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Pendulum - Showdown [Osu|Taiko]

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Topic Starter
fieryrage
forza isn't needed since the song wasn't exclusively made for the game and most people probably don't associate it with the game in any case
World Fraction

fieryrage wrote:

forza isn't needed since the song wasn't exclusively made for the game and most people probably don't associate it with the game in any case


Welp I guess I'm the only one who searched for this on osu, a long time ago, with Forza in mind
Viru
.
Nix-
Uhh I have small things to mention:
00:39:494 - 01:23:546 - I think most of this should be Kiai, if not all
02:51:994 - 03:01:218 - Maybe add a spinner here or
02:56:046 - 03:02:597 - Short sliders to follow the beeps
Just my idea, you do you though.
Topic Starter
fieryrage

NixTehMemester wrote:

Uhh I have small things to mention:
00:39:494 - 01:23:546 - I think most of this should be Kiai, if not all not doing this because it'd just be kiai spam if i did
02:51:994 - 03:01:218 - Maybe add a spinner here or will consider this but i think it fits without it tbh, if i did have one it'd end at 02:54:666 - anyways
02:56:046 - 03:02:597 - Short sliders to follow the beeps definite no on this one, rhythm would throw players off too much
Just my idea, you do you though.
ty!

almost done with this wow i actually finished a map in less than a month
DiceSA
00:39:494 - Not sure why kiai time is turned on for a single quarter tick here. I guess it's an accident?

00:58:804 (1,2,3) - https://osu.ppy.sh/ss/10781273 I think this pattern could be more tightly blanketed? I dunno. I seems fine but the visual spacing difference between 1,2 and 2,3 is tilting me

01:52:597 (1,2) - This could be blanketed better (if that was what you were going for) Same here 01:56:735 (1,2) -

01:59:839 (2,4) - this overlap feels out of place with your style

04:22:250 (4) - You don't use any single red anchor sliders like this in this section except this one. Any reason?

04:47:078 (3,4,5) - something feels off with hitsounding here? i think you're missing a whistle.

05:04:492 (1) - You represent this noise with a fairly unique slider yet all the other 1 beat long variations of the noise that follow don't get nearly the same treatment? Such as 05:07:250 (1) - 05:10:009 (1) - 05:12:767 (1) - but then you do it again 05:15:526 (1) - here. Maybe there's a reason for this?
Pachiru
[n1doking]

  1. 00:16:391 (49,50) - This could be turned in two k
  2. 00:50:011 (293) - Since you're following the background synth, it would be nice if this would be a k
  3. 01:26:563 (564,565,566,567,568,569,570,571,572,573,574,575,576,577,578,579,580,581,582,583,584,585,586,587,588,589,590,591) - (Chromoxx' flashbacks) This isn't PP free?
  4. 02:05:701 (893,894) - Make this two k to avoid being too empty
  5. From 02:49:149 (1240) - to 02:51:908 (1264) - Don't you want to change some pattern to avoid being too kddkddkddkddk?
  6. 03:11:217 (31,32,33,34,35,36,37,38,39) - You should add more diversity in the pattern, cause there is a big difference between it and 03:12:769 (40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56) - where you use a way more k
Ney

Pachiru wrote:

[n1doking]

  1. 00:16:391 (49,50) - This could be turned in two k will keep it as ddddk, as i don't want to take away the emphasis from the snare hits
  2. 00:50:011 (293) - Since you're following the background synth, it would be nice if this would be a k ok
  3. 01:26:563 (564,565,566,567,568,569,570,571,572,573,574,575,576,577,578,579,580,581,582,583,584,585,586,587,588,589,590,591) - (Chromoxx' flashbacks) This isn't PP free? idk of any other way to bring out the rough synth guitar thing or whatever here
  4. 02:05:701 (893,894) - Make this two k to avoid being too empty this is mapped to the snare, and i don't hear anything that would justify k's there, so no change
  5. From 02:49:149 (1240) - to 02:51:908 (1264) - Don't you want to change some pattern to avoid being too kddkddkddkddk? made 02:51:563 (1261) a d, this pattern is mapped to the rising synth pitch
  6. 03:11:217 (31,32,33,34,35,36,37,38,39) - You should add more diversity in the pattern, cause there is a big difference between it and 03:12:769 (40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56) - where you use a way more k fixed both patterns
thanks for the mod!
vrnl
>w<

