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xi - Ascension to Heaven

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Yauxo
Rather (really) short mod. The thing is that this map is basically all streams which makes it really difficult to mod well (since theres either a) "Streams are subjective and okay" or b) "nazinazinazinazi2pixelnazinazi"). Im not the best person to judge endless streams, so I gotta pass on this one.

[Diff]
■ Pretty damn sure that your offset is wrong. 5835 worked much better for me
■ You should really get some custom hitsounds (or use the drum ones). The claps are pretty annoying like this.

■ 00:26:160 (2) - Youve got a downbeat on a Sliderend here, which isnt all that good. Replacing this one with something like this (NC it too) would probably be better. You could also remove 00:26:310 (3) - and let the Slider start on its place instread.
■ 01:09:960 (8,1) - I feel like these two stream should be connected, as there's no heavy beat happening (like there is on 01:09:885 (23) - and 01:10:185 (3) - ), as they didnt reach the 16 notes yet (like the previous ones) and as they dont have some sort of Kickslider to indicate an earlier jump (like the ones after this one)

no kd, good luck with your map.
Topic Starter
-N a n a k o-

Yauxo wrote:

Rather (really) short mod. The thing is that this map is basically all streams which makes it really difficult to mod well (since theres either a) "Streams are subjective and okay" or b) "nazinazinazinazi2pixelnazinazi"). Im not the best person to judge endless streams, so I gotta pass on this one.

[Diff]
■ Pretty damn sure that your offset is wrong. 5835 worked much better for me fixed

■ 01:09:960 (8,1) - I feel like these two stream should be connected, as there's no heavy beat happening (like there is on 01:09:885 (23) - and 01:10:185 (3) - ), as they didnt reach the 16 notes yet (like the previous ones) and as they dont have some sort of Kickslider to indicate an earlier jump (like the ones after this one)ok

no kd, good luck with your map.
Thank you!
Starfy

Yauxo wrote:

[Diff]
■ 00:26:160 (2) - Youve got a downbeat on a Sliderend here, which isnt all that good. Replacing this one with something like this (NC it too) would probably be better. You could also remove 00:26:310 (3) - and let the Slider start on its place instread. It didn't affect the rhythm and I really want to keep this pattern so no change. I believe the hitsounding can help me to solve this problem
Thanks for mod&No change
lit120
here we are. another ascension to heaven map. like really

[why hell? how about heaven D:?]
  1. no complain for the clap and whistle hitsound. seems ok for the set now
  2. deathstream + spacing changes = RIP
  3. 01:22:635 (1) - dat anchor for the slider LOL
  4. 01:35:235 (2) - 289|193 to make the spacing more constant like the others
  5. 02:01:035 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - well this is kinda confusing in editor mode LOL
  6. 02:41:835 (1,2,3,4,1,2,3,4) - damn those spacing. consider about those spacing on these sliders
  7. 02:44:535 (5) - finish
  8. 02:46:635 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - welcome to descension to hell LOL
  9. 03:03:435 (1,5) - (1) remove finish, (5) finish
  10. 03:22:635 (1) - now this is pretty obvious. why did you set the hitsound into "default", not "custom"?
  11. 03:41:835 (1) - ^
  12. 04:08:235 (1,2,3,4,5,6,7,8) - this... idk. it looks REALLY HARD ya know. the other one like this too
  13. 04:39:435 - same thing about the default hitsound
GL!
Starfy

-Hakurei- wrote:

[why hell? how about heaven D:?]
  1. no complain for the clap and whistle hitsound. seems ok for the set now
  2. deathstream + spacing changes = RIP
  3. 01:22:635 (1) - dat anchor for the slider LOL Problem? lol
  4. 01:35:235 (2) - 289|193 to make the spacing more constant like the others You're right
  5. 02:01:035 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - well this is kinda confusing in editor mode LOL I think players can read the pattern in gameplay
  6. 04:08:235 (1,2,3,4,5,6,7,8) - this... idk. it looks REALLY HARD ya know. the other one like this too lol But I don't gonna change it
GL!
Thanks for mod
http://puu.sh/mddGb/fa3bf73774.zip
Topic Starter
-N a n a k o-

-Hakurei- wrote:

here we are. another ascension to heaven map. like really

[why hell? how about heaven D:?] :arrow: [imo this is heaven, but I think other people don't think this is heaven :(]
  1. deathstream + spacing changes = RIP yeyyyyyyyyy
  2. 02:41:835 (1,2,3,4,1,2,3,4) - damn those spacing. consider about those spacing on these sliders I think no problem here
  3. 02:44:535 (5) - finish ok
  4. 02:46:635 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - welcome to descension to hell LOL
    (∩・▽・∩)
  5. 03:03:435 (1,5) - (1) remove finish, (5) finish ok
GL!
Thank you -Hakurei- !
snz
nevaeH ot noisnecsA

Topic Starter
-N a n a k o-

Ppuskalin wrote:

nevaeH ot noisnecsA

This is better
uǝʌɐǝH oʇ uoᴉsuǝɔs∀

-Atri-
八星伴月
DeRandom Otaku


General

  1. Uhmm you need to change combo colors , they dont match in anyway .w. maybe u randomly chose combo colors?
  2. you should rename the diff to "Four Dimension" lol ~ maybe not
  3. Add to tags : "collaboration"
  4. Add uninherited timing points at 04:57:648 - and 04:58:923 -

Descension to Hell

  1. For such a Hardcore map like this , the HP should be low , Your HP is way too high . its should be 4 or 5
  2. 00:24:285 (4) - nc
  3. 00:30:585 (5) - move left to x:190 for better blanket with 00:30:735 (6) -
  4. 00:37:260 (2) - move down to y:50
  5. 01:22:635 (1) - slider reaches my progress bar , move it down
  6. 01:30:135 - use timing point to silent the slider ticks , they produce high and unnecessary sounds
  7. 01:32:235 (1) - same for this slider and for the rest of sliders like this
  8. 01:56:685 (3) - move it down , its out of screen or atleast out of MY screen
  9. 04:08:235 (1,2,3,4,5,6,7,8) - this is way too much ;w;
  10. 04:18:435 (1,2,3,4,5,6,7) - are u serious


Sorry for shortish mod , i cant really point out much stuff cuz the map is really really hard for me ~

Good Luck!~
Topic Starter
-N a n a k o-

DeRandom Otaku wrote:

General

  1. Uhmm you need to change combo colors , they dont match in anyway .w. maybe u randomly chose combo colors? changed
  2. you should rename the diff to "Four Dimension" lol ~ maybe not this isn't my dream 4D, so no
  3. Add to tags : "collaboration" ok
  4. Add uninherited timing points at 04:57:648 - and 04:58:923 - I think it is unnecessary

Descension to Hell

  1. For such a Hardcore map like this , the HP should be low , Your HP is way too high . its should be 4 or 5 Let me think about it, actually I use high HP just because it is stream


Sorry for shortish mod , i cant really point out much stuff cuz the map is really really hard for me ~ lol I think it is easy stream map

Good Luck!~
Thank your mod
Starfy

DeRandom Otaku wrote:

Descension to Hell

  1. 00:24:285 (4) - nc The NC is not necessary since my nc pattern is that adding NC at every downbeat
  2. 00:30:585 (5) - move left to x:190 for better blanket with 00:30:735 (6) - Alright
  3. 00:37:260 (2) - move down to y:50 Fixed
  4. 01:22:635 (1) - slider reaches my progress bar , move it down Fixed
  5. 01:30:135 - use timing point to silent the slider ticks , they produce high and unnecessary sounds Fixed
  6. 01:32:235 (1) - same for this slider and for the rest of sliders like this Fixed
  7. 01:56:685 (3) - move it down , its out of screen or atleast out of MY screen Fixed
  8. 04:08:235 (1,2,3,4,5,6,7,8) - this is way too much ;w; Just same as before ;w;
  9. 04:18:435 (1,2,3,4,5,6,7) - are u serious what?
Thanks for mod
http://puu.sh/oXgKs/2d17c6006e.zip
emilia
nice streams i cant play this :VVV
2016-06-25 14:47 estellia-: edgy diff name btw xd
2016-06-25 14:47 estellia-: ACTION is editing [https://osu.ppy.sh/b/782021 xi - Ascension to Heaven [Descension to Hell]]
2016-06-25 14:50 estellia-: im sry im super fuckng trash at streaming lol
2016-06-25 14:50 -N a n a k o-: sad
2016-06-25 14:53 -N a n a k o-: sry idk about it
2016-06-25 14:54 estellia-: no its ok
2016-06-25 14:54 estellia-: your map flows very well
2016-06-25 14:54 estellia-: just frustrating for me to play cuz im bad xd
2016-06-25 14:54 estellia-: but uh i have some comments
2016-06-25 14:54 -N a n a k o-: thanks :D
2016-06-25 14:54 -N a n a k o-: ok
2016-06-25 14:54 estellia-: 00:25:035 (1) - to 00:43:110 (1) -
2016-06-25 14:54 estellia-: rhythm is very very hard to tap to
2016-06-25 14:55 -N a n a k o-: i see
2016-06-25 14:56 estellia-: stuff like 00:29:085 (2,3) - 00:30:360 (4,5,6) - 00:36:210 (4,5,6,7,8,9) - '
2016-06-25 14:58 estellia-: imo you should refer to
2016-06-25 14:58 estellia-: ACTION is editing [https://osu.ppy.sh/b/807074 xi - Ascension to Heaven [Final Moment]]
2016-06-25 14:59 estellia-: for rhythm check and to remove pointless beats that aren't really there
2016-06-25 15:05 estellia-: ?
2016-06-25 15:05 -N a n a k o-: ?
2016-06-25 15:05 estellia-: uh
2016-06-25 15:05 estellia-: so
2016-06-25 15:05 estellia-: can u do that?
2016-06-25 15:05 -N a n a k o-: I can
2016-06-25 15:06 -N a n a k o-: I will check it later
2016-06-25 15:06 estellia-: ok
2016-06-25 15:07 estellia-: 01:20:910 (10,1,2,3,4,5,6,7) - bad idea to put these as doubles imo
2016-06-25 15:08 estellia-: its pointless also, why not just make them only reverse sliders?
2016-06-25 15:09 -N a n a k o-: because I use 25% to listen and find out it this double
2016-06-25 15:09 -N a n a k o-: *it is double
2016-06-25 15:10 estellia-: tbh on 25% it shouldnt even be 1/8
2016-06-25 15:10 estellia-: should be 1/4 only reverses imo
2016-06-25 15:10 estellia-: or just make the whole thing 1/8
2016-06-25 15:10 estellia-: cuz rn its a little hard to play
2016-06-25 15:13 estellia-: i'll leave it to you
2016-06-25 15:14 -N a n a k o-: ok
2016-06-25 15:14 estellia-: 01:22:635 (1) - these long sliders here in this section
2016-06-25 15:14 estellia-: the slider ends should all be clickable imo
2016-06-25 15:14 estellia-: cuz the pianos need emphasis
2016-06-25 15:15 -N a n a k o-: my collab partner tell me he want to skip some NOTE
2016-06-25 15:16 estellia-: hmmm
2016-06-25 15:17 estellia-: ok then i guess
2016-06-25 15:17 estellia-: although it doesnt play very well
2016-06-25 15:18 estellia-: 02:46:635 (1,2,3,1,2,3,1,2,3,1,2,3) - here have an interesting suggestion
2016-06-25 15:18 -N a n a k o-: :o
2016-06-25 15:18 estellia-: reduce the distance as song progresses cuz the intensity decreases (pitch)
2016-06-25 15:18 -N a n a k o-: tell me tell me
2016-06-25 15:19 estellia-: 02:56:235 (1,2,3,1,2,3,1,2,3,1,2,3) - kinda like that, but opposite
2016-06-25 15:21 -N a n a k o-: then how about this part 02:47:835 (1,2,3,1,2,3,1,2,3,1,2,3) -
2016-06-25 15:21 -N a n a k o-: after I reduce the distance
2016-06-25 15:23 estellia-: you can make distance go from small to big there LOL
2016-06-25 15:24 -N a n a k o-: lol ok
2016-06-25 15:24 estellia-: but imo some parts of 1st kiai dont fit the distance change
2016-06-25 15:24 estellia-: like 02:46:035 (1,2,3,4,5,6,7) -
2016-06-25 15:24 estellia-: the paarts before were oof similar intensity
2016-06-25 15:24 estellia-: imo the distance shouldnt get THIS spaced
2016-06-25 15:28 -N a n a k o-: ummmm...I think this spacing is ok for me
2016-06-25 15:29 estellia-: 02:52:635 (1,2,3,4,5,6,7,8) - suggest reducing distance here more to make the next part more intense and since the intensity on this part is lower than before
2016-06-25 15:29 estellia-: i mean the distance is alright but its not very well thought out imo
2016-06-25 15:29 estellia-: in terms of intensity the distance shouldnt change too much
2016-06-25 15:30 estellia-: 1st kiai isnt too bad
2016-06-25 15:30 estellia-: its manageable i guess
2016-06-25 15:30 estellia-: 03:51:435 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - this part is a bit hard to read because of the reverse sliders
2016-06-25 15:31 estellia-: i suggest you make 03:53:685 (8,1) - just 1 reverse slider and 03:58:335 (6,7) - closer together
2016-06-25 15:31 estellia-: because its 1/8 and its harder to hit
2016-06-25 15:32 -N a n a k o-: ok
2016-06-25 15:33 -N a n a k o-: about 03:53:685 (8,1) - I want to emphasize 03:53:835 (1) - this note
2016-06-25 15:34 estellia-: then i suggest you make 8 one less reverse so its easier to hit?
2016-06-25 15:34 estellia-: cuz the 1/8 there is very sudden
2016-06-25 15:36 -N a n a k o-: I will thing more about it
2016-06-25 15:36 -N a n a k o-: *think
2016-06-25 15:37 estellia-: ok
2016-06-25 15:38 estellia-: ok 2nd kiai
2016-06-25 15:38 estellia-: 04:09:435 (1,2,3,4,5,6,7) - is less intense than 04:08:835 (1,2,3,4,1,2,3,4) - , why is it more spaced?
2016-06-25 15:38 estellia-: 04:08:310 (2,3,4,5,6,7,8) - this intensity i think is pretty nice though
2016-06-25 15:38 estellia-: but the next part doesn't deserve such high intensity
2016-06-25 15:40 -N a n a k o-: 2nd kiai is make by my partner
2016-06-25 15:40 estellia-: hm
2016-06-25 15:40 estellia-: ok then i'll post chatlog and let him recheck
2016-06-25 15:40 -N a n a k o-: ok thanks :D
2016-06-25 15:41 estellia-: 04:18:510 (2,3,4,5,6,7) - this part has pretty much the same intensity as 04:17:835 (1,2,3,4,5,6,7,8) - but its so much more exaggerated
2016-06-25 15:41 estellia-: it plays pretty badly like this imo
2016-06-25 15:41 estellia-: 04:19:110 (2,3,4,5,6,7,8) - the massive change in distance from before is a little jarring, and so is the massive distance right after, suggesting making this more spaced
2016-06-25 15:42 estellia-: 04:27:435 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - similar issues with intensity from before, its pretty bad like this imo
2016-06-25 15:42 estellia-: because the spacing doesnt fit the music i feel like overmapping it just to make it hard is very unnecessary, especially when the map is already loaded with fast spaced streams
2016-06-25 15:43 estellia-: 04:38:235 (1,2,3,4,5,1,2,3,4,5,6) - the 1/8th sliders are very very hard to land, because they're basically spaced streams that you have to hold in a very very small hit window (?)
2016-06-25 15:43 estellia-: imo you should either change this whole part to 1/4 or just not make them so spaced
2016-06-25 15:44 estellia-: rn they are DS in terms of spacing LOL
2016-06-25 15:44 estellia-: 5 DS*
2016-06-25 15:44 estellia-: other than that there arent many issues that i would point out at this junction
Starfy

estellia- wrote:

2016-06-25 14:54 estellia-: 00:25:035 (1) - to 00:43:110 (1) -
2016-06-25 14:54 estellia-: rhythm is very very hard to tap to
2016-06-25 14:55 -N a n a k o-: i see
2016-06-25 14:56 estellia-: stuff like 00:29:085 (2,3) - 00:30:360 (4,5,6) - 00:36:210 (4,5,6,7,8,9) - '
-00:29:085 (2,3) - It would not be hard if you try to play it with alternate tapping
-00:30:360 (4,5,6) - As well as before, using alternate tapping would easy to solve the problem. Since I am not mapping for single tapping player specifically so just try alternate tapping to play this part
-00:36:210 (4,5,6,7,8,9) - I don't think there is any problem here, no matter the flow, rhythm or anything else are perfect for me. Maybe you may point out the reason that you think they are hard to tap?

estellia- wrote:

2016-06-25 15:30 estellia-: 03:51:435 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - this part is a bit hard to read because of the reverse sliders
I agree with you and I change the direction of the reverse slider in order to increase the readability of the pattern

estellia- wrote:

2016-06-25 15:38 estellia-: 04:09:435 (1,2,3,4,5,6,7) - is less intense than 04:08:835 (1,2,3,4,1,2,3,4) - , why is it more spaced?
2016-06-25 15:38 estellia-: 04:08:310 (2,3,4,5,6,7,8) - this intensity i think is pretty nice though
2016-06-25 15:38 estellia-: but the next part doesn't deserve such high intensity
2016-06-25 15:40 -N a n a k o-: 2nd kiai is make by my partner
2016-06-25 15:40 estellia-: hm
2016-06-25 15:40 estellia-: ok then i'll post chatlog and let him recheck
2016-06-25 15:40 -N a n a k o-: ok thanks :D
2016-06-25 15:41 estellia-: 04:18:510 (2,3,4,5,6,7) - this part has pretty much the same intensity as 04:17:835 (1,2,3,4,5,6,7,8) - but its so much more exaggerated
2016-06-25 15:41 estellia-: it plays pretty badly like this imo
2016-06-25 15:41 estellia-: 04:19:110 (2,3,4,5,6,7,8) - the massive change in distance from before is a little jarring, and so is the massive distance right after, suggesting making this more spaced
2016-06-25 15:42 estellia-: 04:27:435 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - similar issues with intensity from before, its pretty bad like this imo
2016-06-25 15:42 estellia-: because the spacing doesnt fit the music i feel like overmapping it just to make it hard is very unnecessary, especially when the map is already loaded with fast spaced streams
Some distance are fixed

estellia- wrote:

2016-06-25 15:43 estellia-: 04:38:235 (1,2,3,4,5,1,2,3,4,5,6) - the 1/8th sliders are very very hard to land, because they're basically spaced streams that you have to hold in a very very small hit window (?)
Fixed by reducing the number of 1/8 sliders to increase the playability of this part

Thanks for mod
Link: http://puu.sh/pGtLz/cf372fde3f.zip
Topic Starter
-N a n a k o-
@Starforyou

04:09:435 (1,2,3,4,5,6,7,1,2,3,4,1,2,3,4) - 試下將04:10:035 (1,2,3,4,1,2,3,4) - 呢個pattern放前面, space stream放後面
04:28:635 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - ^
04:17:835 (1,2,3,4,5,6,7,8) - 同04:18:435 (1,2,3,4,5,6,7) - same spacing
04:19:035 (1,2,3,4,5,6,7,8) - 呢個位個Spacing可以大少少, 之後04:19:635 (1,2,3,4,5,6,7) - 呢到個Spacing可以漸進
Starfy

-N a n a k o- wrote:

@Starforyou

04:09:435 (1,2,3,4,5,6,7,1,2,3,4,1,2,3,4) - 試下將04:10:035 (1,2,3,4,1,2,3,4) - 呢個pattern放前面, space stream放後面 Hmm我覺得而家依個pattern比較match個rhythm多d
04:28:635 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - ^ 同上
04:17:835 (1,2,3,4,5,6,7,8) - 同04:18:435 (1,2,3,4,5,6,7) - same spacing 我想同04:07:710 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 做個consistent既pattern
04:19:035 (1,2,3,4,5,6,7,8) - 呢個位個Spacing可以大少少, 之後04:19:635 (1,2,3,4,5,6,7) - 呢到個Spacing可以漸進 我試過用漸進spacing黎map, 但係我都係覺個而家依個睇落最舒服orz
VINXIS
bUFFER F sLIDerz plz
Cellina
ar9 with 8* map
you really have to increase ar
Topic Starter
-N a n a k o-

Cellina wrote:

ar9 with 8* map
you really have to increase ar
AR9.3 now
Kencho
[Descension to Hell]
  1. AR9.5 or higher
  2. 00:53:835 (1) - DS 1.5x
  3. 01:12:135 (5,3,4) - 避免overlap
  4. 01:22:635 (1) - 可以靚D https://imgur.com/a/54b1p
  5. 01:47:085 (1) - ^ https://imgur.com/a/MPKZM
  6. 02:29:010 (6,16) - stack
  7. 02:42:435 (1,2,3,4) - like this
    274,25,162435,6,0,L|206:35,1,55,8|0,0:0|0:0,0:0:0:0:
    240,352,162585,2,0,L|308:340,1,55,4|0,0:0|0:0,0:0:0:0:
    452,200,162735,2,0,L|440:132,1,55,8|0,0:0|0:0,0:0:0:0:
    62,177,162885,2,0,L|74:245,1,55,8|0,0:0|0:0,0:0:0:0:
  8. 02:43:035 (1,2) - 然後調整一下
  9. 04:10:860 (4,6) - stack
  10. 04:11:460 (4,6) - 04:28:560 (4,1) - ^
  11. 04:08:835 (1,2,3,4,1,2,3,4,1) - nerf a bit, use 1.0xDS, like this https://imgur.com/a/UsrHv
  12. 04:28:035 (1,2,3,4,1,2,3,4,1) - ^ https://imgur.com/a/q4roO
  13. 04:59:036 (1) - Should be ends on 05:06:954 -
Topic Starter
-N a n a k o-

Kencho wrote:

[Descension to Hell]
  1. AR9.5 or higher ok AR9.5
  2. 00:53:835 (1) - DS 1.5x Done
  3. 01:12:135 (5,3,4) - 避免overlap 執咗少少, 但點都好難唔overlap
  4. 02:29:010 (6,16) - stack k
  5. 02:42:435 (1,2,3,4) - like this
    274,25,162435,6,0,L|206:35,1,55,8|0,0:0|0:0,0:0:0:0:
    240,352,162585,2,0,L|308:340,1,55,4|0,0:0|0:0,0:0:0:0:
    452,200,162735,2,0,L|440:132,1,55,8|0,0:0|0:0,0:0:0:0:
    62,177,162885,2,0,L|74:245,1,55,8|0,0:0|0:0,0:0:0:0:
    諗咗陣我都係想keep返, 因為我覺得我依家呢個pattern對於玩家嚟講會比較清晰啲同埋冇咁hell.
  6. 02:43:035 (1,2) - 然後調整一下
  7. 04:59:036 (1) - Should be ends on 05:06:954 - Done
Starfy

Kencho wrote:

[Descension to Hell]
  1. 01:22:635 (1) - 可以靚D https://imgur.com/a/54b1p fixed i guess
  2. 01:47:085 (1) - ^ https://imgur.com/a/MPKZM fixed!
  3. 04:11:460 (4,6) - ^ fixed
  4. 04:28:560 (4,1) - ^ nah呢個應該唔使overlap..
  5. 04:08:835 (1,2,3,4,1,2,3,4,1) - nerf a bit, use 1.0xDS, like this https://imgur.com/a/UsrHv 但係我覺得咁樣放會表達唔到個rhythm...
  6. 04:28:035 (1,2,3,4,1,2,3,4,1) - ^ https://imgur.com/a/q4roO 呢個都係 ;w;
Thanks Kencho!

http://puu.sh/yRAxb/3f7678bbff.rar
_handholding
  1. 01:02:535 (5,6,7) - With the amount of streams that occur before this it does seem unreasonable to end these on yellow ticks It makes the snapping really strict when players are going through all their stamina. Ending on the blue ticks would be much more player friendly. Same for other 1/8 sliders in the map too
  2. 00:50:235 (1) - 00:50:685 (7) - 01:09:885 (7) - 02:11:085 (7) - 02:15:885 (7) - (and some other places). I feel like you could reflect the song more if you changed flow and/or increased spacing in places like these (where the music emphasises a piano note (the places where you put whistles). Like you did at 00:56:235 (1) - 00:57:435 (1) - 00:58:035 (1) - etc
  3. 03:02:235 (1) - how about this rhythm? https://i.imgur.com/t01Y2pT.png Would be a lot more engaging to a player imo rather than just one slider
Topic Starter
-N a n a k o-

Kisses wrote:

  1. 01:02:535 (5,6,7) - With the amount of streams that occur before this it does seem unreasonable to end these on yellow ticks It makes the snapping really strict when players are going through all their stamina. Ending on the blue ticks would be much more player friendly. Same for other 1/8 sliders in the map too
    I know your point but it is really weird to me when these kind of pattern don't end on yellow tick since it sounds like something get skipped, so I want to keep it if possible.

  2. 00:50:235 (1) - 00:50:685 (7) - 01:09:885 (7) - 02:11:085 (7) - 02:15:885 (7) - (and some other places). I feel like you could reflect the song more if you changed flow and/or increased spacing in places like these (where the music emphasises a piano note (the places where you put whistles). Like you did at 00:56:235 (1) - 00:57:435 (1) - 00:58:035 (1) - etc
    I will fix it except 00:50:685 (7) - 01:09:885 (7) - because it will become very hard

  3. 03:02:235 (1) - how about this rhythm? https://i.imgur.com/t01Y2pT.png Would be a lot more engaging to a player imo rather than just one slider
    It is a good idea but I would like to reject it since the music make me want to use a 1/8 slider stream to replace the two short 1/8 sliders and I don't want to do this for some reason.
Thanks for your mod!
I will fix it tomorrow. Done
Kencho
Looks good
Bubbled!
Pachiru
The stream from 02:08:235 (1) - to 02:24:060 - is quite abused and might be painful. There is some matter in the song to make some creative things instead of just doing a 15 second stream. You could've make some spacing variations in the streams spacing depending on the song intensity in this part, but this point is subjective.

Forgot to mention this, but are you sure that this 03:02:235 (1,1) - is even passable? Cause it looks like not.
Sotarks
How about not mapping 04:57:813 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - a stream with 5 bpm changes meanwhile tapping it, it's so unconfortable.

Also when you are using 04:05:910 (2,3,4) - loops like this, it's really uncomfortable to play just for the sake having 04:05:760 (8,4) - those 2 notes perfectly stacked, and yeah the player just before have a constant movement with the long stream and then suddently break this feels way uncomfortable and song breaker.

04:08:610 (6,7,8) - Those shouldn't be spaced like the previous one according to the piano decreasing.

04:09:360 (4,1) - Having such a linear jump stream with 04:09:285 (3,4,1) - angles like this, is really uncomfortable to play here, you should make that more curvish.

04:10:560 (4,1,2,3) - Uncomfortable stream here you should rotate this part 04:10:635 (1,2,3,4,5,6,7) - clockwise to make the flow smoother.

04:18:435 (1,2,3,4,5,6,7) - Why is this has different spacing then 04:18:135 (5,6,7,8) - it's the same piano sound, it's too inconsistent and questionnable here.

04:19:110 (2,3,4,5,6,7,8,1,2) - The perfect overlap here makes this really unreadable with this AR.

Everything that I mentionned in the first part of 2nd kiai applies for the exact same section at 04:20:235 -.

04:28:260 (4,1,4,1) - This kind of jump stream plays really badly here imo, your other jump stream was better.

04:37:560 (8,2) - Again this perfect overlap makes the gameplay here unconfortable.
[]
Those are my main concerns, but i have probably more to say about the map's streams that are way too questionnable to me just because the spacing you are using for them, they are not consistant at all with the piano intensity at some place.
I'll just hold back from now and see how this map evolves with the discussion that's going to happen.
Good luck.
Yuii-
song gets more intense = same spacing in streams
song gets more quiet = spacing in streams increases

basically the whole map

this is the '2018 illness'

also, missing hitsound 01:49:035 - unrankable (?
BOUYAAA

Yuii- wrote:

song gets more intense = same spacing in streams
song gets more quiet = spacing in streams increases

basically the whole map

this is the '2018 illness'

also, missing hitsound 01:49:035 - unrankable (?
Pretty much this.

No matter how i look at this nothing makes sense, be it spacing or streamjumps.

00:44:235 - this whole part is overdone.

00:52:635 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - and 00:46:635 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - have similar visual spacing but clearly things are not the same intensity in the music (and arguably 2nd one's deathstream isn't even justified as music doesn't seem to be continuous 1/4)

01:56:535 (2) - even slow part manages to fuck up by having sliderheads miss the strong beats.

04:57:813 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - lol

etc etc.
Icekalt
Pls why are the slider so unpolished. :?:

edit: (since gabe let this comment here)
01:47:085 (1) - https://puu.sh/z4CFT/8c3792bcfa.png the blanket thing could be improved so much since its very uhhh. not clean rn

01:22:635 (1) -
maybe here you can polish both sides of the turn - like this isnt really a consistent curve https://puu.sh/z4CKS/46f11d07c2.png (or is just looks wierd idk)

https://puu.sh/z4CMf/88d043fbd4.png and this looks kinda wierd too maybe make that cleaner for a better transition ^^

https://puu.sh/z4CS6/3b3e9507dd.png this isnt like 100 % clean - for ranked it should be as clean as possible :)

01:56:535 (2) - https://puu.sh/z4COB/8bd1b350ff.png this also very inconsistent in its visuals what makes it look kinda ugly

01:59:085 (1) - https://puu.sh/z4CV6/19c70c8a5b.png here i would set the anchor exact on the music change at 01:59:835 - since its pretty important here (imo this should even be 2 sliders since that is a heavy cahnge in music) :)

03:41:835 (1) - https://puu.sh/z4D1q/1dc2b20702.png this could look nice if you would make it a proper curve ^^ (this would also fit to the next slider (03:49:035 (3) - )

about the other sliders - im "ok" with them but they are mostly fine to me (01:51:435 (1) - i like this one :D)

i wont comment on anything else since im not experienced enough on stream maps to leave constructive comments ^^

good luck on this one :D
Aurele
Greetings everyone.

Spam, nonsense and off-topic derailing from the main subject will be taken seriously and those who do not follow this rule will be granted silences.

Thank you for understanding.
Lince Cosmico
Maybe the map would be a total different thing if the streams were polished
Nakano Itsuki
small addition:
reason why the mod post is kinda short is becuz its modded during a meetup hence most stuff being discussed thru mouth rather than text

just bringing this up, nothing else
LowAccuracySS
ok so my post got deleted when it was none of those things (spam, off-topic, or nonsense) but whatever

placeholder for a mod
Pachiru

StarrStyx wrote:

small addition:
reason why the mod post is kinda short is becuz its modded during a meetup hence most stuff being discussed thru mouth rather than text

just bringing this up, nothing else
It would be interesting to have more details about what has been discussed or has not been discussed. Because the difficulty is an 8* marathon, a lot of stuff might have been said.
MaridiuS
Hello, to avoid confusion: My understanding of a measure is all the notes between two downbeats (00:44:235 - to 00:45:360 - ), understanding of a phrase in this map is 4 measures grouped so 00:44:235 - to 00:48:960 - . I could be wrong to what the definition truly is for these terms, but I find them quite practical for explaining my concerns.

