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Shawn Mendes - Stitches

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rs_fadeaway
Hi, from my queue ~
i have a long time not force on the pop music,but it is really a nice song! seems that i can feel the sadness and anger of singer lol

[Insane]
  • 00:21:412 (2,3,4) - seems the DS are not same, mean to do like that?
    01:03:012 (2) - out of grid
    01:10:412 (1) - 0.9X BPM here feels no sense. not much diffrent bettween 1.0 mb change to 0.8X
    01:29:612 (1,2,3,1) - feels flow not good
    01:43:812 (5) - mb move a little to left
    01:10:412 (1) - make it more regular?
    02:14:412 same here, mb 0.8X?
    02:21:612 (3) - add whistle here?
    02:23:212 (3) - and here
    02:24:812 (3) - well..
    02:20:812 (1) - add a green line here to reduce volume to 35% mb good?
    02:46:412 (1) - move a little right
    02:58:412 (3,4,5,6) - no need every note clap, try remove clap from 3&4?
    03:01:612 (3) - remove clap here?
    03:11:212 (4,5) - same here remove clap mb?
    03:03:212 (3,1) - i think its too close, or u just overlap
[Hard]
  • 00:43:612 (5,6,7) - mb add whistle here ?but reduce the volume to half
    00:56:812 (7,8,9,10) - same suggest in insane
    01:47:612 (5) - add NC, for sv change
    02:45:212 (4) - NC,in last part of music u change sv, but here not
[Easy]
  • 02:45:212 (4) - move to 280;111 ?
    00:32:412 (2,3) - flow here not good for ez
    00:35:212 (1,2,3) - make them kinda regular
    00:38:412 (1,2,3) - flow
    00:46:412 (4,5,6) - more regular
    02:01:612 (1,2) - flow
i will glad,if my mod helps. :)
Topic Starter
samplefish
will go thru and reply soon ;w;
Topic Starter
samplefish

AlejandroMedia wrote:

From my queue, I'll mod you Normal

[General]
  1. Replace the MP3. Needs to be 192Kbps instead of 320Kbps. That's can be unrankable. (I can give you one) thanks!
  2. Why Madoka Magica as BG? changed, but it was cool <3
  3. Put tags in the beatmaplater
[Normal]
00:06:412 - 2 lines, you need only one, the red. Delete the green ok
00:24:012 (4) - Short slider for this time not sure what that means
00:29:412 (2,3,4,5) - Delete this. The rhythm changes and can be confuse for some players. ? i think its fine
01:10:412 - So short break yas
01:15:012 - This object is too far... (AiMod) fixed

Just that, this is so well beatmapped. Congrats!
thanks for your mod!!
Topic Starter
samplefish

LittlePigRMX wrote:

hello from queue, everything looks perfect, but I got some minor stuff.
hard
Change overall difficulty to 6

</3
Change overall difficulty to 7
changed them, thanks!
Topic Starter
samplefish

nignog9000 wrote:

Yo from my queue i just went over your hard difficulty, Im new at this so im not that good but i still found one thing that could maybe be fixed.

00:38:212 (7) - You should probably delete this, it feels a little out of place

I really wish is could help you more but you already seem to have a solid Hard difficulty.
youre right
Topic Starter
samplefish

rs_fadeaway wrote:

Hi, from my queue ~
i have a long time not force on the pop music,but it is really a nice song! seems that i can feel the sadness and anger of singer lol

