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Sonar Pocket - GIRIGIRI (TV size)

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Topic Starter
Bere

Kotori-Chan wrote:

pm request :3




-Easy-

you really should put some spacing between these two 00:03:700 (2,3) -

00:52:986 (3,4) - ^^^^

01:16:986 - you really should add a note here imo ;w;

i will wait for Alejandromedia response this time ;w; sorry

-Normal-

idk,but this last slider 00:13:557 (4) - seems for some reason a bit ugly to me ;w; i made something :)

why not stack this one 00:39:271 (5) - at the end of 00:39:700 (1) - okay, i think i made correct xD It is not like I do not know what's stack or anything

maybe its just me but this slider 00:51:057 (3) - feels kinda weird to play for me,like breaking the flow ;w; i dont fell that, looks good for me ;w; ,but i changed a bit

-Hard-

put bit spacing between these tho 00:21:700 (3,4) - fixed

00:33:914 (7) - ugly overlap with 00:34:986 (2) - i think i made this one right too It is not like I do not know what's overlap or anything

00:48:271 (8) - NC okay

maybe NC 01:22:557 (8) - not here, but i put NC here 01:19:128 (6) -

-Insane-

add this slider 00:05:414 (10) - to the following combo i think a made it right >.<

maybe NC ? 00:22:343 (5) - seems okay to me

00:52:557 (8) - ^^^^ ^^

move this a bit to the right 00:49:986 (2) - so it blankets better with 00:51:057 (4) - okay

-Saya insane-

that diff looks fine to me :3 she's happy about this :3


Hope that i could help a bit with this mod~
and good luck with ranking and stuff >w</ Thank you >.<
Seto Kousuke
irc help
2015-10-20 15:26 Seto Kousuke: ACTION is listening to [https://osu.ppy.sh/b/779182 Sonar Pocket - GIRIGIRI (TV size)]
2015-10-20 15:26 Seto Kousuke: pode ser irc mod?
2015-10-20 15:26 Bere: pode :3
2015-10-20 15:26 Seto Kousuke: ACTION is editing [https://osu.ppy.sh/b/779182 Sonar Pocket - GIRIGIRI (TV size) [Insane]]
2015-10-20 15:28 Seto Kousuke: ok, terminei de ver
2015-10-20 15:28 Seto Kousuke: bom, eu sugiriria remap
2015-10-20 15:28 Seto Kousuke: agora vamos lá
2015-10-20 15:28 Bere: xD
2015-10-20 15:28 Seto Kousuke: 00:01:986 (1,2,3,4) - isso aqui foi bonitinho e ficou legal até
2015-10-20 15:28 Seto Kousuke: 00:05:414 (1) - ai apareceu isso
2015-10-20 15:29 Seto Kousuke: just no. q
2015-10-20 15:29 Bere: a sim
2015-10-20 15:29 Bere: xD
2015-10-20 15:29 Bere: eu nao sei oq fazer ai
2015-10-20 15:29 Seto Kousuke: 00:07:128 (2,3,4,5,6,7,8) - o spacing aumento gigantescamente
2015-10-20 15:29 Seto Kousuke: ah...faça qualquer coisa
2015-10-20 15:29 Seto Kousuke: até um spinner sepa
2015-10-20 15:29 Seto Kousuke: mas aquele slider, ta muito escroto ahdeouheaduo
2015-10-20 15:29 Bere: asdisad
2015-10-20 15:29 Bere: s
2015-10-20 15:29 Seto Kousuke: o spacing nessas notas aumentou de uma maneira gritante e eu não vjeo um flow bom nisso
2015-10-20 15:30 Seto Kousuke: 00:11:200 (10,1) - ai aqui do nada o spacing fica quase nulo
2015-10-20 15:30 Bere: hmm
2015-10-20 15:30 Seto Kousuke: 00:11:628 (2,3,4,5) - e depois aumenta denovo
2015-10-20 15:30 Seto Kousuke: esse começo ta muuuito inconsistente
2015-10-20 15:30 Seto Kousuke: 00:14:200 (9) - no xD
2015-10-20 15:30 Seto Kousuke: tem pianinho no fundo, tem coisas legais
2015-10-20 15:31 Seto Kousuke: esse slider ta muito '' ? ''
2015-10-20 15:31 Seto Kousuke: 00:18:271 (3) - a distancia disso para 00:18:057 (2) - ta muito estranho visto que 00:17:414 (1) - teve uma distancia maior
2015-10-20 15:31 Seto Kousuke: e é o mesmo trecho de música
2015-10-20 15:31 Seto Kousuke: isso alem de ficar feio esteticamente joga muito estranho
2015-10-20 15:32 Seto Kousuke: 00:21:700 (4,1) - denovo o problema com spacing
2015-10-20 15:32 Seto Kousuke: as notas estavam todas incrivelmente coladas
2015-10-20 15:32 Seto Kousuke: ai do nada vem um jump desse...no tick vermelho ainda que não é ''tão'' forte assim
2015-10-20 15:32 Seto Kousuke: 00:23:200 (5,6) - ai o spacing diminui do nada denovo
2015-10-20 15:32 Seto Kousuke: 00:24:271 (2,3) - e aumenta
2015-10-20 15:33 Seto Kousuke: 00:26:628 (9,10) - denovo, aqui tem um spacing e aqui 00:26:843 (10,1) - tem outro
2015-10-20 15:33 Seto Kousuke: ta muito dificil de entender o flow desse mapa
2015-10-20 15:33 Seto Kousuke: 00:27:486 (1,2,3,4,5) - dessa maneira não ficou boa a pattern
2015-10-20 15:34 Seto Kousuke: a ideia foi boa, mas devido a inconsistencia enorme de spacings isso ta muito estranho
2015-10-20 15:34 Seto Kousuke: e a forma que vc botou o slider também não encaixou bem
2015-10-20 15:34 Seto Kousuke: 00:28:557 (6) - ainda mais pq essa nota ta meio ''torta'' em comparação a onde o slider tava apontando
2015-10-20 15:34 Seto Kousuke: sliders retos daquela maneira são mais facilmente encaixados quando te ''apontam'' pra próxima nota
2015-10-20 15:34 Bere: entendo
2015-10-20 15:34 Seto Kousuke: 00:29:414 (1) - isso poderia ser substituido por notas
2015-10-20 15:35 Seto Kousuke: apareceu outro som de percurssão no fundo
2015-10-20 15:35 Seto Kousuke: seria bom mapear ele
2015-10-20 15:35 Bere: vou ver se consigo fazer algo então
2015-10-20 15:35 Seto Kousuke: ok, pera só um momento
2015-10-20 15:36 Seto Kousuke: ok, back
2015-10-20 15:36 Bere: oki
2015-10-20 15:36 Seto Kousuke: 00:31:128 (1,2,3,4) - isso não encaixou bem
2015-10-20 15:36 Seto Kousuke: vc tava seguindo a voz desde o inicio
2015-10-20 15:36 Seto Kousuke: 00:31:128 (1) - aqui n tem voz
2015-10-20 15:37 Seto Kousuke: 00:31:236 (2) - nem aqui
2015-10-20 15:37 Seto Kousuke: 00:31:450 (4) - nunca faça isso
2015-10-20 15:37 Seto Kousuke: ele começa no tick azul
2015-10-20 15:37 Seto Kousuke: e termina no branco la na frente
2015-10-20 15:37 Seto Kousuke: isso fica horrivelmente horrivel
2015-10-20 15:37 Seto Kousuke: tanto pra jogar, quanto pra ouvir, quando pra ver no editor
2015-10-20 15:37 Bere: hm
2015-10-20 15:37 Seto Kousuke: isso só encaixa muito raramente e dependendo muito da música
2015-10-20 15:38 Seto Kousuke: vc tava seguindo a voz o mapa inteiro
