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Tada Aoi - Yakeochinai Tsubasa (TV Size)

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Total Posts
31
Topic Starter
Nadeshiko
This beatmap was submitted using in-game submission on 28 December 2015 at 1:16:56 AM

Artist: Tada Aoi
Title: Yakeochinai Tsubasa (TV Size)
Source: Charlotte
Tags: charlotte シャーロット ending strategas kyle y
BPM: 130
Filesize: 15970kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.46 stars, 91 notes)
  2. Hard (2.77 stars, 221 notes)
  3. Insane (3.33 stars, 249 notes)
  4. Ky's Insane (3.93 stars, 242 notes)
  5. Normal (1.7 stars, 129 notes)
  6. Strategas' Insane (4.03 stars, 344 notes)
Download: Tada Aoi - Yakeochinai Tsubasa (TV Size)
Download: Tada Aoi - Yakeochinai Tsubasa (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Charlotte ED 1
Easy - Done!
Normal - Done!
Hard - Done!
Insane - Done!
Ky's Insane - Done! - Map by Kyle Y
Strategas' Insane - Done! - Map by Strategas




Might be a spoiler so proceed with caution!
BEWARE SPOILERS
Before~

After~

That face means he wants it ;)

PLEASE REDOWNLOAD MAP IF YOU HAVE DOWNLOADED BEFORE 26/09/2015 FOR NEW VIDEO
lemountain
Hello from Queue

Very small mini one, looks perfect but just one thing here.

hard
Overall Difficulty must be at least 6 for a hard difficulty
Topic Starter
Nadeshiko
Mod

LittlePigRMX wrote:

Hello from Queue

Very small mini one, looks perfect but just one thing here.

hard
Overall Difficulty must be at least 6 for a hard difficulty Pass Okays i will change it the next instant i go and edit my map!

Thank you for the small mod, every bit helps! :)
NXTKitKat
Don't know if it's you or a bug, but the title when I downloaded the map was wrong, so it shows "not submitted". Changed the title and it becomes pending again X_X

I think spinners should begin 1/4 beat later. Spinner end stays the same.
Also, you might want to rework your combos in easy, normal and hard. They don't seem to fit the song. Insane diff combo fits pretty well, though.

I was going to mod diffs individually, but these two things are the only thing I find in all the diffs.
Other than that, amazing map :D Take my star.

Good luck with the map.
Topic Starter
Nadeshiko
Mod

NXTKitKat wrote:

Don't know if it's you or a bug, but the title when I downloaded the map was wrong, so it shows "not submitted". Changed the title and it becomes pending again X_X Ummm i'm not sure but did you try deleting and redownloading my map? If that doesn't work then i will change the name of the map.

I think spinners should begin 1/4 beat later. Spinner end stays the same. Pass Idk if i put it in the right place though.
Also, you might want to rework your combos in easy, normal and hard. They don't seem to fit the song. Insane diff combo fits pretty well, though. Pass I rearranged the combos for Easy, Hard, Normal to fit the combo for my Insane.

I was going to mod diffs individually, but these two things are the only thing I find in all the diffs.
Other than that, amazing map :D Take my star. Thank you so much! I appreciate it :)


Good luck with the map.

Thank you so much for the star and the mod! If there are any problems with what i did, feel free to pm me or post here on the forum. Thanks again :)
PumpkinIcedTea
Hi ! I saw your map and I decided to try modding. I'm a beginner at modding though so I hope that you can find some of my tips helpful :)

Easy
-----
01:26:436 (3) - to 01:27:359 (4) - , I find this part to be a little weird to play. My suggestion would be to remove the slider and the hitcircle, put a hitcircle at 1:26:436 , and put a reverse slider which starts at 1:23:666 ,loops at 1:26:897 and ends at 1:27:128 , sounds better this way to me.

Normal
------
No problems here imo.