[Insane]
  • 00:21:412 (2,3,4) - seems the DS are not same, mean to do like that? tbh didnt take my time on thse X_X fixd
    01:03:012 (2) - out of grid fix
    01:10:412 (1) - 0.9X BPM here feels no sense. not much diffrent bettween 1.0 mb change to 0.8X good idea
    01:29:612 (1,2,3,1) - feels flow not good no change, i tihkni tso kay
    01:43:812 (5) - mb move a little to left i think its ok
    01:10:412 (1) - make it more regular? umm unsure what you mean
    02:14:412 same here, mb 0.8X? changed it to .6 and gradually increase. thanks for pointing this out!!
    02:21:612 (3) - add whistle here? put new hitsounds on this section
    02:23:212 (3) - and here
    02:24:812 (3) - well..
    02:20:812 (1) - add a green line here to reduce volume to 35% mb good? 50% is enough i feel
    02:46:412 (1) - move a little right syre
    02:58:412 (3,4,5,6) - no need every note clap, try remove clap from 3&4? removed some claps
    03:01:612 (3) - remove clap here? no change, i think its okay
    03:11:212 (4,5) - same here remove clap mb?no change, i think its okay
    03:03:212 (3,1) - i think its too close, or u just overlap no change, i think its okay
[Hard]
  • 00:43:612 (5,6,7) - mb add whistle here ?but reduce the volume to half no hitsound is okay i feel
    00:56:812 (7,8,9,10) - same suggest in insane mm its ok
    01:47:612 (5) - add NC, for sv change there is no sv change here
    02:45:212 (4) - NC,in last part of music u change sv, but here not
[Easy]
  • 02:45:212 (4) - move to 280;111 ? no change to all of these, i feel they are okay to play
    00:32:412 (2,3) - flow here not good for ez
    00:35:212 (1,2,3) - make them kinda regular
    00:38:412 (1,2,3) - flow
    00:46:412 (4,5,6) - more regular
    02:01:612 (1,2) - flow
i will glad,if my mod helps. :)
thanks for the mod! very helpful ideas on the insane, they were great!
votex09
General: Please note that the "pulsing" during the chorus or similar areas are in 4:3 ratio, causes this weird lighter area on the right and left side of the screen on 16:9 or 16:10 screens

Normal
It's perfect, ready for Qualifying.

Hard
The only thing i would change about this difficulty is 01:35:612 - Misinterprets when to hit the slider afterwards with this positioning.

</3
It's perfect, ready for Qualifying.

What is this map still doing in pending?
Topic Starter
samplefish
hi votex, youre probably right on the hard, going to try to see what other people think about it, i like it but i can see how people can mess up on it.

thanks for the mod!
-Lemons
From my queue



  • General
  1. This song is hype
  2. The storyboard is so gud i luv it
  3. If I can't explain in words good enough I'll just use a picture

    Normal
  4. 01:55:412 (2) - Nazi but you can make the elbow more in the center http://puu.sh/kXWJE/49116ec65d.jpg
  5. 03:21:612 (6) - Make this mirror 03:21:012 (5) - but opposite? http://puu.sh/kXWRY/d7949f2d4a.jpg

    Hard
  6. 00:11:812 (4,1) - http://puu.sh/kXWVU/1950f72202.jpg
  7. 01:35:612 (8,1) - Vortex pointed it out and I'd have to agree that the way this is throws you off since after this particular stacking you then lead into this sort of stacking job 01:38:412 (6,1) - here for the sort of flipped rhythm of slider > single

    </3
  8. These combo colors are nice I would use them on all the diffs
  9. 02:04:812 (1) - Nazi slider elbow centered more
  10. 03:22:812 (4) - I think this should be at around 96|204 as my brain for some reason didn't register that the upcoming slider was in 1/2 and thought it was in 1/1

Wonderful stuff <3
Lanturn

votex09 wrote:

General: Please note that the "pulsing" during the chorus or similar areas are in 4:3 ratio, causes this weird lighter area on the right and left side of the screen on 16:9 or 16:10 screens


What is this map still doing in pending?
SHOOT MORE STARS

Find a BN.

Get Qual'd


Normal:
00:53:612 (5) - ew
01:57:612 (5) - ew
02:58:412 (5) - ew
03:12:012 (1,2,3,4,5) - ew. vocals or drums. follow one =/

Hard:
01:12:012 (2) - ? why is this here when you don't have it in </3
02:34:412 (3) - eww. DOn't cover this please ;_;
02:43:212 (1,2,3) - maybe move these over slightly?
02:45:212 (4) - this is NO good. at least NC, and move it slightly off so people can read this if they don't have snaking sliders on.

idk. I can't mod on this dumb comp.
-Lemons

Lanturn wrote:

SHOOT MORE STARS
DID SOMEBODY SAY STARS?
Lanturn
well

lemons.
Kuey
Weeeee Idk
Three is my fav number
Weeeee in boredd

-Lemons wrote:

Lanturn wrote:

SHOOT MORE STARS
DID SOMEBODY SAY STARS?
Time to sleep
George
If I was a bn I'd take the ban for bubbling / ranking this myself <3
transcendental
From my queue

Just in general, maybe use the soft whistle instead of claps, this song is quite quiet and the claps feel out of place.

Normal

00:06:412 (1,2,3,4,5) - For this whole beginning part I'd map following the vocals. The guitar pattern is hard to hear at the beginning and is also a lot less prominent than the vocal rhythm.

You switch between the vocals and the guitar a lot in this diff. I'd pick one and just stick with it - I suggest the vocals, since they're the most prominent.

Nothing particularly wrong here, although a couple sections might need remapping to fit a different rhythm.

Hard

1.5 star gap is pretty big, especially at this level. A player that could get an A on normal might not even be able to pass Hard.. Maybe make your normal Easy and add a Normal around 2.5 stars.

Same thing here with the beginning and mapping following vocals. Pick something and stick with it.

02:01:212 (9,10) - These are very difficult to read. I'd reposition them so they're not hidden under the slider.
02:10:412 (6,7,8,9) - Same with these.
02:11:012 (9,1,2,3) - Flow through these is awkward, straighten it out.
02:50:012 (2,3) - These are also awkward. Maybe this?

</3

plz no emoticons for diff name

Loved the jumps in this diff.

00:06:412 (1,2,3,4) - This rhythm is totally weird. Again, the song emphasizes vocals, so you should be mapping those.

Other than that this one looked very nice.
ReFaller
hi, i found this song in modreqs
[Normal]
00:43:612 (5) - i'm suprised this shape, who needs some repair
01:20:012 (1) - move to x:360 y:224 for receive better blanket. Might be needed move 01:21:612 (2) to x:276 y:192
01:30:012 - this is slider tick place. Are you thinking about customizing slidertick sound like a hitclap? And all ticks which are placed when people do claps.
[Hard]
03:23:012 (5) - this slider is very but very extremely beautiful, but isn't too close from circle before?
[I can't draw this heart :)]
02:14:212 (7) - i have an idea moving in other place, but i don't know where :D
03:03:212 (3) - end of this slider is strange curved, is it broken :D ?
03:19:812 (6) - i think you move it for example in x:180 y:256

Finally normal music. Push it for ranked!
Lanturn
Kueyyyyy where are you ;_;
Topic Starter
samplefish

bigjoe97 wrote:

From my queue

Just in general, maybe use the soft whistle instead of claps, this song is quite quiet and the claps feel out of place. maybe its cause ive just listened to it a thousand times with claps already,but i think theyre fine.

Normal

00:06:412 (1,2,3,4,5) - For this whole beginning part I'd map following the vocals. The guitar pattern is hard to hear at the beginning and is also a lot less prominent than the vocal rhythm. you say i switch between vocals and guitars a lot, but you suggest i map to vocals here, which will leave me either mapping nothing for 2-3 seconds in between the vocals or switching from vocals to guitar, neither of which sounds very appealing, so i will stay with the guitar here.

You switch between the vocals and the guitar a lot in this diff. I'd pick one and just stick with it - I suggest the vocals, since they're the most prominent. ^

Nothing particularly wrong here, although a couple sections might need remapping to fit a different rhythm.

