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Foreground Eclipse - Last Liar Standing [OsuMania]

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Total Posts
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Topic Starter
GentelGitar
This beatmap was submitted using in-game submission on Monday, October 17, 2016 at 6:08:43 PM

Artist: Foreground Eclipse
Title: Last Liar Standing
Source: Subterranean Animism
Tags: LLS puxtu Touhou Komeiji Satori Maiden 3rd Eye Teto Merami Stories That Last Through The Sleepless Nights C85
BPM: 158
Filesize: 5111kb
Play Time: 02:47
Difficulties Available:
  1. EZ - 4Key (1.42 stars, 517 notes)
  2. HD - 4Key (3.26 stars, 1495 notes)
  3. MX - 4Key (3.76 stars, 2040 notes)
  4. NM - 4Key (2.04 stars, 945 notes)
  5. puxtu's SC - 4Key (4.21 stars, 2362 notes)
Download: Foreground Eclipse - Last Liar Standing
Information: Scores/Beatmap Listing
---------------

"I'll be the last one standing"


Status : Rework

  • EZ by myself (+10 Mod)
    NM by myself (+11 Mod)
    HD by myself (+11 Mod)
    MX by myself (+12 Mod)
    SC by puxtu (+6 Mod)
BIG THANKS TO~

Guest Diff
  • puxtu = Thanks for awesome diff, kudosu star & guiding a newbie like...learned a lot of things from ya ;)
Modders
Song Info
Title: Last Liar Standing
Vocal: Merami
Scream: Teto
Arrangement: Teto
Circle: Foreground Eclipse
Album: Stories That Last Through The Sleepless Nights
Event: C85
Original: 少女さとり ~ 3rd eye | Satori Maiden ~ 3rd eye | Komeiji Satori’s Theme

Lyric
kanashimi wo tsuzuru naka ni amai uso wo hitotsu
kitto mitsukaranai no deshou tada hitotsu nara


The sadness entwined within me it’s only a sweet lie
That will never be found out, as long as I’m alone

We’re ready to move!

That’s exactly what I wanna break
Cause it’s always driving me so mad
This is no place for you to live my life

purasuchikku no naifu de yuro wo kizamu toki ni na nokoru namida ato mo
shiritai koto ni wa tada oisugaru no ni
daremo naka wo miyou to shinai


I’m carving the night with a plastic knife for the moment when will remain my name and traces of these tears
I’ve always pursued what I wanted to know but
I haven’t seen it inside anyone

Maybe this is not over yet
I’ll be the last one standing

tada ari no mama utsuru naka ni nigai uso wo hitotsu
yodominai kokoro nante utsukushiku nai


But the truth is, what I see reflected is only a bitter lie
Having a pulsing heart is not beautiful

doramachikku ni odoru ano kotachi mo
fukaku nemuru darekatachi mo
hontou no namae wo shitteshimatta kare mo
kawarazu hohoemu watashi mo


Even if those children are dramatically dancing
Even if someone is deeply sleeping
Even if I ended up to know even his name
Even if I smile, it won’t change

mada nanimo shiranai mama nara suteki na uso wo hitotsu
yubi no saki toorisugite yureru you ni

Even if I say I know nothing, that’s only a lovely lie
Like if it’s shivering, slipping through my fingers

kanashimi wo tsudzuru naka ni amai uso wo hitotsu
kitto mitsukaranai no deshou tada hitotsu nara

The sadness entwined within me it’s only a sweet lie
That will never be found out, as long as I’m alone

Oh God, please don’t take this away from me
Cause that’s always driving me so mad
This is no place for you to save my life
puxtu
because I like the song
logs
2015-09-29 13:44 puxtu: llol nice map
2015-09-29 13:44 GentelGitar: xD ty puxtu...glad ur modding ><
2015-09-29 13:44 puxtu: ACTION is editing [http://osu.ppy.sh/b/784457 Foreground Eclipse - Last Liar Standing [Hard]]
2015-09-29 13:45 puxtu: are you going to rank this?
2015-09-29 13:45 GentelGitar: yeah i wish to T_T
2015-09-29 13:46 puxtu: ok first
2015-09-29 13:46 puxtu: you need a proper spread
2015-09-29 13:46 puxtu: HHI is unrankable
2015-09-29 13:46 GentelGitar: though i think lunatic need a lot of work
2015-09-29 13:46 GentelGitar: ic
2015-09-29 13:46 puxtu: we'll talk about the hardest diff later
2015-09-29 13:46 GentelGitar: need normal n easy?
2015-09-29 13:46 puxtu: yes
2015-09-29 13:46 puxtu: it needs atleast normal diff
2015-09-29 13:47 puxtu: below 2*
2015-09-29 13:47 puxtu: can you make it?
2015-09-29 13:47 GentelGitar: i can do dat np
2015-09-29 13:47 puxtu: cool
2015-09-29 13:47 puxtu: ACTION is editing [http://osu.ppy.sh/b/784457 Foreground Eclipse - Last Liar Standing [Hard]]
2015-09-29 13:47 GentelGitar: ps: i really like ur tokyo teddy bear xD
2015-09-29 13:47 puxtu: well lets see what i can do for this diff
2015-09-29 13:47 puxtu: lol thank you
2015-09-29 13:48 puxtu: can we do a quick ird mod before i go deep mod on thread?
2015-09-29 13:48 GentelGitar: alrighty...any advice will be accepted xD im very new at mapping
2015-09-29 13:48 puxtu: i like this song so much btw
2015-09-29 13:48 puxtu: its an amazing map for newbie mapper
2015-09-29 13:48 GentelGitar: i never use irc xD
2015-09-29 13:49 puxtu: we are using it right now lmao
2015-09-29 13:49 puxtu: open your editor now
2015-09-29 13:49 GentelGitar: oh irc mean in game? xD
2015-09-29 13:49 puxtu: indeed
2015-09-29 13:49 GentelGitar: lel how fool me...
2015-09-29 13:49 puxtu: lol ok are you ready?
2015-09-29 13:50 GentelGitar: rdy when u are
2015-09-29 13:50 puxtu: ACTION is editing [http://osu.ppy.sh/b/784457 Foreground Eclipse - Last Liar Standing [Hard]]
2015-09-29 13:50 puxtu: alright
2015-09-29 13:50 puxtu: nice hs
2015-09-29 13:50 GentelGitar: hs mean? xD
2015-09-29 13:50 puxtu: hitsound
2015-09-29 13:50 puxtu: but having only 1 normal hs is not enough
2015-09-29 13:51 GentelGitar: i still have no clue how to make a lot of hs xD
2015-09-29 13:51 puxtu: you need atleast 1 for normal, clap, whistle and finish
2015-09-29 13:51 puxtu: wait ill give you some my hs
2015-09-29 13:52 GentelGitar: wow so many xD
2015-09-29 13:53 GentelGitar: i just duno how to setup em...like in the folder...with names...n in editor with custom 1 custom 2 n stuffs
2015-09-29 13:53 puxtu: http://puu.sh/ks5Kz/cfda4b23b2.rar
2015-09-29 13:53 puxtu: ok those are clap and finish whistle
2015-09-29 13:53 puxtu: *ok those are clap and whistle
2015-09-29 13:53 GentelGitar: got it
2015-09-29 13:54 puxtu: extract and move it to your folder map
2015-09-29 13:54 GentelGitar: done
2015-09-29 13:54 puxtu: ok good
2015-09-29 13:55 puxtu: do you know how to use those hitsound?
2015-09-29 13:55 GentelGitar: setup in the timing section rite...with custom
2015-09-29 13:55 puxtu: yes
2015-09-29 13:56 GentelGitar: but what sample set should i use?
2015-09-29 13:56 puxtu: 00:08:732 (8732|2) -
2015-09-29 13:56 puxtu: this has a loud snare sound
2015-09-29 13:56 puxtu: so you should use clap sampleset
2015-09-29 13:57 puxtu: click the note first and then press R to apply the hitsound into the note
2015-09-29 13:57 puxtu: R = clap
2015-09-29 13:57 puxtu: E = finish
2015-09-29 13:57 puxtu: and W = whistle
2015-09-29 13:57 puxtu: do that on every single notes
2015-09-29 13:57 GentelGitar: oh! i dint know we can put diff hs to note!
2015-09-29 13:58 GentelGitar: thats very helpful xD
2015-09-29 13:58 puxtu: double click on the note to hear the hitsound
2015-09-29 13:59 GentelGitar: ok done...that whole part rite?
2015-09-29 13:59 puxtu: yea
2015-09-29 13:59 puxtu: you can do that later
2015-09-29 13:59 GentelGitar: got it
2015-09-29 13:59 puxtu: ok
2015-09-29 14:00 puxtu: so....do you know the basic stuff about mapping?
2015-09-29 14:01 puxtu: dude?
2015-09-29 14:01 GentelGitar: not sure i have em all but yeah i think? what u see is what i have xD
2015-09-29 14:01 GentelGitar: mybe lack of pattern knowledge
2015-09-29 14:01 GentelGitar: yeah? xD
2015-09-29 14:01 puxtu: the basic stuff lol
2015-09-29 14:02 GentelGitar: example?
2015-09-29 14:02 puxtu: maybe you should read [https://osu.ppy.sh/wiki/Beatmapping the wiki] first lol
2015-09-29 14:02 puxtu: later :P
2015-09-29 14:02 GentelGitar: like shortcut n stuff?
2015-09-29 14:02 puxtu: ye like that
2015-09-29 14:02 puxtu: like what the function on every single menu bar
2015-09-29 14:02 puxtu: and some weird stuff lol
2015-09-29 14:03 GentelGitar: haha maybe not all xD still new xD
2015-09-29 14:03 puxtu: yea thats why you need to read the wiki before starting to make a new map
2015-09-29 14:04 puxtu: ok listen, you did a great job for this one btw
2015-09-29 14:04 GentelGitar: ok will do xD
2015-09-29 14:04 puxtu: the timing is perfectly correct
2015-09-29 14:04 GentelGitar: tq xD
2015-09-29 14:04 puxtu: and the general stuff like metadata timing and etc are fine from my view
2015-09-29 14:05 puxtu: i don't think you're new at mapping :P
2015-09-29 14:05 GentelGitar: i really am...this my 3rd map...i just started like 2 weeks ago?
2015-09-29 14:05 GentelGitar: xD
2015-09-29 14:05 puxtu: ok lol w/e
2015-09-29 14:06 puxtu: lets get to the business
2015-09-29 14:06 puxtu: 00:08:732 (8732|2,8827|3) -
2015-09-29 14:06 GentelGitar: alrighty
2015-09-29 14:06 puxtu: see these notes?
2015-09-29 14:06 GentelGitar: yep
2015-09-29 14:06 puxtu: they're stronk as fuck
2015-09-29 14:06 GentelGitar: which mean?
2015-09-29 14:06 puxtu: you should layer them by a double notes
2015-09-29 14:06 GentelGitar: hard for this diff?
2015-09-29 14:06 puxtu: like this
2015-09-29 14:06 puxtu: wait ill give you the screenshot
2015-09-29 14:06 GentelGitar: ok
2015-09-29 14:07 puxtu: http://puu.sh/ks6i6/0ca3bc780f.jpg
2015-09-29 14:07 puxtu: and dude lol check out the aimod
2015-09-29 14:07 puxtu: you have a tons of unsnapped notes
2015-09-29 14:07 GentelGitar: yeah ctrl shift a rite
2015-09-29 14:07 puxtu: yes
2015-09-29 14:08 GentelGitar: aww...can i ask smth
2015-09-29 14:08 GentelGitar: why when do irc each time i tab...notes are gone xD
2015-09-29 14:08 GentelGitar: osu bug?
2015-09-29 14:09 puxtu: what
2015-09-29 14:09 puxtu: how come the notes are gone
2015-09-29 14:09 puxtu: never heard something like that b4 XD
2015-09-29 14:09 GentelGitar: no idea...xD i tab to see ur snap..then back to editor...notes are gone xD
2015-09-29 14:09 puxtu: rip
2015-09-29 14:09 puxtu: idk lol
2015-09-29 14:10 GentelGitar: ok i turn off fullscreen...its done
2015-09-29 14:10 puxtu: ok nice
2015-09-29 14:10 puxtu: you need to clean up your aimod first
2015-09-29 14:11 puxtu: do you know how to fix unsnapped notes?
2015-09-29 14:11 GentelGitar: ok done xD
2015-09-29 14:11 puxtu: orly
2015-09-29 14:11 puxtu: let me see your aimod
2015-09-29 14:12 GentelGitar: how do u link snap
2015-09-29 14:12 puxtu: click the note, copy them
2015-09-29 14:12 puxtu: and paste here
2015-09-29 14:13 GentelGitar: like dis?
2015-09-29 14:13 GentelGitar: 00:08:732 (8732|1,8732|0,8827|2,8827|3,8922|0,8986|1,9049|2,9112|3) -
2015-09-29 14:13 puxtu: yes
2015-09-29 14:14 puxtu: ok done with the aimod?
2015-09-29 14:14 GentelGitar: how i show u aimod xD
2015-09-29 14:14 GentelGitar: yeah done
2015-09-29 14:14 puxtu: give me the screenshot lmoa
2015-09-29 14:14 puxtu: yea nvm
2015-09-29 14:14 GentelGitar: xD
2015-09-29 14:14 puxtu: lol
2015-09-29 14:14 puxtu: btw
2015-09-29 14:14 GentelGitar: sry for too new xD
2015-09-29 14:14 puxtu: no its k
2015-09-29 14:14 puxtu: btw about difficulty name
2015-09-29 14:15 puxtu: hard+ is like a MX diff
2015-09-29 14:15 GentelGitar: yup
2015-09-29 14:15 GentelGitar: yeah kinda blur about those also...since i dont play other ryhthm game other than o2jam
2015-09-29 14:15 puxtu: how about changing all the diffculty names into EZ NM HD HD+ MX SC and SHD? :D
2015-09-29 14:16 GentelGitar: so the insane is MX?
2015-09-29 14:16 puxtu: nope
2015-09-29 14:16 puxtu: the hard+ is MX
2015-09-29 14:16 puxtu: hard is HD
2015-09-29 14:16 GentelGitar: ahhhh
2015-09-29 14:16 puxtu: lunatic is SC
2015-09-29 14:16 GentelGitar: so its SC
2015-09-29 14:16 GentelGitar: got it
2015-09-29 14:16 puxtu: or SHD maybe if its hard enough
2015-09-29 14:16 puxtu: are you agree with that?
2015-09-29 14:16 GentelGitar: i tot i just go with touhou reference... ez nm hd lunatic extra
2015-09-29 14:16 puxtu: bcause you dont really need to change it
2015-09-29 14:17 puxtu: you can keep yours btw
2015-09-29 14:17 puxtu: oooo
2015-09-29 14:17 puxtu: that could be work
2015-09-29 14:17 GentelGitar: cuz this is touhou song rite xD
2015-09-29 14:18 puxtu: yes exactly
2015-09-29 14:18 puxtu: ok can i make a guest diff
2015-09-29 14:18 GentelGitar: its fine i think...dun care about diff name...just want to make this quality map xD
2015-09-29 14:18 puxtu: lol rite
2015-09-29 14:18 GentelGitar: sure~~~!!! gladly~
2015-09-29 14:19 GentelGitar: please do xD
2015-09-29 14:19 puxtu: ACTION is editing [http://osu.ppy.sh/s/354140 Foreground Eclipse - Last Liar Standing [testing]]
2015-09-29 14:19 puxtu: ill make this as quick as possible
2015-09-29 14:19 GentelGitar: ok go
2015-09-29 14:19 puxtu: gimme 10 mins
2015-09-29 14:19 GentelGitar: np
2015-09-29 14:20 GentelGitar: lel i forgot how to use puush...no wonder
2015-09-29 14:21 puxtu: lol
2015-09-29 14:21 puxtu: ctrl+shift+4 to take a quick screenshot
2015-09-29 14:24 GentelGitar: ctrl shift 4 my cursor become +...and...??
2015-09-29 14:24 puxtu: and select the area that you want to upload as a screenshot
2015-09-29 14:25 GentelGitar: haha got it http://puu.sh/ks6VX/a9ad6d3e0b.png
2015-09-29 14:25 puxtu: dude nice
2015-09-29 14:25 puxtu: btw i think i need like
2015-09-29 14:26 puxtu: 30 mins
2015-09-29 14:26 puxtu: lol
2015-09-29 14:26 GentelGitar: its fine take ur time xD
2015-09-29 14:26 GentelGitar: wat diff u doing?
2015-09-29 14:26 puxtu: idk
2015-09-29 14:27 puxtu: its an MX+ i think
2015-09-29 14:27 GentelGitar: then i just go do the normal diff
2015-09-29 14:27 puxtu: cool
I'll be back with full mods when the set is completed
Topic Starter
GentelGitar
Learn a lot of things from u puxtu~! thanks xD
Noobish
SHD