2015-10-20 15:38 Seto Kousuke: e ai ele faz muito som
2015-10-20 15:38 Seto Kousuke: e vc usa um slider dessa
2015-10-20 15:38 Seto Kousuke: fica muito ruim isso
2015-10-20 15:38 Seto Kousuke: troca slider por notas
2015-10-20 15:38 Seto Kousuke: vai ficar melhor
2015-10-20 15:38 Bere: ok
2015-10-20 15:38 Seto Kousuke: 00:31:450 (4,1,2,3,4,5) - problema de spacing denovo
2015-10-20 15:38 Seto Kousuke: 00:33:914 (7) - novamente, slider não encaixou
2015-10-20 15:39 Seto Kousuke: troca por outra coisa
2015-10-20 15:39 Bere: vou tentar
2015-10-20 15:39 Seto Kousuke: 00:34:771 (1,2,3,4,5,6,7,8,9,10,11) -
2015-10-20 15:39 Seto Kousuke: a estetica ta bem ruim, mas a ideia foi boa
2015-10-20 15:39 Seto Kousuke: ficou ''legalzinho''
2015-10-20 15:40 Seto Kousuke: 00:37:557 (12) - mas isso daqui matou de vez
2015-10-20 15:40 Bere: :^)
2015-10-20 15:40 Seto Kousuke: esse slider simplesmente quebrou todo o flow que vc tava fazendo
2015-10-20 15:40 Seto Kousuke: tanto o inicio dele
2015-10-20 15:40 Seto Kousuke: quanto a forma dele
2015-10-20 15:40 Seto Kousuke: isso ta bem....beeeem ruim
2015-10-20 15:40 Seto Kousuke: vou montar ele aqui de uma maneira que ''IMO'' ficaria melhor
2015-10-20 15:40 Seto Kousuke: usando essa sua estrutura
2015-10-20 15:40 Bere: ok
2015-10-20 15:41 Seto Kousuke: https://osu.ppy.sh/ss/3841796
2015-10-20 15:41 Seto Kousuke: observa como ainda é o mesmo movimento
2015-10-20 15:41 Seto Kousuke: vai e vem
2015-10-20 15:41 Seto Kousuke: eu não quebrei o movimento que o jogador vai fazer
2015-10-20 15:41 Seto Kousuke: eu aumentei um pouco pq ele ta mais longe
2015-10-20 15:42 Seto Kousuke: mas ainda é o mesmo movimento e fica instintivo
2015-10-20 15:42 Seto Kousuke: e o movimento que o slider obriga o jogador a fazer ainda aponta pra próxima ''localização'' de patterns
2015-10-20 15:42 Seto Kousuke: e ainda tem um movimento suave
2015-10-20 15:42 Seto Kousuke: em diffs mais fácil isso é muito importante
2015-10-20 15:42 Seto Kousuke: você ''mostrar'' o flow
2015-10-20 15:42 Seto Kousuke: e fazer o jogador sentir o flow
2015-10-20 15:42 Bere: uhum
2015-10-20 15:43 Seto Kousuke: mas eu remapearia isso tudo tambem
2015-10-20 15:43 Seto Kousuke: 00:38:200 (1,2,3,4,5,6,7,8,9,10) -
2015-10-20 15:43 Seto Kousuke: a ideia foi boa
2015-10-20 15:43 Bere: ;w;
2015-10-20 15:43 Seto Kousuke: mas como eu mencionei antes
2015-10-20 15:43 Seto Kousuke: vc ta seguindo a voz
2015-10-20 15:44 Seto Kousuke: e esses movimentos/cliques não tão encaixando legal
2015-10-20 15:44 Seto Kousuke: 00:42:271 (4) - mehhh, encaixou nao
2015-10-20 15:44 Seto Kousuke: vc fez uns jumps bem grandinhos ali
2015-10-20 15:44 Seto Kousuke: e depois bota isso, ai o jogador fica lá na pokerface esperando acabar
2015-10-20 15:44 Seto Kousuke: poderia ter algo melhor aqui
2015-10-20 15:45 Bere: asdosajids
2015-10-20 15:45 Bere: ok
2015-10-20 15:45 Seto Kousuke: 00:42:271 (4,5) - esses 2 tão muito feios
2015-10-20 15:45 Seto Kousuke: https://osu.ppy.sh/ss/3841812
2015-10-20 15:45 Seto Kousuke: olha a diferença
2015-10-20 15:46 Seto Kousuke: estética, it's really important
2015-10-20 15:46 Bere: sim
2015-10-20 15:46 Bere: é que muito do que tem ai no map
2015-10-20 15:46 Bere: nao foi mudado, da desde o inicio
2015-10-20 15:47 Bere: eu nem sabia o que era blanket nem nada
2015-10-20 15:47 Bere: asidjasiod
2015-10-20 15:47 Seto Kousuke: imagino
2015-10-20 15:47 Seto Kousuke: dasdhasd
2015-10-20 15:47 Seto Kousuke: nossa
2015-10-20 15:47 Seto Kousuke: cara
2015-10-20 15:47 Seto Kousuke: olha
2015-10-20 15:47 Seto Kousuke: nunca
2015-10-20 15:47 Seto Kousuke: NUNCA faça isso:
2015-10-20 15:47 Seto Kousuke: 00:44:843 (1) -
2015-10-20 15:47 Seto Kousuke: a musica ta rapido desde o inicio
2015-10-20 15:47 Seto Kousuke: ai quando chega no kiai
2015-10-20 15:47 Seto Kousuke: tu me bota um timing point de 1.00 ?LOL
2015-10-20 15:48 Seto Kousuke: vc tava usando 1.50 desde o inicio (não sei o motivo, mas tudo bem)
2015-10-20 15:48 Seto Kousuke: ai quando chega no kiai
2015-10-20 15:48 Seto Kousuke: vc diminui pra 1.00
2015-10-20 15:48 Seto Kousuke: no. repita comigo :
2015-10-20 15:48 Seto Kousuke: ''Eu nunca irei fazer isso novamente''
2015-10-20 15:48 Bere: se eu te disser, que nao tinha percebido esse negocio de timing point, vc acredita?
2015-10-20 15:48 Seto Kousuke: ACTION facepalms
2015-10-20 15:48 Bere: Eu nunca irei fazer isso novamente
2015-10-20 15:48 Seto Kousuke: dhasodhasuodhasoudasd
2015-10-20 15:48 Bere: asijdsaoidjosad
2015-10-20 15:48 Seto Kousuke: aperta f6
2015-10-20 15:48 Bere: ACTION ;w;
2015-10-20 15:48 Seto Kousuke: aquele é o controle de timing points
2015-10-20 15:49 Seto Kousuke: observa como desde o inicio vc tava usando um timing point com 1.50x
2015-10-20 15:49 Seto Kousuke: e no kiai vc tava usando 1.00x
2015-10-20 15:49 Seto Kousuke: isso devia no mínimo ser o contrário
2015-10-20 15:49 Bere: pois é, nao percebi isso antes
2015-10-20 15:49 Seto Kousuke: apesar de eu achar as quantidades bem ruins, mas enfim
2015-10-20 15:49 Bere: asdjiasd
2015-10-20 15:49 Seto Kousuke: 00:48:271 (2) - esse slider ta bem feio adheuod
2015-10-20 15:50 Bere: tudo slider ai é feio, me desculpe ;w;
2015-10-20 15:50 Seto Kousuke: 00:58:343 (1,2,3,4,5,6,7,8,9,10,11,12,13) - spacing incrivelmente inconsistente e flow danificado
2015-10-20 15:50 Seto Kousuke: 01:03:486 (12,13) - denovo esse spacing
2015-10-20 15:50 Seto Kousuke: 01:12:271 (1,2) -
2015-10-20 15:50 Seto Kousuke: puta merda
2015-10-20 15:50 Seto Kousuke: como se 1.00 n fosse o suficiente
2015-10-20 15:50 Seto Kousuke: agora é 0.75
2015-10-20 15:50 Bere: asidjasijdioasd
2015-10-20 15:51 Seto Kousuke: isso ta dolorsamente triste de ver qqq
2015-10-20 15:51 Seto Kousuke: 01:15:914 (2) - e isso ta soando muito estranho q
2015-10-20 15:51 Seto Kousuke: bom, era isso, remap
2015-10-20 15:51 Seto Kousuke: dshdaouhados
2015-10-20 15:52 Bere: asidjasoidoias
2015-10-20 15:52 Bere: é
2015-10-20 15:52 Bere: praticamente


