O:
Up spacing here. Was not a real problem when played it but well...Sonnyc wrote:
[Noz's Insane]
01:28:945 (7,1) - Guess you wanted to place the tail of (7) on the slider path, but the spacing is pretty bad right after a stream also considering your overall map is having a fast cursor flow. I don't see this part deserving such anti jump damaging intuitive readability.
Sonnyc wrote:
[Easy][Normal]
- Some of your claps are missing. If there were some intended effects, use it consistently through the whole pattern. Else, it only feels as a hitsound error.
01:11:802 (3) -
01:22:088 (2) -
01:24:831 (2) -
01:29:631 -
01:30:317 (2) -
01:33:060 (2) -
01:35:802 (2) -
01:38:545 (2) -
01:41:288 (2) -
01:44:031 (2) -[Hard]
- 01:14:202 (5) - You forgot to add NC.
- The normal-whistle sounds really random along this dnb song. Did you had any particular logic behind these whistles? I can't feel a musical difference for those parts.
01:34:431 -
01:37:174 -
01:45:402 -
01:50:888 -I applied everything except hitsound stuff for normal diff since Nozhomi hitsounded it.
- 00:55:345 - Mapping along the vocal was fine, but this strong beat getting ignored wasn't cool enough.
Thank you once again DahplA! Fixed everything.DahplA wrote:
Still Alive
- 01:00:831 (3,6) - There's definitely a weird overlap which looks out of place aesthetically. Before you look to fix this though, I want to mention something about this whole combo in the next part.
- 01:00:488 (1,2,3,4,5,6) - So, this whole combo is what I'm talking about. Very cramped positioning which does not fit the rest of your mapping at all. It looks to me that you've placed 01:00:488 (1,2) - quite low in the field which sets this combo up, and then base the rest of the notes in the combo off of this. Look at your spacings for your previous combos in this part. You've provided plenty for the others, but this part truly is out of sync with the rest. Personally it's just 01:00:488 (1,2,4,5) - this part, where you've essentially stacked 4 of the 6 notes in this combo in the same place.
- 01:26:545 (1,2,3,4) - Similar thing here. Considering this is the build up for the next part, it's given some low spacing compared to the other combos. This part is packed full of drum beats, right? It's safe to allow these all to be jumps, especially considering this is the hardest difficulty. And I'm talking in comparison to parts like 01:30:660 (1,2,3,4,5,6,7,8) - this, where there are only few strong notes, but the whole thing has much more spacing than that of the previous combo.
Just a few parts which break the "consistency" of the map. I would go so far as to say the rest of it is perfect, but brought down by several parts. Best of luck.
Thank you for modding! : 3Mako Sakata wrote:
Hello as requested
Some small sugestion,
[Still Alive][Hard]
- 00:28:431 - Following the snare sound, how about add note there? Couldn't find a good way to add this
- 00:33:745 - Based on your hitsound sequence, probably missing clap there?
- 00:33:060 (4,5,6,1) - Imo, on that one the rhythm may be better if like this http://puu.sh/lunQw/efc2651581.jpg, kinda not feels right if the snare here 00:33:917 - not mapped. Furthermore imo, the circle here 00:34:088 -on white tick doesn't represent anyhting
- 00:38:202 (3,4,5,6) - Kinda same as above, a rhythm like this might be good http://puu.sh/luot6/fdeb1ce91e.jpg
- 01:19:345 (5) - and 01:38:545 - and 01:39:917 (7) - 01:45:402 (7) - 01:46:774 (5) - 01:47:460 (3) - 01:48:145 (7) - Set sampleset to Normal like this http://puu.sh/lupQ9/038085aacd.jpg, I guess you miss that
- 01:28:431 (1,2,3,4,5) - Imo that stream not comfortable to play, especially 1/4 slider on 01:28:431 (1) - , it's like we just have to sudden jump on to reach next stream
- 01:49:517 (7,8) - Maybe better stacked them, to keep the consistency stacking two circles like 01:48:488 (1,2) - and 01:48:831 (3,4) - and 01:49:174 (5,6) - on the whole stanza here 01:48:488 - It's a great buildup for the triple, and it works, no change.
- 01:50:031 (2,3,4,1) - After some testplay that triplet spacing with last stream kinda too far for some reason Not really, I think it's fine.
[Normal]
- 00:28:431 - Following the snare sound, how about add note there?
- 00:33:917 - Same as above
- 00:55:002 (1) - Imo based on that drum sound on music, I guess it's better change that slider into two circle, so you will have a rhythm like http://puu.sh/lup6q/f2ba660f59.jpg? the placement something like http://puu.sh/lup9K/61960a4ab7.jpg
- 01:06:145 - I think you misplaced that sampleset Normal there, that sampleset supposed to be here 01:06:317 - 01:19:345 - 01:48:145 (5) - Set sampleset to Normal like this http://puu.sh/lupQ9/038085aacd.jpg, I guess you miss that
- 01:48:488 (1) - I think that will more appropriate with music if changed into 1/2 slider plus circle or similiar. Because you miss the beat here 01:48:660 - make it kinda odd to hear
[Easy]
- 00:43:345 (2,3) - Spacing error
- 01:07:345 (1,2,3) - Maybe try to avoid them overlaping, by moving (3) more to right http://puu.sh/lupwk/346593bf16.jpg and readjust next notes?
