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Gamemode: osu!DIVA

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Kurokami
I just tried it and its really entertaining. Good work. Its a shame that the editor is not included yet though. q.q
Topic Starter
IamBaum

Kurokami wrote:

I just tried it and its really entertaining. Good work. Its a shame that the editor is not included yet though. q.q
Thanks i will try to include it tomorrow, also i need to map more Easy diffs, it's really hard to play the Normal diffs so early :)
peppy
Great job on this! I'm not a fan of the diva games in the first place (game mechanics are shit) but this plays nicely.
Topic Starter
IamBaum

peppy wrote:

Great job on this! I'm not a fan of the diva games in the first place (game mechanics are shit) but this plays nicely.
Thanks alot :)
Kurokami
I'm playing with keyboard so its hard to get used but actually I think its not that hard. What you need now is a correct spread. As I noticed Easy has no both key note but Normal already has a "lot", it would be nice to introduce them with a fewer number first. Something like the introduction of jumps in CtB.
Topic Starter
IamBaum

Kurokami wrote:

I'm playing with keyboard so its hard to get used but actually I think its not that hard. What you need now is a correct spread. As I noticed Easy has no both key note but Normal already has a "lot", it would be nice to introduce them with a fewer number first. Something like the introduction of jumps in CtB.
Ya that's actually a good idea, i thought about "not using arrows" on easy diffs, cause they might be too hard for that, but it might be a better idea to use them in very easy situations to learn them, or maybe less often in normals.
Reiko

peppy wrote:

Great job on this! I'm not a fan of the diva games in the first place (game mechanics are shit) but this plays nicely.
Even though u aren't a fan of the diva games is there a chance that this will be implemented in the near future if this gets popular?

Gratz Baumi hope the effort was worth it :)
OnosakiHito
Suddenly Normal. I don't want to know how the difficulty "Hard" is! aaaaa
I'm not a fan of project diva either but great job on this! Will try mapping once the guide is out.
Reiko
Baum in Cutting Edge the lag after ~ 2/3 of this map still occurs :(
- Marco -
I'm speechless, this is awesome :D
Blaizer
Cool to see this finally done. Looks great!
Trosk-
This looks really cool! Good job :P
Sieg
amazing
Fubukicat
Hello there , Super hyped by this .

So , I just come to point out something
so , yeah , things is based on video , Playing something like this whithout video would be kinda like eating a chocolate bread without chocolate xD
what I mean , Basically I have eyes problem with Brightness , so I'm forced to play all games mode with atleast 50% ( tho I use like 98% all mode)
In case the thing is not well explained : Here is what I talk about

So , since the notes are linked to playfield brightness , if I want to play I can't barely see what is happening cause of too much light , and if I try to make it dark I won't see the notes appearing at all . ( I tried the 50% effect too and it didn't changed much )
so well , Super cool stuff there , I don't know if it can help but just wanted to point that one out , Not sure if well explained hawa ;w;

Gogogo~~ have a nice day ^^/
Poku
Looks good, works great. thanks for sharing, awesome job ^.^
Rori Vidi Veni
This informative post will be deleted anyway, just move along
Bara-
Awesome
Can't wait till I can actually test it out
MapleSyrup-
I really need the program to create the storyboard for osu!diva :(
Topic Starter
IamBaum
Alright the Thead has been Updated:
• Storyboard Creator added.
• Mapping Tutorial added.
• Known Issues Section added.
• Planned Features Section added.


@Reikokaz
Yes i'm afraid i found no solution for that, i added it to the known Issues.

@Eternalie
Yes i'ts kinda unfortunate that u can't use the Background Dim for osu!DIVA Maps, i added it to known issues.

