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Foreground Eclipse - Last Liar Standing [OsuMania]

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Aruel
Posted our IRC mod you want :)

IRC
2015-10-10 20:33 _FrEsH_ChICkEn_: Where is it...
2015-10-10 20:33 _FrEsH_ChICkEn_: Wait a sec
2015-10-10 20:33 GentelGitar: lel lost track xD
2015-10-10 20:33 _FrEsH_ChICkEn_: 02:40:280 - ~ 02:43:318 - About this part
2015-10-10 20:33 GentelGitar: uu dat one...
2015-10-10 20:33 _FrEsH_ChICkEn_: You're using 2.3 column. I know It's clear pattern but
2015-10-10 20:33 GentelGitar: anything wrong?
2015-10-10 20:34 _FrEsH_ChICkEn_: It's was really hard to take a position. Actually so ;w;
2015-10-10 20:34 GentelGitar: icic...wat u suggest?
2015-10-10 20:34 _FrEsH_ChICkEn_: 02:41:799 (161799|1,161894|2,161989|1,162084|2,162179|1,162274|2,162369|1,162464|2) - How about change this guys?
2015-10-10 20:34 _FrEsH_ChICkEn_: Not only 2.3 column
2015-10-10 20:34 GentelGitar: 12 34?
2015-10-10 20:34 _FrEsH_ChICkEn_: hmm
2015-10-10 20:34 _FrEsH_ChICkEn_: http://osu.ppy.sh/ss/3793228
2015-10-10 20:34 _FrEsH_ChICkEn_: How about this?
2015-10-10 20:35 GentelGitar: oh dat pattern xD
2015-10-10 20:35 _FrEsH_ChICkEn_: Is it fine?
2015-10-10 20:35 GentelGitar: ok changed xD
2015-10-10 20:35 _FrEsH_ChICkEn_: :) Thanks for folllowing my suggstion
2015-10-10 20:35 GentelGitar: yup i like dat pattern xD
2015-10-10 20:35 GentelGitar: dats all? xD
2015-10-10 20:35 _FrEsH_ChICkEn_: Yes. I felt some playable issue only that part
2015-10-10 20:36 GentelGitar: tell me...dis song...can go SHD? without overmapping ofc
2015-10-10 20:36 _FrEsH_ChICkEn_: SHD?
2015-10-10 20:36 _FrEsH_ChICkEn_: More hard than SC?
2015-10-10 20:37 GentelGitar: yeah do u think its possible? since the song is quite slow
2015-10-10 20:37 _FrEsH_ChICkEn_: Can be I guess but that will be really bad for playing and will get much problems
2015-10-10 20:38 _FrEsH_ChICkEn_: SC is hard enough on this song I think
2015-10-10 20:38 _FrEsH_ChICkEn_: I don't want to suggest SHD :p
2015-10-10 20:38 GentelGitar: icic...so this spread is okay for bubble yeah? xD
2015-10-10 20:39 _FrEsH_ChICkEn_: It's good quality map I think but how about take more mod?
2015-10-10 20:39 _FrEsH_ChICkEn_: I mean
2015-10-10 20:39 GentelGitar: its 10 mod now...how much more do u think i need?
2015-10-10 20:39 _FrEsH_ChICkEn_: hmm actually it's fine map. Fine for bubble
2015-10-10 20:40 _FrEsH_ChICkEn_: You can call some professional modders but just bubble check is fine too I think
2015-10-10 20:40 GentelGitar: my 1st map to get ranked...actually kinda new with this xD
2015-10-10 20:40 _FrEsH_ChICkEn_: amm I see
2015-10-10 20:40 GentelGitar: icic
2015-10-10 20:40 _FrEsH_ChICkEn_: Wait a sec. I will check unrankable issue
2015-10-10 20:40 GentelGitar: ok
2015-10-10 20:41 GentelGitar: like ghost note n stuff rite
2015-10-10 20:41 _FrEsH_ChICkEn_: Not about pattern. just some general :)
2015-10-10 20:41 _FrEsH_ChICkEn_: First
2015-10-10 20:41 _FrEsH_ChICkEn_: Please turn off widescreen support on your all diffs if you don't use storyboard.
2015-10-10 20:41 GentelGitar: ok!
2015-10-10 20:42 GentelGitar: oh now i know that ws support for SB xD
2015-10-10 20:43 _FrEsH_ChICkEn_: aaaaaa Please fuck off mosquito
2015-10-10 20:43 _FrEsH_ChICkEn_: Hitsounds are fine
2015-10-10 20:43 GentelGitar: lel dont have spray? xD
2015-10-10 20:43 _FrEsH_ChICkEn_: Yes. I all used that.
2015-10-10 20:43 _FrEsH_ChICkEn_: TOOOOOOOOOOOOOOOOOOOOOOOOOOO many mosquitos
2015-10-10 20:43 _FrEsH_ChICkEn_: Spread also fine
2015-10-10 20:44 GentelGitar: nice >.<
2015-10-10 20:45 _FrEsH_ChICkEn_: How about make EZ to OD:7 ?
2015-10-10 20:45 GentelGitar: just OD rite....Hp keep 6?
2015-10-10 20:45 _FrEsH_ChICkEn_: Yes. only OD
2015-10-10 20:45 GentelGitar: ok done
2015-10-10 20:46 GentelGitar: shud sc hp 8.5?
2015-10-10 20:46 GentelGitar: or 8 is fine
2015-10-10 20:46 _FrEsH_ChICkEn_: Both are fine
2015-10-10 20:46 GentelGitar: nice~
2015-10-10 20:46 _FrEsH_ChICkEn_: Okay it's ready for bubble I think
2015-10-10 20:46 _FrEsH_ChICkEn_: Nice job :)
Topic Starter
GentelGitar

_FrEsH_ChICkEn_ wrote:

Posted our IRC mod you want :)

