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Feint - Vagrant (feat. Veela)

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Yuii-
I agree with everything stated by Okoratu. That difficulty needs still a lot of improvement. Isn't "bad" for your first set, at all... but definitely not for a spot on the rankings.

[almost surviving]

You have a lot of inconsistencies throughout the map. I'm not talking specifically on the ones Oko has already mentioned. Spacing issues as well. He talked a lot of rhythm-wise, so here I'm to talk about spacing and jumps. Probably will give a talking about patternship as well.
Let's start with the worse things, so you can relax yourself later on.

  1. You are using whistles on the correct spots... but they sound too loud and that gives a bad experience, as the players aren't able to listen to the music properly. The whistle isn't the best option for the kind of beat you are mapping, but you make it work. Just regulate the volume.
  2. 01:50:374 (1,2,3,4,5,6,1) - This really looks awful. Very bad, to be honest. Especially that (1,2,3,4), even if you used the transform slider into stream, it doesn't look like that, seems like you manually placed every note. That's not a bad idea as long as the stream is well-build around your map, but this is just disorganized. In case you want to make something creative and gimmicky, you could have done something similar to https://osu.ppy.sh/ss/3977271 that. Isn't that best option, but definitely looks better, especially with HR. Compare that with something like 01:28:431 (1,2,3,4,5,6) - , there's an enourmous difference.
  3. 01:26:545 (1,2,3,4,5,6,7,8) - 01:48:488 (1,2,3,4,5,6,7,8) - These patterns not only play bad due to the fact that they can be easily misread as 1/4 due to how they have been placed but also are counter-intuitive for a similar reason. If I had to compare each one, you made a lot of mistakes. You mapped them on a build-up section, when the music is getting more and more intense and the song goes on, therefore you want to increase the spacing between each note over and over instead of doing this... thing. It's also very surprising how you mapped them the same with whereas the accentuation change in the music is gigantic. You just can't compare one rhythm with the other one, it just doesn't make any sense, the final is much more stronger.
  4. 01:07:002 (1,2,3,4) - Oko mentioned this previously, but I want to highlight it again. The way you are mapping this is incorrect, but why? It is our personal preference? A whim? Not at all. Music is about to enter on its momentum, on the hyped thing, it's the Kiai approaching in a nutshell!! https://osu.ppy.sh/ss/3977345 this is just a reference, you can use it, if you want, but you are not forced to follow my style.
  5. 01:04:602 - 01:07:002 (1,2,3,4) - Lower the volume on these streams to 50%, they sound too loud in comparison to the music as a whole. But you can (optional) increase it on 01:05:974 - for that pattern up to 60%. Volume is important, you don't want to overshadow the music with the hitsounds, and vice versa, you don't want to let hitsounds become inaudible, either.
  6. Another thing that must be mentioned as well are anti-jumps and how inconsistent they are. They don't have a clear path nor are being justified with the music. I can give you a whole explanation if you want, but that'd be pointless, because pretty much everywhere there's a random anti-jump followed by more than one jump, and that can make players do awkward movements as well as causing them misses just for not being able to understand where should they move later on.
  7. Stacks are as well inconsistent. I'm talking about the back-and-forths specifically, though. Let me give you a couple of examples. 01:24:831 (5,6) - that random stack doesn't fit at all, why would you do that? It is because you think the song isn't strong enough particularly on (6)? Then what about 01:29:288 - when the music has the same intensity and rhythm and the jumps are way more bigger? What was that choice of mapping 01:29:288 (1,2,3,4) - as circles instead of sliders? Diversity? Alright, fine, we can live with that. But, boy those jumps are too different from the other section... very different in terms of placement and spacing. Regarding back-and-forths, they are inconsistent as well, especially if you place them during a jump-y section and on the end of it. You know when you place a jump, you have to move your cursor faster in order to hit the note (doesn't matter if they are small or bigger, you must be accurate in this sense), thus it puts pressure on the player that has to play the pattern. This also means you must place the following object where you think the player is going to be instead of forcing any bad movement. An example of this can be 01:41:460 (7,1) - whereas the player would expect you move where 01:41:802 (2) - is, you placed it on the other side of the map. During the Kiai, jumps and especially the emphasis of each beat is absolutely random and inconsistent.
  8. Regarding anti-jumps (yes, I decided to explain you): Something that I said before applies here as well. You should place them when the music isn't stressed enough therefore the intensity isn't the same as other spots where you could place normal jumps. I'm not going to go in-depth again, but a good place to put something similar to what you are doing on other spots would be 01:47:117 (1,2,3,4) - when the map could perfectly have sliders instead, but in case you want to keep the circles, reduce the distance, since you want to remark the emphasis of every change of accentuation in the music properly, make 01:47:802 - 01:48:488 - be more noticeable. But in this map they just don't fit at all with the music.
  9. Last but not least, the spacing of some 1/2 and 1/4 patterns feel very similar. 01:22:088 (5,1) - 01:39:917 (4,5,1) - 01:42:660 (6,1) - compare them and take your guess!
  10. Take a look at the intensity at the beginning of the map and compare every prominent beat. Remap that if possible, 00:28:945 (1,2) - 00:29:288 (2,3) - 00:29:631 (3,4) - 00:29:974 (4,5) - just take a look at everything and compare the beats and the hitsounds, you will notice that this happens everytime on each pattern throughout the opening.
  11. 00:34:431 - I want to guess that this 100% green line volume isn't intentional.
----------------