Hard

1.5 star gap is pretty big, especially at this level. A player that could get an A on normal might not even be able to pass Hard.. Maybe make your normal Easy and add a Normal around 2.5 stars. its fine

Same thing here with the beginning and mapping following vocals. Pick something and stick with it. ^

02:01:212 (9,10) - These are very difficult to read. I'd reposition them so they're not hidden under the slider. thats the plan
02:10:412 (6,7,8,9) - Same with these. intentional.
02:11:012 (9,1,2,3) - Flow through these is awkward, straighten it out. i think its fine
02:50:012 (2,3) - These are also awkward. Maybe this? i feel this motion is fine

</3

plz no emoticons for diff name </3

Loved the jumps in this diff.

00:06:412 (1,2,3,4) - This rhythm is totally weird. Again, the song emphasizes vocals, so you should be mapping those. ^

Other than that this one looked very nice.
hi joe, sorry i didnt take any of your suggestions, thank you for your time though, it is still very much appreciated :3
Topic Starter
samplefish

ReFaller wrote:

hi, i found this song in modreqs
[Normal]
00:43:612 (5) - i'm suprised this shape, who needs some repair i think tis okay :p
01:20:012 (1) - move to x:360 y:224 for receive better blanket. Might be needed move 01:21:612 (2) to x:276 y:192 oh right
01:30:012 - this is slider tick place. Are you thinking about customizing slidertick sound like a hitclap? And all ticks which are placed when people do claps. ehhhhhhh laaazy ;_;
[Hard]
03:23:012 (5) - this slider is very but very extremely beautiful, but isn't too close from circle before? fixed (i think)
[I can't draw this heart :)]
02:14:212 (7) - i have an idea moving in other place, but i don't know where :D me neither :3
03:03:212 (3) - end of this slider is strange curved, is it broken :D ? its okay :D
03:19:812 (6) - i think you move it for example in x:180 y:256 i like it here.

Finally normal music. Push it for ranked!
thanks for the mod!!
Mollon
hi~ here is my mod.

normal
i think its very nice for me!

hard
the gap between N and H diff is a little big...
01:15:212 (4,5,6) - move 4's tail a little remote from 6's head would look nice.

</3
02:14:412 - you've placed notes here in other diffs so maybe you would place one here too.
through this diff there are many jumps with over 4 stars at 150 bpm,i've tried ar 8.5 and it read more comfortable.

Sorry for i cant mod more about this map,but i think its really nice to me.The flow,sound,array are very ripeness.And i can learn a lot from this map.
Thank you for using my modding queue and i'll try my best to improve my modding skill!
Kuey

Lanturn wrote:

Kueyyyyy where are you ;_;
o-o hiii......... did i miss something :p (i sent my fix on sb to sampey a long time ago) also i like ur new avatar
Topic Starter
samplefish

Mollon wrote:

hi~ here is my mod.

normal
i think its very nice for me!

hard
the gap between N and H diff is a little big...
01:15:212 (4,5,6) - move 4's tail a little remote from 6's head would look nice.

</3
02:14:412 - you've placed notes here in other diffs so maybe you would place one here too.
through this diff there are many jumps with over 4 stars at 150 bpm,i've tried ar 8.5 and it read more comfortable.

Sorry for i cant mod more about this map,but i think its really nice to me.The flow,sound,array are very ripeness.And i can learn a lot from this map.
Thank you for using my modding queue and i'll try my best to improve my modding skill!
hi mollon, all suggestions were taken, it was very helpful! thanks for the mod!
pishifat
do i bubble or is lanturn

3:09 PM - ringating: https://dl.dropboxusercontent.com/u/643 ... h/what.jpg
3:09 PM - ringating: k
3:09 PM - ringating: so
3:09 PM - ringating: any reason why not jpg
3:09 PM - pishizor .: dunno
3:09 PM - pishizor .: we'll see



is the non-numbered rain.png used in the loop animation

insane
02:35:037 - 1/16 tail tho
00:32:012 - 01:36:012 - when you got both of these sections using the same sv as the kiai right after it, there's like no contrast between the sections. even using .9x like 03:12:012 - would be good but same is:(
01:04:012 (1,2) - nice spacing how about dont
02:58:612 (4,6) - forgot the clap spam (same with other diffs ya)

hard
01:10:012 (9,1) - kind of a confusing jump when expecting the new combo to be on the white tick and spacing is indicating 1/1. 02:14:012 (9,1) - works fine as a notjump so can you maybe notjump here too zzzz
02:14:612 - that little break extension thing so unnecessary pls
Topic Starter
samplefish
i fixed the things thanks pishi

