Two Steps From Hell - Archangel

posted
Total Posts
11
Topic Starter
Nert
This map has been deleted on the request of its creator. It is no longer available.
Zeonive
[Archangel]

00:12:364 (1) - The reverse arrow is overmapped, make two circles out of it or one normal slider.
00:13:114 (2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - ^
00:18:364 (5) - Those sliders don't look good, try to make the red slider points more obtuse.
00:21:364 (1,2,3,4,5,6) - Those jumps are not justified, the music isn't special here. Apply normal spacing.
00:22:489 (1,2,3,4,5) - overmapped
00:23:239 (2) - The slider end contains emphasized parts of the music, change the slider to two circles.
00:24:364 (1,2,3,4,5,6,7) - overmapped
00:26:426 (1,2,3) - No spacing doesn't make sense for a build up section like this, apply accelerating spacing.
00:29:614 (1,2,3,4,5) - ^ Especially the five is really emphasized and should therefore be placed further away.
00:37:301 (2,3,4) - overmapped (note: I won't point out 1/4 based overmapping anymore because you pretty much clustered the whole map with it. There are no 1/4, so there shouldn't be any in your map)
00:42:551 (3) - This rhythmically offbeat slider doesn't make sense, change it to a circle - slider pattern
00:43:676 (3) - ^
00:44:426 (2) - Same issue mentioned above, the white tick on the slider end is the emphasized part of the song, so it should have the active objects rather than passive objects.
00:44:989 (4) - ^
00:54:176 (3) - ^
00:54:926 (1) - ^
00:54:926 (1,2,3,4,5,1,1) - ^ on every slider. Pretty much everything on the white tick in the song is emphasized rather than the offbeat (red ticks), so almost every following slider starting on a red tick and ending on a white tick doesn't make sense - I won't point that out anymore.
00:57:176 (1,2,3,4,5,1,2,3,4,1) - These jumps don't make sense as this also is a not emphasized part of the song, apply less spacing.
01:12:364 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - These jumps would be better if the spacing would increase since it's a build up. Also change the sliders to 1/2 sliders (starting on red/white tick and ending on a blue tick), also counts for the following 1/4 sliders.
01:16:114 (1,2,3) - Seems completely out of the place, the patterns used before can easily be applied here as well.
01:28:114 (1,2,3) - Changing them to 1/2 sliders would give the possibility to make normal spacing/jumps out of them which would fit the music better
01:30:364 (3,4,5,6) - Exaggerated jumps, also doesn't fit the music
01:31:114 (1,2,3) - Mentioned above
01:37:301 (6) - This (and actually the start of the following combo one) are the last notes of the refrain, mapping it as a reverse slider (or slider in general) doesn't let them get differentiated from the following sliders (combo one and two), you should apply pretty high spacing to emphasize this ending of the refrain enough
01:44:051 (3) - doesn't look good
01:47:051 (1,2,3,4) - random jumps in an unimportant part of the music, reduce the spacing
02:20:051 (1) - From this point on a very important build up starts. Mapping it with slider with practically no spacing doesn't fit at all. Try accelerating spacing.


Now to the hitsounds: The hitfinishes are not hitsounds you can normally put in the offbeat or repeatedly (on 1/4s). Especially for this song, that emphasizes the beat it is necessary to have them on the beat (white tick) as well. And don't put them repeatedly on 1/4 (or even 1/2 rhythmical distance).
Topic Starter
Nert

Zeonive wrote:

[Archangel]