I got bored, can't go more in-depth.
Irreversible
Hello, as I can see, there is plenty of discussion ongoing here. I decided to take a quick look at the map myself and agree with a lot of the mentioned points. Please do everything to make your maps as outstanding as possible and don't hesitate to ask me questions if there are any.

Good luck with further processing!
Nozhomi

Sonnyc wrote:

[Noz's Insane]
01:28:945 (7,1) - Guess you wanted to place the tail of (7) on the slider path, but the spacing is pretty bad right after a stream also considering your overall map is having a fast cursor flow. I don't see this part deserving such anti jump damaging intuitive readability.
Up spacing here. Was not a real problem when played it but well...

Also did a full recheck of hitsounds (except Easy), some mistake were present yeah (dunno how they pass tho).
@Yuii- whistle are not that loud imo and fit really well like that with the song. Just first part will be changed for 50% volume.
Topic Starter
Aia
Hey, remapped kiai of "Still Alive" completely.

Sonnyc wrote:

[Easy]
  1. Some of your claps are missing. If there were some intended effects, use it consistently through the whole pattern. Else, it only feels as a hitsound error.
    01:11:802 (3) -
    01:22:088 (2) -
    01:24:831 (2) -
    01:29:631 -
    01:30:317 (2) -
    01:33:060 (2) -
    01:35:802 (2) -
    01:38:545 (2) -
    01:41:288 (2) -
    01:44:031 (2) -
[Normal]
  1. 01:14:202 (5) - You forgot to add NC.
  2. The normal-whistle sounds really random along this dnb song. Did you had any particular logic behind these whistles? I can't feel a musical difference for those parts.
    01:34:431 -
    01:37:174 -
    01:45:402 -
    01:50:888 -
[Hard]
  1. 00:55:345 - Mapping along the vocal was fine, but this strong beat getting ignored wasn't cool enough.
I applied everything except hitsound stuff for normal diff since Nozhomi hitsounded it.
DahplA
Still Alive
  1. 01:00:831 (3,6) - There's definitely a weird overlap which looks out of place aesthetically. Before you look to fix this though, I want to mention something about this whole combo in the next part.
  2. 01:00:488 (1,2,3,4,5,6) - So, this whole combo is what I'm talking about. Very cramped positioning which does not fit the rest of your mapping at all. It looks to me that you've placed 01:00:488 (1,2) - quite low in the field which sets this combo up, and then base the rest of the notes in the combo off of this. Look at your spacings for your previous combos in this part. You've provided plenty for the others, but this part truly is out of sync with the rest. Personally it's just 01:00:488 (1,2,4,5) - this part, where you've essentially stacked 4 of the 6 notes in this combo in the same place.
  3. 01:26:545 (1,2,3,4) - Similar thing here. Considering this is the build up for the next part, it's given some low spacing compared to the other combos. This part is packed full of drum beats, right? It's safe to allow these all to be jumps, especially considering this is the hardest difficulty. And I'm talking in comparison to parts like 01:30:660 (1,2,3,4,5,6,7,8) - this, where there are only few strong notes, but the whole thing has much more spacing than that of the previous combo.