- 01:10:088 (1,2,3) - Spacing kinda inconsistence a bit
- 01:14:545 - 01:15:231 - 01:19:345 - 01:41:288 (4) - Set sampleset to Normal like this http://puu.sh/lupQ9/038085aacd.jpg, I guess you miss that
- 01:37:174 - I'm not sure why there's normal-whistle there?
[]
- 01:07:345 - The hitsound on kiais, kinda inconsistence with your whole normal, hard, and extra diff. Because you didn't use normal sampleset on entire kiai in this diff and you use soft-clap instead here, kinda questionable for me
- 01:39:574 (4,1) - Spacing error
Good luck on requalified!
Fixed everything except the one I wrote on. Thank you again .Mako Sakata wrote:
Hello as requested
Some small sugestion,
[Still Alive][Noz's Insane]
- 01:19:345 (5) - and 01:38:545 - and 01:39:917 (7) - 01:45:402 (7) - 01:46:774 (5) - 01:47:460 (3) - 01:48:145 (7) - Set sampleset to Normal like this http://puu.sh/lupQ9/038085aacd.jpg, I guess you miss that
[Hard]
- 01:19:345 (4) - Set sampleset to Normal like this http://puu.sh/lupQ9/038085aacd.jpg, I guess you miss that
[Normal]
- 01:06:145 - I think you misplaced that sampleset Normal there, that sampleset supposed to be here 01:06:317 - 01:19:345 - 01:48:145 (5) - Set sampleset to Normal like this http://puu.sh/lupQ9/038085aacd.jpg, I guess you miss that
[Easy]
- 01:14:545 - 01:15:231 - 01:19:345 - 01:41:288 (4) - Set sampleset to Normal like this http://puu.sh/lupQ9/038085aacd.jpg, I guess you miss that
- 01:37:174 - I'm not sure why there's normal-whistle there?
[]
- 01:07:345 - The hitsound on kiais, kinda inconsistence with your whole normal, hard, and extra diff. Because you didn't use normal sampleset on entire kiai in this diff and you use soft-clap instead here, kinda questionable for me This diff is hitsounded by me, others by Nozhomi. That's why it's so different, sorry for poor hitsounding I wanted to try doing it myself for the first time ^^. Nozhomi said it should be fine like that.
Good luck on requalified!
I've check hitsounds with Aia~ should be good now.Mako Sakata wrote:
[Noz's Insane]Good luck on requalified!
- 01:19:345 (4) - Set sampleset to Normal like this http://puu.sh/lupQ9/038085aacd.jpg, I guess you miss that - Yep nice catch.
- 01:28:431 (1,2,3,4,5,6,7,1) - Idk noz, the placement of (7) kinda too force there imo, maybe a flip ctrl+j might improve the flow between stream towards next (1) http://puu.sh/luoNr/a2c840ff53.jpg - I prefer my flow like 200% more than this suggestion ^^' sry. When you play it, it don't feel forced at all imo.
Aside from that pretty clean
Sry no changes. Still thx~Stjpa wrote:
[Noz's Insane]
• 01:09:060 (3,4) - Sliders like these play kinda weird imo. But it's still up to you. (and they're kinda ugly too '-' ) - They are fine.
• 01:11:802 (2,4,5,6) - What's the reason for not stacking them? It kinda destroys the prettiness of this map. - Try to active stacking option on editor and you will see.
• 01:37:002 (6,8,2) - Stack the slidertail of (2) on (6) and (8)? Plays a bit better I think. - Would kill the curved flow here. Also this stack is not important imo.
Applied everything, thank youStjpa wrote:
I really love your maps Aia \o/ Thank you ^_^[Still Alive]
• 00:34:260 (6,1) - Both objects have a clap for whatever reason. Doesn't sound right. And theres also a missing Clap on the slidertail of 00:33:060 (4)
• 01:26:545 (1,2,3,4,5,6,1,2,3,4) - It kinda disturbs me that these objects have hitsounding like a build-up but are very boring to play due to very low spacing and the sliderends that are not clickable. You've done it here 01:48:488 (1,2,3,4,5,6,7,8,1,2,3,4) better. Jumps could be a little bit bigger in both parts, but not that much. Maybe 0,2 or something.[Normal]
• 00:26:202 (1) - Why no 1/2 pattern here like 00:31:517 (1,2) - 00:34:260 (6,1) etc?
• 00:45:402 (4) - NC?[Easy]
• 01:14:202 (2) - Missing Clap in the middle.
Haha, Veela is awesome. Thank you for the stars! :3DahplA wrote:
I actually never realised, but this is a great song. It wasn't until I listened to another Veela song that I realised her vocals were amazing. Good luck, again.
+2
Thank you!Priti wrote:
Surprise Bitches.
Thought you've seen the last of me?
Double bubble ? Wtf lol.Krfawy wrote:
#KOCZEK
EDIT: you have already qualified a map today! -> I will come back later and qualify it. D:
Here we go again :3Krfawy wrote:
#KOCZEK
EDIT: #KOCZKI
Thanks for the pp.Enon wrote:
finally!