(∩・▽・)⊃━☆゚.*・。
Kuey
is the non-numbered rain.png used in the loop animation

yess
Lanturn
SB needs some fixing still.

Most images still don't cover the full screen, like the rain and flashes. Double check this kuey! :o

Also rain.png isn't needed. if it's supposed to be part of the animation, call it rain8.png and make sure you're animating 9 frames. Or just delete the rain.png and be done with it :P


Normal looked fine. There are a few DS issues but nothing that'll cause problems.
Change the very first note to a slider since clicking a circle isn't fun. your hard is easier than the normal in this case :D

Hard
01:07:012 (9) - you could probably delete or change to a 1/2 slider
02:11:012 (9) - ^
03:08:612 (9) - ^
yeahh

</3
01:55:812 (3,4,5) - a bit awkward to play imo.
02:47:212 (3,4,1,2,3,4,5,6) - ugh. I found this a little forced to play, as in forced movement. 3->4->1 looks a little sloppy and doesn't really flow that great since (1) is kind of opposite facing from what you'd expect. and yeah... the spacing from 3->6, especially after hitting 5 is another thing. Idk. to be honest I'd just recommend redoing this whole combo if you can :3

uh. I'm not sure what else. That SB gotta get stitched up though!

sorry if this feels rushed or whatever. Let me know when Kuey and you finish.
pishifat
i need to not mod in 4:3 when there's a storyboard lol
Kuey

Lanturn wrote:

SB needs some fixing still.

Most images still don't cover the full screen, like the rain and flashes. Double check this kuey! :o k

Also rain.png isn't needed. if it's supposed to be part of the animation, call it rain8.png and make sure you're animating 9 frames. Or just delete the rain.png and be done with it :P
Topic Starter
samplefish
everything updated

all points from lan-notonanymore-turn fixed/changed
Monstrata
[</3]

♦ 00:42:212 (3,4) - Jump was pretty big for me lol.
♦ 00:53:412 (2,3) - Ctrl+G'ing this rhythm makes a lot more sense to me.
♦ 01:29:212 (4,1) - Your spacing here makes 01:30:212 (2,3) - seem like a 1/2 jump xP.
♦ 01:32:612 (1) - Ignoring that downbeat seems wrong to me xP Since you map it to a jump in your previous sliders ( 01:28:012 (1,1) - )
♦ 01:57:412 (2,3) - Ctrl+G the rhythm here too. Makes more sense to have 01:57:812 - clickable.

[Hard]

♦ 00:52:412 (4,5) - I was expecting a jump here because of the vocal on 00:52:612 - and the fact you spaced 00:51:812 (3,4) - apart. The way you handled it with 00:55:012 (3,4,5) - was much better because the stack forces players to stop, and because they've stopped they are less likely to snap to the next slider thinking it'll be 1/2.
♦ 01:07:012 - Theres a note here too that you don't map xP.
♦ 02:53:412 (2,3) - Rip blanket,
♦ 03:06:812 (3,4) - Wow this is a pretty big jump for a Hard.

[Normal]

♦ 01:22:212 - You could map this drum beat too since you were just following it with 01:20:012 (1) - . Maybe a 1/2 circle?