00:12:364 (1) - The reverse arrow is overmapped, make two circles out of it or one normal slider.
00:13:114 (2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - ^
00:18:364 (5) - Those sliders don't look good, try to make the red slider points more obtuse.
00:21:364 (1,2,3,4,5,6) - Those jumps are not justified, the music isn't special here. Apply normal spacing.
00:22:489 (1,2,3,4,5) - overmapped
00:23:239 (2) - The slider end contains emphasized parts of the music, change the slider to two circles.
00:24:364 (1,2,3,4,5,6,7) - overmapped
00:26:426 (1,2,3) - No spacing doesn't make sense for a build up section like this, apply accelerating spacing.
00:29:614 (1,2,3,4,5) - ^ Especially the five is really emphasized and should therefore be placed further away.
00:37:301 (2,3,4) - overmapped (note: I won't point out 1/4 based overmapping anymore because you pretty much clustered the whole map with it. There are no 1/4, so there shouldn't be any in your map)
00:42:551 (3) - This rhythmically offbeat slider doesn't make sense, change it to a circle - slider pattern
00:43:676 (3) - ^
00:44:426 (2) - Same issue mentioned above, the white tick on the slider end is the emphasized part of the song, so it should have the active objects rather than passive objects.
00:44:989 (4) - ^
00:54:176 (3) - ^
00:54:926 (1) - ^
00:54:926 (1,2,3,4,5,1,1) - ^ on every slider. Pretty much everything on the white tick in the song is emphasized rather than the offbeat (red ticks), so almost every following slider starting on a red tick and ending on a white tick doesn't make sense - I won't point that out anymore.
00:57:176 (1,2,3,4,5,1,2,3,4,1) - These jumps don't make sense as this also is a not emphasized part of the song, apply less spacing.
01:12:364 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - These jumps would be better if the spacing would increase since it's a build up. Also change the sliders to 1/2 sliders (starting on red/white tick and ending on a blue tick), also counts for the following 1/4 sliders.
01:16:114 (1,2,3) - Seems completely out of the place, the patterns used before can easily be applied here as well.
01:28:114 (1,2,3) - Changing them to 1/2 sliders would give the possibility to make normal spacing/jumps out of them which would fit the music better
01:30:364 (3,4,5,6) - Exaggerated jumps, also doesn't fit the music
01:31:114 (1,2,3) - Mentioned above
01:37:301 (6) - This (and actually the start of the following combo one) are the last notes of the refrain, mapping it as a reverse slider (or slider in general) doesn't let them get differentiated from the following sliders (combo one and two), you should apply pretty high spacing to emphasize this ending of the refrain enough
01:44:051 (3) - doesn't look good
01:47:051 (1,2,3,4) - random jumps in an unimportant part of the music, reduce the spacing
02:20:051 (1) - From this point on a very important build up starts. Mapping it with slider with practically no spacing doesn't fit at all. Try accelerating spacing.