00:12:150 (12150|1,12150|0) - change 12 to 14

01:17:467 (77467|0,77467|3,77562|1,77562|2,77657|1,77657|3) - maybe fit the jack on right hand side instead?

other than that I don't see anything wrong and some part is too hard for my skill level so no comment on that :v
arcwinolivirus
"Arcwinolivirus' Flying Mod4Mod"

Just a normal mod like any other guys do.

Note:
• do not be afraid to reject some parts of my mod but please reason them out with sense. I do not bite rawr.
• If I suggest to remove or ctrl function moves on certain note/s, be sure to move the hitsound on the other note beside the suggested note.


Song: Foreground Eclipse - Last Liar Standing (GentelGitar)

[General]
Audio: OK!
BG: It should be exactly 1366x768
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!

Column:
_ _ _ _
4K - |1|2|3|4|

[NM]
SPOILER
Should be OD 7 HP 7 which is the usual setting of NM. Do not mind the AiMod since it is acceptable.

1- 00:25:565 (25565|0,25755|2) - I would suggest to delete these 1/4ths for the NM difficulty as it is not friendly for the beginners. The 00:27:844 (27844|2,28129|1) - meanwhile is acceptable

2- 00:31:641 (31641|0,31831|2) - ^ same reason

3- 00:31:546 (31546|1) - remove as there are no strong sound occured here. Also the same as 00:25:470 (25470|2) - which is only 1 noter.

4- 00:46:736 (46736|0,46926|1) - remove. Same sound as 00:46:356 (46356|2,46546|1) - yet 1-noter. Also if you want to emphasize the drum roll, you can use LN instead for that. Here's an example and suggestion: https://osu.ppy.sh/ss/3755845

5- 00:58:318 (58318|3,58508|3) - you might want to add note to colum 3 on these notes as it have the same sound as 00:57:749 (57749|2,57749|0) - which are 2-noters.

6- 00:59:078 (59078|1) - move to 3 for hand balance against 00:58:698 (58698|1,59458|1) -

7- 01:11:799 (71799|0) - remove. Same sound as 01:14:837 (74837|2) -

8- 01:24:711 (84711|3,84901|3) - You could do the same like #5-

9- 01:30:787 (90787|0) - add note to 3, snare sound like 01:30:027 (90027|3,90027|1) - which are 2-noters also.

10- 01:33:920 (93920|2,94110|0) - since the song is near on its climax, these notes are ogranized and easily arranged~ no need to remove.

11- 01:45:597 (105597|0) - move to 4 as the notes are getting too focused on left side.

12- 01:46:926 (106926|0) - ^


[HD]
SPOILER
00:21:673 (21673|2,22053|0,22432|3) - you could add a note beside these LNs as they have the similar sound as 00:21:293 (21293|0,21293|1) -

01:19:015 - add note to 1 strong start.

02:07:622 - ^

02:30:502 (150502|3) - this should be on 02:30:407 - move

02:32:591 (152591|1) - remove no sound. Check puxtu's SC difficulty.

02:33:350 (153350|0,153540|2,155439|0,156388|1) - remove.

[HD+]
SPOILER
Change HP to 7.5

This difficulty feels MX already and I think it does fit as MX :v

00:22:084 (22084|0,22084|2,22148|3,22211|2,22274|3,22337|2,22401|3,22464|2) - these notes are not on the correct snap. Check other difficulties and compare.

00:28:508 (28508|2) - extend until white line.

00:34:584 (34584|1) - ^

00:55:850 (55850|0) - remove. Same snare sound as 00:54:331 (54331|0,54331|2) - which are only 2-noters.

00:57:369 (57369|3) - ^

00:57:749 (57749|0) - ^

00:58:318 (58318|0,58508|0,58888|2) - ^

01:00:787 (60787|0,60787|3,60787|2,60882|1,60977|0,60977|2,60977|3) - why 3-noters? while it is the same as 01:02:306 (62306|2,62306|3,62401|1,62401|0,62496|3,62496|2) - and 01:06:863 (66863|3,66958|0,67053|3) - . These triplets have the same sound yet different note densities. Please fix as they are too awkward to hit the same sound yet different note density.

01:11:705 (71705|3,71736|2,71768|1,71799|0) - Why are these on 1/12th? I do not hear any sound at 1/12th lines, not even the strum of guitar. note for blue and white line only. prefer to pux's diff.

01:12:369 (72369|3,72432|2,72496|1,72559|0,72939|0,72970|1,73002|2,73034|3,73065|2,73097|1,73129|0,73318|3,73350|2,73382|1,73413|0,73445|1,73477|2,73508|3) - ^same reason above. To be easily handled, check all the 1/8th notes you implemented in this difficulty and fix~

01:14:458 (74458|1) - remove one as the sound here is not that very strong. Even SC only have 3-noters here.

01:26:230 to 01:30:027 - Why the snares got suddenly 3-noters while the snares on the previous are only 2-noters like 01:25:470 (85470|3,85470|2) - . Suggesting to reduce to 2-noters as well. If compared to 01:43:318 and so on - the snares became 3-noters which is understandable since it is the half-last phase of the song.

01:36:863 (96863|2) - extend until white line.

01:37:243 - add note to 1.

02:02:306 (122306|1,122591|0) - are off, 02:02:306 (122306|1) - reduce to red line and 02:02:591 (122591|0) - move to red line.
It is similar to 01:59:268 (119268|2,119458|1) -

02:14:078 (134078|0,134078|3,134837|2,134837|1) - add note to make it 3-noters like other snares.

02:15:597 (135597|2,135597|1) - ^

02:19:489 (139489|1) - remove. not a snare sound to be 2-noter.

[MX]
SPOILER
change to HP 8
Only few words in this difficulty

• Some notes are suprisingly has a higher density than the SC difficulty and it feels like it is a densier version of HD+

• 01:17:496 (77496|3,77496|2,77591|3,77591|2,77686|3,77686|2,77780|3,77780|2,77875|2,77875|3,77970|1,77970|0,78065|0,78065|1,78160|1,78160|0) - This part should be rearranged. Im pretty sure some BN do not like these.

• 02:20:154 until 02:30:407 - some notes should be removed as there are no sounds on those parts (mostly 1/4ths or the notes on blue lines. Check SC just to be sure.

• 02:34:205 (154205|1,154205|2,154205|3,154205|0,154774|2,154774|3,154774|1,154774|0) - these chords heavier than eminem's rap- wait wat, I mean densier than SC, should be reduced.

01:00:217 (60217|0,60280|1,60344|2,60407|0,60407|1,60407|3,60597|2,60597|1,60787|3,60850|0,60850|2,60913|1,60977|0) - Sudden 1/8th without any sound should be remove since its unrankable. Listen at 50% playback rate

In my own opinion, this needs more mod and should be more unique than HD+ as it is quite similar, just densier.



[puxtu's SC]
SPOILER
sup pux mah man :v)/
Im gentleman do not worreh

00:21:293 - This part is too empty with that guitar oohowhowhoowow LOL here's a suggestion mah man: https://osu.ppy.sh/ss/3755929
• LNs for the guitar, and we can feel it!

01:09:901 (69901|0) - remove, sudden 3-noter without strong sound or snare or cymbals. Not liek 01:53:951 (113951|0,113951|1,113951|2) -

01:16:167 (76167|3,76214|2,76262|1,76309|0) - what these notes represent for mah man? I do not hear any instrument for it or I assume its the screamo but it seems too awkward. seems inaudible to me and suggesting to remove them

02:47:432 (167432|0) - remove as the beatroll starts at 02:47:496 (167496|1) -

02:45:597 (165597|3) - extend until the white line.

02:47:875 (167875|0) - change to LN like 02:47:875 (167875|3) - so we can feel the guiitaaaaaaaar olrryyt wat.

awesome diff I can say~! good job pux mah man ;v)b

[Overall]
Awesome song indeed~! Actually I also planned to map way back before but it seems I am satisfied with this mapset <3 Good luck ^ o ^
puxtu

arcwinolivirus wrote:

[puxtu's SC]
sup pux mah man :v)/ lol sup :v)/
Im gentleman do not worreh o-okay! >.<

00:21:293 - This part is too empty with that guitar oohowhowhoowow LOL here's a suggestion mah man: https://osu.ppy.sh/ss/3755929
• LNs for the guitar, and we can feel it! alright alplied mah man :v)b

01:09:901 (69901|0) - remove, sudden 3-noter without strong sound or snare or cymbals. Not liek 01:53:951 (113951|0,113951|1,113951|2) - wait lol I don't remember adding any triplet here lol

01:16:167 (76167|3,76214|2,76262|1,76309|0) - what these notes represent for mah man? I do not hear any instrument for it or I assume its the screamo but it seems too awkward. seems inaudible to me and suggesting to remove them lol good question mah man, they're for 1/8 drum pedals sound but yeah it's too weak so I better remove them

02:47:432 (167432|0) - remove as the beatroll starts at 02:47:496 (167496|1) - removed

02:45:597 (165597|3) - extend until the white line. sure

02:47:875 (167875|0) - change to LN like 02:47:875 (167875|3) - so we can feel the guiitaaaaaaaar olrryyt wat. lol nah, single ln is enough mah man :v)?

awesome diff I can say~! good job pux mah man ;v)b lol thanks mah man :v)/
update http://puu.sh/kvEyT/e4ac56cf46.rar
Topic Starter
GentelGitar

arcwinolivirus wrote:

"Arcwinolivirus' Flying Mod4Mod"

Just a normal mod like any other guys do.

Note:
• do not be afraid to reject some parts of my mod but please reason them out with sense. I do not bite rawr.
• If I suggest to remove or ctrl function moves on certain note/s, be sure to move the hitsound on the other note beside the suggested note.


Song: Foreground Eclipse - Last Liar Standing (GentelGitar)

[General]
Audio: OK!
BG: It should be exactly 1366x768
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!

Column:
_ _ _ _
4K - |1|2|3|4|

[NM]
SPOILER
Should be OD 7 HP 7 which is the usual setting of NM. Do not mind the AiMod since it is acceptable.

