Demetori - The Shining Needle Castle Sinking in the Air ~ Co

posted
Total Posts
21
show more
-Visceral-


[General]

http://i.imgur.com/0oZlGzm.jpg

I don't like the red combo color with the 2 very similar blues. Too harsh of a change on the eyes.

00:00:378 - It appears too fast... try to fade it in over a long period of time.
[Extra Stage]

00:07:970 (3,1) - There should be a jump here similar to 00:15:883 (3,1) as they are similar parts. The small spacing feels underwhelming. Similar to this:
00:23:782 (3,1) -

00:32:761 - Unmapped beat. I'd map this beat instead of 00:33:023

01:55:211 (1,2,3,4,5,6,1) - Consider the following: http://i.imgur.com/AvbNw3v.jpg (Totally optional but take it into consideration)

02:33:075 (6,1,4) - You can up the spacing here a bit. This is a pretty intense measure so higher spacing would fit better.

03:10:940 (1) - This can be positioned better. Try one of these: http://i.imgur.com/QkFqhDn.jpg http://i.imgur.com/O1YvChG.jpg

Nailed the guitar solo, nice work

05:08:670 (7,8) - This is very misleading compared to 05:08:103 (2,3) just before it. Consider making this a jump instead of an anti-jump.
Topic Starter
Keada

Smoothie World wrote:



[General]

http://i.imgur.com/0oZlGzm.jpg I see none? :S

I don't like the red combo color with the 2 very similar blues. Too harsh of a change on the eyes. changed it a bit

00:00:378 - It appears too fast... try to fade it in over a long period of time. Fixed this one
[Extra Stage]

00:07:970 (3,1) - There should be a jump here similar to 00:15:883 (3,1) as they are similar parts. The small spacing feels underwhelming. Similar to this:
00:23:782 (3,1) - Fixed most of it

00:32:761 - Unmapped beat. I'd map this beat instead of 00:33:023 Did something else

01:55:211 (1,2,3,4,5,6,1) - Consider the following: http://i.imgur.com/AvbNw3v.jpg (Totally optional but take it into consideration) Not gonna do this D: , I changed the spacing of the slider there to have more yeah feel to the jump feel note or something

02:33:075 (6,1,4) - You can up the spacing here a bit. This is a pretty intense measure so higher spacing would fit better.oh youre totally right, done.

03:10:940 (1) - This can be positioned better. Try one of these: http://i.imgur.com/QkFqhDn.jpg http://i.imgur.com/O1YvChG.jpg Fits better, nice :D

Nailed the guitar solo, nice work Thank you :3

05:08:670 (7,8) - This is very misleading compared to 05:08:103 (2,3) just before it. Consider making this a jump instead of an anti-jump. okay fixed it
Thank youuu :D
FCL
M4M from your queue
  • [Extra Stage]
  1. 00:33:317 (2) - This slider does not correspond to the music
  2. 00:45:643 (1,2,3) - hmm, maybe blanket?
  3. 00:47:913 (5,4,5,6) - stack
  4. 01:00:562 (3,4,5,6,7,8,9,10,11,12) - Music here is changing, may be worthwhile to increase the flow of DC
  5. 02:42:400 (1,2,3) - distance from (1) to (2) is very large for 1/4, due to which it may seem that this 1/2. I think that the map has a lot of similar models, and they are not very good impact on the game
  6. 04:45:481 (1,2,3,4) - spaced stream is good, but you do not use them much. I advise you diversify the map, because it is well affect the gameplay
  7. 04:49:616 (6,1) - DS feels awkward there
  8. 05:49:940 (4,1) - ^ again

Fun fact. Today I wrote two mods on Demetori and both mods shit. I'm sorry, but I really could not find anything serious. Good luck!
Topic Starter
Keada

FCL wrote:

M4M from your queue
  • [Extra Stage]
  1. 00:33:317 (2) - This slider does not correspond to the music it is, if you listen closely
  2. 00:45:643 (1,2,3) - hmm, maybe blanket? its already blanketed but improved just a bit
  3. 00:47:913 (5,4,5,6) - stack its already stacked? :S
  4. 01:00:562 (3,4,5,6,7,8,9,10,11,12) - Music here is changing, may be worthwhile to increase the flow of DC okay fixed this stream now
  5. 02:42:400 (1,2,3) - distance from (1) to (2) is very large for 1/4, due to which it may seem that this 1/2. I think that the map has a lot of similar models, and they are not very good impact on the game hmm yeah, but it plays nicely, I just fixed this one
  6. 04:45:481 (1,2,3,4) - spaced stream is good, but you do not use them much. I advise you diversify the map, because it is well affect the gameplay this is fine tho
  7. 04:49:616 (6,1) - DS feels awkward there not sure what to do here then, but ill have it in mind
  8. 05:49:940 (4,1) - ^ again ^

Fun fact. Today I wrote two mods on Demetori and both mods shit. I'm sorry, but I really could not find anything serious. Good luck!
no worries :D and thank you :D
And thank you for the mod, ill mod yours soon.
Darson
Hello! M4M From your queue here :D

Extra stage


  1. 01:18:886 (7,8) - The gap here should be smaller, reason being, after a steady paced stream it would be a bit hard to make a really sudden jump like that
  2. 01:54:562 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - Not sure if this stream should accelerate the way it does, the music doesnt build uo in any way for the stream to be like that. Maybe a less sudden acceleration is better :P
  3. 02:48:400 (6,7,8) - Here I would say flip the slider and angle the 2 notes after it towards 02:48:400 (6,7,8) - thses 3 notes that way the player has a better means to get to (9, 10, 1) just adds a small ease of flow
  4. 02:49:048 (1,2) - This jump might be too big
  5. 02:59:265 (10,11,1,2,3,4,1,2,3,4,1,2,3,4) - Again this stream accelerates for no real reason, maybe you mapped the acceleration according to the guitar? idk but if anything lower the DS as its a bit too much for what the song plays
  6. 03:00:400 (5,1) - This jump is way too big for a 1/4th tick
  7. 04:44:832 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Again with the acceleration it's too much
  8. 05:12:886 (9,10,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - Same as above^
  9. 05:18:724 (4,5,1,2,3,4,5,6) - This is a good example of a good time to accelerate a stream since the drum picks up from base to snare and you can really here it pop out


That's all I could find! Mostly I would just reconsider some of the accelerating streams you have, if you have reason for them being the way they are then by all means keep them that way but for some the DS is too much between the notes.

Overall very nice map! Very fun and pretty :D I hope you found my mod to be helpful, this is only my second mod. Good luck!
- Milhofo -
Hey, from your queue :D

[Extra Stage]
  1. I think it would be better to exchange combo colors 2 and 3, to alternate between hot and cold colors evenly, now you have "hot, hot, cold, cold, hot, cold", try to alternate them
  2. This is just my opinion but I think AR 9.4 or 9.3 would fit this map better, but that's up to you sir mapper
  3. 00:49:292 (7,8) - curve this a bit to the left or stack, they feel a bit weird to play
  4. 01:22:616 (1,2) - you can improve this blanket
  5. 01:29:102 (5,1) - a bit overkill jump for the stream speed we're going
  6. 01:29:589 (5,1) - this one can also be improved
  7. 01:53:751 (4,5,6) - blanket the triple around 01:53:102 (1) - ? imo it would look better and would also improve flow
  8. 02:15:967 (6,7,8,9) - this comes so out of nowhere (the 1/6 burst) it might become the most hated part of the map (I might have missed some other parts like this one >.<), would just be best to make it like 01:08:670 (8) -
  9. 02:21:319 (1,2,3,4) - ^ it's just so fast and hard to hit perfectly with that OD9 :c
  10. 02:34:940 (2,3,5,6) - I think these should be highlighted with bigger jumps, instead of keeping the same spacing (bigger spacing into the stacks)
  11. 02:47:265 (7,8,1) - this doesn't flow very well, imo 02:47:589 (1) - should be moved a lot more to the left
  12. 04:46:292 (5) - ctrl+h and reposition? flows best
  13. 05:12:238 (4,5,6,7,8) - I know this is meant to be hard to play and read, but it just feels weird to play lol regardless of difficulty
  14. 05:26:994 (1,2,3,4) - replace by kicksliders? because the main beat restarts on 05:27:318 (5) - and it would feel better to start the stream there again