Hard
----
00:25:974 (7) - This slider ends at 00:26:320 ,which is on a blue tick. Generally try not to put hitcircles or start/end your sliders on blue ticks, it sounds a little off. End this slider at 00:26:205 instead

Insane
------
I'm not up to modding Insane yet sry XD

Overall its a very nice map . But one thing I would like to say is that the grey combo color sort of doesn't blend well with the background , what with the wall and and Nao Tomori's hair being grey in color. Might want to change that.
Thats all . Hope this helped . Thanks XD
Topic Starter
Nadeshiko
Mod

Ars Novaa wrote:

Hi ! I saw your map and I decided to try modding. I'm a beginner at modding though so I hope that you can find some of my tips helpful :)

Easy
-----
01:26:436 (3) - to 01:27:359 (4) - , I find this part to be a little weird to play. My suggestion would be to remove the slider and the hitcircle, put a hitcircle at 1:26:436 , and put a reverse slider which starts at 1:23:666 ,loops at 1:26:897 and ends at 1:27:128 , sounds better this way to me. Pass

Normal
------
No problems here imo. Thanks :3

Hard
----
00:25:974 (7) - This slider ends at 00:26:320 ,which is on a blue tick. Generally try not to put hitcircles or start/end your sliders on blue ticks, it sounds a little off. End this slider at 00:26:205 instead Pass

Insane
------
I'm not up to modding Insane yet sry XD Its all goods XD

Overall its a very nice map . But one thing I would like to say is that the grey combo color sort of doesn't blend well with the background , what with the wall and and Nao Tomori's hair being grey in color. Might want to change that. Pass Instead of changing the combo colour, i changed the background if that is okay
Thats all . Hope this helped . Thanks XD

Thanks a lot for the mod! It helped me understand what i did wrong :)
_handholding
from my modding queue

[easy]
00:10:282 (3) - move this to 00:10:743
00:23:666 - I thought this rhythm made it sound really weird for an easy diff 01:03:359 - I feel like this should be clickable so maybe change the rhythm a little oh and regardless of whether you use my idea or not, add a finish at 01:03:359

[Normal]
00:13:513 - more suggestions! add a finish on (4) if you plan on using it
00:34:282 (2,3,4) - turn these into 1 reverse slider?
01:29:205 - Add a timing point here and reduce the volume to 5%
[Hard]
00:41:205 (1) - Add a finish here? Its not apart of the song but it does add something to it. up to you

[Insane]
00:41:205 (1) - Same as hard

Welll thats all from me, I hope this mod was helpful. GL
Topic Starter
Nadeshiko

Hi Im Nathan wrote:

from my modding queue

[easy]
00:10:282 (3) - move this to 00:10:743 Pass
00:23:666 - I thought this rhythm made it sound really weird for an easy diff Pass A very good suggestion :)

01:03:359 - I feel like this should be clickable so maybe change the rhythm a little I didn't take this suggestion because it would change the flow of my map and I would have to rearrange it
oh and regardless of whether you use my idea or not, add a finish at 01:03:359 Pass I also added this finish on the other difficulties for consistency

[Normal]
00:13:513 - more suggestions! add a finish on (4) if you plan on using it Pass Just tested my map again and the note was too fast and weird to be placed there

00:34:282 (2,3,4) - turn these into 1 reverse slider? I kept it as it is for the same reason as the other denied suggestion
01:29:205 - Add a timing point here and reduce the volume to 5% Pass I did what you did but instead of the volume being 5% , I made it 10%

[Hard]
00:41:205 (1) - Add a finish here? Its not apart of the song but it does add something to it. up to you Pass I added two inheriting sections around the note and changed it to SC1 so it would have a different finish. This was also done on the other difficulties for consistency

[Insane]
00:41:205 (1) - Same as hard Same as hard ^ :lol:

Welll thats all from me, I hope this mod was helpful. GL
Thank you for the mod and the great suggestions. It helped me out :)
Zectro
m4m queueue, you only told me to mod insane so ill only do that one i guess