1- 00:25:565 (25565|0,25755|2) - I would suggest to delete these 1/4ths for the NM difficulty as it is not friendly for the beginners. The 00:27:844 (27844|2,28129|1) - meanwhile is acceptable

2- 00:31:641 (31641|0,31831|2) - ^ same reason

3- 00:31:546 (31546|1) - remove as there are no strong sound occured here. Also the same as 00:25:470 (25470|2) - which is only 1 noter.

4- 00:46:736 (46736|0,46926|1) - remove. Same sound as 00:46:356 (46356|2,46546|1) - yet 1-noter. Also if you want to emphasize the drum roll, you can use LN instead for that. Here's an example and suggestion: https://osu.ppy.sh/ss/3755845

5- 00:58:318 (58318|3,58508|3) - you might want to add note to colum 3 on these notes as it have the same sound as 00:57:749 (57749|2,57749|0) - which are 2-noters.

6- 00:59:078 (59078|1) - move to 3 for hand balance against 00:58:698 (58698|1,59458|1) -

7- 01:11:799 (71799|0) - remove. Same sound as 01:14:837 (74837|2) -

8- 01:24:711 (84711|3,84901|3) - You could do the same like #5-

9- 01:30:787 (90787|0) - add note to 3, snare sound like 01:30:027 (90027|3,90027|1) - which are 2-noters also.

10- 01:33:920 (93920|2,94110|0) - since the song is near on its climax, these notes are ogranized and easily arranged~ no need to remove.

11- 01:45:597 (105597|0) - move to 4 as the notes are getting too focused on left side.

12- 01:46:926 (106926|0) - ^


[HD]
SPOILER
00:21:673 (21673|2,22053|0,22432|3) - you could add a note beside these LNs as they have the similar sound as 00:21:293 (21293|0,21293|1) -

01:19:015 - add note to 1 strong start.

02:07:622 - ^

02:30:502 (150502|3) - this should be on 02:30:407 - move

02:32:591 (152591|1) - remove no sound. Check puxtu's SC difficulty.

02:33:350 (153350|0,153540|2,155439|0,156388|1) - remove.

[HD+]
SPOILER
Change HP to 7.5

This difficulty feels MX already and I think it does fit as MX :v

00:22:084 (22084|0,22084|2,22148|3,22211|2,22274|3,22337|2,22401|3,22464|2) - these notes are not on the correct snap. Check other difficulties and compare.

00:28:508 (28508|2) - extend until white line.

00:34:584 (34584|1) - ^

00:55:850 (55850|0) - remove. Same snare sound as 00:54:331 (54331|0,54331|2) - which are only 2-noters.

00:57:369 (57369|3) - ^

00:57:749 (57749|0) - ^

00:58:318 (58318|0,58508|0,58888|2) - ^

01:00:787 (60787|0,60787|3,60787|2,60882|1,60977|0,60977|2,60977|3) - why 3-noters? while it is the same as 01:02:306 (62306|2,62306|3,62401|1,62401|0,62496|3,62496|2) - and 01:06:863 (66863|3,66958|0,67053|3) - . These triplets have the same sound yet different note densities. Please fix as they are too awkward to hit the same sound yet different note density.

01:11:705 (71705|3,71736|2,71768|1,71799|0) - Why are these on 1/12th? I do not hear any sound at 1/12th lines, not even the strum of guitar. note for blue and white line only. prefer to pux's diff.

01:12:369 (72369|3,72432|2,72496|1,72559|0,72939|0,72970|1,73002|2,73034|3,73065|2,73097|1,73129|0,73318|3,73350|2,73382|1,73413|0,73445|1,73477|2,73508|3) - ^same reason above. To be easily handled, check all the 1/8th notes you implemented in this difficulty and fix~

01:14:458 (74458|1) - remove one as the sound here is not that very strong. Even SC only have 3-noters here.

01:26:230 to 01:30:027 - Why the snares got suddenly 3-noters while the snares on the previous are only 2-noters like 01:25:470 (85470|3,85470|2) - . Suggesting to reduce to 2-noters as well. If compared to 01:43:318 and so on - the snares became 3-noters which is understandable since it is the half-last phase of the song.

01:36:863 (96863|2) - extend until white line.

01:37:243 - add note to 1.

02:02:306 (122306|1,122591|0) - are off, 02:02:306 (122306|1) - reduce to red line and 02:02:591 (122591|0) - move to red line.
It is similar to 01:59:268 (119268|2,119458|1) -

02:14:078 (134078|0,134078|3,134837|2,134837|1) - add note to make it 3-noters like other snares.

02:15:597 (135597|2,135597|1) - ^

02:19:489 (139489|1) - remove. not a snare sound to be 2-noter.

[MX]
SPOILER
change to HP 8
Only few words in this difficulty

• Some notes are suprisingly has a higher density than the SC difficulty and it feels like it is a densier version of HD+

• 01:17:496 (77496|3,77496|2,77591|3,77591|2,77686|3,77686|2,77780|3,77780|2,77875|2,77875|3,77970|1,77970|0,78065|0,78065|1,78160|1,78160|0) - This part should be rearranged. Im pretty sure some BN do not like these.

• 02:20:154 until 02:30:407 - some notes should be removed as there are no sounds on those parts (mostly 1/4ths or the notes on blue lines. Check SC just to be sure.

• 02:34:205 (154205|1,154205|2,154205|3,154205|0,154774|2,154774|3,154774|1,154774|0) - these chords heavier than eminem's rap- wait wat, I mean densier than SC, should be reduced.

01:00:217 (60217|0,60280|1,60344|2,60407|0,60407|1,60407|3,60597|2,60597|1,60787|3,60850|0,60850|2,60913|1,60977|0) - Sudden 1/8th without any sound should be remove since its unrankable. Listen at 50% playback rate

In my own opinion, this needs more mod and should be more unique than HD+ as it is quite similar, just densier.



[puxtu's SC]
SPOILER
sup pux mah man :v)/
Im gentleman do not worreh

00:21:293 - This part is too empty with that guitar oohowhowhoowow LOL here's a suggestion mah man: https://osu.ppy.sh/ss/3755929
• LNs for the guitar, and we can feel it!

01:09:901 (69901|0) - remove, sudden 3-noter without strong sound or snare or cymbals. Not liek 01:53:951 (113951|0,113951|1,113951|2) -

01:16:167 (76167|3,76214|2,76262|1,76309|0) - what these notes represent for mah man? I do not hear any instrument for it or I assume its the screamo but it seems too awkward. seems inaudible to me and suggesting to remove them

02:47:432 (167432|0) - remove as the beatroll starts at 02:47:496 (167496|1) -

02:45:597 (165597|3) - extend until the white line.

02:47:875 (167875|0) - change to LN like 02:47:875 (167875|3) - so we can feel the guiitaaaaaaaar olrryyt wat.

awesome diff I can say~! good job pux mah man ;v)b

[Overall]
Awesome song indeed~! Actually I also planned to map way back before but it seems I am satisfied with this mapset <3 Good luck ^ o ^
Applied all mod~! BG fixed n all other stuffs checked~ ty buddy for awesome mod :P
NlHIL
'w')/!!

[EZ]
00:46:356 (46356|3,46356|0) - change to a LN?
00:46:736 (46736|0,46736|3) - ^
01:11:420 (71420|0) - end at 01:12:559 -
01:18:255 (78255|3) - change to a note and 01:19:015 - add?
01:31:167 - add?
01:36:863 (96863|3) - remove?
01:41:799 (101799|2,101799|1) - change to a LN?
01:42:179 (102179|0,102179|1) - ^
01:49:394 - 01:55:470 - 02:01:546 - 02:07:622 - 02:19:774 - add?
01:54:331 (114331|2,114331|1) - remove
02:04:584 (124584|3,124584|2,124964|2,124964|1,125344|1,125344|0,125724|2,125724|1) - one note is enough
02:24:331 (144331|1,145091|0) - wow nice
02:44:078 (164078|1) - 02:47:875 (167875|3) - change to a LN?
[NM]
00:11:989 - 00:15:027 - 00:15:787 and... - add?
00:47:116 - add
01:25:091 - add
01:37:243 - add?
02:05:534 - add
02:07:622 - add
02:13:698 - add
02:19:774 - add
02:31:926 - add
02:34:964 - add
02:39:331 - add
02:47:875 (167875|0,167875|3) - change to LNs?
[HD]
00:22:812 - add
00:28:888 - add
addaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddadd
Topic Starter
GentelGitar

NlHIL wrote:

'w')/!!

[EZ]
00:46:356 (46356|3,46356|0) - change to a LN?
00:46:736 (46736|0,46736|3) - ^
01:11:420 (71420|0) - end at 01:12:559 -
01:18:255 (78255|3) - change to a note and 01:19:015 - add?
01:31:167 - add?
01:36:863 (96863|3) - remove?
01:41:799 (101799|2,101799|1) - change to a LN?
01:42:179 (102179|0,102179|1) - ^
01:49:394 - 01:55:470 - 02:01:546 - 02:07:622 - 02:19:774 - add?
01:54:331 (114331|2,114331|1) - remove
02:04:584 (124584|3,124584|2,124964|2,124964|1,125344|1,125344|0,125724|2,125724|1) - one note is enough
02:24:331 (144331|1,145091|0) - wow nice
02:44:078 (164078|1) - 02:47:875 (167875|3) - change to a LN?
[NM]
00:11:989 - 00:15:027 - 00:15:787 and... - add?
00:47:116 - add
01:25:091 - add
01:37:243 - add?
02:05:534 - add
02:07:622 - add
02:13:698 - add
02:19:774 - add
02:31:926 - add
02:34:964 - add
02:39:331 - add
02:47:875 (167875|0,167875|3) - change to LNs?
[HD]
00:22:812 - add
00:28:888 - add
addaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddaddadd
addaddaddaddaddaddaddaddaddaddaddaddaddadd all the mods! thanks NIHIL :D ;)
Fuuyu


Hi, I'm here for M4M as requested from my queue. My Map: https://osu.ppy.sh/s/308819

Diffs to Mod: EZ, NM, HD

Legend:
Suggestion
Reason

Column: 0|1|2|3


Open Me :)

EZ


00:28:129 - Add a note, 1 or 3 same sound
00:34:205 - Don't end the double notes here yet, add a note you start the single notes at the vocal part after this part
00:53:192 - add a whistle sound to the note at the 4 to add more impact to the hitsound
01:22:053 - 01:22:812 - 01:23:572 - 01:24:331 - Add a single note? to give life to the chorus
01:28:129 - 01:28:888 - 01:29:648 - ^ same
01:30:407 - maybe add a LN that follows the vocal?

^if followed end it here 01:31:167 - then add 01:30:787 - edit this part since double note is note suitable for EZ then to really end a "Kiai Time" 01:31:167 - remove a note so that the end of the previous LN will insert maybe at 3 then add another LN at col. 2 that still follows the vocal that ends here 01:32:686 - move the notes that overlays this LN, maybe at col. 3 or just delete the double notes.

Example:


Moving on..
02:07:622 (127622|0) - move to 2 to avoid hand discrimination xD and to have pattern with sounds the same with this at the chorus, well not all thou

NM



00:13:318 - remove?
00:18:065 - add a note? to follow the drums
00:25:470 - add a note to 0? same as here 00:25:660 (25660|3,25850|1)

^ if followed move 00:25:850 (25850|1) - to 2

00:31:546 - Add a note to 0 ^ same reason before this suggestion

^ if followed 00:31:356 (31356|3) - move to 2

00:37:243 (37243|2) - move to 3

^ if followed 00:37:432 (37432|3) - move to 2 then 00:37:622 (37622|2) - move to 0

00:39:331 (39331|0) - move to 1

00:39:521 (39521|2) - move to 0

00:39:521 (39521|0) - add a note at 2? to give impact before to 1st chorus

02:01:167 (121167|2) - move to 3 hand discrimination :cry:

02:01:546 (121546|1) - move to 0

02:45:217 - add a note maybe?

HD


00:25:850 - Add a note at 3 same sound here 00:24:331
00:31:926 - ^ same
00:47:211 (47211|3) - add a note at 1
01:18:635 - add a LN here then end it here 01:19:015 - col. 3 maybe? why: because it's hard :D because the diff needs more vocal LN/s
01:34:205 - make this a double note most parts with the same sound has double note
01:40:280 - ^ same
02:06:863 - add a note or LN

^ if LN end it here 02:07:243 - then add another LN here 02:07:243 - then end it here 02:07:622 - if note only add here 02:06:863 - if no change then I have nothing to argue with it :D

Sample:


Moving on:
02:24:616 - add a note? to emphasize the drums and snare
02:25:091 - Purely a suggestion : add a note at 0
02:35:913 (155913|1,155913|2) - Spread this one at 0 the other at 3
02:45:217 - add a LN then end it here 02:45:597 - cause I think it's nice xD

That's All, Good Luck! :)
Topic Starter
GentelGitar

xLoupGarou wrote:



Hi, I'm here for M4M as requested from my queue. My Map: https://osu.ppy.sh/s/308819

Diffs to Mod: EZ, NM, HD

Legend:
Suggestion
Reason

Column: 0|1|2|3


Open Me :)

EZ


00:28:129 - Add a note, 1 or 3 same sound
00:34:205 - Don't end the double notes here yet, add a note you start the single notes at the vocal part after this part
00:53:192 - add a whistle sound to the note at the 4 to add more impact to the hitsound
01:22:053 - 01:22:812 - 01:23:572 - 01:24:331 - Add a single note? to give life to the chorus
01:28:129 - 01:28:888 - 01:29:648 - ^ same
01:30:407 - maybe add a LN that follows the vocal?

