Zedd - I Want You To Know (feat. Selena Gomez)

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Topic Starter
Tari

Gear wrote:

Tari wrote:

@Gear : All Fixed
are u sure i didnt see any of my suggestions applied ;w;
yes i am sure, some stuff are repeated in previous mods already

edit : replied anyway

[quote="Gear"]requested from da PM

fixed
00:26:825 (1) - maybe flip it with ctrl H, since 00:27:748 (2) is to the right and flipping (1) will let da slider end point to it fixed
01:18:517 (3,4) - use 01:17:594 (1,2) for this like DIS it look cuter fixed
02:21:286 (3) - i feel it's too close to 02:20:363 (1) so maybe move it up fixed
02:46:209 (3) - NC here since ur like, ncing every 4 beats explained in previous mod alrdy, combo base on patterns here
03:06:517 (3) - ^
03:15:517 (3,1) - spacing fixed
03:17:594 (1) - maybe make the slider end point upwards instead fixed
03:39:286 (3) - use 1/2 slider like 01:48:517 (3) et same explain before already want to keep it dense here
03:42:517 (3,4) - these two feel stronger than the previous 2 circles, so instead of making da whole pattern linear maybe change da direction it goes fixed
03:54:056 (4) - move so it makes a neater triangle with (3,4) ;W; fixed

[Hard]

00:34:209 (4,5,6) - i think dis wud feel better if the 5 was at an angle instead of making it linear, like 00:26:825 (3,4,5) fixed
and small idea maybe you can make the pattern goes downward cus da song be all like pull me down :v
00:49:902 (4) - dun make this repeat and use a circle after it before da spinner, the other diffs use a circle i think it feels better imo
01:33:979 - idk about leaving it empty, i felt like i should be clicking there cause the sound is pretty loud, up to u tho fixed
01:48:748 - ^
01:51:748 (1,2,3) - idk about stacking those, maybe move it up explained in previous ones, prefer this to show instruments
02:19:209 (3) - make da slider start at 02:19:440 instead cause da vocals start there explained previously, wanted variation here
02:31:209 (6) - nazi but move right one time cus neater fixed

i'd make jump between 03:06:517 (1,2) and 03:07:440 (3,4) like 01:15:748 (1,2,3,4) it'd help going into 03:08:363 (1,2,3,4,5,6,7,8) tbh
also make 03:09:748 (7,8) 2.0x spacing away like 03:08:363 (1,2,3,4) are

instead of 03:37:440 (5) making da pattern linear maybe make it at an angle cause the pitch change


[Insane]

00:57:979 (4) - give it 1.1x spacing from da previous circle, 00:57:286 (1,2,3) - all had 1.1x spacing unless da 1.0x was intentional idk fixed
02:11:132 (1,2,3) - any reason for dat triplet triplet seems okay.
02:29:132 (1) - maybe you can give this a more unique shape cause of the slowdown fixed
03:13:440 (2) - add clap so it sounds sexy fixed
Cerulean Veyron
Hello! A mod as requested~

[> General <]
  1. - The 3rd Combo in the Insane diff is out of context with the first two diffs. Checking the difference in the .osu file could show the issue overall. But I can leave it here:
    Normal & Hard


    Insane
  2. - I'm a bit worried about the metadata. Should it really be "ft. Selena Gomez"? or "feat. Selena Gomez" (regarding the album cover that might actually have the official data)? I'm not telling to change it. I just need clarification so to not make me feel anxious...
  3. - Err... While checking the timing setup, I don't see you having custom normal sampleset hitsounds. So, I guess N:C1 and C2 might need to change to Default.