Just a few parts which break the "consistency" of the map. I would go so far as to say the rest of it is perfect, but brought down by several parts. Best of luck.
Topic Starter
Aia

DahplA wrote:

Still Alive
  1. 01:00:831 (3,6) - There's definitely a weird overlap which looks out of place aesthetically. Before you look to fix this though, I want to mention something about this whole combo in the next part.
  2. 01:00:488 (1,2,3,4,5,6) - So, this whole combo is what I'm talking about. Very cramped positioning which does not fit the rest of your mapping at all. It looks to me that you've placed 01:00:488 (1,2) - quite low in the field which sets this combo up, and then base the rest of the notes in the combo off of this. Look at your spacings for your previous combos in this part. You've provided plenty for the others, but this part truly is out of sync with the rest. Personally it's just 01:00:488 (1,2,4,5) - this part, where you've essentially stacked 4 of the 6 notes in this combo in the same place.
  3. 01:26:545 (1,2,3,4) - Similar thing here. Considering this is the build up for the next part, it's given some low spacing compared to the other combos. This part is packed full of drum beats, right? It's safe to allow these all to be jumps, especially considering this is the hardest difficulty. And I'm talking in comparison to parts like 01:30:660 (1,2,3,4,5,6,7,8) - this, where there are only few strong notes, but the whole thing has much more spacing than that of the previous combo.

Just a few parts which break the "consistency" of the map. I would go so far as to say the rest of it is perfect, but brought down by several parts. Best of luck.
Thank you once again DahplA! Fixed everything.

Updated~
Shiranai
Hello as requested :)
Some small sugestion,

[Still Alive]
  1. 00:28:431 - Following the snare sound, how about add note there?
  2. 00:33:745 - Based on your hitsound sequence, probably missing clap there?
  3. 00:33:060 (4,5,6,1) - Imo, on that one the rhythm may be better if like this http://puu.sh/lunQw/efc2651581.jpg, kinda not feels right if the snare here 00:33:917 - not mapped. Furthermore imo, the circle here 00:34:088 -on white tick doesn't represent anyhting
  4. 00:38:202 (3,4,5,6) - Kinda same as above, a rhythm like this might be good http://puu.sh/luot6/fdeb1ce91e.jpg
  5. 01:19:345 (5) - and 01:38:545 - and 01:39:917 (7) - 01:45:402 (7) - 01:46:774 (5) - 01:47:460 (3) - 01:48:145 (7) - Set sampleset to Normal like this http://puu.sh/lupQ9/038085aacd.jpg, I guess you miss that
  6. 01:28:431 (1,2,3,4,5) - Imo that stream not comfortable to play, especially 1/4 slider on 01:28:431 (1) - , it's like we just have to sudden jump on to reach next stream
  7. 01:49:517 (7,8) - Maybe better stacked them, to keep the consistency stacking two circles like 01:48:488 (1,2) - and 01:48:831 (3,4) - and 01:49:174 (5,6) - on the whole stanza here 01:48:488 -
  8. 01:50:031 (2,3,4,1) - After some testplay that triplet spacing with last stream kinda too far for some reason
[Noz's Insane]
  1. 01:19:345 (4) - Set sampleset to Normal like this http://puu.sh/lupQ9/038085aacd.jpg, I guess you miss that
  2. 01:28:431 (1,2,3,4,5,6,7,1) - Idk noz, the placement of (7) kinda too force there imo, maybe a flip ctrl+j might improve the flow between stream towards next (1) http://puu.sh/luoNr/a2c840ff53.jpg