nois
Topic Starter
Bere

Seto Kousuke wrote:

irc help
2015-10-20 15:26 Seto Kousuke: ACTION is listening to [https://osu.ppy.sh/b/779182 Sonar Pocket - GIRIGIRI (TV size)]
2015-10-20 15:26 Seto Kousuke: pode ser irc mod?
2015-10-20 15:26 Bere: pode :3
2015-10-20 15:26 Seto Kousuke: ACTION is editing [https://osu.ppy.sh/b/779182 Sonar Pocket - GIRIGIRI (TV size) [Insane]]
2015-10-20 15:28 Seto Kousuke: ok, terminei de ver
2015-10-20 15:28 Seto Kousuke: bom, eu sugiriria remap
2015-10-20 15:28 Seto Kousuke: agora vamos lá
2015-10-20 15:28 Bere: xD
2015-10-20 15:28 Seto Kousuke: 00:01:986 (1,2,3,4) - isso aqui foi bonitinho e ficou legal até
2015-10-20 15:28 Seto Kousuke: 00:05:414 (1) - ai apareceu isso
2015-10-20 15:29 Seto Kousuke: just no. q
2015-10-20 15:29 Bere: a sim
2015-10-20 15:29 Bere: xD
2015-10-20 15:29 Bere: eu nao sei oq fazer ai
2015-10-20 15:29 Seto Kousuke: 00:07:128 (2,3,4,5,6,7,8) - o spacing aumento gigantescamente
2015-10-20 15:29 Seto Kousuke: ah...faça qualquer coisa
2015-10-20 15:29 Seto Kousuke: até um spinner sepa
2015-10-20 15:29 Seto Kousuke: mas aquele slider, ta muito escroto ahdeouheaduo
2015-10-20 15:29 Bere: asdisad
2015-10-20 15:29 Bere: s
2015-10-20 15:29 Seto Kousuke: o spacing nessas notas aumentou de uma maneira gritante e eu não vjeo um flow bom nisso
2015-10-20 15:30 Seto Kousuke: 00:11:200 (10,1) - ai aqui do nada o spacing fica quase nulo
2015-10-20 15:30 Bere: hmm
2015-10-20 15:30 Seto Kousuke: 00:11:628 (2,3,4,5) - e depois aumenta denovo
2015-10-20 15:30 Seto Kousuke: esse começo ta muuuito inconsistente
2015-10-20 15:30 Seto Kousuke: 00:14:200 (9) - no xD
2015-10-20 15:30 Seto Kousuke: tem pianinho no fundo, tem coisas legais
2015-10-20 15:31 Seto Kousuke: esse slider ta muito '' ? ''
2015-10-20 15:31 Seto Kousuke: 00:18:271 (3) - a distancia disso para 00:18:057 (2) - ta muito estranho visto que 00:17:414 (1) - teve uma distancia maior
2015-10-20 15:31 Seto Kousuke: e é o mesmo trecho de música
2015-10-20 15:31 Seto Kousuke: isso alem de ficar feio esteticamente joga muito estranho
2015-10-20 15:32 Seto Kousuke: 00:21:700 (4,1) - denovo o problema com spacing
2015-10-20 15:32 Seto Kousuke: as notas estavam todas incrivelmente coladas
2015-10-20 15:32 Seto Kousuke: ai do nada vem um jump desse...no tick vermelho ainda que não é ''tão'' forte assim
2015-10-20 15:32 Seto Kousuke: 00:23:200 (5,6) - ai o spacing diminui do nada denovo
2015-10-20 15:32 Seto Kousuke: 00:24:271 (2,3) - e aumenta
2015-10-20 15:33 Seto Kousuke: 00:26:628 (9,10) - denovo, aqui tem um spacing e aqui 00:26:843 (10,1) - tem outro
2015-10-20 15:33 Seto Kousuke: ta muito dificil de entender o flow desse mapa
2015-10-20 15:33 Seto Kousuke: 00:27:486 (1,2,3,4,5) - dessa maneira não ficou boa a pattern
2015-10-20 15:34 Seto Kousuke: a ideia foi boa, mas devido a inconsistencia enorme de spacings isso ta muito estranho
2015-10-20 15:34 Seto Kousuke: e a forma que vc botou o slider também não encaixou bem
2015-10-20 15:34 Seto Kousuke: 00:28:557 (6) - ainda mais pq essa nota ta meio ''torta'' em comparação a onde o slider tava apontando
2015-10-20 15:34 Seto Kousuke: sliders retos daquela maneira são mais facilmente encaixados quando te ''apontam'' pra próxima nota
2015-10-20 15:34 Bere: entendo
2015-10-20 15:34 Seto Kousuke: 00:29:414 (1) - isso poderia ser substituido por notas
2015-10-20 15:35 Seto Kousuke: apareceu outro som de percurssão no fundo
2015-10-20 15:35 Seto Kousuke: seria bom mapear ele
2015-10-20 15:35 Bere: vou ver se consigo fazer algo então
2015-10-20 15:35 Seto Kousuke: ok, pera só um momento
2015-10-20 15:36 Seto Kousuke: ok, back
2015-10-20 15:36 Bere: oki
2015-10-20 15:36 Seto Kousuke: 00:31:128 (1,2,3,4) - isso não encaixou bem
2015-10-20 15:36 Seto Kousuke: vc tava seguindo a voz desde o inicio
2015-10-20 15:36 Seto Kousuke: 00:31:128 (1) - aqui n tem voz
2015-10-20 15:37 Seto Kousuke: 00:31:236 (2) - nem aqui
2015-10-20 15:37 Seto Kousuke: 00:31:450 (4) - nunca faça isso
2015-10-20 15:37 Seto Kousuke: ele começa no tick azul
2015-10-20 15:37 Seto Kousuke: e termina no branco la na frente
2015-10-20 15:37 Seto Kousuke: isso fica horrivelmente horrivel
2015-10-20 15:37 Seto Kousuke: tanto pra jogar, quanto pra ouvir, quando pra ver no editor
2015-10-20 15:37 Bere: hm
2015-10-20 15:37 Seto Kousuke: isso só encaixa muito raramente e dependendo muito da música
2015-10-20 15:38 Seto Kousuke: vc tava seguindo a voz o mapa inteiro
2015-10-20 15:38 Seto Kousuke: e ai ele faz muito som
2015-10-20 15:38 Seto Kousuke: e vc usa um slider dessa
2015-10-20 15:38 Seto Kousuke: fica muito ruim isso
2015-10-20 15:38 Seto Kousuke: troca slider por notas
2015-10-20 15:38 Seto Kousuke: vai ficar melhor
2015-10-20 15:38 Bere: ok
2015-10-20 15:38 Seto Kousuke: 00:31:450 (4,1,2,3,4,5) - problema de spacing denovo
2015-10-20 15:38 Seto Kousuke: 00:33:914 (7) - novamente, slider não encaixou
2015-10-20 15:39 Seto Kousuke: troca por outra coisa
2015-10-20 15:39 Bere: vou tentar
2015-10-20 15:39 Seto Kousuke: 00:34:771 (1,2,3,4,5,6,7,8,9,10,11) -
2015-10-20 15:39 Seto Kousuke: a estetica ta bem ruim, mas a ideia foi boa
2015-10-20 15:39 Seto Kousuke: ficou ''legalzinho''
2015-10-20 15:40 Seto Kousuke: 00:37:557 (12) - mas isso daqui matou de vez
2015-10-20 15:40 Bere: :^)
2015-10-20 15:40 Seto Kousuke: esse slider simplesmente quebrou todo o flow que vc tava fazendo
2015-10-20 15:40 Seto Kousuke: tanto o inicio dele
2015-10-20 15:40 Seto Kousuke: quanto a forma dele
2015-10-20 15:40 Seto Kousuke: isso ta bem....beeeem ruim
2015-10-20 15:40 Seto Kousuke: vou montar ele aqui de uma maneira que ''IMO'' ficaria melhor
2015-10-20 15:40 Seto Kousuke: usando essa sua estrutura
2015-10-20 15:40 Bere: ok
2015-10-20 15:41 Seto Kousuke: https://osu.ppy.sh/ss/3841796
2015-10-20 15:41 Seto Kousuke: observa como ainda é o mesmo movimento
2015-10-20 15:41 Seto Kousuke: vai e vem
2015-10-20 15:41 Seto Kousuke: eu não quebrei o movimento que o jogador vai fazer
2015-10-20 15:41 Seto Kousuke: eu aumentei um pouco pq ele ta mais longe
2015-10-20 15:42 Seto Kousuke: mas ainda é o mesmo movimento e fica instintivo
2015-10-20 15:42 Seto Kousuke: e o movimento que o slider obriga o jogador a fazer ainda aponta pra próxima ''localização'' de patterns
2015-10-20 15:42 Seto Kousuke: e ainda tem um movimento suave
2015-10-20 15:42 Seto Kousuke: em diffs mais fácil isso é muito importante
2015-10-20 15:42 Seto Kousuke: você ''mostrar'' o flow
2015-10-20 15:42 Seto Kousuke: e fazer o jogador sentir o flow
2015-10-20 15:42 Bere: uhum
2015-10-20 15:43 Seto Kousuke: mas eu remapearia isso tudo tambem
2015-10-20 15:43 Seto Kousuke: 00:38:200 (1,2,3,4,5,6,7,8,9,10) -
2015-10-20 15:43 Seto Kousuke: a ideia foi boa
2015-10-20 15:43 Bere: ;w;
2015-10-20 15:43 Seto Kousuke: mas como eu mencionei antes
2015-10-20 15:43 Seto Kousuke: vc ta seguindo a voz
2015-10-20 15:44 Seto Kousuke: e esses movimentos/cliques não tão encaixando legal
2015-10-20 15:44 Seto Kousuke: 00:42:271 (4) - mehhh, encaixou nao
2015-10-20 15:44 Seto Kousuke: vc fez uns jumps bem grandinhos ali
2015-10-20 15:44 Seto Kousuke: e depois bota isso, ai o jogador fica lá na pokerface esperando acabar
2015-10-20 15:44 Seto Kousuke: poderia ter algo melhor aqui
2015-10-20 15:45 Bere: asdosajids
2015-10-20 15:45 Bere: ok
2015-10-20 15:45 Seto Kousuke: 00:42:271 (4,5) - esses 2 tão muito feios
2015-10-20 15:45 Seto Kousuke: https://osu.ppy.sh/ss/3841812
2015-10-20 15:45 Seto Kousuke: olha a diferença
2015-10-20 15:46 Seto Kousuke: estética, it's really important
2015-10-20 15:46 Bere: sim
2015-10-20 15:46 Bere: é que muito do que tem ai no map
2015-10-20 15:46 Bere: nao foi mudado, da desde o inicio
2015-10-20 15:47 Bere: eu nem sabia o que era blanket nem nada
2015-10-20 15:47 Bere: asidjasiod
2015-10-20 15:47 Seto Kousuke: imagino
2015-10-20 15:47 Seto Kousuke: dasdhasd
2015-10-20 15:47 Seto Kousuke: nossa
2015-10-20 15:47 Seto Kousuke: cara
2015-10-20 15:47 Seto Kousuke: olha
2015-10-20 15:47 Seto Kousuke: nunca
2015-10-20 15:47 Seto Kousuke: NUNCA faça isso:
2015-10-20 15:47 Seto Kousuke: 00:44:843 (1) -
2015-10-20 15:47 Seto Kousuke: a musica ta rapido desde o inicio
2015-10-20 15:47 Seto Kousuke: ai quando chega no kiai
2015-10-20 15:47 Seto Kousuke: tu me bota um timing point de 1.00 ?LOL
2015-10-20 15:48 Seto Kousuke: vc tava usando 1.50 desde o inicio (não sei o motivo, mas tudo bem)
2015-10-20 15:48 Seto Kousuke: ai quando chega no kiai
2015-10-20 15:48 Seto Kousuke: vc diminui pra 1.00
2015-10-20 15:48 Seto Kousuke: no. repita comigo :
2015-10-20 15:48 Seto Kousuke: ''Eu nunca irei fazer isso novamente''
2015-10-20 15:48 Bere: se eu te disser, que nao tinha percebido esse negocio de timing point, vc acredita?
2015-10-20 15:48 Seto Kousuke: ACTION facepalms
2015-10-20 15:48 Bere: Eu nunca irei fazer isso novamente
2015-10-20 15:48 Seto Kousuke: dhasodhasuodhasoudasd
2015-10-20 15:48 Bere: asijdsaoidjosad
2015-10-20 15:48 Seto Kousuke: aperta f6
2015-10-20 15:48 Bere: ACTION ;w;
2015-10-20 15:48 Seto Kousuke: aquele é o controle de timing points
2015-10-20 15:49 Seto Kousuke: observa como desde o inicio vc tava usando um timing point com 1.50x
2015-10-20 15:49 Seto Kousuke: e no kiai vc tava usando 1.00x
2015-10-20 15:49 Seto Kousuke: isso devia no mínimo ser o contrário
2015-10-20 15:49 Bere: pois é, nao percebi isso antes
2015-10-20 15:49 Seto Kousuke: apesar de eu achar as quantidades bem ruins, mas enfim
2015-10-20 15:49 Bere: asdjiasd
2015-10-20 15:49 Seto Kousuke: 00:48:271 (2) - esse slider ta bem feio adheuod
2015-10-20 15:50 Bere: tudo slider ai é feio, me desculpe ;w;
2015-10-20 15:50 Seto Kousuke: 00:58:343 (1,2,3,4,5,6,7,8,9,10,11,12,13) - spacing incrivelmente inconsistente e flow danificado
2015-10-20 15:50 Seto Kousuke: 01:03:486 (12,13) - denovo esse spacing
2015-10-20 15:50 Seto Kousuke: 01:12:271 (1,2) -
2015-10-20 15:50 Seto Kousuke: puta merda
2015-10-20 15:50 Seto Kousuke: como se 1.00 n fosse o suficiente
2015-10-20 15:50 Seto Kousuke: agora é 0.75
2015-10-20 15:50 Bere: asidjasijdioasd
2015-10-20 15:51 Seto Kousuke: isso ta dolorsamente triste de ver qqq
2015-10-20 15:51 Seto Kousuke: 01:15:914 (2) - e isso ta soando muito estranho q
2015-10-20 15:51 Seto Kousuke: bom, era isso, remap
2015-10-20 15:51 Seto Kousuke: dshdaouhados
2015-10-20 15:52 Bere: asidjasoidoias
2015-10-20 15:52 Bere: é
2015-10-20 15:52 Bere: praticamente


nois
Vlw Seto <3
Starting a remake off some (maybe all) diffs finished

Deleted saya's normal, she asked for
i made a new normal, needs help ;w;
Underforest