[Insane]
00:05:666 (6,7) - should be spread more evenly between 00:05:090 (5) - and 00:06:128 (1) - since the time between 00:05:666 (6,7) - is the same length as
00:05:090 (5,6) - and 00:05:897 (7,1) -
00:34:743 (3) - you could come up with something different for this, since it plays/flows a bit weird from 00:34:513 (2) -
00:37:974 (2) - can use some adjusting (fast example: http://puu.sh/kX1Tz/c581785d0f.jpg)
00:38:897 (4) - can use some positioning adjusting so the space is the same between 00:38:666 (3,4) - and 00:38:897 (4,5) -

other than that it seems like a pretty solid diff! good luck!
Topic Starter
Nadeshiko
Mod

Zectro wrote:

m4m queueue, you only told me to mod insane so ill only do that one i guess

[Insane]
00:05:666 (6,7) - should be spread more evenly between 00:05:090 (5) - and 00:06:128 (1) - since the time between 00:05:666 (6,7) - is the same length as
00:05:090 (5,6) - and 00:05:897 (7,1) - Pass
00:34:743 (3) - you could come up with something different for this, since it plays/flows a bit weird from 00:34:513 (2) - Pass changed it to 2 clicks
00:37:974 (2) - can use some adjusting (fast example: http://puu.sh/kX1Tz/c581785d0f.jpg) Pass Thank you for fixing that up
00:38:897 (4) - can use some positioning adjusting so the space is the same between 00:38:666 (3,4) - and 00:38:897 (4,5) - Pass With this I also made sure 00:40:051 - 00:41:205 (1) was also changed to fit the distance spacing

other than that it seems like a pretty solid diff! good luck!

Thank you so much for the mod! :)
Strategas
Yo, here's my GD you requested

Strategas' Insane
osu file format v14

[General]
AudioFilename: Charlotte.mp3
AudioLeadIn: 0
PreviewTime: 43974
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Yakeochinai Tsubasa (TV Size)
TitleUnicode:灼け落ちない翼 (TV Size)
Artist:Tada Aoi
ArtistUnicode:多田葵
Creator:FairyAccel
Version:Strategas' Insane
Source:Charlotte
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.2
ApproachRate:8.2
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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82743,-83.3333333333333,4,2,2,60,0,1
87359,-100,4,2,2,60,0,0
87474,-100,4,2,2,5,0,0


[Colours]
Combo1 : 210,210,210
Combo2 : 148,40,255
Combo3 : 251,64,78
Combo4 : 0,198,99
Combo5 : 255,169,83

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Hope you like it
Topic Starter
Nadeshiko

Strategas wrote:

Yo, here's my GD you requested

Strategas' Insane
osu file format v14

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[Metadata]
Title:Yakeochinai Tsubasa (TV Size)
TitleUnicode:灼け落ちない翼 (TV Size)
Artist:Tada Aoi
ArtistUnicode:多田葵
Creator:FairyAccel
Version:Strategas' Insane
Source:Charlotte
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352,226,81705,1,0,1:0:0:0:
341,260,81820,6,0,L|467:231,1,110.499994941712,4|0,0:0|0:0,0:0:0:0:
212,137,82282,2,0,L|66:115,1,110.499994941712,8|0,0:0|0:0,0:0:0:0:
262,337,82743,5,2,0:3:0:0:
326,162,82974,1,2,0:3:0:0:
262,337,83205,1,10,0:0:0:0:
212,137,83436,1,2,0:3:0:0:
317,69,83666,5,2,0:0:0:0:
140,70,83897,1,0,0:0:0:0:
258,204,84128,1,8,0:0:0:0:
435,203,84359,1,0,0:0:0:0:
352,333,84590,2,0,P|313:354|245:309,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
435,203,85051,2,0,L|446:309,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
349,168,85513,6,0,P|391:124|383:50,1,101.999996887207,4|0,0:0|0:0,0:0:0:0:
227,133,85974,2,0,P|185:177|193:251,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
313,92,86436,1,2,0:3:0:0:
160,80,86666,1,2,0:3:0:0:
258,204,86897,1,8,1:2:0:0:
258,229,87012,1,0,1:0:0:0:
259,254,87127,1,0,1:0:0:0:
260,280,87243,1,0,1:0:0:0:
261,305,87358,5,14,1:3:0:0:
256,192,87474,12,0,89205,0:0:0:0:

Hope you like it
Thank you so much! :)
NXTKitKat
No kds (obviously)

You should probably rename your insane to light insane as strategas' insane's star rating is much higher than yours. :p
Topic Starter
Nadeshiko

NXTKitKat wrote:

No kds (obviously)

You should probably rename your insane to light insane as strategas' insane's star rating is much higher than yours. :p
Okays, I will change it. Thank you! :)
Airachi
  • Hello from my queue✿
    General:
  1. The hitsounding is very consistent to me but you might want to make sure there are claps[whistles too, for your set] on every 2nd and 4th beat. there is a lot missing in the difficulties, not sure if intended or not
  2. combo every other downbeat on easy/normal difficulties for consistency in combos
  3. combos should be on every downbeat on hard/insane difficulties

    Easy:
    00:43:974 (1) - Clap/whistle on slider end missing?
    Nice difficulty to me, very aesthetically pleasing and flows nice

    normal:
    again, nice difficulty, i enjoy your flows~

    Hard:
    00:01:051 (2,3) -/00:04:743 (2,3) - I think these rhythms should be the same as 00:03:128 (2,3) -/00:06:820 (2,3) - but they work for variety
    00:47:436 (3) - missing a note?
    01:16:974 (3) - ^

    light insane
    00:43:974 (1,2,3,4,5) - I only hear 3 notes might wanna check your other difficulties for this too, you have repeating sliders for them for vocals so i didn't mention it before but I dont hear the sounds on blue ticks
    00:43:974 (1,2,3,4,5) - ^ maybe recheck all these rhythms, i am hearing something different on almost all of them, maybe i am just going insane!! :cry:
    00:57:590 (1) - maybe stack this on 00:56:897 (3) - ?
Didnt find anything in strategas insane

This is mapset is nice to me, hope i could help with anything~ thanks for showing me this, I really like this song! first time i have heard it. :) goodluck with ranking and sorry my mod took so long!
Topic Starter
Nadeshiko
Mod

Airachi wrote:

  • Hello from my queue✿
    General:
  1. The hitsounding is very consistent to me but you might want to make sure there are claps[whistles too, for your set] on every 2nd and 4th beat. there is a lot missing in the difficulties, not sure if intended or not Okay i will change it but I do not know what time they are missing at so if you reply to the forum or pm me it would really help :) What I did change though for hitsounds was place the whistles and claps on the streams in kiai time (both Hard and Light Insane)
  2. combo every other downbeat on easy/normal difficulties for consistency in combos Pass
  3. combos should be on every downbeat on hard/insane difficulties Pass Not sure if did it properly though

    Easy:
    00:43:974 (1) - Clap/whistle on slider end missing? Pass I also added this to Normal, Hard and Light Insane
    Nice difficulty to me, very aesthetically pleasing and flows nice Thanks~

    normal:
    again, nice difficulty, i enjoy your flows~ Thank you :3

    Hard:
    00:01:051 (2,3) -/00:04:743 (2,3) - I think these rhythms should be the same as 00:03:128 (2,3) -/00:06:820 (2,3) - but they work for variety
    Pass I only changed the one at 00:01:051 (2) though
    00:47:436 (3) - missing a note? Pass Yep, agreed
    01:16:974 (3) - ^ Pass

    light insane
    00:43:974 (1,2,3,4,5) - I only hear 3 notes might wanna check your other difficulties for this too, you have repeating sliders for them for vocals so i didn't mention it before but I dont hear the sounds on blue ticks Yep, agreed
    00:43:974 (1,2,3,4,5) - ^ maybe recheck all these rhythms, i am hearing something different on almost all of them, maybe i am just going insane!! :cry:
    Pass I was the one who was insane!! I can hear the beats now. Thanks for correcting this :)
    00:57:590 (1) - maybe stack this on 00:56:897 (3) - ? Pass
Didnt find anything in strategas insane

This is mapset is nice to me, hope i could help with anything~ thanks for showing me this, I really like this song! first time i have heard it. :) goodluck with ranking and sorry my mod took so long!