IRC
2015-10-10 20:33 _FrEsH_ChICkEn_: Where is it...
2015-10-10 20:33 _FrEsH_ChICkEn_: Wait a sec
2015-10-10 20:33 GentelGitar: lel lost track xD
2015-10-10 20:33 _FrEsH_ChICkEn_: 02:40:280 - ~ 02:43:318 - About this part
2015-10-10 20:33 GentelGitar: uu dat one...
2015-10-10 20:33 _FrEsH_ChICkEn_: You're using 2.3 column. I know It's clear pattern but
2015-10-10 20:33 GentelGitar: anything wrong?
2015-10-10 20:34 _FrEsH_ChICkEn_: It's was really hard to take a position. Actually so ;w;
2015-10-10 20:34 GentelGitar: icic...wat u suggest?
2015-10-10 20:34 _FrEsH_ChICkEn_: 02:41:799 (161799|1,161894|2,161989|1,162084|2,162179|1,162274|2,162369|1,162464|2) - How about change this guys?
2015-10-10 20:34 _FrEsH_ChICkEn_: Not only 2.3 column
2015-10-10 20:34 GentelGitar: 12 34?
2015-10-10 20:34 _FrEsH_ChICkEn_: hmm
2015-10-10 20:34 _FrEsH_ChICkEn_: http://osu.ppy.sh/ss/3793228
2015-10-10 20:34 _FrEsH_ChICkEn_: How about this?
2015-10-10 20:35 GentelGitar: oh dat pattern xD
2015-10-10 20:35 _FrEsH_ChICkEn_: Is it fine?
2015-10-10 20:35 GentelGitar: ok changed xD
2015-10-10 20:35 _FrEsH_ChICkEn_: :) Thanks for folllowing my suggstion
2015-10-10 20:35 GentelGitar: yup i like dat pattern xD
2015-10-10 20:35 GentelGitar: dats all? xD
2015-10-10 20:35 _FrEsH_ChICkEn_: Yes. I felt some playable issue only that part
2015-10-10 20:36 GentelGitar: tell me...dis song...can go SHD? without overmapping ofc
2015-10-10 20:36 _FrEsH_ChICkEn_: SHD?
2015-10-10 20:36 _FrEsH_ChICkEn_: More hard than SC?
2015-10-10 20:37 GentelGitar: yeah do u think its possible? since the song is quite slow
2015-10-10 20:37 _FrEsH_ChICkEn_: Can be I guess but that will be really bad for playing and will get much problems
2015-10-10 20:38 _FrEsH_ChICkEn_: SC is hard enough on this song I think
2015-10-10 20:38 _FrEsH_ChICkEn_: I don't want to suggest SHD :p
2015-10-10 20:38 GentelGitar: icic...so this spread is okay for bubble yeah? xD
2015-10-10 20:39 _FrEsH_ChICkEn_: It's good quality map I think but how about take more mod?
2015-10-10 20:39 _FrEsH_ChICkEn_: I mean
2015-10-10 20:39 GentelGitar: its 10 mod now...how much more do u think i need?
2015-10-10 20:39 _FrEsH_ChICkEn_: hmm actually it's fine map. Fine for bubble
2015-10-10 20:40 _FrEsH_ChICkEn_: You can call some professional modders but just bubble check is fine too I think
2015-10-10 20:40 GentelGitar: my 1st map to get ranked...actually kinda new with this xD
2015-10-10 20:40 _FrEsH_ChICkEn_: amm I see
2015-10-10 20:40 GentelGitar: icic
2015-10-10 20:40 _FrEsH_ChICkEn_: Wait a sec. I will check unrankable issue
2015-10-10 20:40 GentelGitar: ok
2015-10-10 20:41 GentelGitar: like ghost note n stuff rite
2015-10-10 20:41 _FrEsH_ChICkEn_: Not about pattern. just some general :)
2015-10-10 20:41 _FrEsH_ChICkEn_: First
2015-10-10 20:41 _FrEsH_ChICkEn_: Please turn off widescreen support on your all diffs if you don't use storyboard.
2015-10-10 20:41 GentelGitar: ok!
2015-10-10 20:42 GentelGitar: oh now i know that ws support for SB xD
2015-10-10 20:43 _FrEsH_ChICkEn_: aaaaaa Please fuck off mosquito
2015-10-10 20:43 _FrEsH_ChICkEn_: Hitsounds are fine
2015-10-10 20:43 GentelGitar: lel dont have spray? xD
2015-10-10 20:43 _FrEsH_ChICkEn_: Yes. I all used that.
2015-10-10 20:43 _FrEsH_ChICkEn_: TOOOOOOOOOOOOOOOOOOOOOOOOOOO many mosquitos
2015-10-10 20:43 _FrEsH_ChICkEn_: Spread also fine
2015-10-10 20:44 GentelGitar: nice >.<
2015-10-10 20:45 _FrEsH_ChICkEn_: How about make EZ to OD:7 ?
2015-10-10 20:45 GentelGitar: just OD rite....Hp keep 6?
2015-10-10 20:45 _FrEsH_ChICkEn_: Yes. only OD
2015-10-10 20:45 GentelGitar: ok done
2015-10-10 20:46 GentelGitar: shud sc hp 8.5?
2015-10-10 20:46 GentelGitar: or 8 is fine
2015-10-10 20:46 _FrEsH_ChICkEn_: Both are fine
2015-10-10 20:46 GentelGitar: nice~
2015-10-10 20:46 _FrEsH_ChICkEn_: Okay it's ready for bubble I think
2015-10-10 20:46 _FrEsH_ChICkEn_: Nice job :)
I Luv U Man!! <3 :D :D
Maxus
Hi :3
Random mod from me :D

EZ
00:17:686 - ngghh, what is this for? i only hear guitar sound.
01:43:318 - add one, for cymbal.
02:25:850 - ^.
02:47:875 - add one, similar sound as 02:45:597 -
NM
00:28:413 - add one, there's still a beat sound that you follow. Listen at 25%/50% playback rate and you can hear it.
00:34:489 - ^
01:36:768 - ^
02:19:774 - add one, cymbal emphasizement.
02:41:230 (161230|2,161420|2,161610|2,161989|2,162179|2,162369|2) - I personally think this jack placement combine with LN in NM is kinda awkward, consider repatttern?
HD
00:23:856 - move to 3, for balance.
00:28:793 - add one, same sound as after and before 2 chords.
00:34:869 - ^
00:57:844 - 00:59:268 - lol.. kamui ._. how about this? https://osu.ppy.sh/ss/3793622 easier to hit for middle-skill player imo. (i make the transition based of the vocal.)
01:19:015 (79015|1) - move to 4, make it the same as second kiai?
01:40:470 (100470|3,100565|2) - make these in column 3 and 2. https://osu.ppy.sh/ss/3793654
02:03:255 (123255|0) - move to 3, avoid jack with upper column.
02:19:394 - add one, you add 2 notes in NM ._. .. and this is drum beat.
02:19:584 - ^
MX
00:22:053 - add one, a beat here.
00:27:084 - add one, still the same sound as 00:27:179 (27179|2,27179|1) - , 00:26:894 (26894|3,26894|2) - ,etc.
00:42:274 - move to 3, so the right side isn't too empty.
01:06:103 (66103|0,66103|1) - Ctrl+H this, for balance.
01:15:534 - If you listen really closely at 25% playback rate, there's no sound here, i suggest delete them.
01:53:097 - add two notes here, the beat sound here.
01:53:477 - delete, no sound here.
02:32:496 (152496|2,152591|1,152686|2) - reverse the pattern.
02:34:964 - add one, cymbal sound.
Puxtu's SC
00:31:736 - add one? same sound as 00:31:546 -
00:47:116 - add one? cymbal sound?
02:39:331 - add for cymbal?
Topic Starter
GentelGitar

