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Dragonforce - Strike of the Ninja

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Kei
My mod!

[Winber1's Easy]

This difficulty is weird imo. The parts without kiai are mapped randomly and a bit ugly but kiai's have a nice notes&sliders placement.. I don't really get it.. seriously.. .-.

[Normal]

Approach Rate +1?
Esta dificultad creo que está algo compleja para ser una Normal. Un ejemplo: La parte desde que comienza hasta el primer break.
En esta dificultad creo que también deberías cuidar un poco mas el diseño. No es lo mas importante pero si haces overlaps pueden confundir a los jugadores nuevos que son los que juegan estas dificultades. Trata de hacer las Easy y Normal lo más simple que puedas~ usando mas sliders largos que abarquen mas sonidos con los slider ticks envez de poner mas notas~


00:20:400 (1) - Podrías mover este slider de manera que no quede algo debajo de (4) y (1)?
00:36:043 (2) - Este slider no está hecho a 1/4 beat snap divisor.
00:50:829 (3) - New combo?
00:51:472 (1) - Quitar new combo?
00:52:972 (3) - New combo?
02:54:900 (3) - Hitfinish al comienzo.

[Insane]

00:11:400 (6) - Talvez podrias ponerle new combo a este slider, quitarle new combo a la siguiente nota (1) y agregarle new combo a (2) (00:12:043).
00:14:614 (1) - Podrías mover este slider para que no quede en donde estaba (1)? :3 Sería algo asi: http://puu.sh/7swZ.
00:14:936 (2,3,4) - Si hiciste lo que te dije arriba creo que tambien podrías probar algo así: http://puu.sh/7sxA.
00:16:114 (1) - Creo que deberías mover esta nota a alguna otra parte porque queda debajo de la nota anterior (2), también quitale new combo a esta nota y ponele new combo a la que sigue.
00:36:043 (1,2,3,4....) - Creo que quedaría mejor si arreglas la parte del stream que queda debajho del slider anterior (5).
01:36:043 (4) - Y si moves este slider de manera que no quede debajo del anterior? O si no simplemente lo volteas verticalmente.
01:36:686 (5) - Si hiciste lo que te dije arriba acomoda este slider asi: http://puu.sh/7sAs.
01:37:329 (1,2) - Y si hiciste tambien lo que te dije arriba, podrias acomodar así (o como quieras ^u^): http://puu.sh/7sBb.

... Esta dificultad está muy bien Sora~ Solo deberías asegurarte de que no queden notas como te dije arriba. Me gusta~
Topic Starter
Snepif

Keilara wrote:

My mod! Your mod! n.n


[Normal]

Approach Rate +1? Okie :3
Esta dificultad creo que está algo compleja para ser una Normal. Un ejemplo: La parte desde que comienza hasta el primer break.
En esta dificultad creo que también deberías cuidar un poco mas el diseño. No es lo mas importante pero si haces overlaps pueden confundir a los jugadores nuevos que son los que juegan estas dificultades. Trata de hacer las Easy y Normal lo más simple que puedas~ usando mas sliders largos que abarquen mas sonidos con los slider ticks envez de poner mas notas~
Tienes razón... haré todo lo que pueda por mejorar eso c: Por ahora solo cambie el comienzo (gracias a ti n.n) pero arreglaré más cosas

00:20:400 (1) - Podrías mover este slider de manera que no quede algo debajo de (4) y (1)? Remappeado~~
00:36:043 (2) - Este slider no está hecho a 1/4 beat snap divisor. E-es porque intento seguir la voz ahi que no es en 1/4 sino 1/6 c:
00:50:829 (3) - New combo? Sip
00:51:472 (1) - Quitar new combo? Si
00:52:972 (3) - New combo? Bueno c:
02:54:900 (3) - Hitfinish al comienzo. Sip

[Insane]

00:11:400 (6) - Talvez podrias ponerle new combo a este slider, quitarle new combo a la siguiente nota (1) y agregarle new combo a (2) (00:12:043). Bueno :3
00:14:614 (1) - Podrías mover este slider para que no quede en donde estaba (1)? :3 Sería algo asi: http://puu.sh/7swZ. Arreglado~~
00:14:936 (2,3,4) - Si hiciste lo que te dije arriba creo que tambien podrías probar algo así: http://puu.sh/7sxA. Hice algo similar c:
00:16:114 (1) - Creo que deberías mover esta nota a alguna otra parte porque queda debajo de la nota anterior (2), también quitale new combo a esta nota y ponele new combo a la que sigue. Hecho :3
00:36:043 (1,2,3,4....) - Creo que quedaría mejor si arreglas la parte del stream que queda debajho del slider anterior (5). Sip
01:36:043 (4) - Y si moves este slider de manera que no quede debajo del anterior? O si no simplemente lo volteas verticalmente. Hecho
01:36:686 (5) - Si hiciste lo que te dije arriba acomoda este slider asi: http://puu.sh/7sAs. Sip
01:37:329 (1,2) - Y si hiciste tambien lo que te dije arriba, podrias acomodar así (o como quieras ^u^): http://puu.sh/7sBb. Como tu dices! n.n

... Esta dificultad está muy bien Sora~ Solo deberías asegurarte de que no queden notas como te dije arriba. Me gusta~ M-muchas gracias!!
Gracias por tu mod tan amable n.n ya encontraré como agradecertelo :3
mancuso_JM_
kei's hard tengo que probar esto :D
Lucy_Heartfilia_old
General
ID = 10000+ :?

Guest dif easy
volume - 5~10% Because have a lot of whistle,it will cover the MP3
Other no problem

Normal
01:16:114(4) One gird down

Guest dif hard
01:13:757(4) make it to X:184 Y:192 like a Equilateral triangle.
02:46:543(4)~(5) why distance change large? (1)~(3) is close
02:52:543(3) one grid right

Insane
00:50:614(3) one grid down
02:09:900(1)~(5) Don't overlapped or you can make Stacking - 2~3

That's all.Good job
Takos
Hi~ >w</
Mod Request accept from my queue
All suggestions, feel free to ignore any of these.

General
The dark brown color's approach rate is hard to see imo

Easy
00:36:043 (1,2) - I think these type of repeat sliders are confusing for beginners.
00:48:257 (1,1,2) - Just wondering, wouldn't these notes be too fast for a beginner? The AR is pretty low, so it might be readable, nvm.
01:29:399 (1,1,2) - ^
02:24:257 (1,1,2) - ^
02:27:471 (1,2,3,4) - Considering that this is the easiest diff, you shouldn't change Slider velocity~

Normal
Don't overuse Finish, it's kind of noisy in this diff. Only use it on parts you want to emphasize.
00:36:043 (2) - This slider doesn't end on a tick, so I guess the timing is wrong. Adjust the slider length, or recalculate slider length.
00:58:114 (1,2) - Suggestion http://puu.sh/7SCi
01:34:543 (4) - Remove the last repeat? At least remove Finish.
02:26:829 (1) - 02:34:114 (7) - Lower volume for this part?
02:35:614 (3) - Uh too many repeats, you can use more slider instead... It doesn't play too good
02:45:900 (4) - ^
02:49:543 (7) - ^
02:57:686 (1,1) - Do these end at the right time? I'm not sure about this because it doesn't end on a tick...I'm not good with timing

Kei's Hard
I felt that this diff has too many breaks... go map some of those parts
There are no custom hitsounds, so just use normal hitsound please
Remove useless green lines (1:30:579, 1:30:7932:11:936, 2:12:150) Maybe you copied them from another diff, but you should remove useless lines.
00:11:186 (1) - Remove NC
00:12:043 (5) - ^
00:12:900 (1) - ^
00:14:614 (1) - ^
00:15:472 (1) - ^
00:16:329 (1) - ^
00:16:329 (1) - ^
00:18:472 (1,1,1) - ^
00:23:186 (3) - (1), (2), and then the repeat suddenly increases... maybe you should split this into several sliders. If not, NC it so it's not confusing
00:50:614 (1) - Remove NC
00:52:972 (7) - ^
01:31:757 (1) - ^
02:26:614 (1) -
02:31:329 (5) - Don't hide the repeat sign!
02:49:329 (5) - ^ Unrankable

02:52:543 (3) - This spacing is really confusing, it's too small.

Ozzy's Ninja Taiko
I can't mod taiko~

Insane
The NC for the intro is confusing. Idk, please use consistent NC
01:03:472 (7,8,9,10) - The placing seems random, can you come up with something better?
01:41:829 (6) - The spacing is too close to the previous note
02:25:972 (1,2,3,4,5,6,7,8,9,10,11) - http://puu.sh/7SIY
02:29:614 (4) - Remove NC
02:30:686 (1) - NC
02:31:329 (1) - Remove NC
02:36:472 (5) - Place this in the center?

Fun mapset. Good luck!
Topic Starter
Snepif

kissfly wrote:

General
ID = 10000+ :? Yep it's kinda old :D

Normal
01:16:114(4) One gird down Done

Insane
00:50:614(3) one grid down Done
02:09:900(1)~(5) Don't overlapped or you can make Stacking - 2~3 I think it's ok like this

That's all.Good job
Thanks a lot!

Takos wrote:

Hi~ >w</
Mod Request accept from my queue
All suggestions, feel free to ignore any of these.

General
The dark brown color's approach rate is hard to see imo. Maybe I'll change it

Normal
Don't overuse Finish, it's kind of noisy in this diff. Only use it on parts you want to emphasize.
00:36:043 (2) - This slider doesn't end on a tick, so I guess the timing is wrong. Adjust the slider length, or recalculate slider length. It's 1/3 because it follows the vocals there~
00:58:114 (1,2) - Suggestion http://puu.sh/7SCi. Ok
01:34:543 (4) - Remove the last repeat? At least remove Finish. Removed last repeat
02:26:829 (1) - 02:34:114 (7) - Lower volume for this part? I like it..
02:35:614 (3) - Uh too many repeats, you can use more slider instead... It doesn't play too good. Fixed
02:45:900 (4) - ^ Fixed
02:49:543 (7) - ^ Fixed
02:57:686 (1,1) - Do these end at the right time? I'm not sure about this because it doesn't end on a tick...I'm not good with timing. Ok i'll try ^^

Kei's Hard
I felt that this diff has too many breaks... go map some of those parts
There are no custom hitsounds, so just use normal hitsound please. My mistake, actually there are custom samples... gonna fix that

Insane
The NC for the intro is confusing. Idk, please use consistent NC. IDK either :/
01:03:472 (7,8,9,10) - The placing seems random, can you come up with something better? Fixed
01:41:829 (6) - The spacing is too close to the previous note. Fixed
02:25:972 (1,2,3,4,5,6,7,8,9,10,11) - http://puu.sh/7SIY. Ok
02:29:614 (4) - Remove NC
02:30:686 (1) - NC
02:31:329 (1) - Remove NC Done
02:36:472 (5) - Place this in the center? Yeah

Fun mapset. Good luck!
Thanks ~~
Kei

Takos wrote:

Kei's Hard
I felt that this diff has too many breaks... go map some of those parts ;u;
There are no custom hitsounds, so just use normal hitsound please
Remove useless green lines (1:30:579, 1:30:7932:11:936, 2:12:150) Maybe you copied them from another diff, but you should remove useless lines.
00:11:186 (1) - Remove NC Ok~
00:12:043 (5) - ^ ^
00:12:900 (1) - ^ ^
00:14:614 (1) - ^ ^
00:15:472 (1) - ^ ^
00:16:329 (1) - ^ ^
00:16:329 (1) - ^ ^
00:18:472 (1,1,1) - ^ ^
00:23:186 (3) - (1), (2), and then the repeat suddenly increases... maybe you should split this into several sliders. If not, NC it so it's not confusing Added NC.
00:50:614 (1) - Remove NC Done.
00:52:972 (7) - ^ ^
01:31:757 (1) - ^ ^
02:26:614 (1) -
02:31:329 (5) - Don't hide the repeat sign! Oh you're right. Fixed.
02:49:329 (5) - ^ Unrankable ^
02:52:543 (3) - This spacing is really confusing, it's too small. Fixed
Download: Dragonforce - Strike of the Ninja (Snepif) [Kei's Hard].osu
winber1
Sorry, i've been lazy and stuff, and also busy.

Updated
SPOILER

Takos wrote:

Easy
00:36:043 (1,2) - I think these type of repeat sliders are confusing for beginners. yeah, i also thot this way. It sounds really nice to me, which is why i'm hesitant to change it. I just wanted a little more input before actually changing it. since enough people imo talked about this i changed it, but now it doesn't sound as good :(
00:48:257 (1,1,2) - Just wondering, wouldn't these notes be too fast for a beginner? The AR is pretty low, so it might be readable, nvm.
01:29:399 (1,1,2) - ^
02:24:257 (1,1,2) - ^ imo, it's long enough, and by the first time, the player should already know what to expect.
02:27:471 (1,2,3,4) - Considering that this is the easiest diff, you shouldn't change Slider velocity~ the sv change makes a lot of sense, and it very easy to read since all notes lie on the main beat and the change only consists of 4 sliders lol. it's fine imo.

i also decreased the volume a bit. the original volume doesn't disturb the mp3 imo, but still, i don't mind.

Download: Dragonforce - Strike of the Ninja (Snepif) [Winber1's Easy].osu
Topic Starter
Snepif
Superfastreplyupdateddiff!
Mercurial
Supongo que debo pasar por aquí porque la canción es genial, el BG de las Tortugas ninja me causa mucha gracia, pero es genial, y a la vez mítico.

Bueno, ya basta de tanto parloteo.

Normal

02.57.686 (1,2) Estos 2 sliders terminan fuera de alguna raya (Blanca o roja), podrías pensar en acomodarlo.

Kei's Hard:

01.25.114 (1,2,3,4): Deberías pensar en cortar los saltos un poco, tal como en 00.33.043. Es un mini salto un poco menos dificil para Hard y aceptables a la vista, esos saltos son un estilo insane (Los del tiempo mencionado primeramente)

Insane

Lo mismo que la Normal... los sliders están mejor colocados al tener el 1/4, pero igual... no entiendo por qué el spin final no finaliza en el tick blanco.



No tengo nada más que acotar... No modeo Taiko, así que Ozzy se salvó (Aunque estoy mucho más que seguro que sabe lo que hace) y En la diff de Winber1 no encontré nada.


Muy buen mapa, les dejo mi Kodosu Star de confianza, y espero que sea prontamente rankeado :)
Topic Starter
Snepif

iMercurial wrote:

Supongo que debo pasar por aquí porque la canción es genial, el BG de las Tortugas ninja me causa mucha gracia, pero es genial, y a la vez mítico. A mi también me parece mágico loco adfasdfuha sdufhasudfds el BG pero nadie lo había dicho D: gracias xD

Bueno, ya basta de tanto parloteo.

Normal

02.57.686 (1,2) Estos 2 sliders terminan fuera de alguna raya (Blanca o roja), podrías pensar en acomodarlo. Están colocados en 1/3 porque sigue la vocal en esa parte, que justamente, es 1/3...

Insane

Lo mismo que la Normal... los sliders están mejor colocados al tener el 1/4, pero igual... no entiendo por qué el spin final no finaliza en el tick blanco. También, al final hay un cambio de BPM, pero al terminar el slider ahí quedaba bien... lo que pasa que tengo que buscar timing help para esa parte~



No tengo nada más que acotar... No modeo Taiko, así que Ozzy se salvó (Aunque estoy mucho más que seguro que sabe lo que hace) y En la diff de Winber1 no encontré nada.


Muy buen mapa, les dejo mi Kodosu Star de confianza, y espero que sea prontamente rankeado :)
Gracias por tu mod jojo~
Mercurial
Cuando quieras :D

No me había dado cuenta que es 1/3, mucha suerte ;)
mancuso_JM_
Inti, le pegue una mirada de vuelta viendo que no tienes mods desde hace tiempo, y ta kate me dijo que estaba buscando mods para este map asi que no lo dude :P (de vago diff de Winber1 en Ingles, el resto en español xD)

General:
- Elimina el .osb file de la carpeta y hacele full submit
- I think that Winber1 must change the Slider Velocity in Easy because is the same in Normal? Normal diff is harder than Easy, so the Slider Velocity must be higher in Normal than Easy
- Alguien me puede explicar por que utilizan el Audio Lead-In si la cancion no arranca desde la Intro, debes ponerlo en 0 en todas las dificultades

Winber1's Easy:
-The offset in this difficulty is different comparing with another difficulties, you must change it (and after that Resnap All Notes You don't need resnap xD). I'm going to mod with offset 9.472
-Wow, this is quite overmapped, maybe it's your mapping form
- Approach Rate: -1
02:27:422 (T): The Speed Up and Speed Down, cause confusion in begginers, so I suggest to remove that green line

Normal:
00:14:186 (4): New Combo
00:20:614 (4): ^
01:28:329 (2,3): Cambia los circulos por un Slider que empiece en (2) y termine en (3) ya que los jugadores que juegan esta clase de dificultades no estan acostumbrados a clickear en los ticks azules
02:22:543 (4): New Combo
02:54:900 (3): No me gusta como suena cuando el sliderball golpea con reverse arrow, yo que vos haria un slider hasta 02:56:186 pero sin reverse arrow (El reverse arrow no sigue la musica en este caso)
03:01:686 (T): No se si lo debo considerar porque el kiai es muy corto, pero lo voy a decir igual, esta fuera de lugar (Unsnapped), es decir veo que empieza en 1/6 y termina en una linea azul de 1/4 pero me gustaria que empiece en 1/4 y termine en 1/4

kei's Hard:
Yo que vos bajo todo a -1 menos el Circle Size (es decir Overall Difficulty, Approach Rate y HP Drain Rate a -1, ya que estas usando los mismo settings que la Insane)
00:16:329 (1): No veo necesidad de poner este New Combo. Intenta Sacarlo
00:18:472 (1): ^
00:19:757 (1): ^
00:37:007 (Spin): Este Spin es demasiado corto, incluso en una Hard, ademas hay poco tiempo de reaccion ya que (7) esta muy cerca del Spin (1/4 de distancia). Quizas puedas encontrar otra alternativa
(Segundo mod en el dia que le hago a kei xD)

Insane:
00:33:257 (1): Saca el New Combo aca y agregalo en 00:34:007 (4), luego saca el New Combo en 00:34:329
01:42:472 (7): La musica cambia aca, asi que el New Combo va aca y no en 01:42:900
02:09:472 (1,2,3,4,5,6): Utiliza el mismo espaciado en este stream que en la parte anterior (desde 02:06:900 hasta 02:08:507), es confuso porque parece que vas a empezar con un patron de 1/2 en esta parte
02:23:186 (2): finish + CLAP en reverse arrow y al final
02:26:829 (5): Creo que puedes agregar un New Combo en esta nota
03:01:686 (T): Igual que en la Normal

Ozzy's Ninja Taiko:
Por que no lo dejas como Ozzy's Taiko u Ozzy's Taiko Oni? Para mas consistencia entre el nombre de las otras dificultades
00:10:329 (T): Esta Timing Section no aparece en las demas dificultades, deberias eliminarla
00:29:186 (1): k
01:10:329 (1): k
01:17:186 (1): k
02:27:472 (T): Quizas puedas disminuir la velocidad de slider un poco aqui, hasta la parte del kiai, creo que la musica lo permite :)

Bueno, eso es todo Inti :), Te dejo Star y Buena Suerte con este map :D
Topic Starter
Snepif

mancusojuanmattos wrote:

Inti, le pegue una mirada de vuelta viendo que no tienes mods desde hace tiempo, y ta kate me dijo que estaba buscando mods para este map asi que no lo dude :P (de vago diff de Winber1 en Ingles, el resto en español xD)

General:
- Elimina el .osb file de la carpeta y hacele full submit No..
- I think that Winber1 must change the Slider Velocity in Easy because is the same in Normal? Normal diff is harder than Easy, so the Slider Velocity must be higher in Normal than Easy
- Alguien me puede explicar por que utilizan el Audio Lead-In si la cancion no arranca desde la Intro, debes ponerlo en 0 en todas las dificultades. Fixed

Normal:
00:14:186 (4): New Combo. Ok
00:20:614 (4): ^ Ok
01:28:329 (2,3): Cambia los circulos por un Slider que empiece en (2) y termine en (3) ya que los jugadores que juegan esta clase de dificultades no estan acostumbrados a clickear en los ticks azules. Ok
02:22:543 (4): New Combo. Ok
02:54:900 (3): No me gusta como suena cuando el sliderball golpea con reverse arrow, yo que vos haria un slider hasta 02:56:186 pero sin reverse arrow (El reverse arrow no sigue la musica en este caso). Ok
03:01:686 (T): No se si lo debo considerar porque el kiai es muy corto, pero lo voy a decir igual, esta fuera de lugar (Unsnapped), es decir veo que empieza en 1/6 y termina en una linea azul de 1/4 pero me gustaria que empiece en 1/4 y termine en 1/4. Voy a timear bien esa parte, lo hice a lo chancho y justo cae bien, pero cambia el bpm en realidad.