std: very nice map actually mr fiery
01:28:115 (3,5) - 01:39:839 (5) - have these weird red anchor sliders too if ur gonna do that
02:23:632 (4,5,6) - nc this mayb? since its the same sound but like lower pitch i guess, would give it better emphasis
02:49:839 (1,2,3,4) - continue with the repeat sliders for these 2 as well, just better feel to it really
02:51:908 (5) - would be cool and cute to see this moved down some like this,
03:07:769 - this sound is so quiet i dont think circles are good for it, slider similar to this would look nice https://osu.ppy.sh/ss/10787772
(and stack this 03:08:976 (4) - on the sliderend if u want to do that
03:14:321 (1,2) - i think this spacing should be used for this copied part here too 03:22:597 (1,2) - , think the second one is a little overdone compared to the first one despite being same sound
04:07:940 (1,2,3,4) - increase spacing mayb? this is a higher pitch and bigger than previous parts but kinda mediumish spacing like previous patterns
05:20:699 (1,2,3,4,1) - maybe spacing is too high?? i know its the end of the map but compared to the previous streams i think its a little overdone. maybe decrease spacing on 05:20:354 (1,2,3,4,1) - so u have more room for the upwards curve ur going for

taiko:
00:14:494 - ddd triple here instead
00:20:097 (74) - if u do that change this to d too
00:33:891 (165) - double not really necessary i think, previous double was for the drums but theres no vocal or drum here
01:00:701 - missing 1/6, u mapped it at 03:51:905 - but not here
01:06:649 (423) - d
02:10:011 (922,923) - finish these? if not the first one then do the K at least
02:29:494 (1075) - d
02:37:770 -02:48:804 - add doublet here too to be consistent with other parts
04:36:216 - 04:57:595 - smooth sv pls i could tell it was off in gameplay
05:18:026 (1022) - delet so gives a nice flow to go into the final stream, if that makes sense
Ney

Astolfo wrote:

>w< gay

taiko:
00:14:494 - ddd triple here instead changed to ddk instead, i want the vocals represented here somehow
00:20:097 (74) - if u do that change this to d too ok
00:33:891 (165) - double not really necessary i think, previous double was for the drums but theres no vocal or drum here removed note
01:00:701 - missing 1/6, u mapped it at 03:51:905 - but not here changed to ddkdkdk instead, want to keep this first kiai easy enough and including a 1/6 here would ruin difficulty progression throughout the map imo
01:06:649 (423) - d ok
02:10:011 (922,923) - finish these? if not the first one then do the K at least changed to d K
02:29:494 (1075) - d it's a k here for the synth, no change
02:37:770 -02:48:804 - add doublet here too to be consistent with other parts the synth is just 1/1 here, it would be overmapping if i included doubles for those so no change
04:36:216 - 04:57:595 - smooth sv pls i could tell it was off in gameplay removed gradual SV change for first spot, kept the second gradual SV change as is because the song gradually intensifies there as well
05:18:026 (1022) - delet so gives a nice flow to go into the final stream, if that makes sense ok
thanks for the mod!
Topic Starter
fieryrage

DiceSA wrote:

00:39:494 - Not sure why kiai time is turned on for a single quarter tick here. I guess it's an accident? kiai flash, i do it elsewhere throughout the map

00:58:804 (1,2,3) - https://osu.ppy.sh/ss/10781273 I think this pattern could be more tightly blanketed? I dunno. I seems fine but the visual spacing difference between 1,2 and 2,3 is tilting me sure

01:52:597 (1,2) - This could be blanketed better (if that was what you were going for) Same here 01:56:735 (1,2) - those look fine to me tbh lol

