7,8,9) - ?? inconsistent pattern Fixed
02:18:502 (6,7,8,9) - misleading and inconsistent spacing Square now.
02:37:475 (3,4,5,6,7,8) - weird flow and shape Fixed, hopefully.
02:38:610 (1) - slider shape Fixed a little.
02:54:665 (4) - while i feel its overmapped at the same time i seem to be picking sth up from the music but idk i tried very hard to listen but i still cant be sure(do confirm with other modders) I think I'm correct with this one. No change.
03:08:286 (1) - ???? slider shape Fixed.
03:13:638 (1,1,1) - spacing really misleading (what i suggest is spacing the 1 beat taps while u jump the 1/2 beats
03:16:232 (1,1) - ^ because that way at least theres a consistent patter behind
03:16:719 (1,1) - ^
03:18:827 (1,1) - ^
03:19:313 (1,1) - ^
03:19:475 (1) - why not just http://prntscr.com/8ib61u
03:20:286 (1,1) - spacing(kk i wont talk about it anymore im sure u can sieve it out yourself if you decide to change coz it seems youre using it a lot) No change for any of those. I don't see a problem.
03:31:962 (1,2,3,4,1,2,3) - one thing is the jump streams but i guess its acceptable but more imptly the sliders are overlapping so why not space it out a little? btw nice flow No change. Thank You
03:34:070 (1) - see this is a nice slider Thank you!
03:47:043 (4) - dont stack it directly under space a little Spaced 0.2 Kappa.
03:47:692 (6) - ^ ^
03:56:448 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - oh hey the flow here is quite fun Thanks!
04:02:935 (1) - pls fix especially the bottom part where theres some awkward contours Will wait for other mods opinions.
04:05:448 (12,1,2) - ?? flow??? Fixed the entire stream hopefully.
04:14:205 (3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - wow im not sure whether this is rankable but hey i like it :D Thanks again! Let's hope this slips by BNs.
04:19:583 (6,7) - misleading since its spaced out so much while your previous non stream jumps are equally spaced ?? I see no problem with this.
04:48:664 (1,2) - spacing but wow this kiai section was done very well Stacked and spaced by two and thank you!
04:49:637 (1,2) - ^ ^
04:49:961 (3,4) - ^ oh yes i wont talk about it anymore but im sorry i had to point it out coz these are really the things that forced the difficulty out ^
05:02:934 (5,6) - im sorry but... ^ this is really misleading I think it's fine.
05:14:529 (2) - dont place directly under Spaced by 0.2 Kappa.
05:19:718 (5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1) - ok this has to be fixed very unreadable LOL I fixed this in the last mod. I got so lazy.
05:34:394 (2,1) - nice move but not blanketed well Hopefully fixed now.
05:39:745 (5,6) - nvm might as well point it out since im finishing :< spacing Moved closer.
05:45:259 (1,2) - ^ you know this wouldnt be a problem if it isnt this far apart so if you insist on doing this pls reduce the gap I think it fits the intensity of this segment.
05:50:448 (1,2) - ok the flow is good and all and its barely acceptable i guess its ok but if you wanna improve it make it closer ^
05:53:042 (1) - ooh cool slider :D
05:55:637 (1) - ok i guess its fun and all the make it this way but lik its misleading coz the previous one wasnt even this far and the sudden increment in spacing might lead players to think its a tap one beat apart? Moved a little closer.

general comments and thoughts
-overall its quite messy
-do check on slider shapes, spacing and flow Will do.
-there are some nice sliders so maybe u should try to keep up the good work?? (for eg 02:44:935 (1) ) looks really smooth and neat :D
-some of the spacing leads me to think the difficulty was quite forced? to prevent this you should just map however u deem fit and whatever difficulty the map is at the end of it so be it since yours is a 5 minute map requiring only 1 difficulty so you dont have to control the difficulty. Like some of the spaced streams are overused and forced Yeah. I kinda speed mapped half of this song on Friday.
-there are some nice flows too like the alternating direction short sliders so do follow Ok
-oh btw the difficulty name hmmmm sunken???? idk coz like the song title is sinking and like the past tense of sinking Why are names so difficult to create? D:
-and of coz pls feel free to disagree with me because most of it is just my opinion other than overmapping and unreadability which is unrankable
-ps it seems you know of other people mapping this same song pst you can refer to theirs :D:D::D:D and i noticed one of them actually does have streams places apart from sliders but you know whats the difference? theirs is consistent throughout the song and they make it such that its need so ya if you really wanna do the same ensure the consistency and neatness(pm me in game if you wanna know which map im referring to so you can reference :)))
Thank you for this wonderful, wonderful mod. It was very good as a non-experienced modder. Best case-scenario, your map will get modded tomorrow. If not, it will definetly be posted on Friday. Thank you again! o/
YIIII

maxandcheese wrote:

YIIII wrote:

Nice to mod your map. It's a nice song. I like it. :3 So do I :O
Here is my mod.
Mod
[General]
  1. Check your AiMod. Your kiai time is more than 1/3 of the song. I'll try and find a way to reduce it. No garuntees.
  2. File size exceeds 10 MB without video. It's fine. Many maps do this also.
  3. About the difficulty name. How about use Counter-Clock World Will keep in mind. Maybe Counter-Clockwise? Choosing a difficulty name is the hardest part of mapping Q_Q
[Counter-Clock World]
  1. 00:38:611 (1) - I have no idea why you place 1/4 beat kiai here. How about remove it? Ye ask and ye shall receive.
  2. 00:41:043 (4,5) - How about use a back and forth slider, it will make the rhythm much more clear.
    00:41:367 (6,7) - 00:42:340 (3,4) - 00:43:638 (4,5) - 00:43:962 (6,7) - same these These are good ideas and can help to make the map easier. Will think about it.
  3. This00:53:854 (3) - Remove this circle. Why? It follows the rhythm of the song perfectly. This circle is fine But
    is00:54:016 (4) - Remove this slider and add 2 sliders 00:54:016 (4) - This slider is not on the right rhythm. It's on a
    astart at 00:53:854 end at 00:54:016 short red line. Slider is better to start at a Heavy syllable(white line)
    wholestart at 00:54:178 end at 00:54:340 So I suggested replace 00:53:854 (3) and 00:54:016 (4) to two sliders
    problemBecause the music sounds it can put 2 sliders here. Sounds fine to me.
  4. 00:55:475 (1,1,1) - How about align with the next slider? like this, It can make it easier to see. Done
  5. 01:01:313 (1,2,3,4) - How about use a longer distance? Because it looks like still in the last stream. Done.
  6. 01:02:610 (1,2,3) - Circles were not be snapped. ?? They were I believe.
    They are not in a same distance. I don't know if I can use 'snap' to mean 'same distance'. My English is not that good. xD
  7. 01:41:773 (2,3) - How about place like this. They are not be blanked and easier to see.I think they are more neat.
    01:43:070 (2,3) - same here, place like this.
    btw If you want to change it, it's better to change all of them:
    01:46:962 (2,3) - ^
    01:50:854 (2,3) - ^
    01:53:448 (2,3) - ^
    02:03:827 (2,3) - ^
    02:40:151 (2,3) - ^
    02:41:448 (2,3) - ^
    02:42:746 (2,3) - ^
    02:48:583 (4,5) - ^
    02:50:854 (3,4) - ^
    02:54:421 (2,3) - ^
    03:08:692 (2,3) - ^
    04:10:313 (4,5) - ^
    04:40:150 (2,3) - ^
    04:43:069 (2,3) - ^
    04:47:934 (2,3) - ^
    05:24:907 (8,1) - ^
    05:35:286 (2,3) - ^
    05:37:880 (2,3) - ^
    05:40:475 (2,3) - ^
    05:43:069 (2,3) - ^
    If you don't wanna change them it's fine. :p Yeah, I'm not going to change it. I made it so that each each streams leads to the next note.
  8. 01:56:448 (6) - This note should not add a clap sound.
    Because there are five fast triple taps here. I mess them when the first time i played your map.
    Just A Clap Sound? It might be weird for you, but it's also weird for me. XD Sounds fine to me.
    01:59:043 (6) - ^ ^
  9. 02:00:259 (2,1) - Better not stack. Did you want me to stack? Because if you did I did. I mean don't stack them. lol they are hard to ready.
  10. 02:09:665 (8) - Remove this note and longthen last slider to here.
    Because in the music, electric guitar sound is end here.
    02:09:908 (1) - Shorten this slider, start at 02:10:070.
    Add note at 02:09:908 and 02:09:989 .
    I'm sorry but I'm not going to do this because I am following the base guitar and not the electric guitar. I see what you're saying, but it doesn't fit what I am following. well it's fine. xD
    The bold above is because I want the notes follow the music. It might be the best part in this mod. Please try it.\(^o^)/
  11. 02:10:313 (2,3,4,5) - Slider is better not blank circles. No change.
  12. 03:45:665 (9,10) - This slider is very easy to get 100. Maybe change it to circles are better. ?? These are circles. I'm sorry for the mistake. 04:05:529 (1) - This slider. How about make it conform the stream, or replace it to two circles?
  13. 04:40:232 (3,4,5,1,2,3,4,5) - That triple tap jumps are hard. How about make them closer? I feel it fits the intensity of the song
  14. 05:08:286 (4) - Well this is weird. How about use 1/4 beat? It's fine. There's a really fast drum roll at this beat.
  15. 05:19:718 (5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - OMG CAN'T SEE ANY THING. IT'S TOO HARD!! It's better to make them easier. LOL I was so lazy towards the end of the song. Fixed.
Thank you for the mod! o/
Thank you for replying me! o/
Topic Starter
malxsant

YIIII wrote:

YIIII wrote:

Nice to mod your map. It's a nice song. I like it. :3 So do I :O
Here is my mod.
Mod
[General]
  1. Check your AiMod. Your kiai time is more than 1/3 of the song. I'll try and find a way to reduce it. No garuntees.
  2. File size exceeds 10 MB without video. It's fine. Many maps do this also.
  3. About the difficulty name. How about use Counter-Clock World Will keep in mind. Maybe Counter-Clockwise? Choosing a difficulty name is the hardest part of mapping Q_Q
[Counter-Clock World]
  1. 00:38:611 (1) - I have no idea why you place 1/4 beat kiai here. How about remove it? Ye ask and ye shall receive.
  2. 00:41:043 (4,5) - How about use a back and forth slider, it will make the rhythm much more clear.
    00:41:367 (6,7) - 00:42:340 (3,4) - 00:43:638 (4,5) - 00:43:962 (6,7) - same these These are good ideas and can help to make the map easier. Will think about it.
  3. This00:53:854 (3) - Remove this circle. Why? It follows the rhythm of the song perfectly. This circle is fine But
    is00:54:016 (4) - Remove this slider and add 2 sliders 00:54:016 (4) - This slider is not on the right rhythm. It's on a
    astart at 00:53:854 end at 00:54:016 short red line. Slider is better to start at a Heavy syllable(white line)
    wholestart at 00:54:178 end at 00:54:340 So I suggested replace 00:53:854 (3) and 00:54:016 (4) to two sliders
    problemBecause the music sounds it can put 2 sliders here. Sounds fine to me.
  4. 00:55:475 (1,1,1) - How about align with the next slider? like this, It can make it easier to see. Done
  5. 01:01:313 (1,2,3,4) - How about use a longer distance? Because it looks like still in the last stream. Done.
  6. 01:02:610 (1,2,3) - Circles were not be snapped. ?? They were I believe.
    They are not in a same distance. I don't know if I can use 'snap' to mean 'same distance'. My English is not that good. xD
  7. 01:41:773 (2,3) - How about place like this. They are not be blanked and easier to see.I think they are more neat.
    01:43:070 (2,3) - same here, place like this.
    btw If you want to change it, it's better to change all of them:
    01:46:962 (2,3) - ^
    01:50:854 (2,3) - ^
    01:53:448 (2,3) - ^
    02:03:827 (2,3) - ^
    02:40:151 (2,3) - ^
    02:41:448 (2,3) - ^
    02:42:746 (2,3) - ^
    02:48:583 (4,5) - ^
    02:50:854 (3,4) - ^
    02:54:421 (2,3) - ^
    03:08:692 (2,3) - ^
    04:10:313 (4,5) - ^
    04:40:150 (2,3) - ^
    04:43:069 (2,3) - ^
    04:47:934 (2,3) - ^
    05:24:907 (8,1) - ^
    05:35:286 (2,3) - ^
    05:37:880 (2,3) - ^
    05:40:475 (2,3) - ^
    05:43:069 (2,3) - ^
    If you don't wanna change them it's fine. :p Yeah, I'm not going to change it. I made it so that each each streams leads to the next note.
  8. 01:56:448 (6) - This note should not add a clap sound.
    Because there are five fast triple taps here. I mess them when the first time i played your map.
    Just A Clap Sound? It might be weird for you, but it's also weird for me. XD Sounds fine to me.
    01:59:043 (6) - ^ ^
  9. 02:00:259 (2,1) - Better not stack. Did you want me to stack? Because if you did I did. I mean don't stack them. lol they are hard to ready.
  10. 02:09:665 (8) - Remove this note and longthen last slider to here.
    Because in the music, electric guitar sound is end here.
    02:09:908 (1) - Shorten this slider, start at 02:10:070.
    Add note at 02:09:908 and 02:09:989 .
    I'm sorry but I'm not going to do this because I am following the base guitar and not the electric guitar. I see what you're saying, but it doesn't fit what I am following. well it's fine. xD
    The bold above is because I want the notes follow the music. It might be the best part in this mod. Please try it.\(^o^)/
  11. 02:10:313 (2,3,4,5) - Slider is better not blank circles. No change.
  12. 03:45:665 (9,10) - This slider is very easy to get 100. Maybe change it to circles are better. ?? These are circles. I'm sorry for the mistake. 04:05:529 (1) - This slider. How about make it conform the stream, or replace it to two circles?
  13. 04:40:232 (3,4,5,1,2,3,4,5) - That triple tap jumps are hard. How about make them closer? I feel it fits the intensity of the song
  14. 05:08:286 (4) - Well this is weird. How about use 1/4 beat? It's fine. There's a really fast drum roll at this beat.
  15. 05:19:718 (5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - OMG CAN'T SEE ANY THING. IT'S TOO HARD!! It's better to make them easier. LOL I was so lazy towards the end of the song. Fixed.