Insane:
00:33:257 (1): Saca el New Combo aca y agregalo en 00:34:007 (4), luego saca el New Combo en 00:34:329. No o.o
01:42:472 (7): La musica cambia aca, asi que el New Combo va aca y no en 01:42:900. Ok
02:09:472 (1,2,3,4,5,6): Utiliza el mismo espaciado en este stream que en la parte anterior (desde 02:06:900 hasta 02:08:507), es confuso porque parece que vas a empezar con un patron de 1/2 en esta parte. La idea es que sea así difícil, si alguien más lo dice, lo cambio.
02:23:186 (2): finish + CLAP en reverse arrow y al final. Solo al final :P
02:26:829 (5): Creo que puedes agregar un New Combo en esta nota. Ok
03:01:686 (T): Igual que en la Normal. Ya lo dije :)

Bueno, eso es todo Inti :), Te dejo Star y Buena Suerte con este map :D
Graciaaaas~
jossieP
hola :p
requested by Kei

solo revisare tus dificultades :3 ok vamos

Insane

- basandome en que el joven de aca arriba solo miro unos combos se lo que no posteare xd

00:11:829 (2) - clap para mantener el geinal doble clap del anterior combo :)
00:13:543 (1) - clap al principio del slider
00:15:257 (4) - ^
00:16:972 (1) - ^
00:18:686 (5) - ^
00:20:400 (4) - ^
00:22:114 (7) - clap, vi que quisiste asentuar un pedazo de la musica quitando claps, pero se nota mucho mas el ritmo manteniendo este patron de claps y suena mas lindo xd
00:31:757 (4) - no finish, porque finish aca? D:
00:34:650 (2) - clap al final del slider
00:35:507 (5) - ^
00:44:400 (4) - aca se nota muy bien el decrecimiento de la bateria, no clap
00:50:829 - agrega una time line verde aca con soft sounset, veras como suena ese slider 1/4 8-)
01:10:007 (1) - finish al final del slider, para cerrar el finish pattern
01:31:972 - soft soundset :d
01:32:614 (1) - no clap al principio del slider
02:06:900 (1,2,3,4,5,6,7,8,9) - demasiado recto xd, que tal? http://puu.sh/aHpS o algo mejor xd no soy bueno colocando streams
02:08:293 (1,2,3,4,5,1,2,3,4,5,6,7,8) - segui el mismo patron de whistle cada 2 ticks blancos, suena rarisimo >.<
02:26:829 - soft sounset
02:27:472 - normal sounset 90~100% volumen
02:27:900 - normal sounset 60% si agregaste el de arriba
02:32:507, 02:32:722 - proba mover estos cambios de sounset a 02:32:829 - solo necesitas uno
02:42:900 (5) - solitario finish xd
02:50:400 (3) - finish para cerrar bien el finish pattern
02:55:007 (1,1,1,1) - =v=

Normal

00:58:329 (2) - clap perdida?

bien ya sabes que este tipo de musica no es lo mio, pero me gusto bastante lo que hiciste xd
nimi
modding as requested :)

General
remove rocks from tags, since it'll already be map's genre when it gets ranked (just like all the other dragonforce maps)

[Kei's Hard]
there are some useless timing sections, such as:
00:49:864 -
00:50:079 -
01:31:007 -
01:31:222 -
02:11:936 -
02:12:150 -
and some other ones >_< please take a look and remove them
some unecessary new combos here, but nothing too bad xD

[Insane]
same of the previous diff about the useless timing sections

well.. screw timing sections, this map is great XD star'd
Topic Starter
Snepif

ikari_kyon wrote:

hola :p
requested by Kei

solo revisare tus dificultades :3 ok vamos

Insane

- basandome en que el joven de aca arriba solo miro unos combos se lo que no posteare xd

00:11:829 (2) - clap para mantener el geinal doble clap del anterior combo :) Hmm en realidad las clap aquí siguen un pattern largo pero me gusta como están.
00:13:543 (1) - clap al principio del slider
00:15:257 (4) - ^
00:16:972 (1) - ^
00:18:686 (5) - ^
00:20:400 (4) - ^
00:22:114 (7) - clap, vi que quisiste asentuar un pedazo de la musica quitando claps, pero se nota mucho mas el ritmo manteniendo este patron de claps y suena mas lindo xd
00:31:757 (4) - no finish, porque finish aca? D: Ok
00:34:650 (2) - clap al final del slider. Ok
00:35:507 (5) - ^ No D:
00:44:400 (4) - aca se nota muy bien el decrecimiento de la bateria, no clap . Ok
00:50:829 - agrega una time line verde aca con soft sounset, veras como suena ese slider 1/4 8-) . No o.o
01:10:007 (1) - finish al final del slider, para cerrar el finish pattern. Ok
01:31:972 - soft soundset :d nop xD
01:32:614 (1) - no clap al principio del slider Ok
02:06:900 (1,2,3,4,5,6,7,8,9) - demasiado recto xd, que tal? http://puu.sh/aHpS o algo mejor xd no soy bueno colocando streams. Hice algo así :)
02:08:293 (1,2,3,4,5,1,2,3,4,5,6,7,8) - segui el mismo patron de whistle cada 2 ticks blancos, suena rarisimo >.< Okie
02:26:829 - soft sounset. Nop
02:27:472 - normal sounset 90~100% volumen
02:27:900 - normal sounset 60% si agregaste el de arriba o.o No entiendo con que motivo
02:32:507, 02:32:722 - proba mover estos cambios de sounset a 02:32:829 - solo necesitas uno. Pero el primero tiene diferente volumen
02:42:900 (5) - solitario finish xd Fixed
02:50:400 (3) - finish para cerrar bien el finish pattern
02:55:007 (1,1,1,1) - =v= ??

