Shawn Mendes - Stitches

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Kuey
Weeeee Idk
Three is my fav number
Weeeee in boredd

-Lemons wrote:

Lanturn wrote:

SHOOT MORE STARS
DID SOMEBODY SAY STARS?
Time to sleep
George
If I was a bn I'd take the ban for bubbling / ranking this myself <3
transcendental
From my queue

Just in general, maybe use the soft whistle instead of claps, this song is quite quiet and the claps feel out of place.

Normal

00:06:412 (1,2,3,4,5) - For this whole beginning part I'd map following the vocals. The guitar pattern is hard to hear at the beginning and is also a lot less prominent than the vocal rhythm.

You switch between the vocals and the guitar a lot in this diff. I'd pick one and just stick with it - I suggest the vocals, since they're the most prominent.

Nothing particularly wrong here, although a couple sections might need remapping to fit a different rhythm.

Hard

1.5 star gap is pretty big, especially at this level. A player that could get an A on normal might not even be able to pass Hard.. Maybe make your normal Easy and add a Normal around 2.5 stars.

Same thing here with the beginning and mapping following vocals. Pick something and stick with it.

02:01:212 (9,10) - These are very difficult to read. I'd reposition them so they're not hidden under the slider.
02:10:412 (6,7,8,9) - Same with these.
02:11:012 (9,1,2,3) - Flow through these is awkward, straighten it out.
02:50:012 (2,3) - These are also awkward. Maybe this?

</3

plz no emoticons for diff name

Loved the jumps in this diff.

00:06:412 (1,2,3,4) - This rhythm is totally weird. Again, the song emphasizes vocals, so you should be mapping those.

Other than that this one looked very nice.
ReFaller
hi, i found this song in modreqs
[Normal]
00:43:612 (5) - i'm suprised this shape, who needs some repair
01:20:012 (1) - move to x:360 y:224 for receive better blanket. Might be needed move 01:21:612 (2) to x:276 y:192
01:30:012 - this is slider tick place. Are you thinking about customizing slidertick sound like a hitclap? And all ticks which are placed when people do claps.
[Hard]
03:23:012 (5) - this slider is very but very extremely beautiful, but isn't too close from circle before?
[I can't draw this heart :)]
02:14:212 (7) - i have an idea moving in other place, but i don't know where :D
03:03:212 (3) - end of this slider is strange curved, is it broken :D ?
03:19:812 (6) - i think you move it for example in x:180 y:256

Finally normal music. Push it for ranked!
Lanturn
Kueyyyyy where are you ;_;
Topic Starter
samplefish

bigjoe97 wrote:

From my queue

Just in general, maybe use the soft whistle instead of claps, this song is quite quiet and the claps feel out of place. maybe its cause ive just listened to it a thousand times with claps already,but i think theyre fine.

Normal

00:06:412 (1,2,3,4,5) - For this whole beginning part I'd map following the vocals. The guitar pattern is hard to hear at the beginning and is also a lot less prominent than the vocal rhythm. you say i switch between vocals and guitars a lot, but you suggest i map to vocals here, which will leave me either mapping nothing for 2-3 seconds in between the vocals or switching from vocals to guitar, neither of which sounds very appealing, so i will stay with the guitar here.

You switch between the vocals and the guitar a lot in this diff. I'd pick one and just stick with it - I suggest the vocals, since they're the most prominent. ^

Nothing particularly wrong here, although a couple sections might need remapping to fit a different rhythm.

Hard

1.5 star gap is pretty big, especially at this level. A player that could get an A on normal might not even be able to pass Hard.. Maybe make your normal Easy and add a Normal around 2.5 stars. its fine

Same thing here with the beginning and mapping following vocals. Pick something and stick with it. ^

02:01:212 (9,10) - These are very difficult to read. I'd reposition them so they're not hidden under the slider. thats the plan
02:10:412 (6,7,8,9) - Same with these. intentional.
02:11:012 (9,1,2,3) - Flow through these is awkward, straighten it out. i think its fine
02:50:012 (2,3) - These are also awkward. Maybe this? i feel this motion is fine

</3

plz no emoticons for diff name </3

Loved the jumps in this diff.