[]
Ahh The intro still bugs me, the way you map those really soft instruments instead of the vocals. But whatever. Good luck!
Milan-
i was wondering some things about the sb
-why you use black zoom.jpg instead of just fading the bg out, that way you'd avoid these 4x pikes
- 02:14:412 - ending of this kiai doesnt look too fitting imoi xd this pulse doesnt fit as the pulse at 01:10:412 - ;;.
-why the rain starts so late, i see the reason of the fade in but the kiai already started by when the rain is noticiable, ending the fade in like a couple of measures before looks nicer i think (or start it from 02:45:212 - and end it at the beginning of the kaiia (?) also why is the animation loop every 1ms, the song is kinda slow so slower transitions fit better i think, like 70~ ms for instance
-the 3 pictures similar to the bg are 854x480, which is weird.. original bg is 1366x768 so using the same resolution is the best. in addition that it's noticiable the resolution changes in game xd
-also if you're going to use a different bg from time to time, original bg should be faded in those times, cuz having 1 layer that isnt ever visible, isn't a good thing
-lighting could be addtive tho


also i'd increase some db to soft-hitclap2 cuz it's barely hearable lol

maps are ok, let me know if u need me xd
Natsu
Yo

General:

  1. Diff name is not that nicely, tbh a similar one was made some days ago and seems QAT did disagree with it, I'd just rename it to Broken Heart or something like that
  2. I don't think the epilepsy warning its needed..
</3

  1. 00:25:012 (3,4,1) - stacks with different gaps are a pain to play and your rhythm choice make it harder to play, just unstack 00:25:412 (4,1) - or keep your pattern consistent like past ones.
  2. 00:32:412 (2,3,4,5,6,7) - vocals are calm and music as well, tbh the music isn't sugesting to have that jumps there it isn't building up or strong, just keep your spacing consistent at that part
  3. 00:44:812 (1,3) - nazi, blanket is a it off, just fix if you care about design
  4. 01:52:012 (1,3) - ^
  5. 02:27:212 (1,3) - will be super hard to notice with hidden, do a manual stack or change the pattern a bit
  6. 03:13:212 (4,5) - jump its really huge and 5 isn't following any heavy beat, so I totally disagree with this, just use normal spacing
Hard:

  1. 00:45:612 (3,4) - really huge jump for a hard diff, slider leniency helps, but at this case I'm really sure it will cause alot of combo breaks, so try something different here
  2. 00:52:812 (5,7) - blanket still can be improved
  3. 00:56:812 (7,8) - really troll movement, personally I'll not accept this, because 8 is hidden under the slider and its really hard to notice, yeah good players can notice, but a casual player will have problems with it, also if you take mods in consideration will be a pain to play with HD. There are more cases like 01:22:012 (5,7) - 01:53:612 (5,7) -
  4. 02:45:212 (1) - remove NC is not needed, pattern its easy to read without it, just keep your comboing consistent its better~
  5. 03:06:812 (3,4) - even if 1/1, this jump its too much for a hard diff, IMO.
cute mapset
starfall25
wow... nice... tried the normal one and im rusty but still passed nicely... i feel that everything is where it should be... could have not done better myself

+1

sorry... cant play the next one as im not skilled enough for it... i can do maps up to 4 bearly...
ReFaller
DOUBLE STAR BEFORE RANKED
Pho
Nice set! Placeholding, I'll get to it by tomorrow evening hopefully.

