This map has been deleted on the request of its creator. It is no longer available.
I modified almost everything, except hitsounds for the moment that i just deleted, i'll think about them late, thanks for your help
00:12:364 (1) - The reverse arrow is overmapped, make two circles out of it or one normal slider.
00:13:114 (2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - ^
00:18:364 (5) - Those sliders don't look good, try to make the red slider points more obtuse.
00:21:364 (1,2,3,4,5,6) - Those jumps are not justified, the music isn't special here. Apply normal spacing.
00:22:489 (1,2,3,4,5) - overmapped
00:23:239 (2) - The slider end contains emphasized parts of the music, change the slider to two circles.
00:24:364 (1,2,3,4,5,6,7) - overmapped
00:26:426 (1,2,3) - No spacing doesn't make sense for a build up section like this, apply accelerating spacing.
00:29:614 (1,2,3,4,5) - ^ Especially the five is really emphasized and should therefore be placed further away.
00:37:301 (2,3,4) - overmapped (note: I won't point out 1/4 based overmapping anymore because you pretty much clustered the whole map with it. There are no 1/4, so there shouldn't be any in your map)
00:42:551 (3) - This rhythmically offbeat slider doesn't make sense, change it to a circle - slider pattern
00:43:676 (3) - ^
00:44:426 (2) - Same issue mentioned above, the white tick on the slider end is the emphasized part of the song, so it should have the active objects rather than passive objects.
00:44:989 (4) - ^
00:54:176 (3) - ^
00:54:926 (1) - ^
00:54:926 (1,2,3,4,5,1,1) - ^ on every slider. Pretty much everything on the white tick in the song is emphasized rather than the offbeat (red ticks), so almost every following slider starting on a red tick and ending on a white tick doesn't make sense - I won't point that out anymore.
00:57:176 (1,2,3,4,5,1,2,3,4,1) - These jumps don't make sense as this also is a not emphasized part of the song, apply less spacing.
01:12:364 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - These jumps would be better if the spacing would increase since it's a build up. Also change the sliders to 1/2 sliders (starting on red/white tick and ending on a blue tick), also counts for the following 1/4 sliders.
01:16:114 (1,2,3) - Seems completely out of the place, the patterns used before can easily be applied here as well.
01:28:114 (1,2,3) - Changing them to 1/2 sliders would give the possibility to make normal spacing/jumps out of them which would fit the music better
01:30:364 (3,4,5,6) - Exaggerated jumps, also doesn't fit the music
01:31:114 (1,2,3) - Mentioned above
01:37:301 (6) - This (and actually the start of the following combo one) are the last notes of the refrain, mapping it as a reverse slider (or slider in general) doesn't let them get differentiated from the following sliders (combo one and two), you should apply pretty high spacing to emphasize this ending of the refrain enough
01:44:051 (3) - doesn't look good
01:47:051 (1,2,3,4) - random jumps in an unimportant part of the music, reduce the spacing
02:20:051 (1) - From this point on a very important build up starts. Mapping it with slider with practically no spacing doesn't fit at all. Try accelerating spacing.
Now to the hitsounds: The hitfinishes are not hitsounds you can normally put in the offbeat or repeatedly (on 1/4s). Especially for this song, that emphasizes the beat it is necessary to have them on the beat (white tick) as well. And don't put them repeatedly on 1/4 (or even 1/2 rhythmical distance).
Thanks, I didn't change everything you told me but you gave me some good ideas, A remake of the Normal diff might happen, and yeah I always have this problem of overmapping, doctors told me it wasn't treatable :'(
Phanron wrote:You like overmapping, dont you?
Normal00:00:00 - 00:18:036 If you follow the strings then there should only be sliders that go from 1 white tick to the other with equal space in between.
00:21:411 Those drums make no sense at all
00:22:161 Make 1,2 a slider, follow up with a slider that goes over 2 white ticks
00:28:536 Something is missing here
00:39:411 - 00: 42:411 I like this part
00:42:411 move it to the red tick on the left
01:01:911 a slider that reverses here seems good to highlight the trumpet. You can take the same pattern and add it at
01:04:911 I think following the trumpet in general is a good idea.
01:19:533 , 01:21:038 , 01:22:536 , 01:24:036 This part could need a work over. Quarter tick hits maybe?.
01:25:161 The singing starts here already, but I can see why you let it start later.
01:46:911 Same problem as my first point
02:19:911 Same as 01:19:533 ff
In general its too hard for a normal and it is your easiest map. Try following the song more. Dont add hits where there are no notes.
Thanks for your advice, i'll change that asap
01:01:161 (2,3) - Improve SD
01:51:411 (2,3) - Improve distance between objects
01:54:411 (4,1,2) - ^
02:05:286 (3,4) - ^
00:06:411 (9,10) - SD please
00:13:161 (18) - far away from fild ( grid ? )
00:24:411 (2,3,4,5) - Increase SD
00:28:536 (3,1,2,1) - ^
00:34:536 (3,1) - ^
00:41:661 (2,1) - ^
00:45:411 (1,2) - ^
00:59:661 (2,1) - ^
01:01:536 (3,4) - ^
01:25:348 (1,1) - ^
01:34:161 (1,1) - ^
01:59:286 (4,5) - ^
02:10:536 (3,1) - ^
No give NC regrets, when I do it for Easy you update the Easy diff with NC
You need to follow Snap Distance in the Hard not very often... just do a same SD for objects in 1 part, imo you need replace mostly notes for it
00:30:411 (4,5,6) - For example ; 00:31:723 (1,2,3,4,5) - ? Why you changed it ? So it's not problem only for this moment.
Insane + ArchangelUse more SD for parts so they doesn't be looks weird or like random mapping