01:59:839 (2,4) - this overlap feels out of place with your style i do it elsewhere in the map and in a lot of my other maps, it's fine

04:22:250 (4) - You don't use any single red anchor sliders like this in this section except this one. Any reason? oh oops

04:47:078 (3,4,5) - something feels off with hitsounding here? i think you're missing a whistle. there's no whistle sound here so

05:04:492 (1) - You represent this noise with a fairly unique slider yet all the other 1 beat long variations of the noise that follow don't get nearly the same treatment? Such as 05:07:250 (1) - 05:10:009 (1) - 05:12:767 (1) - but then you do it again 05:15:526 (1) - here. Maybe there's a reason for this? it's emphasized more for the ones where there's unique sliders, which is why it's shaped differently

Astolfo wrote:

>w<

std: very nice map actually mr fiery No
01:28:115 (3,5) - 01:39:839 (5) - have these weird red anchor sliders too if ur gonna do that distortion of the synth isn't as noticeable on these
02:23:632 (4,5,6) - nc this mayb? since its the same sound but like lower pitch i guess, would give it better emphasis ehhh, I feel like the spacing does the job for its emphasis as it is, doesn't really need a NC
02:49:839 (1,2,3,4) - continue with the repeat sliders for these 2 as well, just better feel to it really will consider if other people point this out, but my thought process for this was to introduce the rhythm first with the first two and then continue the rhythm onwards as what it is currently
02:51:908 (5) - would be cool and cute to see this moved down some like this really unnecessary considering I stacked all the other patterns lol
03:07:769 - this sound is so quiet i dont think circles are good for it, slider similar to this would look nice https://osu.ppy.sh/ss/10787772
(and stack this 03:08:976 (4) - on the sliderend if u want to do that the thing about having this as a slider means it would be a really awkward rhythm which I don't really want here, I want the rhythm to be as straight-forward as possible considering it's 1/3
03:14:321 (1,2) - i think this spacing should be used for this copied part here too 03:22:597 (1,2) - , think the second one is a little overdone compared to the first one despite being same sound honestly they look the exact same to me so not really sure what you're pointing out here
04:07:940 (1,2,3,4) - increase spacing mayb? this is a higher pitch and bigger than previous parts but kinda mediumish spacing like previous patterns spacing seems fine here, honestly it actually looks too high compared to the rest lol
05:20:699 (1,2,3,4,1) - maybe spacing is too high?? i know its the end of the map but compared to the previous streams i think its a little overdone. maybe decrease spacing on 05:20:354 (1,2,3,4,1) - so u have more room for the upwards curve ur going for moved this around a bit, but i'm gonna keep the spacing as is
ty!
DeletedUser_4329079
An hour well spent

Annex
yo, mods on the 1st half might apply to 2nd half of the song as well.
Crisis
00:11:908 (1) - You should make this with 1/2 slider with a circle on the white tick like you did on the very start 00:06:391 (1,2) -

01:02:080 (4) - 01:09:494 (6) - to - On this section try to rotate the usage of the 1/4 slider and the triples like 01:04:839 (4,5) - Maybe try something like 1/4 slider, triples, 1/4 sliders, triples. Or 1/4 slider, 1/4 slider, triples triples. Applies to latter part of the song as well.

01:26:391 (1,2,3,4,5,6,1,2,3,4,5) - This section i don't really know what the sliders are following and right now doesn't represent the music good, since in this section 01:33:287 (1,2,3,4,5,6) and 01:37:425 (1,2,3,4,5,6,1,2,3,4) - - i can see your following the electric low pitch noise instead of the drums. It looks like on the first section you're trying to prioritize on mapping the slider heads on white ticks, while it doesn't necessarily need to be like that.

01:42:253 (3) - Maybe you should have just made this slider a straight horizontal, because all the previous ones are straight horizontal sliders facing each other so throwing a curved vertical one feels so out of place and disconnected to the previous pattern. While it is necessary for the flow, i think it can be adjusted as well to be changed while keeping the flow.