What I Changed

  1. 01:02:610 (1,2,3) - Hopefully they're spaced the same now.
  2. 02:00:259 (2,1) - Unstacked.
  3. 04:05:529 (1) - I will see what other mods will say about this.

Thank you for the mod! o/
Thank you for replying me! o/
Thank you for replying to my reply! o/
shadow_neko
:?:

maxandcheese wrote:

shadow_neko wrote:

Hi :) from your modding queue m4m :)) (im not an experienced modder btw) Neither Am I. Only 6 mods so far.

00:38:611 (1) - this looks nicer no? -> http://prntscr.com/8iati0 Completely agree. Changed.
00:48:178 (1) - this slider shape is weird but maybe its just me Looked like an ass. Fixed.
00:49:800 (3,4,5,6,7,8,1,2,3) - this part is very compact and shaped very weirdly do change it (readability affected) Fixed.
01:00:826 (5,6) - doesnt flow along well? Fixed.
01:02:610 (1,2,3) - pls space this properly and why not straighten it It's spaced out correctly and looks fine to me.
01:03:097 (1,2,3) - straighten this too? things look neater as well ^
01:06:178 (9,10) - the space between here is quite misleading people might intuitively think its a half beat tap rather than stream
01:06:989 (1,2) - ^
01:07:638 (1,2) - ^(ok maybe its just me but of coz its up to you since youre the mapper and im just giving opinions ;) ) Yeah, I don't see any problems here. No change.
01:08:773 (3) - slider shape Fixed.
01:14:935 (8,9) - i feel that changing their order like as in putting the 9 before the 8 and then ctrl+g both of them flows better Yep. Changed.
01:15:583 (1,2) - the spacing problem as well Fixed
01:16:556 (6,7) - ^ A little closer.
01:19:151 (5,1) - ^ Seems fine.
01:19:962 (1,2) - ^ ^
01:20:610 (5,6) - ^ A little closer.
01:21:016 (6,7,8,9,10,1) - im not sure whether u can map that low the screen :/ Moved a little higher in conjunction with your last point.
01:23:205 (6,7) - spacing Moved a little closer.
01:26:448 (9,10,1,2,3) - the flow here is bad Stream stacked and (2) moved.
01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - messy jumps Fixed
01:40:475 (2,3) - why place it like that? why not flow with the slider
01:40:719 (4,5,6,7,8) - compact and hard to read but i guess thats barely acceptably compact but the flow?? maybe can make the slider point towards the next hit Slider pointing towards the stream.
01:43:070 (2,3) - why place it like that?
01:43:962 (9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - messy i feel Fixed
01:46:962 (2,3) - ok at this point i kind of get why u place it like that but its really messy to look at especially when its used a few times in the map? why not place it sth like this http://prntscr.com/8ib0jc (i guess ill stop talking about this problem now coz its really up to you) Yeah, I place it like this because I want it to lead towards the next note, but it song doesn't sound like it has the justification to space it.
01:49:800 (4) - overmapped coz theres only 1/4 beats in the song Fixed
01:56:043 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1) - really hard to read if youre gonna do this do space it out more so its easier to read and the last 3 taps doesnt even follow the flow?? Fixed
02:00:259 (2,1) - its like theres a stop in the streams pls space accordingly to the streams
02:01:313 (3,4) - this is really quite unacceptable (and ill stop talking about spacing too) I feel like this works here fine because of the intensity of the song. But I did make them all spaced by two.
02:08:448 (1) - why nc Good question.
02:10:313 (2,3,4,5) - bad flow from previous slider Feels Fine.
02:12:827 (1,2,3,4,5,6,7,8,9) - ?? inconsistent pattern Fixed
02:18:502 (6,7,8,9) - misleading and inconsistent spacing Square now.
02:37:475 (3,4,5,6,7,8) - weird flow and shape Fixed, hopefully.
02:38:610 (1) - slider shape Fixed a little.
02:54:665 (4) - while i feel its overmapped at the same time i seem to be picking sth up from the music but idk i tried very hard to listen but i still cant be sure(do confirm with other modders) I think I'm correct with this one. No change.
03:08:286 (1) - ???? slider shape Fixed.
03:13:638 (1,1,1) - spacing really misleading (what i suggest is spacing the 1 beat taps while u jump the 1/2 beats
03:16:232 (1,1) - ^ because that way at least theres a consistent patter behind
03:16:719 (1,1) - ^
03:18:827 (1,1) - ^
03:19:313 (1,1) - ^
03:19:475 (1) - why not just http://prntscr.com/8ib61u
03:20:286 (1,1) - spacing(kk i wont talk about it anymore im sure u can sieve it out yourself if you decide to change coz it seems youre using it a lot) No change for any of those. I don't see a problem.
03:31:962 (1,2,3,4,1,2,3) - one thing is the jump streams but i guess its acceptable but more imptly the sliders are overlapping so why not space it out a little? btw nice flow No change. Thank You
03:34:070 (1) - see this is a nice slider Thank you!
03:47:043 (4) - dont stack it directly under space a little Spaced 0.2 Kappa.
03:47:692 (6) - ^ ^
03:56:448 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - oh hey the flow here is quite fun Thanks!
04:02:935 (1) - pls fix especially the bottom part where theres some awkward contours Will wait for other mods opinions.
04:05:448 (12,1,2) - ?? flow??? Fixed the entire stream hopefully.
04:14:205 (3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - wow im not sure whether this is rankable but hey i like it :D Thanks again! Let's hope this slips by BNs.
04:19:583 (6,7) - misleading since its spaced out so much while your previous non stream jumps are equally spaced ?? I see no problem with this.
04:48:664 (1,2) - spacing but wow this kiai section was done very well Stacked and spaced by two and thank you!
04:49:637 (1,2) - ^ ^
04:49:961 (3,4) - ^ oh yes i wont talk about it anymore but im sorry i had to point it out coz these are really the things that forced the difficulty out ^
05:02:934 (5,6) - im sorry but... ^ this is really misleading I think it's fine.
05:14:529 (2) - dont place directly under Spaced by 0.2 Kappa.
05:19:718 (5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1) - ok this has to be fixed very unreadable LOL I fixed this in the last mod. I got so lazy.
05:34:394 (2,1) - nice move but not blanketed well Hopefully fixed now.
05:39:745 (5,6) - nvm might as well point it out since im finishing :< spacing Moved closer.
05:45:259 (1,2) - ^ you know this wouldnt be a problem if it isnt this far apart so if you insist on doing this pls reduce the gap I think it fits the intensity of this segment.
05:50:448 (1,2) - ok the flow is good and all and its barely acceptable i guess its ok but if you wanna improve it make it closer ^
05:53:042 (1) - ooh cool slider :D
05:55:637 (1) - ok i guess its fun and all the make it this way but lik its misleading coz the previous one wasnt even this far and the sudden increment in spacing might lead players to think its a tap one beat apart? Moved a little closer.

general comments and thoughts
-overall its quite messy
-do check on slider shapes, spacing and flow Will do.
-there are some nice sliders so maybe u should try to keep up the good work?? (for eg 02:44:935 (1) ) looks really smooth and neat :D
-some of the spacing leads me to think the difficulty was quite forced? to prevent this you should just map however u deem fit and whatever difficulty the map is at the end of it so be it since yours is a 5 minute map requiring only 1 difficulty so you dont have to control the difficulty. Like some of the spaced streams are overused and forced Yeah. I kinda speed mapped half of this song on Friday.
-there are some nice flows too like the alternating direction short sliders so do follow Ok
-oh btw the difficulty name hmmmm sunken???? idk coz like the song title is sinking and like the past tense of sinking Why are names so difficult to create? D:
-and of coz pls feel free to disagree with me because most of it is just my opinion other than overmapping and unreadability which is unrankable
-ps it seems you know of other people mapping this same song pst you can refer to theirs :D:D::D:D and i noticed one of them actually does have streams places apart from sliders but you know whats the difference? theirs is consistent throughout the song and they make it such that its need so ya if you really wanna do the same ensure the consistency and neatness(pm me in game if you wanna know which map im referring to so you can reference :)))
Thank you for this wonderful, wonderful mod. It was very good as a non-experienced modder. Best case-scenario, your map will get modded tomorrow. If not, it will definetly be posted on Friday. Thank you again! o/
wow i love people who reply mods and yes its much better now good luck with rank ;)
btw about the spacing at 01:02:610 (1,2,3) it indeed isnt spaced properly coz by spaced properly it means the 'x-value' shown at the top right hand corner should not exceed 0.05 difference. as you can see here http://prntscr.com/8id46s your 01:02:773 (2) has a difference of 0.09x between the previous note's distance and the next note's.just adjust it to be less than a 0.05x difference :) unless it was meant to be a jump where you can then disregard spacing which i dont think it was meant to be then ignore this :)))
Makeli
Yo! From my que. I'm not too good at modding so don't expect anything super good.

Idk maybe you could use something like Inverted Castle (逆さ城 Sakasajou) as the diff name Source google is your friend here
Only two combo colors? You could add at least one more just for the feeling of adding more combo colors maybe something like brown. Maybe.