Now to the hitsounds: The hitfinishes are not hitsounds you can normally put in the offbeat or repeatedly (on 1/4s). Especially for this song, that emphasizes the beat it is necessary to have them on the beat (white tick) as well. And don't put them repeatedly on 1/4 (or even 1/2 rhythmical distance).
I modified almost everything, except hitsounds for the moment that i just deleted, i'll think about them late, thanks for your help
Slayed
!dont give me kds!
[Colours]
Combo1 : 249,222,142
Combo2 : 128,64,0
Combo3 : 213,133,13
Combo4 : 234,159,77
Combo5 : 106,64,0
Combo6 : 201,186,54
Slayed
IRC mode :)
2015-09-23 18:17 ohyeahitsjustme: nice. now, i think, we can start working with diffs
2015-09-23 18:17 ohyeahitsjustme: open normal in editor
2015-09-23 18:19 ohyeahitsjustme: do u have any combo colours? i cant see any
2015-09-23 18:19 Nerthar: There i am
2015-09-23 18:19 ohyeahitsjustme: caz of the skin
2015-09-23 18:19 Nerthar: Yes there are, i guess ^^
2015-09-23 18:20 ohyeahitsjustme: i cant see any
2015-09-23 18:20 ohyeahitsjustme: even with the normal skin
2015-09-23 18:20 ohyeahitsjustme: only red, yellow, green
2015-09-23 18:21 Nerthar: This isn't it ? http://puu.sh/klphN/3da8f1523b.png
2015-09-23 18:21 ohyeahitsjustme: lol, i cant see
2015-09-23 18:21 Nerthar: weird
2015-09-23 18:21 ohyeahitsjustme: anyway, ur colours are bad.
2015-09-23 18:21 Nerthar: may depends on the skin each people use, no ?
2015-09-23 18:21 ohyeahitsjustme: i tried the standart skin]
2015-09-23 18:21 ohyeahitsjustme: same
2015-09-23 18:22 Nerthar: Let me get the standar, i will put colours with it may be easier
2015-09-23 18:22 ohyeahitsjustme: actually, the colours are bad
2015-09-23 18:22 ohyeahitsjustme: pink and red for this bg isnt cool
2015-09-23 18:22 ohyeahitsjustme: u need smth similar
2015-09-23 18:23 Nerthar: Well
2015-09-23 18:23 Nerthar: it is totally different with the default skin
2015-09-23 18:23 Nerthar: it really depends i guess
2015-09-23 18:24 ohyeahitsjustme: so lets do them similar
2015-09-23 18:24 ohyeahitsjustme: ill put a post at the thread, u should copy that in every diff .osu file
2015-09-23 18:25 ohyeahitsjustme: but do it later pls
2015-09-23 18:25 Nerthar: ok
2015-09-23 18:26 ohyeahitsjustme: here it is
2015-09-23 18:26 ohyeahitsjustme: so now lets speak about the sliders
2015-09-23 18:26 ohyeahitsjustme: and circles
2015-09-23 18:26 ohyeahitsjustme: and etc
2015-09-23 18:26 ohyeahitsjustme: :D
2015-09-23 18:27 Nerthar: yup :p
2015-09-23 18:27 ohyeahitsjustme: normal..
2015-09-23 18:27 ohyeahitsjustme: u should use distance snap
2015-09-23 18:27 ohyeahitsjustme: anyway
2015-09-23 18:27 ohyeahitsjustme: u should
2015-09-23 18:28 Nerthar: I used it, maybe too big ?
2015-09-23 18:28 ohyeahitsjustme: it doesnt look ok.
2015-09-23 18:28 ohyeahitsjustme: anyway, its the easiest diff in ur set
2015-09-23 18:28 ohyeahitsjustme: any noob should play it
2015-09-23 18:28 ohyeahitsjustme: so it has to be very easy
2015-09-23 18:29 Nerthar: yup, that's what i tried to do
2015-09-23 18:29 ohyeahitsjustme: i suggest u 0,8 spacing
2015-09-23 18:29 ohyeahitsjustme: it look better
2015-09-23 18:29 ohyeahitsjustme: looks
2015-09-23 18:29 ohyeahitsjustme: this 00:02:614 (3,1,2) -
2015-09-23 18:29 ohyeahitsjustme: looks bad
2015-09-23 18:30 Nerthar: esthetically ?
2015-09-23 18:32 ohyeahitsjustme: the map should go smoothly
2015-09-23 18:32 ohyeahitsjustme: especially this diff
2015-09-23 18:33 ohyeahitsjustme: make these sliders not so flat
2015-09-23 18:34 Nerthar: I get that, should i do it so it is more like a continuity ?
