AR9.3 nowCellina wrote:
ar9 with 8* map
you really have to increase ar
AR9.3 nowCellina wrote:
ar9 with 8* map
you really have to increase ar
274,25,162435,6,0,L|206:35,1,55,8|0,0:0|0:0,0:0:0:0:
240,352,162585,2,0,L|308:340,1,55,4|0,0:0|0:0,0:0:0:0:
452,200,162735,2,0,L|440:132,1,55,8|0,0:0|0:0,0:0:0:0:
62,177,162885,2,0,L|74:245,1,55,8|0,0:0|0:0,0:0:0:0:
Kencho wrote:
[Descension to Hell]
- AR9.5 or higher ok AR9.5
- 00:53:835 (1) - DS 1.5x Done
- 01:12:135 (5,3,4) - 避免overlap 執咗少少, 但點都好難唔overlap
- 02:29:010 (6,16) - stack k
- 02:42:435 (1,2,3,4) - like this
274,25,162435,6,0,L|206:35,1,55,8|0,0:0|0:0,0:0:0:0:諗咗陣我都係想keep返, 因為我覺得我依家呢個pattern對於玩家嚟講會比較清晰啲同埋冇咁hell.
240,352,162585,2,0,L|308:340,1,55,4|0,0:0|0:0,0:0:0:0:
452,200,162735,2,0,L|440:132,1,55,8|0,0:0|0:0,0:0:0:0:
62,177,162885,2,0,L|74:245,1,55,8|0,0:0|0:0,0:0:0:0:- 02:43:035 (1,2) - 然後調整一下
- 04:59:036 (1) - Should be ends on 05:06:954 - Done
Thanks Kencho!Kencho wrote:
[Descension to Hell]
- 01:22:635 (1) - 可以靚D https://imgur.com/a/54b1p fixed i guess
- 01:47:085 (1) - ^ https://imgur.com/a/MPKZM fixed!
- 04:11:460 (4,6) - ^ fixed
- 04:28:560 (4,1) - ^ nah呢個應該唔使overlap..
- 04:08:835 (1,2,3,4,1,2,3,4,1) - nerf a bit, use 1.0xDS, like this https://imgur.com/a/UsrHv 但係我覺得咁樣放會表達唔到個rhythm...
- 04:28:035 (1,2,3,4,1,2,3,4,1) - ^ https://imgur.com/a/q4roO 呢個都係 ;w;
Thanks for your mod!Kisses wrote:
- 01:02:535 (5,6,7) - With the amount of streams that occur before this it does seem unreasonable to end these on yellow ticks It makes the snapping really strict when players are going through all their stamina. Ending on the blue ticks would be much more player friendly. Same for other 1/8 sliders in the map too
I know your point but it is really weird to me when these kind of pattern don't end on yellow tick since it sounds like something get skipped, so I want to keep it if possible.- 00:50:235 (1) - 00:50:685 (7) - 01:09:885 (7) - 02:11:085 (7) - 02:15:885 (7) - (and some other places). I feel like you could reflect the song more if you changed flow and/or increased spacing in places like these (where the music emphasises a piano note (the places where you put whistles). Like you did at 00:56:235 (1) - 00:57:435 (1) - 00:58:035 (1) - etc
I will fix it except 00:50:685 (7) - 01:09:885 (7) - because it will become very hard- 03:02:235 (1) - how about this rhythm? https://i.imgur.com/t01Y2pT.png Would be a lot more engaging to a player imo rather than just one slider
It is a good idea but I would like to reject it since the music make me want to use a 1/8 slider stream to replace the two short 1/8 sliders and I don't want to do this for some reason.
Pretty much this.Yuii- wrote:
song gets more intense = same spacing in streams
song gets more quiet = spacing in streams increases
basically the whole map
this is the '2018 illness'
also, missing hitsound 01:49:035 - unrankable (?
It would be interesting to have more details about what has been discussed or has not been discussed. Because the difficulty is an 8* marathon, a lot of stuff might have been said.StarrStyx wrote:
small addition:
reason why the mod post is kinda short is becuz its modded during a meetup hence most stuff being discussed thru mouth rather than text
just bringing this up, nothing else
placehold for replying other mods.Pachiru wrote:
The stream from 02:08:235 (1) - to 02:24:060 - is quite abused and might be painful. There is some matter in the song to make some creative things instead of just doing a 15 second stream. You could've make some spacing variations in the streams spacing depending on the song intensity in this part, but this point is subjective. About this I hate to make creative stream due to it really play sucks, but I can make it with different spacing if it is possible.