00:48:583 (2,3) - Stack plox kthx
01:09:178 (4,5,6,7,8,1) - ^
01:16:556 (6,7,8,9,10,11,1) - This looks awkward since it's not blanketed
01:19:556 (1,2,3,4,5) - Move this and create a blanket around 01:19:556 (1) -
01:36:665 (3) - This to 0.2 ds too?
01:37:475 (1,2) - Blanket?
01:40:475 (2,3) - Stack or do the same as 01:36:665 (3) -
01:41:773 (2,3) - ^ I won't point these anymore. These don't really affect the playability but it's just for cosmetic purposes
01:43:962 (9,10,1,2,3,4,5,6,7) - This was cancer to aim at least for me but might just be the thing that I'm rank 20.5k lol
01:46:232 (5,1) - Overlap
01:51:097 (4,5,6,1) - Blanket?
01:54:340 (8,9,1,2,3,4,5) - This was cancer to aim again for me
02:01:232 (2,3,4,5,6,1,2,3,4,5) - I would space these a bit closer to each other
02:02:610 (5,8,1) - Overlap
02:08:773 (1,2,3,4,5,6) - Space further from the other stream
02:09:908 (1,2,3,4,5) - Blanket
02:16:556 (1,2,3) - Overlap
02:40:151 (2,3) - Stack?
02:41:448 (2,3,1) - Blanket?
02:50:610 (2) - ctrl+g?
03:02:773 (1) - ^
03:02:935 (2) - ^
03:13:638 (1,1,1,1,1,1,2,3,4,5,1,1,1,1,1,1,2,3,4,5,1,1,1,1,1,1,1,2,1,1,1,1,2,3,4,1,2,3,4,1,1,1,1,1,1,2,1,2,3,1,1,1,1,1,1,1,2,3,4,1,1,1,1,1,1,1,2) - So much unnecessary NC spamming here
03:31:962 (1,2,3,4,1,2,3) - Blankets
03:42:827 (1) - this shape makes no sense to me like what is it for in this part?
03:45:259 (8) - ctrl+g and stack 03:45:097 (7,8) - these
03:46:394 (2) - Move a bit down so it doesn't overlap
03:49:800 (1) - Lol this slider shape. You're earlier sliders were much cooler
04:09:421 (1) - Again what does this slider shape do? How does it work in this section?
04:14:205 (3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - I'll just leave this here. Idk about this maybe it's bad maybe it isn't I just brought this out lol
04:58:232 (5,6,1) - The spacing is too big
05:11:529 (1) - Awkward shape maybe a bit too sharp
05:16:394 (1,2,1) - Ugh these overlaps
05:18:826 (1,2,3) - Space more
05:45:664 (2,3) - Your spacing with these is just too much

I feel like some parts need a bit of polishing but overall this is pretty good.
Good luck with this hope this helped at least a bit. :)
Topic Starter
malxsant

Maakkeli wrote:

Yo! From my que. I'm not too good at modding so don't expect anything super good.

Idk maybe you could use something like Inverted Castle (逆さ城 Sakasajou) as the diff name Sounds good! This is my go to now when trying to qualify. Source google is your friend here
Only two combo colors? You could add at least one more just for the feeling of adding more combo colors maybe something like brown. Maybe. I plan to add more when I storyboard, (if I can) and if I can't, I'll add brown; it's a nice color.

00:48:583 (2,3) - Stack plox kthx
01:09:178 (4,5,6,7,8,1) - ^
01:16:556 (6,7,8,9,10,11,1) - This looks awkward since it's not blanketed Blanketed.
01:19:556 (1,2,3,4,5) - Move this and create a blanket around 01:19:556 (1) - I don't see any problem here. No change.
01:36:665 (3) - This to 0.2 ds too?
01:37:475 (1,2) - Blanket? Fixed hopefully.
01:40:475 (2,3) - Stack or do the same as 01:36:665 (3) -
01:41:773 (2,3) - ^ I won't point these anymore. These don't really affect the playability but it's just for cosmetic purposes Guess I'll change these now since two people pointed it out. Fixed all stacking remarks.
01:43:962 (9,10,1,2,3,4,5,6,7) - This was cancer to aim at least for me but might just be the thing that I'm rank 20.5k lol Changed so that it's aids to aim. And by that I mean no change, sorry.
01:46:232 (5,1) - Overlap Fixed.
01:51:097 (4,5,6,1) - Blanket? Fixed.
01:54:340 (8,9,1,2,3,4,5) - This was cancer to aim again for me Yep it was sharper than the next part. Fixed.
02:01:232 (2,3,4,5,6,1,2,3,4,5) - I would space these a bit closer to each other Now with no follow points!
02:02:610 (5,8,1) - Overlap Fixed.
02:08:773 (1,2,3,4,5,6) - Space further from the other stream I think this is fine. No change.
02:09:908 (1,2,3,4,5) - Blanket Fixed I guess.
02:16:556 (1,2,3) - Overlap I think with this one it's fine.
02:40:151 (2,3) - Stack? Fixed along with the points you made in the beginning.
02:41:448 (2,3,1) - Blanket? Just stacked it instead.
02:50:610 (2) - ctrl+g? Done.
03:02:773 (1) - ^ This one is fine.
03:02:935 (2) - ^ ^
03:13:638 (1,1,1,1,1,1,2,3,4,5,1,1,1,1,1,1,2,3,4,5,1,1,1,1,1,1,1,2,1,1,1,1,2,3,4,1,2,3,4,1,1,1,1,1,1,2,1,2,3,1,1,1,1,1,1,1,2,3,4,1,1,1,1,1,1,1,2) - So much unnecessary NC spamming here Will see what others say.
03:31:962 (1,2,3,4,1,2,3) - Blankets Fixed hopefully.
03:42:827 (1) - this shape makes no sense to me like what is it for in this part? Fixed.
03:45:259 (8) - ctrl+g and stack 03:45:097 (7,8) - these No ctrl+g but stacked those.
03:46:394 (2) - Move a bit down so it doesn't overlap Moved.
03:49:800 (1) - Lol this slider shape. You're earlier sliders were much cooler This slider is the cooliest. No change.
04:09:421 (1) - Again what does this slider shape do? How does it work in this section? Emphasize the guitar but I changed it.
04:14:205 (3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - I'll just leave this here. Idk about this maybe it's bad maybe it isn't I just brought this out lol Wish me luck.
04:58:232 (5,6,1) - The spacing is too big Smaller space. Fixed.
05:11:529 (1) - Awkward shape maybe a bit too sharp Changed.
05:16:394 (1,2,1) - Ugh these overlaps Fixed hopefully.
05:18:826 (1,2,3) - Space more Fixed but Feels kinda awkward now.
05:45:664 (2,3) - Your spacing with these is just too much Fixed.


I feel like some parts need a bit of polishing but overall this is pretty good.
Good luck with this hope this helped at least a bit. :)
Thank you for this mod! o/
Topic Starter
malxsant

shadow_neko wrote:

btw about the spacing at 01:02:610 (1,2,3) it indeed isnt spaced properly coz by spaced properly it means the 'x-value' shown at the top right hand corner should not exceed 0.05 difference. as you can see here http://prntscr.com/8id46s your 01:02:773 (2) has a difference of 0.09x between the previous note's distance and the next note's.just adjust it to be less than a 0.05x difference :) unless it was meant to be a jump where you can then disregard spacing which i dont think it was meant to be then ignore this :))) Hopefully it's fixed now. If it's not... then wut. This is confusing.
Thanks for replying to my reply o/
FCL
M4M from your queue

  • [General]
  1. https://osu.ppy.sh/ss/3703945 Your patterns almost always were located closer to the center. You not use them at the corners. Partly because of this during the whole map, I watched a lot of overlap. Try to increase the area.
  2. about overlaps them have really very much. Try to avoid them, as it does not look quite nice
  3. delete ,osb
  4. http://puu.sh/khVE8/6dde2f8bae.png Ws off
  5. diff name. Hmmm... suggest Extra Stage

  • [diff]
  1. 00:48:583 (2,3) - uneven stack
  2. 01:00:502 (1,2,3,4,5,6,7,8,9,10,1) - Music here is changing, may be worthwhile to increase the flow of DC
  3. 01:34:313 (1) - why NC?
  4. 02:38:610 (1) - try to make it more accurate
  5. 02:41:529 (3,1) - make blanket?
  6. 02:49:719 (1,2,3,4,5) - I do not see a good reason to reduce the spacings here
  7. 03:05:205 (1,2,3) - set there the same distance
  8. 03:55:151 (13,14,15,16,1,2) - If you are installing these hitsounds there, it would be logical to increase the flow of spacings
  9. 04:02:854 (16,1) - take the distance here too, as in the stream
  10. 04:10:070 (3,4,5) - stack with end?
  11. 05:35:286 (2,3,5) - ^
Sorry for short mod.Good luck!
Topic Starter
malxsant

FCL wrote:

M4M from your queue
Hello! I will reply to your mod when I have the time (most likely Friday). The same goes with your map. Sorry for the inconvenience.
Topic Starter
malxsant

FCL wrote:

M4M from your queue

  • [General]
  1. https://osu.ppy.sh/ss/3703945 Your patterns almost always were located closer to the center. You not use them at the corners. Partly because of this during the whole map, I watched a lot of overlap. Try to increase the area. Ehh I think it's fine for now. I'll do something about it if more mods point it out.
  2. about overlaps them have really very much. Try to avoid them, as it does not look quite nice
  3. delete ,osb Done.
  4. http://puu.sh/khVE8/6dde2f8bae.png Ws off Done.
  5. diff name. Hmmm... suggest Extra Stage Too many "Extra Stage" in Demetori songs.


  • [diff]
  1. 00:48:583 (2,3) - uneven stack Fixed.
  2. 01:00:502 (1,2,3,4,5,6,7,8,9,10,1) - Music here is changing, may be worthwhile to increase the flow of DC Speeds up at 01:00:502 (1,2,3,4) and decreases DC at 01:00:826 (1,2,3,4,5,6,1).
  3. 01:34:313 (1) - why NC? SV change.
  4. 02:38:610 (1) - try to make it more accurate Better hopefully.
  5. 02:41:529 (3,1) - make blanket? Fixed hopefully.
  6. 02:49:719 (1,2,3,4,5) - I do not see a good reason to reduce the spacings here If you listen closely, the drums get deeper. No change.
  7. 03:05:205 (1,2,3) - set there the same distance Fixed.
  8. 03:55:151 (13,14,15,16,1,2) - If you are installing these hitsounds there, it would be logical to increase the flow of spacings Idk. Very iffy about this one. Will need some thought.
  9. 04:02:854 (16,1) - take the distance here too, as in the stream Fixed.
  10. 04:10:070 (3,4,5) - stack with end? Fixed.
  11. 05:35:286 (2,3,5) - ^ ^

Sorry for short mod.Good luck!
Only had time to fix my map. Will mod yours on Friday!

Thank you! o/
transcendental
Mod from your queue

Timing
Red point at 00:38:611 should be 6/4, since this one measure of lead in is 6 beats
Add a new 4/4 red point at 00:40:556 so the measures are positioned correctly
Add a new 4/4 red point at 04:53:529 to reestablish 4/4 timing after the interlude in 6/4 - you have the 6/4 carrying through the rest of the song which is definitely wrong if you listen to the music.

Inversion
00:53:773 (2,3) - I would just make this a 1/2 beat jump instead of having the triple after the slider, since the rhythm you use for the previous combo and the next combo are both slider->jump, and you only seem to do slider->triple when it leads into a bunch of triples and then a stream.
01:03:583 (1,2) - Ctrl+G for better circular flow into the next combo
01:06:178 (9,10) - Move these closer together - the spacing you used suggests a 1/4 beat jump.
01:06:989 (1,2) - See above
01:07:638 (1,2) - See above - try curving around like this
01:09:746 (2) - Remove this, there's nothing in the music here. Just a circle at 01:09:907 will do.
01:10:394 (7) - Remove this, there's nothing in the music here.
01:11:529 (7) - See above
01:12:989 (6) - See above
01:16:556 (6,7) - Move these closer together - the spacing you used suggests a 1/4 beat jump.
01:17:529 (2) - Remove this, there's nothing in the music here.
01:17:772 - Add a beat here since you're following the rhythm guitar. I'd move 01:17:854 (4,5,1) down so you can have a 5-note stream.
01:18:178 (2) - Remove this, there's nothing in the music here.
02:14:610 (6) - See above
02:15:259 (2) - Remove this, there's nothing in the music here. Just a circle at 02:15:420 will do.
02:15:908 (7) - Remove this, there's nothing in the music here.
02:17:854 (6) - Remove this - even though there's a note here, you're following the rhythm guitar so it's really awkward to jump to the lead guitar for a single note and then go back to the rhythm guitar
02:19:800 (4,5) - Remove this, there's nothing in the music here.
02:20:448 (9) - See above
02:23:043 (12) - See above
02:24:016 (11) - Why are there repeats in this slider? There's no quick drum beat like there was last time you did a slider like this.
02:26:610 (5) - See above - yes there's double bass (and even then only for the second half of the slider) but it's at half the speed your slider repeats at
02:54:665 (4) - This slider repeats too fast. The drums are only half of the slider's speed.
03:00:989 (2,3,4,5,6,7) - I feel like you should map the triples in the rhythm guitar here.
04:10:719 (7) - Only half of this slider has music following it. I'd do slider->triple here to better fit the music.
04:14:205 (3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - This stream is epic and I absolutely love it. One thing to make it even better, though - the stream switches directions quite a lot, and it'd be nice to have the changes in direction line up with drum hits, which would emphasize them way more than just doing a NC/hitsound every drum hit (which in a stream this long and fast is barely even noticeable).
05:08:286 (4) - This slider repeats way faster than the music suggests it should.