[> Normal <]
  1. 00:08:363 (2,3) - I thought you were using 1.0x spacing, and suddenly 1.1x spacing between (2) and (3). Was this on purpose?
  2. 00:11:363 (2,3) - Might look like the same as above, but vise versa.
  3. 00:12:979 (4) - Add a whistle on head? It seems that you've already added on 00:20:363 (1) - which is similar to this part.
  4. 00:33:286 (3,4,1) - Sorry for being picky on spacings at this phase. But, is it intentional that you've made a sudden 0.9x spacing here? I'm just curious...
  5. 01:18:517 (3,4) - You could possibly move these two much above, and a little left, for a wide view in gameplay. Sth like this would explain better:
  6. 01:45:056 (3) - Whistle? You've added one on 01:30:286 (3) -.
  7. 03:37:440 (3,1) - I've asked the people in #modhelp that this overlap doesn't look great, as I didn't agree with their reasons. My opinion is that this Normal diff is the easiest one in the set. Somehow, it requires visibility for beginners to play this map. So why not?
  8. 03:38:825 (2,1) - Optional objective: This tiny overlap is barely noticeable in gameplay... or can be seen easily. I might prefer splitting it up. But if you'd like to keep it, it's up to you.
  9. - A neat diff, overall. Keep it up!


[> Hard <]
  1. 00:12:979 (1) - So... Why a drum finish here? There's no rides or strong hits at all. Could've replaced it to whistle instead.
  2. 00:24:748 (2,3) - Might look better if it's based to 1.0x spacing in-between these two sliders.
  3. 01:00:286 (3,4,1) - I prefer (4) and (1) having a jump instead of the current one. Simply just for the downbeat, which is probably the new track.
  4. 01:32:132 (5,1) - Generally in Kiai times, you emphasize white ticks with increased spacing previously on the similar part of the song track. Like on 01:24:748 (5,1) - , so why not doing the same thing here?
  5. 01:47:132 (1,2,3,4,5) - Optional objective: No wonder this complete formation while stacking might end up being weird. It'd look really strange during gameplay, if you'd like to try by testing this. You would want to move circle (1) more closer or a little bit to right and up.
  6. 02:33:286 (1,2,3) - Well, this might look fine. But from the previous rhythm 00:57:286 (1) - differs here. So why not the emphasis at least? It's like, you're mapping one for vocals, and one for the background music.
  7. 03:09:286 (5,6,7,8) - The rest were about 2x spacing away. But on circle (7), it's 1.8x. I suggest increasing it for a small consistency.
  8. 03:20:825 (6,1) - I can feel this one should deserve a jump for the strong downbeat landed here. It plays better at this way.
  9. 03:57:748 (1) - If you're actually following the fade out, then it's fine. But I mostly listen to the vocals since it's way more hearable. So you might want to start the slider on 03:57:517 - , if you mind.


[> Insane <]
  1. - I got some opinions from #modhelp that they testplayed a little bit of this. Probably AR8 was too slow for circle appearance in gameplay. I'm not the one suspects this, but I just wanted to share a few opinions from others. So, if you may mind increasing AR about +0.3 or +0.5? Not too high, because it is never enough on AR9. Just don't reach at that point.
  2. 00:54:056 (2) - Is this mistakenly adding drum clap? If so, just readjust Additions to Auto for the custom clap you have.
  3. 02:11:132 (1,2,3) - I don't think this part fits a triplet, since the song didn't even hit it once at this part of song track. So you may remove circle (2) for it's sake.
  4. 02:49:902 (1) - This is the only extended slider that it's tail snaps on 1/8. Since almost all of them are snapped to blue ticks as 1/4, I recommend changing this.
  5. 03:00:171 (5) - This circle (5) is kinda out of place for a cool triplet, that's potentially great for this place. How about moving it a little low and right? Or at least, base it on 0.7x spacing for a good balance.
  6. - Obviously an excellent diff! Didn't found anything major, but it's great anyway!