DixonBlackwing wrote:

Hi :3
Random mod from me :D

EZ
00:17:686 - ngghh, what is this for? i only hear guitar sound.
01:43:318 - add one, for cymbal.
02:25:850 - ^.
02:47:875 - add one, similar sound as 02:45:597 -
applied all mods~
NM
00:28:413 - add one, there's still a beat sound that you follow. Listen at 25%/50% playback rate and you can hear it.
00:34:489 - ^
01:36:768 - ^
02:19:774 - add one, cymbal emphasizement.
02:41:230 (161230|2,161420|2,161610|2,161989|2,162179|2,162369|2) - I personally think this jack placement combine with LN in NM is kinda awkward, consider repatttern?
applied all mods~
HD
00:23:856 - move to 3, for balance.
00:28:793 - add one, same sound as after and before 2 chords.
00:34:869 - ^
00:57:844 - 00:59:268 - lol.. kamui ._. how about this? https://osu.ppy.sh/ss/3793622 easier to hit for middle-skill player imo. (i make the transition based of the vocal.)
01:19:015 (79015|1) - move to 4, make it the same as second kiai?
01:40:470 (100470|3,100565|2) - make these in column 3 and 2. https://osu.ppy.sh/ss/3793654
02:03:255 (123255|0) - move to 3, avoid jack with upper column.
02:19:394 - add one, you add 2 notes in NM ._. .. and this is drum beat.
02:19:584 - ^
applied all mods~
MX
00:22:053 - add one, a beat here. OK
00:27:084 - add one, still the same sound as 00:27:179 (27179|2,27179|1) - , 00:26:894 (26894|3,26894|2) - ,etc. This stays...since im following this 00:23:572 (23572|0,23572|1,23667|3,23667|2,23761|1,23761|0,23856|3,23856|2,24046|0,24141|3,24141|2) but yeah rearrange to this 00:26:610 (26610|1,26610|0,26705|3,26705|2,26799|0,26799|1,26894|3,26894|2,27084|3,27179|1,27179|0)
00:42:274 - move to 3, so the right side isn't too empty. OK
01:06:103 (66103|0,66103|1) - Ctrl+H this, for balance. OK
01:15:534 - If you listen really closely at 25% playback rate, there's no sound here, i suggest delete them. OK
01:53:097 - add two notes here, the beat sound here. OK
01:53:477 - delete, no sound here. OK
02:32:496 (152496|2,152591|1,152686|2) - reverse the pattern. OK
02:34:964 - add one, cymbal sound.OK
Puxtu's SC
00:31:736 - add one? same sound as 00:31:546 -
00:47:116 - add one? cymbal sound?
02:39:331 - add for cymbal?
this has to wait for pux xD
Thanks for the mod buddy xD :D
Abraxos
Hi! From my modding queue~

You requested for HD, MX and MX+ which I assume is puxtu's SC now.

General

  1. BPM and Offset : ( ✓ )
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ ), but just asking. Referring to https://www.youtube.com/watch?v=0ytG0V6BwAY , it says that
    Source: 東方地霊殿 ~ Subterranean Animism
    Original: 少女さとり (Satori Maiden) ~ 3rd Eye
    Stage 4 boss - Satori Komeiji's theme

    Maybe you might want to take note of that?
  5. Hitsound : ( ✓ )
  6. Video : ( ✓ )

1|2|3|4

HD

HD

  1. 00:49:394 (49394|1,49679|1,49964|1,50249|1) - Curious as to why there's this stack here. It isn't really that of a hindrance, but I'm intrigued by the placement.
  2. 00:53:951 (53951|0) - Move to 1 so its a flip of 00:53:951 (53951|0)
  3. 00:59:078 (59078|2) - Add note at 3, same bg beat as 00:58:888 (58888|2,58888|3) - (that 888888888888)
  4. 01:24:711 (84711|2,84806|1,84901|2,84996|1) - Maybe this? Drum beat is 2 notes after all.
  5. 01:36:673 (96673|2,96768|1) - Onward - I'd suggest maybe something like this so the right hand bias is a little lesser. Also why is there only one note at 01:37:148 (97148|1)?
  6. 02:13:318 (133318|3,133413|1,133508|2,133603|0) - If you followed the above then this should be in order too.
  7. 02:25:470 (145470|1,145565|1) - That's a weird jack. The second drum beat is softer than the first one after all.
  8. 02:28:793 (148793|2,148888|2) - Dunno if it applies here too.
  9. 02:31:167 (151167|3,151262|0,151356|2,151451|1,151546|3) - Perfectly poised for this.

MX

MX

  1. 00:47:875 (47875|3,47875|2) - move to [12] so the effort done by the right hand is lessened in this section.
  2. 00:53:192 (53192|2,53192|3,53287|1,53382|2) - crtl-H and move 00:53:002 (53002|2,53002|3) - to [34]
  3. 00:56:799 (56799|0,56894|1,56989|3) - Change to this maybe?
  4. 01:06:863 (66863|0,66958|3,67053|1) - You can retain the same mickey mouse shape by doing this. Can be applied to all other beats that sound the same, i.e. 01:09:901 (69901|2,69996|3,70091|0)
  5. 01:20:913 (80913|1,80913|2) - onward till 01:22:432 (82432|1,82432|0,82432|2) - The irregularity of the 2 note chords in this case was a bit weird, and I didn't really know what they were following. I did change the part to something like this(1) and this(2) so the chords appear more consistently. Were they following the vocals?
  6. Just take note that if you want to place the 2 note chords, they can always fall under the red and white tick since there's a drum and cym beat there. Take note of parts such as 01:25:755 (85755|2,85850|1,85945|0,85945|2,86040|3) and 01:27:939 (87939|3,88034|2,88129|1,88224|3,88224|0,88318|2,88413|1,88508|0,88508|2,88508|3)
  7. Other than the inconsistent chord appearance within the chorus parts, there isn't nothing much left to point out. This was a fun map to play tbh :D

puxtu's SC

lewdtu's SC

  1. 00:22:432 (22432|0) - pls delete 1/8 jack veri scari. After all, there isn't really a strong drum beat here with exception of the electric guitar
  2. 02:18:065 (138065|3) - move to 4, 02:18:160 (138160|1) - move to 2, only has two drum beats in this section here.
  3. Really solid diff here, evil af doe