Normal

00:58:329 (2) - clap perdida? xD fixed

bien ya sabes que este tipo de musica no es lo mio, pero me gusto bastante lo que hiciste xd
Gracias por el mod

Wiinter wrote:

modding as requested :)

General
remove rocks from tags, since it'll already be map's genre when it gets ranked (just like all the other dragonforce maps) oh, okie!


[Insane]
same of the previous diff about the useless timing sections. Well, most of them aren't useless o.o at least not in Insane diff... but let's see what the rest of the ppl says about it

well.. screw timing sections, this map is great XD star'd
Thanks a lot X)
Topic Starter
Snepif
Added crazy streams at Insane diff's guitar solo. Let me know if you like it!!
winber1

mancusojuanmattos wrote:

Winber1's Easy:
-The offset in this difficulty is different comparing with another difficulties, you must change it (and after that Resnap All Notes You don't need resnap xD). I'm going to mod with offset 9.472 The offset is not 9472. My offset is correct. The song starts with two quarter notes before the main beat. If you try to count 1, 2, 3, 4 in accordance with your suggested offset, it will feel extremely awkward because beat 3 will then become the main beat instead of 1.
-Wow, this is quite overmapped, maybe it's your mapping form I don't see why it's overmapped. Everything follows the music perfectly. Overmapped means adding notes that aren't in the music. This map may be a little tough in rhythm but there aren't that many notes in it.
- Approach Rate: -1 I don't want the approach circle to be too slow. I like this approach rate. Slower approach rate doesn't always mean easier
02:27:422 (T): The Speed Up and Speed Down, cause confusion in begginers, so I suggest to remove that green line It's fine imo. There is a reason why these sliders are almost 1 measure long.
Sorry nothing changed but thanks for mod!

Also, Snepif, you should change the timing back to follow my timing. This is so that the main beat of the music matches with the offset.
mancuso_JM_
Well, if your offset it's the correct, you have to say to Beatmap's Creator in first option to change that!!!!, you're using an offset correct just in your diff!! What that??
Kei

mancusojuanmattos wrote:

kei's Hard:
Yo que vos bajo todo a -1 menos el Circle Size (es decir Overall Difficulty, Approach Rate y HP Drain Rate a -1, ya que estas usando los mismo settings que la Insane) Wuuu~ es cierto. Los bajé todos menos CS.
00:16:329 (1): No veo necesidad de poner este New Combo. Intenta Sacarlo Ok
00:18:472 (1): ^ ^
00:19:757 (1): ^ ^
00:37:007 (Spin): Este Spin es demasiado corto, incluso en una Hard, ademas hay poco tiempo de reaccion ya que (7) esta muy cerca del Spin (1/4 de distancia). Quizas puedas encontrar otra alternativa Bueno, sí, logré hacer una cochinada alternativa.
(Segundo mod en el dia que le hago a kei xD) Gracias señor!
Que emocion, me tarde un poco en hacer mis cambios, y se me dio por hacerlo a las 5 de la mañana! SIIIIIIII! >:0

Listo Sora :3

Download: Dragonforce - Strike of the Ninja (Snepif) [Kei's Hard].osu
Topic Starter
Snepif
Actualizada! >o< perdón por demorar tanto.. ;u; asdfasdf gracias Ka..the..
mancuso_JM_
Inti, en la ultima actualizacion de la dificultad de kei, pude ver esto:
00:36:899 (7): Tienes 2 notas en el mismo lugar, debes eliminar el circulo y dejar el Slider
02:53:187 (2): Nota fuera de Lugar (Unsnapped Note)
Era eso nada mas (NO KUDOS POR ESTE POST)
Esto lo podes arreglar vos, sin que tenga que hacerlo ella :P
OzzyOzrock
no changes
Topic Starter
Snepif

mancusojuanmattos wrote:

Inti, en la ultima actualizacion de la dificultad de kei, pude ver esto:
00:36:899 (7): Tienes 2 notas en el mismo lugar, debes eliminar el circulo y dejar el Slider
02:53:187 (2): Nota fuera de Lugar (Unsnapped Note)
Era eso nada mas (NO KUDOS POR ESTE POST)
Esto lo podes arreglar vos, sin que tenga que hacerlo ella :P
Solo arreglé el unsap, lo otro no estan en el mismo lugar, no hare eso sin hablar con ella c:
pkhg
here my guess diff ;)
star!
great map
EDIT: Attachment deleted.
pkhg
:)
Topic Starter
Snepif
Uhmm.. aprecio que te hayas esforzado, pero yo no estoy aceptando guests. Ya tengo varias, ademas no pedí ninguna o.o. La próxima vez deberías preguntar al menos antes de hacer algo así.
Doodley
As per Kei's request!

General Notes
So why is that rad as hell normal whistle not used in anything but Kei's Hard?

Any reason TMNT is the background or am I missing something here?

Insane
It's particularly for me to mod maps I can't play, so this one is rather small.
Maximum scores reaches above 10m. This might be a problem. I don't know if the standards have changed, but if you want it to be ranked rather than approved, you should try lowering the score.
This next problem goes hand in hand with the last. You should have a break somewhere in the middle and end. Again, I don't know if this is unrankable, but for a map like this, you probably should have a break. This, of course, comes at the cost of sacrificing an entire mapping section, which might bum you out, but consider this:
Now, if you want to reduce the score, you could just add a break! I suggest 02:27:452 to 02:34:309. It's very short, but it helps. This reduces the score from 11,611,660 to 10,943,386! The other break suggestion you don't have to do if you don't want to, because it removes the deathstream used on the brain melting guitar solo, but it's at 01:46:416-01:58:309, but it reduces the score to 9,146,102.