^if followed end it here 01:31:167 - then add 01:30:787 - edit this part since double note is note suitable for EZ then to really end a "Kiai Time" 01:31:167 - remove a note so that the end of the previous LN will insert maybe at 3 then add another LN at col. 2 that still follows the vocal that ends here 01:32:686 - move the notes that overlays this LN, maybe at col. 3 or just delete the double notes.

Example:


Moving on..
02:07:622 (127622|0) - move to 2 to avoid hand discrimination xD and to have pattern with sounds the same with this at the chorus, well not all thou

NM



00:13:318 - remove?
00:18:065 - add a note? to follow the drums
00:25:470 - add a note to 0? same as here 00:25:660 (25660|3,25850|1)

^ if followed move 00:25:850 (25850|1) - to 2

00:31:546 - Add a note to 0 ^ same reason before this suggestion

^ if followed 00:31:356 (31356|3) - move to 2

00:37:243 (37243|2) - move to 3

^ if followed 00:37:432 (37432|3) - move to 2 then 00:37:622 (37622|2) - move to 0

00:39:331 (39331|0) - move to 1

00:39:521 (39521|2) - move to 0

00:39:521 (39521|0) - add a note at 2? to give impact before to 1st chorus

02:01:167 (121167|2) - move to 3 hand discrimination :cry:

02:01:546 (121546|1) - move to 0

02:45:217 - add a note maybe?

HD


00:25:850 - Add a note at 3 same sound here 00:24:331
00:31:926 - ^ same
00:47:211 (47211|3) - add a note at 1
01:18:635 - add a LN here then end it here 01:19:015 - col. 3 maybe? why: because it's hard :D because the diff needs more vocal LN/s
01:34:205 - make this a double note most parts with the same sound has double note
01:40:280 - ^ same
02:06:863 - add a note or LN

^ if LN end it here 02:07:243 - then add another LN here 02:07:243 - then end it here 02:07:622 - if note only add here 02:06:863 - if no change then I have nothing to argue with it :D

Sample:


Moving on:
02:24:616 - add a note? to emphasize the drums and snare
02:25:091 - Purely a suggestion : add a note at 0
02:35:913 (155913|1,155913|2) - Spread this one at 0 the other at 3
02:45:217 - add a LN then end it here 02:45:597 - cause I think it's nice xD

That's All, Good Luck! :)
Applied EZ & NM mod...rejected most of HD mod cause i din like vocals for my note...thanks will do your map now :D
Hestia-
hihi GentleGuitar~

[General]
Your romanji lyrics in the info are wrong~
tsudzuru should be tsuzuru? tsudzuru works too I guess but Japanese doesn't have dzu sound
kunaifu should be naifu
there should be 'de' after naifu and before yoru
name should be namae
youni should be you ni

[EZ]
Follow drums here>
00:11:989 - Add
00:12:939 (12939|3) - Move to 00:13:129 -
00:13:318 (13318|2) - Move to 00:13:508 -
00:15:027 - Add
00:15:787 - Add
00:18:065 - Add
00:19:015 (19015|0) - Move to 00:19:205 -
00:19:394 (19394|1) - Move to 00:19:584 -
00:21:103 - Add?

[NM]
00:46:356 (46356|2) - Make this LN to 00:46:736 -
00:46:736 (46736|3) - Remove
00:46:736 - Add LN on 2 to 00:47:116 -
00:46:546 (46546|1,46926|2) - Remove
01:17:496 (77496|0) - Make LN to 01:17:875 -
01:17:875 (77875|3) - Make LN to 01:18:255 -
01:17:686 (77686|2,78065|1) - Remove
01:42:179 (102179|3) - Remove
01:41:799 (101799|3) - Make LN to 01:42:179 -
01:42:749 (102749|0) - Remove
01:42:369 (102369|0) - Make LN to 01:42:749 -
02:24:331 (144331|3) - Make LN to 02:24:521 -
02:24:901 (144901|0) - Make LN to 02:25:091 -
02:31:546 (151546|1) - Remove - Maybe don't do this LN? I like having 2 notes here
02:31:167 (151167|1) - Make LN to 02:31:546 -
02:38:002 - 02:44:837 - Maybe change to LNs here too

[HD]
Add beats for the drum I think
00:11:989 - Add
00:12:179 - Add
00:13:129 - Add
00:13:508 - Add
00:13:698 - Add
00:15:027 - Add
00:15:217 - Add
00:15:787 - Add
00:15:977 - Add
00:18:065 - Add
00:18:255 - Add
00:19:205 - Add
00:19:584 - Add
00:19:774 - Add
00:21:103 - Add
00:46:356 - Add 1? Actually I don't like this change don't do it
00:46:451 - Add 4 ^
01:41:705 - Add 2
02:30:312 - Add

[MX]
00:22:148 (22148|3,22211|2,22274|3,22337|2,22401|3) - This pattern is bad imo. Are the things here even timed right? It doesn't sound this fast. Don't have 1 hand trill here, you can delete all these notes, or change pattern.
01:42:939 - 01:43:224 - Change the LN to notes here I think.

[MX+]
00:22:116 (22116|3,22179|2,22243|3,22306|2,22369|3) - I don't like this pattern again. It's less bad to have it in harder map but I still don't like 1 hand trill here.

[Puxtu's SC]
00:21:863 - Add notes here ?
02:04:964 (124964|0,125059|3,125154|0,125249|3) - Ctrl+H

[Jepetski's SHD]
Doesn't exist yet @^@
I probably wouldn't be good enough to mod it anyway =w=)b

good luck~
Topic Starter
GentelGitar

Hestia- wrote:

hihi GentleGuitar~

[General]
Your romanji lyrics in the info are wrong~
tsudzuru should be tsuzuru? tsudzuru works too I guess but Japanese doesn't have dzu sound
kunaifu should be naifu
there should be 'de' after naifu and before yoru
name should be namae
youni should be you ni

Din't notice dat...I just copy paste...haha xD

[EZ]
Follow drums here>
00:11:989 - Add
00:12:939 (12939|3) - Move to 00:13:129 -
00:13:318 (13318|2) - Move to 00:13:508 -
00:15:027 - Add
00:15:787 - Add
00:18:065 - Add
00:19:015 (19015|0) - Move to 00:19:205 -
00:19:394 (19394|1) - Move to 00:19:584 -
00:21:103 - Add?

Applied most mod

[NM]
00:46:356 (46356|2) - Make this LN to 00:46:736 -
00:46:736 (46736|3) - Remove
00:46:736 - Add LN on 2 to 00:47:116 -
00:46:546 (46546|1,46926|2) - Remove
01:17:496 (77496|0) - Make LN to 01:17:875 -
01:17:875 (77875|3) - Make LN to 01:18:255 -
01:17:686 (77686|2,78065|1) - Remove
01:42:179 (102179|3) - Remove
01:41:799 (101799|3) - Make LN to 01:42:179 -
01:42:749 (102749|0) - Remove
01:42:369 (102369|0) - Make LN to 01:42:749 -
02:24:331 (144331|3) - Make LN to 02:24:521 -
02:24:901 (144901|0) - Make LN to 02:25:091 -
02:31:546 (151546|1) - Remove - Maybe don't do this LN? I like having 2 notes here
02:31:167 (151167|1) - Make LN to 02:31:546 -
02:38:002 - 02:44:837 - Maybe change to LNs here too

Applied most mod

[HD]
Add beats for the drum I think
00:11:989 - Add
00:12:179 - Add
00:13:129 - Add
00:13:508 - Add
00:13:698 - Add
00:15:027 - Add
00:15:217 - Add
00:15:787 - Add
00:15:977 - Add
00:18:065 - Add
00:18:255 - Add
00:19:205 - Add
00:19:584 - Add
00:19:774 - Add
00:21:103 - Add
00:46:356 - Add 1? Actually I don't like this change don't do it
00:46:451 - Add 4 ^
01:41:705 - Add 2
02:30:312 - Add

Applied most mod

[MX]
00:22:148 (22148|3,22211|2,22274|3,22337|2,22401|3) - This pattern is bad imo. Are the things here even timed right? It doesn't sound this fast. Don't have 1 hand trill here, you can delete all these notes, or change pattern.
01:42:939 - 01:43:224 - Change the LN to notes here I think.

You're rite...lil off...fixed n changed pattern

[MX+]
00:22:116 (22116|3,22179|2,22243|3,22306|2,22369|3) - I don't like this pattern again. It's less bad to have it in harder map but I still don't like 1 hand trill here.

Same as above

[Puxtu's SC]
00:21:863 - Add notes here ?
02:04:964 (124964|0,125059|3,125154|0,125249|3) - Ctrl+H

This will w8 for puxtu xD

[Jepetski's SHD]
Doesn't exist yet @^@
I probably wouldn't be good enough to mod it anyway =w=)b

good luck~
Thanks for the mod Hestia-sama :D
Critical_Star
Hi GG~ :3
mod requested
sorry the delay and here is my mod :3/
just a suggestion below and u are free to reject it!
column 1 2 3 4

EZ
00:46:356 (46356|0,46356|3,46736|1,46736|2) - hmm, i think single LN is enough for here, how about like http://puu.sh/kBqpC/7cf6c71a5f.png ? this seems to fit the sound better
00:58:508 (58508|2,58508|3) - if u decided to follow this sound then here 00:58:318 - should have double note too...okay so here is my pattern suggestion here http://puu.sh/kBqzV/896a309f9a.png (i think u can remove that LN so it won't be hard for novice player)
01:54:521 - add at 3 and 4?double? here have the crash sound too :3
01:58:888 (118888|2,118888|1,119268|2,119648|2,119648|1,120027|1,120407|1,120407|2,120787|2,121167|1,121167|2) - i believe here have a different sequence of pattern, maybe how about like http://puu.sh/kBqNw/1164bd2408.png , might as well change pattern to play here :3
02:01:546 (121546|0,121546|3,121926|3,121926|0,122306|3,122686|0,122686|3,123065|0,123445|3,123445|0,123825|3,124205|3,124205|0) - ahhh, hmm..i think u can rearrange some pattern here since the sound are really different here, so i think they should'nt be in the same column. maybe something like this http://puu.sh/kBqUc/650f7ab00e.png
02:04:584 (124584|3) - move to 2 for better balance
02:14:837 (134837|2) - move to 4?
02:24:331 (144331|1) - this LN seems to be a little be weird ;s i think the sound should be like http://puu.sh/kBrcN/0f557ad330.png
02:32:812 (152812|0,152812|3) - i know u trying to follow this sound but i suggest to move to the red line above to follow other sound, is friendly for novice player :3
if u agree with above u can check at other part too :^
02:34:964 - i think u can add double here, here have crash sound
02:44:837 - add a note?
02:45:597 - add a note?


NM
01:02:875 (62875|2,63065|1) - CTRL+G and 01:03:255 (63255|2) - move to 4 for balance
01:24:711 (84711|2,84711|3,84901|3,84901|2) - i know u try to follow drum sound too but seems kinda weird just to put double note at there, here should be 1/4 stream like u do in HD, to make NM easy, how about express those drum roll with a LN like http://puu.sh/kBrLO/c12b36f54f.png
01:47:116 (107116|1) - move to 1 balance
01:47:875 (107875|1) - move to 4 balance
01:48:635 (108635|2) - move to 1
02:13:318 (133318|2,133318|3,133508|2,133508|3) - same like previous, using LN to express those drum roll
02:16:546 (136546|3) - move to 1
02:25:660 (145660|2) - delete? to a hand flow here


HD
01:55:186 (115186|1,115280|2) - move to the left by 1 and 01:55:375 (115375|1) - move to 3 (sound here are little bit different from those previous 2-3 trill)
02:32:306 (152306|2) - move to 1 (it could play nice xD)


MX
00:08:856 (8856|3) - move to 3 and add a note at 1 (here should be double too)
00:11:989 (11989|1,11989|3,11989|0,12179|3,12179|1,12179|0) - for all these drum sound, i think double is already enough, u can make triple for those crash sound to differentiate between those sound :s
00:16:736 (16736|2,16736|0,16736|3) - example here u can make triple
if u accept this, u might wanna check other part too :3
00:22:053 (22053|0) - hey this should end at 00:22:432 - like other diff too!
02:47:875 - u can add another at 2 for crash if u like
02:47:875 (167875|0,167875|3) - these 2 LN should end at 02:48:445 -

hope these mod could help you~
Good Luck!:P
:) :)
Topic Starter
GentelGitar

Critical_Star wrote:

Hi GG~ :3
mod requested
sorry the delay and here is my mod :3/
just a suggestion below and u are free to reject it!
column 1 2 3 4

EZ
00:46:356 (46356|0,46356|3,46736|1,46736|2) - hmm, i think single LN is enough for here, how about like http://puu.sh/kBqpC/7cf6c71a5f.png ? this seems to fit the sound better
00:58:508 (58508|2,58508|3) - if u decided to follow this sound then here 00:58:318 - should have double note too...okay so here is my pattern suggestion here http://puu.sh/kBqzV/896a309f9a.png (i think u can remove that LN so it won't be hard for novice player)
01:54:521 - add at 3 and 4?double? here have the crash sound too :3
01:58:888 (118888|2,118888|1,119268|2,119648|2,119648|1,120027|1,120407|1,120407|2,120787|2,121167|1,121167|2) - i believe here have a different sequence of pattern, maybe how about like http://puu.sh/kBqNw/1164bd2408.png , might as well change pattern to play here :3
02:01:546 (121546|0,121546|3,121926|3,121926|0,122306|3,122686|0,122686|3,123065|0,123445|3,123445|0,123825|3,124205|3,124205|0) - ahhh, hmm..i think u can rearrange some pattern here since the sound are really different here, so i think they should'nt be in the same column. maybe something like this http://puu.sh/kBqUc/650f7ab00e.png
02:04:584 (124584|3) - move to 2 for better balance
02:14:837 (134837|2) - move to 4?
02:24:331 (144331|1) - this LN seems to be a little be weird ;s i think the sound should be like http://puu.sh/kBrcN/0f557ad330.png
02:32:812 (152812|0,152812|3) - i know u trying to follow this sound but i suggest to move to the red line above to follow other sound, is friendly for novice player :3
if u agree with above u can check at other part too :^
02:34:964 - i think u can add double here, here have crash sound
02:44:837 - add a note?
02:45:597 - add a note?