Overall a fantastic map, I really enjoyed playing it. Just make sure to never map any notes where there's nothing in the music to match up with it, and be a bit more consistent with what instrument you're following instead of bouncing between the lead and the rhythm guitar (most applicable during the riff sections like 00:40:394 and 05:34:880).
Topic Starter
malxsant
Hello! I won't be able to reply to your mod or mod your map until around Wednesday - Friday due to me being busy on weekdays. Sorry for the inconvenience.

bigjoe97 wrote:

Mod from your queue

Timing
Red point at 00:38:611 should be 6/4, since this one measure of lead in is 6 beats
Add a new 4/4 red point at 00:40:556 so the measures are positioned correctly
Add a new 4/4 red point at 04:53:529 to reestablish 4/4 timing after the interlude in 6/4 - you have the 6/4 carrying through the rest of the song which is definitely wrong if you listen to the music. All timing points fixed.

Inversion
00:53:773 (2,3) - I would just make this a 1/2 beat jump instead of having the triple after the slider, since the rhythm you use for the previous combo and the next combo are both slider->jump, and you only seem to do slider->triple when it leads into a bunch of triples and then a stream. Fixed
01:03:583 (1,2) - Ctrl+G for better circular flow into the next combo Wow this feels nice. Fixed.
01:06:178 (9,10) - Move these closer together - the spacing you used suggests a 1/4 beat jump.
01:06:989 (1,2) - See above
01:07:638 (1,2) - See above - try curving around like this Fixed all those.
01:09:746 (2) - Remove this, there's nothing in the music here. Just a circle at 01:09:907 will do.
01:10:394 (7) - Remove this, there's nothing in the music here.
01:11:529 (7) - See above
01:12:989 (6) - See above
01:16:556 (6,7) - Move these closer together - the spacing you used suggests a 1/4 beat jump. I think this is fine.
01:17:529 (2) - Remove this, there's nothing in the music here.
01:17:772 - Add a beat here since you're following the rhythm guitar. I'd move 01:17:854 (4,5,1) down so you can have a 5-note stream.
01:18:178 (2) - Remove this, there's nothing in the music here.
02:14:610 (6) - See above
02:15:259 (2) - Remove this, there's nothing in the music here. Just a circle at 02:15:420 will do.
02:15:908 (7) - Remove this, there's nothing in the music here.
02:17:854 (6) - Remove this - even though there's a note here, you're following the rhythm guitar so it's really awkward to jump to the lead guitar for a single note and then go back to the rhythm guitar
02:19:800 (4,5) - Remove this, there's nothing in the music here.
02:20:448 (9) - See above
02:23:043 (12) - See above I did not remove any of these as I personally think these are fine and help the flow but I will remove them if it's unrankable.
02:24:016 (11) - Why are there repeats in this slider? There's no quick drum beat like there was last time you did a slider like this. Fixed.
02:26:610 (5) - See above - yes there's double bass (and even then only for the second half of the slider) but it's at half the speed your slider repeats at
02:54:665 (4) - This slider repeats too fast. The drums are only half of the slider's speed. Fixed.
03:00:989 (2,3,4,5,6,7) - I feel like you should map the triples in the rhythm guitar here. No thanks.
04:10:719 (7) - Only half of this slider has music following it. I'd do slider->triple here to better fit the music. Done.
04:14:205 (3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - This stream is epic and I absolutely love it. One thing to make it even better, though - the stream switches directions quite a lot, and it'd be nice to have the changes in direction line up with drum hits, which would emphasize them way more than just doing a NC/hitsound every drum hit (which in a stream this long and fast is barely even noticeable). I'm not sure what you mean here. If you reply and/or post a picture that would be great!
05:08:286 (4) - This slider repeats way faster than the music suggests it should. Fixed.

Overall a fantastic map, I really enjoyed playing it. Just make sure to never map any notes where there's nothing in the music to match up with it, and be a bit more consistent with what instrument you're following instead of bouncing between the lead and the rhythm guitar (most applicable during the riff sections like 00:40:394 and 05:34:880).
Time to mod your map

Thanks for M4M! o/
-Visceral-


[General]

You have a red and a grey combo color, but I feel it lacks something a tad blue. Consider adding one that is slightly blue to match the clothing and the bottom of the background.

Unused Hitsounds:
drum-slidertick3.wav
soft-sliderslide.wav
soft-hitwhistle.wav
soft-hitclap.wav
soft-hitnormal.wav
normal-slidertick.wav
Delete all of these, as they are not used at any point in the song.

Your timing is wrong in the 4/4 section. It needs to be a downbeat on times such as 00:54:827 as an example and every 4th beat from there. The BPM is correct, you just need to adjust the offset so that the downbeats are matched by the large white ticks.

[Inversion]

05:34:394 - Unsnapped green line. Fix this; unrankable issue.

00:46:881 (1) - Not the biggest fan of this reversing on the downbeat. Preferably you want to have something click-able on downbeats for better emphasis.

00:55:475 (1,1,1) - Not only is this kind of a pain to read, but the spacing is so low that it feels like a really wonky transition into 00:55:962 (1) . Try spreading them out more; that should do the trick.

01:16:962 (7,8,9,10,11) - You should manually stack these. Looking at it in the editor and playing it should explain enough about how it doesn't flow well at all. Similar:
02:10:313 (2,3,4,5) - 100% change this one.

01:17:773 - This guitar sound should be mapped. It sounds too empty otherwise.

01:39:908 (8) - Move this similar to x:212, y:57 for better emphasis.

02:01:232 (2,3,4,5,6,1,2,3,4,5) - The flow here is too erratic. Make it at least make sense and not appear and play completely random.

02:11:367 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - I see no reason for these to be like this.

02:13:638 (10) - This isn't 1/6 snap here. I'd just pop a slider here honestly. Similar:
02:16:232 - ^
02:26:610 (5) - ^
02:54:665 (4) - This is 1/4 snap in my eyes.

02:38:529 (16,1) - Keep this spacing consistent to the rest of the stream. You need to manually do it here.

02:37:151 (8,1) - There's a red point in this slider that is unneeded (the fifth red one). I'd just delete that since it has little to no effect on the end result of the slider.

03:45:259 (8,9,10) - Stack 9 and 10 on the end of 8. It's too off center as it is right now.

04:22:719 (4,9,14) - There are too many of these in the stream to really improve the game play. It felt like I just kinda had to play it like a regular circle and hope for the best.

04:32:123 (5,6,7,8,9,10,11,12,13,14) - Slider shapes are way too random here. Try to make them more similar in this measure especially and in general. Likewise:
04:48:664 - ^
Topic Starter
malxsant

Smoothie World wrote:



[General]

You have a red and a grey combo color, but I feel it lacks something a tad blue. Consider adding one that is slightly blue to match the clothing and the bottom of the background. Made it red, brown, and blue.

Unused Hitsounds:
drum-slidertick3.wav
soft-sliderslide.wav
soft-hitwhistle.wav
soft-hitclap.wav
soft-hitnormal.wav
normal-slidertick.wav
Delete all of these, as they are not used at any point in the song. Done.

Your timing is wrong in the 4/4 section. It needs to be a downbeat on times such as 00:54:827 as an example and every 4th beat from there. The BPM is correct, you just need to adjust the offset so that the downbeats are matched by the large white ticks. Fixed.

[Inversion]

05:34:394 - Unsnapped green line. Fix this; unrankable issue. Fixed.

00:46:881 (1) - Not the biggest fan of this reversing on the downbeat. Preferably you want to have something click-able on downbeats for better emphasis. Put a note instead of slider.

00:55:475 (1,1,1) - Not only is this kind of a pain to read, but the spacing is so low that it feels like a really wonky transition into 00:55:962 (1) . Try spreading them out more; that should do the trick. Spaced better hopefully.

01:16:962 (7,8,9,10,11) - You should manually stack these. Looking at it in the editor and playing it should explain enough about how it doesn't flow well at all. Similar:
02:10:313 (2,3,4,5) - 100% change this one. Fixed both.

01:17:773 - This guitar sound should be mapped. It sounds too empty otherwise. I think it already was...

01:39:908 (8) - Move this similar to x:212, y:57 for better emphasis. Moved to x:212 y:56

02:01:232 (2,3,4,5,6,1,2,3,4,5) - The flow here is too erratic. Make it at least make sense and not appear and play completely random. I don't see a problem; no change.

02:11:367 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - I see no reason for these to be like this. Meh. I'll just keep it unless someone else points it out

02:13:638 (10) - This isn't 1/6 snap here. I'd just pop a slider here honestly. Similar:
02:16:232 - ^ It was always a 1/8th. No change on both.
02:26:610 (5) - ^ Made 1/4th.
02:54:665 (4) - This is 1/4 snap in my eyes. I hear 1/8th. No change.

02:38:529 (16,1) - Keep this spacing consistent to the rest of the stream. You need to manually do it here. Fixed.

02:37:151 (8,1) - There's a red point in this slider that is unneeded (the fifth red one). I'd just delete that since it has little to no effect on the end result of the slider. Umm... This isn't a slider.

03:45:259 (8,9,10) - Stack 9 and 10 on the end of 8. It's too off center as it is right now. Done.

04:22:719 (4,9,14) - There are too many of these in the stream to really improve the game play. It felt like I just kinda had to play it like a regular circle and hope for the best. I spaced it out more; hopefully that works.

04:32:123 (5,6,7,8,9,10,11,12,13,14) - Slider shapes are way too random here. Try to make them more similar in this measure especially and in general. I think it's fine here.
Likewise:
04:48:664 - ^ Fixed one of the sliders here.
Thanks for the mod! o/
Winnie


[General]

Metadata - Try adding 空中に沈む輝針城 ~ Counter-Clock World into tags as that is the original source name of the song
Also only 3 combo colors? I would suggest making adding a tint of blue to match the ribbon of the background http://puu.sh/kyvIM/213512274f.png
I do want to bring up that I have seen a lot of insignificant sliders show up that could definitely be redone, as well as some areas of the map where stream overlaps with sliders making the visibility of play go down a bunch. Basically those are the core aspects that I see and should be worked on slightly.
00:40:556 - and 04:30:178 - are these really necessary to the timing?

[Inversion]