This song xD An awesome mapset too!
Get me back once everything is done!
Topic Starter
Tari

Cerulean Veyron wrote:

Hello! A mod as requested~

[> General <]
  1. - The 3rd Combo in the Insane diff is out of context with the first two diffs. Checking the difference in the .osu file could show the issue overall. But I can leave it here:
    Normal & Hard


    Insane
  2. - I'm a bit worried about the metadata. Should it really be "ft. Selena Gomez"? or "feat. Selena Gomez" (regarding the album cover that might actually have the official data)? I'm not telling to change it. I just need clarification so to not make me feel anxious... better to use feat due to the youtube channel + consistency with others
  3. - Err... While checking the timing setup, I don't see you having custom normal sampleset hitsounds. So, I guess N:C1 and C2 might need to change to to Default. Not neccessary, they're just the naming of the sounds, nothing else. Renaming it would make no difference.


[> Normal <]
  1. 00:08:363 (2,3) - I thought you were using 1.0x spacing, and suddenly 1.1x spacing between (2) and (3). Was this on purpose?
  2. 00:11:363 (2,3) - Might look like the same as above, but vise versa.
  3. 00:12:979 (4) - Add a whistle on head? It seems that you've already added on 00:20:363 (1) - which is similar to this part.
  4. 00:33:286 (3,4,1) - Sorry for being picky on spacings at this phase. But, is it intentional that you've made a sudden 0.9x spacing here? I'm just curious...
  5. 01:18:517 (3,4) - You could possibly move these two much above, and a little left, for a wide view in gameplay. Sth like this would explain better:
  6. 01:45:056 (3) - Whistle? You've added one on 01:30:286 (3) -.
  7. 03:37:440 (3,1) - I've asked the people in #modhelp that this overlap doesn't look great, as I didn't agree with their reasons. My opinion is that this Normal diff is the easiest one in the set. Somehow, it requires visibility for beginners to play this map. So why not?
  8. 03:38:825 (2,1) - Optional objective: This tiny overlap is barely noticeable in gameplay... or can be seen easily. I might prefer splitting it up. But if you'd like to keep it, it's up to you.
  9. - A neat diff, overall. Keep it up!


[> Hard <]
  1. 00:12:979 (1) - So... Why a drum finish here? There's no rides or strong hits at all. Could've replaced it to whistle instead.
  2. 00:24:748 (2,3) - Might look better if it's based to 1.0x spacing in-between these two sliders.
  3. 01:00:286 (3,4,1) - I prefer (4) and (1) having a jump instead of the current one. Simply just for the downbeat, which is probably the new track. For here, I find it better if I did this, the movement to 4 is a bit more natural.
  4. 01:32:132 (5,1) - Generally in Kiai times, you emphasize white ticks with increased spacing previously on the similar part of the song track. Like on 01:24:748 (5,1) - , so why not doing the same thing here? I think adding too many jumps would cause difficulty spike, so I want to leave this be
  5. 01:47:132 (1,2,3,4,5) - Optional objective: No wonder this complete formation while stacking might end up being weird. It'd look really strange during gameplay, if you'd like to try by testing this. You would want to move circle (1) more closer or a little bit to right and up.
  6. 02:33:286 (1,2,3) - Well, this might look fine. But from the previous rhythm 00:57:286 (1) - differs here. So why not the emphasis at least? It's like, you're mapping one for vocals, and one for the background music. I think its okay, I wanted to emphasize the downbeat here and last beat of 02:34:209 (4) - so rather keep, try something new
  7. 03:09:286 (5,6,7,8) - The rest were about 2x spacing away. But on circle (7), it's 1.8x. I suggest increasing it for a small consistency.
  8. 03:20:825 (6,1) - I can feel this one should deserve a jump for the strong downbeat landed here. It plays better at this way. I think it would create a difficulty spike, so I rather keep jumps low here
  9. 03:57:748 (1) - If you're actually following the fade out, then it's fine. But I mostly listen to the vocals since it's way more hearable. So you might want to start the slider on 03:57:517 - , if you mind. I think white tick sound is more prominent here, so I'd like to keep


[> Insane <]
  1. - I got some opinions from #modhelp that they testplayed a little bit of this. Probably AR8 was too slow for circle appearance in gameplay. I'm not the one suspects this, but I just wanted to share a few opinions from others. So, if you may mind increasing AR about +0.3 or +0.5? Not too high, because it is never enough on AR9. Just don't reach at that point.
  2. 00:54:056 (2) - Is this mistakenly adding drum clap? If so, just readjust Additions to Auto for the custom clap you have.
  3. 02:11:132 (1,2,3) - I don't think this part fits a triplet, since the song didn't even hit it once at this part of song track. So you may remove circle (2) for it's sake. , I think its fine, the triplet has nice emphasis on the next sound.
  4. 02:49:902 (1) - This is the only extended slider that it's tail snaps on 1/8. Since almost all of them are snapped to blue ticks as 1/4, I recommend changing this.
  5. 03:00:171 (5) - This circle (5) is kinda out of place for a cool triplet, that's potentially great for this place. How about moving it a little low and right? Or at least, base it on 0.7x spacing for a good balance.
  6. - Obviously an excellent diff! Didn't found anything major, but it's great anyway!
Fixed everything except ones with replies.
Cerulean Veyron
I've checked a few things but I feel they're pretty small and minor for a big change. The map itself is great! So, here's a bubble you deserve ~
Nerova Riuz GX
i saw my opinion on cv's mod
and i feel honored
lol
Gabe
can I cry because I can't rank it
Pereira006
[General]

  1. 03:54:517 (T) - Kiai could end because the high song stop there then going down

[Normal]

Hitsound:

  1. 00:15:748 (3) - this rhythm is similiar in 00:08:363 (2), I wonder why you didn't add whistle in begin, look like missing from you style
  2. 00:50:363 (3) - missing clap the sound beat and vocal there, like you did other parts
  3. 03:13:902 (1) - missing Finish in begin

Gameplay:

  1. 00:20:363 (1) - this shouldn't remove NC, as you style you didn'tt put NC in 00:12:979 (4) -
  2. 00:30:979 (3,1) - my view this blanket is off, not same as before like 00:17:594 (4,1) -
  3. 00:55:440 (3) - this should be put NC because you style, this part you put NC ever 2/1 example this sound rhythm in 00:55:440 (3) - is same as 01:02:825 (1) - and that part you did NC but in 00:55:440 (3) - you didn't NC, I feel you style is inconsistency
  4. 00:59:132 (3) - ^ same need NC
  5. 01:36:979 (3) - (nazi) need grid 1 left to align with 01:36:056 (1,2) -
  6. 01:48:979 (1,2) - could improve curve ? this slider don't look curve, look like parallel
  7. 02:21:286 (3,4) - inconsistency spacing -0.05
  8. 02:46:209 (3) - NC same explain before 00:55:440 (3) -
  9. 03:00:979 (1,2) - you sure wanna keep that because blanket is off
  10. 03:01:902 (2,3) - ^ same
  11. 03:02:825 (3) - missing NC same explain before
  12. 03:06:517 (3) - ^ same
  13. 03:21:286 (1,2,3) - the shapes is different why don't make sames places points? this could improve gameplay
  14. 03:23:132 (3) - ^ same

look nice but NC, you style is bit inconsistency

[Hard]

Hitsound:

  1. 00:50:363 (5) - missing clap, same happen in normal
  2. 03:13:902 (1) - missing finish in begin

Gameplay:

  1. 00:10:209 (1,2) - I don't know why 1.00x, could 1.2?
  2. 00:11:825 (3,4,1) - all thing this spacing isn't should 1.2x?
  3. 00:15:748 (3,4,5) - incosnsitency spacing
  4. 00:23:132 (3,4,5,6) - ^ same I don't feel song is down or high, just quiet and don' know why there rnadom spacing
  5. 00:25:209 (3,4) - why 1.00x ? could 1.10x
  6. 00:22:209 at 00:53:132 - just saying you spacinng are difficulty to understand because can see there lot random spacing, I mean you can make jump or anti-spacing but if you doing make Normal spacing you could pick only one 1.10 or 1.20, example 00:23:132 (3,4,5,6,1,2,3,4) - I don't feel there song high or down, 1.10x or 1.20x could fit there, the spacing could little need more work IMO, not only this part, there more parts need fix, there more 00:54:517 (3,4,5,6) - , 00:56:825 (4,1,2) - , 00:59:132 (1,2,3,4) - and many more.
  7. 02:12:056 (1) - remove NC here because there lot parts like this you didn't NC example in 02:04:671 (3) -

the play look nice but spacing could need more work that what I did explain this is not Insane

[Insane]

Hitsound:

  1. 03:10:902 (7) - repeat sldiers missing add sampleset normal, the beat is there
  2. 03:13:902 (1) - missing finish in begin

Gameplay:

  1. 00:16:671 (3) - could improve curve ?
  2. 00:17:594 (1) - ^ same
  3. 00:21:056 (2) - when SV change huge slow could NC here IMO
  4. 00:31:209 (6) - could move 2 right because this triangule 00:30:748 (4,5,6) - need better symentric, that (6) look near with (5) but too far (4)
  5. 00:45:517 (4,5,6) - need better symentric triangules
  6. 00:47:132 (4) - I wonder why you didn't CtRL+G because this make good flow with 00:47:594 (5) - and before note, this really fit with song, vocal start high here imo
  7. 00:58:440 (5,6,7,1) - could you make this better symentric like this http://puu.sh/lz4mj/3567a7dca7.jpg ? or use you own this could be nice symentric
  8. 01:04:671 (1,2,3) - keep 1.20x ? dunno why anti-spacing
  9. 01:41:594 (1,2) - look very near but in 01:42:056 (2,3,4) - too far, maybe this 01:41:594 (1,2,3,4) - make jump spacing ?
  10. 03:11:132 (x) - Where notes ? the beat is there
  11. 03:57:748 (3) - Missing NC you did NC in hard, just follow you style be consistency
[]
The plays and mapset look nice but NC in normal you style are bit inconsistency hope you recheck and spacing in hard are random... I feel need fix more spacing, but is up to you
Any question or you don't understand my english ask me in-game will explain better
pm me when you done and I will see
good luck
Topic Starter
Tari

Pereira006 wrote:

[General]

  1. 03:54:517 (T) - Kiai could end because the high song stop there then going down kiai already ends here o.o

[Normal]

Hitsound:

  1. 00:15:748 (3) - this rhythm is similiar in 00:08:363 (2), I wonder why you didn't add whistle in begin, look like missing from you style
  2. 00:50:363 (3) - missing clap the sound beat and vocal there, like you did other parts
  3. 03:13:902 (1) - missing Finish in begin

Gameplay:

  1. 00:20:363 (1) - this shouldn't remove NC, as you style you didn'tt put NC in 00:12:979 (4) -
  2. 00:30:979 (3,1) - my view this blanket is off, not same as before like 00:17:594 (4,1) -
  3. 00:55:440 (3) - this should be put NC because you style, this part you put NC ever 2/1 example this sound rhythm in 00:55:440 (3) - is same as 01:02:825 (1) - and that part you did NC but in 00:55:440 (3) - you didn't NC, I feel you style is inconsistency not all rhythms are same notes, some combo last longer than others, but for this i want to keep because create really short combo length
  4. 00:59:132 (3) - ^ same need NC
  5. 01:36:979 (3) - (nazi) need grid 1 left to align with 01:36:056 (1,2) -
  6. 01:48:979 (1,2) - could improve curve ? this slider don't look curve, look like parallel
  7. 02:21:286 (3,4) - inconsistency spacing -0.05
  8. 02:46:209 (3) - NC same explain before 00:55:440 (3) - i prefer keep cause of patterns
  9. 03:00:979 (1,2) - you sure wanna keep that because blanket is off
  10. 03:01:902 (2,3) - ^ same
  11. 03:02:825 (3) - missing NC same explain before would create really short, and pattern here is good for keeping nc
  12. 03:06:517 (3) - ^ same
  13. 03:21:286 (1,2,3) - the shapes is different why don't make sames places points? this could improve gameplay
  14. 03:23:132 (3) - ^ same

look nice but NC, you style is bit inconsistency

[Hard]

Hitsound:

  1. 00:50:363 (5) - missing clap, same happen in normal
  2. 03:13:902 (1) - missing finish in begin

Gameplay:

  1. 00:10:209 (1,2) - I don't know why 1.00x, could 1.2?
  2. 00:11:825 (3,4,1) - all thing this spacing isn't should 1.2x?
  3. 00:15:748 (3,4,5) - incosnsitency spacing
  4. 00:23:132 (3,4,5,6) - ^ same I don't feel song is down or high, just quiet and don' know why there rnadom spacing
  5. 00:25:209 (3,4) - why 1.00x ? could 1.10x
  6. 00:22:209 at 00:53:132 - just saying you spacinng are difficulty to understand because can see there lot random spacing, I mean you can make jump or anti-spacing but if you doing make Normal spacing you could pick only one 1.10 or 1.20, example 00:23:132 (3,4,5,6,1,2,3,4) - I don't feel there song high or down, 1.10x or 1.20x could fit there, the spacing could little need more work IMO, not only this part, there more parts need fix, there more 00:54:517 (3,4,5,6) - , 00:56:825 (4,1,2) - , 00:59:132 (1,2,3,4) - and many more.
  7. 02:12:056 (1) - remove NC here because there lot parts like this you didn't NC example in 02:04:671 (3) -

the play look nice but spacing could need more work that what I did explain this is not Insane

[Insane]

Hitsound:

  1. 03:10:902 (7) - repeat sldiers missing add sampleset normal, the beat is there
  2. 03:13:902 (1) - missing finish in begin

Gameplay:

  1. 00:16:671 (3) - could improve curve ?
  2. 00:17:594 (1) - ^ same
  3. 00:21:056 (2) - when SV change huge slow could NC here IMO
  4. 00:31:209 (6) - could move 2 right because this triangule 00:30:748 (4,5,6) - need better symentric, that (6) look near with (5) but too far (4)
  5. 00:45:517 (4,5,6) - need better symentric triangules
  6. 00:47:132 (4) - I wonder why you didn't CtRL+G because this make good flow with 00:47:594 (5) - and before note, this really fit with song, vocal start high here imo
  7. 00:58:440 (5,6,7,1) - could you make this better symentric like this http://puu.sh/lz4mj/3567a7dca7.jpg ? or use you own this could be nice symentric
  8. 01:04:671 (1,2,3) - keep 1.20x ? dunno why anti-spacing
  9. 01:41:594 (1,2) - look very near but in 01:42:056 (2,3,4) - too far, maybe this 01:41:594 (1,2,3,4) - make jump spacing ?
  10. 03:11:132 (x) - Where notes ? the beat is there
  11. 03:57:748 (3) - Missing NC you did NC in hard, just follow you style be consistency
[]
The plays and mapset look nice but NC in normal you style are bit inconsistency hope you recheck and spacing in hard are random... I feel need fix more spacing, but is up to you
Any question or you don't understand my english ask me in-game will explain better
pm me when you done and I will see :
good luck
Pereira006
[General]

  1. Tag could add " Feat " because in title there ft so some people will search this song as feat or ft, better add feat in tag

[Hard]

hitsound:

  1. 01:42:286 (3) - in begin, sampleset is auto and missing add whistle

Gameplay:

  1. 01:02:594 (5,1) - inconsistency spacing
  2. 01:13:209 (4,5,6,7,1) - ^ same
  3. 03:34:209 (1,2,3,4) - ^ same
[]
Nice, now look good, call me when you done
Pereira006
We change title " Zedd - I Want You To Know ft. Selena Gomez " to " Zedd - I Want You To Know (feat. Selena Gomez) ", there many types albums but best way use is Zedd - I Want You To Know (feat. Selena Gomez) because there album and soundcloud is better trust than youtube.