These are all suggestions, so you don't have to do any of them if you don't want to.

00:33:773 (3)- Is it me, or is this beat really hard to see here when it's approaching, especially with it's dark combo color? Maybe move it?
01:59:166 (3)- No repeats on this slider might fuck someone up. Maybe?

Overall, even though I can't point out much, this difficulty could use work...

Kei's Hard
You might want to reduce the spinners on this difficulty.
00:15:452 (1, 1, 1)- These jumps are really mean for Hard. I can only hit them because I have a tablet.
00:33:452 (6, 1)- Spacing is weird and confusing...
01:15:452 (2)- Bad looking slider.
01:25:095 (1, 2, 3, 4)- These jumps might be a little too difficult for Hard as well.
01:37:309 (1)- No new combo. I actually have no idea why this is a long repeat slider. That's kind of dumb. I suggest mapping it like this:

02:16:952 (3)- Move this to x:296, y:344
02:31:309 (5, 6)- Whoa whoa whoa, do NOT place that 5 on the end of 6. The player has no idea which end the slider begins on. The spacing is also mean and fucked up. This is extremely unrankable.
02:38:809 (6)- This circle is impossible to see under hitbursts.

Normal
01:12:023 - New note?
01:30:880- The space between this spinner and note on the timeline might be too short for Normal. I say just remove the spinner and map it.

Winber 1's Easy
There's not too many problems I can point out here (read: I'm too lazy and tired to point out anything) but try not to overlap so many sliders.
Topic Starter
Snepif

stickmeister wrote:

As per Kei's request!

General Notes
So why is that rad as hell normal whistle not used in anything but Kei's Hard? Because I don't like normal whistles at all >.<

Any reason TMNT is the background or am I missing something here? LOL, I think it is funny XD!!! Ninja turtles/Strike of the NINJA.. idk

Insane
It's particularly for me to mod maps I can't play, so this one is rather small.
Maximum scores reaches above 10m. This might be a problem. I don't know if the standards have changed, but if you want it to be ranked rather than approved, you should try lowering the score. Max score allowed is 18m now.
This next problem goes hand in hand with the last. You should have a break somewhere in the middle and end. Again, I don't know if this is unrankable, but for a map like this, you probably should have a break. This, of course, comes at the cost of sacrificing an entire mapping section, which might bum you out, but consider this:
Now, if you want to reduce the score, you could just add a break! I suggest 02:27:452 to 02:34:309. It's very short, but it helps. This reduces the score from 11,611,660 to 10,943,386! The other break suggestion you don't have to do if you don't want to, because it removes the deathstream used on the brain melting guitar solo, but it's at 01:46:416-01:58:309, but it reduces the score to 9,146,102. Actually there was another break before, but i decided to map it. The score is OK, and i it like to be player non-stop ^^

These are all suggestions, so you don't have to do any of them if you don't want to.

00:33:773 (3)- Is it me, or is this beat really hard to see here when it's approaching, especially with it's dark combo color? Maybe move it? Changed combo colour
01:59:166 (3)- No repeats on this slider might fuck someone up. Maybe? Ok fixed XD

Overall, even though I can't point out much, this difficulty could use work...


Normal
01:12:023 - New note? Ok
01:30:880- The space between this spinner and note on the timeline might be too short for Normal. I say just remove the spinner and map it. I don't think it is necessary


Thanks a lot!!
Doodley
No, Kei's Hard uses a custom normal whistle, it doesn't use the original. It's the only difficulty to use the custom hit whistle.
Topic Starter
Snepif
Oooh, that's because she wanted to use them ^^
Kei

stickmeister wrote:

Kei's Hard
You might want to reduce the spinners on this difficulty. I replaced some spinners with sliders.
00:15:452 (1, 1, 1)- These jumps are really mean for Hard. I can only hit them because I have a tablet. Well, now it's ok, I guess.
00:33:452 (6, 1)- Spacing is weird and confusing... Sorry but I'll keep this spacing. If someone else mentions this again I'll change it.
01:15:452 (2)- Bad looking slider. B-bad looking? It looks ok to me.
01:25:095 (1, 2, 3, 4)- These jumps might be a little too difficult for Hard as well. Removed jumps.
01:37:309 (1)- No new combo. I actually have no idea why this is a long repeat slider. That's kind of dumb. I suggest mapping it like this:
Removed new combo and changed that part with something else.
02:16:952 (3)- Move this to x:296, y:344 Ok.
02:31:309 (5, 6)- Whoa whoa whoa, do NOT place that 5 on the end of 6. The player has no idea which end the slider begins on. The spacing is also mean and fucked up. This is extremely unrankable. Oh you're right. Fixed!
02:38:809 (6)- This circle is impossible to see under hitbursts. I can see that circle perfectly o.o
Listo otra vez So..ra..