  1. 00:41:692 (8,9,1) - It's better to have this straight than slight curve - It brings out the flow to the next note significantly better http://puu.sh/kyreI/263903f148.jpg
  2. 00:44:448 (1) - This slider just seems awkward to me - I feel it's better if this somehow just matched up with this 00:44:773 (2) -
  3. 00:47:205 - What's with the dramatic pause? A note can be here to fill the guitar sound or just make 00:47:043 (2) - as a 1/1 slider to fill that gap
  4. 00:50:773 (1) - Oh boy this slider looks bad, 3 red anchor points just to have it curve like that? You can do better :)
  5. 00:53:367 (1) - How about this slider shape instead? http://puu.sh/kyrJZ/121fb06ac2.jpg
  6. 00:54:827 (1) - NC can start here to emphasize with the finish hitsound you have as well as the music sounds
  7. 00:55:474 (10,11,12) - Maybe have an effect like this http://puu.sh/kyrSn/fec73d9c04.jpg - It starts as a big 1/2 spacing but then shortens up to the NC to emphasize the change in rhythm you have going on
  8. 00:58:070 (3) - Where this is placed creates an unusual flow with movement - 00:58:070 (3,4) - CTRL+G will make a rotation to bring out the previous slider more
  9. 00:58:962 (2,3) - Can straighten out with the slider to make it visually look nicer, rather than having it placed awkwardly on the slider http://puu.sh/kys9X/ad9511bb1b.jpg
  10. 01:01:313 (1) - You're missing a finish here - add one pls
  11. 01:05:854 (7,9) - Looks unclean when these two sliders are touching, and slider (5) you could've made it more significant without the first red anchor http://puu.sh/kysri/4b863a2e40.jpg
  12. 01:09:178 (4,5,6,7,8,1) - This feels very extended to have this certain amount of stream stacks on one place
  13. 01:16:962 (7) - The start of the stream here is weird with how the note is placed - I would believe trying to stack it and increasing the DS slightly will make this part look better than just having it overlap awkwardly, like does this not look better? http://puu.sh/kysIZ/181c330900.jpg
  14. 01:28:556 (1,2,3) - Ok this is very confusing - notes (2)(3) looks like a 1/2 and plus why not just do what you did here? 01:27:746 (1,2) - I believe it will cause issues if you have (2)(3) like that
  15. 01:29:529 (5) - Extend the guitar sound to the red tick please - it sounds a lot better than having an empty space like before
  16. 01:34:880 (1) - This slider will definitely do you better than forcing a curve like that http://puu.sh/kyt7U/5e042ca639.jpg
  17. 01:40:719 (4,5,6,7,8) - This feels clustered and tight together - how about a formation like this http://puu.sh/kytrl/43eb700679.jpg
  18. 01:44:367 (4,5,6,7,8) - Keep Distance snap here at 1.0 it will feel better than having .96 to 1.04 DS
  19. 01:52:719 (7) - This slider is out of screen - Unrankable issue
  20. 01:55:151 (1) - NC to emphasize the guitar/to Nc the clap rhythm, plus to not keep this stream long
  21. 02:01:232 (2,3) - This distance is relatively close compared to what the others one has - Move slightly further for equality
  22. 02:09:665 (8) - Awkward overlap
  23. 02:11:367 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - Wait what?! what happened here? I don't see why this is here :? I'm pretty sure others would agree with me on this one
  24. 02:19:962 (6,7,8) - This flows feels really strange considering the effort it takes to hit these - Maybe a note structure like this http://puu.sh/kyu7u/d765f36b6e.jpg
  25. 02:37:962 (9) - NC here so it's not up to 16 note stream
  26. 02:46:232 (1) - Maybe? or something along the lines without so much red anchors http://puu.sh/kyunT/c3011e5abc.jpg
  27. 02:51:421 (1) - Again this can be simplified http://puu.sh/kyuts/2285a564eb.jpg
  28. 03:12:340 - Starting here the upcoming NC are very strange and abrupt it constantly keeps changing with the single notes and you should try to limit that
    Maybe something like this http://puu.sh/kyuHX/94b477207a.jpg
  29. 03:22:070 (1) - Move the left anchor a little more to the left and up, and it will balance it out
  30. 03:45:908 (1) - The white anchor before the red - please remove that
  31. 03:49:800 (1) - http://puu.sh/kyuY3/574c1d0f3d.png
  32. 03:55:151 (1,2,3,4,5) - What is with this all of a sudden clap spam?
  33. 03:55:800 (9) - NC - same reason as before
  34. 05:01:150 (1) - This slider is weird - Maybe? http://puu.sh/kyvgd/9367873ffb.jpg
  35. 05:07:637 (1) - You can do a better slider, too much anchor points to make a shape like this
Silky
hii

Inversion
  1. 00:41:692 (8,9,1) - along flow
  2. 00:46:232 (3,4,5) - uncomfortable to play, Ctrl+G plz
  3. 00:54:827 (7) - Add NC
  4. 01:04:719 (1) - Stack on 01:04:394 (5) - for comfortable to play
  5. 01:33:746 (1) - is this NC necessary?
  6. 01:45:259 (1,2) - too close, change slider pls
  7. 02:27:097 (2) - 1/6
  8. 02:44:124 (2,3) - Ctrl+G for better flow
  9. 02:54:665 (4) - why use 1/8... change to 1/4 plsss
  10. 03:34:069 (1) - unsnap
  11. 04:32:123 (5) - add NC
sorry for late and poor mod
Topic Starter
malxsant
replying to both in 4 days
Topic Starter
malxsant

Kocari wrote:



[General]

Metadata - Try adding 空中に沈む輝針城 into tags as that is the original source name of the song
Also only 3 combo colors? I would suggest making adding a tint of blue to match the ribbon of the background http://puu.sh/kyvIM/213512274f.png Made another set of the same colors with different tints.
I do want to bring up that I have seen a lot of insignificant sliders show up that could definitely be redone, as well as some areas of the map where stream overlaps with sliders making the visibility of play go down a bunch. Basically those are the core aspects that I see and should be worked on slightly.
00:40:556 - and 04:30:178 - are these really necessary to the timing? Yes they are.

[Inversion]

  1. 00:41:692 (8,9,1) - It's better to have this straight than slight curve - It brings out the flow to the next note significantly better http://puu.sh/kyreI/263903f148.jpg Done.
  2. 00:44:448 (1) - This slider just seems awkward to me - I feel it's better if this somehow just matched up with this 00:44:773 (2) - Fixed.
  3. 00:47:205 - What's with the dramatic pause? A note can be here to fill the guitar sound or just make 00:47:043 (2) - as a 1/1 slider to fill that gap Yeah idk what happened there. Fixed.
  4. 00:50:773 (1) - Oh boy this slider looks bad, 3 red anchor points just to have it curve like that? You can do better :) Damn straight I can.
  5. 00:53:367 (1) - How about this slider shape instead? http://puu.sh/kyrJZ/121fb06ac2.jpg How about sure.
  6. 00:54:827 (1) - NC can start here to emphasize with the finish hitsound you have as well as the music sounds Ok.
  7. 00:55:474 (10,11,12) - Maybe have an effect like this http://puu.sh/kyrSn/fec73d9c04.jpg - It starts as a big 1/2 spacing but then shortens up to the NC to emphasize the change in rhythm you have going on Fine to me.
  8. 00:58:070 (3) - Where this is placed creates an unusual flow with movement - 00:58:070 (3,4) - CTRL+G will make a rotation to bring out the previous slider more Done.
  9. 00:58:962 (2,3) - Can straighten out with the slider to make it visually look nicer, rather than having it placed awkwardly on the slider http://puu.sh/kys9X/ad9511bb1b.jpg Fixed probably.
  10. 01:01:313 (1) - You're missing a finish here - add one pls yes b0s.
  11. 01:05:854 (7,9) - Looks unclean when these two sliders are touching, and slider (5) you could've made it more significant without the first red anchor http://puu.sh/kysri/4b863a2e40.jpg Fixed.
  12. 01:09:178 (4,5,6,7,8,1) - This feels very extended to have this certain amount of stream stacks on one place Changed.
  13. 01:16:962 (7) - The start of the stream here is weird with how the note is placed - I would believe trying to stack it and increasing the DS slightly will make this part look better than just having it overlap awkwardly, like does this not look better? http://puu.sh/kysIZ/181c330900.jpg Fixed.
  14. 01:28:556 (1,2,3) - Ok this is very confusing - notes (2)(3) looks like a 1/2 and plus why not just do what you did here? 01:27:746 (1,2) - I believe it will cause issues if you have (2)(3) like that I see nothing wrong.
  15. 01:29:529 (5) - Extend the guitar sound to the red tick please - it sounds a lot better than having an empty space like before Done.
  16. 01:34:880 (1) - This slider will definitely do you better than forcing a curve like that http://puu.sh/kyt7U/5e042ca639.jpg Fixed.
  17. 01:40:719 (4,5,6,7,8) - This feels clustered and tight together - how about a formation like this http://puu.sh/kytrl/43eb700679.jpg K.
  18. 01:44:367 (4,5,6,7,8) - Keep Distance snap here at 1.0 it will feel better than having .96 to 1.04 DS How did you even notice that wtf.
  19. 01:52:719 (7) - This slider is out of screen - Unrankable issue RIP slider.
  20. 01:55:151 (1) - NC to emphasize the guitar/to Nc the clap rhythm, plus to not keep this stream long K.
  21. 02:01:232 (2,3) - This distance is relatively close compared to what the others one has - Move slightly further for equality Fixed.
  22. 02:09:665 (8) - Awkward overlap ?? No overlap for me.
  23. 02:11:367 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - Wait what?! what happened here? I don't see why this is here :? I'm pretty sure others would agree with me on this one Remapped.
  24. 02:19:962 (6,7,8) - This flows feels really strange considering the effort it takes to hit these - Maybe a note structure like this http://puu.sh/kyu7u/d765f36b6e.jpg Remapped.
  25. 02:37:962 (9) - NC here so it's not up to 16 note stream It's fine for this part.
  26. 02:46:232 (1) - Maybe? or something along the lines without so much red anchors http://puu.sh/kyunT/c3011e5abc.jpg Smoother.
  27. 02:51:421 (1) - Again this can be simplified http://puu.sh/kyuts/2285a564eb.jpg Yup.
  28. 03:12:340 - Starting here the upcoming NC are very strange and abrupt it constantly keeps changing with the single notes and you should try to limit that
    Maybe something like this http://puu.sh/kyuHX/94b477207a.jpg K.
  29. 03:22:070 (1) - Move the left anchor a little more to the left and up, and it will balance it out K.
  30. 03:45:908 (1) - The white anchor before the red - please remove that K.
  31. 03:49:800 (1) - http://puu.sh/kyuY3/574c1d0f3d.png Saved.
  32. 03:55:151 (1,2,3,4,5) - What is with this all of a sudden clap spam? Drums in music change.
  33. 03:55:800 (9) - NC - same reason as before Noty.
  34. 05:01:150 (1) - This slider is weird - Maybe? http://puu.sh/kyvgd/9367873ffb.jpg Done.
  35. 05:07:637 (1) - You can do a better slider, too much anchor points to make a shape like this Fixed.
Thanks for the mod o/
Topic Starter
malxsant

fuyuyu- wrote:

hii

Inversion
  1. 00:41:692 (8,9,1) - along flow Fixed in last mod.
  2. 00:46:232 (3,4,5) - uncomfortable to play, Ctrl+G plz Done.
  3. 00:54:827 (7) - Add NC Fixed in last mod.
  4. 01:04:719 (1) - Stack on 01:04:394 (5) - for comfortable to play Feels fine.
  5. 01:33:746 (1) - is this NC necessary? Fixed.
  6. 01:45:259 (1,2) - too close, change slider pls Feels fine to me.
  7. 02:27:097 (2) - 1/6 Done.
  8. 02:44:124 (2,3) - Ctrl+G for better flow Fixed.
  9. 02:54:665 (4) - why use 1/8... change to 1/4 plsss I hear a 1/8th. No change.
  10. 03:34:069 (1) - unsnap ?? I don't see it.
  11. 04:32:123 (5) - add NC Done.
sorry for late and poor mod np. my mod was pretty shit also. Anything helps though!
Thanks for the mod! o/
Come[Back]Home
Inversion

00:50:448 (3,4,5,6) Since the stream itself is pretty curvy its kinda strange that the stream just goes straight here. You should keep the stream curvy, it looks and plays better
00:55:475 (5,6,7) Instead of this you could put 1/2 jumps there, would be awesome to play
01:05:854 (7,9) They are touching in a bad way, it doesnt look nice
01:06:989 (1,1) Would look better when they wont teach each other
01:09:178 (4,5,6,7,8,1) This stream is not perfectly straight
01:19:962 (1) A curvy slider would fit more with a curvy stream
01:19:962 (1,2) They are awfully close by the way
01:20:611 (5,6) Why the different ds here?
01:22:151 Why do you ignore this now?
02:02:286 (3,5) Overlaps before were okay, but this looks weird. Do a good overlap or just put some distance between them
02:09:259 (7,8) Put some distance between those, they are touching
02:09:908 (1,2,3,4,5) Arent they a bit too close to each other?
02:16:556 (1,2,3) Pattern would look better when they wouldnt touch each other
02:18:016 (1,2,3,4,5,7) No need for them to touch each other
02:27:421 (3,4,5) This feels kinda random, try to find a pattern more fitting
03:05:205 (1,2,3,1) Dont let them touch each other, would look better
03:31:962 (1,2,3,4,1,2,3,4) Do a perfect blank here and it will look better
03:45:259 (8,1) Too close to each other
03:46:394 (2,4) ^
04:24:746 (7,8,9,1) Curvy too, will look better
04:27:584 (1,2,3,4) I dont think player can guess that the sv here is higher and that those are 1/3 sliders because of it. Use normal sv and it will fix the problem. Btw, the way they are placed doesnt look good
04:29:205 (3,4) I think that such a big distance is not necessary
04:46:556 (6,7) You havent used this even once? why now?
05:16:394 (1,1) They are touching
05:18:826 (1,4) Line them up perfectly, will look better
05:34:394 (2,1) ^
05:45:015 (5,6,7,1) Curvy?