02:32:253 (1) - Maybe un-NC, a buzz slider doesn't really need an NC, and if youre nc'ing every downbeat then this is required.

00:43:632 (1,2) - I feel like you need to give emphasis on (2) but the next note has almost the same spacing maybe even bigger spacing.

00:54:839 (2,3) - I think this needs to be ctrl-g'd rhythm as the held sound is on the red tick not the white, and to match previous rhythm. Variety is needed but if it goes against the song then just stick with 1 rhythm is fine. And the part before and after is also not following the drums but the electric noises.

01:29:839 (4) - Maybe just ctrl-g this to just have a downward motion on all the sliders on this pattern.

04:35:526 (1,2) - I don't really see why this needed an anti jump here. I think just a normal jump works better

04:52:423 (2) - Ctrl-g might be a healthy benefit here as well, because just like the previous pattern, all sliders going down feel much better as a sudden circular motion is out of place. Also entrance to these jumps 04:52:767 (3,4,5) - are better if this slider is pointing downwards.

03:36:389 (2) - Maybe have the visual spacing like this https://osu.ppy.sh/ss/10789958

03:46:044 (2,3) - ctrl-g rhythm again. Section here follows electronic sounds again. Held sound.

03:59:320 (6) - Maybe ctrl-g this one since 03:57:596 (5,6) - and 03:56:216 (6,7) - etc have circular motion and this is the only one with linear downward motion.

:3c: rip 333 sp
Kastellan
[firey's insane]

00:43:804 (2) - maybe have the slider end on the red tick and make the white tick clickable
00:47:770 (1) - same here, i just feel the heavy drums should be clickable (this happens multiple times)
i get that you are following the main melody with the sliders but having them be 1/2 instead of 1/1 would emphasize it enough while still letting the heavy drums be clickable

01:26:391 (1) - to 01:45:701 (1) - I don't know if there's enough in the music to justify flashing kiai on and off here

02:49:149 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,5) - i agree with what you did here

i noticed a bunch of imperfect blankets too because i am autistic and i'm sure it doesnt matter but incase you care:
02:16:046 (1,3) - blanket
02:20:184 (1,4) - b
02:34:839 (4,1) - b
04:30:009 (1,2) - this could be blanketed better
Topic Starter
fieryrage
agent

Agent_James wrote:

yo, mods on the 1st half might apply to 2nd half of the song as well.
00:11:908 (1) - You should make this with 1/2 slider with a circle on the white tick like you did on the very start 00:06:391 (1,2) - added 00:12:425 (2,3) - stack here to increase rhythm density but i don't think anything else is needed cuz the first one has a vocal on the red tick and the other doesnt

01:02:080 (4) - 01:09:494 (6) - to - On this section try to rotate the usage of the 1/4 slider and the triples like 01:04:839 (4,5) - Maybe try something like 1/4 slider, triples, 1/4 sliders, triples. Or 1/4 slider, 1/4 slider, triples triples. Applies to latter part of the song as well. fine with this as it is, it's supposed to be less dense as a whole since it's less intense than the previous one

01:26:391 (1,2,3,4,5,6,1,2,3,4,5) - This section i don't really know what the sliders are following and right now doesn't represent the music good, since in this section 01:33:287 (1,2,3,4,5,6) and 01:37:425 (1,2,3,4,5,6,1,2,3,4) - - i can see your following the electric low pitch noise instead of the drums. It looks like on the first section you're trying to prioritize on mapping the slider heads on white ticks, while it doesn't necessarily need to be like that. will give this more thought cuz it would be nice to have these consistent, would require basically revamping this entire pattern though zz

01:42:253 (3) - Maybe you should have just made this slider a straight horizontal, because all the previous ones are straight horizontal sliders facing each other so throwing a curved vertical one feels so out of place and disconnected to the previous pattern. While it is necessary for the flow, i think it can be adjusted as well to be changed while keeping the flow. fine as is, barely affects playability imo