Re-bubble

good luck
Monstrata
[Insane]

  1. 00:15:517 - You could add a circle here to be more consistent with 00:08:132 (1,2,3) -
  2. 00:25:671 (4,1) - Didn't particularly like this flowbreak because it doesn't really emphasize much in the music.
  3. 00:40:556 (7) - Sounds overmapped to me. Actually, if you made 00:40:209 (5,6) - into jumps instead, it would compliment the bell sounds here pretty well.
  4. 01:08:363 (1,2,3) - Make the spacing even here? Slightly uneven.
  5. 01:20:479 (1,2,3,4,5,6,7,8) - Generally, starting a stream on a blue tick just won't play well xP. Polarity reasons, and also because it's just uncomfortable. Since 01:20:479 (1) - is NC'ed, people will automatically assume this begins on the white tick, and from my experience, telling 1/4's apart on any AR under 9.3 is really difficult. I would remove 2 of the 1/8 repeats and start the stream on the white tick instead since it would play a lot more naturally.
  6. 02:02:594 (3,4,5) - Ctrl+G'ing sounds better imo. Those sliders play really well on white ticks.
  7. 02:11:248 (2) - I don't think this overmap is that necessary.
  8. 02:11:594 (4,3) - Fix this stack. xd
  9. 02:20:132 (6) - I actually really like your kicksliders haha. You could use more of them. They are a more fitting way to integrate 1/4's here imo, without feeling overmapped.
  10. 02:21:286 (3,1) - Stacks xdd. I think osu has something against slider-end to slider-end stacks xP.
  11. 02:59:825 (4,5,6) - b-b-but... 02:59:940 - 03:00:402 - There are very clear 1/4's here. but 03:00:171 (5) - I can't hear anything xP.
  12. 03:04:325 (8) - Same. I would move this note on timeline to 03:04:094 - . Because thats where an audible 1/4 actually lands.
  13. 03:10:902 (7,1) - I think it's better to have even spacing here. I would remove one of the 1/8 repeats, and make the spacing here more even. But yes, starting the stream on a white tick is much more enjoyable!
  14. 03:22:902 (6,1) - i don't really like this anti-jump xdd. They're pretty lame during jump sequences because what ends up happening is the player breaks momentum because of the much lower spacing. i would Ctrl+G 03:22:671 (5,6) -
  15. 03:28:440 (6,1) - Make this more spaced! 288|188 could work, it makes a linear pattern with 03:27:748 (3,5) -
  16. 03:37:671 (7,1) - Same as earlier about the anti-jump. 03:37:902 (1,2) - Ctrl+G plays really well for me, and fits the music cuz of the pitch increase.


[Hard]

  1. 00:57:979 (2) - 1/2 slider + circle on 00:58:440 - seems better for me xP. Idk I don't really enjoy 1/2 repeats when the slider-end maps to something strong. You can stack the circle on 00:58:671 (3) -
  2. 01:13:902 (1,3) - Would look nice if you blanketted them.
  3. 02:06:517 (4) - NC this. Consistency with like 00:26:825 (3,4,5,1,2,3,1,2,3) -
  4. 03:34:671 (3,4) - Ctrl+G'ing this plays really nicely. Adds some extra spacing variance and emphasizes 03:34:671 (3) - .


[Normal]

  1. 00:15:748 (3,4) - Idk if you care, but this is 1.10x spacing instead of your usual 1.00 (Applies here too: 03:27:748 (3,1) - )
  2. 01:31:440 (2,3,1) - Spacing is kinda off, can you make this more even? 01:24:056 (2,3,1) - Here too, though to a lesser extent.
  3. 02:30:979 (4,3) - Stack these properly, since it's important to this pattern heh.