Edit:
• I changed the name from Osu! Diva to osu!DIVA and i reuploadet all files.
• The osu!DIVA skin has been added as preferred skin to the maps, so you won't even need to use the skin, as long as you didn't activate "Ignore all Beatmap skins."
MapleSyrup-
https://osu.ppy.sh/ss/3656092
I have to spam the key for a million times unlike in project diva, you cant alternate between arrow keys and buttons
Topic Starter
IamBaum

-BlueFire- wrote:

https://osu.ppy.sh/ss/3656092
I have to spam the key for a million times unlike in project diva, you cant alternate between arrow keys and buttons
I definitely understand you, i also have the urge to alternate between keys, due to my Mania mapping experience.
I don't know which song needs such a large Snake, but you might also try to alternate between 2 keys, for example X, O, X, O, X, O, i think this might not be "alot harder" cause it's still easy to read, this might give u a slighty larger possibilty to vary between patterns.
But i also still lack mapping experience for this mode :)

Edit:
Ahh i misunderstood you. Yep That's unfortunate that you can't alternate between the Symbol and Directional Key.
Yavi_old_1

-BlueFire- wrote:

https://osu.ppy.sh/ss/3656092
I have to spam the key for a million times unlike in project diva, you cant alternate between arrow keys and buttons
-BlueFire-
Originaly in Project DIVA there where mostly "spamming" or "jacking" (like most of us saying) common, but until a limit of 4-6 notes (depends on the pattern beat snapping)
Sure you can make a whole jacking map, but come on.... that's absolutly no fun playing it ;)

May you misunderstood some parts of the tutorial, or just saw a wrong gameplay :)

But pD has some variations....
True there are some double/quad jacks sometimes but it's for the rythm and not for the difficult :P

PS: If you mean the Star or KIAI Jacks, that hold on some pattern like this here:
https://youtu.be/59gyQAhFqnE?t=1m21s

We sadly can not import the 2 joysticks for the stars, so there must a little bit of jacking, to have the same effect ^-^


This is normal bevor a KIAI Time :)
But as i said....keep a variation

> We are looking forward for your beatmap, so keep doing your best :)
Yavi_old_1

IamBaum wrote:

-BlueFire- wrote:

https://osu.ppy.sh/ss/3656092
I have to spam the key for a million times unlike in project diva, you cant alternate between arrow keys and buttons
I definitely understand you, i also have the urge to alternate between keys, due to my Mania mapping experience.
I don't know which song needs such a large Snake, but you might also try to alternate between 2 keys, for example X, O, X, O, X, O, i think this might not be "alot harder" cause it's still easy to read, this might give u a slighty larger possibilty to vary between patterns.
But i also still lack mapping experience for this mode :)
I really think -BlueFire- means the stars bevor the Technical Zone / KIAI Time :)
MapleSyrup-
https://www.dropbox.com/s/2n4imt44awer6 ... u.osz?dl=0
Hatsune Miku no Gekishou from Project Diva 2nd, but since I cant rearrange where notes should be like in original Project Diva game, this is all I could do.
Now you guys understand why there's a snake lol

Edit: Now going to make appropriate map

NOTE:
mp3 and BG from here: https://osu.ppy.sh/s/22672
Yavi_old_1

-BlueFire- wrote:

https://www.dropbox.com/s/2n4imt44awer6p1/Hatsune%20Miku%20-%20Hatsune%20Miku%20no%20Gekishou.osz?dl=0
Hatsune Miku no Gekishou from Project Diva 2nd, but since I cant rearrange where notes should be like in original Project Diva game, this is all I could do.
Now you guys understand why there's a snake lol

Edit: Now going to make appropriate map

NOTE:
mp3 and BG from here: https://osu.ppy.sh/s/22672
> Yeah i know it .-.
I'll hope Baum could implement a osu like "drawing +/- Y/X Square... where you can set up the place of your note positions

But you can try generate another Storyboard until it fits the song good enough :^
Topic Starter
IamBaum

-BlueFire- wrote:

https://www.dropbox.com/s/2n4imt44awer6p1/Hatsune%20Miku%20-%20Hatsune%20Miku%20no%20Gekishou.osz?dl=0
Hatsune Miku no Gekishou from Project Diva 2nd, but since I cant rearrange where notes should be like in original Project Diva game, this is all I could do.
Now you guys understand why there's a snake lol