Kotori-Chan wrote:

pm request :3

-Easy-

you really should put some spacing between these two 00:03:700 (2,3) - Fixed

00:52:986 (3,4) - ^^^^ Fixed

01:16:986 - you really should add a note here imo ;w; No


Hope that i could help a bit with this mod~
and good luck with ranking and stuff >w</
This is the update of my diff. Replace the code of the current easy with this
Open me
osu file format v14

[General]
AudioFilename: World Trigger Opening Theme (TV Edit).mp3
AudioLeadIn: 0
PreviewTime: 41414
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:GIRIGIRI (TV size)
TitleUnicode:GIRIGIRI (TV size)
Artist:Sonar Pocket
ArtistUnicode:Sonar Pocket
Creator:Bere
Version:AM's Easy
Source:ワールドトリガー
Tags:world trigger anime op tv size Sayanzi AlejandroMedia
BeatmapID:800001
BeatmapSetID:353653

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:2
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bnINGJ9.jpg",0,0
Video,0,"World Trigger Opening GIRIGIRI by Sonar Pocket.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1986,428.571428571429,4,1,0,60,1,0
28829,-100,4,1,0,60,0,0
44843,-100,4,1,0,60,0,1
72271,-100,4,1,0,60,0,0
85986,-100,4,1,0,60,0,0


[HitObjects]
196,104,1986,6,8,B|244:84|332:160|372:128,2,180
116,128,3700,2,0,P|52:164|32:228,2,120
200,128,4986,1,0,0:0:0:0:
276,128,5414,1,10,0:0:0:0:
280,68,7557,5,8,0:0:0:0:
172,104,8414,1,0,0:0:0:0:
172,216,9271,2,0,B|172:324|172:324|304:324,1,240
420,328,10986,1,0,0:0:0:0:
424,220,11843,1,0,0:0:0:0:
256,192,12271,12,12,15486,0:0:0:0:
88,92,17414,6,0,B|212:80|212:80|340:108,1,240
328,200,19128,2,8,P|292:224|216:236,2,120
332,104,20843,1,0,0:0:0:0:
236,104,21700,1,0,0:0:0:0:
144,104,22557,2,8,P|92:132|56:188,2,120
244,112,24271,6,0,L|488:112,1,240
484,204,25986,1,8,0:0:0:0:
396,204,26843,1,8,0:0:0:0:
308,204,27700,2,8,P|156:212|128:280,2,240
416,280,31128,6,8,L|416:32,1,240
320,40,32414,1,8,0:0:0:0:
228,68,32843,2,8,P|188:120|160:176,2,120
320,48,34128,1,8,0:0:0:0:
408,60,34557,6,0,B|452:96|392:148|448:212|392:308,1,240
304,296,35843,1,0,0:0:0:0:
208,288,36271,2,0,P|132:276|60:140,1,240
64,44,37557,1,0,0:0:0:0:
160,44,37986,6,8,L|284:96|284:96,2,120
136,136,39271,1,8,0:0:0:0:
100,220,39700,2,8,L|216:288,2,120
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256,192,41414,12,0,43128,0:0:0:0:
60,88,44843,6,0,B|168:64|188:120|304:84,1,240
400,88,46128,1,0,0:0:0:0:
400,188,46557,2,0,P|388:324|348:352,2,180
400,92,48271,2,0,L|276:112,1,120
212,176,49128,1,0,0:0:0:0:
284,260,49986,1,0,0:0:0:0:
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360,224,55128,1,8,0:0:0:0:
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160,244,56843,2,10,P|256:96|376:188,1,360
420,248,58986,5,0,0:0:0:0:
324,240,59843,2,0,P|244:348|184:360,2,180
364,152,61986,1,8,0:0:0:0:
304,152,62843,1,8,0:0:0:0:
224,148,63700,2,8,P|188:172|136:224,2,90
324,152,65414,6,0,P|424:204|352:284,1,240
272,292,67128,1,0,0:0:0:0:
224,292,67557,1,0,0:0:0:0:
180,292,67986,1,0,0:0:0:0:
184,200,68843,2,10,B|180:44|180:44|328:44|328:44|332:204|332:204|312:204,1,480
300,272,72271,6,10,P|252:316|140:312,1,180
128,232,73986,2,10,P|196:176|304:176,1,180
368,172,75700,1,2,0:0:0:0:
368,140,76128,1,2,0:0:0:0:
368,108,76557,1,2,0:0:0:0:
284,104,77414,6,8,B|196:112|160:152|96:160,2,180
380,32,79128,5,0,0:0:0:0:
380,108,79557,1,0,0:0:0:0:
380,180,79986,1,0,0:0:0:0:
380,256,80414,1,0,0:0:0:0:
380,328,80843,2,0,P|451:370|473:348,2,120
292,232,82557,6,8,B|236:340|236:340|180:243|180:243|104:336|104:336|92:208,1,480,10|10,0:0|0:0,0:0:0:0:
256,192,85986,12,0,89200,0:0:0:0:
_handholding
from my modding queue

[easy]
00:05:414 (4) - move this to the right just a tad
00:09:271 (3) - This slider is a bit boring imo, jazz it up a bit
00:34:557 (1) - Maybe spice this slider up a bit and sort out the spacing after 00:54:700 - Add a note here?
01:02:843 (4) - Stack these or sort out the spacing
01:03:700 (5) - Fix the DS
01:07:128 (2,3,4) - Same as above
01:15:700 (3,4,5) - Same as above

[Normal]
00:01:986 (1) to 00:07:128 (7) - the notes in between need to have their DS reduced
00:22:343 (5,6,7,8,9,10) - I suggest turning 4 of these circles into 2 sliders. It would play so much better, this goes for all the patterns similar to this. Well tahts my opinion at least
00:23:843 (1,3) - Try to make these to sliders not touch
01:19:128 (4) - When making curve sliders like this make them with only 3 points, that way the curve is as smooth as gets
I wont mention them all but 01:20:843 (6) and 01:15:700 (7) could do with this treatment . This goes for your hard diff aswell

The DS as well as your combos are quite inconsistent in this map you should fix them. Make a NC every 2 measures and that would fix one of your problems.

[Hard]
00:03:700 (5) - Add a note here
00:12:486 (2,3) - Avoid having these sliders touching
00:14:200 (2,3,4,5,6,7,8) - I think this would play better if the spacing between these notes were similar to 00:12:914 (3,4,5,6,1)

[Insane]
00:27:486 (1,2,3) - replace the finish with claps and just remove the hit sounds entirely . 3 finishes just drowns the music out.
01:00:700 (4) - Move this to 01:00:271 . It goes nicely with the vocals

[Saya Insane]
00:37:986 (1) - Delete NC
00:56:736 (1) - start at 00:56:628
01:22:450 (1) - start at 01:22:343
01:25:986 (2) - Dont hide this note behind the slider.
Also Your kiai time shouldnt have a gap between 00:58:021 and 00:58:986. The kiai time needs to be the same as the other diffs

Thats all from em, I hope this mod was helpful. GL
Underforest

Hi Im Nathan wrote:

from my modding queue

[Easy]
00:05:414 (4) - move this to the right just a tad Fixed
00:09:271 (3) - This slider is a bit boring imo, jazz it up a bit Fixed
00:34:557 (1) - Maybe spice this slider up a bit and sort out the spacing after Fixed00:54:700 - Add a note here? Fixed
01:02:843 (4) - Stack these or sort out the spacing Fixed
01:03:700 (5) - Fix the DS I don't found a problem .-.
01:07:128 (2,3,4) - Same as above Same as above
01:15:700 (3,4,5) - Same as above Same as above

Thats all from em, I hope this mod was helpful. GL
Thanks for the modding! Here's my updated diff, now with rhythm

Open me!
osu file format v14

[General]
AudioFilename: World Trigger Opening Theme (TV Edit).mp3
AudioLeadIn: 0
PreviewTime: 41414
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:GIRIGIRI (TV size)
TitleUnicode:GIRIGIRI (TV size)
Artist:Sonar Pocket
ArtistUnicode:Sonar Pocket
Creator:Bere
Version:AM's Easy
Source:ワールドトリガー
Tags:world trigger anime op tv size Sayanzi AlejandroMedia
BeatmapID:800001
BeatmapSetID:353653

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:2
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bnINGJ9.jpg",0,0
Video,0,"World Trigger Opening GIRIGIRI by Sonar Pocket.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1986,428.571428571429,4,1,0,60,1,0
28829,-100,4,1,0,60,0,0
44843,-100,4,1,0,60,0,1
72271,-100,4,1,0,60,0,0
85986,-100,4,1,0,60,0,0


[HitObjects]
196,104,1986,6,8,B|244:84|332:160|372:128,2,180
116,128,3700,2,0,P|52:164|32:228,2,120
200,128,4986,1,0,0:0:0:0:
284,128,5414,1,10,0:0:0:0:
280,68,7557,5,8,0:0:0:0:
204,92,8414,1,0,0:0:0:0:
204,92,8843,2,0,P|200:220|208:220,2,180
256,144,10986,1,0,0:0:0:0:
336,160,11843,1,0,0:0:0:0:
256,192,12271,12,12,15486,0:0:0:0:
88,92,17414,6,0,B|212:80|212:80|340:108,1,240
328,200,19128,2,8,P|292:224|216:236,2,120
332,104,20843,1,0,0:0:0:0:
236,104,21700,1,0,0:0:0:0:
144,104,22557,2,8,P|92:132|56:188,2,120
244,112,24271,6,0,L|488:112,1,240
484,204,25986,1,8,0:0:0:0:
396,204,26843,1,8,0:0:0:0:
308,204,27700,2,8,P|156:212|128:280,2,240
416,280,31128,6,8,L|416:32,1,240
320,40,32414,1,8,0:0:0:0:
228,68,32843,2,8,P|188:120|160:176,2,120
320,48,34128,1,8,0:0:0:0:
416,48,34557,6,0,B|472:120|472:120|412:192|412:192|372:244,1,240
304,296,35843,1,0,0:0:0:0:
208,288,36271,2,0,P|132:276|60:140,1,240
64,44,37557,1,0,0:0:0:0:
160,44,37986,6,8,L|284:96|284:96,2,120
136,136,39271,1,8,0:0:0:0:
100,220,39700,2,8,L|216:288,2,120
72,304,40986,1,8,0:0:0:0:
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400,88,46128,1,0,0:0:0:0:
400,188,46557,2,0,P|388:324|348:352,2,180
400,92,48271,2,0,L|276:112,1,120
212,176,49128,1,0,0:0:0:0:
380,264,49986,1,0,0:0:0:0:
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104,304,55986,1,8,0:0:0:0:
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340,160,61557,5,0,0:0:0:0:
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56,232,66271,1,0,0:0:0:0:
56,140,66700,1,0,0:0:0:0:
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368,140,76128,1,2,0:0:0:0:
368,108,76557,1,2,0:0:0:0:
284,104,77414,6,8,B|196:112|160:152|96:160,2,180
380,32,79128,5,0,0:0:0:0:
380,108,79557,1,0,0:0:0:0:
380,180,79986,1,0,0:0:0:0:
380,256,80414,1,0,0:0:0:0:
380,328,80843,2,0,P|451:370|473:348,2,120
296,224,82557,6,10,B|232:344|232:344|184:260|184:260|104:336|104:336|92:184,1,480
256,192,85986,12,0,87700,0:0:0:0:

two insanes, same stars LOL
Topic Starter
Bere

Hi Im Nathan wrote:

from my modding queue


[Normal]
00:01:986 (1) to 00:07:128 (7) - the notes in between need to have their DS reduced i try to fix all
00:22:343 (5,6,7,8,9,10) - I suggest turning 4 of these circles into 2 sliders. It would play so much better, this goes for all the patterns similar to this. Well tahts my opinion at least i made something here
00:23:843 (1,3) - Try to make these to sliders not touch fix
01:19:128 (4) - When making curve sliders like this make them with only 3 points, that way the curve is as smooth as gets fix
I wont mention them all but 01:20:843 (6) and 01:15:700 (7) could do with this treatment . This goes for your hard diff aswell fix

The DS as well as your combos are quite inconsistent in this map you should fix them. Make a NC every 2 measures and that would fix one of your problems.
i try to fix the NC, about the DS i dont know, i use DS i every single note (0.9)

[Hard]
00:03:700 (5) - Add a note here already have a note here .-. 00:05:200 - so i put one here
00:12:486 (2,3) - Avoid having these sliders touching fix
00:14:200 (2,3,4,5,6,7,8) - I think this would play better if the spacing between these notes were similar to 00:12:914 (3,4,5,6,1) fix

[Insane]
00:27:486 (1,2,3) - replace the finish with claps and just remove the hit sounds entirely . 3 finishes just drowns the music out. i fixed
01:00:700 (4) - Move this to 01:00:271 . It goes nicely with the vocals fixed

[Saya Insane] i have permission to change
00:37:986 (1) - Delete NC fixed
00:56:736 (1) - start at 00:56:628 fixed
01:22:450 (1) - start at 01:22:343 fixed
01:25:986 (2) - Dont hide this note behind the slider. fixed
Also Your kiai time shouldnt have a gap between 00:58:021 and 00:58:986. The kiai time needs to be the same as the other diffs fixed

Thats all from em, I hope this mod was helpful. GL
Topic Starter
Bere

AlejandroMedia wrote:

two insanes, same stars LOL
but different :^)

now my insane is 0.01* harder
Kyle Y
#modding queue
No kudos.

To creator and guest diff mappers:

I read the whole mapset once.
I can only said, the quality is not that high for all difficulties.
If you want to improve the quality, please find me for in-game modding.
I will mod it with you as it is hard to write directly on forum.
btw, we have 12 hrs different due to different time zone.

Before finding me, you can still improve the quality by reading following post:
t/86329
t/208596
viewtopic.php?f=56&t=58959
Topic Starter
Bere

Kyle Y wrote:

#modding queue
No kudos.

To creator and guest diff mappers:

I read the whole mapset once.
I can only said, the quality is not that high for all difficulties.
If you want to improve the quality, please find me for in-game modding.
I will mod it with you as it is hard to write directly on forum.
btw, we have 12 hrs different due to different time zone.

Before finding me, you can still improve the quality by reading following post:
t/86329
t/208596
viewtopic.php?f=56&t=58959
okay, i will try to find you in game when i have time ;)
Underforest
Easy remapped! Thanks to Kyle Y for details ❤

I hope it's fine D:



Changes:
  1. Reduced number stars: from 1.36 to 1.27
  2. Circle Size (CS) is now on 2.5
  3. Slider vel. is now on 0.90, tick: 2
  4. Distance snap (DS) used, also cleared AiMod problems
  5. Just used 1 spinner

And some things (no kudos pls)
  1. Normal needs remapping or you can find someone for a GD
  2. 00:43:771 - Set this as preview point
  3. Normal CS in 3.5
  4. "ソナーポケット" as Artist, the current to Romanised Artist
  5. Put custom colors, just a tip.

Open me!
osu file format v14

[General]
AudioFilename: World Trigger Opening Theme (TV Edit).mp3
AudioLeadIn: 0
PreviewTime: 41414
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:GIRIGIRI (TV size)
TitleUnicode:GIRIGIRI (TV size)
Artist:Sonar Pocket
ArtistUnicode:Sonar Pocket
Creator:Bere
Version:AM's Easy
Source:ワールドトリガー
Tags:world trigger anime op tv size Sayanzi AlejandroMedia
BeatmapID:800001
BeatmapSetID:353653

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bnINGJ9.jpg",0,0
Video,0,"World Trigger Opening GIRIGIRI by Sonar Pocket.avi"
//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Bere

AlejandroMedia wrote:

Easy remapped! Thanks to Kyle Y for details ❤

I hope it's fine D:



Changes:
  1. Reduced number stars: from 1.36 to 1.27
  2. Circle Size (CS) is now on 2.5
  3. Slider vel. is now on 0.90, tick: 2
  4. Distance snap (DS) used, also cleared AiMod problems
  5. Just used 1 spinner

And some things (no kudos pls)
  1. Normal needs remapping or you can find someone for a GD well, i will try to remap, but i suck on normal diff
  2. 00:43:771 - Set this as preview point fixed
  3. Normal CS in 3.5 fixed
  4. "ソナーポケット" as Artist, the current to Romanised Artist fixed
  5. Put custom colors, just a tip. i put, but idk if worked ;w;
Open me!
osu file format v14

[General]
AudioFilename: World Trigger Opening Theme (TV Edit).mp3
AudioLeadIn: 0
PreviewTime: 41414
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:GIRIGIRI (TV size)
TitleUnicode:GIRIGIRI (TV size)
Artist:Sonar Pocket
ArtistUnicode:Sonar Pocket
Creator:Bere
Version:AM's Easy
Source:ワールドトリガー
Tags:world trigger anime op tv size Sayanzi AlejandroMedia
BeatmapID:800001
BeatmapSetID:353653

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bnINGJ9.jpg",0,0
Video,0,"World Trigger Opening GIRIGIRI by Sonar Pocket.avi"
//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Kyle Y
In game mod
SPOILER
01:53 AlejandroMedia: Hi! I guess is now Sunday in your country so I PMed you as you told me. What's happen?
01:54 Kyle Y: hi
01:54 Kyle Y: are you one of the mappers in this project?
01:54 *Kyle Y is listening to [http://osu.ppy.sh/b/806967 Sonar Pocket - GIRIGIRI (TV size)]
01:55 AlejandroMedia: Yes, I mapped easy
01:55 Kyle Y: I received the modding request
01:55 AlejandroMedia: I know
01:56 Kyle Y: and I found the general quality of this map is quite low, therefore I would like to have a in game modding to all of the modders
01:56 Kyle Y: mappers*
01:56 AlejandroMedia: OK, i'm available now if you need to do in-game modding with me
01:56 Kyle Y: okay
01:56 *Kyle Y is editing [http://osu.ppy.sh/b/800001 Sonar Pocket - GIRIGIRI (TV size) [AM's Easy]]
01:56 Kyle Y: let's start then
01:57 AlejandroMedia: Yeah
01:57 Kyle Y: first of all, are you new to mapper, or you have already mapped for several map?
01:57 Kyle Y: um... or I just ask directly
01:57 Kyle Y: do you know what blanketing is?
01:58 AlejandroMedia: I'm mapping since 2 months ago, so, I'm not too advanced.
01:59 Kyle Y: t/208596
01:59 Kyle Y: this post is about blanketing/ slider patters
01:59 Kyle Y: patterns*
01:59 AlejandroMedia: OK, I'll read it
02:00 Kyle Y: the advantage of blanket is getting better look, and clear to read
02:00 AlejandroMedia: Yeah, I'm learning to do that
02:00 Kyle Y: you may think that blanketing is beautiful, isn't it?
02:00 AlejandroMedia: Yeah, I tried to do that in the remapped version
02:01 Kyle Y: I saw you close the grid snap, in fact, grid snap really useless :)
02:02 AlejandroMedia: OK, so, I need to disable Grid Snap?
02:02 Kyle Y: did you open it? just keep it close
02:02 AlejandroMedia: OK
02:02 AlejandroMedia: Disabled
02:03 Kyle Y: okay, I think you have the concept of blanketing right?
02:03 AlejandroMedia: Yeah
02:06 Kyle Y: http://puu.sh/l4yc1/79d94548c8.jpg
02:06 Kyle Y: this is about the flowing
02:07 AlejandroMedia: I know
02:07 Kyle Y: For me, I do not like to blanket the first two item, blanket + circle or circle+blanket
02:07 Kyle Y: it is just like breaking a little bit the flowing
02:07 Kyle Y: of course, no one said that it is not okay to do so
02:08 AlejandroMedia: 0k
02:08 Kyle Y: 00:05:843 -
02:08 Kyle Y: in any diff, do not skip notes without purpose
02:08 Kyle Y: unless you are intend to do so
02:09 AlejandroMedia: I intend to do really
02:09 Kyle Y: then could I know why?
02:10 Kyle Y: it should not skip here, becasue the music sound is clear to hear
02:10 AlejandroMedia: OK, mapping some objects there
02:11 Kyle Y: 00:08:414 - even vocal sound here
02:11 Kyle Y: 00:12:271 - also, this break should be map also, becasue of the beat sounds
02:13 AlejandroMedia: 00:05:843 Mapped - 00:08:414 Same 00:12:271 Same
02:13 AlejandroMedia: LOL I pasted the link
02:13 Kyle Y: however, 00:15:914 (1) - this slider should be deleted. It is all about experience. deleting this slider becasue of two reasons
02:14 Kyle Y: 1) no music and beat sound
02:14 Kyle Y: 2) emphasis the starting of 00:17:414 -
02:15 Kyle Y: any question on it?
02:15 Kyle Y: maybe you will feel confuse on it
02:15 AlejandroMedia: Deleted
02:15 AlejandroMedia: Not really, I'm understanding
02:15 Kyle Y: okay
02:16 Kyle Y: um... you basically need to fill all the blanks
02:16 Kyle Y: except that one and this blank 00:43:557 -
02:16 Kyle Y: reasons stated as above
02:17 Kyle Y: and 00:58:557 - this one also, blank it
02:18 Kyle Y: and this also 01:24:271 -
02:18 Kyle Y: other than that, just fill the blanks
02:18 Kyle Y: if you understand, just move to another point
02:19 AlejandroMedia: OK, so, the mapping is fine but the only thing I need to do is blank that parts? I'm confused
02:19 Kyle Y: which part?
02:20 AlejandroMedia: I meaning these above and the rest of the mapping
02:20 Kyle Y: I suggest you can blanket the above
02:20 AlejandroMedia: OK
02:22 Kyle Y: If you part several times more, you will know when should end, when should use long slider, when should new combo, when should set slider speed change
02:22 Kyle Y: 00:18:271 (3) - in easy diff, please avoid ending slider at big white tick. it is also a reason for disqualifed. If you cannot think of other solution, it is okay
02:22 Kyle Y: however, for this slider, you can solve the slider ending problem by ctrl+g 00:17:843 (2,3) -
02:24 Kyle Y: 00:29:414 - 00:34:557 - this two also
02:24 AlejandroMedia: 00:18:271 - I can't solve that D: I don't know what to do, so, keeped
02:24 AlejandroMedia: Solving 00:17:843 (2,3)
02:24 Kyle Y: http://puu.sh/l4zez/f143bb947e.jpg
02:24 Kyle Y: ctrl+g mean switching them
02:25 Kyle Y: just select that two object, then press ctrl+g
02:25 Kyle Y: this is the short cut key
02:26 Kyle Y: any question on it?
02:27 AlejandroMedia: No, I used that option sometimes
02:27 Kyle Y: btw ctrl+f changing slider to stream
02:28 Kyle Y: ctrl+d, making regular polygon
02:29 AlejandroMedia: OK
02:31 Kyle Y: 00:36:271 (3) - I don't think 3/2 slider here is suitable. 00:36:914 - here just got a vocal sound, not beats sound. Easy diff assume to follow the beats, but mainly the vocal sing with beat sound
02:31 Kyle Y: just change to two 1/1 slider
02:32 Kyle Y: in fact, all the beat slider should be on white, therefore, using 1/1 slider is always true for Easy, even if you 1/1 slider for the whole map, it is still okay
02:32 Kyle Y: Easy diff, no need a lot of rhythm change
02:33 AlejandroMedia: OK
02:33 AlejandroMedia: Fixing
02:34 Kyle Y: 01:09:700 (2) - reverse it. In easy diff, becasue you need to have constant ds and 1/1 spacing for two objects, expect spinner
02:34 Kyle Y: therefore, if there is strong downbeat in red line, you need to map it. you can hear the following pattern to see if you need to reverse it
02:35 Kyle Y: http://puu.sh/l4zQs/380f020653.jpg
02:35 Kyle Y: mainly this two case
02:36 Kyle Y: see if there is strong beat in the next red line, if no, then better reverse it. Of course you can still not to reverse it but use a circle.
02:36 Kyle Y: http://puu.sh/l4zVt/1c03e1ab1f.jpg
02:36 Kyle Y: just like this
02:40 Kyle Y: for some of the song, strong downbeat may on the red continuously. i suggest mapping like this http://puu.sh/l4A28/2c053185de.jpg
02:40 Kyle Y: however, this case do not appear in this song
02:40 Kyle Y: any question?
02:41 AlejandroMedia: No
02:41 Kyle Y: okay
02:41 Kyle Y: I just ignore the pattern first
02:42 Kyle Y: you need to have a correct rhythm first
02:42 Kyle Y: and the last one should be the new combo
02:43 AlejandroMedia: OK
02:43 Kyle Y: in fact setting new combo (nc) is easy. In easy and Normal, 8 beats one nc, all the nc should be on the big white tick, or 1/2 beat before the big tick
02:44 Kyle Y: In Hard and Insane, 4 beats one nc, which mean every big white tick
02:44 Kyle Y: also, it can be 1/2 before the big tick
02:44 AlejandroMedia: OK
02:44 Kyle Y: white tick take higher priority
02:45 Kyle Y: For hard and Insane, there are some variation, just discovery by yourself
02:46 AlejandroMedia: I noticed
02:47 Kyle Y: Last, do not overlap the slider head and tail. overlapping is okay in Easy, however, only good overlapping is okay
02:48 AlejandroMedia: ok
02:48 Kyle Y: also, discovery by yourself, I don;t know how to explain
02:49 Kyle Y: stacking of course not okay in Easy
02:50 Kyle Y: remember to keep constant ds for Easy and Normal. keeping constant at most of the time for Hard, with a little suitable jump
02:51 AlejandroMedia: OK,
02:51 Kyle Y: even you use SV change in Easy, you need to keep distance spacing constant
02:51 Kyle Y: I think thats all
02:51 Kyle Y: all the rules, I think I have already told you

just give the kudos for this post.
you can ask me recheck it in the future (although I am not BN)
and for the further modding, I won't post it
thanks
Underforest
Fixed easy diff! Thanks to Kyle Y for the in-game modding

Open me!
osu file format v14

[General]
AudioFilename: World Trigger Opening Theme (TV Edit).mp3
AudioLeadIn: 0
PreviewTime: 43771
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:GIRIGIRI (TV size)
TitleUnicode:GIRIGIRI (TV size)
Artist:Sonar Pocket
ArtistUnicode:ソナーポケット
Creator:Bere
Version:AM's Easy
Source:ワールドトリガー
Tags:world trigger anime op tv size Sayanzi AlejandroMedia
BeatmapID:800001
BeatmapSetID:353653

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
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Video,0,"World Trigger Opening GIRIGIRI by Sonar Pocket.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Bere
updated, thx Kyle Y for the help :3
A r M i N
add spinner from 00:15:914 - to 00:16:986 -

add spinner from 00:15:700 - to 00:16:986 -

Add spinner from 00:43:343 - to 00:44:414 -
add spinner from 00:15:914 - to 00:16:986 -
01:24:271 - 01:24:700 - 01:25:128 - 01:25:557 - add circles

00:15:914 - to 00:16:986 - spinner

00:15:914 - to 00:16:986 - spinner
make spinner 2 ticks shorter ( to 00:30:700 - )
Topic Starter
Bere

A r M i N wrote:

add spinner from 00:15:914 - to 00:16:986 -

add spinner from 00:15:700 - to 00:16:986 -


00:15:914 - to 00:16:986 - spinner

00:15:914 - to 00:16:986 - spinner
make spinner 2 ticks shorter ( to 00:30:700 - )

i just put the spins on Hard and Normal, no change on insanesin this diffs spins make weird imo ;w;
thx for the mod
Underforest

A r M i N wrote:

Add spinner from 00:43:343 - to 00:44:414 - No It's so short and also with 1 spinner is enough
add spinner from 00:15:914 - to 00:16:986 - Same as above
01:24:271 - 01:24:700 - 01:25:128 - 01:25:557 - add circles No I want the end clean
Thanks for the mod but it doesn't made changes to this diff, sorry :(
ZeroCha0s
I don't know why but I feel for normal it should have just 1 spinner since it's short but other than that the beatmap is good. World Trigger is my second favorite anime and manga series! :)
Underforest

ZeroCha0s wrote:

I don't know why but I feel for normal it should have just 1 spinner since it's short...
Agreed with that!
Topic Starter
Bere

AlejandroMedia wrote:

ZeroCha0s wrote:

I don't know why but I feel for normal it should have just 1 spinner since it's short...
Agreed with that!
normal have just one spinner
all diffs (except saya's insane) have just one spinner
Underforest
Awesome!

Come on, we need more modding
Topic Starter
Bere
i cant find NM modding queues, i'ts just M4M , and i suck at modding to do m4m
Rave-up
Hitsounds Mod here!