02:32:253 (1) - Maybe un-NC, a buzz slider doesn't really need an NC, and if youre nc'ing every downbeat then this is required. slightly faster SV which is why it's NCed atm

00:43:632 (1,2) - I feel like you need to give emphasis on (2) but the next note has almost the same spacing maybe even bigger spacing. ehh symmetrical works better here imo, the synth doesnt change too much and the spacing from 00:43:287 (7,1) - this to 00:43:632 (1,2) - accentuates what change there is atm

00:54:839 (2,3) - I think this needs to be ctrl-g'd rhythm as the held sound is on the red tick not the white, and to match previous rhythm. Variety is needed but if it goes against the song then just stick with 1 rhythm is fine. And the part before and after is also not following the drums but the electric noises. yeah variety of rhythm for this one, would rather have this following drum here and going back to synth

01:29:839 (4) - Maybe just ctrl-g this to just have a downward motion on all the sliders on this pattern. these are fine imo

04:35:526 (1,2) - I don't really see why this needed an anti jump here. I think just a normal jump works better there's basically no emphasis on these two notes so i represent that with a semi-stack

04:52:423 (2) - Ctrl-g might be a healthy benefit here as well, because just like the previous pattern, all sliders going down feel much better as a sudden circular motion is out of place. Also entrance to these jumps 04:52:767 (3,4,5) - are better if this slider is pointing downwards. ehh this would contrast too heavily with the rest of the map if i did this

03:36:389 (2) - Maybe have the visual spacing like this https://osu.ppy.sh/ss/10789958 looks too weird doing it that way

03:46:044 (2,3) - ctrl-g rhythm again. Section here follows electronic sounds again. Held sound. see previous response

03:59:320 (6) - Maybe ctrl-g this one since 03:57:596 (5,6) - and 03:56:216 (6,7) - etc have circular motion and this is the only one with linear downward motion. would have little to no emphasis if i did this

:3c: rip 333 sp

Max

Kastellan wrote:

[firey's insane]

00:43:804 (2) - maybe have the slider end on the red tick and make the white tick clickable wat no the synth is more potent here
00:47:770 (1) - same here, i just feel the heavy drums should be clickable (this happens multiple times) yea
i get that you are following the main melody with the sliders but having them be 1/2 instead of 1/1 would emphasize it enough while still letting the heavy drums be clickable

01:26:391 (1) - to 01:45:701 (1) - I don't know if there's enough in the music to justify flashing kiai on and off here it's fine imo

02:49:149 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,5) - i agree with what you did here

i noticed a bunch of imperfect blankets too because i am autistic and i'm sure it doesnt matter but incase you care:
02:16:046 (1,3) - blanket
02:20:184 (1,4) - b
02:34:839 (4,1) - b
04:30:009 (1,2) - this could be blanketed better i literally hate you max holy FUCK im so mad

ty!
Nifty
UGH MV1

general unrankable stuff

03:30:699 - this timing red line needs to be kiai as well, rc says so.
03:03:042 - snap this timing line.

the other stuff

00:13:115 - consider mapping vocals here, they're mapped before.
00:19:666 - not mapping here seems quite unintuitive since it's the only places vocals are present, consider just adding one note here to bridge the gap.
01:26:391 - you know what's coming.
The main issue i have here is the doubles are mapped to every sound here and not just the specific wubby sounds, this includes the snare at 01:26:735 - , the no noise at all (except feint hihat) at 01:26:908 - and the bass kick at 01:27:253 - . These are not what I see as justified doubles.
My suggestion is that you reduce the doubles to the actual wubby sounds, they are present at 01:26:563 - , 01:27:080 - , 01:27:597 - , 01:27:942 - , 01:28:287 - , and 01:28:459 - . The other sounds are not justified to be doubles and therefore should not be mapped as such. This repeats for every pattern, I think the wubby sounds may be the same pattern but you should check.
02:35:873 - these are a bit different, but I mean, they're mapped to the synth that undoubtedly is playing little glissandos into the notes, so I guess they're fine.
03:15:700 - why no note here? there is still 1/3 and the break isn't very necessary since the map is hard and 1/3 isn't dense.