Couldn't find much else besides personal opinion things, I wasn't properly warmed up when modding so I died on the big streamy part, but flow seems fine c: as my mod was a bit lacking feel free to mod just 1 or 2 diffs from my map, anyway, good luck really nice map, have a star :)
Topic Starter
Keada

Reclaimer wrote:

Hello! M4M From your queue here :D

Extra stage


  1. 01:18:886 (7,8) - The gap here should be smaller, reason being, after a steady paced stream it would be a bit hard to make a really sudden jump like that yeah, changed it a bit
  2. 01:54:562 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - Not sure if this stream should accelerate the way it does, the music doesnt build uo in any way for the stream to be like that. Maybe a less sudden acceleration is better :Pthese accelerations is fine, the drums gets more intense when I listen to it and its a build up to the next part
  3. 02:48:400 (6,7,8) - Here I would say flip the slider and angle the 2 notes after it towards 02:48:400 (6,7,8) - thses 3 notes that way the player has a better means to get to (9, 10, 1) just adds a small ease of flow nah I think this is fine
  4. 02:49:048 (1,2) - This jump might be too big not really xD this jump is normal for extra diffs
  5. 02:59:265 (10,11,1,2,3,4,1,2,3,4,1,2,3,4) - Again this stream accelerates for no real reason, maybe you mapped the acceleration according to the guitar? idk but if anything lower the DS as its a bit too much for what the song plays same as I said above
  6. 03:00:400 (5,1) - This jump is way too big for a 1/4th tick its following the stream acceleration so its not
  7. 04:44:832 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Again with the acceleration it's too much same as above ^
  8. 05:12:886 (9,10,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - Same as above^ ^
  9. 05:18:724 (4,5,1,2,3,4,5,6) - This is a good example of a good time to accelerate a stream since the drum picks up from base to snare and you can really here it pop out here its the same melody so yeah


That's all I could find! Mostly I would just reconsider some of the accelerating streams you have, if you have reason for them being the way they are then by all means keep them that way but for some the DS is too much between the notes.

Overall very nice map! Very fun and pretty :D I hope you found my mod to be helpful, this is only my second mod. Good luck!
Thank you for moddu :D ill take a look at yours pretty soon :D
Topic Starter
Keada

- Milhofo - wrote:

Hey, from your queue :D

[Extra Stage]
  1. I think it would be better to exchange combo colors 2 and 3, to alternate between hot and cold colors evenly, now you have "hot, hot, cold, cold, hot, cold", try to alternate them okay ill work on that then
  2. This is just my opinion but I think AR 9.4 or 9.3 would fit this map better, but that's up to you sir mapper 9.4 actually fits nice
  3. 00:49:292 (7,8) - curve this a bit to the left or stack, they feel a bit weird to play okaay fixed
  4. 01:22:616 (1,2) - you can improve this blanket fixed
  5. 01:29:102 (5,1) - a bit overkill jump for the stream speed we're going I think this is fine tho
  6. 01:29:589 (5,1) - this one can also be improved fixed
  7. 01:53:751 (4,5,6) - blanket the triple around 01:53:102 (1) - ? imo it would look better and would also improve flow didnt fit very well imo D:
  8. 02:15:967 (6,7,8,9) - this comes so out of nowhere (the 1/6 burst) it might become the most hated part of the map (I might have missed some other parts like this one >.<), would just be best to make it like 01:08:670 (8) - okay Ill fix it D:
  9. 02:21:319 (1,2,3,4) - ^ it's just so fast and hard to hit perfectly with that OD9 :c ^ ._.
  10. 02:34:940 (2,3,5,6) - I think these should be highlighted with bigger jumps, instead of keeping the same spacing (bigger spacing into the stacks) fixed
  11. 02:47:265 (7,8,1) - this doesn't flow very well, imo 02:47:589 (1) - should be moved a lot more to the left sound good :D
  12. 04:46:292 (5) - ctrl+h and reposition? flows best ayy nice :D
  13. 05:12:238 (4,5,6,7,8) - I know this is meant to be hard to play and read, but it just feels weird to play lol regardless of difficulty okay moved them closer
  14. 05:26:994 (1,2,3,4) - replace by kicksliders? because the main beat restarts on 05:27:318 (5) - and it would feel better to start the stream there again replaced (1,2) with kicksliders :D


Couldn't find much else besides personal opinion things, I wasn't properly warmed up when modding so I died on the big streamy part, but flow seems fine c: as my mod was a bit lacking feel free to mod just 1 or 2 diffs from my map, anyway, good luck really nice map, have a star :)
Thank you :D I even considered making it od 8.5 but maybe 9 is better D:
Pereira006
hi

[StoryBoard]

  1. the slowderr, should be inscreassing size I do understand you wanna "move" but this thing http://puu.sh/klPGT/3b461f828d.jpg and http://puu.sh/klPIa/9383f78223.jpg is kindy look bad, you can see in-game. try increassing size


[Extra Stage]

  1. 01:23:751 (3) - when the beat change, must be put NC IMO because this part the song is change
  2. 01:32:184 (5) - this slider look unsymentric for me, why don't make symentric like this http://puu.sh/klQ7K/d8f189998a.jpg ?
  3. 01:47:913 (1) - this slider could improve blanket with 01:48:562 (4,5,6), in my view still off
  4. 01:49:373 (1) - same happen as 01:32:184 (5)
  5. 01:57:643 (1) - isn't should be remove NC, if not then in 01:56:346 (4) - should be NC because this part song change, also should consistency by you style
  6. 02:12:238 (1) - why grey ? use blue like other, you use Grey only Speed slider change
  7. 02:14:832 (1) - ^ same
  8. 02:28:616 (T) - isn't add green line with D:C4 ? Look like you missing, you did other parts like in 01:23:751 (3)
  9. 02:28:616 (3) - also NC, same happen before
  10. 02:46:292 (1) - could blanket with 02:46:697 (2,3)
  11. 02:51:643 (3) - same happen 01:32:184 (5)
  12. 03:03:157 (1) - could change place to clean overlap with 03:02:832 (8) or do something
  13. 03:04:616 (3) - same happen 01:32:184 (5)
  14. 03:22:616 (1) - why don't use same shape with 03:22:130 (4) then blanket body ? this could look good in gameplay IMO
  15. 04:19:643 (5,6,1) - Sorry can't approve this 1/12, prefer use kicksliders only
  16. 04:31:211 (4) - missing NC
  17. 05:22:616 (4) - missing NC
  18. 05:55:049 (1,2,3,4,5,1) - jump 7.00x ? better if 5.00x IMO


[]
I can see you style are bit inconsistency example 01:57:643 (1) - this you put NC but in 03:02:508 (5) - you don't put NC, there more parts, you be carefully you style, also 00:40:454 at 00:58:616 that placements is exactly same place as 05:34:940 at 05:54:886, you can't just copy then past, the rhythm same is fine but placements is not, just all objects need change places well, not sure is fine copy-past.
Not bad map actually, but need more mods
Any question or my english is bad, ask me in-game i can explain better
good luck
IamKwaN
Hi there, as requested.
Do not kudo this post.
Unicode Title: 空中に沈む輝針城 ~ Counter-Clock World
Romanised Title: Kuuchuu ni Shizumu Kishinjou ~ Counter-Clock World (We do not use translated title for Japanese songs.)
Artist: Demetori
Reference:
http://www.kawachi.zaq.ne.jp/demetori/
Poke me if you have any other questions, good luck!
T r i s t a n
Wow this map hasn't being worked on in awhile! Lets see if we can change that.