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. The fade-in of the rain animation in the last kiai is somewhat long and delayed, it would be better if you started fading in at 02:46:412 - already and make it reach full opacity earlier on.
[Normal]
  1. 02:23:612 (5,1) - Unstack them, feels more fitting to the music as new verse starts on the new combo too.
  2. 03:04:012 (4,5,6) - Would move this down a bit more so 03:03:212 (3,5) - aren't too close to each other.
  3. 03:13:612 (4) - This is heavily cramped for a normal difficulty, please make it smoother.
[Hard]
  1. 00:22:412 (1,2,3,4) - The distance between 1-2 should be the same as between the other circles since all beats have about the same intensity (I mean it's the same guitar chord for all of them) and thus should be seen as one tight unit.
    This goes for 00:27:212 (4,5,6,7) - as well, also don't forget to set NC there to make the spacing change understandable.
  2. 01:10:212 (10) - Two circles would be better here, the guitar beat on the white tick is pretty notable.
    The same goes for 02:14:212 (10) -
  3. 02:10:412 (6) - Try do something like this, there's a lot of pressure on this rather weak beat right now:
  4. 03:04:012 (4,5,6) - Lower the distance between 4-5 and increase it between 5-6, would fit better to the music
[Idk when and why people started putting heart emoticons as Insane difficulties]
  1. The intro has some of these 4-in-a-row patterns that I don't agree with, the reason is the same as my first point in the Hard difficulty. I'm speaking of:
    00:09:612 (1,2,3,4) - 00:11:212 (1,2,3,4) - 00:17:612 (1,2,3,4) - 00:20:812 (1,2,3,4) - 00:24:012 (1,2,3,4) - (concerning this one also increase the spacing between 00:25:412 (4,1) - )00:28:812 (1,2,3,4,1,2,3,4) - .
    The other ones are pretty much fine as you can clearly hear a difference in pitches between the slider and the subsequent circles .
  2. 00:32:412 (2,3,4,5,6,7) - I feel these jumps are somewhat heavy for a transition, and the music is still in progress of growing up in tension. Lower the spacing between them.
  3. 01:10:012 (6,7) - 02:14:012 (6,7) - Since they're stacked, they take away momentum sooner than I expected; the climax is on the big white tick after them after all. Consider adding higher spacing between them.
  4. 01:26:412 (1,2) - This overlap didn't look pretty nice in gameplay and it's the only occurence as far as I could see, so please make them not to.
  5. The map could be cleaner at times, but I don't want to interfere much with your mapping style here. Good to play.
Call me back when you think it's ready, good luck!
Topic Starter
samplefish
all suggestions changed/fixed

changed title to insane
Pho
Bubbled
Shiranai
Hello from #modreqs~
Just dropping opinion,

Why wip?

Storyboard
  1. 00:35:212 - Around that timestamp if you take a look closer that flash effect looks a bit mess up, check your sb code again
  2. I want to ask regarding sb concept on this first kiai part 00:44:812 - umm is the lightning supposed to zap the couple? e.g. 00:48:012 - 00:57:612 - imo they looks kinda odd when the lightning strikes on their face lol
  3. 01:48:812 - Around that timestamp it seems you are missing a pulse effect there. As on I see the second kiai is have pulse effect on every downbeat like you did on 01:50:412 - , so I think better to add that one as well
  4. 02:46:412 - Around that timestamp add a flash effect like you did on 02:43:212 - ? I think the flash effect can make the rain sb looks less delayed
Insane
  1. 00:11:012 (4,1) - Umm how we turn left kinda too harsh imo, also the jump seems a bit too big compared to the rest similliar pattern on intro part
  2. 00:41:612 (1) - 01:45:612 (1) - and 03:09:412 (3) - Can't you move there somewhere else? it seems that anti jump on that strong beat kinda out of place, imo you can make them to have same emphsized like you did on previous 00:32:012 (1) - 00:35:212 (1) - 00:38:412 (1) -
  3. 00:43:612 (1,2,3) - Umm I think the anti jump would be good if same with 01:47:612 (1,2,3) - since those two have same music
  4. 01:07:812 (3) - 02:11:812 (3) - Delete clap on tail? the sound a bit conflict with finish imo
  5. 01:19:012 (2) - Missing whistle on head?
  6. 01:34:812 (2) - Missing whistle on tail?

    If you use hitsound copier make sure to apply on hard and normal as well
Normal
  1. 00:52:812 (4,5) - and 01:57:612 (5) - The rhythm feels odd, I think they are better be like 01:05:612 (4,5,6) - ?
Lovely sb and map :)
alacat
Nice map :) can't wait for ranked
Haruto
someone has mapped this song already thats cool

can't wait to see this ranked :D i love this song so much.
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