2015-09-23 18:34 ohyeahitsjustme: yes, i think
2015-09-23 18:35 ohyeahitsjustme: u can just read my suggestion. i will put them on the dorum later
2015-09-23 18:35 ohyeahitsjustme: suggestions*
2015-09-23 18:35 ohyeahitsjustme: 00:03:739 (2) - here u need a reverse arrow
2015-09-23 18:35 ohyeahitsjustme: 00:04:864 (1) - so this slider cant be here
2015-09-23 18:36 ohyeahitsjustme: 00:06:364 (3,1) - again flat sliders
2015-09-23 18:36 ohyeahitsjustme: 00:11:614 (5) - looks lonely and bad with these flap sliders
2015-09-23 18:37 ohyeahitsjustme: https://pp.vk.me/c627629/v627629809/147 ... SfyE1k.jpg kinda like this
2015-09-23 18:37 ohyeahitsjustme: 00:16:114 (3,1) - make these sliders more similar to each other
2015-09-23 18:38 ohyeahitsjustme: 00:19:864 (2,3) - same ^
2015-09-23 18:38 ohyeahitsjustme: 00:23:239 (3) - again ugly slider
2015-09-23 18:38 ohyeahitsjustme: 00:29:989 (3) - bad rhythm
2015-09-23 18:38 ohyeahitsjustme: 00:29:614 (2,3) - swap these 2 notes
2015-09-23 18:39 ohyeahitsjustme: it will be better
2015-09-23 18:39 ohyeahitsjustme: or wait
2015-09-23 18:39 ohyeahitsjustme: 00:30:364 (1) - move this slider on a white tick before
2015-09-23 18:39 ohyeahitsjustme: yeah
2015-09-23 18:39 ohyeahitsjustme: that it
2015-09-23 18:39 ohyeahitsjustme: thats
2015-09-23 18:40 ohyeahitsjustme: 00:31:489 (2) - so note is neede here
2015-09-23 18:40 ohyeahitsjustme: 00:33:739 (2) - um... this slider ends on a blue tick?
2015-09-23 18:40 ohyeahitsjustme: bad
2015-09-23 18:40 Nerthar: whoops, resnap fial of the last time ^^
2015-09-23 18:41 ohyeahitsjustme: anyway this slider is wrong here
2015-09-23 18:41 ohyeahitsjustme: no rhytm
2015-09-23 18:41 Nerthar: I agree
2015-09-23 18:42 ohyeahitsjustme: 00:33:926 (2) - try smth like this https://pp.vk.me/c627629/v627629809/147 ... SGW798.jpg
2015-09-23 18:42 ohyeahitsjustme: or idk
2015-09-23 18:42 ohyeahitsjustme: 00:35:801 (2) - here u miss a note
2015-09-23 18:43 ohyeahitsjustme: 00:40:864 (1) - ugly slider
2015-09-23 18:43 ohyeahitsjustme: 00:41:614 (2) - same.
2015-09-23 18:43 Nerthar: ugly sliders specialist I am :D
2015-09-23 18:43 ohyeahitsjustme: not always xD
2015-09-23 18:44 ohyeahitsjustme: https://pp.vk.me/c627629/v627629809/147 ... gKjT44.jpg
2015-09-23 18:44 ohyeahitsjustme: try like this
2015-09-23 18:44 ohyeahitsjustme: 00:42:364 (1,2) - this looks good
2015-09-23 18:44 ohyeahitsjustme: 00:47:614 (2) - ugly
2015-09-23 18:44 ohyeahitsjustme: 00:49:114 (2) - this is cool. rly
2015-09-23 18:45 ohyeahitsjustme: 00:54:364 (1) - ugly
2015-09-23 18:45 Nerthar: Yay one good out of 1 thousaned :D
2015-09-23 18:45 ohyeahitsjustme: 00:55:114 (2) - ugly
2015-09-23 18:45 ohyeahitsjustme: :D
2015-09-23 18:45 ohyeahitsjustme: https://pp.vk.me/c627629/v627629809/147 ... _yRrR4.jpg
2015-09-23 18:46 ohyeahitsjustme: 01:04:864 (4) - again
2015-09-23 18:46 ohyeahitsjustme: https://pp.vk.me/c627629/v627629809/147 ... D6uKX4.jpg wtf is this? :DDD
2015-09-23 18:46 Nerthar: what the hell have i done ? :o (I don't even remember this one)
2015-09-23 18:46 Nerthar: Don't ask me, i may have been drunk
2015-09-23 18:46 Nerthar: xD
2015-09-23 18:47 ohyeahitsjustme: 01:06:364 (6,1) - here blanket
2015-09-23 18:47 ohyeahitsjustme: https://pp.vk.me/c627629/v627629809/147 ... 20EZlE.jpg is not ok
2015-09-23 18:47 ohyeahitsjustme: 01:08:989 (3) - u g l y
2015-09-23 18:48 Nerthar: lmao
2015-09-23 18:48 ohyeahitsjustme: here starts the voice
2015-09-23 18:48 ohyeahitsjustme: 01:25:301 (1) -