Only doing HARD diff for now cuz I'm a bit busy atm

SPOILER
First of all, ctrl+a and remove all your current hitsounds/change all samplesets to auto
00:01:986 - change timing point to soft sampleset (maybe 40% volume, but optional)
00:09:271 - place clap here and at every white tick until 00:15:700
00:17:414 - finish,
00:18:057 - place whistle here and at every other red tick until 00:29:200
00:28:829 - move Inherited point to 00:31:128 (change to soft sampleset and volume 100% to enhance hitsounds) and re-snap the slider at 00:28:986
00:31:128 - finish
00:31:557 - place clap here and at every other white ticks after for consistent clapping rhythm
00:37:986 - finish
00:41:843 - place clap here and at every white tick until 00:43:128
00:45:271 - place clap at here and every other white tick until 01:23:843
00:44:843 - finish/change volume to 100% to enhance hitsounds
00:51:700 - ^
00:55:128 - ^
00:55:986 - ^
00:56:843 - ^
00:58:986 - ^
01:05:414 - ^
01:12:271 - ^
01:19:128 - ^
01:24:486 - new inherit point here (soft sampleset, 60% volume)

Hopefully my mod helped and good luck!
Topic Starter
Bere

Rave-up wrote:

Hitsounds Mod here!

Only doing HARD diff for now cuz I'm a bit busy atm

SPOILER
First of all, ctrl+a and remove all your current hitsounds/change all samplesets to auto
00:01:986 - change timing point to soft sampleset (maybe 40% volume, but optional)
00:09:271 - place clap here and at every white tick until 00:15:700
00:17:414 - finish,
00:18:057 - place whistle here and at every other red tick until 00:29:200
00:28:829 - move Inherited point to 00:31:128 (change to soft sampleset and volume 100% to enhance hitsounds) and re-snap the slider at 00:28:986
00:31:128 - finish
00:31:557 - place clap here and at every other white ticks after for consistent clapping rhythm
00:37:986 - finish
00:41:843 - place clap here and at every white tick until 00:43:128
00:45:271 - place clap at here and every other white tick until 01:23:843
00:44:843 - finish/change volume to 100% to enhance hitsounds
00:51:700 - ^
00:55:128 - ^
00:55:986 - ^
00:56:843 - ^
00:58:986 - ^
01:05:414 - ^
01:12:271 - ^
01:19:128 - ^
01:24:486 - new inherit point here (soft sampleset, 60% volume)

Hopefully my mod helped and good luck!
uptaded i think i make all right
Kyle Y

Bere wrote:

i cant find NM modding queues, i'ts just M4M , and i suck at modding to do m4m
try to do more modding, and your mapping can also improve.
good luck.
Topic Starter
Bere

sorry guys i was afk from osu!
Topic Starter
Bere
updated
I triedhitsounded all diffs except AM's easy
all diffs now with just one spinner
Underforest
Hello! I changed some things according to the new ranked techniques, please re-update my diff and If you can, hitsound it better
Also, it's more easier for beginners :)

I'm back
osu file format v14

[General]
AudioFilename: World Trigger Opening Theme (TV Edit).mp3
AudioLeadIn: 0
PreviewTime: 43771
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:GIRIGIRI (TV size)
TitleUnicode:GIRIGIRI (TV size)
Artist:Sonar Pocket
ArtistUnicode:ソナーポケット
Creator:Bere
Version:Forest's Easy
Source:ワールドトリガー
Tags:world trigger anime op tv size Sayanzi Underforest
BeatmapID:800001
BeatmapSetID:353653

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bnINGJ9.jpg",0,0
Video,0,"World Trigger Opening GIRIGIRI by Sonar Pocket.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1986,428.571428571429,4,1,0,60,1,0
28829,-100,4,1,0,60,0,0
44843,-100,4,1,0,60,0,1
72271,-100,4,1,0,60,0,0
85986,-100,4,1,0,5,0,0


[Colours]
Combo1 : 24,15,196
Combo2 : 128,128,255
Combo3 : 128,0,255

[HitObjects]
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288,224,5843,2,0,L|204:168,1,90
162,104,6700,1,0,0:0:0:0:
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64,91,84271,5,0,0:0:0:0:
256,192,85986,12,0,87700,0:0:0:0:
Topic Starter
Bere

Underforest wrote:

Hello! I changed some things according to the new ranked techniques, please re-update my diff and If you can, hitsound it better
Also, it's more easier for beginners :)

I'm back
osu file format v14

[General]
AudioFilename: World Trigger Opening Theme (TV Edit).mp3
AudioLeadIn: 0
PreviewTime: 43771
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:GIRIGIRI (TV size)
TitleUnicode:GIRIGIRI (TV size)
Artist:Sonar Pocket
ArtistUnicode:ソナーポケット
Creator:Bere
Version:Forest's Easy
Source:ワールドトリガー
Tags:world trigger anime op tv size Sayanzi Underforest
BeatmapID:800001
BeatmapSetID:353653

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bnINGJ9.jpg",0,0
Video,0,"World Trigger Opening GIRIGIRI by Sonar Pocket.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1986,428.571428571429,4,1,0,60,1,0
28829,-100,4,1,0,60,0,0
44843,-100,4,1,0,60,0,1
72271,-100,4,1,0,60,0,0
85986,-100,4,1,0,5,0,0


[Colours]
Combo1 : 24,15,196
Combo2 : 128,128,255
Combo3 : 128,0,255

[HitObjects]
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168,109,3271,1,8,0:0:0:0:
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update
KASUM1
#modreqs

[Forest's Easy]
  1. Inherit (green) timing line is unsnapped:00:28:829
  2. 00:01:986 (1,2) - blanket fix?
  3. 00:32:843 (3,4) - ^
  4. 00:49:986 (3,4) - ^
  5. 01:10:343 - ignored beat
  6. 01:19:128 (1,2,3) - fix those blanket
  7. 01:25:986 (1) - I don't think this spinner is necessary , add a circle better imo
  8. check AiMod for distance snap problems
  9. Sorry for the blanket mod but I couldn't find any minor problems , I'm not that guy with blanket mods !!

    [Normal]
  10. 00:08:414 (8,1,2,3,4,5,6,7,8,9,1) - too much for beginners to click
  11. 00:27:700 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - ^
  12. 00:38:414 (1,2,3) - too fast for beginners to click
  13. 00:43:771 (2,3,4,5,6,7) - ^
  14. 01:26:200 (1) - unnecessary spinner delete it
  15. You have a lot circles which is more harder for beginners , you have to fix these blankets
  16. Try to keep open with the same value through the whole map , check because you have alot spacing errors
  17. I noticed that you're adding NC every 2 big white ticks , so you have to keep the consistency of the NC's
  18. 00:05:414 (6) - NC
  19. 00:12:271 (9,1) - Switch NC
  20. 00:15:700 (6) - NC
  21. 00:17:414 (1) - remove NC
  22. 00:19:128 (6) - NC
  23. 00:20:843 (1) - remove NC
  24. 00:22:557 (3) - NC
  25. 00:24:271 (1) - remove NC
  26. 00:25:986 (3) - NC
  27. 00:27:700 (1) - remove NC
  28. 00:29:414 (5) - NC
  29. There's a lot of NC's like this. I gave you some examples to know what I mean, I will not mention them all because it would take 2 pages jk XD

    [Hard]
  30. 00:36:914 (7,9) - overlap
  31. 00:48:271 (1,3) - ^
  32. I have something to say on this difficulty , try to keep the consistency of the rhythm you're following from the beginning of the map. maybe mix with vocals and instruments. also keep the consistency in the spacing unless there's a high beat and try to add NC every big white tick

    [Insane]
  33. Sorry I won't be modding it untill you apply what I said in Hard. you can ask me anytime to check it

    [Saya's Insane]
  34. 00:35:843 (1,2,3,4,5,6,7,8,9,1) - any reason for the sudden jumps?
  35. 00:55:128 - high beat , it would be nice if it's clickable
  36. some unnecessary rhythm and same as hard , normal and insane add NC every big white tick. also there's some flow breaks and keep the consistency of the rhythm you're following from the beginning of the map
nice song
gl!
Topic Starter
Bere

KASUM1 wrote:

#modreqs


  • [Normal] All fixed, i not good in normal mapping or blanket, a made a little easy now but still bad ;w;
  1. 00:08:414 (8,1,2,3,4,5,6,7,8,9,1) - too much for beginners to click
  2. 00:27:700 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - ^
  3. 00:38:414 (1,2,3) - too fast for beginners to click
  4. 00:43:771 (2,3,4,5,6,7) - ^
  5. 01:26:200 (1) - unnecessary spinner delete it
  6. You have a lot circles which is more harder for beginners , you have to fix these blankets
  7. Try to keep open with the same value through the whole map , check because you have alot spacing errors
  8. I noticed that you're adding NC every 2 big white ticks , so you have to keep the consistency of the NC's
  9. 00:05:414 (6) - NC
  10. 00:12:271 (9,1) - Switch NC
  11. 00:15:700 (6) - NC
  12. 00:17:414 (1) - remove NC
  13. 00:19:128 (6) - NC
  14. 00:20:843 (1) - remove NC
  15. 00:22:557 (3) - NC
  16. 00:24:271 (1) - remove NC
  17. 00:25:986 (3) - NC
  18. 00:27:700 (1) - remove NC
  19. 00:29:414 (5) - NC
  20. There's a lot of NC's like this. I gave you some examples to know what I mean, I will not mention them all because it would take 2 pages jk XD ;w;

    [Hard] all fixed, about the rhythm, i like the way i following ;w;
  21. 00:36:914 (7,9) - overlap
  22. 00:48:271 (1,3) - ^
  23. I have something to say on this difficulty , try to keep the consistency of the rhythm you're following from the beginning of the map. maybe mix with vocals and instruments. also keep the consistency in the spacing unless there's a high beat and try to add NC every big white tick

    [Insane] here i try to fix the NC, idk if is good
  24. Sorry I won't be modding it untill you apply what I said in Hard. you can ask me anytime to check it

nice song thank you =3=
gl!
Underforest

KASUM1 wrote:

#modreqs

[Forest's Easy]
  1. Inherit (green) timing line is unsnapped:00:28:829 Deleted
  2. 00:01:986 (1,2) - blanket fix? Fixed
  3. 00:32:843 (3,4) - ^ ^
  4. 00:49:986 (3,4) - ^ ^
  5. 01:10:343 - ignored beat Now isn't ignored
  6. 01:19:128 (1,2,3) - fix those blanket I'm not trying to blank this part
  7. 01:25:986 (1) - I don't think this spinner is necessary , add a circle better imo No
  8. check AiMod for distance snap problems I'm on fallback and I can't see them. To Bere If you see it, please fix it for me ;_;
  9. Sorry for the blanket mod but I couldn't find any minor problems thanks :D, I'm not that guy with blanket mods !!
Thanks for the mod!

*3*
osu file format v14

[General]
AudioFilename: World Trigger Opening Theme (TV Edit).mp3
AudioLeadIn: 0
PreviewTime: 43771
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:GIRIGIRI (TV size)
TitleUnicode:GIRIGIRI (TV size)
Artist:Sonar Pocket
ArtistUnicode:ソナーポケット
Creator:Bere
Version:Forest's Easy
Source:ワールドトリガー
Tags:world trigger anime op tv size Sayanzi Underforest
BeatmapID:800001
BeatmapSetID:353653

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bnINGJ9.jpg",0,0
Video,0,"World Trigger Opening GIRIGIRI by Sonar Pocket.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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44843,-100,4,1,0,60,0,1
72271,-100,4,1,0,60,0,0
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Combo3 : 128,0,255

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Shiki
from #modreq

[Easy]
00:07:986 (4) - clap?
01:01:128 (4) - the first one has clap, and the second one does not. please make them the same
01:04:986 (4) - ^
01:16:986 (2) - weird clap

[Normal]
00:15:271 (6,1) - i think the slider should start from the long white bar 00:15:700, (6) can be replaced with a circle.
00:20:414 (3) - weird whistle
00:46:128 (8,1,2) - distance
01:24:700 (2,3,4) - hitsound too loud, especially (3) and (4)
01:25:986 (5) - i would NC this or delete it, since it is not consistent with (2,3,4) in music.

[Hard]
00:43:771 (2,3) - this part sounds too vacant, i would add claps at the tail of (2) and (3)
00:54:271 (3) - missing clap at 00:54:271

[Insane]
00:51:700 (1) - this slider breaks the rhythm. it should be end at 00:52:128. and add a circle at 00:52:343.
01:07:986 - map this moment, it sounds weird
01:16:664 - adding a circle sounds better :>
01:23:521 - ^
The arrangement in this diff is a little messy.
For example, 01:17:628 (2,3,4,5,6), using symmetric patterns can make it look much better.

[Saya's]
00:08:414 (2) - a little ugly...
00:26:200 (1,2) - i could not understand it
00:37:771 (1) - ^
00:44:843 - i can hardly hear the claps. 55% soft is too quiet for kiai time.
00:55:128 - this finish sound. i wonder whether you put it here on purpose or just misplaced it

feel free to ask me on irc if you have any questions.
good luck :> nice song~
Topic Starter
Bere

Shiki wrote:

from #modreq



[Normal]
00:15:271 (6,1) - i think the slider should start from the long white bar 00:15:700, (6) can be replaced with a circle. i think i made it correct
00:20:414 (3) - weird whistle fixed
00:46:128 (8,1,2) - distance fixed
01:24:700 (2,3,4) - hitsound too loud, especially (3) and (4) fixed
01:25:986 (5) - i would NC this or delete it, since it is not consistent with (2,3,4) in music. fixed

[Hard]
00:43:771 (2,3) - this part sounds too vacant, i would add claps at the tail of (2) and (3) fixed
00:54:271 (3) - missing clap at 00:54:271 i dont get it :c

[Insane]
00:51:700 (1) - this slider breaks the rhythm. it should be end at 00:52:128. and add a circle at 00:52:343. fixed
01:07:986 - map this moment, it sounds weird fixed
01:16:664 - adding a circle sounds better :> fixed
01:23:521 - ^ fixed
The arrangement in this diff is a little messy.
For example, 01:17:628 (2,3,4,5,6), using symmetric patterns can make it look much better. tried to do something c:



feel free to ask me on irc if you have any questions.
good luck :> nice song~ Thank you =3=
Underforest

Shiki wrote:

from #modreq

[Easy]
00:07:986 (4) - clap? no
01:01:128 (4) - the first one has clap, and the second one does not. please make them the same it's fine
01:04:986 (4) - ^ yeah
01:16:986 (2) - weird clap fixed

feel free to ask me on irc if you have any questions.
good luck :> nice song~
Desculpe o atraso
click
osu file format v14

[General]
AudioFilename: World Trigger Opening Theme (TV Edit).mp3
AudioLeadIn: 0
PreviewTime: 43771
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:GIRIGIRI (TV size)
TitleUnicode:GIRIGIRI (TV size)
Artist:Sonar Pocket
ArtistUnicode:ソナーポケット
Creator:Bere
Version:Forest's Easy
Source:ワールドトリガー
Tags:world trigger anime op tv size Sayanzi Underforest
BeatmapID:800001
BeatmapSetID:353653

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bnINGJ9.jpg",0,0
Video,0,"World Trigger Opening GIRIGIRI by Sonar Pocket.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1986,428.571428571429,4,1,0,60,1,0
44843,-100,4,1,0,60,0,1
72271,-100,4,1,0,60,0,0
85986,-100,4,1,0,5,0,0


[Colours]
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Combo2 : 128,128,255
Combo3 : 128,0,255

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448,176,40986,1,8,0:0:0:0:
416,92,41414,6,0,L|343:32,1,90
260,44,42271,2,0,L|164:58,2,90
224,205,43986,2,0,L|140:266,1,90
67,284,44843,6,0,P|90:321|143:341,1,90
216,340,45700,2,0,P|268:340|308:302,1,90
360,256,46557,2,0,P|380:218|368:160,2,90
293,203,47843,1,0,0:0:0:0:
207,211,48271,6,0,L|100:211,1,90
116,126,49128,2,0,L|227:126,1,90
288,116,49986,2,0,P|331:92|389:96,1,90
355,172,50843,2,0,L|371:260,1,90
308,320,51700,6,0,P|223:314|176:234,1,180
267,241,52986,1,0,0:0:0:0:
255,156,53414,2,0,P|213:138|151:132,2,90
335,124,54700,6,0,L|437:103,1,90
440,189,55557,2,0,L|334:211,1,90
349,293,56414,1,0,0:0:0:0:
264,302,56843,2,0,L|162:287,1,90
90,281,57700,2,0,L|79:179,1,90
249,165,58986,6,0,P|293:170|338:199,1,90
359,273,59843,1,0,0:0:0:0:
295,327,60271,2,8,P|228:313|208:283,1,90
176,225,61128,2,8,P|166:201|179:122,1,90
228,75,61986,6,0,P|314:67|380:127,1,180
288,148,63271,1,0,0:0:0:0:
344,212,63700,2,8,L|441:240,2,90
272,260,64986,1,0,0:0:0:0:
193,296,65414,6,0,P|150:313|94:318,2,90
265,340,66700,1,0,0:0:0:0:
351,342,67128,2,0,B|369:282|369:282|345:233|345:233|364:159,1,180
393,94,68414,1,0,0:0:0:0:
308,96,68843,6,0,P|256:92|209:109,2,90
271,177,70128,1,0,0:0:0:0:
186,185,70557,2,0,P|145:169|91:172,1,90
53,246,71414,2,0,P|94:259|150:247,1,90
171,332,72271,6,0,L|311:331,1,135
438,310,73557,1,0,0:0:0:0:
419,226,73986,2,0,L|363:104,1,135
232,136,75271,1,0,0:0:0:0:
139,153,75700,6,0,L|48:153,2,90
130,239,76986,1,8,0:0:0:0:
213,228,77414,2,0,P|257:212|308:215,1,90
364,157,78271,2,0,P|393:104|438:89,1,90
446,171,79128,6,0,P|430:249|382:273,2,135
360,196,80843,2,0,P|296:224|232:184,2,135
301,127,82557,2,0,P|303:87|294:37,1,90
210,47,83414,2,0,P|167:34|119:37,1,90
256,192,85986,12,0,87700,0:0:0:0:
Lully
Random Mod from #modreq..

[Insane]
~ http://puu.sh/mHffh.png Why are they 50%? Try 75% or 80%. 50 sounds like.. nothing.
00:06:271 (3) - It feels a bit too high so put it to x:168 y:24
00:31:343 (1,2,3,4,5,6,7) - Try it like this http://puu.sh/mHf7Q.jpg Looks better.
01:02:414 (3) - Do that like this http://puu.sh/mHfuY.jpg . That's more playable.
01:05:843 (3) - ^
01:06:057 (5) - ^
01:10:986 (2,3,4,5,6,7,8,9,10,11,12) - http://puu.sh/mHfMq.jpg Maybe like that? I think thats better.

Short Mod.. i hope it helped. ~
And that Song tho.. c:
Topic Starter
Bere

CookieKivi wrote:

Random Mod from #modreq..

[Insane]
~ http://puu.sh/mHffh.png Why are they 50%? Try 75% or 80%. 50 sounds like.. nothing. fixed
00:06:271 (3) - It feels a bit too high so put it to x:168 y:24 fixed
00:31:343 (1,2,3,4,5,6,7) - Try it like this http://puu.sh/mHf7Q.jpg Looks better. fixed
01:02:414 (3) - Do that like this http://puu.sh/mHfuY.jpg . That's more playable. fixed
01:05:843 (3) - ^ fixed
01:06:057 (5) - ^ fixed
01:10:986 (2,3,4,5,6,7,8,9,10,11,12) - http://puu.sh/mHfMq.jpg Maybe like that? I think thats better. fixed

Short Mod.. i hope it helped. ~ Tahnk You =3=
And that Song tho.. c:
BanchoBot
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