I'm from M4M queue. My map is here

I'm going to be a bit picky :)

Extra Stage
00:32:761 - this circle here 00:33:023 (1) - should be at 00:32:761
00:33:317 (2) - I feel like this could be mapped differently. Doesn't fit in with song I M O
02:39:319 (3,4) - some players may not expect this quick of a jump here?
03:02:832 (8,1) - This should be blanket'ed
03:20:994 (6,1) - This doesn't seem right
03:26:184 (6,1,4,1) - Same with these. They feel weird
04:54:076 (4,5,6,7,8,9,10,11,1,2,3,4,5,6) - The way these are stacked might cause miss reads.

Honestly that's about it. Personally i think this is an amazing map and has a very high chance of being ranked!
-Helix-
hi m4m from queue(i use google translate)
00:32:761 - Why do not you add a circle? 00:33:023 (1) - It looks good to get rid of it.
01:25:697 (6,7) - move slightly up
01:44:670 (7,8,1) - 02:00:238 (6,7,1) - (my opinion) I would like to treat it as a curve or overlap like 01:47:265 (6,7,1) -There are many such areas, but you don't must to fix them..
01:51:481 (7,8) - Straight line please
01:53:751 (4,5,6) - you overlap before other circles but why not this circles overlap?
02:23:265 (1,2,3,4,5,6,7) - move slightly down
02:26:184 (4,5,6) - I want symmetry like 02:26:508 (7,8,9) -
02:32:589 (6,1) - i want this circles be near
02:34:454 (1,2,3,4,1) - move slightly down
02:50:102 (6,1) - I want slide to come to the end of circle 6.
I wish to unify overlap like 02:53:184 (2,3,1,2,3) - 04:53:832 (2,3,4,5,6,7,8,9) - I will not mention that part now.
03:05:670 (6,1) - i want this circles be near
03:40:130 (6,1) - i want this circles be near
03:55:535 (4) - near slide 3
05:25:453 (8) - 05:26:588 (8) - NC


m4m my map please~
https://osu.ppy.sh/s/607007
good luck!
TyrantsEye2014
from m4m
[General]
  1. you can delete the drum-sliderslide3.wav if you're not planning to use it


[Extra Stage]
  1. 01:48:562 (4,5,6) - enable the stacking on view tab and fix the blanket here
  2. 02:43:048 (4,5,6) - same here
  3. 01:50:508 (1) - this slider kinda plain to me. just a suggestion, make this slider like this?
  4. 01:52:778 (7,8) - widen the distance like this 01:51:481 (7,8) -
  5. 01:56:102 (2,3) - too far from the previous slider ;w;
  6. 02:59:751 (1,1) - blanket
  7. 03:34:130 (1) - this slider can be improve
  8. 03:46:778 (3,4,5,1,2,3,4,1,2,3,4,5,6) - you clearly follow the guitar here which is confusing because on this section 03:40:778 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2) - you followed the drums.

have nothing to say much. this map is almost perfect, just need to fix those minor problems
good luck~
Topic Starter
Keada
You're on the wrong map haha look at last post https://osu.ppy.sh/s/495676
TyrantsEye2014

Keada wrote:

You're on the wrong map haha look at last post https://osu.ppy.sh/s/495676
wew lol

i'll try to mod it tomorrow. sleepy rn
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply