FrostxE wrote:
Someone make a subtitle for the video please :^)
nvm I watched on smartphone but it didn't appear, it appears fine on pc LOL
edit2: demn the subtitle wasn't reliable
I transcribed it. You may now have my babies.
Hi guys. Today I'll be experimenting with another form of content so please let me know if you enjoy it. As some of you know I'm a huge World of Warcraft fan and I follow a lot of content creators that govern the game. One of the biggest type of content those guys put out is discussion videos and I wanted to try my hand at them as we don't have anyone doing them in the osu community as far as I know. So in this video I wanted to talk about new players and more specifically the direction they're heading in.
We live in an era of players who just want to go fast. Everything must be AR10 or they just can't play it. We also have players looking up to those people and telling themselves they must play AR10 too when it's far too soon in their learning curve to be able to play it. What results of these players is people playing whack-a-mole. They throw all sense of rhythm out the window and just react to fast objects on the screen instead of playing a rhythm game. You can throw these players an AR9 map and they won't know how to play it because they can't read it. Are those players really a problem? Are they really playing a rhythm game? Well, let's remember that this game is community driven. Sometimes the interest of the player base changes and that leaves the older members to tag along because they don't have much choice. What if in 2 years the player base now consist of these people who only play AR10?
Remember when this map came out? (Nhato - Miss You [Selentia]) Remember how the majority of the community absolutely hated it? Yet today many of us now consider it to be one of the greatest maps ever made. I mean few years ago you showed a mapper this map and they will tell you its bad yet for whatever reason today, we like it. Or at least some of us do. It happens all the time. A controversial map inspires other mappers to try this style and expand on it, and then it creates a chain reaction and that results in that controversial mapping style being the new meta.
Players are getting better, and so maps are getting harder and harder to fit their demands. And we will probably reach a point where AR10 is the norm and the players we will consider to be gods are the ones who are now playing whack-a-mole today. Who knows?
Another kind of player in this era is the player who came after the introduction of Tom's PP system and only care about growing that number on their profile. These are the players who spend 100% of their play time talking to Tillerino and just trying to find the next over-weighted map they can set a score on. Generally these players only end up playing DT or no mod at all.
A few years back when we were under the old PP system, PP was all about your ranking on the map, which meant that playing hidden was really rewarding. If you learnt to play it you will get a ton of bonus points just for playing the exact same map. Unfortunately in the new system hidden is only a small percentage bonus and has little to no incentive for a player that's looking to gain PP. What I mean is... If a player has to chose between gaining PP by farming over-weighted DT maps like Koigokoro - which is something that requires no particular learning effort. Or play an AR9 insane with hidden - a mod they've never really used by itself before and it requires them to learn how to read with it. They will obviously choose the DT map over and over because its the path of least resistance. The easiest option.
We've seen more and more tournaments this year. And as someone who's been involved in most of them as a player or as a staff member, I've seen some really good players I've never heard of a year ago. And they're not able to play hidden on its own. These are 3 digit players who can shit out 300pp plays left and right but they can't FC anything with hidden on its own. These players who only care about PP will eventually become the majority of the player base if they aren't already. And you can already see the effects of it: mappers creating maps with the sole purpose of abusing the flaws of the PP system just so most players play their maps because as it is now - as good as the map is - if it's not rewarding to the average player, the average player will not play it.
Some of my best memories in this game come from playing some of the masterpieces people have created - and a big reason why I love the game so much to this day despite it being fundamentally flawed as a rhythm game - is all the wonderful music people have made me discover through their maps and if you haven't spent time in the game at least try to enjoy yourself and discover all the wonderful content people have created. I can only tell ya... Please enjoy game.
That's it for today. I hope you guys enjoyed and I will see you guys next time.