Good Luck with it :3
Topic Starter
malxsant

Come[Back]Home wrote:

Inversion

00:50:448 (3,4,5,6) Since the stream itself is pretty curvy its kinda strange that the stream just goes straight here. You should keep the stream curvy, it looks and plays better Done.
00:55:475 (5,6,7) Instead of this you could put 1/2 jumps there, would be awesome to play Done.
01:05:854 (7,9) They are touching in a bad way, it doesnt look nice Moved.
01:06:989 (1,1) Would look better when they wont teach each other I see no problem here.
01:09:178 (4,5,6,7,8,1) This stream is not perfectly straight Fixed.
01:19:962 (1) A curvy slider would fit more with a curvy stream Fine to me.
01:19:962 (1,2) They are awfully close by the way Fine to me.
01:20:611 (5,6) Why the different ds here? Fixed.
01:22:151 Why do you ignore this now? It's fine.
02:02:286 (3,5) Overlaps before were okay, but this looks weird. Do a good overlap or just put some distance between them Fixed.
02:09:259 (7,8) Put some distance between those, they are touching Done.
02:09:908 (1,2,3,4,5) Arent they a bit too close to each other? Nope.
02:16:556 (1,2,3) Pattern would look better when they wouldnt touch each other Fixed.
02:18:016 (1,2,3,4,5,7) No need for them to touch each other Fixed.
02:27:421 (3,4,5) This feels kinda random, try to find a pattern more fitting Wat. This seems totally fine.
03:05:205 (1,2,3,1) Dont let them touch each other, would look better Done.
03:31:962 (1,2,3,4,1,2,3,4) Do a perfect blank here and it will look betterI like it better this way; no change.
03:45:259 (8,1) Too close to each other Fixed.
03:46:394 (2,4) ^ Fixed.
04:24:746 (7,8,9,1) Curvy too, will look better I think it's fine for this one.
04:27:584 (1,2,3,4) I dont think player can guess that the sv here is higher and that those are 1/3 sliders because of it. Use normal sv and it will fix the problem. Btw, the way they are placed doesnt look good Ehh I think it's fine as the player just needs to stay on the note. Will change if someone else says to.
04:29:205 (3,4) I think that such a big distance is not necessary Shortened.
04:46:556 (6,7) You havent used this even once? why now? Changed.
05:16:394 (1,1) They are touching Indeed they are.
05:18:826 (1,4) Line them up perfectly, will look better Done.
05:34:394 (2,1) ^ Already was.
05:45:015 (5,6,7,1) Curvy? Noty.


Good Luck with it :3
Thank you for the mod! o/
Nitrousdragon
for M4M

[Inversion]
00:44:773 (2,3,4) - I feel like the slider before this could be copied to here and Ctrl+H and Ctrl+J. This could be placed above the slider.
00:55:151 (2) - I do not like this overlap here. Move this slider below the previous one.
01:19:962 (1,5) - I don't feel like these sliders fit here. I don't like how some patterns repeat.
02:06:097 (1,1) - Holy cow! Give the player some time to react to the next slider. Chances are that they are gonna keep spinning and get a 100 on this very slider if it's their first play.
03:10:962 (1,1) - ^

Overall rating: 7/10

You tried adding some style in there (for sure), but you need to put it there and not repeat it so much. That's the main thing I see here.
I like it though. I hope you are able to get this ranked! :)
Topic Starter
malxsant

Nitrousdragon wrote:

for M4M

[Inversion]
00:44:773 (2,3,4) - I feel like the slider before this could be copied to here and Ctrl+H and Ctrl+J. This could be placed above the slider. noty I see no problem.
00:55:151 (2) - I do not like this overlap here. Move this slider below the previous one. Changed not using your suggestion though.
01:19:962 (1,5) - I don't feel like these sliders fit here. I don't like how some patterns repeat. I see no problem.
02:06:097 (1,1) - Holy cow! Give the player some time to react to the next slider. Chances are that they are gonna keep spinning and get a 100 on this very slider if it's their first play. It's fine.
03:10:962 (1,1) - ^ ^

Overall rating: 7/10

You tried adding some style in there (for sure), but you need to put it there and not repeat it so much wat. That's the main thing I see here.
I like it though. I hope you are able to get this ranked! :)
Thanks! o/ modding tomorrow
Flanchan
Hi! From queue
Inversion
01:40:719 (4,5,6,7) - Change to triplet to match music
02:02:935 (7,8,9) - Space these out a bit maybe?
05:17:853 (1) - put NC on 05:18:015 (1) instead?
02:00:259 (2) - Space this the same as 02:00:421 (2,3,4,5,6)
03:21:421 (1,2,3,1) - Stack these
04:14:205 (3,4,5,6,7) - Maybe space these like 04:14:610 (1,2,3,4,5,6) ?
04:27:584 - The slider length change here is a little unexpected, maybe lower it a bit?
05:20:772 (4) - This is a little off side
Sorry this isn't very helpful, this is a very good map, can tell you put a lot of effort into it. gl
Zectro
Sup, M4M queue.

[Inversion]
already so modded, very hard for a modding newbie like me to do sth but ill try
01:23:205 (6) - could change shape a bit for flow from 01:22:881 (5) -
01:28:719 (2,3) - these 2 notes feel a bit derpy
01:33:097 (5,6) - jump from this to 01:33:421 (1,2) - feels a bit too big, doesnt really feel right imo
02:09:908 (1) - could be positioned better to make it look better from 02:09:827 (10) -
02:39:746 (1) - could look a TINY bit cleaner i guess
02:42:340 (1) - could be rotated a liiittle bit for better flow from 02:42:178 (7) -
02:46:232 (1) - idk sometimes i feel like its better not to risk these sliders but its prob nothing
03:38:043 (2,3,4) - i know how hard it is to draw good looking streams, but these notes specifically feel a bit too derpy imo, like 03:38:043 (2) - feels a bit too far to the left from 03:37:962 (1) -
03:48:502 (10,11) - could be positioned to look better
03:53:692 (1) - pretty funky slider, i know it fits the music but maybe a bit too funky for rank(notsure)
03:55:881 (2,3) - the positioning between these feels a bit too offtrack for a not-newcombo-note
03:59:935 (10,11) - ^ but doesnt need that much of a positioning change as the above
04:04:800 (4,5,6) - could look better
04:27:583 (1,2,3,4) - feel a tiny bit too fast and too outta nowhere, weird slider breaks here inc
05:27:745 (5) - feels a bit too far away
05:38:123 (4,5,6,7,8) - could flow better
05:47:367 (6) - to 05:47:529 (7) - doesnt flow that well, idk

thats about it i think, i hope its at least a bit useful, very nice map in general
Topic Starter
malxsant

jaob99 wrote:

Hi! From queue
01:40:719 (4,5,6,7) - Change to triplet to match music Done.
02:02:935 (7,8,9) - Space these out a bit maybe? K.
05:17:853 (1) - put NC on 05:18:015 (1) instead? noty
02:00:259 (2) - Space this the same as 02:00:421 (2,3,4,5,6) Fixed it differently.
03:21:421 (1,2,3,1) - Stack these No as it would look bad when actually playing.
04:14:205 (3,4,5,6,7) - Maybe space these like 04:14:610 (1,2,3,4,5,6) ? It's fine.
04:27:584 - The slider length change here is a little unexpected, maybe lower it a bit? Made SV 1.30.
05:20:772 (4) - This is a little off side uh... what?
Sorry this isn't very helpful, this is a very good map, can tell you put a lot of effort into it. gl
Thanks o/
Topic Starter
malxsant

Zectro wrote:

Sup, M4M queue.

[Inversion]
already so modded, very hard for a modding newbie like me to do sth but ill try
01:23:205 (6) - could change shape a bit for flow from 01:22:881 (5) - Seems fine to me.
01:28:719 (2,3) - these 2 notes feel a bit derpy Fixed whole stream.
01:33:097 (5,6) - jump from this to 01:33:421 (1,2) - feels a bit too big, doesnt really feel right imo Fixed somewhat.
02:09:908 (1) - could be positioned better to make it look better from 02:09:827 (10) - ^
02:39:746 (1) - could look a TINY bit cleaner i guess Fixed/
02:42:340 (1) - could be rotated a liiittle bit for better flow from 02:42:178 (7) - Rotated.
02:46:232 (1) - idk sometimes i feel like its better not to risk these sliders but its prob nothing No change.
03:38:043 (2,3,4) - i know how hard it is to draw good looking streams, but these notes specifically feel a bit too derpy imo, like 03:38:043 (2) - feels a bit too far to the left from 03:37:962 (1) - Fixed.
03:48:502 (10,11) - could be positioned to look better What? This is fine.
03:53:692 (1) - pretty funky slider, i know it fits the music but maybe a bit too funky for rank(notsure) It's fine.
03:55:881 (2,3) - the positioning between these feels a bit too offtrack for a not-newcombo-note Fixed entire stream.
03:59:935 (10,11) - ^ but doesnt need that much of a positioning change as the above Fixed.
04:04:800 (4,5,6) - could look better I see no problem here.
04:27:583 (1,2,3,4) - feel a tiny bit too fast and too outta nowhere, weird slider breaks here inc Changed.
05:27:745 (5) - feels a bit too far away Moved closer.
05:38:123 (4,5,6,7,8) - could flow better I don't feel a problem.
05:47:367 (6) - to 05:47:529 (7) - doesnt flow that well, idk Fixed.

thats about it i think, i hope its at least a bit useful, very nice map in general MODDING SOON!
Thanks! o/
LwL
Hey, M4M from your queue.

Inversion
I. Love. This. Song.

I might be a bit too critical because lfj's map of this is my current all-time favorite.

00:41:692 (8,9,1, 2) - This is pretty bad flow, try tilting the triple a bit to the left, and maybe also the slider a bit to the right.

00:42:502 (4,5) - The slider goes into almost the exact same direction as the jump before, which plays kind of awkwardly. Tilting it to the right would make this better (IMO ideally make it so that the jump afterwards is a 180° turn from the slider direction).

00:45:583 (1) - Why not map the triple here? You mapped it in other places.

00:50:773 (1) - ^

00:53:367 (1) - ^ etc.

00:53:367 (1) - This is also a really shallow angle considering it's such a strong note.

01:02:610 (1,2,3,1,2,3,1,2) - I like this a lot.

01:14:773 (7,8) - This spacing is too low imo.

01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The second combo should have higher spacing since the music intensifies - just my opinion.

01:33:746 (3,4,5,1) - There should be a note between (5) and (1), the drums don't stop.

01:36:178 (1) - Pretty shallow angle, and lower DS than the previous note, which doesn't really seem to fit since it's very strong. Just moving (7) a bit to the lower left would fit better imo.

01:48:746 (2) - I hear nothing on this note.

02:19:962 (4) - CTRL-G

02:35:205 (4,5) - Really awkward with the low angle and decrease in DS. Also same thing as for 01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8)

03:12:665 (3,4) - Would be better with CTRL-G I think.

03:28:232 (1) - ^

03:44:610 (5) - There's a really strong guitar part here that should be emphasized.

03:58:556 (7,8,9,10,11,12) - looks kinda awkward

04:05:367 (11,12,1) - fix DS

04:24:989 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - same as for 01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8)

04:32:934 (6) - The end of this slider should be a click, it's a pretty strong guitar note. One way to fix could be making (6) and (4,5) triples instead.

04:37:313 (8,9,10,11) - pretty hard to read with the SV change imo.

04:37:961 (1) - I think the jumps in the entire part after this could use some higher spacing since it's the climax of the song. From quickly looking over some of the values there doesn't seem to be much of a difference compared to the rest of the map, I might be wrong though.

04:55:961 (1,2,3,4) - Would make more sense to map the triples here, there's nothing on the red ticks aside from the final note of the drum triples, which you could map in their entirety.

05:00:502 (4,5) - ^

05:05:042 (1,2) - ^

Didn't find that much since this already has quite a few mods and I'm not really experienced myself, but I hope it helped. Still a really fun map overall, even if it's hard to live up to the other two. Good Luck!
Topic Starter
malxsant

LawL4Ever wrote:

Hey, M4M from your queue.

Inversion
I. Love. This. Song.

I might be a bit too critical because lfj's map of this is my current all-time favorite.

00:41:692 (8,9,1, 2) - This is pretty bad flow, try tilting the triple a bit to the left, and maybe also the slider a bit to the right.

00:42:502 (4,5) - The slider goes into almost the exact same direction as the jump before, which plays kind of awkwardly. Tilting it to the right would make this better (IMO ideally make it so that the jump afterwards is a 180° turn from the slider direction).

00:45:583 (1) - Why not map the triple here? You mapped it in other places.

00:50:773 (1) - ^

00:53:367 (1) - ^ etc.

00:53:367 (1) - This is also a really shallow angle considering it's such a strong note.

01:02:610 (1,2,3,1,2,3,1,2) - I like this a lot.