    Aside from that pretty clean
[Hard]
  1. 00:28:431 - Following the snare sound, how about add note there?
  2. 00:33:917 - Same as above
  3. 00:55:002 (1) - Imo based on that drum sound on music, I guess it's better change that slider into two circle, so you will have a rhythm like http://puu.sh/lup6q/f2ba660f59.jpg? the placement something like http://puu.sh/lup9K/61960a4ab7.jpg
  4. 01:06:145 - I think you misplaced that sampleset Normal there, that sampleset supposed to be here 01:06:317 - 01:19:345 - 01:48:145 (5) - Set sampleset to Normal like this http://puu.sh/lupQ9/038085aacd.jpg, I guess you miss that
  5. 01:48:488 (1) - I think that will more appropriate with music if changed into 1/2 slider plus circle or similiar. Because you miss the beat here 01:48:660 - make it kinda odd to hear
[Normal]
  1. 00:43:345 (2,3) - Spacing error
  2. 01:07:345 (1,2,3) - Maybe try to avoid them overlaping, by moving (3) more to right http://puu.sh/lupwk/346593bf16.jpg and readjust next notes?
  3. 01:10:088 (1,2,3) - Spacing kinda inconsistence a bit
  4. 01:14:545 - 01:15:231 - 01:19:345 - 01:41:288 (4) - Set sampleset to Normal like this http://puu.sh/lupQ9/038085aacd.jpg, I guess you miss that
  5. 01:37:174 - I'm not sure why there's normal-whistle there?
[Easy]
  1. 01:07:345 - The hitsound on kiais, kinda inconsistence with your whole normal, hard, and extra diff. Because you didn't use normal sampleset on entire kiai in this diff and you use soft-clap instead here, kinda questionable for me
  2. 01:39:574 (4,1) - Spacing error
[]
Good luck on requalified!
Topic Starter
Aia

Mako Sakata wrote:

Hello as requested :)
Some small sugestion,

[Still Alive]
  1. 00:28:431 - Following the snare sound, how about add note there? Couldn't find a good way to add this
  2. 00:33:745 - Based on your hitsound sequence, probably missing clap there?
  3. 00:33:060 (4,5,6,1) - Imo, on that one the rhythm may be better if like this http://puu.sh/lunQw/efc2651581.jpg, kinda not feels right if the snare here 00:33:917 - not mapped. Furthermore imo, the circle here 00:34:088 -on white tick doesn't represent anyhting
  4. 00:38:202 (3,4,5,6) - Kinda same as above, a rhythm like this might be good http://puu.sh/luot6/fdeb1ce91e.jpg
  5. 01:19:345 (5) - and 01:38:545 - and 01:39:917 (7) - 01:45:402 (7) - 01:46:774 (5) - 01:47:460 (3) - 01:48:145 (7) - Set sampleset to Normal like this http://puu.sh/lupQ9/038085aacd.jpg, I guess you miss that
  6. 01:28:431 (1,2,3,4,5) - Imo that stream not comfortable to play, especially 1/4 slider on 01:28:431 (1) - , it's like we just have to sudden jump on to reach next stream
  7. 01:49:517 (7,8) - Maybe better stacked them, to keep the consistency stacking two circles like 01:48:488 (1,2) - and 01:48:831 (3,4) - and 01:49:174 (5,6) - on the whole stanza here 01:48:488 - It's a great buildup for the triple, and it works, no change.
  8. 01:50:031 (2,3,4,1) - After some testplay that triplet spacing with last stream kinda too far for some reason Not really, I think it's fine.
[Hard]
  1. 00:28:431 - Following the snare sound, how about add note there?
  2. 00:33:917 - Same as above
  3. 00:55:002 (1) - Imo based on that drum sound on music, I guess it's better change that slider into two circle, so you will have a rhythm like http://puu.sh/lup6q/f2ba660f59.jpg? the placement something like http://puu.sh/lup9K/61960a4ab7.jpg
  4. 01:06:145 - I think you misplaced that sampleset Normal there, that sampleset supposed to be here 01:06:317 - 01:19:345 - 01:48:145 (5) - Set sampleset to Normal like this http://puu.sh/lupQ9/038085aacd.jpg, I guess you miss that
  5. 01:48:488 (1) - I think that will more appropriate with music if changed into 1/2 slider plus circle or similiar. Because you miss the beat here 01:48:660 - make it kinda odd to hear
[Normal]
  1. 00:43:345 (2,3) - Spacing error
  2. 01:07:345 (1,2,3) - Maybe try to avoid them overlaping, by moving (3) more to right http://puu.sh/lupwk/346593bf16.jpg and readjust next notes?
  3. 01:10:088 (1,2,3) - Spacing kinda inconsistence a bit
  4. 01:14:545 - 01:15:231 - 01:19:345 - 01:41:288 (4) - Set sampleset to Normal like this http://puu.sh/lupQ9/038085aacd.jpg, I guess you miss that
  5. 01:37:174 - I'm not sure why there's normal-whistle there?
[Easy]
  1. 01:07:345 - The hitsound on kiais, kinda inconsistence with your whole normal, hard, and extra diff. Because you didn't use normal sampleset on entire kiai in this diff and you use soft-clap instead here, kinda questionable for me
  2. 01:39:574 (4,1) - Spacing error
[]
Good luck on requalified!
Thank you for modding! : 3