Overall

  1. ummm yiss more handstreams
  2. Great map and was fun to play!
  3. If for rank, then good luck with rank, and I hope my mod has helped you :D
Topic Starter
GentelGitar

Abraxos wrote:

Hi! From my modding queue~

You requested for HD, MX and MX+ which I assume is puxtu's SC now.

General

  1. BPM and Offset : ( ✓ )
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ ), but just asking. Referring to https://www.youtube.com/watch?v=0ytG0V6BwAY , it says that
    Source: 東方地霊殿 ~ Subterranean Animism
    Original: 少女さとり (Satori Maiden) ~ 3rd Eye
    Stage 4 boss - Satori Komeiji's theme

    Maybe you might want to take note of that? Changed the source...nice xD
  5. Hitsound : ( ✓ )
  6. Video : ( ✓ )

1|2|3|4

HD

HD

  1. 00:49:394 (49394|1,49679|1,49964|1,50249|1) - Curious as to why there's this stack here. It isn't really that of a hindrance, but I'm intrigued by the placement.
  2. 00:53:951 (53951|0) - Move to 1 so its a flip of 00:53:951 (53951|0)
  3. 00:59:078 (59078|2) - Add note at 3, same bg beat as 00:58:888 (58888|2,58888|3) - (that 888888888888)
  4. 01:24:711 (84711|2,84806|1,84901|2,84996|1) - Maybe this? Drum beat is 2 notes after all.
  5. 01:36:673 (96673|2,96768|1) - Onward - I'd suggest maybe something like this so the right hand bias is a little lesser. Also why is there only one note at 01:37:148 (97148|1)?
  6. 02:13:318 (133318|3,133413|1,133508|2,133603|0) - If you followed the above then this should be in order too.
  7. 02:25:470 (145470|1,145565|1) - That's a weird jack. The second drum beat is softer than the first one after all.
  8. 02:28:793 (148793|2,148888|2) - Dunno if it applies here too.
  9. 02:31:167 (151167|3,151262|0,151356|2,151451|1,151546|3) - Perfectly poised for this.
    Applied All! & change those awkward mini jack

MX

MX

  1. 00:47:875 (47875|3,47875|2) - move to [12] so the effort done by the right hand is lessened in this section.
  2. 00:53:192 (53192|2,53192|3,53287|1,53382|2) - crtl-H and move 00:53:002 (53002|2,53002|3) - to [34]
  3. 00:56:799 (56799|0,56894|1,56989|3) - Change to this maybe?
  4. 01:06:863 (66863|0,66958|3,67053|1) - You can retain the same mickey mouse shape by doing this. Can be applied to all other beats that sound the same, i.e. 01:09:901 (69901|2,69996|3,70091|0)
  5. 01:20:913 (80913|1,80913|2) - onward till 01:22:432 (82432|1,82432|0,82432|2) - The irregularity of the 2 note chords in this case was a bit weird, and I didn't really know what they were following. I did change the part to something like this(1) and this(2) so the chords appear more consistently. Were they following the vocals?
  6. Just take note that if you want to place the 2 note chords, they can always fall under the red and white tick since there's a drum and cym beat there. Take note of parts such as 01:25:755 (85755|2,85850|1,85945|0,85945|2,86040|3) and 01:27:939 (87939|3,88034|2,88129|1,88224|3,88224|0,88318|2,88413|1,88508|0,88508|2,88508|3)
  7. Other than the inconsistent chord appearance within the chorus parts, there isn't nothing much left to point out. This was a fun map to play tbh :D
    Applied All! & Rearrange all 3 chorus referring to what u point as the 2 chords placement~ plays better now xD

puxtu's SC

lewdtu's SC

  1. 00:22:432 (22432|0) - pls delete 1/8 jack veri scari. After all, there isn't really a strong drum beat here with exception of the electric guitar
  2. 02:18:065 (138065|3) - move to 4, 02:18:160 (138160|1) - move to 2, only has two drum beats in this section here.
  3. Really solid diff here, evil af doe
    dis has to wait for pux xD

Overall

  1. ummm yiss more handstreams
  2. Great map and was fun to play!
  3. If for rank, then good luck with rank, and I hope my mod has helped you :D
Thanks abraxos...luv u man :D :D
Fubukicat
nyaho
hope that can help~

nyah
[Pux's SC]
00:21:103 (21103|1) - pure concistency following this should be 2 notes (you can keep it as it is imo)
01:34:205 (94205|3) - I think this isn't supposed to be on Finish ''Normal'' hitsound (should be Soft Finish I think)
01:35:724 (95724|3) - ^ okay same but tho the finish soft sound abit meh i'm not sure about this hitsound tbh :'(
--------- ^ only that small section is using thoose finisher , then more later you uses a whistle that actually sound like a Finish so well you might check that I think
02:01:546 (121546|1) - Remove Clap hitsound
02:05:534 (125534|3) - Add Finish hitsound (short enought to make the effect of this note)
02:07:243 (127243|1,127243|3) - only one finish is fine I think (I think that kick hitsounds alone are fine here , the finish are abit loud imo)