01:14:773 (7,8) - This spacing is too low imo.

01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The second combo should have higher spacing since the music intensifies - just my opinion.

01:33:746 (3,4,5,1) - There should be a note between (5) and (1), the drums don't stop.

01:36:178 (1) - Pretty shallow angle, and lower DS than the previous note, which doesn't really seem to fit since it's very strong. Just moving (7) a bit to the lower left would fit better imo.

01:48:746 (2) - I hear nothing on this note.

02:19:962 (4) - CTRL-G

02:35:205 (4,5) - Really awkward with the low angle and decrease in DS. Also same thing as for 01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8)

03:12:665 (3,4) - Would be better with CTRL-G I think.

03:28:232 (1) - ^

03:44:610 (5) - There's a really strong guitar part here that should be emphasized.

03:58:556 (7,8,9,10,11,12) - looks kinda awkward

04:05:367 (11,12,1) - fix DS

04:24:989 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - same as for 01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8)

04:32:934 (6) - The end of this slider should be a click, it's a pretty strong guitar note. One way to fix could be making (6) and (4,5) triples instead.

04:37:313 (8,9,10,11) - pretty hard to read with the SV change imo.

04:37:961 (1) - I think the jumps in the entire part after this could use some higher spacing since it's the climax of the song. From quickly looking over some of the values there doesn't seem to be much of a difference compared to the rest of the map, I might be wrong though.

04:55:961 (1,2,3,4) - Would make more sense to map the triples here, there's nothing on the red ticks aside from the final note of the drum triples, which you could map in their entirety.

05:00:502 (4,5) - ^

05:05:042 (1,2) - ^

Didn't find that much since this already has quite a few mods and I'm not really experienced myself, but I hope it helped. Still a really fun map overall, even if it's hard to live up to the other two. Good Luck!
Gonna respond to this mod and your map in 2-4 days.
LigerZero
[Metadata]
Title:The Shining Needle Castle Sinking in the Air ~ Counter-Clock World OK
TitleUnicode:The Shining Needle Castle Sinking in the Air ~ Counter-Clock World Change to "空中に沈む輝針城 ~ Counter-Clock World"
Artist:Demetori OK
ArtistUnicode:Demetori OK
Creator:maxandcheese OK
Source:東方Project OK
Tags:Evil People as the true object of salvation marathon touhou stage 5 double dealing character inverted castle Added "seija kijin Comiket88" and change "Evil People as the true object of salvation" to "愧人贖悪 Evil People as the True Object of Salvation"
Topic Starter
malxsant

maxandcheese wrote:

LawL4Ever wrote:

Hey, M4M from your queue.

Inversion
I. Love. This. Song.

I might be a bit too critical because lfj's map of this is my current all-time favorite.

00:41:692 (8,9,1, 2) - This is pretty bad flow, try tilting the triple a bit to the left, and maybe also the slider a bit to the right. Remapped section.

00:42:502 (4,5) - The slider goes into almost the exact same direction as the jump before, which plays kind of awkwardly. Tilting it to the right would make this better (IMO ideally make it so that the jump afterwards is a 180° turn from the slider direction).^

00:45:583 (1) - Why not map the triple here? You mapped it in other places.

00:50:773 (1) - ^

00:53:367 (1) - ^ etc. Fixed all.

00:53:367 (1) - This is also a really shallow angle considering it's such a strong note. Sharper.

01:02:610 (1,2,3,1,2,3,1,2) - I like this a lot. yey

01:14:773 (7,8) - This spacing is too low imo. Agreed.

01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The second combo should have higher spacing since the music intensifies - just my opinion. Remapped section.

01:33:746 (3,4,5,1) - There should be a note between (5) and (1), the drums don't stop. To me I hear a stop in the louder drum. I think it's fine imo.

01:36:178 (1) - Pretty shallow angle, and lower DS than the previous note, which doesn't really seem to fit since it's very strong. Just moving (7) a bit to the lower left would fit better imo. What are you talking about. Where is (7)?

01:48:746 (2) - I hear nothing on this note. Nice ear.

02:19:962 (4) - CTRL-G K.

02:35:205 (4,5) - Really awkward with the low angle and decrease in DS. Also same thing as for 01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) Remapped section.

03:12:665 (3,4) - Would be better with CTRL-G I think. Done.

03:28:232 (1) - ^ ^

03:44:610 (5) - There's a really strong guitar part here that should be emphasized. Emphasized.

03:58:556 (7,8,9,10,11,12) - looks kinda awkward Remapped.

04:05:367 (11,12,1) - fix DS Remapped.

04:24:989 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - same as for 01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) mhm.

04:32:934 (6) - The end of this slider should be a click, it's a pretty strong guitar note. One way to fix could be making (6) and (4,5) triples instead. Made (6) a triplet.

04:37:313 (8,9,10,11) - pretty hard to read with the SV change imo. Fixed hopefully.

04:37:961 (1) - I think the jumps in the entire part after this could use some higher spacing since it's the climax of the song. From quickly looking over some of the values there doesn't seem to be much of a difference compared to the rest of the map, I might be wrong though. Spaced some out.

04:55:961 (1,2,3,4) - Would make more sense to map the triples here, there's nothing on the red ticks aside from the final note of the drum triples, which you could map in their entirety.

05:00:502 (4,5) - ^

05:05:042 (1,2) - ^ I think these are fine.

Didn't find that much since this already has quite a few mods and I'm not really experienced myself, but I hope it helped. Still a really fun map overall, even if it's hard to live up to the other two. yeah. lfj's is a fucking masterpiece
Good Luck!
Thanks o/
Modding tomorrow.
Topic Starter
malxsant

LigerZero wrote:

[Metadata]
Title:The Shining Needle Castle Sinking in the Air ~ Counter-Clock World OK
TitleUnicode:The Shining Needle Castle Sinking in the Air ~ Counter-Clock World Change to "空中に沈む輝針城 ~ Counter-Clock World"
Artist:Demetori OK
ArtistUnicode:Demetori OK
Creator:maxandcheese OK
Source:東方Project OK
Tags:Evil People as the true object of salvation marathon touhou stage 5 double dealing character inverted castle Added "seija kijin Comiket88" and change "Evil People as the true object of salvation" to "愧人贖悪 Evil People as the True Object of Salvation"
Thank you for check!
LwL

maxandcheese wrote:

LawL4Ever wrote:

Hey, M4M from your queue.

Inversion
01:36:178 (1) - Pretty shallow angle, and lower DS than the previous note, which doesn't really seem to fit since it's very strong. Just moving (7) a bit to the lower left would fit better imo. What are you talking about. Where is (7)? I meant the (7) of the previous combo (I actually thought I ctrl-c'd that one as well), but looking at it again it might look shitty if you change the note placement, so just keep it I guess. It's not really anything significant anyway.
pishifat
that hitnormal blends with the song so much holy

01:01:313 - i guess you added the new time signature stuff after placing these green lines. because of some glitch, they switch the section back to 6/4

only way to fix it is deleting then re-adding the green lines (or changing some value in the .osu for each line idk)

00:38:611 (1) - 00:40:394 (1) - first 2 objects on loud af cymbals and you're not even using finishes ok ok ok ok
02:00:827 (1,3) - song isn't really supporting a sv increase as extreme as this. it's super offputting since it's unexpected as well with the 0 indicating you're giving for a speed change
02:18:178 (3) - when you've got a sound as impactful as this in the middle of a stack it doesn't really bring it out all that much. doing some 1/4 slider thing where you jump into the cymbal is cool
04:23:692 (14) - so if this is the same sound as 04:22:881 (5) - 04:23:367 (10) - and both of those are jumps that means this one should be ________
02:10:881 (7,8) - 02:13:475 (9,10) - uh it keeps happening. i dunno what you're trying to follow with these. there's a 1/6 drum thing between them and then you've got a 1/8 repeat thing afterwards mapping nothing and im sitting here questioning whether i've gone deaf.
02:21:259 (7) - 02:23:854 (9,10) - ^that being, you've got some 1/4 circles over 1/6 which is not really a thing you can do
04:18:502 (1,2,3,4,5,6,7) - hello ragequit because 2/3 circle spam introduced 4 mintues into the song. after constant 1/4 and 1/2 nobody's gonna expect this kind of thing, so using something simpler involving sliders that play the 2/3 rhythm for you is a nice thing to do
03:33:421 (3) - sounds so much better when you're clicking on the sound at the tail of this. it's the same sound as the following object so only clicking on one is a lot of what
03:34:070 (1) - sliderticks so loud while covering no sound ok then

so a concept with streamy stuff is how players have been trained to think new combos land on strong beats. usually strong beats are white/red ticks. when you place new combos on blue ticks during streams, it's offputting since people are assuming the new combo will be on white/red leading to misreadz
the idea applies to a lot of stuff on your map, for example
01:16:070 (5,1) - what's so special about the blue tick on 1? nothing. new combo on either the white or the red is logical (and assuming you were trying to follow the guitar as in the next point, red is sense)
01:10:881 (11,1) - so yea im guessing you were trying to follow the guitar which is ambiguously on the blue tick. it's supposed to be on the red tick but music is hard to do. in the end, make it the same as the previous thing and you'll be fine
02:00:016 (1,2,1) - is doing the concept correctly so i think you get what im trying to say
01:19:151 (5,1) - then there's when you have streams starting at the end of sliders where the sliderend is on the white tick. because people assume white tick = new combo yeayyeayea. ideally if it's not like a triple coming off of a sliderend, you'll just have it connected to the slider like you had previously rather than being a separate thing (since the sliderend is supposed to be part of the actual stream). that spacing thing is especially relevant when you've got tiny 1/2 spacing like 01:45:259 (1,2) -
05:02:934 (5,6) - this is an especially ew example of the 1/4 spacing from sliderends thing. when you've already got 1/2 sliders spaced hte same visual distance away from other 1/2 objects elsewhere in the map it makes it look like this is another 1/2 spaced thing yet oh it's not
01:21:746 (3) - plus there's the whole strong sound on sliderend thing that you already know about. this one's not on the end of a stream like the others, but it still hurts

there's also a lot of whatareyoudoing spacing. spacing to stronger sounds is usually bigger than weaker sounds to indicate your placements are actually mappign the song rather than just your rhythms
01:30:989 (7,1) - ew cuz 6->7 bigger than 7->1. 6->7 is weaker than 7->1. u feel me
really though, even if you get them somewhat close, it's alright. for example with 01:32:124 (6,7,1) - they're the same size so nobody's gonna really complain
02:30:827 (3) - stuff like this though is super obvious since it's like the 3 is completley ignored in the middle of some circle spam even though you're still clicking on it.
and it's even more obvious when there's direct comparisions showing inconsistency. like 04:07:800 (5,6,1) - is good cuz 5->6 is small and 6->1 is big, but then 04:09:097 (5,6,1) - is the opposite
so i assume you get what im trying to say then

lick me
Topic Starter
malxsant

pishifat wrote:

lick me
nou
Topic Starter
malxsant

pishifat wrote:

that hitnormal blends with the song so much holy

01:01:313 - i guess you added the new time signature stuff after placing these green lines. because of some glitch, they switch the section back to 6/4

only way to fix it is deleting then re-adding the green lines (or changing some value in the .osu for each line idk) pls tell me there's a quick way to fix that.