Forgot to mention this, but are you sure that this 03:02:235 (1,1) - is even passable? Cause it looks like not. This is extremely easy to play, I have no idea why people complain about it
According that you actually play this 8* deathstream map while being a 4k player ?_?-N a n a k o- wrote:
thats why I mostly map the stream consistent to make it play & feel good for me.
Sotarks wrote:
According that you actually play this 8* deathstream map while being a 4k player ?_?-N a n a k o- wrote:
thats why I mostly map the stream consistent to make it play & feel good for me.
Yuii- wrote:
song gets more intense = same spacing in streams
song gets more quiet = spacing in streams increases
basically the whole map
this is the '2018 illness' it is 2015
also, missing hitsound 01:49:035 - unrankable (? added
BOUYAAA wrote:
00:44:235 - this whole part is overdone.
00:52:635 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - and 00:46:635 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - have similar visual spacing but clearly things are not the same intensity in the music (and arguably 2nd one's deathstream isn't even justified as music doesn't seem to be continuous 1/4) I will do it when fixing MaridiuS' mod.
04:57:813 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - lol It will become shit if doing some different
etc etc.
Sotarks wrote:
How about not mapping 04:57:813 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - a stream with 5 bpm changes meanwhile tapping it, it's so unconfortable. How to fix it when I want to let people stream it
I'll just hold back from now and see how this map evolves with the discussion that's going to happen.
Good luck.
IceKalt wrote:
Pls why are the slider so unpolished.
03:41:835 (1) - https://puu.sh/z4D1q/1dc2b20702.png this could look nice if you would make it a proper curve ^^ (this would also fit to the next slider (03:49:035 (3) - ) maybe fixed?
i wont comment on anything else since im not experienced enough on stream maps to leave constructive comments ^^
good luck on this one
Thanks for modding!MaridiuS wrote:
Hello, to avoid confusion: My understanding of a measure is all the notes between two downbeats (00:44:235 - to 00:45:360 - ), understanding of a phrase in this map is 4 measures grouped so 00:44:235 - to 00:48:960 - . I could be wrong to what the definition truly is for these terms, but I find them quite practical for explaining my concerns.
[Descension to hell]
Other than map being arguably unpolished in terms of aesthetics / flow / consistency, it also has some large scaling problems that yuii- and Bouyaaa kinda touched vaguely. The veto will be mainly for that concern and it might be expanded to polishing later on if you manage to fix the initial issue of scaling. Further more, I can say that variation was not executed that well, you seem to just slap in a random 1/4 easy pattern for playability reasons (to give players space) rather than making it consistent and intuitive.If you have any trouble understanding something or if you have questions, ask me irc or discord maridius #3182. ok I will ask you.
- 00:44:235 - Bouyaaa mentioned that this was overdone, and it is comparing it to lets say the kiai 04:01:035 - . The kiai has loud and dominant piano going fast backed up by louder background orchestral sounds (it's probably the violin). To better represent the large gap in intensity between the sections, you can consider two things about the "overdone" section. Firstly it is major spacing adjustment, preferably a strong difference, rescaling the streams in the section by about 0.5x-0.7x. After that is applied you will have space to emphasize the actual intense piano measures like 00:52:635 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - , to which the current spacing seems reasonable if it were compared to the rest of the section being scaled to my proposal. I prefer this solution, I don't want this map exist other rhythm expression.