' that turned into a HS mod lol '
[MX]
same as SC pure concistently sayin 00:21:103 (21103|2) - this should be 2 notes (but it's fine to keep it one only for flow)
01:31:641 (91641|3,91641|2,91736|0,91736|1) - I suggest Ctrl+J -it's tricky to catch up this part-
01:34:679 (94679|3,94679|2,94774|1,94774|0) - ^ same suggest
01:37:717 (97717|3,97717|2,97812|1,97812|0) - again desu
01:40:755 (100755|3,100755|2,100850|1,100850|0) - and finally the same
[NM]
00:13:698 (13698|0) - move to 3 (pattern with previous notes) according to this 00:19:015 (19015|3,19205|0,19584|0,19774|3) -
02:07:243 (127243|2) - I think this note whithout any sound represent more the actual sound of the note (what ? lol) rip can't explain properly , but I think it's better whithout any hitsound tham that kick used as default
[EZ]
01:35:724 (95724|1) - move to 1 ( there is alot of note in the 2nd collumn in that section , just some variety , up to you to keep it as it is)
02:07:243 (127243|0) - same as other diffs, I suggest to not put any hitsound except the kick used as defualt , finish is abit too loud for that note I think
02:35:913 (155913|3,155913|0) - move to 2 and 3 (not same sound as the previous and following notes)

Good Luck~~ have a nice day ^^/
Steins
Column 0|1|2|3|

EZ
00:21:293 (21293|1) - starting here 00:21:388 (21388|0) - ?
00:22:812 (22812|1) - which sound you try to focus ? no drum, so maybe skip this by LN ?
00:28:129 (28129|2) - move here ? 00:28:318 (28318|2) -
00:28:888 (28888|0) - No drum maybe add LN ?
00:29:648 (29648|2) - move here 00:29:743 (29743|2) -, for doubledrum
00:30:882 (30882|3) - add note for pitch ~
00:33:445 (33445|3) - move to 1 ?
00:34:205 (34205|1) - move to 2 ?
00:34:584 (34584|0) - add just 2 notes at this place ? sound a bit strange LN here, even if i can understand wich sound you try to focus <<
00:46:356 (46356|3,46736|0) - vocal mapping, try to fix it, it's better if it's only sound mapping
00:46:356 (46356|3,46736|0) -
01:30:787 (90787|1,90787|2) - one note only ~ it's EZ diff
01:41:799 (101799|3,102179|0) - remove and just add stairs (add note 01:41:799 (101799|2) - / 01:42:179 (102179|1) -)
02:24:331 (144331|1) - vocal mapping ~
02:31:167 (151167|0,151167|3) - strange LN ~ maybe remove 1 ?
between this 02:32:875 (152875|0,152875|3) - and this 02:38:002 (158002|0) - i don't understand
02:37:812 (157812|1) - you have high guitar here, try to use it ?


NM
00:28:508 (28508|3) - remove and add one note here 00:28:508 (28508|3) -
00:34:584 (34584|3) - remove and don't add note ~
00:46:356 (46356|3) - delete
01:17:496 (77496|0) - remove
01:17:496 (77496|2) - add note
02:24:331 (144331|3) - 02:24:901 (144901|0) - ?_? can't understand delete ~
02:38:572 (158572|0,158762|1,158762|2,158951|0,159141|1,159331|2) - remove and add LN here 02:38:572 (158572|2) -
02:39:901 (159901|3,160091|2) - 02:40:280 (160280|1) - 02:40:850 (160850|2,161040|1) - delete
02:38:002 (158002|3,158002|0) - 02:44:078 (164078|2) - between this, i think it's just overmapped
02:44:268 (164268|0) - move to 1 it's better


HD
00:08:761 (8761|2) - add note it's drum here
00:10:660 (10660|0) - move to 2 ? coz for the same pattern you use it for drum like 00:10:280 (10280|0,10280|3) - 00:09:901 (9901|0,9901|3) -
00:11:989 (11989|3,11989|0,12179|3,12179|0) - why double notes they are not drum or anything, maybe remove ~
00:15:027 (15027|3,15027|0,15217|0,15217|3) - ^
00:15:787 (15787|0,15787|2,15977|0,15977|2) - ^
00:18:065 (18065|3,18065|2,18255|3,18255|2) - ^
00:19:205 (19205|2,19205|3) - 00:19:584 (19584|2,19584|0,19774|2,19774|0) - ^
00:21:103 (21103|3) - remove
it will be better if you add stair and not doubles notes like
00:35:059 (35059|3) - 00:46:356 (46356|1) - varation pls, it's only stairs, but this patterns follow really the rythm ? also i think it's a bit over to add stair like this for HD diff
00:46:926 (46926|1,47021|2) - delete
01:03:920 (63920|1) - move to 2 ?
01:19:015 (79015|3,79015|0) - 01:31:167 (91167|1,91167|2) - variation patterns ^
01:32:116 (92116|0) - move to 2 ?
01:47:686 (107686|2) - move to 0 ?
01:49:394 (109394|3,109394|1) - why add one note ? << i can't heard drum or finish at this place
01:49:774 (109774|3,109774|0) - 01:52:812 (112812|0,112812|1) - try to found variation ~
02:43:382 (163382|3,163445|2,163508|1,163572|0,163635|1,163698|2,163762|3,163825|2,163888|1,163951|0,164015|1) - 1/6 a bit hard try to fix in 1/4 maybe

MX
00:22:053 (22053|3,22116|2,22179|1,22243|3,22306|2,22369|1) - why stairs here ?
you can add stairs 00:21:673 (21673|2,21736|1,21799|0) - or 00:22:432 (22432|2,22496|1,22559|0) -
00:23:097 (23097|1,23097|2,23382|1,23382|2) - maybe remove one note ? they are no drum or finish <<
00:24:616 (24616|2,24616|1,24901|1,24901|2) - ^
00:25:850 (25850|1) - move to 3 ?
00:33:445 (33445|0,33445|3,33635|0,33635|3,33825|0,33825|3,33920|1,33920|2,34110|3,34110|0,34205|1,34205|2) - variation ^
01:14:458 (74458|1,74458|0,74458|2,74458|3) - remove one note
01:35:724 (95724|3,95724|0,95913|0,95913|3,96103|3,96103|0,96198|2,96198|1,96388|3,96388|0,96483|1,96483|2) - variation
01:41:894 (101894|1) - move to 0 ?
01:42:464 (102464|2) - move to 3 ?
01:55:850 (115850|1) - at this part, LN are strange
02:10:280 (130280|1,130280|0,130375|2,130470|3,130565|2,130660|0,130660|1) - variation ?
02:24:996 (144996|1,144996|0) - delete
it's a good maps ~
Topic Starter
GentelGitar
Ugh too many changes to reply xD....Etlie & Steins...some of ur mods is really helpful & applied...but theres some I reject just becuz I like my way more xD
Thanks for the mod guys! Really appreciate it xD

Updated~ Rearranged alot of stuff...checked all double notes...snares/cymbal...

Oh need to w8 for pux if he want to apply those mods xD
puxtu

DixonBlackwing wrote:

[Puxtu's SC]00:31:736 - add one? same sound as 00:31:546 - not exactly same. but for playability, ok added
00:47:116 - add one? cymbal sound? added
02:39:331 - add for cymbal? cool

Abraxos wrote:

lewdtu's SC

sup sexy guy
  1. 00:22:432 (22432|0) - pls delete 1/8 jack veri scari. After all, there isn't really a strong drum beat here with exception of the electric guitarlol sure, deleted
  2. 02:18:065 (138065|3) - move to 4, 02:18:160 (138160|1) - move to 2, only has two drum beats in this section here. moved
  3. Really solid diff here, evil af doe

Eternalie wrote:

[Pux's SC]
00:21:103 (21103|1) - pure concistency following this should be 2 notes (you can keep it as it is imo) nah, I'll make it double
01:34:205 (94205|3) - I think this isn't supposed to be on Finish ''Normal'' hitsound (should be Soft Finish I think)
01:35:724 (95724|3) - ^ okay same but tho the finish soft sound abit meh i'm not sure about this hitsound tbh :'(
--------- ^ only that small section is using thoose finisher , then more later you uses a whistle that actually sound like a Finish so well you might check that I think
02:01:546 (121546|1) - Remove Clap hitsound
02:05:534 (125534|3) - Add Finish hitsound (short enought to make the effect of this note)
02:07:243 (127243|1,127243|3) - only one finish is fine I think (I think that kick hitsounds alone are fine here , the finish are abit loud imo) removed 1

' that turned into a HS mod lol the rest is applied lol
thank you!
http://puu.sh/kHm5k/ff3c211c15.osu
Topic Starter
GentelGitar

puxtu wrote:

thank you!
http://puu.sh/kHm5k/ff3c211c15.osu
Updated! :D
Verniy_Chan

Hi Gen-san & Puxtu

Mod Via ★☭ Верный Mania Queue ★☭

4K = |1|2|3|4|

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Preview Point Timing Unsnap

    IMO put here 01:18:065 - or 01:18:160 - or 01:18:255 -
    don't forget apply to all diff
EZ

OD : 7
HP : 6
  1. 00:08:761 - add note for snare sounds, please... it was inconsistent for all diff if you not put note here
  2. 00:17:496 - add note for consistency, since you put here too 00:11:420 (11420|1) - here 00:14:458 (14458|0) - and here 00:20:534 (20534|3) - :3
  3. 00:25:470 (25470|1,25850|2) - Ctrl+G for pattern balance
  4. 00:28:508 - missing C here for snare sounds, also check here too :
    00:34:584 -
    01:36:863 -
  5. 00:35:724 - Wrong hitsound, not Whistle here. must Clap for snare sounds like 00:34:205 - also change it here too :
    00:37:243 (37243|3) -
    00:38:762 (38762|3) -
    00:40:280 (40280|3) -
    00:41:799 (41799|3) -
    00:43:318 (43318|3) -
    00:44:837 (44837|3) -
    make sure you apply it for all diff
  6. 00:57:749 - really noisy here, you can add note here for loud synth or cimbal here
  7. 01:11:420 (71420|3) - overlap hitsound, move W or C to 01:11:420 (71420|0) -
  8. 01:19:015 - it will be fun if you put note here for Kiai part, because there's high pitch sound
  9. 01:42:559 (102559|0,102559|1) - really awkward here, still confused what rhytim you followed, imo move to 01:42:749 - for snare + cimbal like 01:42:179 (102179|0,102179|1) - don't forget missing Clap here 01:42:179 -
NM

OD : 7
HP : 7
  1. 00:10:660 - (kick+cimbal+electricG) avoid same pattern like 00:10:280 - (snare+cimbal) for diffirent rhytim
  2. 00:34:964 (34964|0,35344|1) - Ctrl + G for pattern balance + avoid diffirent pitch
  3. 01:08:192 (68192|2) - move to for pattern balance
  4. 01:30:787 (90787|2,90787|0,90977|2,90977|0) - still confused here, really not fit for pattern. Because diffirent pitch (Kick sounds Vs Snare Sou ds xD). also here too :
    01:56:420 (116420|1,116610|1) -
    01:57:939 (117939|3,118129|3) -
    01:59:458 (119458|3,119648|3) -
    02:02:496 (122496|3,122686|3) -
  5. 01:42:939 (102939|1) - missing C here for snare sound
  6. 02:08:192 (128192|2,128382|2,128572|2) - are you sure make this low jack pattern? for consistency IMO try arrange note like other pattern. Same reason like 02:08:951 (128951|0,129141|0,129331|0) -
  7. 02:31:167 - until 02:31:926 - seem pattern really awkward 2 note for 1/2 snap. For consistency, change pattern 1 note for 1/4 snap like this 02:06:103 - until 02:06:863 - it really fit for pitch
HD

OD : 8
HP : 7
  1. 00:10:280 (10280|0,10660|1) - Ctrl+G for pitch relevancy
  2. 00:23:002 - until 00:32:970 - why note amount diffirent for 00:33:160 - until 00:34:205 - ??? it really inconsistent
  3. 00:27:084 (27084|2) - since you mapping electric guitar, move it to 1, for pitch + balance
  4. 00:58:508 - no need 2 note here, since only 1 note here 00:58:698 - and 00:58:318 - really loud than 00:58:508 -
  5. 01:11:230 (71230|1,71420|0) - move to right for pitch relevancy
  6. 01:15:977 (75977|3,75977|0,76167|3,76167|0) - (kick+electricG) and 01:16:356 (76356|3,76356|0,76546|0,76546|3) - (snare+electricG) diffirent rhytim, make sure you arranged that pattern
  7. 02:30:597 (150597|1,150692|2) - Ctrl+G, then 02:30:977 (150977|2,151072|1,151167|2,151167|3,151262|1,151262|0,151356|2,151356|3,151451|1,151451|0,151546|3,151546|2) - Ctrl+H for pattern balance
  8. 02:47:875 - seem overmapped here, since Puxtu's Insane only 3 note

Verniy_Chan wrote:

My Rating
86

(1-100)

please ignore it, just for fun only
Хорошо~Good Luck..
Topic Starter
GentelGitar

Verniy_Chan wrote:


Hi Gen-san & Puxtu

Mod Via ★☭ Верный Mania Queue ★☭

4K = |1|2|3|4|

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Preview Point Timing Unsnap

    IMO put here 01:18:065 - or 01:18:160 - or 01:18:255 -
    don't forget apply to all diff
EZ

OD : 7
HP : 6
  1. 00:08:761 - add note for snare sounds, please... it was inconsistent for all diff if you not put note here
  2. 00:17:496 - add note for consistency, since you put here too 00:11:420 (11420|1) - here 00:14:458 (14458|0) - and here 00:20:534 (20534|3) - :3
  3. 00:25:470 (25470|1,25850|2) - Ctrl+G for pattern balance
  4. 00:28:508 - missing C here for snare sounds, also check here too :
    00:34:584 -
    01:36:863 -
  5. 00:35:724 - Wrong hitsound, not Whistle here. must Clap for snare sounds like 00:34:205 - also change it here too :
    00:37:243 (37243|3) -
    00:38:762 (38762|3) -
    00:40:280 (40280|3) -
    00:41:799 (41799|3) -
    00:43:318 (43318|3) -
    00:44:837 (44837|3) -
    make sure you apply it for all diff
  6. 00:57:749 - really noisy here, you can add note here for loud synth or cimbal here
  7. 01:11:420 (71420|3) - overlap hitsound, move W or C to 01:11:420 (71420|0) -
  8. 01:19:015 - it will be fun if you put note here for Kiai part, because there's high pitch sound
  9. 01:42:559 (102559|0,102559|1) - really awkward here, still confused what rhytim you followed, imo move to 01:42:749 - for snare + cimbal like 01:42:179 (102179|0,102179|1) - don't forget missing Clap here 01:42:179 -
NM

OD : 7
HP : 7
  1. 00:10:660 - (kick+cimbal+electricG) avoid same pattern like 00:10:280 - (snare+cimbal) for diffirent rhytim
  2. 00:34:964 (34964|0,35344|1) - Ctrl + G for pattern balance + avoid diffirent pitch
  3. 01:08:192 (68192|2) - move to for pattern balance
  4. 01:30:787 (90787|2,90787|0,90977|2,90977|0) - still confused here, really not fit for pattern. Because diffirent pitch (Kick sounds Vs Snare Sou ds xD). also here too :
    01:56:420 (116420|1,116610|1) -
    01:57:939 (117939|3,118129|3) -
    01:59:458 (119458|3,119648|3) -
    02:02:496 (122496|3,122686|3) -
  5. 01:42:939 (102939|1) - missing C here for snare sound
  6. 02:08:192 (128192|2,128382|2,128572|2) - are you sure make this low jack pattern? for consistency IMO try arrange note like other pattern. Same reason like 02:08:951 (128951|0,129141|0,129331|0) -
  7. 02:31:167 - until 02:31:926 - seem pattern really awkward 2 note for 1/2 snap. For consistency, change pattern 1 note for 1/4 snap like this 02:06:103 - until 02:06:863 - it really fit for pitch
HD

OD : 8
HP : 7
  1. 00:10:280 (10280|0,10660|1) - Ctrl+G for pitch relevancy
  2. 00:23:002 - until 00:32:970 - why note amount diffirent for 00:33:160 - until 00:34:205 - ??? it really inconsistent
  3. 00:27:084 (27084|2) - since you mapping electric guitar, move it to 1, for pitch + balance
  4. 00:58:508 - no need 2 note here, since only 1 note here 00:58:698 - and 00:58:318 - really loud than 00:58:508 -
  5. 01:11:230 (71230|1,71420|0) - move to right for pitch relevancy
  6. 01:15:977 (75977|3,75977|0,76167|3,76167|0) - (kick+electricG) and 01:16:356 (76356|3,76356|0,76546|0,76546|3) - (snare+electricG) diffirent rhytim, make sure you arranged that pattern
  7. 02:30:597 (150597|1,150692|2) - Ctrl+G, then 02:30:977 (150977|2,151072|1,151167|2,151167|3,151262|1,151262|0,151356|2,151356|3,151451|1,151451|0,151546|3,151546|2) - Ctrl+H for pattern balance
  8. 02:47:875 - seem overmapped here, since Puxtu's Insane only 3 note

Verniy_Chan wrote:

My Rating
86

(1-100)

please ignore it, just for fun only
Хорошо~Good Luck..
WOW very good mod Verniy chan xD...applied all! thanks :D
puxtu

puxtu wrote:

I'll be back with full mods when the set is completed
get ready ;)
Topic Starter
GentelGitar

puxtu wrote:

puxtu wrote:

I'll be back with full mods when the set is completed
get ready ;)
Rdy when u are pux xD :D :D
puxtu
lmao look at this map's progress, a lot improved from before
good job! :D
[General]
- Metadata : You don't need to put your name on tags LOL
- Second kiai should end at this point 02:31:926 -
- Everything else is clear!

[MX]
00:09:141 (9141|3) - remove w, no cymbal here
00:14:078 - give pitch relevancy a shot
00:19:774 (19774|0) - isn't this ln is too early? plus there's a double chord here so it'll look like you put a triplet for nothing strong
00:22:432 (22432|3) - add chord
00:25:660 (25660|3) - 00:31:736 (31736|0) - 01:34:015 (94015|3) - 01:40:091 (100091|0) - this should be a double, based from previous pattern
00:51:483 (51483|1,51673|2) - ctrl+right
01:05:154 (65154|3,65344|2) - [2][4]
01:13:002 (73002|3,73382|0) - ctrl+down. the double shouldn't be in 1/6, it's looks + sounds weird
01:14:806 (74806|0) - http://puu.sh/kQRcK/dae016b380.jpg snap on 1/1
01:16:167 (76167|2,76167|1) - ghost notes, no audible sound detected
01:17:496 - try this http://puu.sh/kQRlM/fac20d53ff.jpg
01:41:610 - use my snaps http://puu.sh/kQRrn/d96f794709.jpg
02:43:318 - this part has a faster drum rolls, so make it more easier to read
[HD]
00:24:331 (24331|1) - ctrl+left
00:29:932 (29932|2,30122|2) - nope, too much on right hand
00:31:926 (31926|1,32116|1) - ^
00:35:154 (35154|2,35249|1,35344|2,35439|1) - try to spread them (apply to similar parts) (...the stream in your kiai too)
00:40:755 (40755|2,40850|3,40945|2,41135|2,41230|3,41325|2) - especially this
01:12:179 - snaps conflict http://puu.sh/kQRRd/8f212ebf5e.jpg
01:15:407 - http://puu.sh/kQRTQ/593a6d9177.jpg
01:16:167 (76167|2,76167|3) - ghosts
01:44:268 (104268|0,104458|1) - missing 1/4
...oh actually you missed a lot of 1/4s from this part 01:44:268 - to 01:53:951 - . Recheck your pattern again and use previous pattern for references
...a lot better stream on 2nd kiai, nice.
02:13:318 (133318|0,133318|3,133413|1,133413|2,133508|0,133508|3,133603|1,133603|2,133698|0,133698|3) - you might want to use [12][34] chords here
02:43:318 - snapping conflict again http://puu.sh/kQS8W/12e62267dc.jpg on the last lns too http://puu.sh/kQS9A/4bfb07c140.jpg
[NM & EZ]
soon.
Topic Starter
GentelGitar