Download: Dragonforce - Strike of the Ninja (Snepif) [Kei's Hard].osu
Topic Starter
Snepif
Gracias Ka..the n.n
Starry_old
Request from queue

[Winber1's Easy]

00:33:880 (4) - New combo?
00:39:666 (3) - Here too?
00:46:523 (3) - ^
01:20:809 (3) - ^
01:27:666 (3) - ^
02:22:523 (3) - ^

[Normal]

00:12:452 (2,3) - Remove 3 reverse 2?
00:46:523 (3) - New combo.
01:23:809 (3) - ^
02:18:666 (3) - ^
01:45:666 (1,2,3,4) - I think you should remove this.
02:06:880 (1,1) - Combine?

[Kei's Hard]

00:39:880 (2,3) - Maybe put a long reverse slider instead?
02:43:095 (5) - New combo

[Insane]

01:16:309 (4) - New combo

That's all~
Nice map
Good luck!
Topic Starter
Snepif

Starry wrote:

Request from queue

[Normal]

00:12:452 (2,3) - Remove 3 reverse 2? Hmm, i think it fits better this way
00:46:523 (3) - New combo. Ok
01:23:809 (3) - ^ Ok
02:18:666 (3) - ^ Ok
01:45:666 (1,2,3,4) - I think you should remove this. Done
02:06:880 (1,1) - Combine? Nope. It would be too long, and this fits better.

[Insane]

01:16:309 (4) - New combo. Done

That's all~
Nice map
Good luck!
Thanks a lot!!
Kei

Starry wrote:

[Kei's Hard]

00:39:880 (2,3) - Maybe put a long reverse slider instead? Nope, that would be boring to play.
02:43:095 (5) - New combo Wait, what? why?
No changes but thanks anyway.

Offtopic: So..ra.. ahora que veo tu avatar en el foro se ve tan hermoso <3

EDIT: I checked this map with AIBat and.. I found some simple errors that have to be fixed.


General:
  1. There's inconsistency in Kiai Times.
  2. There's inconsistency in Audio Lead-In, in Uninherited (red) timing sections and in Countdown. You'll have to fix this too.
Countdown
  1. [Insane] : 1
  2. [Kei's Hard] : 1
  3. [Normal] : 1
  4. [Ozzy's Ninja Taiko] : 0
  5. [Winber1's Easy] : 1
Audio Lead-In
  1. [Insane] : 0
  2. [Kei's Hard] : 1482 lolwtf
  3. [Normal] : 0
  4. [Ozzy's Ninja Taiko] : 0
  5. [Winber1's Easy] : 0
Uninherited (red) timing sections
  1. [Insane]
    Red timing sections at:
    00:08:595, BPM of 140
    000 02:54:845, BPM of 125,000

  2. [Kei's Hard]
    Red timing sections at:
    00:08:595, BPM of 140,000
    02:54:845, BPM of 125,000

  3. [Normal]
    Red timing sections at:
    00:08:595, BPM of 140,000
    02:54:845, BPM of 125,000

  4. [Ozzy's Ninja Taiko]
    Red timing sections at:
    00:08:595, BPM of 140,000
    00:10:310, BPM of 140,000
    02:54:845, BPM of 125,000

  5. [Winber1's Easy]
    Red timing sections at:
    00:08:595, BPM of 140,000
    02:54:845, BPM of 125,000
_________


[Winber1's Easy]
  1. 02:54:880 (3) - Unsnapped circle.
[Normal]
  1. 02:54:880 (3) - Unsnapped circle.
  2. Unsnapped inherited (green) timing point(s) at: 01:59:911
[Hard]
  1. 02:54:987 (1) - Unsnapped spinner (start).

    Podrías arreglar esto por mi~?
[Insane]
  1. 02:54:965 (1) - Unsnapped spinner (end).
  2. 02:59:273 (1) - Unsnapped spinner (start).
[Ozzy's Ninja Taiko]
  1. 00:22:864 (3) - Unsnapped circle.
  2. 01:46:543 (4) - Unsnapped circle.
  3. 01:46:757 (7) - Unsnapped circle.
  4. 01:46:971 (10) - Unsnapped circle.
  5. 01:47:186 (13) - Unsnapped circle.
  6. 01:47:329 (15) - Unsnapped circle.
  7. 01:47:400 (16) - Unsnapped circle.
  8. 01:47:614 (19) - Unsnapped circle.
  9. 01:47:829 (22) - Unsnapped circle.
  10. 01:48:043 (1) - Unsnapped circle.
  11. 01:48:257 (4) - Unsnapped circle.
  12. 01:48:471 (7) - Unsnapped circle.
  13. 01:48:686 (10) - Unsnapped circle.
  14. 01:48:829 (12) - Unsnapped circle.
  15. 01:48:900 (13) - Unsnapped circle.
  16. 01:49:114 (16) - Unsnapped circle.
  17. 01:49:329 (19) - Unsnapped circle.
  18. 01:49:543 (22) - Unsnapped circle.
  19. 01:49:757 (1) - Unsnapped circle.
  20. 02:54:845 (1) - Unsnapped spinner (end).
  21. 02:57:667 (1) - Unsnapped spinner (start).
  22. 02:57:667 (1) - Unsnapped spinner (end).
  23. 03:01:738 (1) - Unsnapped spinner (start).
  24. 03:01:738 (1) - Unsnapped spinner (end).
Ahora si ya está <3 No Kds.
Topic Starter
Snepif
o///o g-gracias Ka..the.. no era necesario... l-lo compensaré! <3
Kei
N-no! no tienes por qué compensar o///o lo hice porque.. porque.. porque quiero! Me gusta ayudarte <3 ademas fue muy simple >.<
Topic Starter
Snepif
Te amo >.<! *hides*
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