00:06:412 (1,2,3,4) - This rhythm is totally weird. Again, the song emphasizes vocals, so you should be mapping those. ^

Other than that this one looked very nice.
hi joe, sorry i didnt take any of your suggestions, thank you for your time though, it is still very much appreciated :3
Topic Starter
samplefish

ReFaller wrote:

hi, i found this song in modreqs
[Normal]
00:43:612 (5) - i'm suprised this shape, who needs some repair i think tis okay :p
01:20:012 (1) - move to x:360 y:224 for receive better blanket. Might be needed move 01:21:612 (2) to x:276 y:192 oh right
01:30:012 - this is slider tick place. Are you thinking about customizing slidertick sound like a hitclap? And all ticks which are placed when people do claps. ehhhhhhh laaazy ;_;
[Hard]
03:23:012 (5) - this slider is very but very extremely beautiful, but isn't too close from circle before? fixed (i think)
[I can't draw this heart :)]
02:14:212 (7) - i have an idea moving in other place, but i don't know where :Dme neither :3
03:03:212 (3) - end of this slider is strange curved, is it broken :D ? its okay :D
03:19:812 (6) - i think you move it for example in x:180 y:256 i like it here.

Finally normal music. Push it for ranked!
thanks for the mod!!
Mollon
hi~ here is my mod.

normal
i think its very nice for me!

hard
the gap between N and H diff is a little big...
01:15:212 (4,5,6) - move 4's tail a little remote from 6's head would look nice.

</3
02:14:412 - you've placed notes here in other diffs so maybe you would place one here too.
through this diff there are many jumps with over 4 stars at 150 bpm,i've tried ar 8.5 and it read more comfortable.

Sorry for i cant mod more about this map,but i think its really nice to me.The flow,sound,array are very ripeness.And i can learn a lot from this map.
Thank you for using my modding queue and i'll try my best to improve my modding skill!
Kuey

Lanturn wrote:

Kueyyyyy where are you ;_;
o-o hiii......... did i miss something :p (i sent my fix on sb to sampey a long time ago) also i like ur new avatar
Topic Starter
samplefish

Mollon wrote:

hi~ here is my mod.

normal
i think its very nice for me!

hard
the gap between N and H diff is a little big...
01:15:212 (4,5,6) - move 4's tail a little remote from 6's head would look nice.

</3
02:14:412 - you've placed notes here in other diffs so maybe you would place one here too.
through this diff there are many jumps with over 4 stars at 150 bpm,i've tried ar 8.5 and it read more comfortable.

Sorry for i cant mod more about this map,but i think its really nice to me.The flow,sound,array are very ripeness.And i can learn a lot from this map.
Thank you for using my modding queue and i'll try my best to improve my modding skill!
hi mollon, all suggestions were taken, it was very helpful! thanks for the mod!
pishifat
do i bubble or is lanturn

3:09 PM - ringating: https://dl.dropboxusercontent.com/u/643 ... h/what.jpg
3:09 PM - ringating: k
3:09 PM - ringating: so
3:09 PM - ringating: any reason why not jpg
3:09 PM - pishizor .: dunno
3:09 PM - pishizor .: we'll see



is the non-numbered rain.png used in the loop animation

insane
02:35:037 - 1/16 tail tho
00:32:012 - 01:36:012 - when you got both of these sections using the same sv as the kiai right after it, there's like no contrast between the sections. even using .9x like 03:12:012 - would be good but same is:(
01:04:012 (1,2) - nice spacing how about dont
02:58:612 (4,6) - forgot the clap spam (same with other diffs ya)

hard
01:10:012 (9,1) - kind of a confusing jump when expecting the new combo to be on the white tick and spacing is indicating 1/1. 02:14:012 (9,1) - works fine as a notjump so can you maybe notjump here too zzzz
02:14:612 - that little break extension thing so unnecessary pls
Topic Starter
samplefish
i fixed the things thanks pishi

(∩・▽・)⊃━☆゚.*・。
Kuey
is the non-numbered rain.png used in the loop animation

yess
Lanturn
SB needs some fixing still.

Most images still don't cover the full screen, like the rain and flashes. Double check this kuey! :o

Also rain.png isn't needed. if it's supposed to be part of the animation, call it rain8.png and make sure you're animating 9 frames. Or just delete the rain.png and be done with it :P


Normal looked fine. There are a few DS issues but nothing that'll cause problems.
Change the very first note to a slider since clicking a circle isn't fun. your hard is easier than the normal in this case :D

Hard
01:07:012 (9) - you could probably delete or change to a 1/2 slider
02:11:012 (9) - ^
03:08:612 (9) - ^
yeahh

</3
01:55:812 (3,4,5) - a bit awkward to play imo.
02:47:212 (3,4,1,2,3,4,5,6) - ugh. I found this a little forced to play, as in forced movement. 3->4->1 looks a little sloppy and doesn't really flow that great since (1) is kind of opposite facing from what you'd expect. and yeah... the spacing from 3->6, especially after hitting 5 is another thing. Idk. to be honest I'd just recommend redoing this whole combo if you can :3

uh. I'm not sure what else. That SB gotta get stitched up though!

sorry if this feels rushed or whatever. Let me know when Kuey and you finish.
pishifat
i need to not mod in 4:3 when there's a storyboard lol
Kuey

Lanturn wrote:

SB needs some fixing still.