- The variation problem could be tied to intensity and could be fixed while adjusting all of these. So the issue is, there is no system of variation, you just simply slap a 1/4 reverse slider measure without a real change in music and no consistency with other measure/phrase choices of that patterning. For example 00:44:235 (1,2,3,4) - if you start like this, there are 3 things to be expected which are musically correct. Either 1 1 2 2 patterning (1 is 1/4 sliders, 2 is streams) 1 2 1 2, or 1 2 2 2. Neither of those variation theories (which follow music theory) are executed, 00:49:035 - if you were to make 1/4 sliders here instead it would be consistent 1 2 2 2 patterning. Or if within the 4 measures you have done it here 00:46:635 - or here 00:45:435 - it will turn out to be consistently varied if you repeated through it the other phrases in the section. 00:51:435 - The biggest offender would be this 1/4 reverse slider patterning put right in the 3rd measure not consistent with anything and not following any change in music. but I start like this just because I want to let people know stream is coming
- Adding to this issue of variation, you could consider multiple variation choices in terms of rhythm like I suggested https://i.imgur.com/nHn5k8B.jpg. So generally by agreeing with me, what I would find as an ideally represented section scaled properly in relation to the kiais would be: 2 measures in one phrase to be varied as 1/4 sliders / reverse sliders and/or 3stack 5stack usage; the stream measures being majorly rescaled by like .5-.7x; Actually intense piano being represented with bigger spacing or harsher patterning for example these: 00:52:635 - 01:11:835 - in relation to the rescaled streams.
- 02:05:835 - This section could also be rescaled in terms of rhythmic density and spacing. You actually started the section with a nice variation of the 3stacks that go through 2 measures, but right after them, without a change in music, you just chose to go yolo 15 seconds of stream? Firstly 15 seconds of stream is about the density of the final kiai, it has the same spacing except it also does more often stream jumps in this relatively calmer section. Personally this section to me sounds a bit more intense than the first one I was talking about, so I could let 0.7-0.8x scaling pass and a bit higher rhythmical density (like only doing 1st measures as 1/4 slider patterning instead of 2). Other than that, you're using stream jumps for really strong piano like 02:13:035 (1) - 02:15:435 (1) - and for 02:09:435 (1) - 02:10:635 (1) - really weaker notes too. You will be able to follow the song more properly by reserving the stream jumps only to those strongest piano notes while in the meanwhile less stream jumps mean less difficulty you will achieve better scaling relative to the harder sections.
In my mods I always try to say why is something an issue musically, compare it to parts of the map so it makes sense, how to fix it with multiple solutions and sometimes counterarguments to potential arguments. If I consider that the mapper already knows most of this then the map wouldn't be in the state it currently is, the mapper should always know why is he doing things from the mod, not change for the sake of pleasing the modder.Monstrata wrote:
Why the hell do you need to type a doctors thesis to explain what can be said in 2 sentences
Idk why are you memeing about doctor theses though when your replies are bigger than my mods .Kroytz wrote:
Why the hell do you need to type a doctors thesis to explain why you type doctor theses
I offered the mapper to ask me irc or in discord and he said he will so I'm waiting on that.UndeadCapulet wrote:
@maridius if you're rly invested in the mapper being able to properly read your mod, please find a translator for it, it's unreasonable to expect them to be able to parse that through a language barrier
otherwise i'll just take their response as acceptable and push forward on the rebubbling process
Thanks for modding!William K wrote:
Hello, I'm just a random modder.
[Descension to Hell][]
- 00:44:235 (1,2,3,4) - 00:51:435 (1,2,3,4) - 00:53:835 (1,2,3,4) - etc, I actually expected something more consistent on using those 1/4 reversed-sliders while I can't hear anything different musically from those being mapped streams and reversed-sliders. Just a personal suggestion though, but you can go like 1 2 1 2 consistency. Here's for example.
- 01:00:360 (8,9) - How about making this a jumps like you did at 00:57:960 (8,1) - before to be more consistent? There's a new piano.
- 01:20:235 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - The drums are on 1/2 each currently, different from before. It'd be cooler to differentiate it from the streams before. How about spacing the streams larger, for about 1.10x-1.15x DS? Making something like this is fine either.
For Part 1 streams, I'm remapping it.- 02:56:235 (1,2,3,1,2,3,1,2,3,1,2,3) - I expect something similar to 02:46:635 (1,2,3,1,2,3,1,2,3,1,2,3) - with the music being similar each other, and also according to the pitch. The spacing should've been gradually decreasing rather than increasing. You're right
- 03:02:235 (1) - The 1/8s are kinda overmapped due to the absence of instruments. I think music can handle it.
The map's fine overall, though I don't really agree with how you space the streams. The streams are similarly spaced in all of the sections, whether it's the chorus or the section like 00:44:235 - . It results in the lack of contrast between sections. I really hope you can remap the streams, making it reflect the intensity on each section more. Actually the main idea of the map is fixed the stream DS and most of them are streams, thats why the space of all of the sections are similar.
Good Luck