NM
01:02:875 (62875|2,63065|1) - CTRL+G and 01:03:255 (63255|2) - move to 4 for balance
01:24:711 (84711|2,84711|3,84901|3,84901|2) - i know u try to follow drum sound too but seems kinda weird just to put double note at there, here should be 1/4 stream like u do in HD, to make NM easy, how about express those drum roll with a LN like http://puu.sh/kBrLO/c12b36f54f.png
01:47:116 (107116|1) - move to 1 balance
01:47:875 (107875|1) - move to 4 balance
01:48:635 (108635|2) - move to 1
02:13:318 (133318|2,133318|3,133508|2,133508|3) - same like previous, using LN to express those drum roll
02:16:546 (136546|3) - move to 1
02:25:660 (145660|2) - delete? to a hand flow here


HD
01:55:186 (115186|1,115280|2) - move to the left by 1 and 01:55:375 (115375|1) - move to 3 (sound here are little bit different from those previous 2-3 trill)
02:32:306 (152306|2) - move to 1 (it could play nice xD)


MX
00:08:856 (8856|3) - move to 3 and add a note at 1 (here should be double too)
00:11:989 (11989|1,11989|3,11989|0,12179|3,12179|1,12179|0) - for all these drum sound, i think double is already enough, u can make triple for those crash sound to differentiate between those sound :s
00:16:736 (16736|2,16736|0,16736|3) - example here u can make triple
if u accept this, u might wanna check other part too :3
00:22:053 (22053|0) - hey this should end at 00:22:432 - like other diff too!
02:47:875 - u can add another at 2 for crash if u like
02:47:875 (167875|0,167875|3) - these 2 LN should end at 02:48:445 -

hope these mod could help you~
Good Luck!:P
:) :)
Applied all..luv u man :D :D
Satoshi Kazuki
Mod Here
feel free to reject if it useless

EZ
02:04:584 (124584|1) - replace with LN? there has 1/4 drum - 02:06:103 - LN end here(if u add LN then rearrange 02:04:964 (124964|2,125344|1,125724|2) - this )
02:25:091 (145091|0) - remove..kinda not suitable...if remove then 02:25:470 - add note(there has drum sound)

NM
00:34:964 - to - 00:46:356 - kinda boring to have a repeated note...try to rearrange some of it
02:14:268 (134268|2,134458|2,134648|2,135027|0,135217|0,135407|0) - kinda inconsistent...also it's weird to make jack when there has no same sound

MX
00:19:964 (19964|3,19964|2,20154|2,20154|3,20344|3,20344|2,20534|3,20534|2,20724|2,20724|3,20913|3,20913|2,21103|2,21103|3) - rearrange.
02:13:698 - triple? like this - 02:25:850 (145850|1,145850|3,145850|0) -
01:25:091 - ^

Good Luck :D
Topic Starter
GentelGitar

Satoshi Kazuki wrote:

Mod Here
feel free to reject if it useless

EZ
02:04:584 (124584|1) - replace with LN? there has 1/4 drum - 02:06:103 - LN end here(if u add LN then rearrange 02:04:964 (124964|2,125344|1,125724|2) - this )
02:25:091 (145091|0) - remove..kinda not suitable...if remove then 02:25:470 - add note(there has drum sound)

NM
00:34:964 - to - 00:46:356 - kinda boring to have a repeated note...try to rearrange some of it
02:14:268 (134268|2,134458|2,134648|2,135027|0,135217|0,135407|0) - kinda inconsistent...also it's weird to make jack when there has no same sound

MX
00:19:964 (19964|3,19964|2,20154|2,20154|3,20344|3,20344|2,20534|3,20534|2,20724|2,20724|3,20913|3,20913|2,21103|2,21103|3) - rearrange.
02:13:698 - triple? like this - 02:25:850 (145850|1,145850|3,145850|0) -
01:25:091 - ^

Good Luck :D
Applied all mod~ tme kasih sato...kikiki :D :D
puxtu

Hestia- wrote:

[Puxtu's SC]
00:21:863 - Add notes here ? sure
02:04:964 (124964|0,125059|3,125154|0,125249|3) - Ctrl+H nah, i'll keep this
http://puu.sh/kDJYp/97c4989f6b.osu remapped my diff and this is the hardest i can go
Topic Starter
GentelGitar

puxtu wrote:

Hestia- wrote:

[Puxtu's SC]
00:21:863 - Add notes here ? sure
02:04:964 (124964|0,125059|3,125154|0,125249|3) - Ctrl+H nah, i'll keep this
http://puu.sh/kDJYp/97c4989f6b.osu remapped my diff and this is the hardest i can go
Updated! Thanks pux >.<
Aruel
Posted our IRC mod you want :)

IRC
2015-10-10 20:33 _FrEsH_ChICkEn_: Where is it...
2015-10-10 20:33 _FrEsH_ChICkEn_: Wait a sec
2015-10-10 20:33 GentelGitar: lel lost track xD
2015-10-10 20:33 _FrEsH_ChICkEn_: 02:40:280 - ~ 02:43:318 - About this part
2015-10-10 20:33 GentelGitar: uu dat one...
2015-10-10 20:33 _FrEsH_ChICkEn_: You're using 2.3 column. I know It's clear pattern but
2015-10-10 20:33 GentelGitar: anything wrong?
2015-10-10 20:34 _FrEsH_ChICkEn_: It's was really hard to take a position. Actually so ;w;
2015-10-10 20:34 GentelGitar: icic...wat u suggest?
2015-10-10 20:34 _FrEsH_ChICkEn_: 02:41:799 (161799|1,161894|2,161989|1,162084|2,162179|1,162274|2,162369|1,162464|2) - How about change this guys?
2015-10-10 20:34 _FrEsH_ChICkEn_: Not only 2.3 column
2015-10-10 20:34 GentelGitar: 12 34?
2015-10-10 20:34 _FrEsH_ChICkEn_: hmm
2015-10-10 20:34 _FrEsH_ChICkEn_: http://osu.ppy.sh/ss/3793228
2015-10-10 20:34 _FrEsH_ChICkEn_: How about this?
2015-10-10 20:35 GentelGitar: oh dat pattern xD
2015-10-10 20:35 _FrEsH_ChICkEn_: Is it fine?
2015-10-10 20:35 GentelGitar: ok changed xD
2015-10-10 20:35 _FrEsH_ChICkEn_: :) Thanks for folllowing my suggstion
2015-10-10 20:35 GentelGitar: yup i like dat pattern xD
2015-10-10 20:35 GentelGitar: dats all? xD
2015-10-10 20:35 _FrEsH_ChICkEn_: Yes. I felt some playable issue only that part
2015-10-10 20:36 GentelGitar: tell me...dis song...can go SHD? without overmapping ofc
2015-10-10 20:36 _FrEsH_ChICkEn_: SHD?
2015-10-10 20:36 _FrEsH_ChICkEn_: More hard than SC?
2015-10-10 20:37 GentelGitar: yeah do u think its possible? since the song is quite slow
2015-10-10 20:37 _FrEsH_ChICkEn_: Can be I guess but that will be really bad for playing and will get much problems
2015-10-10 20:38 _FrEsH_ChICkEn_: SC is hard enough on this song I think
2015-10-10 20:38 _FrEsH_ChICkEn_: I don't want to suggest SHD :p
2015-10-10 20:38 GentelGitar: icic...so this spread is okay for bubble yeah? xD
2015-10-10 20:39 _FrEsH_ChICkEn_: It's good quality map I think but how about take more mod?
2015-10-10 20:39 _FrEsH_ChICkEn_: I mean
2015-10-10 20:39 GentelGitar: its 10 mod now...how much more do u think i need?
2015-10-10 20:39 _FrEsH_ChICkEn_: hmm actually it's fine map. Fine for bubble
2015-10-10 20:40 _FrEsH_ChICkEn_: You can call some professional modders but just bubble check is fine too I think
2015-10-10 20:40 GentelGitar: my 1st map to get ranked...actually kinda new with this xD
2015-10-10 20:40 _FrEsH_ChICkEn_: amm I see
2015-10-10 20:40 GentelGitar: icic
2015-10-10 20:40 _FrEsH_ChICkEn_: Wait a sec. I will check unrankable issue
2015-10-10 20:40 GentelGitar: ok
2015-10-10 20:41 GentelGitar: like ghost note n stuff rite
2015-10-10 20:41 _FrEsH_ChICkEn_: Not about pattern. just some general :)
2015-10-10 20:41 _FrEsH_ChICkEn_: First
2015-10-10 20:41 _FrEsH_ChICkEn_: Please turn off widescreen support on your all diffs if you don't use storyboard.
2015-10-10 20:41 GentelGitar: ok!
2015-10-10 20:42 GentelGitar: oh now i know that ws support for SB xD
2015-10-10 20:43 _FrEsH_ChICkEn_: aaaaaa Please fuck off mosquito
2015-10-10 20:43 _FrEsH_ChICkEn_: Hitsounds are fine
2015-10-10 20:43 GentelGitar: lel dont have spray? xD
2015-10-10 20:43 _FrEsH_ChICkEn_: Yes. I all used that.
2015-10-10 20:43 _FrEsH_ChICkEn_: TOOOOOOOOOOOOOOOOOOOOOOOOOOO many mosquitos
2015-10-10 20:43 _FrEsH_ChICkEn_: Spread also fine
2015-10-10 20:44 GentelGitar: nice >.<
2015-10-10 20:45 _FrEsH_ChICkEn_: How about make EZ to OD:7 ?
2015-10-10 20:45 GentelGitar: just OD rite....Hp keep 6?
2015-10-10 20:45 _FrEsH_ChICkEn_: Yes. only OD
2015-10-10 20:45 GentelGitar: ok done
2015-10-10 20:46 GentelGitar: shud sc hp 8.5?
2015-10-10 20:46 GentelGitar: or 8 is fine
2015-10-10 20:46 _FrEsH_ChICkEn_: Both are fine
2015-10-10 20:46 GentelGitar: nice~
2015-10-10 20:46 _FrEsH_ChICkEn_: Okay it's ready for bubble I think
2015-10-10 20:46 _FrEsH_ChICkEn_: Nice job :)
Topic Starter
GentelGitar

_FrEsH_ChICkEn_ wrote:

Posted our IRC mod you want :)

IRC
2015-10-10 20:33 _FrEsH_ChICkEn_: Where is it...
2015-10-10 20:33 _FrEsH_ChICkEn_: Wait a sec
2015-10-10 20:33 GentelGitar: lel lost track xD
2015-10-10 20:33 _FrEsH_ChICkEn_: 02:40:280 - ~ 02:43:318 - About this part
2015-10-10 20:33 GentelGitar: uu dat one...
2015-10-10 20:33 _FrEsH_ChICkEn_: You're using 2.3 column. I know It's clear pattern but
2015-10-10 20:33 GentelGitar: anything wrong?
2015-10-10 20:34 _FrEsH_ChICkEn_: It's was really hard to take a position. Actually so ;w;
2015-10-10 20:34 GentelGitar: icic...wat u suggest?
2015-10-10 20:34 _FrEsH_ChICkEn_: 02:41:799 (161799|1,161894|2,161989|1,162084|2,162179|1,162274|2,162369|1,162464|2) - How about change this guys?
2015-10-10 20:34 _FrEsH_ChICkEn_: Not only 2.3 column
2015-10-10 20:34 GentelGitar: 12 34?
2015-10-10 20:34 _FrEsH_ChICkEn_: hmm
2015-10-10 20:34 _FrEsH_ChICkEn_: http://osu.ppy.sh/ss/3793228
2015-10-10 20:34 _FrEsH_ChICkEn_: How about this?
2015-10-10 20:35 GentelGitar: oh dat pattern xD
2015-10-10 20:35 _FrEsH_ChICkEn_: Is it fine?
2015-10-10 20:35 GentelGitar: ok changed xD
2015-10-10 20:35 _FrEsH_ChICkEn_: :) Thanks for folllowing my suggstion
2015-10-10 20:35 GentelGitar: yup i like dat pattern xD
2015-10-10 20:35 GentelGitar: dats all? xD
2015-10-10 20:35 _FrEsH_ChICkEn_: Yes. I felt some playable issue only that part
2015-10-10 20:36 GentelGitar: tell me...dis song...can go SHD? without overmapping ofc
2015-10-10 20:36 _FrEsH_ChICkEn_: SHD?
2015-10-10 20:36 _FrEsH_ChICkEn_: More hard than SC?
2015-10-10 20:37 GentelGitar: yeah do u think its possible? since the song is quite slow
2015-10-10 20:37 _FrEsH_ChICkEn_: Can be I guess but that will be really bad for playing and will get much problems
2015-10-10 20:38 _FrEsH_ChICkEn_: SC is hard enough on this song I think
2015-10-10 20:38 _FrEsH_ChICkEn_: I don't want to suggest SHD :p
2015-10-10 20:38 GentelGitar: icic...so this spread is okay for bubble yeah? xD
2015-10-10 20:39 _FrEsH_ChICkEn_: It's good quality map I think but how about take more mod?
2015-10-10 20:39 _FrEsH_ChICkEn_: I mean
2015-10-10 20:39 GentelGitar: its 10 mod now...how much more do u think i need?
2015-10-10 20:39 _FrEsH_ChICkEn_: hmm actually it's fine map. Fine for bubble
2015-10-10 20:40 _FrEsH_ChICkEn_: You can call some professional modders but just bubble check is fine too I think
2015-10-10 20:40 GentelGitar: my 1st map to get ranked...actually kinda new with this xD
2015-10-10 20:40 _FrEsH_ChICkEn_: amm I see
2015-10-10 20:40 GentelGitar: icic
2015-10-10 20:40 _FrEsH_ChICkEn_: Wait a sec. I will check unrankable issue
2015-10-10 20:40 GentelGitar: ok
2015-10-10 20:41 GentelGitar: like ghost note n stuff rite
2015-10-10 20:41 _FrEsH_ChICkEn_: Not about pattern. just some general :)
2015-10-10 20:41 _FrEsH_ChICkEn_: First
2015-10-10 20:41 _FrEsH_ChICkEn_: Please turn off widescreen support on your all diffs if you don't use storyboard.
2015-10-10 20:41 GentelGitar: ok!
2015-10-10 20:42 GentelGitar: oh now i know that ws support for SB xD
2015-10-10 20:43 _FrEsH_ChICkEn_: aaaaaa Please fuck off mosquito
2015-10-10 20:43 _FrEsH_ChICkEn_: Hitsounds are fine
2015-10-10 20:43 GentelGitar: lel dont have spray? xD
2015-10-10 20:43 _FrEsH_ChICkEn_: Yes. I all used that.
2015-10-10 20:43 _FrEsH_ChICkEn_: TOOOOOOOOOOOOOOOOOOOOOOOOOOO many mosquitos
2015-10-10 20:43 _FrEsH_ChICkEn_: Spread also fine
2015-10-10 20:44 GentelGitar: nice >.<
2015-10-10 20:45 _FrEsH_ChICkEn_: How about make EZ to OD:7 ?
2015-10-10 20:45 GentelGitar: just OD rite....Hp keep 6?
2015-10-10 20:45 _FrEsH_ChICkEn_: Yes. only OD
2015-10-10 20:45 GentelGitar: ok done
2015-10-10 20:46 GentelGitar: shud sc hp 8.5?
2015-10-10 20:46 GentelGitar: or 8 is fine
2015-10-10 20:46 _FrEsH_ChICkEn_: Both are fine
2015-10-10 20:46 GentelGitar: nice~
2015-10-10 20:46 _FrEsH_ChICkEn_: Okay it's ready for bubble I think
2015-10-10 20:46 _FrEsH_ChICkEn_: Nice job :)
I Luv U Man!! <3 :D :D
Maxus
Hi :3
Random mod from me :D

EZ
00:17:686 - ngghh, what is this for? i only hear guitar sound.
01:43:318 - add one, for cymbal.
02:25:850 - ^.
02:47:875 - add one, similar sound as 02:45:597 -
NM
00:28:413 - add one, there's still a beat sound that you follow. Listen at 25%/50% playback rate and you can hear it.
00:34:489 - ^
01:36:768 - ^
02:19:774 - add one, cymbal emphasizement.
02:41:230 (161230|2,161420|2,161610|2,161989|2,162179|2,162369|2) - I personally think this jack placement combine with LN in NM is kinda awkward, consider repatttern?
HD
00:23:856 - move to 3, for balance.
00:28:793 - add one, same sound as after and before 2 chords.
00:34:869 - ^
00:57:844 - 00:59:268 - lol.. kamui ._. how about this? https://osu.ppy.sh/ss/3793622 easier to hit for middle-skill player imo. (i make the transition based of the vocal.)
01:19:015 (79015|1) - move to 4, make it the same as second kiai?
01:40:470 (100470|3,100565|2) - make these in column 3 and 2. https://osu.ppy.sh/ss/3793654
02:03:255 (123255|0) - move to 3, avoid jack with upper column.
02:19:394 - add one, you add 2 notes in NM ._. .. and this is drum beat.
02:19:584 - ^
MX
00:22:053 - add one, a beat here.
00:27:084 - add one, still the same sound as 00:27:179 (27179|2,27179|1) - , 00:26:894 (26894|3,26894|2) - ,etc.
00:42:274 - move to 3, so the right side isn't too empty.
01:06:103 (66103|0,66103|1) - Ctrl+H this, for balance.
01:15:534 - If you listen really closely at 25% playback rate, there's no sound here, i suggest delete them.
01:53:097 - add two notes here, the beat sound here.
01:53:477 - delete, no sound here.
02:32:496 (152496|2,152591|1,152686|2) - reverse the pattern.
02:34:964 - add one, cymbal sound.
Puxtu's SC
00:31:736 - add one? same sound as 00:31:546 -
00:47:116 - add one? cymbal sound?
02:39:331 - add for cymbal?
Topic Starter
GentelGitar

DixonBlackwing wrote:

Hi :3
Random mod from me :D

EZ
00:17:686 - ngghh, what is this for? i only hear guitar sound.
01:43:318 - add one, for cymbal.
02:25:850 - ^.
02:47:875 - add one, similar sound as 02:45:597 -
applied all mods~
NM
00:28:413 - add one, there's still a beat sound that you follow. Listen at 25%/50% playback rate and you can hear it.
00:34:489 - ^
01:36:768 - ^
02:19:774 - add one, cymbal emphasizement.
02:41:230 (161230|2,161420|2,161610|2,161989|2,162179|2,162369|2) - I personally think this jack placement combine with LN in NM is kinda awkward, consider repatttern?
applied all mods~
HD
00:23:856 - move to 3, for balance.
00:28:793 - add one, same sound as after and before 2 chords.
00:34:869 - ^
00:57:844 - 00:59:268 - lol.. kamui ._. how about this? https://osu.ppy.sh/ss/3793622 easier to hit for middle-skill player imo. (i make the transition based of the vocal.)
01:19:015 (79015|1) - move to 4, make it the same as second kiai?
01:40:470 (100470|3,100565|2) - make these in column 3 and 2. https://osu.ppy.sh/ss/3793654
02:03:255 (123255|0) - move to 3, avoid jack with upper column.
02:19:394 - add one, you add 2 notes in NM ._. .. and this is drum beat.
02:19:584 - ^
applied all mods~
MX
00:22:053 - add one, a beat here. OK
00:27:084 - add one, still the same sound as 00:27:179 (27179|2,27179|1) - , 00:26:894 (26894|3,26894|2) - ,etc. This stays...since im following this 00:23:572 (23572|0,23572|1,23667|3,23667|2,23761|1,23761|0,23856|3,23856|2,24046|0,24141|3,24141|2) but yeah rearrange to this 00:26:610 (26610|1,26610|0,26705|3,26705|2,26799|0,26799|1,26894|3,26894|2,27084|3,27179|1,27179|0)
00:42:274 - move to 3, so the right side isn't too empty. OK
01:06:103 (66103|0,66103|1) - Ctrl+H this, for balance. OK
01:15:534 - If you listen really closely at 25% playback rate, there's no sound here, i suggest delete them. OK
01:53:097 - add two notes here, the beat sound here. OK
01:53:477 - delete, no sound here. OK
02:32:496 (152496|2,152591|1,152686|2) - reverse the pattern. OK
02:34:964 - add one, cymbal sound.OK
Puxtu's SC
00:31:736 - add one? same sound as 00:31:546 -
00:47:116 - add one? cymbal sound?
02:39:331 - add for cymbal?
this has to wait for pux xD
Thanks for the mod buddy xD :D
Abraxos
Hi! From my modding queue~

You requested for HD, MX and MX+ which I assume is puxtu's SC now.

General

  1. BPM and Offset : ( ✓ )
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ ), but just asking. Referring to https://www.youtube.com/watch?v=0ytG0V6BwAY , it says that
    Source: 東方地霊殿 ~ Subterranean Animism
    Original: 少女さとり (Satori Maiden) ~ 3rd Eye
    Stage 4 boss - Satori Komeiji's theme

    Maybe you might want to take note of that?
  5. Hitsound : ( ✓ )
  6. Video : ( ✓ )

1|2|3|4

HD

HD

  1. 00:49:394 (49394|1,49679|1,49964|1,50249|1) - Curious as to why there's this stack here. It isn't really that of a hindrance, but I'm intrigued by the placement.
  2. 00:53:951 (53951|0) - Move to 1 so its a flip of 00:53:951 (53951|0)
  3. 00:59:078 (59078|2) - Add note at 3, same bg beat as 00:58:888 (58888|2,58888|3) - (that 888888888888)
  4. 01:24:711 (84711|2,84806|1,84901|2,84996|1) - Maybe this? Drum beat is 2 notes after all.
  5. 01:36:673 (96673|2,96768|1) - Onward - I'd suggest maybe something like this so the right hand bias is a little lesser. Also why is there only one note at 01:37:148 (97148|1)?
  6. 02:13:318 (133318|3,133413|1,133508|2,133603|0) - If you followed the above then this should be in order too.
  7. 02:25:470 (145470|1,145565|1) - That's a weird jack. The second drum beat is softer than the first one after all.
  8. 02:28:793 (148793|2,148888|2) - Dunno if it applies here too.
  9. 02:31:167 (151167|3,151262|0,151356|2,151451|1,151546|3) - Perfectly poised for this.

MX

MX

  1. 00:47:875 (47875|3,47875|2) - move to [12] so the effort done by the right hand is lessened in this section.
  2. 00:53:192 (53192|2,53192|3,53287|1,53382|2) - crtl-H and move 00:53:002 (53002|2,53002|3) - to [34]
  3. 00:56:799 (56799|0,56894|1,56989|3) - Change to this maybe?
  4. 01:06:863 (66863|0,66958|3,67053|1) - You can retain the same mickey mouse shape by doing this. Can be applied to all other beats that sound the same, i.e. 01:09:901 (69901|2,69996|3,70091|0)
  5. 01:20:913 (80913|1,80913|2) - onward till 01:22:432 (82432|1,82432|0,82432|2) - The irregularity of the 2 note chords in this case was a bit weird, and I didn't really know what they were following. I did change the part to something like this(1) and this(2) so the chords appear more consistently. Were they following the vocals?
  6. Just take note that if you want to place the 2 note chords, they can always fall under the red and white tick since there's a drum and cym beat there. Take note of parts such as 01:25:755 (85755|2,85850|1,85945|0,85945|2,86040|3) and 01:27:939 (87939|3,88034|2,88129|1,88224|3,88224|0,88318|2,88413|1,88508|0,88508|2,88508|3)
  7. Other than the inconsistent chord appearance within the chorus parts, there isn't nothing much left to point out. This was a fun map to play tbh :D

puxtu's SC

lewdtu's SC

  1. 00:22:432 (22432|0) - pls delete 1/8 jack veri scari. After all, there isn't really a strong drum beat here with exception of the electric guitar
  2. 02:18:065 (138065|3) - move to 4, 02:18:160 (138160|1) - move to 2, only has two drum beats in this section here.
  3. Really solid diff here, evil af doe

Overall

  1. ummm yiss more handstreams
  2. Great map and was fun to play!
  3. If for rank, then good luck with rank, and I hope my mod has helped you :D
Topic Starter
GentelGitar

Abraxos wrote:

Hi! From my modding queue~

You requested for HD, MX and MX+ which I assume is puxtu's SC now.

