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xi - Ascension to Heaven

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Topic Starter
-N a n a k o-

Cellina wrote:

ar9 with 8* map
you really have to increase ar
AR9.3 now
Kencho
[Descension to Hell]
  1. AR9.5 or higher
  2. 00:53:835 (1) - DS 1.5x
  3. 01:12:135 (5,3,4) - 避免overlap
  4. 01:22:635 (1) - 可以靚D https://imgur.com/a/54b1p
  5. 01:47:085 (1) - ^ https://imgur.com/a/MPKZM
  6. 02:29:010 (6,16) - stack
  7. 02:42:435 (1,2,3,4) - like this
    274,25,162435,6,0,L|206:35,1,55,8|0,0:0|0:0,0:0:0:0:
    240,352,162585,2,0,L|308:340,1,55,4|0,0:0|0:0,0:0:0:0:
    452,200,162735,2,0,L|440:132,1,55,8|0,0:0|0:0,0:0:0:0:
    62,177,162885,2,0,L|74:245,1,55,8|0,0:0|0:0,0:0:0:0:
  8. 02:43:035 (1,2) - 然後調整一下
  9. 04:10:860 (4,6) - stack
  10. 04:11:460 (4,6) - 04:28:560 (4,1) - ^
  11. 04:08:835 (1,2,3,4,1,2,3,4,1) - nerf a bit, use 1.0xDS, like this https://imgur.com/a/UsrHv
  12. 04:28:035 (1,2,3,4,1,2,3,4,1) - ^ https://imgur.com/a/q4roO
  13. 04:59:036 (1) - Should be ends on 05:06:954 -
Topic Starter
-N a n a k o-

Kencho wrote:

[Descension to Hell]
  1. AR9.5 or higher ok AR9.5
  2. 00:53:835 (1) - DS 1.5x Done
  3. 01:12:135 (5,3,4) - 避免overlap 執咗少少, 但點都好難唔overlap
  4. 02:29:010 (6,16) - stack k
  5. 02:42:435 (1,2,3,4) - like this
    274,25,162435,6,0,L|206:35,1,55,8|0,0:0|0:0,0:0:0:0:
    240,352,162585,2,0,L|308:340,1,55,4|0,0:0|0:0,0:0:0:0:
    452,200,162735,2,0,L|440:132,1,55,8|0,0:0|0:0,0:0:0:0:
    62,177,162885,2,0,L|74:245,1,55,8|0,0:0|0:0,0:0:0:0:
    諗咗陣我都係想keep返, 因為我覺得我依家呢個pattern對於玩家嚟講會比較清晰啲同埋冇咁hell.
  6. 02:43:035 (1,2) - 然後調整一下
  7. 04:59:036 (1) - Should be ends on 05:06:954 - Done
Starfy

Kencho wrote:

[Descension to Hell]
  1. 01:22:635 (1) - 可以靚D https://imgur.com/a/54b1p fixed i guess
  2. 01:47:085 (1) - ^ https://imgur.com/a/MPKZM fixed!
  3. 04:11:460 (4,6) - ^ fixed
  4. 04:28:560 (4,1) - ^ nah呢個應該唔使overlap..
  5. 04:08:835 (1,2,3,4,1,2,3,4,1) - nerf a bit, use 1.0xDS, like this https://imgur.com/a/UsrHv 但係我覺得咁樣放會表達唔到個rhythm...
  6. 04:28:035 (1,2,3,4,1,2,3,4,1) - ^ https://imgur.com/a/q4roO 呢個都係 ;w;
Thanks Kencho!

http://puu.sh/yRAxb/3f7678bbff.rar
_handholding
  1. 01:02:535 (5,6,7) - With the amount of streams that occur before this it does seem unreasonable to end these on yellow ticks It makes the snapping really strict when players are going through all their stamina. Ending on the blue ticks would be much more player friendly. Same for other 1/8 sliders in the map too
  2. 00:50:235 (1) - 00:50:685 (7) - 01:09:885 (7) - 02:11:085 (7) - 02:15:885 (7) - (and some other places). I feel like you could reflect the song more if you changed flow and/or increased spacing in places like these (where the music emphasises a piano note (the places where you put whistles). Like you did at 00:56:235 (1) - 00:57:435 (1) - 00:58:035 (1) - etc
  3. 03:02:235 (1) - how about this rhythm? https://i.imgur.com/t01Y2pT.png Would be a lot more engaging to a player imo rather than just one slider
Topic Starter
-N a n a k o-

Kisses wrote:

  1. 01:02:535 (5,6,7) - With the amount of streams that occur before this it does seem unreasonable to end these on yellow ticks It makes the snapping really strict when players are going through all their stamina. Ending on the blue ticks would be much more player friendly. Same for other 1/8 sliders in the map too
    I know your point but it is really weird to me when these kind of pattern don't end on yellow tick since it sounds like something get skipped, so I want to keep it if possible.

  2. 00:50:235 (1) - 00:50:685 (7) - 01:09:885 (7) - 02:11:085 (7) - 02:15:885 (7) - (and some other places). I feel like you could reflect the song more if you changed flow and/or increased spacing in places like these (where the music emphasises a piano note (the places where you put whistles). Like you did at 00:56:235 (1) - 00:57:435 (1) - 00:58:035 (1) - etc
    I will fix it except 00:50:685 (7) - 01:09:885 (7) - because it will become very hard

  3. 03:02:235 (1) - how about this rhythm? https://i.imgur.com/t01Y2pT.png Would be a lot more engaging to a player imo rather than just one slider
    It is a good idea but I would like to reject it since the music make me want to use a 1/8 slider stream to replace the two short 1/8 sliders and I don't want to do this for some reason.
Thanks for your mod!
I will fix it tomorrow. Done
Kencho
Looks good
Bubbled!
Pachiru
The stream from 02:08:235 (1) - to 02:24:060 - is quite abused and might be painful. There is some matter in the song to make some creative things instead of just doing a 15 second stream. You could've make some spacing variations in the streams spacing depending on the song intensity in this part, but this point is subjective.

Forgot to mention this, but are you sure that this 03:02:235 (1,1) - is even passable? Cause it looks like not.
Sotarks
How about not mapping 04:57:813 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - a stream with 5 bpm changes meanwhile tapping it, it's so unconfortable.

Also when you are using 04:05:910 (2,3,4) - loops like this, it's really uncomfortable to play just for the sake having 04:05:760 (8,4) - those 2 notes perfectly stacked, and yeah the player just before have a constant movement with the long stream and then suddently break this feels way uncomfortable and song breaker.

04:08:610 (6,7,8) - Those shouldn't be spaced like the previous one according to the piano decreasing.

04:09:360 (4,1) - Having such a linear jump stream with 04:09:285 (3,4,1) - angles like this, is really uncomfortable to play here, you should make that more curvish.

04:10:560 (4,1,2,3) - Uncomfortable stream here you should rotate this part 04:10:635 (1,2,3,4,5,6,7) - clockwise to make the flow smoother.

04:18:435 (1,2,3,4,5,6,7) - Why is this has different spacing then 04:18:135 (5,6,7,8) - it's the same piano sound, it's too inconsistent and questionnable here.

04:19:110 (2,3,4,5,6,7,8,1,2) - The perfect overlap here makes this really unreadable with this AR.

Everything that I mentionned in the first part of 2nd kiai applies for the exact same section at 04:20:235 -.

04:28:260 (4,1,4,1) - This kind of jump stream plays really badly here imo, your other jump stream was better.

04:37:560 (8,2) - Again this perfect overlap makes the gameplay here unconfortable.
[]
Those are my main concerns, but i have probably more to say about the map's streams that are way too questionnable to me just because the spacing you are using for them, they are not consistant at all with the piano intensity at some place.
I'll just hold back from now and see how this map evolves with the discussion that's going to happen.
Good luck.
Yuii-
song gets more intense = same spacing in streams
song gets more quiet = spacing in streams increases

basically the whole map

this is the '2018 illness'

also, missing hitsound 01:49:035 - unrankable (?
BOUYAAA

Yuii- wrote:

song gets more intense = same spacing in streams
song gets more quiet = spacing in streams increases

basically the whole map

this is the '2018 illness'

also, missing hitsound 01:49:035 - unrankable (?
Pretty much this.

No matter how i look at this nothing makes sense, be it spacing or streamjumps.

00:44:235 - this whole part is overdone.

00:52:635 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - and 00:46:635 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - have similar visual spacing but clearly things are not the same intensity in the music (and arguably 2nd one's deathstream isn't even justified as music doesn't seem to be continuous 1/4)

01:56:535 (2) - even slow part manages to fuck up by having sliderheads miss the strong beats.

04:57:813 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - lol

etc etc.
Icekalt
Pls why are the slider so unpolished. :?:

edit: (since gabe let this comment here)
01:47:085 (1) - https://puu.sh/z4CFT/8c3792bcfa.png the blanket thing could be improved so much since its very uhhh. not clean rn

01:22:635 (1) -
maybe here you can polish both sides of the turn - like this isnt really a consistent curve https://puu.sh/z4CKS/46f11d07c2.png (or is just looks wierd idk)

https://puu.sh/z4CMf/88d043fbd4.png and this looks kinda wierd too maybe make that cleaner for a better transition ^^

https://puu.sh/z4CS6/3b3e9507dd.png this isnt like 100 % clean - for ranked it should be as clean as possible :)

01:56:535 (2) - https://puu.sh/z4COB/8bd1b350ff.png this also very inconsistent in its visuals what makes it look kinda ugly

01:59:085 (1) - https://puu.sh/z4CV6/19c70c8a5b.png here i would set the anchor exact on the music change at 01:59:835 - since its pretty important here (imo this should even be 2 sliders since that is a heavy cahnge in music) :)

03:41:835 (1) - https://puu.sh/z4D1q/1dc2b20702.png this could look nice if you would make it a proper curve ^^ (this would also fit to the next slider (03:49:035 (3) - )

about the other sliders - im "ok" with them but they are mostly fine to me (01:51:435 (1) - i like this one :D)

i wont comment on anything else since im not experienced enough on stream maps to leave constructive comments ^^

good luck on this one :D
Aurele
Greetings everyone.

Spam, nonsense and off-topic derailing from the main subject will be taken seriously and those who do not follow this rule will be granted silences.

Thank you for understanding.
Lince Cosmico
Maybe the map would be a total different thing if the streams were polished
Nakano Itsuki
small addition:
reason why the mod post is kinda short is becuz its modded during a meetup hence most stuff being discussed thru mouth rather than text

just bringing this up, nothing else
LowAccuracySS
ok so my post got deleted when it was none of those things (spam, off-topic, or nonsense) but whatever

placeholder for a mod
Pachiru

StarrStyx wrote:

small addition:
reason why the mod post is kinda short is becuz its modded during a meetup hence most stuff being discussed thru mouth rather than text

just bringing this up, nothing else
It would be interesting to have more details about what has been discussed or has not been discussed. Because the difficulty is an 8* marathon, a lot of stuff might have been said.
MaridiuS
Hello, to avoid confusion: My understanding of a measure is all the notes between two downbeats (00:44:235 - to 00:45:360 - ), understanding of a phrase in this map is 4 measures grouped so 00:44:235 - to 00:48:960 - . I could be wrong to what the definition truly is for these terms, but I find them quite practical for explaining my concerns.

[Descension to hell]
Other than map being arguably unpolished in terms of aesthetics / flow / consistency, it also has some large scaling problems that yuii- and Bouyaaa kinda touched vaguely. The veto will be mainly for that concern and it might be expanded to polishing later on if you manage to fix the initial issue of scaling. Further more, I can say that variation was not executed that well, you seem to just slap in a random 1/4 easy pattern for playability reasons (to give players space) rather than making it consistent and intuitive.
  1. 00:44:235 - Bouyaaa mentioned that this was overdone, and it is comparing it to lets say the kiai 04:01:035 - . The kiai has loud and dominant piano going fast backed up by louder background orchestral sounds (it's probably the violin). To better represent the large gap in intensity between the sections, you can consider two things about the "overdone" section. Firstly it is major spacing adjustment, preferably a strong difference, rescaling the streams in the section by about 0.5x-0.7x. After that is applied you will have space to emphasize the actual intense piano measures like 00:52:635 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - , to which the current spacing seems reasonable if it were compared to the rest of the section being scaled to my proposal.
  2. A second option is to reduce rhythmical density. Reducing both the density and spacing will truly make a difference. Of course there are many ways to do that, but the easiest way would be to keep one measure mapped like streams 00:45:435 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - for example this but then use 1/4 sliders and 1/4 reverse sliders for the subsequent measure which would end up being easier than the streams. https://i.imgur.com/nHn5k8B.jpg (check the rhythm) If you'd like, you can also mix up some 3 stacks or such to spice it up and make it intuitive, there are sounds worth being emphasized like that. By doing this you will avoid monotony.
  3. The variation problem could be tied to intensity and could be fixed while adjusting all of these. So the issue is, there is no system of variation, you just simply slap a 1/4 reverse slider measure without a real change in music and no consistency with other measure/phrase choices of that patterning. For example 00:44:235 (1,2,3,4) - if you start like this, there are 3 things to be expected which are musically correct. Either 1 1 2 2 patterning (1 is 1/4 sliders, 2 is streams) 1 2 1 2, or 1 2 2 2. Neither of those variation theories (which follow music theory) are executed, 00:49:035 - if you were to make 1/4 sliders here instead it would be consistent 1 2 2 2 patterning. Or if within the 4 measures you have done it here 00:46:635 - or here 00:45:435 - it will turn out to be consistently varied if you repeated through it the other phrases in the section. 00:51:435 - The biggest offender would be this 1/4 reverse slider patterning put right in the 3rd measure not consistent with anything and not following any change in music.
  4. Adding to this issue of variation, you could consider multiple variation choices in terms of rhythm like I suggested https://i.imgur.com/nHn5k8B.jpg. So generally by agreeing with me, what I would find as an ideally represented section scaled properly in relation to the kiais would be: 2 measures in one phrase to be varied as 1/4 sliders / reverse sliders and/or 3stack 5stack usage; the stream measures being majorly rescaled by like .5-.7x; Actually intense piano being represented with bigger spacing or harsher patterning for example these: 00:52:635 - 01:11:835 - in relation to the rescaled streams.

  5. 02:05:835 - This section could also be rescaled in terms of rhythmic density and spacing. You actually started the section with a nice variation of the 3stacks that go through 2 measures, but right after them, without a change in music, you just chose to go yolo 15 seconds of stream? Firstly 15 seconds of stream is about the density of the final kiai, it has the same spacing except it also does more often stream jumps in this relatively calmer section. Personally this section to me sounds a bit more intense than the first one I was talking about, so I could let 0.7-0.8x scaling pass and a bit higher rhythmical density (like only doing 1st measures as 1/4 slider patterning instead of 2). Other than that, you're using stream jumps for really strong piano like 02:13:035 (1) - 02:15:435 (1) - and for 02:09:435 (1) - 02:10:635 (1) - really weaker notes too. You will be able to follow the song more properly by reserving the stream jumps only to those strongest piano notes while in the meanwhile less stream jumps mean less difficulty you will achieve better scaling relative to the harder sections.
Taking a look at the map and what other modders posted, it's fairly clear that the map has questionable choices within sections themselves (like how 04:09:285 (3,4,1) - doesn't flow well or 04:17:835 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - how these are both about the same musically but have major difference in spacing). Therefore I offered just general pointers for major adjustments within few sections for now. Based on how you execute these suggestions I may consider exhaustively revisiting the map to discuss plenty of patterns I find questionable after which you may get the veto lifted. I'd really prefer if you'd get more modders though, I don't feel like pointing out 30+ individual issues to which you might disagree without me being happy with your arguments.

If you have any trouble understanding something or if you have questions, ask me irc or discord maridius #3182.
Topic Starter
-N a n a k o-
Take a little look of these comments, I would like a say making the stream consistent > different spacing according to my stream playing experience (so this map is mainly based on my standard), thats why I mostly map the stream consistent to make it play & feel good for me.

Pachiru wrote:

The stream from 02:08:235 (1) - to 02:24:060 - is quite abused and might be painful. There is some matter in the song to make some creative things instead of just doing a 15 second stream. You could've make some spacing variations in the streams spacing depending on the song intensity in this part, but this point is subjective. About this I hate to make creative stream due to it really play sucks, but I can make it with different spacing if it is possible.

Forgot to mention this, but are you sure that this 03:02:235 (1,1) - is even passable? Cause it looks like not. This is extremely easy to play, I have no idea why people complain about it
placehold for replying other mods.

I want to separate to consistent ver. & different spacing ver.
Sotarks

-N a n a k o- wrote:

thats why I mostly map the stream consistent to make it play & feel good for me.
According that you actually play this 8* deathstream map while being a 4k player ?_?
Topic Starter
-N a n a k o-

Sotarks wrote:

-N a n a k o- wrote:

thats why I mostly map the stream consistent to make it play & feel good for me.
According that you actually play this 8* deathstream map while being a 4k player ?_?
being an underdog is so good

I forgot to mention that I'm just talking about my part, the deathstream after 4 minutes isn't made by me. (This is the reason why I use "mainly" this word)
UndeadCapulet
respond to the earlier mods, and to maridius' dissertation the best you can, i'll help best i can after that
Topic Starter
-N a n a k o-
Sorry for late reply

Yuii- wrote:

song gets more intense = same spacing in streams
song gets more quiet = spacing in streams increases

basically the whole map

this is the '2018 illness' it is 2015

also, missing hitsound 01:49:035 - unrankable (? added

BOUYAAA wrote:

00:44:235 - this whole part is overdone.

00:52:635 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - and 00:46:635 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - have similar visual spacing but clearly things are not the same intensity in the music (and arguably 2nd one's deathstream isn't even justified as music doesn't seem to be continuous 1/4) I will do it when fixing MaridiuS' mod.

04:57:813 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - lol It will become shit if doing some different

etc etc.

Sotarks wrote:

How about not mapping 04:57:813 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - a stream with 5 bpm changes meanwhile tapping it, it's so unconfortable. How to fix it when I want to let people stream it

I'll just hold back from now and see how this map evolves with the discussion that's going to happen.
Good luck.

IceKalt wrote:

Pls why are the slider so unpolished. :?:

03:41:835 (1) - https://puu.sh/z4D1q/1dc2b20702.png this could look nice if you would make it a proper curve ^^ (this would also fit to the next slider (03:49:035 (3) - ) maybe fixed?

i wont comment on anything else since im not experienced enough on stream maps to leave constructive comments ^^

good luck on this one :D

MaridiuS wrote:

Hello, to avoid confusion: My understanding of a measure is all the notes between two downbeats (00:44:235 - to 00:45:360 - ), understanding of a phrase in this map is 4 measures grouped so 00:44:235 - to 00:48:960 - . I could be wrong to what the definition truly is for these terms, but I find them quite practical for explaining my concerns.

[Descension to hell]
Other than map being arguably unpolished in terms of aesthetics / flow / consistency, it also has some large scaling problems that yuii- and Bouyaaa kinda touched vaguely. The veto will be mainly for that concern and it might be expanded to polishing later on if you manage to fix the initial issue of scaling. Further more, I can say that variation was not executed that well, you seem to just slap in a random 1/4 easy pattern for playability reasons (to give players space) rather than making it consistent and intuitive.
  1. 00:44:235 - Bouyaaa mentioned that this was overdone, and it is comparing it to lets say the kiai 04:01:035 - . The kiai has loud and dominant piano going fast backed up by louder background orchestral sounds (it's probably the violin). To better represent the large gap in intensity between the sections, you can consider two things about the "overdone" section. Firstly it is major spacing adjustment, preferably a strong difference, rescaling the streams in the section by about 0.5x-0.7x. After that is applied you will have space to emphasize the actual intense piano measures like 00:52:635 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - , to which the current spacing seems reasonable if it were compared to the rest of the section being scaled to my proposal. I prefer this solution, I don't want this map exist other rhythm expression.
  2. The variation problem could be tied to intensity and could be fixed while adjusting all of these. So the issue is, there is no system of variation, you just simply slap a 1/4 reverse slider measure without a real change in music and no consistency with other measure/phrase choices of that patterning. For example 00:44:235 (1,2,3,4) - if you start like this, there are 3 things to be expected which are musically correct. Either 1 1 2 2 patterning (1 is 1/4 sliders, 2 is streams) 1 2 1 2, or 1 2 2 2. Neither of those variation theories (which follow music theory) are executed, 00:49:035 - if you were to make 1/4 sliders here instead it would be consistent 1 2 2 2 patterning. Or if within the 4 measures you have done it here 00:46:635 - or here 00:45:435 - it will turn out to be consistently varied if you repeated through it the other phrases in the section. 00:51:435 - The biggest offender would be this 1/4 reverse slider patterning put right in the 3rd measure not consistent with anything and not following any change in music. but I start like this just because I want to let people know stream is coming
  3. Adding to this issue of variation, you could consider multiple variation choices in terms of rhythm like I suggested https://i.imgur.com/nHn5k8B.jpg. So generally by agreeing with me, what I would find as an ideally represented section scaled properly in relation to the kiais would be: 2 measures in one phrase to be varied as 1/4 sliders / reverse sliders and/or 3stack 5stack usage; the stream measures being majorly rescaled by like .5-.7x; Actually intense piano being represented with bigger spacing or harsher patterning for example these: 00:52:635 - 01:11:835 - in relation to the rescaled streams.

  4. 02:05:835 - This section could also be rescaled in terms of rhythmic density and spacing. You actually started the section with a nice variation of the 3stacks that go through 2 measures, but right after them, without a change in music, you just chose to go yolo 15 seconds of stream? Firstly 15 seconds of stream is about the density of the final kiai, it has the same spacing except it also does more often stream jumps in this relatively calmer section. Personally this section to me sounds a bit more intense than the first one I was talking about, so I could let 0.7-0.8x scaling pass and a bit higher rhythmical density (like only doing 1st measures as 1/4 slider patterning instead of 2). Other than that, you're using stream jumps for really strong piano like 02:13:035 (1) - 02:15:435 (1) - and for 02:09:435 (1) - 02:10:635 (1) - really weaker notes too. You will be able to follow the song more properly by reserving the stream jumps only to those strongest piano notes while in the meanwhile less stream jumps mean less difficulty you will achieve better scaling relative to the harder sections.
If you have any trouble understanding something or if you have questions, ask me irc or discord maridius #3182. ok I will ask you.
Thanks for modding!
Monstrata
Why the hell do you need to type a doctors thesis to explain what can be said in 2 sentences :(
MaridiuS

Monstrata wrote:

Why the hell do you need to type a doctors thesis to explain what can be said in 2 sentences :(
In my mods I always try to say why is something an issue musically, compare it to parts of the map so it makes sense, how to fix it with multiple solutions and sometimes counterarguments to potential arguments. If I consider that the mapper already knows most of this then the map wouldn't be in the state it currently is, the mapper should always know why is he doing things from the mod, not change for the sake of pleasing the modder.

If I just say "hey you should nerf this because it is strong as the kiai" The mapper may: Not think that the section is weaker in the song without any constructive arguments; Not know how to fix it; Learn something new overall with more suggestions I provide... and probably more situations.

If i say "hey you need more variation" The mapper may: Say that it isn't needed since I didn't provide any constructive arguments why; May not have an idea how to vary it; May not consider multiple variation ideas for a certain part.

Mostly of the things I discussed are potential solutions that the mapper may not have known and plus I avoid additional input since the mapper probably won't do something less viable again. By offering multiple solutions I may improve the mapper to understand that there are many ways to do something rather than one forced way which limits mapping design, I believe that the mapper may use some of these things I mentioned in the future maps even if he disagrees in this one.
Kroytz
Why the hell do you need to type a doctors thesis to explain why you type doctor theses :(
MaridiuS

Kroytz wrote:

Why the hell do you need to type a doctors thesis to explain why you type doctor theses :(
Idk why are you memeing about doctor theses though when your replies are bigger than my mods :lol: .

edit: also check this p/6457474/
UndeadCapulet
@maridius if you're rly invested in the mapper being able to properly read your mod, please find a translator for it, it's unreasonable to expect them to be able to parse that through a language barrier

otherwise i'll just take their response as acceptable and push forward on the rebubbling process
MaridiuS

UndeadCapulet wrote:

@maridius if you're rly invested in the mapper being able to properly read your mod, please find a translator for it, it's unreasonable to expect them to be able to parse that through a language barrier

otherwise i'll just take their response as acceptable and push forward on the rebubbling process
I offered the mapper to ask me irc or in discord and he said he will so I'm waiting on that.
William K
Hello, I'm just a random modder.

[Descension to Hell]
  1. 00:05:835 - I believe filling this section with slider-arts would make it much cooler rather than mapping it with just some single notes. Take 01:22:635 - for an instance.
  2. 00:24:285 (4,10) - NC-ing these would make the aesthetics cleaner imo.
  3. 00:26:160 (2,3) - How about CTRL+G-ing the rhythm here since your main focus in the current section is on drums? It'd make the drums clickable as you did before.
  4. 00:29:610 - The 1/2 slider doesn't fit in nicely, skipping strong drums here would be inconsistent with what you did the entire section. I suggest making the 1/2 slider a 1/4 stream.
  5. 00:31:035 (8,1) - Please swap NCs, the NCs are consistently a measure each.
  6. 00:33:435 (9) - The 1/8s are overmapped, the 1/8 reversed-slider should've started at 00:33:585 - . There's no instrument at both 00:33:472 - and 00:33:547 - .
  7. 00:42:735 (3) - There's no 1/8 instruments here, the 1/8s are at 00:42:585 - instead. 00:42:735 (3) - is at 1/4.
  8. 00:44:235 (1,2,3,4) - 00:51:435 (1,2,3,4) - 00:53:835 (1,2,3,4) - etc, I actually expected something more consistent on using those 1/4 reversed-sliders while I can't hear anything different musically from those being mapped streams and reversed-sliders. Just a personal suggestion though, but you can go like 1 2 1 2 consistency. Here's for example.
  9. 01:00:360 (8,9) - How about making this a jumps like you did at 00:57:960 (8,1) - before to be more consistent? There's a new piano.
  10. 01:20:235 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - The drums are on 1/2 each currently, different from before. It'd be cooler to differentiate it from the streams before. How about spacing the streams larger, for about 1.10x-1.15x DS? Making something like this is fine either.
  11. 01:58:935 - There's a piano here, I'd recommend mapping it with a single note.
  12. 02:56:235 (1,2,3,1,2,3,1,2,3,1,2,3) - I expect something similar to 02:46:635 (1,2,3,1,2,3,1,2,3,1,2,3) - with the music being similar each other, and also according to the pitch. The spacing should've been gradually decreasing rather than increasing.
  13. 03:02:235 (1) - The 1/8s are kinda overmapped due to the absence of instruments.
  14. 04:08:235 (1,2,3,4,5,6,7,8) - 04:09:435 (1,2,3,4,5,6,7) - The spacing is way too far and it results in a difficulty spike. I suggest tuning it down. Same applies to some other similar ones like 04:18:435 (1,2,3,4,5,6) - .
  15. 04:30:960 (8,1) - I think this should also have a sharp angle considering what you did at 04:30:435 (1) - so that the piano change is consistently mapped.
  16. 04:37:035 - A similar suggestion to what I said above regarding the drums, how about differentiating these with the others due to the changing of drums intensity?
[]
The map's fine overall, though I don't really agree with how you space the streams. The streams are similarly spaced in all of the sections, whether it's the chorus or the section like 00:44:235 - . It results in the lack of contrast between sections. I really hope you can remap the streams, making it reflect the intensity on each section more.

Good Luck :D
Topic Starter
-N a n a k o-

William K wrote:

Hello, I'm just a random modder.

[Descension to Hell]
  1. 00:44:235 (1,2,3,4) - 00:51:435 (1,2,3,4) - 00:53:835 (1,2,3,4) - etc, I actually expected something more consistent on using those 1/4 reversed-sliders while I can't hear anything different musically from those being mapped streams and reversed-sliders. Just a personal suggestion though, but you can go like 1 2 1 2 consistency. Here's for example.
  2. 01:00:360 (8,9) - How about making this a jumps like you did at 00:57:960 (8,1) - before to be more consistent? There's a new piano.
  3. 01:20:235 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - The drums are on 1/2 each currently, different from before. It'd be cooler to differentiate it from the streams before. How about spacing the streams larger, for about 1.10x-1.15x DS? Making something like this is fine either.
    For Part 1 streams, I'm remapping it.
  4. 02:56:235 (1,2,3,1,2,3,1,2,3,1,2,3) - I expect something similar to 02:46:635 (1,2,3,1,2,3,1,2,3,1,2,3) - with the music being similar each other, and also according to the pitch. The spacing should've been gradually decreasing rather than increasing. You're right
  5. 03:02:235 (1) - The 1/8s are kinda overmapped due to the absence of instruments. I think music can handle it.
[]
The map's fine overall, though I don't really agree with how you space the streams. The streams are similarly spaced in all of the sections, whether it's the chorus or the section like 00:44:235 - . It results in the lack of contrast between sections. I really hope you can remap the streams, making it reflect the intensity on each section more. Actually the main idea of the map is fixed the stream DS and most of them are streams, thats why the space of all of the sections are similar.

Good Luck :D
Thanks for modding!

Forgot to say Starfy's PC not working now, so he can't reply those mods until he fix his PC.

The plan of fixing my part :
  1. Change the Base SV of stream from whole map 1.0x to Part 1 0.7x and stream jump of Part 1 from 1.5x reduced to 1.2x (Thx for ruining the main idea of this map)
  2. remap Part 1 (I think it will still like the current one because I want to make most of them are streams.)
  3. I may do something on 02:05:835 - this stream only part
  4. 01:49:035 - add a clap here
  5. 02:56:235 (1,2,3,1,2,3,1,2,3,1,2,3) - make it decreasing
  6. 03:41:835 (1) - polish this slider
  7. polish some streams
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