I just tried it and its really entertaining. Good work. Its a shame that the editor is not included yet though. q.q
Thanks i will try to include it tomorrow, also i need to map more Easy diffs, it's really hard to play the Normal diffs so earlyKurokami wrote:
I just tried it and its really entertaining. Good work. Its a shame that the editor is not included yet though. q.q
Thanks alotpeppy wrote:
Great job on this! I'm not a fan of the diva games in the first place (game mechanics are shit) but this plays nicely.
Ya that's actually a good idea, i thought about "not using arrows" on easy diffs, cause they might be too hard for that, but it might be a better idea to use them in very easy situations to learn them, or maybe less often in normals.Kurokami wrote:
I'm playing with keyboard so its hard to get used but actually I think its not that hard. What you need now is a correct spread. As I noticed Easy has no both key note but Normal already has a "lot", it would be nice to introduce them with a fewer number first. Something like the introduction of jumps in CtB.
Even though u aren't a fan of the diva games is there a chance that this will be implemented in the near future if this gets popular?peppy wrote:
Great job on this! I'm not a fan of the diva games in the first place (game mechanics are shit) but this plays nicely.
I definitely understand you, i also have the urge to alternate between keys, due to my Mania mapping experience.-BlueFire- wrote:
https://osu.ppy.sh/ss/3656092
I have to spam the key for a million times unlike in project diva, you cant alternate between arrow keys and buttons
-BlueFire--BlueFire- wrote:
https://osu.ppy.sh/ss/3656092
I have to spam the key for a million times unlike in project diva, you cant alternate between arrow keys and buttons
I really think -BlueFire- means the stars bevor the Technical Zone / KIAI TimeIamBaum wrote:
I definitely understand you, i also have the urge to alternate between keys, due to my Mania mapping experience.-BlueFire- wrote:
https://osu.ppy.sh/ss/3656092
I have to spam the key for a million times unlike in project diva, you cant alternate between arrow keys and buttons
I don't know which song needs such a large Snake, but you might also try to alternate between 2 keys, for example X, O, X, O, X, O, i think this might not be "alot harder" cause it's still easy to read, this might give u a slighty larger possibilty to vary between patterns.
But i also still lack mapping experience for this mode
> Yeah i know it .-.-BlueFire- wrote:
https://www.dropbox.com/s/2n4imt44awer6p1/Hatsune%20Miku%20-%20Hatsune%20Miku%20no%20Gekishou.osz?dl=0
Hatsune Miku no Gekishou from Project Diva 2nd, but since I cant rearrange where notes should be like in original Project Diva game, this is all I could do.
Now you guys understand why there's a snake lol
Edit: Now going to make appropriate map
NOTE:
mp3 and BG from here: https://osu.ppy.sh/s/22672
Ahh i just played it, ya i understand why u would need that alternation it's so hard to Jack that-BlueFire- wrote:
https://www.dropbox.com/s/2n4imt44awer6p1/Hatsune%20Miku%20-%20Hatsune%20Miku%20no%20Gekishou.osz?dl=0
Hatsune Miku no Gekishou from Project Diva 2nd, but since I cant rearrange where notes should be like in original Project Diva game, this is all I could do.
Now you guys understand why there's a snake lol
Edit: Now going to make appropriate map
NOTE:
mp3 and BG from here: https://osu.ppy.sh/s/22672
IamBaum wrote:
Ahh i just played it, ya i understand why u would need that alternation it's so hard to Jack that-BlueFire- wrote:
https://www.dropbox.com/s/2n4imt44awer6p1/Hatsune%20Miku%20-%20Hatsune%20Miku%20no%20Gekishou.osz?dl=0
Hatsune Miku no Gekishou from Project Diva 2nd, but since I cant rearrange where notes should be like in original Project Diva game, this is all I could do.
Now you guys understand why there's a snake lol
Edit: Now going to make appropriate map
NOTE:
mp3 and BG from here: https://osu.ppy.sh/s/22672
But it was a fun one, i will put it in the front Thread, thanks for your map.
Don't worry your hitsound isn't the problem, it can't cause this kind of Problem. These 200 BPM combined with OD 0 causes this. Let me try to explain this:Yavi wrote:
GUYS i found another PROBLEM... A BIG ONE >.<
And Baum just give me about 30 min, i'll send you the fix for it
> Currently the hitsounds i gave you (the original from pD with the little hall) are overlapping with new triggered sample, and your converter only triggers the secound note >,<''
I'll try to troubleshoot the exact lengh for the hitsounds, and share you the new version
Sry IamBaum, but you need to update the playing skin >.<
EDIT:
Play the -BlueFire- 's Beatmap in the Editor with auto (Tab) to see it >->
> Ah okeIamBaum wrote:
Don't worry your hitsound isn't the problem, it can't cause this kind of Problem. These 200 BPM combined with OD 0 causes this. Let me try to explain this:Yavi wrote:
GUYS i found another PROBLEM... A BIG ONE >.<
And Baum just give me about 30 min, i'll send you the fix for it
> Currently the hitsounds i gave you (the original from pD with the little hall) are overlapping with new triggered sample, and your converter only triggers the secound note >,<''
I'll try to troubleshoot the exact lengh for the hitsounds, and share you the new version
Sry IamBaum, but you need to update the playing skin >.<
EDIT:
Play the -BlueFire- 's Beatmap in the Editor with auto (Tab) to see it >->
The Visual Scores react to the Kind of Hitsound you click. For Example "Show Cool, when there is a Normal Clap between Offset 1000 - 1020", there are these kind of timings for each kind of Score. Therefore the Actual hit window is +-151,5ms for every Note for OD0. I programmed it in a way, that every Column rotates between 2 different Hitsounds, therefore the 2nd Note won't trigger his Score, if it lies inside this Hit window BUT the 3rd Note will trigger it. To make an Example. If you have a Note at Offset 1000. The Score of all "Normal Claps" will be triggerd, that lies between 848,5ms and 1151,5ms. If the 3rd Note also lies within this Hit window than you will see that exact Problem.
To be honest i didn't expect it to happen, i will let every Column rotate between 3 different hitsounds now, that should probably solve it until... maybe BPM 300 ^^
Whoa that diff is intense... but your diff will also need the fixx of my program, i have no time atm, but i will try to to it this evening/night. Sry for that.- Marco - wrote:
I think i broke osu! diva ;__; https://www.dropbox.com/s/5tmj7mxeunxug ... 0.osz?dl=0
Ok then, i will wait for your program update \:D/IamBaum wrote:
Whoa that diff is intense... but your diff will also need the fixx of my program, i have no time atm, but i will try to to it this evening/night. Sry for that.- Marco - wrote:
I think i broke osu! diva ;__; https://www.dropbox.com/s/5tmj7mxeunxug ... 0.osz?dl=0
Btw i guess i forgot to mention that in the Mapping tutorial, i would recommend widescreen support in the Options, otherwise something from the borders won't be shown.
I still add it to the front page, i can reupload them after i fixxed my program, thx for your map.