[Descension to hell]
Other than map being arguably unpolished in terms of aesthetics / flow / consistency, it also has some large scaling problems that yuii- and Bouyaaa kinda touched vaguely. The veto will be mainly for that concern and it might be expanded to polishing later on if you manage to fix the initial issue of scaling. Further more, I can say that variation was not executed that well, you seem to just slap in a random 1/4 easy pattern for playability reasons (to give players space) rather than making it consistent and intuitive.
  1. 00:44:235 - Bouyaaa mentioned that this was overdone, and it is comparing it to lets say the kiai 04:01:035 - . The kiai has loud and dominant piano going fast backed up by louder background orchestral sounds (it's probably the violin). To better represent the large gap in intensity between the sections, you can consider two things about the "overdone" section. Firstly it is major spacing adjustment, preferably a strong difference, rescaling the streams in the section by about 0.5x-0.7x. After that is applied you will have space to emphasize the actual intense piano measures like 00:52:635 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - , to which the current spacing seems reasonable if it were compared to the rest of the section being scaled to my proposal.
  2. A second option is to reduce rhythmical density. Reducing both the density and spacing will truly make a difference. Of course there are many ways to do that, but the easiest way would be to keep one measure mapped like streams 00:45:435 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - for example this but then use 1/4 sliders and 1/4 reverse sliders for the subsequent measure which would end up being easier than the streams. https://i.imgur.com/nHn5k8B.jpg (check the rhythm) If you'd like, you can also mix up some 3 stacks or such to spice it up and make it intuitive, there are sounds worth being emphasized like that. By doing this you will avoid monotony.
  3. The variation problem could be tied to intensity and could be fixed while adjusting all of these. So the issue is, there is no system of variation, you just simply slap a 1/4 reverse slider measure without a real change in music and no consistency with other measure/phrase choices of that patterning. For example 00:44:235 (1,2,3,4) - if you start like this, there are 3 things to be expected which are musically correct. Either 1 1 2 2 patterning (1 is 1/4 sliders, 2 is streams) 1 2 1 2, or 1 2 2 2. Neither of those variation theories (which follow music theory) are executed, 00:49:035 - if you were to make 1/4 sliders here instead it would be consistent 1 2 2 2 patterning. Or if within the 4 measures you have done it here 00:46:635 - or here 00:45:435 - it will turn out to be consistently varied if you repeated through it the other phrases in the section. 00:51:435 - The biggest offender would be this 1/4 reverse slider patterning put right in the 3rd measure not consistent with anything and not following any change in music.
  4. Adding to this issue of variation, you could consider multiple variation choices in terms of rhythm like I suggested https://i.imgur.com/nHn5k8B.jpg. So generally by agreeing with me, what I would find as an ideally represented section scaled properly in relation to the kiais would be: 2 measures in one phrase to be varied as 1/4 sliders / reverse sliders and/or 3stack 5stack usage; the stream measures being majorly rescaled by like .5-.7x; Actually intense piano being represented with bigger spacing or harsher patterning for example these: 00:52:635 - 01:11:835 - in relation to the rescaled streams.

  5. 02:05:835 - This section could also be rescaled in terms of rhythmic density and spacing. You actually started the section with a nice variation of the 3stacks that go through 2 measures, but right after them, without a change in music, you just chose to go yolo 15 seconds of stream? Firstly 15 seconds of stream is about the density of the final kiai, it has the same spacing except it also does more often stream jumps in this relatively calmer section. Personally this section to me sounds a bit more intense than the first one I was talking about, so I could let 0.7-0.8x scaling pass and a bit higher rhythmical density (like only doing 1st measures as 1/4 slider patterning instead of 2). Other than that, you're using stream jumps for really strong piano like 02:13:035 (1) - 02:15:435 (1) - and for 02:09:435 (1) - 02:10:635 (1) - really weaker notes too. You will be able to follow the song more properly by reserving the stream jumps only to those strongest piano notes while in the meanwhile less stream jumps mean less difficulty you will achieve better scaling relative to the harder sections.
Taking a look at the map and what other modders posted, it's fairly clear that the map has questionable choices within sections themselves (like how 04:09:285 (3,4,1) - doesn't flow well or 04:17:835 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - how these are both about the same musically but have major difference in spacing). Therefore I offered just general pointers for major adjustments within few sections for now. Based on how you execute these suggestions I may consider exhaustively revisiting the map to discuss plenty of patterns I find questionable after which you may get the veto lifted. I'd really prefer if you'd get more modders though, I don't feel like pointing out 30+ individual issues to which you might disagree without me being happy with your arguments.

If you have any trouble understanding something or if you have questions, ask me irc or discord maridius #3182.
Topic Starter
-N a n a k o-
Take a little look of these comments, I would like a say making the stream consistent > different spacing according to my stream playing experience (so this map is mainly based on my standard), thats why I mostly map the stream consistent to make it play & feel good for me.

Pachiru wrote:

The stream from 02:08:235 (1) - to 02:24:060 - is quite abused and might be painful. There is some matter in the song to make some creative things instead of just doing a 15 second stream. You could've make some spacing variations in the streams spacing depending on the song intensity in this part, but this point is subjective. About this I hate to make creative stream due to it really play sucks, but I can make it with different spacing if it is possible.

Forgot to mention this, but are you sure that this 03:02:235 (1,1) - is even passable? Cause it looks like not. This is extremely easy to play, I have no idea why people complain about it
placehold for replying other mods.

I want to separate to consistent ver. & different spacing ver.
Sotarks

-N a n a k o- wrote:

thats why I mostly map the stream consistent to make it play & feel good for me.
According that you actually play this 8* deathstream map while being a 4k player ?_?
Topic Starter
-N a n a k o-

Sotarks wrote:

-N a n a k o- wrote:

thats why I mostly map the stream consistent to make it play & feel good for me.
According that you actually play this 8* deathstream map while being a 4k player ?_?
being an underdog is so good

I forgot to mention that I'm just talking about my part, the deathstream after 4 minutes isn't made by me. (This is the reason why I use "mainly" this word)
UndeadCapulet
respond to the earlier mods, and to maridius' dissertation the best you can, i'll help best i can after that
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