00:38:611 (1) - 00:40:394 (1) - first 2 objects on loud af cymbals and you're not even using finishes ok ok ok ok ok
02:00:827 (1,3) - song isn't really supporting a sv increase as extreme as this. it's super offputting since it's unexpected as well with the 0 indicating you're giving for a speed change o
02:18:178 (3) - when you've got a sound as impactful as this in the middle of a stack it doesn't really bring it out all that much. doing some 1/4 slider thing where you jump into the cymbal is cool ur the BN
04:23:692 (14) - so if this is the same sound as 04:22:881 (5) - 04:23:367 (10) - and both of those are jumps that means this one should be idk
02:10:881 (7,8) - 02:13:475 (9,10) - uh it keeps happening. i dunno what you're trying to follow with these. there's a 1/6 drum thing between them and then you've got a 1/8 repeat thing afterwards mapping nothing and im sitting here questioning whether i've gone deaf. i hear you.
02:21:259 (7) - 02:23:854 (9,10) - ^that being, you've got some 1/4 circles over 1/6 which is not really a thing you can do i feel you.
04:18:502 (1,2,3,4,5,6,7) - hello ragequit because 2/3 circle spam introduced 4 mintues into the song. after constant 1/4 and 1/2 nobody's gonna expect this kind of thing, so using something simpler involving sliders that play the 2/3 rhythm for you is a nice thing to do done.
03:33:421 (3) - sounds so much better when you're clicking on the sound at the tail of this. it's the same sound as the following object so only clicking on one is a lot of what
03:34:070 (1) - sliderticks so loud while covering no sound ok then my ears.

so a concept with streamy stuff is how players have been trained to think new combos land on strong beats. usually strong beats are white/red ticks. when you place new combos on blue ticks during streams, it's offputting since people are assuming the new combo will be on white/red leading to misreadz
the idea applies to a lot of stuff on your map, for example
01:16:070 (5,1) - what's so special about the blue tick on 1? nothing. new combo on either the white or the red is logical (and assuming you were trying to follow the guitar as in the next point, red is sense) done.
01:10:881 (11,1) - so yea im guessing you were trying to follow the guitar which is ambiguously on the blue tick. it's supposed to be on the red tick but music is hard to do. in the end, make it the same as the previous thing and you'll be fine still waiting for music tutorial.
02:00:016 (1,2,1) - is doing the concept correctly so i think you get what im trying to say
01:19:151 (5,1) - then there's when you have streams starting at the end of sliders where the sliderend is on the white tick. because people assume white tick = new combo yeayyeayea. ideally if it's not like a triple coming off of a sliderend, you'll just have it connected to the slider like you had previously rather than being a separate thing (since the sliderend is supposed to be part of the actual stream). that spacing thing is especially relevant when you've got tiny 1/2 spacing like 01:45:259 (1,2) - did i do it right?
05:02:934 (5,6) - this is an especially ew example of the 1/4 spacing from sliderends thing. when you've already got 1/2 sliders spaced hte same visual distance away from other 1/2 objects elsewhere in the map it makes it look like this is another 1/2 spaced thing yet oh it's not fixed hopefully.
01:21:746 (3) - plus there's the whole strong sound on sliderend thing that you already know about. this one's not on the end of a stream like the others, but it still hurts resolved.

there's also a lot of whatareyoudoing spacing. spacing to stronger sounds is usually bigger than weaker sounds to indicate your placements are actually mappign the song rather than just your rhythms
01:30:989 (7,1) - ew cuz 6->7 bigger than 7->1. 6->7 is weaker than 7->1. u feel me i wish i could.
really though, even if you get them somewhat close, it's alright. for example with 01:32:124 (6,7,1) - they're the same size so nobody's gonna really complain
02:30:827 (3) - stuff like this though is super obvious since it's like the 3 is completley ignored in the middle of some circle spam even though you're still clicking on it.
and it's even more obvious when there's direct comparisions showing inconsistency. like 04:07:800 (5,6,1) - is good cuz 5->6 is small and 6->1 is big, but then 04:09:097 (5,6,1) - is the opposite
so i assume you get what im trying to say then yeyeyeye

lick me made you highlight this
Exile-
:P M4M for your queue!

Wall of text
  • [General]
  1. Add Widescreen support since you dont have sb
  2. Change picture format from PNG into JPG

    [Inversion]
  3. I think your streams are too messy because you change their DS a lot
  4. 03:35:529 - delete kiai from there, I think that 4 kiai parts are enough
  5. 00:40:881 (3) - 0.4 DS instead of 0.37
  6. 00:38:611 (1) - The last part of this slider should create a blanket to 00:40:394 (1) -
  7. 00:45:421 (6) - stack it to 00:45:097 (4) -
  8. 00:46:718 (8) - this slider should be parallel to 00:47:042 (1,2) - , also I would place it further
  9. 01:00:665 (3,4,1,2,3,4,5,6) - I dont know why you want to slow down this stream, it should be faster or equal to 01:00:016 (1,2,3,4,5,6,1,2) -
  10. 01:06:178 (9) - NC
  11. 01:15:421 (9) - Well, this note is awkward, maybe turn it into a 3/4 slider or stack to 01:15:746 (1) -
  12. 01:16:556 (4) - blanket?
  13. 01:19:151 (1) - ^
  14. 01:45:259 (1) - Slider's end should be directed at 01:45:746 (2) -
  15. 01:55:638 (1,4,5,6) - This overlap is really noticeable >.<, try to stack 01:56:286 (4,5,6) - to 01:55:638 (1) -
  16. 01:56:935 (2) - I would place NC here intead of 01:56:773 (1) - because you're following drums there
  17. 02:00:827 (1,2,3) - Place then on straight line
  18. 02:08:773 (1) - This note seems to be a part of 02:08:124 (3,4,5,6,7) - this stream and may be confusing, space them properly (or stack them)
  19. 02:23:205 (1) - ^
  20. 02:09:259 (7) - blanket
  21. 02:09:908 (1) - ^
  22. 02:09:908 (1) - You can stack them and it wouldnt make any difference in their appearance in gameplay because osu! is stacking them this way automatically
  23. 02:17:448 (2,3,4) - ^
  24. 02:36:665 (4,7) - Overlap >.<
  25. 02:37:962 (9) - You can shorten this combo by placing NC here
  26. 02:59:205 (10,11,1,2,3,4,5,1,2,3,4,5,6,7) - Constant DS!
  27. 02:59:692 (5,1) - You can make bigger jump here ^^
  28. 03:06:097 (2,3,4,5,6,7,8,1,2,3,4,5,6,7) - I love this part but you should shorten the distance between 03:05:691 (1,2) - so it would be the same lile the rest
  29. 03:08:773 (3,5,7) - these notes could be placed better, like this:
  30. 03:37:475 (3,4,1,2,3,1,2) - Overlap >.<, you can make this part symmetric to avoid it
  31. 03:56:529 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Every curvate should start from NC, not from the last note in the combo
  32. 04:05:529 (1,2) - Sliders like these are very hard click, most of the players will ignore this anyways and play like this was a stream. To avoid it shoud should increase spacing between 04:05:529 (1,2) -
    05:23:691 (5,6) - ^
  33. 04:14:286 (4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - This kind of spiral should enlarge from the center like you did 04:15:746 (3,4,1,2,3,4,5,6,1,2,3,4,5,6) - here. Otherwise its hard to read
  34. 05:06:177 (7) - Ctrl + G would make it more comfortable to play
  35. 05:16:394 (1,2,1) - This spacing may be too extreme >.<
  36. 05:18:826 (1,2,3,4) - ^
  37. 02:00:016 (1) - Delete that whistle
  38. 03:35:529 (1,3) - Overlap, move 03:36:178 (3) - to x:164 y:120
  39. 03:40:232 (1) - Delete NC
  40. 03:48:665 (1,3) - place a blanket instead of that overlap >.<
  41. 04:02:935 (1) - Please fix this shape, it also overlaps with 04:03:908 (3,4) -
  42. 04:13:800 (2,3) - You can unstack them
  43. 04:22:881 (5,10,13) - NC
  44. 04:29:205 (3,4) - Nerf this jump
  45. 05:03:177 (6) - NC
  46. 05:13:637 (8,1) - Swap NC
  47. 05:24:015 (1,7) - ^
  48. 05:17:853 (1,4) -
  49. 05:36:177 (5,1) - ^
  50. 05:34:394 (1) - This slider doesnt cover 05:34:880 (1) - . Its a bit off
  51. 05:35:529 (1) - Delete NC
  52. 05:50:448 (1) - Fix this slider so it wont overlap with 05:50:123 (7) -

Good luck~
Topic Starter
malxsant

Hanczer wrote:

:P M4M for your queue!
Will mod tomorrow or the next day!
kirinokirino
I wanted a m4m, but then get tired and even wanted to delete all this, but nm. I'm terrible modder.
NO KD
I hope in-game screenshots wont dissappear.

00:38:611 (1) - slider in the picture looks better for me. white dots are over turning-point, and it is more symmetrical.
start point: 225x 324y, ancor-points: 242:285, 218:245, 225:204, 202:165. last point: 218:125
00:41:043 (4,5,6,7,8) - a star maybe?
00:43:638 (4) - blanket to curve of 00:42:989 (1,2,3) - theese?
00:45:259 (5) - it can be a bit lower, so it will not overlap 00:44:448 (1) - this
00:45:583 (1) - snap first ancor-point to the grid on the left, ancor-point after red one - to the up and right. adjust next 2 circles
00:47:043 (1,2,3,4,5,6) - something like this? dunno. sorry for bad picture :P
00:48:178 (1) - meh
00:49:475 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - these can be arranged better imho
00:51:178 (2,3) - a straight line here would be better
00:57:259 (1) - better make this a 3 circles and 00:56:935 (7,8) - this - a slider.
00:58:070 (3,4,5) - move it closer to 00:57:746 (2) - this slider, so that 00:58:232 (4) - this circle will be in the blancet and not overlapping 00:58:556 (1) -
01:06:178 (9) - blanket with this 01:05:854 (7) -
01:12:583 (2,3,4,5) - weird
01:12:827 (5,1) - bad anti-jump
01:16:556 (4,5) - you really shoud not consider this as a working solution. this should be a stream (spaced right after slider) or you can make it shorter (1\2) and start a stream on white tick. same goes to 01:19:151 (1,2) - 01:19:962 (1,2) - etc. you can keep them, if you really want, but please make them look better then (which is hard)
01:34:070 (1,2,3,4) - Its hard to make streams with different spacing work.
01:37:151 (7) - you can represent this nice sound with antijump or make it a 1\2 slider.
01:44:124 (1,2,3,4,5,6,7,8) - can this curve be a bit smoother? or maybe replace it with some stright lines and then make 01:44:773 (1,2,3,4,5,6) - this a curve.
01:47:692 (5,1) - this jump is to large to be right after stream.
02:32:610 (1,1,5) - you will not represent them with cuve change?
02:46:719 (2,3,4,5,6) - unreadable.
Topic Starter
malxsant

kirinokirino wrote:

I wanted a m4m, but then get tired and even wanted to delete all this, but nm. I'm terrible modder.
NO KD Are you sure? ;_;
I hope in-game screenshots wont dissappear.

00:38:611 (1) - slider in the picture looks better for me. white dots are over turning-point, and it is more symmetrical.
start point: 225x 324y, ancor-points: 242:285, 218:245, 225:204, 202:165. last point: 218:125 KK
00:41:043 (4,5,6,7,8) - a star maybe? indeed
00:43:638 (4) - blanket to curve of 00:42:989 (1,2,3) - theese? ye
00:45:259 (5) - it can be a bit lower, so it will not overlap 00:44:448 (1) - this stacked it instead
00:45:583 (1) - snap first ancor-point to the grid on the left, ancor-point after red one - to the up and right. adjust next 2 circles I hope i did it right
00:47:043 (1,2,3,4,5,6) - something like this? dunno. sorry for bad picture :P I like that
00:48:178 (1) - meh
00:49:475 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - these can be arranged better imho Seems fine to me
00:51:178 (2,3) - a straight line here would be better Done
00:57:259 (1) - better make this a 3 circles and 00:56:935 (7,8) - this - a slider. ok
00:58:070 (3,4,5) - move it closer to 00:57:746 (2) - this slider, so that 00:58:232 (4) - this circle will be in the blancet and not overlapping 00:58:556 (1) - just blanketed it
01:06:178 (9) - blanket with this 01:05:854 (7) - k
01:12:583 (2,3,4,5) - weird fine to me
01:12:827 (5,1) - bad anti-jump changed
01:16:556 (4,5) - you really shoud not consider this as a working solution. this should be a stream (spaced right after slider) or you can make it shorter (1\2) and start a stream on white tick. same goes to 01:19:151 (1,2) - 01:19:962 (1,2) - etc. you can keep them, if you really want, but please make them look better then (which is hard) I think it's fine
01:34:070 (1,2,3,4) - Its hard to make streams with different spacing work. I think I fixed it
01:37:151 (7) - you can represent this nice sound with antijump or make it a 1\2 slider. semi-antijump
01:44:124 (1,2,3,4,5,6,7,8) - can this curve be a bit smoother? or maybe replace it with some stright lines and then make 01:44:773 (1,2,3,4,5,6) - this a curve. I think it's fine..
01:47:692 (5,1) - this jump is to large to be right after stream. made shorter
02:32:610 (1,1,5) - you will not represent them with cuve change? You mean NC?? I did if you meant that
02:46:719 (2,3,4,5,6) - unreadable. Fixed
Thank you! o/
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