General

  1. BPM and Offset : ( ✓ )
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ ), but just asking. Referring to https://www.youtube.com/watch?v=0ytG0V6BwAY , it says that
    Source: 東方地霊殿 ~ Subterranean Animism
    Original: 少女さとり (Satori Maiden) ~ 3rd Eye
    Stage 4 boss - Satori Komeiji's theme

    Maybe you might want to take note of that? Changed the source...nice xD
  5. Hitsound : ( ✓ )
  6. Video : ( ✓ )

1|2|3|4

HD

HD

  1. 00:49:394 (49394|1,49679|1,49964|1,50249|1) - Curious as to why there's this stack here. It isn't really that of a hindrance, but I'm intrigued by the placement.
  2. 00:53:951 (53951|0) - Move to 1 so its a flip of 00:53:951 (53951|0)
  3. 00:59:078 (59078|2) - Add note at 3, same bg beat as 00:58:888 (58888|2,58888|3) - (that 888888888888)
  4. 01:24:711 (84711|2,84806|1,84901|2,84996|1) - Maybe this? Drum beat is 2 notes after all.
  5. 01:36:673 (96673|2,96768|1) - Onward - I'd suggest maybe something like this so the right hand bias is a little lesser. Also why is there only one note at 01:37:148 (97148|1)?
  6. 02:13:318 (133318|3,133413|1,133508|2,133603|0) - If you followed the above then this should be in order too.
  7. 02:25:470 (145470|1,145565|1) - That's a weird jack. The second drum beat is softer than the first one after all.
  8. 02:28:793 (148793|2,148888|2) - Dunno if it applies here too.
  9. 02:31:167 (151167|3,151262|0,151356|2,151451|1,151546|3) - Perfectly poised for this.
    Applied All! & change those awkward mini jack

MX

MX

  1. 00:47:875 (47875|3,47875|2) - move to [12] so the effort done by the right hand is lessened in this section.
  2. 00:53:192 (53192|2,53192|3,53287|1,53382|2) - crtl-H and move 00:53:002 (53002|2,53002|3) - to [34]
  3. 00:56:799 (56799|0,56894|1,56989|3) - Change to this maybe?
  4. 01:06:863 (66863|0,66958|3,67053|1) - You can retain the same mickey mouse shape by doing this. Can be applied to all other beats that sound the same, i.e. 01:09:901 (69901|2,69996|3,70091|0)
  5. 01:20:913 (80913|1,80913|2) - onward till 01:22:432 (82432|1,82432|0,82432|2) - The irregularity of the 2 note chords in this case was a bit weird, and I didn't really know what they were following. I did change the part to something like this(1) and this(2) so the chords appear more consistently. Were they following the vocals?
  6. Just take note that if you want to place the 2 note chords, they can always fall under the red and white tick since there's a drum and cym beat there. Take note of parts such as 01:25:755 (85755|2,85850|1,85945|0,85945|2,86040|3) and 01:27:939 (87939|3,88034|2,88129|1,88224|3,88224|0,88318|2,88413|1,88508|0,88508|2,88508|3)
  7. Other than the inconsistent chord appearance within the chorus parts, there isn't nothing much left to point out. This was a fun map to play tbh :D
    Applied All! & Rearrange all 3 chorus referring to what u point as the 2 chords placement~ plays better now xD

puxtu's SC

lewdtu's SC

  1. 00:22:432 (22432|0) - pls delete 1/8 jack veri scari. After all, there isn't really a strong drum beat here with exception of the electric guitar
  2. 02:18:065 (138065|3) - move to 4, 02:18:160 (138160|1) - move to 2, only has two drum beats in this section here.
  3. Really solid diff here, evil af doe
    dis has to wait for pux xD

Overall

  1. ummm yiss more handstreams
  2. Great map and was fun to play!
  3. If for rank, then good luck with rank, and I hope my mod has helped you :D
Thanks abraxos...luv u man :D :D
Fubukicat
nyaho
hope that can help~

nyah
[Pux's SC]
00:21:103 (21103|1) - pure concistency following this should be 2 notes (you can keep it as it is imo)
01:34:205 (94205|3) - I think this isn't supposed to be on Finish ''Normal'' hitsound (should be Soft Finish I think)
01:35:724 (95724|3) - ^ okay same but tho the finish soft sound abit meh i'm not sure about this hitsound tbh :'(
--------- ^ only that small section is using thoose finisher , then more later you uses a whistle that actually sound like a Finish so well you might check that I think
02:01:546 (121546|1) - Remove Clap hitsound
02:05:534 (125534|3) - Add Finish hitsound (short enought to make the effect of this note)
02:07:243 (127243|1,127243|3) - only one finish is fine I think (I think that kick hitsounds alone are fine here , the finish are abit loud imo)

' that turned into a HS mod lol '
[MX]
same as SC pure concistently sayin 00:21:103 (21103|2) - this should be 2 notes (but it's fine to keep it one only for flow)
01:31:641 (91641|3,91641|2,91736|0,91736|1) - I suggest Ctrl+J -it's tricky to catch up this part-
01:34:679 (94679|3,94679|2,94774|1,94774|0) - ^ same suggest
01:37:717 (97717|3,97717|2,97812|1,97812|0) - again desu
01:40:755 (100755|3,100755|2,100850|1,100850|0) - and finally the same
[NM]
00:13:698 (13698|0) - move to 3 (pattern with previous notes) according to this 00:19:015 (19015|3,19205|0,19584|0,19774|3) -
02:07:243 (127243|2) - I think this note whithout any sound represent more the actual sound of the note (what ? lol) rip can't explain properly , but I think it's better whithout any hitsound tham that kick used as default
[EZ]
01:35:724 (95724|1) - move to 1 ( there is alot of note in the 2nd collumn in that section , just some variety , up to you to keep it as it is)
02:07:243 (127243|0) - same as other diffs, I suggest to not put any hitsound except the kick used as defualt , finish is abit too loud for that note I think
02:35:913 (155913|3,155913|0) - move to 2 and 3 (not same sound as the previous and following notes)

Good Luck~~ have a nice day ^^/
Steins
Column 0|1|2|3|

EZ
00:21:293 (21293|1) - starting here 00:21:388 (21388|0) - ?
00:22:812 (22812|1) - which sound you try to focus ? no drum, so maybe skip this by LN ?
00:28:129 (28129|2) - move here ? 00:28:318 (28318|2) -
00:28:888 (28888|0) - No drum maybe add LN ?
00:29:648 (29648|2) - move here 00:29:743 (29743|2) -, for doubledrum
00:30:882 (30882|3) - add note for pitch ~
00:33:445 (33445|3) - move to 1 ?
00:34:205 (34205|1) - move to 2 ?
00:34:584 (34584|0) - add just 2 notes at this place ? sound a bit strange LN here, even if i can understand wich sound you try to focus <<
00:46:356 (46356|3,46736|0) - vocal mapping, try to fix it, it's better if it's only sound mapping
00:46:356 (46356|3,46736|0) -
01:30:787 (90787|1,90787|2) - one note only ~ it's EZ diff
01:41:799 (101799|3,102179|0) - remove and just add stairs (add note 01:41:799 (101799|2) - / 01:42:179 (102179|1) -)
02:24:331 (144331|1) - vocal mapping ~
02:31:167 (151167|0,151167|3) - strange LN ~ maybe remove 1 ?
between this 02:32:875 (152875|0,152875|3) - and this 02:38:002 (158002|0) - i don't understand
02:37:812 (157812|1) - you have high guitar here, try to use it ?


NM
00:28:508 (28508|3) - remove and add one note here 00:28:508 (28508|3) -
00:34:584 (34584|3) - remove and don't add note ~
00:46:356 (46356|3) - delete
01:17:496 (77496|0) - remove
01:17:496 (77496|2) - add note
02:24:331 (144331|3) - 02:24:901 (144901|0) - ?_? can't understand delete ~
02:38:572 (158572|0,158762|1,158762|2,158951|0,159141|1,159331|2) - remove and add LN here 02:38:572 (158572|2) -
02:39:901 (159901|3,160091|2) - 02:40:280 (160280|1) - 02:40:850 (160850|2,161040|1) - delete
02:38:002 (158002|3,158002|0) - 02:44:078 (164078|2) - between this, i think it's just overmapped
02:44:268 (164268|0) - move to 1 it's better


HD
00:08:761 (8761|2) - add note it's drum here
00:10:660 (10660|0) - move to 2 ? coz for the same pattern you use it for drum like 00:10:280 (10280|0,10280|3) - 00:09:901 (9901|0,9901|3) -
00:11:989 (11989|3,11989|0,12179|3,12179|0) - why double notes they are not drum or anything, maybe remove ~
00:15:027 (15027|3,15027|0,15217|0,15217|3) - ^
00:15:787 (15787|0,15787|2,15977|0,15977|2) - ^
00:18:065 (18065|3,18065|2,18255|3,18255|2) - ^
00:19:205 (19205|2,19205|3) - 00:19:584 (19584|2,19584|0,19774|2,19774|0) - ^
00:21:103 (21103|3) - remove
it will be better if you add stair and not doubles notes like
00:35:059 (35059|3) - 00:46:356 (46356|1) - varation pls, it's only stairs, but this patterns follow really the rythm ? also i think it's a bit over to add stair like this for HD diff
00:46:926 (46926|1,47021|2) - delete
01:03:920 (63920|1) - move to 2 ?
01:19:015 (79015|3,79015|0) - 01:31:167 (91167|1,91167|2) - variation patterns ^
01:32:116 (92116|0) - move to 2 ?
01:47:686 (107686|2) - move to 0 ?
01:49:394 (109394|3,109394|1) - why add one note ? << i can't heard drum or finish at this place
01:49:774 (109774|3,109774|0) - 01:52:812 (112812|0,112812|1) - try to found variation ~
02:43:382 (163382|3,163445|2,163508|1,163572|0,163635|1,163698|2,163762|3,163825|2,163888|1,163951|0,164015|1) - 1/6 a bit hard try to fix in 1/4 maybe

MX
00:22:053 (22053|3,22116|2,22179|1,22243|3,22306|2,22369|1) - why stairs here ?
you can add stairs 00:21:673 (21673|2,21736|1,21799|0) - or 00:22:432 (22432|2,22496|1,22559|0) -
00:23:097 (23097|1,23097|2,23382|1,23382|2) - maybe remove one note ? they are no drum or finish <<
00:24:616 (24616|2,24616|1,24901|1,24901|2) - ^
00:25:850 (25850|1) - move to 3 ?
00:33:445 (33445|0,33445|3,33635|0,33635|3,33825|0,33825|3,33920|1,33920|2,34110|3,34110|0,34205|1,34205|2) - variation ^
01:14:458 (74458|1,74458|0,74458|2,74458|3) - remove one note
01:35:724 (95724|3,95724|0,95913|0,95913|3,96103|3,96103|0,96198|2,96198|1,96388|3,96388|0,96483|1,96483|2) - variation
01:41:894 (101894|1) - move to 0 ?
01:42:464 (102464|2) - move to 3 ?
01:55:850 (115850|1) - at this part, LN are strange
02:10:280 (130280|1,130280|0,130375|2,130470|3,130565|2,130660|0,130660|1) - variation ?
02:24:996 (144996|1,144996|0) - delete
it's a good maps ~
Topic Starter
GentelGitar
Ugh too many changes to reply xD....Etlie & Steins...some of ur mods is really helpful & applied...but theres some I reject just becuz I like my way more xD
Thanks for the mod guys! Really appreciate it xD

Updated~ Rearranged alot of stuff...checked all double notes...snares/cymbal...

Oh need to w8 for pux if he want to apply those mods xD
puxtu

DixonBlackwing wrote:

[Puxtu's SC]00:31:736 - add one? same sound as 00:31:546 - not exactly same. but for playability, ok added
00:47:116 - add one? cymbal sound? added
02:39:331 - add for cymbal? cool

Abraxos wrote:

lewdtu's SC

sup sexy guy
  1. 00:22:432 (22432|0) - pls delete 1/8 jack veri scari. After all, there isn't really a strong drum beat here with exception of the electric guitarlol sure, deleted
  2. 02:18:065 (138065|3) - move to 4, 02:18:160 (138160|1) - move to 2, only has two drum beats in this section here. moved
  3. Really solid diff here, evil af doe

Eternalie wrote:

[Pux's SC]
00:21:103 (21103|1) - pure concistency following this should be 2 notes (you can keep it as it is imo) nah, I'll make it double
01:34:205 (94205|3) - I think this isn't supposed to be on Finish ''Normal'' hitsound (should be Soft Finish I think)
01:35:724 (95724|3) - ^ okay same but tho the finish soft sound abit meh i'm not sure about this hitsound tbh :'(
--------- ^ only that small section is using thoose finisher , then more later you uses a whistle that actually sound like a Finish so well you might check that I think
02:01:546 (121546|1) - Remove Clap hitsound
02:05:534 (125534|3) - Add Finish hitsound (short enought to make the effect of this note)
02:07:243 (127243|1,127243|3) - only one finish is fine I think (I think that kick hitsounds alone are fine here , the finish are abit loud imo) removed 1

' that turned into a HS mod lol the rest is applied lol
thank you!
http://puu.sh/kHm5k/ff3c211c15.osu
Topic Starter
GentelGitar

puxtu wrote:

thank you!
http://puu.sh/kHm5k/ff3c211c15.osu
Updated! :D
Verniy_Chan

Hi Gen-san & Puxtu

Mod Via ★☭ Верный Mania Queue ★☭

4K = |1|2|3|4|

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Preview Point Timing Unsnap

    IMO put here 01:18:065 - or 01:18:160 - or 01:18:255 -
    don't forget apply to all diff
EZ

OD : 7
HP : 6
  1. 00:08:761 - add note for snare sounds, please... it was inconsistent for all diff if you not put note here
  2. 00:17:496 - add note for consistency, since you put here too 00:11:420 (11420|1) - here 00:14:458 (14458|0) - and here 00:20:534 (20534|3) - :3
  3. 00:25:470 (25470|1,25850|2) - Ctrl+G for pattern balance
  4. 00:28:508 - missing C here for snare sounds, also check here too :
    00:34:584 -
    01:36:863 -
  5. 00:35:724 - Wrong hitsound, not Whistle here. must Clap for snare sounds like 00:34:205 - also change it here too :
    00:37:243 (37243|3) -
    00:38:762 (38762|3) -
    00:40:280 (40280|3) -
    00:41:799 (41799|3) -
    00:43:318 (43318|3) -
    00:44:837 (44837|3) -
    make sure you apply it for all diff
  6. 00:57:749 - really noisy here, you can add note here for loud synth or cimbal here
  7. 01:11:420 (71420|3) - overlap hitsound, move W or C to 01:11:420 (71420|0) -
  8. 01:19:015 - it will be fun if you put note here for Kiai part, because there's high pitch sound
  9. 01:42:559 (102559|0,102559|1) - really awkward here, still confused what rhytim you followed, imo move to 01:42:749 - for snare + cimbal like 01:42:179 (102179|0,102179|1) - don't forget missing Clap here 01:42:179 -
NM