2015-09-23 18:49 ohyeahitsjustme: so i suggest u to make the speed little
2015-09-23 18:49 ohyeahitsjustme: and
2015-09-23 18:49 Nerthar: slower the speed ?
2015-09-23 18:49 ohyeahitsjustme: https://pp.vk.me/c627629/v627629809/147 ... f4Ql9o.jpg
2015-09-23 18:49 ohyeahitsjustme: yes
2015-09-23 18:49 Nerthar: ok
2015-09-23 18:49 ohyeahitsjustme: and do a slider
2015-09-23 18:49 ohyeahitsjustme: that will be smth like that ^
2015-09-23 18:49 Nerthar: 1 instead of 2 then
2015-09-23 18:49 ohyeahitsjustme: 1 big
2015-09-23 18:50 Nerthar: Ugly slider is coming :p
2015-09-23 18:50 ohyeahitsjustme: :D
2015-09-23 18:50 ohyeahitsjustme: it should end here
2015-09-23 18:50 ohyeahitsjustme: 01:27:739 -
2015-09-23 18:50 ohyeahitsjustme: very big slider
2015-09-23 18:50 Nerthar: I see
2015-09-23 18:51 ohyeahitsjustme: too hard
2015-09-23 18:51 ohyeahitsjustme: 01:32:239 (1) -
2015-09-23 18:51 ohyeahitsjustme: for a normal
2015-09-23 18:51 ohyeahitsjustme: u should wait +-3 sec
2015-09-23 18:51 ohyeahitsjustme: to make anothe note
2015-09-23 18:51 ohyeahitsjustme: after the spinner
2015-09-23 18:52 Nerthar: Oh i forgot this point of spinner ^^
2015-09-23 18:52 ohyeahitsjustme: 01:34:114 (1) - very nice!
2015-09-23 18:52 ohyeahitsjustme: this too 01:35:239 (1) -
2015-09-23 18:53 Nerthar: yay 3/21 xD
2015-09-23 18:53 ohyeahitsjustme: :D
2015-09-23 18:53 Nerthar: Is the 1/2 combo ok, im not sure ?
2015-09-23 18:53 ohyeahitsjustme: u mean..?
2015-09-23 18:54 Nerthar: 01:34:114 (1,1) -
2015-09-23 18:54 Nerthar: This
2015-09-23 18:54 ohyeahitsjustme: yeah
2015-09-23 18:55 ohyeahitsjustme: test321
2015-09-23 18:55 ohyeahitsjustme: you are there?
2015-09-23 18:55 Nerthar: ye
2015-09-23 18:55 ohyeahitsjustme: some lags with the inthernet
2015-09-23 18:55 Nerthar: ^^
2015-09-23 18:56 ohyeahitsjustme: 01:55:114 (2,3) - looks bad
2015-09-23 18:56 ohyeahitsjustme: the distance
2015-09-23 18:57 ohyeahitsjustme: 01:58:489 (3,1) - imposition here
2015-09-23 18:59 ohyeahitsjustme: 02:07:864 (4,5) - flat slider
2015-09-23 19:00 ohyeahitsjustme: i guess
2015-09-23 19:00 ohyeahitsjustme: thats all
2015-09-23 19:00 ohyeahitsjustme: for normal
2015-09-23 19:02 Nerthar: Thank you very much for it ^^
2015-09-23 19:02 ohyeahitsjustme: i want to ask u
2015-09-23 19:02 Nerthar: Yes ?
2015-09-23 19:03 ohyeahitsjustme: do u really want to do extra and insane?
2015-09-23 19:03 ohyeahitsjustme: my first map was extra + insane
2015-09-23 19:03 ohyeahitsjustme: and now im going to rank easy+normal_hard
2015-09-23 19:03 Nerthar: If they can be ranked i'll let them, if not then i won't
2015-09-23 19:04 Nerthar: I'm just mapping how i feel like starting by the hardest (playable/rankeable) i can do and go to the easiest
2015-09-23 19:05 Nerthar: And I don't really like mapping Easy/normal, idk why, i find this so boring sometimes ^^
2015-09-23 19:06 Nerthar: What do you mean anyway ?
2015-09-23 19:07 ohyeahitsjustme: i mean that u should map normal + hard
2015-09-23 19:07 ohyeahitsjustme: first
2015-09-23 19:07 ohyeahitsjustme: then insane
2015-09-23 19:09 Nerthar: Actually when i do that (already tried) the first map i do is always over mapped because i have "good" ideas xDF
2015-09-23 19:10 ohyeahitsjustme: :D
2015-09-23 19:10 ohyeahitsjustme: u can ask any good mapper-friend to help u
2015-09-23 19:11 ohyeahitsjustme: im not that good
2015-09-23 19:11 Nerthar: A new eye is enought sometimes (look at all the ugly sliders, i could have seen them, but i wouldn't have noticed them without your look on it xD)
Phanron
You like overmapping, dont you?