Most images still don't cover the full screen, like the rain and flashes. Double check this kuey! :o k

Also rain.png isn't needed. if it's supposed to be part of the animation, call it rain8.png and make sure you're animating 9 frames. Or just delete the rain.png and be done with it :P
Topic Starter
samplefish
everything updated

all points from lan-notonanymore-turn fixed/changed
Monstrata
[</3]

♦ 00:42:212 (3,4) - Jump was pretty big for me lol.
♦ 00:53:412 (2,3) - Ctrl+G'ing this rhythm makes a lot more sense to me.
♦ 01:29:212 (4,1) - Your spacing here makes 01:30:212 (2,3) - seem like a 1/2 jump xP.
♦ 01:32:612 (1) - Ignoring that downbeat seems wrong to me xP Since you map it to a jump in your previous sliders ( 01:28:012 (1,1) - )
♦ 01:57:412 (2,3) - Ctrl+G the rhythm here too. Makes more sense to have 01:57:812 - clickable.

[Hard]

♦ 00:52:412 (4,5) - I was expecting a jump here because of the vocal on 00:52:612 - and the fact you spaced 00:51:812 (3,4) - apart. The way you handled it with 00:55:012 (3,4,5) - was much better because the stack forces players to stop, and because they've stopped they are less likely to snap to the next slider thinking it'll be 1/2.
♦ 01:07:012 - Theres a note here too that you don't map xP.
♦ 02:53:412 (2,3) - Rip blanket,
♦ 03:06:812 (3,4) - Wow this is a pretty big jump for a Hard.

[Normal]

♦ 01:22:212 - You could map this drum beat too since you were just following it with 01:20:012 (1) - . Maybe a 1/2 circle?

[]
Ahh The intro still bugs me, the way you map those really soft instruments instead of the vocals. But whatever. Good luck!
Milan-
i was wondering some things about the sb
-why you use black zoom.jpg instead of just fading the bg out, that way you'd avoid these 4x pikes
- 02:14:412 - ending of this kiai doesnt look too fitting imoi xd this pulse doesnt fit as the pulse at 01:10:412 - ;;.
-why the rain starts so late, i see the reason of the fade in but the kiai already started by when the rain is noticiable, ending the fade in like a couple of measures before looks nicer i think (or start it from 02:45:212 - and end it at the beginning of the kaiia (?) also why is the animation loop every 1ms, the song is kinda slow so slower transitions fit better i think, like 70~ ms for instance
-the 3 pictures similar to the bg are 854x480, which is weird.. original bg is 1366x768 so using the same resolution is the best. in addition that it's noticiable the resolution changes in game xd
-also if you're going to use a different bg from time to time, original bg should be faded in those times, cuz having 1 layer that isnt ever visible, isn't a good thing
-lighting could be addtive tho


also i'd increase some db to soft-hitclap2 cuz it's barely hearable lol

maps are ok, let me know if u need me xd
Natsu
Yo

General:

  1. Diff name is not that nicely, tbh a similar one was made some days ago and seems QAT did disagree with it, I'd just rename it to Broken Heart or something like that
  2. I don't think the epilepsy warning its needed..


</3

  1. 00:25:012 (3,4,1) - stacks with different gaps are a pain to play and your rhythm choice make it harder to play, just unstack 00:25:412 (4,1) - or keep your pattern consistent like past ones.
  2. 00:32:412 (2,3,4,5,6,7) - vocals are calm and music as well, tbh the music isn't sugesting to have that jumps there it isn't building up or strong, just keep your spacing consistent at that part
  3. 00:44:812 (1,3) - nazi, blanket is a it off, just fix if you care about design
  4. 01:52:012 (1,3) - ^
  5. 02:27:212 (1,3) - will be super hard to notice with hidden, do a manual stack or change the pattern a bit
  6. 03:13:212 (4,5) - jump its really huge and 5 isn't following any heavy beat, so I totally disagree with this, just use normal spacing


Hard:

  1. 00:45:612 (3,4) - really huge jump for a hard diff, slider leniency helps, but at this case I'm really sure it will cause alot of combo breaks, so try something different here
  2. 00:52:812 (5,7) - blanket still can be improved
  3. 00:56:812 (7,8) - really troll movement, personally I'll not accept this, because 8 is hidden under the slider and its really hard to notice, yeah good players can notice, but a casual player will have problems with it, also if you take mods in consideration will be a pain to play with HD. There are more cases like 01:22:012 (5,7) - 01:53:612 (5,7) -
  4. 02:45:212 (1) - remove NC is not needed, pattern its easy to read without it, just keep your comboing consistent its better~
  5. 03:06:812 (3,4) - even if 1/1, this jump its too much for a hard diff, IMO.


cute mapset
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