OD : 7
HP : 7
  1. 00:10:660 - (kick+cimbal+electricG) avoid same pattern like 00:10:280 - (snare+cimbal) for diffirent rhytim
  2. 00:34:964 (34964|0,35344|1) - Ctrl + G for pattern balance + avoid diffirent pitch
  3. 01:08:192 (68192|2) - move to for pattern balance
  4. 01:30:787 (90787|2,90787|0,90977|2,90977|0) - still confused here, really not fit for pattern. Because diffirent pitch (Kick sounds Vs Snare Sou ds xD). also here too :
    01:56:420 (116420|1,116610|1) -
    01:57:939 (117939|3,118129|3) -
    01:59:458 (119458|3,119648|3) -
    02:02:496 (122496|3,122686|3) -
  5. 01:42:939 (102939|1) - missing C here for snare sound
  6. 02:08:192 (128192|2,128382|2,128572|2) - are you sure make this low jack pattern? for consistency IMO try arrange note like other pattern. Same reason like 02:08:951 (128951|0,129141|0,129331|0) -
  7. 02:31:167 - until 02:31:926 - seem pattern really awkward 2 note for 1/2 snap. For consistency, change pattern 1 note for 1/4 snap like this 02:06:103 - until 02:06:863 - it really fit for pitch
HD

OD : 8
HP : 7
  1. 00:10:280 (10280|0,10660|1) - Ctrl+G for pitch relevancy
  2. 00:23:002 - until 00:32:970 - why note amount diffirent for 00:33:160 - until 00:34:205 - ??? it really inconsistent
  3. 00:27:084 (27084|2) - since you mapping electric guitar, move it to 1, for pitch + balance
  4. 00:58:508 - no need 2 note here, since only 1 note here 00:58:698 - and 00:58:318 - really loud than 00:58:508 -
  5. 01:11:230 (71230|1,71420|0) - move to right for pitch relevancy
  6. 01:15:977 (75977|3,75977|0,76167|3,76167|0) - (kick+electricG) and 01:16:356 (76356|3,76356|0,76546|0,76546|3) - (snare+electricG) diffirent rhytim, make sure you arranged that pattern
  7. 02:30:597 (150597|1,150692|2) - Ctrl+G, then 02:30:977 (150977|2,151072|1,151167|2,151167|3,151262|1,151262|0,151356|2,151356|3,151451|1,151451|0,151546|3,151546|2) - Ctrl+H for pattern balance
  8. 02:47:875 - seem overmapped here, since Puxtu's Insane only 3 note

Verniy_Chan wrote:

My Rating
86

(1-100)

please ignore it, just for fun only
Хорошо~Good Luck..
Topic Starter
GentelGitar

Verniy_Chan wrote:


Hi Gen-san & Puxtu

Mod Via ★☭ Верный Mania Queue ★☭

4K = |1|2|3|4|

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Preview Point Timing Unsnap

    IMO put here 01:18:065 - or 01:18:160 - or 01:18:255 -
    don't forget apply to all diff
EZ

OD : 7
HP : 6
  1. 00:08:761 - add note for snare sounds, please... it was inconsistent for all diff if you not put note here
  2. 00:17:496 - add note for consistency, since you put here too 00:11:420 (11420|1) - here 00:14:458 (14458|0) - and here 00:20:534 (20534|3) - :3
  3. 00:25:470 (25470|1,25850|2) - Ctrl+G for pattern balance
  4. 00:28:508 - missing C here for snare sounds, also check here too :
    00:34:584 -
    01:36:863 -
  5. 00:35:724 - Wrong hitsound, not Whistle here. must Clap for snare sounds like 00:34:205 - also change it here too :
    00:37:243 (37243|3) -
    00:38:762 (38762|3) -
    00:40:280 (40280|3) -
    00:41:799 (41799|3) -
    00:43:318 (43318|3) -
    00:44:837 (44837|3) -
    make sure you apply it for all diff
  6. 00:57:749 - really noisy here, you can add note here for loud synth or cimbal here
  7. 01:11:420 (71420|3) - overlap hitsound, move W or C to 01:11:420 (71420|0) -
  8. 01:19:015 - it will be fun if you put note here for Kiai part, because there's high pitch sound
  9. 01:42:559 (102559|0,102559|1) - really awkward here, still confused what rhytim you followed, imo move to 01:42:749 - for snare + cimbal like 01:42:179 (102179|0,102179|1) - don't forget missing Clap here 01:42:179 -
NM

OD : 7
HP : 7
  1. 00:10:660 - (kick+cimbal+electricG) avoid same pattern like 00:10:280 - (snare+cimbal) for diffirent rhytim
  2. 00:34:964 (34964|0,35344|1) - Ctrl + G for pattern balance + avoid diffirent pitch
  3. 01:08:192 (68192|2) - move to for pattern balance
  4. 01:30:787 (90787|2,90787|0,90977|2,90977|0) - still confused here, really not fit for pattern. Because diffirent pitch (Kick sounds Vs Snare Sou ds xD). also here too :
    01:56:420 (116420|1,116610|1) -
    01:57:939 (117939|3,118129|3) -
    01:59:458 (119458|3,119648|3) -
    02:02:496 (122496|3,122686|3) -
  5. 01:42:939 (102939|1) - missing C here for snare sound
  6. 02:08:192 (128192|2,128382|2,128572|2) - are you sure make this low jack pattern? for consistency IMO try arrange note like other pattern. Same reason like 02:08:951 (128951|0,129141|0,129331|0) -
  7. 02:31:167 - until 02:31:926 - seem pattern really awkward 2 note for 1/2 snap. For consistency, change pattern 1 note for 1/4 snap like this 02:06:103 - until 02:06:863 - it really fit for pitch
HD

OD : 8
HP : 7
  1. 00:10:280 (10280|0,10660|1) - Ctrl+G for pitch relevancy
  2. 00:23:002 - until 00:32:970 - why note amount diffirent for 00:33:160 - until 00:34:205 - ??? it really inconsistent
  3. 00:27:084 (27084|2) - since you mapping electric guitar, move it to 1, for pitch + balance
  4. 00:58:508 - no need 2 note here, since only 1 note here 00:58:698 - and 00:58:318 - really loud than 00:58:508 -
  5. 01:11:230 (71230|1,71420|0) - move to right for pitch relevancy
  6. 01:15:977 (75977|3,75977|0,76167|3,76167|0) - (kick+electricG) and 01:16:356 (76356|3,76356|0,76546|0,76546|3) - (snare+electricG) diffirent rhytim, make sure you arranged that pattern
  7. 02:30:597 (150597|1,150692|2) - Ctrl+G, then 02:30:977 (150977|2,151072|1,151167|2,151167|3,151262|1,151262|0,151356|2,151356|3,151451|1,151451|0,151546|3,151546|2) - Ctrl+H for pattern balance
  8. 02:47:875 - seem overmapped here, since Puxtu's Insane only 3 note

Verniy_Chan wrote:

My Rating
86

(1-100)

please ignore it, just for fun only
Хорошо~Good Luck..
WOW very good mod Verniy chan xD...applied all! thanks :D
puxtu

puxtu wrote:

I'll be back with full mods when the set is completed
get ready ;)
Topic Starter
GentelGitar

puxtu wrote:

puxtu wrote:

I'll be back with full mods when the set is completed
get ready ;)
Rdy when u are pux xD :D :D
puxtu
lmao look at this map's progress, a lot improved from before
good job! :D
[General]
- Metadata : You don't need to put your name on tags LOL
- Second kiai should end at this point 02:31:926 -
- Everything else is clear!

[MX]
00:09:141 (9141|3) - remove w, no cymbal here
00:14:078 - give pitch relevancy a shot
00:19:774 (19774|0) - isn't this ln is too early? plus there's a double chord here so it'll look like you put a triplet for nothing strong
00:22:432 (22432|3) - add chord
00:25:660 (25660|3) - 00:31:736 (31736|0) - 01:34:015 (94015|3) - 01:40:091 (100091|0) - this should be a double, based from previous pattern
00:51:483 (51483|1,51673|2) - ctrl+right
01:05:154 (65154|3,65344|2) - [2][4]
01:13:002 (73002|3,73382|0) - ctrl+down. the double shouldn't be in 1/6, it's looks + sounds weird
01:14:806 (74806|0) - http://puu.sh/kQRcK/dae016b380.jpg snap on 1/1
01:16:167 (76167|2,76167|1) - ghost notes, no audible sound detected
01:17:496 - try this http://puu.sh/kQRlM/fac20d53ff.jpg
01:41:610 - use my snaps http://puu.sh/kQRrn/d96f794709.jpg
02:43:318 - this part has a faster drum rolls, so make it more easier to read
[HD]
00:24:331 (24331|1) - ctrl+left
00:29:932 (29932|2,30122|2) - nope, too much on right hand
00:31:926 (31926|1,32116|1) - ^
00:35:154 (35154|2,35249|1,35344|2,35439|1) - try to spread them (apply to similar parts) (...the stream in your kiai too)
00:40:755 (40755|2,40850|3,40945|2,41135|2,41230|3,41325|2) - especially this
01:12:179 - snaps conflict http://puu.sh/kQRRd/8f212ebf5e.jpg
01:15:407 - http://puu.sh/kQRTQ/593a6d9177.jpg
01:16:167 (76167|2,76167|3) - ghosts
01:44:268 (104268|0,104458|1) - missing 1/4
...oh actually you missed a lot of 1/4s from this part 01:44:268 - to 01:53:951 - . Recheck your pattern again and use previous pattern for references
...a lot better stream on 2nd kiai, nice.
02:13:318 (133318|0,133318|3,133413|1,133413|2,133508|0,133508|3,133603|1,133603|2,133698|0,133698|3) - you might want to use [12][34] chords here
02:43:318 - snapping conflict again http://puu.sh/kQS8W/12e62267dc.jpg on the last lns too http://puu.sh/kQS9A/4bfb07c140.jpg
[NM & EZ]
soon.
Topic Starter
GentelGitar

puxtu wrote:

lmao look at this map's progress, a lot improved from before
good job! :D
[General]
- Metadata : You don't need to put your name on tags LOL
- Second kiai should end at this point 02:31:926 -
- Everything else is clear!

[MX]
00:09:141 (9141|3) - remove w, no cymbal here
00:14:078 - give pitch relevancy a shot
00:19:774 (19774|0) - isn't this ln is too early? plus there's a double chord here so it'll look like you put a triplet for nothing strong
00:22:432 (22432|3) - add chord
00:25:660 (25660|3) - 00:31:736 (31736|0) - 01:34:015 (94015|3) - 01:40:091 (100091|0) - this should be a double, based from previous pattern
00:51:483 (51483|1,51673|2) - ctrl+right
01:05:154 (65154|3,65344|2) - [2][4]
01:13:002 (73002|3,73382|0) - ctrl+down. the double shouldn't be in 1/6, it's looks + sounds weird
01:14:806 (74806|0) - http://puu.sh/kQRcK/dae016b380.jpg snap on 1/1
01:16:167 (76167|2,76167|1) - ghost notes, no audible sound detected
01:17:496 - try this http://puu.sh/kQRlM/fac20d53ff.jpg
01:41:610 - use my snaps http://puu.sh/kQRrn/d96f794709.jpg
02:43:318 - this part has a faster drum rolls, so make it more easier to read
[HD]
00:24:331 (24331|1) - ctrl+left
00:29:932 (29932|2,30122|2) - nope, too much on right hand
00:31:926 (31926|1,32116|1) - ^
00:35:154 (35154|2,35249|1,35344|2,35439|1) - try to spread them (apply to similar parts) (...the stream in your kiai too)
00:40:755 (40755|2,40850|3,40945|2,41135|2,41230|3,41325|2) - especially this
01:12:179 - snaps conflict http://puu.sh/kQRRd/8f212ebf5e.jpg
01:15:407 - http://puu.sh/kQRTQ/593a6d9177.jpg
01:16:167 (76167|2,76167|3) - ghosts
01:44:268 (104268|0,104458|1) - missing 1/4
...oh actually you missed a lot of 1/4s from this part 01:44:268 - to 01:53:951 - . Recheck your pattern again and use previous pattern for references
...a lot better stream on 2nd kiai, nice.
02:13:318 (133318|0,133318|3,133413|1,133413|2,133508|0,133508|3,133603|1,133603|2,133698|0,133698|3) - you might want to use [12][34] chords here
02:43:318 - snapping conflict again http://puu.sh/kQS8W/12e62267dc.jpg on the last lns too http://puu.sh/kQS9A/4bfb07c140.jpg
[NM & EZ]
soon.
Updated~ applied all...i think i've checked most thing pointed by u pux...let me know if i missed something... :D
puxtu
no kudos.
[EZ]
00:11:420 (11420|1) - 00:14:458 (14458|0) - 00:17:496 (17496|3) - 00:20:534 (20534|3) - I don't hear any kick here, so remove these notes
...nice flow
[NM]
00:22:432 (22432|3) - you can add an extra note here to emphasis the drum
00:34:964 - same thing on this part, but this time is for the cymbals like you did on your EZ http://puu.sh/kS418/c5cfe97d91.jpg
[HD]
clear
[MX]
clear
Topic Starter
GentelGitar

puxtu wrote:

no kudos.
[EZ]
00:11:420 (11420|1) - 00:14:458 (14458|0) - 00:17:496 (17496|3) - 00:20:534 (20534|3) - I don't hear any kick here, so remove these notes
...nice flow
[NM]
00:22:432 (22432|3) - you can add an extra note here to emphasis the drum
00:34:964 - same thing on this part, but this time is for the cymbals like you did on your EZ http://puu.sh/kS418/c5cfe97d91.jpg
[HD]
clear
[MX]
clear
Updated...Thanks pux :D :D
ExPew
da ready?
Topic Starter
GentelGitar

ExPew wrote:

da ready?
Ready~~ :D
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