Applied everything except the ones I wrote on.

I will chat with Nozhomi about hitsound related things noted in your mod, will update with them later.
Topic Starter
Aia

Mako Sakata wrote:

Hello as requested :)
Some small sugestion,

[Still Alive]
  1. 01:19:345 (5) - and 01:38:545 - and 01:39:917 (7) - 01:45:402 (7) - 01:46:774 (5) - 01:47:460 (3) - 01:48:145 (7) - Set sampleset to Normal like this http://puu.sh/lupQ9/038085aacd.jpg, I guess you miss that
[Noz's Insane]
  1. 01:19:345 (4) - Set sampleset to Normal like this http://puu.sh/lupQ9/038085aacd.jpg, I guess you miss that
[Hard]
  1. 01:06:145 - I think you misplaced that sampleset Normal there, that sampleset supposed to be here 01:06:317 - 01:19:345 - 01:48:145 (5) - Set sampleset to Normal like this http://puu.sh/lupQ9/038085aacd.jpg, I guess you miss that
[Normal]
  1. 01:14:545 - 01:15:231 - 01:19:345 - 01:41:288 (4) - Set sampleset to Normal like this http://puu.sh/lupQ9/038085aacd.jpg, I guess you miss that
  2. 01:37:174 - I'm not sure why there's normal-whistle there?
[Easy]
  1. 01:07:345 - The hitsound on kiais, kinda inconsistence with your whole normal, hard, and extra diff. Because you didn't use normal sampleset on entire kiai in this diff and you use soft-clap instead here, kinda questionable for me This diff is hitsounded by me, others by Nozhomi. That's why it's so different, sorry for poor hitsounding I wanted to try doing it myself for the first time ^^. Nozhomi said it should be fine like that.
[]
Good luck on requalified!
Fixed everything except the one I wrote on. Thank you again :).
Nozhomi

Mako Sakata wrote:

[Noz's Insane]
  1. 01:19:345 (4) - Set sampleset to Normal like this http://puu.sh/lupQ9/038085aacd.jpg, I guess you miss that - Yep nice catch.
  2. 01:28:431 (1,2,3,4,5,6,7,1) - Idk noz, the placement of (7) kinda too force there imo, maybe a flip ctrl+j might improve the flow between stream towards next (1) http://puu.sh/luoNr/a2c840ff53.jpg - I prefer my flow like 200% more than this suggestion ^^' sry. When you play it, it don't feel forced at all imo.