Call me back!
Topic Starter
Tari
monstrata mod reply :

monstrata wrote:

[Insane]

  1. 00:15:517 - You could add a circle here to be more consistent with 00:08:132 (1,2,3) -
  2. 00:25:671 (4,1) - Didn't particularly like this flowbreak because it doesn't really emphasize much in the music. no flow break, the downbeat here is strong, and so i changed the direction to show that.
  3. 00:40:556 (7) - Sounds overmapped to me. Actually, if you made 00:40:209 (5,6) - into jumps instead, it would compliment the bell sounds here pretty well. Not overmapped either, I'm using triplets to emphasize the strong downbeat after.
  4. 01:08:363 (1,2,3) - Make the spacing even here? Slightly uneven.
  5. 01:20:479 (1,2,3,4,5,6,7,8) - Generally, starting a stream on a blue tick just won't play well xP. Polarity reasons, and also because it's just uncomfortable. Since 01:20:479 (1) - is NC'ed, people will automatically assume this begins on the white tick, and from my experience, telling 1/4's apart on any AR under 9.3 is really difficult. I would remove 2 of the 1/8 repeats and start the stream on the white tick instead since it would play a lot more naturally.
  6. 02:02:594 (3,4,5) - Ctrl+G'ing sounds better imo. Those sliders play really well on white ticks. uhm i prefer how it is currently, its really passive clicking due to slider leniency
  7. 02:11:248 (2) - I don't think this overmap is that necessary.
  8. 02:11:594 (4,3) - Fix this stack. xd
  9. 02:20:132 (6) - I actually really like your kicksliders haha. You could use more of them. They are a more fitting way to integrate 1/4's here imo, without feeling overmapped. erm i like variation , so some kick sliders + triplets is better
  10. 02:21:286 (3,1) - Stacks xdd. I think osu has something against slider-end to slider-end stacks xP.
  11. 02:59:825 (4,5,6) - b-b-but... 02:59:940 - 03:00:402 - There are very clear 1/4's here. but 03:00:171 (5) - I can't hear anything xP.
    nah, i wanted to introduce 1/4s here, and I'm consistent with them, there definintely weak 1/4 (some stronger) beats in this entire section.
  12. 03:04:325 (8) - Same. I would move this note on timeline to 03:04:094 - . Because thats where an audible 1/4 actually lands.
  13. 03:10:902 (7,1) - I think it's better to have even spacing here. I would remove one of the 1/8 repeats, and make the spacing here more even. But yes, starting the stream on a white tick is much more enjoyable!
  14. 03:22:902 (6,1) - i don't really like this anti-jump xdd. They're pretty lame during jump sequences because what ends up happening is the player breaks momentum because of the much lower spacing. i would Ctrl+G 03:22:671 (5,6) -
  15. 03:28:440 (6,1) - Make this more spaced! 288|188 could work, it makes a linear pattern with 03:27:748 (3,5) -
  16. 03:37:671 (7,1) - Same as earlier about the anti-jump. 03:37:902 (1,2) - Ctrl+G plays really well for me, and fits the music cuz of the pitch increase.


[Hard]

  1. 00:57:979 (2) - 1/2 slider + circle on 00:58:440 - seems better for me xP. Idk I don't really enjoy 1/2 repeats when the slider-end maps to something strong. You can stack the circle on 00:58:671 (3) -
  2. 01:13:902 (1,3) - Would look nice if you blanketted them.
  3. 02:06:517 (4) - NC this. Consistency with like 00:26:825 (3,4,5,1,2,3,1,2,3) -
  4. 03:34:671 (3,4) - Ctrl+G'ing this plays really nicely. Adds some extra spacing variance and emphasizes 03:34:671 (3) - . naaaah lets keep the diff same difficulty..


[Normal]

  1. 00:15:748 (3,4) - Idk if you care, but this is 1.10x spacing instead of your usual 1.00 (Applies here too: 03:27:748 (3,1) - )
  2. 01:31:440 (2,3,1) - Spacing is kinda off, can you make this more even? 01:24:056 (2,3,1) - Here too, though to a lesser extent.
  3. 02:30:979 (4,3) - Stack these properly, since it's important to this pattern heh.


Call me back!
Monstrata
Alright, lets move this forward!

Gear
Grats Tari
Winnie
I called monstrata her. Kocari mvp once again
CSLM
can i kiss you? >///<
gratz~
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