puxtu wrote:

lmao look at this map's progress, a lot improved from before
good job! :D
[General]
- Metadata : You don't need to put your name on tags LOL
- Second kiai should end at this point 02:31:926 -
- Everything else is clear!

[MX]
00:09:141 (9141|3) - remove w, no cymbal here
00:14:078 - give pitch relevancy a shot
00:19:774 (19774|0) - isn't this ln is too early? plus there's a double chord here so it'll look like you put a triplet for nothing strong
00:22:432 (22432|3) - add chord
00:25:660 (25660|3) - 00:31:736 (31736|0) - 01:34:015 (94015|3) - 01:40:091 (100091|0) - this should be a double, based from previous pattern
00:51:483 (51483|1,51673|2) - ctrl+right
01:05:154 (65154|3,65344|2) - [2][4]
01:13:002 (73002|3,73382|0) - ctrl+down. the double shouldn't be in 1/6, it's looks + sounds weird
01:14:806 (74806|0) - http://puu.sh/kQRcK/dae016b380.jpg snap on 1/1
01:16:167 (76167|2,76167|1) - ghost notes, no audible sound detected
01:17:496 - try this http://puu.sh/kQRlM/fac20d53ff.jpg
01:41:610 - use my snaps http://puu.sh/kQRrn/d96f794709.jpg
02:43:318 - this part has a faster drum rolls, so make it more easier to read
[HD]
00:24:331 (24331|1) - ctrl+left
00:29:932 (29932|2,30122|2) - nope, too much on right hand
00:31:926 (31926|1,32116|1) - ^
00:35:154 (35154|2,35249|1,35344|2,35439|1) - try to spread them (apply to similar parts) (...the stream in your kiai too)
00:40:755 (40755|2,40850|3,40945|2,41135|2,41230|3,41325|2) - especially this
01:12:179 - snaps conflict http://puu.sh/kQRRd/8f212ebf5e.jpg
01:15:407 - http://puu.sh/kQRTQ/593a6d9177.jpg
01:16:167 (76167|2,76167|3) - ghosts
01:44:268 (104268|0,104458|1) - missing 1/4
...oh actually you missed a lot of 1/4s from this part 01:44:268 - to 01:53:951 - . Recheck your pattern again and use previous pattern for references
...a lot better stream on 2nd kiai, nice.
02:13:318 (133318|0,133318|3,133413|1,133413|2,133508|0,133508|3,133603|1,133603|2,133698|0,133698|3) - you might want to use [12][34] chords here
02:43:318 - snapping conflict again http://puu.sh/kQS8W/12e62267dc.jpg on the last lns too http://puu.sh/kQS9A/4bfb07c140.jpg
[NM & EZ]
soon.
Updated~ applied all...i think i've checked most thing pointed by u pux...let me know if i missed something... :D
puxtu
no kudos.
[EZ]
00:11:420 (11420|1) - 00:14:458 (14458|0) - 00:17:496 (17496|3) - 00:20:534 (20534|3) - I don't hear any kick here, so remove these notes
...nice flow
[NM]
00:22:432 (22432|3) - you can add an extra note here to emphasis the drum
00:34:964 - same thing on this part, but this time is for the cymbals like you did on your EZ http://puu.sh/kS418/c5cfe97d91.jpg
[HD]
clear
[MX]
clear
Topic Starter
GentelGitar

puxtu wrote:

no kudos.
[EZ]
00:11:420 (11420|1) - 00:14:458 (14458|0) - 00:17:496 (17496|3) - 00:20:534 (20534|3) - I don't hear any kick here, so remove these notes
...nice flow
[NM]
00:22:432 (22432|3) - you can add an extra note here to emphasis the drum
00:34:964 - same thing on this part, but this time is for the cymbals like you did on your EZ http://puu.sh/kS418/c5cfe97d91.jpg
[HD]
clear
[MX]
clear
Updated...Thanks pux :D :D
ExPew
da ready?
Topic Starter
GentelGitar

ExPew wrote:

da ready?
Ready~~ :D
ExPew
ok, tgk la kalau aku ada masa free nty aku check
Topic Starter
GentelGitar

ExPew wrote:

ok, tgk la kalau aku ada masa free nty aku check
ok nice :D
Shift AC
Hey, Incredibly well-made map. I am so suprised that it's not ranked nor qualified yet. I wonder what's the progress on this one.

Right now, I can only play until MX diff but it urge me so much to conquer SC.

Gonna spread the word on this one. Very nice work from all the modders as I can see.

I somewhat play it here: https://www.youtube.com/watch?v=AfKMDST ... e=youtu.be
Fanpage: https://www.facebook.com/de0cant3n/
Topic Starter
GentelGitar

Shift AC wrote:

Hey, Incredibly well-made map. I am so suprised that it's not ranked nor qualified yet. I wonder what's the progress on this one.

Right now, I can only play until MX diff but it urge me so much to conquer SC.

Gonna spread the word on this one. Very nice work from all the modders as I can see.

I somewhat play it here: https://www.youtube.com/watch?v=AfKMDST ... e=youtu.be
Fanpage: https://www.facebook.com/de0cant3n/
Nice play buddy xD
For progress...Well I'm just a newbie mapper...so it's hard to get BN attention...I'm now focusing on my new map.
puxtu
gl with the new map
Topic Starter
GentelGitar

puxtu wrote:

gl with the new map
Ty pux xD
Topic Starter
GentelGitar
damn...almost a year xD
wallwap
bring back old MX pls
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