    Aside from that pretty clean
Good luck on requalified!
I've check hitsounds with Aia~ should be good now.
Thx for the mod~
Stjpa
I really love your maps Aia \o/

[Still Alive]

• 00:34:260 (6,1) - Both objects have a clap for whatever reason. Doesn't sound right. And theres also a missing Clap on the slidertail of 00:33:060 (4)
• 01:26:545 (1,2,3,4,5,6,1,2,3,4) - It kinda disturbs me that these objects have hitsounding like a build-up but are very boring to play due to very low spacing and the sliderends that are not clickable. You've done it here 01:48:488 (1,2,3,4,5,6,7,8,1,2,3,4) better. Jumps could be a little bit bigger in both parts, but not that much. Maybe 0,2 or something.


[Noz's Insane]

• 01:09:060 (3,4) - Sliders like these play kinda weird imo. But it's still up to you. (and they're kinda ugly too '-' )
• 01:11:802 (2,4,5,6) - What's the reason for not stacking them? It kinda destroys the prettiness of this map.
• 01:37:002 (6,8,2) - Stack the slidertail of (2) on (6) and (8)? Plays a bit better I think.


[Normal]

• 00:26:202 (1) - Why no 1/2 pattern here like 00:31:517 (1,2) - 00:34:260 (6,1) etc?
• 00:45:402 (4) - NC?


[Easy]

• 01:14:202 (2) - Missing Clap in the middle.
Nozhomi

Stjpa wrote:

[Noz's Insane]

• 01:09:060 (3,4) - Sliders like these play kinda weird imo. But it's still up to you. (and they're kinda ugly too '-' ) - They are fine.
• 01:11:802 (2,4,5,6) - What's the reason for not stacking them? It kinda destroys the prettiness of this map. - Try to active stacking option on editor and you will see.
• 01:37:002 (6,8,2) - Stack the slidertail of (2) on (6) and (8)? Plays a bit better I think. - Would kill the curved flow here. Also this stack is not important imo.
Sry no changes. Still thx~
Topic Starter
Aia

Stjpa wrote:

I really love your maps Aia \o/ Thank you ^_^

[Still Alive]

• 00:34:260 (6,1) - Both objects have a clap for whatever reason. Doesn't sound right. And theres also a missing Clap on the slidertail of 00:33:060 (4)
• 01:26:545 (1,2,3,4,5,6,1,2,3,4) - It kinda disturbs me that these objects have hitsounding like a build-up but are very boring to play due to very low spacing and the sliderends that are not clickable. You've done it here 01:48:488 (1,2,3,4,5,6,7,8,1,2,3,4) better. Jumps could be a little bit bigger in both parts, but not that much. Maybe 0,2 or something.


[Normal]

• 00:26:202 (1) - Why no 1/2 pattern here like 00:31:517 (1,2) - 00:34:260 (6,1) etc?
• 00:45:402 (4) - NC?


[Easy]

• 01:14:202 (2) - Missing Clap in the middle.
Applied everything, thank you :)

Updated~
DahplA
I actually never realised, but this is a great song. It wasn't until I listened to another Veela song that I realised her vocals were amazing. Good luck, again.

+2
Topic Starter
Aia

DahplA wrote:

I actually never realised, but this is a great song. It wasn't until I listened to another Veela song that I realised her vocals were amazing. Good luck, again.

+2
Haha, Veela is awesome. Thank you for the stars! :3
Avena
Surprise Bitches.
Thought you've seen the last of me?
Topic Starter
Aia

Priti wrote:

Surprise Bitches.
Thought you've seen the last of me?
Thank you! :)
Krfawy
#KOCZEK

EDIT: #KOCZKI
Nozhomi

Krfawy wrote:

#KOCZEK

EDIT: you have already qualified a map today! -> I will come back later and qualify it. D:
Double bubble ? Wtf lol.
Stjpa
Hypu

I'm literally in love with this song. And this map.
Topic Starter
Aia

Krfawy wrote:

#KOCZEK

EDIT: #KOCZKI
Here we go again :3
Shiranai
Grats! glad to see this back :)
DahplA
Yes!
Enon
you did it :3
Topic Starter
Aia

DahplA wrote:

Yes!

Enon wrote:

you did it :3
Yessss
Kalibe
Gratz Aia !! :3
Enon
finally! :D
DahplA

Enon wrote:

finally! :D
Thanks for the pp.
Charles445
Adding +10 to online offset.
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