Thanks for the awesome mod, I really appreciate it! :)
Alliiiiiiiance
Hi ! Sorry for the wait ~


General
Your map was fine and really nice to play so maybe I won't have a lot to say
• I felt a little lack of symmetry
• I don't know if it's me but your hitsounds sounded very low, it could be a problem

Hard
Design & stuff
00:07:974 (1,2,3,4,5) This combo was pretty hard to hear
00:44:897 (1,2,3,4) Seemed to me that the conmbo didn't really fit to this part of the song
00:57:590 (1,2) Blanket maybe? c:

Sliders
00:15:359 (1) Seemed to me that it was not included in the rhythm

Spinners
01:27:590 (1) The fact that it's not starting on a white ticl can be odd


Normal
Design & stuff
• Mh I think that you could add more symmetry and perfect stacks as it's normal but besides that I didn't found anyhting really disturbing
• Ah and you should add more shapes of sliders! Enough of circular ones! xD

Spinners
• Same as the diff above about the last
Kyle Y

NXTKitKat wrote:

No kds (obviously)

You should probably rename your insane to light insane as strategas' insane's star rating is much higher than yours. :p
It is unnecessary to do so....
of course you can change it if your want.
NXTKitKat
That was only a suggestion. Of course it's unnecessary, but I felt it'd be better that way. The decision is entirely up to the mapper.
Topic Starter
Nadeshiko
Mod

Alliiiiiiiance wrote:

Hi ! Sorry for the wait ~


General
Your map was fine and really nice to play so maybe I won't have a lot to say
• I felt a little lack of symmetry I am not very good at mapping symmetry designs
• I don't know if it's me but your hitsounds sounded very low, it could be a problem Pass Raised all difficulties(except for Strategas' Insane) volume by 10%

Hard
Design & stuff
00:07:974 (1,2,3,4,5) This combo was pretty hard to hear
Pass, Reason^
00:44:897 (1,2,3,4) Seemed to me that the conmbo didn't really fit to this part of the song Didn't see anything wrong with it
00:57:590 (1,2) Blanket maybe? c: Pass

Sliders
00:15:359 (1) Seemed to me that it was not included in the rhythm I don't see anything strange about the rhythm here

Spinners
01:27:590 (1) The fact that it's not starting on a white ticl can be odd
[/color] Since we can not overlap notes, I put the spinner at the blue tick (another mod told me to put it on red, but I decided to put it on blue)

Normal
Design & stuff
• Mh I think that you could add more symmetry and perfect stacks as it's normal but besides that I didn't found anyhting really disturbing
• Ah and you should add more shapes of sliders! Enough of circular ones! xD

I don't have that many designs in mind xD. If I tried to remap the designs, I would end up with more circular sliders and shapes (My colour coding isn't working D:)

Spinners
• Same as the diff above about the last
Pass, Reason^

Overall thank you for the great mod! :) (I don't know what happened to the font and stuff so don't worry about it)
Airachi
follow up mod, hope this helps clear up up my vague parts sorry for bad formatting


Easy: do the same as the normal, combo on everyother downbeat
theres places where its almost on everyother but you just have to remove combo and add one
combos:
00:10:743 (1) - rc
00:11:666 (3) -
00:20:436 (5) - rc
00:22:743 (1) -
00:22:743 (2) - rc
00:24:590 (5) -
00:26:436 (3) - rc
00:28:282 (1) -
00:30:590 (1) - rc
00:32:205 (5) -
00:34:282 (1) - rc
00:35:897 (4) -
00:37:974 (3) - rc
00:39:590 (5) -
everything else looks fine for combos

Hitsounds i noticed in easy:
00:07:974 (1) - slider end
00:08:897 (2) - slider end
00:11:205 (2) - slider end

Normal:
looks great now, good job
00:07:974 (1) - this combo is a little off, but it's a transition from the combos at the beginning so i dont really see a problem with it

hard:
combos:
00:16:974 (4) -
00:20:666 (4) -
00:24:359 (4) -
00:28:282 (6) -
combos look fine after these

00:54:820 (3) - missing note?
01:02:205 (3) - 01:03:128 (3) - i think these two missing notes might be intentional, but i do hear stuff^^
01:05:897 (3) - missing note?
01:27:013 (5) - nc?

hitsounds:
00:59:205 (2) - clap
01:13:974 (2) - clap
01:21:359 (2) - clap

insane:
combos:
00:16:974 (5) - nc
00:20:666 (5) - nc
00:31:743 (5) - nc
00:35:436 (5) - nc
00:39:128 (5) - ^
combos look fine after these

another chance to listen to this cute song, heh makes me wanna watch the show more and more! :)
Wingmann
Hey!

Insane vs Stratega's Insane:
I also think you should rename it to Light Insane, and definitely change the ar from 8.3 to maybe, 7.8 or 8?
Easy:
I think the slider at 00:40:051 (4) - should be a bit more basic, and end at 00:41:205, mainly because I think it sounds nice ending there. Just my opinion, might not even be a good idea! Very nice blanket sliders though.
Normal:
00:41:205 (7) - I think the combo should be kept green here, mainly because of the other combo change here: 00:43:974 (1,2) -
Hard:
Nothing wrong here
Both insanes:

Don't see anything else here either!
Good job, and good luck with ranking!
Topic Starter
Nadeshiko
Mod

Airachi wrote:

follow up mod, hope this helps clear up up my vague parts sorry for bad formatting


Easy: do the same as the normal, combo on everyother downbeat
theres places where its almost on everyother but you just have to remove combo and add one
combos:
00:10:743 (1) - rc
00:11:666 (3) -
00:20:436 (5) - rc
00:22:743 (1) -
00:22:743 (2) - rc
00:24:590 (5) -
00:26:436 (3) - rc
00:28:282 (1) -
00:30:590 (1) - rc
00:32:205 (5) -
00:34:282 (1) - rc
00:35:897 (4) -
00:37:974 (3) - rc
00:39:590 (5) - Fixed all the combo colours
everything else looks fine for combos

Hitsounds i noticed in easy:
00:07:974 (1) - slider end Pass
00:08:897 (2) - slider end Pass
00:11:205 (2) - slider end Pass

Normal:
looks great now, good job
00:07:974 (1) - this combo is a little off, but it's a transition from the combos at the beginning so i dont really see a problem with it Didn't see anything wrong with it either

hard:
combos:
00:16:974 (4) - Pass
00:20:666 (4) - Pass
00:24:359 (4) - Pass
00:28:282 (6) - Pass
combos look fine after these

00:54:820 (3) - missing note? Agreed
01:02:205 (3) - 01:03:128 (3) - i think these two missing notes might be intentional, but i do hear stuff^^ Pass It was intentional but I agree that there is some beats there so I put notes in its place
01:05:897 (3) - missing note? Agreed
01:27:013 (5) - nc? Pass

hitsounds:
00:59:205 (2) - clap Pass
01:13:974 (2) - clap Pass
01:21:359 (2) - clap Pass

insane:
combos:
00:16:974 (5) - nc
00:20:666 (5) - nc
00:31:743 (5) - nc
00:35:436 (5) - nc
00:39:128 (5) - ^ Fixed all the combo colours
combos look fine after these

another chance to listen to this cute song, heh makes me wanna watch the show more and more! :)

Sorry I took so long to respond. Thank you for replying back and fixing all the hitsounds and combo colours. :)
Topic Starter
Nadeshiko
Mod

Wingmann wrote:

Hey!

Insane vs Stratega's Insane:
I also think you should rename it to Light Insane, and definitely change the ar from 8.3 to maybe, 7.8 or 8? Pass But instead of 8, I changed it to 8.1. For the renaming of the Insane, I am keeping this suggestion on hold till i decide on whether permanently keep it to Insane or change it

Easy:
I think the slider at 00:40:051 (4) - should be a bit more basic, and end at 00:41:205, mainly because I think it sounds nice ending there. Just my opinion, might not even be a good idea! Very nice blanket sliders though. Doesn't that note already end there?
Normal:
00:41:205 (7) - I think the combo should be kept green here, mainly because of the other combo change here: 00:43:974 (1,2) - Doesn't it already?
Hard:
Nothing wrong here
Both insanes:

Don't see anything else here either!
Good job, and good luck with ranking!

Thank a lot for the mod! :)
Kyle Y
#modding queue

[Easy]
00:00:590 (1,1,1,1) - so colorful XD. For Easy diff, better to keep the nc constant, for 8 beats one nc (means 2 big ticks one nc). 00:02:436 (1) - 00:06:128 (1) - please del nc on this two slider.
00:09:820 - A strong beat sound here, I prefer having some clickable object here rather than slider end, it is more suitable and easier to play.
00:10:282 - missing beat sound here, it is weird to missing something necessary. I suggest you better map this sound, or are you intent to do so?
00:13:513 (1,1) - Unrankable issues. Lack of recovery time for spinner. Easy diff required about 1500ms, or 4 beats for recovery time. In the recovery time, you cannot map anything on it. I think you can use slider instead.
00:30:128 - In fact, slider end at big tick should be avoided, some case of disqualification stated about this issue. this dq reason only apply on Easy only. I think you can use slider here connecting 00:30:590 (3) -
00:33:820 - I think this is okay to do so, becasue hard to think of better suggestion. Or you can try this
(00:32:205 - )


00:43:974 (1) - spinner recovery problem again, please fix it.
00:49:051 (2,4) - 1/2 slider better to avoid, but it is still okay to use in low bpm (130bpm). fix it optional.
01:03:359 - prevent skipping big tick. btw, I think this rhythm is better. just try?


[Normal]
00:07:974 (1,1) - this two very close, better to seperate a bit more for better look.
00:13:513 (1,1) - spinner recovery problem again. For normal, 1000ms is required, about 2 white beats, at least. otherwise it is unrankable.
00:27:128 (2) - I know there is a beat in 00:27:820 - , if you want you can shorten the slider to 00:27:590 - , where the vocal end, and then add a circle at current timing.
nc mods:
00:02:436 (1) - 00:06:128 (1) - keep the nc position constant, del nc
00:09:820 (1) - 00:11:666 (3) - switch nc.

[Hard]
00:41:436 (1) - spinner start at 00:41:320 - . This is a comment pattern called note before spinner.

[Insane]
00:04:975 (4) - not good looking, you can seperate more with higer ds, say, 0.6~0.8. Of course you can stack it well.

Great mapset. Star shoot~
My gd will start mapping soon
Topic Starter
Nadeshiko
Mod

Kyle Y wrote:

#modding queue

[Easy]
00:00:590 (1,1,1,1) - so colorful XD. For Easy diff, better to keep the nc constant, for 8 beats one nc (means 2 big ticks one nc). 00:02:436 (1) - 00:06:128 (1) - please del nc on this two slider. Pass
00:09:820 - A strong beat sound here, I prefer having some clickable object here rather than slider end, it is more suitable and easier to play. Pass
00:10:282 - missing beat sound here, it is weird to missing something necessary. I suggest you better map this sound, or are you intent to do so? Pass
00:13:513 (1,1) - Unrankable issues. Lack of recovery time for spinner. Easy diff required about 1500ms, or 4 beats for recovery time. In the recovery time, you cannot map anything on it. I think you can use slider instead. Pass
00:30:128 - In fact, slider end at big tick should be avoided, some case of disqualification stated about this issue. this dq reason only apply on Easy only. I think you can use slider here connecting 00:30:590 (3) - Pass
00:33:820 - I think this is okay to do so, becasue hard to think of better suggestion. Or you can try this Pass
(00:32:205 - )


00:43:974 (1) - spinner recovery problem again, please fix it. Pass
00:49:051 (2,4) - 1/2 slider better to avoid, but it is still okay to use in low bpm (130bpm). fix it optional. I kept it
01:03:359 - prevent skipping big tick. btw, I think this rhythm is better. just try? Pass


[Normal]
00:07:974 (1,1) - this two very close, better to seperate a bit more for better look. Pass I tried but I don't know if it is right
00:13:513 (1,1) - spinner recovery problem again. For normal, 1000ms is required, about 2 white beats, at least. otherwise it is unrankable. Pass
00:27:128 (2) - I know there is a beat in 00:27:820 - , if you want you can shorten the slider to 00:27:590 - , where the vocal end, and then add a circle at current timing. Pass
nc mods:
00:02:436 (1) - 00:06:128 (1) - keep the nc position constant, del nc Pass
00:09:820 (1) - 00:11:666 (3) - switch nc. Pass

[Hard]
00:41:436 (1) - spinner start at 00:41:320 - . This is a comment pattern called note before spinner. Pass

[Insane]
00:04:975 (4) - not good looking, you can seperate more with higer ds, say, 0.6~0.8. Of course you can stack it well. It is already stacked on

Great mapset. Star shoot~
My gd will start mapping soon

Thanks for the star~ and a really good mod. :)
Vovan

Easy


00:41:205 (1) - Littlest slider but with a reverse ?

00:49:051 (2,3,4) - I don't like the 1/2 Sliders in easy diffs

00:58:051 (4) - ↑

01:05:666 (3,4) - Littlest slider but with a reverse ?

01:11:666 (3) - 1/1 Slider

01:12:820 (4) - I don't like the 1/2 Sliders in easy diffs

01:26:897 (4) - ↑

Normal


00:13:513 (4) - Finish Hitsound at the beginning of the slider

00:14:666 (6) - Finish Hitsound at the end of the slider

00:58:743 (5,6) - Slider

01:13:513 (5,6) - ↑
Topic Starter
Nadeshiko
Mod

Dono027 wrote:

Easy


00:41:205 (1) - Littlest slider but with a reverse ? Doesn't sound right

00:49:051 (2,3,4) - I don't like the 1/2 Sliders in easy diffs Pass

00:58:051 (4) - ↑ Pass

01:05:666 (3,4) - Littlest slider but with a reverse ? Doesn't sound right

01:11:666 (3) - 1/1 Slider

01:12:820 (4) - I don't like the 1/2 Sliders in easy diffs Pass

01:26:897 (4) - ↑ Pass

Normal


00:13:513 (4) - Finish Hitsound at the beginning of the slider Pass

00:14:666 (6) - Finish Hitsound at the end of the slider Doesn't match the song

00:58:743 (5,6) - Slider Pass

01:13:513 (5,6) - ↑ Pass

Thank you for the helpful mod! :)
Strategas
uh not sure if you're still working on this but the Ky diff needs a minor tweak regarding 1/4 jumps

stuff like 00:02:320 (6,1) - should be really avoided, however this is fine 00:07:743 (5,1) -
I'll just note all of the ones that should be fixed:
00:08:666 (4,5) - 00:10:166 (2,3) - 00:13:397 (5,1) - 00:41:897 (3,4,5) - 00:42:936 (7,1) - 01:04:628 (5,6) -

01:22:282 (2,3) - this is like a hundred percent hundred either from slider or circle lol
Topic Starter
Nadeshiko

Strategas wrote:

uh not sure if you're still working on this but the Ky diff needs a minor tweak regarding 1/4 jumps

stuff like 00:02:320 (6,1) - should be really avoided, however this is fine 00:07:743 (5,1) -
I'll just note all of the ones that should be fixed:
00:08:666 (4,5) - 00:10:166 (2,3) - 00:13:397 (5,1) - 00:41:897 (3,4,5) - 00:42:936 (7,1) - 01:04:628 (5,6) -

01:22:282 (2,3) - this is like a hundred percent hundred either from slider or circle lol
Yes, I am still working on this. Thanks for the help!
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