Edit: Now going to make appropriate map

NOTE:
mp3 and BG from here: https://osu.ppy.sh/s/22672
Ahh i just played it, ya i understand why u would need that alternation it's so hard to Jack that :D
But it was a fun one, i will put it in the front Thread, thanks for your map.
Yavi_old_1

IamBaum wrote:

-BlueFire- wrote:

https://www.dropbox.com/s/2n4imt44awer6p1/Hatsune%20Miku%20-%20Hatsune%20Miku%20no%20Gekishou.osz?dl=0
Hatsune Miku no Gekishou from Project Diva 2nd, but since I cant rearrange where notes should be like in original Project Diva game, this is all I could do.
Now you guys understand why there's a snake lol

Edit: Now going to make appropriate map

NOTE:
mp3 and BG from here: https://osu.ppy.sh/s/22672
Ahh i just played it, ya i understand why u would need that alternation it's so hard to Jack that :D
But it was a fun one, i will put it in the front Thread, thanks for your map.

GUYS i found another PROBLEM... A BIG ONE >.<

And Baum just give me about 30 min, i'll send you the fix for it

> Currently the hitsounds i gave you (the original from pD with the little hall) are overlapping with new triggered sample, and your converter only triggers the secound note >,<''
I'll try to troubleshoot the exact lengh for the hitsounds, and share you the new version

Sry IamBaum, but you need to update the playing skin >.<

EDIT:
Play the -BlueFire- 's Beatmap in the Editor with auto (Tab) to see it >->
Topic Starter
IamBaum

Yavi wrote:

GUYS i found another PROBLEM... A BIG ONE >.<

And Baum just give me about 30 min, i'll send you the fix for it

> Currently the hitsounds i gave you (the original from pD with the little hall) are overlapping with new triggered sample, and your converter only triggers the secound note >,<''
I'll try to troubleshoot the exact lengh for the hitsounds, and share you the new version

Sry IamBaum, but you need to update the playing skin >.<

EDIT:
Play the -BlueFire- 's Beatmap in the Editor with auto (Tab) to see it >->
Don't worry your hitsound isn't the problem, it can't cause this kind of Problem. These 200 BPM combined with OD 0 causes this. Let me try to explain this:
The Visual Scores react to the Kind of Hitsound you click. For Example "Show Cool, when there is a Normal Clap between Offset 1000 - 1020", there are these kind of timings for each kind of Score. Therefore the Actual hit window is +-151,5ms for every Note for OD0. I programmed it in a way, that every Column rotates between 2 different Hitsounds, therefore the 2nd Note won't trigger his Score, if it lies inside this Hit window BUT the 3rd Note will trigger it. To make an Example. If you have a Note at Offset 1000. The Score of all "Normal Claps" will be triggerd, that lies between 848,5ms and 1151,5ms. If the 3rd Note also lies within this Hit window than you will see that exact Problem.
To be honest i didn't expect it to happen, i will let every Column rotate between 3 different hitsounds now, that should probably solve it until... maybe BPM 300 ^^
Edit:
But thanks for pointing it out, i didn't notice it while testplaying.
I will fixx it soon, probably tomorrow, sry for the circumstance.
Yavi_old_1

IamBaum wrote:

Yavi wrote:

GUYS i found another PROBLEM... A BIG ONE >.<

And Baum just give me about 30 min, i'll send you the fix for it

> Currently the hitsounds i gave you (the original from pD with the little hall) are overlapping with new triggered sample, and your converter only triggers the secound note >,<''
I'll try to troubleshoot the exact lengh for the hitsounds, and share you the new version

Sry IamBaum, but you need to update the playing skin >.<

EDIT:
Play the -BlueFire- 's Beatmap in the Editor with auto (Tab) to see it >->
Don't worry your hitsound isn't the problem, it can't cause this kind of Problem. These 200 BPM combined with OD 0 causes this. Let me try to explain this:
The Visual Scores react to the Kind of Hitsound you click. For Example "Show Cool, when there is a Normal Clap between Offset 1000 - 1020", there are these kind of timings for each kind of Score. Therefore the Actual hit window is +-151,5ms for every Note for OD0. I programmed it in a way, that every Column rotates between 2 different Hitsounds, therefore the 2nd Note won't trigger his Score, if it lies inside this Hit window BUT the 3rd Note will trigger it. To make an Example. If you have a Note at Offset 1000. The Score of all "Normal Claps" will be triggerd, that lies between 848,5ms and 1151,5ms. If the 3rd Note also lies within this Hit window than you will see that exact Problem.
To be honest i didn't expect it to happen, i will let every Column rotate between 3 different hitsounds now, that should probably solve it until... maybe BPM 300 ^^
> Ah oke
Then sorry for making panic here
...well it happened something similar bevor some months so i was thinking, may there was a small piece of the hall left, so it triggers the next sample of the SB converter...and so on >-<
I just wanted to warn other people ... but well, thanks for explain it to me :3

Yeah i think this should be enough for now ^^'
maybe you can stream up to 200+ but not with a controller :'D
Bad Apple
Congrats Baum, this is awesome!
I really hope to see more maps for this mode in the future! :3

Holy Shiet, even peppy noticed you!
NlHIL
Ahahahaha!!!

Damn good!!!
- Marco -
Topic Starter
IamBaum

- Marco - wrote:

I think i broke osu! diva ;__; https://www.dropbox.com/s/5tmj7mxeunxug ... 0.osz?dl=0
Whoa that diff is intense... but your diff will also need the fixx of my program, i have no time atm, but i will try to to it this evening/night. Sry for that.

Btw i guess i forgot to mention that in the Mapping tutorial, i would recommend widescreen support in the Options, otherwise something from the borders won't be shown.
I still add it to the front page, i can reupload them after i fixxed my program, thx for your map. :)
- Marco -

IamBaum wrote:

- Marco - wrote:

I think i broke osu! diva ;__; https://www.dropbox.com/s/5tmj7mxeunxug ... 0.osz?dl=0
Whoa that diff is intense... but your diff will also need the fixx of my program, i have no time atm, but i will try to to it this evening/night. Sry for that.

Btw i guess i forgot to mention that in the Mapping tutorial, i would recommend widescreen support in the Options, otherwise something from the borders won't be shown.
I still add it to the front page, i can reupload them after i fixxed my program, thx for your map. :)
Ok then, i will wait for your program update \:D/
Mercurial
You're doing god's job.

Nicely done. Really hope it gets bigger and eventually gets native osu! support.
Topic Starter
IamBaum
Alright the Program has been Updated you will find the recent Update in the Changelog.

The Storyboard is now able to keep up with very fast BPM's:
Hatsune Miku - Gekishou should work perfectly fine now.
Hypernite Industries - Speedcore 300: There has been a major imrpovement here, but it only works for 99%, there are still about 3 notes during the song, where the Timing windows overlap and you see a false "Good". I guess Arrow Streams in 300 BPM can still somehow trigger this under rare circumstances.
I'll try to improve it further in the future, plz try to bear with this for now, sry.

Well but the creators still need to reupload them, cause they might want to recreate the storyboard more than once, to get a "better possible result".
- Marco -
Yavi_old_1
Great work IamBaum
I'll try to upload at least one/two of the upcoming maps with the new converter :)
If i found some problems, you will hear from me ^^'
Pereira006
Look really cool I just make my self

EDIThttp://puu.sh/k7y2O/d97927fd57.osz http://puu.sh/k7EUM/02b393b692.osz <- not sure is hard or Insane lol

I hope future, this diva should add feature "Grid Placements" because I wanna put my own placements, that thing exe look like make random then when I test play this mode, there some bad overlap, placements and hard read example this http://puu.sh/k7y8y/2347ab2e9c.jpg. so i hope you add this thing because I wanna make my own placements.

I really like this mode, I wish good luck and you really did good job
p.s: make hold "slider" is hard lol...
Topic Starter
IamBaum
@Marco - Added it to the main thrad.

@Yavi i'm looking forward to it :)

@Pereira i found another problem with my program, if there are several time points in a single kiai time, then the kiai notification will be reloaded for each time point, i will fixx it now.
Edit:
I added your diff also to the main thread, even though i still need to fixx the problem.
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