Normal

00:00:00 - 00:18:036 If you follow the strings then there should only be sliders that go from 1 white tick to the other with equal space in between.
00:21:411 Those drums make no sense at all
00:22:161 Make 1,2 a slider, follow up with a slider that goes over 2 white ticks
00:28:536 Something is missing here
00:39:411 - 00: 42:411 I like this part
00:42:411 move it to the red tick on the left
01:01:911 a slider that reverses here seems good to highlight the trumpet. You can take the same pattern and add it at
01:04:911 I think following the trumpet in general is a good idea.
01:19:533 , 01:21:038 , 01:22:536 , 01:24:036 This part could need a work over. Quarter tick hits maybe?.
01:25:161 The singing starts here already, but I can see why you let it start later.
01:46:911 Same problem as my first point
02:19:911 Same as 01:19:533 ff

In general its too hard for a normal and it is your easiest map. Try following the song more. Dont add hits where there are no notes.
Topic Starter
Nert

Phanron wrote:

You like overmapping, dont you?

Normal

00:00:00 - 00:18:036 If you follow the strings then there should only be sliders that go from 1 white tick to the other with equal space in between.
00:21:411 Those drums make no sense at all
00:22:161 Make 1,2 a slider, follow up with a slider that goes over 2 white ticks
00:28:536 Something is missing here
00:39:411 - 00: 42:411 I like this part
00:42:411 move it to the red tick on the left
01:01:911 a slider that reverses here seems good to highlight the trumpet. You can take the same pattern and add it at
01:04:911 I think following the trumpet in general is a good idea.
01:19:533 , 01:21:038 , 01:22:536 , 01:24:036 This part could need a work over. Quarter tick hits maybe?.
01:25:161 The singing starts here already, but I can see why you let it start later.
01:46:911 Same problem as my first point
02:19:911 Same as 01:19:533 ff

In general its too hard for a normal and it is your easiest map. Try following the song more. Dont add hits where there are no notes.
Thanks, I didn't change everything you told me but you gave me some good ideas, A remake of the Normal diff might happen, and yeah I always have this problem of overmapping, doctors told me it wasn't treatable :'(
MISAMISA
Easy

01:01:161 (2,3) - Improve SD
01:51:411 (2,3) - Improve distance between objects
01:54:411 (4,1,2) - ^
02:05:286 (3,4) - ^

Normal

00:06:411 (9,10) - SD please
00:13:161 (18) - far away from fild ( grid ? )
00:24:411 (2,3,4,5) - Increase SD
00:28:536 (3,1,2,1) - ^
00:34:536 (3,1) - ^
00:41:661 (2,1) - ^
00:45:411 (1,2) - ^
00:59:661 (2,1) - ^
01:01:536 (3,4) - ^
01:25:348 (1,1) - ^
01:34:161 (1,1) - ^
01:59:286 (4,5) - ^
02:10:536 (3,1) - ^
No give NC regrets, when I do it for Easy you update the Easy diff with NC :D

Hard

You need to follow Snap Distance in the Hard not very often... just do a same SD for objects in 1 part, imo you need replace mostly notes for it
00:30:411 (4,5,6) - For example ; 00:31:723 (1,2,3,4,5) - ? Why you changed it ? :D So it's not problem only for this moment.

Insane + Archangel

Use more SD for parts so they doesn't be looks weird or like random mapping
/me run
Topic Starter
Nert

Midana wrote:

Easy

01:01:161 (2,3) - Improve SD
01:51:411 (2,3) - Improve distance between objects
01:54:411 (4,1,2) - ^
02:05:286 (3,4) - ^

Normal

00:06:411 (9,10) - SD please
00:13:161 (18) - far away from fild ( grid ? )
00:24:411 (2,3,4,5) - Increase SD
00:28:536 (3,1,2,1) - ^
00:34:536 (3,1) - ^
00:41:661 (2,1) - ^
00:45:411 (1,2) - ^
00:59:661 (2,1) - ^
01:01:536 (3,4) - ^
01:25:348 (1,1) - ^
01:34:161 (1,1) - ^
01:59:286 (4,5) - ^
02:10:536 (3,1) - ^
No give NC regrets, when I do it for Easy you update the Easy diff with NC :D

Hard

You need to follow Snap Distance in the Hard not very often... just do a same SD for objects in 1 part, imo you need replace mostly notes for it
00:30:411 (4,5,6) - For example ; 00:31:723 (1,2,3,4,5) - ? Why you changed it ? :D So it's not problem only for this moment.

Insane + Archangel

Use more SD for parts so they doesn't be looks weird or like random mapping
/me run
Thanks for your advice, i'll change that asap
jawns
TIMING:
Offset 375
Archangel
00:58:687 (5,6) - should be further apart
01:12:000 (5,6,7,8,9) - ^
01:13:125 (2,3) - ^
(The hitcircles being so close to each other and the suddenkly jumping is very awkward to play. It should be more consistent)

01:27:750 (1,2,3) - these sliders are nice, they just don't really follow the song
02:26:625 (1,2,3) - it seems like you tried to map both the violin and the drums, and ended up with neither. The rhythm should be closer to this:
That's my mod. Hopefully it was helpful!
Topic Starter
Nert
Thanks for your mod on timing, there was interesting mod on Archangel but we decided to delete it cause we didn't like how it was really,
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