k now mod my m
Ney

Nifty wrote:

UGH MV1

general unrankable stuff

03:30:699 - this timing red line needs to be kiai as well, rc says so. ok
03:03:042 - snap this timing line. snap it to where tho

the other stuff

00:13:115 - consider mapping vocals here, they're mapped before. added a d
00:19:666 - not mapping here seems quite unintuitive since it's the only places vocals are present, consider just adding one note here to bridge the gap. added a d
01:26:391 - you know what's coming.
The main issue i have here is the doubles are mapped to every sound here and not just the specific wubby sounds, this includes the snare at 01:26:735 - , the no noise at all (except feint hihat) at 01:26:908 - and the bass kick at 01:27:253 - . These are not what I see as justified doubles.
My suggestion is that you reduce the doubles to the actual wubby sounds, they are present at 01:26:563 - , 01:27:080 - , 01:27:597 - , 01:27:942 - , 01:28:287 - , and 01:28:459 - . The other sounds are not justified to be doubles and therefore should not be mapped as such. This repeats for every pattern, I think the wubby sounds may be the same pattern but you should check. there's a synth sound every 1/2 though, and i'd rather keep just doubles instead of doubles with 1/2 breaks to make this section less awkward. changed doubles to represent the snare
02:35:873 - these are a bit different, but I mean, they're mapped to the synth that undoubtedly is playing little glissandos into the notes, so I guess they're fine.
03:15:700 - why no note here? there is still 1/3 and the break isn't very necessary since the map is hard and 1/3 isn't dense. added a d here

k now mod my m
thabk for mod
Skill
00:25:701 (1,2,3) - music doesnt change so you shouldnt map this so differently from 00:20:184 (1,2,3,4,1,2,3)
00:27:597 (2,3,1) - dont think theres a point in overmapping this like there is with the other triples, the sound you overmap to with them isnt here (also ugly overlap with 00:26:735 (3))
00:39:494 - from here to 00:49:149 you only map this sound 00:40:011 (3) as a kickslider once, while in this section 01:01:563 you map it whenever you have room to. you should map it consistently
00:50:873 (2,3,4,5) - i feel like these are unnecessary since there isnt the weird siren-y synth here like there is when you map jumps before it (also here 00:56:391 (2,3,4,5) and 01:12:942 (2,3,4,5) and 01:18:459 (2,3,4,5))
00:58:804 (1,2,3) - visual spacing here is way off (also 03:50:009 (1,2,3) u sneaky copypaster)
01:49:494 (5,6,1) - this spacing/flow change is too drastic imo
02:25:701 (1,2,3) - whenever you simplify rhythm like this before its due to a change in the bassline, the music here doesnt change at all from the section right before it so you should map it the same way
02:51:793 (4,5) - i feel like spacing these apart to give 5 more emphasis would b good
04:19:147 (2,3) - imo this is better as just a triple given its pretty much the same as the sliderend triple right after it
04:26:388 (3,1) - fix stack
04:30:871 - this is a Strong Sound so u should have a clickable object
Topic Starter
fieryrage

Skill wrote:

00:25:701 (1,2,3) - music doesnt change so you shouldnt map this so differently from 00:20:184 (1,2,3,4,1,2,3) thought process mapping this was probably "uhh give more emphasis to the next jump" but im retarded since the gap in the rhythm does that regardless
00:27:597 (2,3,1) - dont think theres a point in overmapping this like there is with the other triples, the sound you overmap to with them isnt here (also ugly overlap with 00:26:735 (3)) overlap fixed due to different rhythm choice but i'm personally gonna keep the triple here, it feels a lot more satisfying for the rhythm imo
00:39:494 - from here to 00:49:149 you only map this sound 00:40:011 (3) as a kickslider once, while in this section 01:01:563 you map it whenever you have room to. you should map it consistently reasoning behind this is that the first section is way more intense and thus i only use the kickslider to introduce the rhythm here, while for the next section since it's arguably less intense i use it more frequently since a triple would feel unnecessary
00:50:873 (2,3,4,5) - i feel like these are unnecessary since there isnt the weird siren-y synth here like there is when you map jumps before it (also here 00:56:391 (2,3,4,5) and 01:12:942 (2,3,4,5) and 01:18:459 (2,3,4,5)) i could see the reasoning for 2 and 3 but 00:51:218 (4,5) - these are distinct synth and bass drum hits respectively which deserve their own emphasis and i'd rather have a pattern-based emphasis here anyways
00:58:804 (1,2,3) - visual spacing here is way off (also 03:50:009 (1,2,3) u sneaky copypaster) seems fine to me, has basically the same distance for sliderhead to sliderends across the board
01:49:494 (5,6,1) - this spacing/flow change is too drastic imo bass drum hit here is intense enough to warrant it imo, else this section would be pretty bland
02:25:701 (1,2,3) - whenever you simplify rhythm like this before its due to a change in the bassline, the music here doesnt change at all from the section right before it so you should map it the same way the bassline is the most potent note here and it overshadows the rhythm of everything else which is what i try representing here
02:51:793 (4,5) - i feel like spacing these apart to give 5 more emphasis would b good ok i made it cancer
04:19:147 (2,3) - imo this is better as just a triple given its pretty much the same as the sliderend triple right after it done to introduce the rhythm change more than anything, but will consider if pointed out again
04:26:388 (3,1) - fix stack ok am i retarded because i dont see whats wrong with this stack yes i am
04:30:871 - this is a Strong Sound so u should have a clickable object meant to represent similar bassline to 00:58:804 (1,2,3) - these sorts of things
ty!
neonat
Taiko stuff

00:09:666 - map to it? Giving that gap with the vocals there, better to just have something to press along with the song
00:19:666 (74) - remove? The music cuts aruptly at 00:19:494 (73) - leaving a pause in sound at 00:19:666
01:15:528 (496,497,498) - ddk? Making 01:15:528 (496,497,498,499,500,501,502) - to form one section of its own
01:26:563 (567,568,569,570,571,572,573,574,575,576,577,578,579,580,581,582,583,584,585,586,587,588,589,590,591,592,593,594) - 01:32:080 (613,614,615,616,617,618,619,620,621,622,623,624,625,626,627,628,629,630,631,632,633,634,635,636,637,638,639,640) - etc. It doesn't really sound like it belongs in that part of the song, it deviates a lot from what the song is. It's more like the whistles/siren/idk you hear in the song from 01:23:632 - 01:26:046 - where it is now, it covers the song that seems to have certain parts held for emphasis like 01:26:563 - 01:27:080 - 01:27:942 - 01:28:459 for example in the section from 01:26:391 to 01:28:804
02:30:356 (1081,1082,1083,1084,1085,1086,1087,1088,1089,1090,1091,1092,1093,1094,1095,1096,1097,1098,1099,1100,1101,1102,1103,1104) - again as well, the wail in the song changes pitch down at 02:31:218 with a abrupt change right at the end at 02:32:253 - it's all masked by the current object placement. 02:35:873 (1129,1130,1131,1132,1133,1134,1135,1136,1137,1138,1139,1140,1141,1142,1143,1144,1145,1146,1147,1148,1149,1150,1151) - 02:41:391 (1171,1172,1173,1174,1175,1176,1177,1178,1179,1180,1181,1182,1183,1184,1185,1186,1187,1188,1189,1190,1191,1192,1193,1194) - etc.
I really think better rhythm choice could be utilised to enhance what is in the song
03:18:804 (75) - change to k so 03:18:976 (76) - can be emphasized further?
03:24:666 (108) - a little bit odd this is the only one that has no change in pattern for a strong beat, maybe possibly change 03:24:321 (106,107) - to k or any other patterns to highlight 03:24:666 more

Good Luck
Ney

neonat wrote:

Taiko stuff

00:09:666 - map to it? Giving that gap with the vocals there, better to just have something to press along with the song added a d
00:19:666 (74) - remove? The music cuts aruptly at 00:19:494 (73) - leaving a pause in sound at 00:19:666 there's still a synth sound here, no change
01:15:528 (496,497,498) - ddk? Making 01:15:528 (496,497,498,499,500,501,502) - to form one section of its own ok
01:26:563 (567,568,569,570,571,572,573,574,575,576,577,578,579,580,581,582,583,584,585,586,587,588,589,590,591,592,593,594) - 01:32:080 (613,614,615,616,617,618,619,620,621,622,623,624,625,626,627,628,629,630,631,632,633,634,635,636,637,638,639,640) - etc. It doesn't really sound like it belongs in that part of the song, it deviates a lot from what the song is. It's more like the whistles/siren/idk you hear in the song from 01:23:632 - 01:26:046 - where it is now, it covers the song that seems to have certain parts held for emphasis like 01:26:563 - 01:27:080 - 01:27:942 - 01:28:459 for example in the section from 01:26:391 to 01:28:804 it's still a much rougher sound than the rest of the synths used for the song, and i feel that 1/8 doubles best bring out the roughness in that. that is my justification for the 1/8's here, no change
02:30:356 (1081,1082,1083,1084,1085,1086,1087,1088,1089,1090,1091,1092,1093,1094,1095,1096,1097,1098,1099,1100,1101,1102,1103,1104) - again as well, the wail in the song changes pitch down at 02:31:218 with a abrupt change right at the end at 02:32:253 - it's all masked by the current object placement. 02:35:873 (1129,1130,1131,1132,1133,1134,1135,1136,1137,1138,1139,1140,1141,1142,1143,1144,1145,1146,1147,1148,1149,1150,1151) - 02:41:391 (1171,1172,1173,1174,1175,1176,1177,1178,1179,1180,1181,1182,1183,1184,1185,1186,1187,1188,1189,1190,1191,1192,1193,1194) - etc.
I really think better rhythm choice could be utilised to enhance what is in the song same reasoning as above, plus the synth here is staggered which is further justification for 1/8 doubles. also i already have the pitch shifts represented by the changes from kk's to dd's and vice versa, no change
03:18:804 (75) - change to k so 03:18:976 (76) - can be emphasized further? ok
03:24:666 (108) - a little bit odd this is the only one that has no change in pattern for a strong beat, maybe possibly change 03:24:321 (106,107) - to k or any other patterns to highlight 03:24:666 more changed 107 to a k

Good Luck
thanks for the mod!
Axer
from my queue, sorry for being so late ><

n1doking's Ultimatum
nice doubles br0

02:49:149 (1244,1245,1246,1247,1248,1249,1250,1251,1252,1253,1254,1255,1256,1257,1258,1259,1260,1261,1262,1263,1264,1265,1266,1267,1268) - just a suggestion but, the pattern should end in kkdkkdkkdkkdK to remain consistent with the other half, or else it sounds off

03:11:217 (31) - from here on you should put some triplets so it is not as boring, besides, some triples would make it sound coolio af 8-)

04:27:767 (602,603,604,605) - this pattern should be different from the previous one imo, the pitch is different from the previous section so perhaps a kkdk would do the trick!

that's about it, this map is actually pretty damn fun if I say so myself :eyes:

good luck with rank ><!!! say hi to fieryrage for me ; ;!!

edit: let me shoot ye some kds for good measure!!
Ney

Axer wrote:

from my queue, sorry for being so late ><

n1doking's Ultimatum
nice doubles br0

02:49:149 (1244,1245,1246,1247,1248,1249,1250,1251,1252,1253,1254,1255,1256,1257,1258,1259,1260,1261,1262,1263,1264,1265,1266,1267,1268) - just a suggestion but, the pattern should end in kkdkkdkkdkkdK to remain consistent with the other half, or else it sounds off this part is mapped to the rising and falling synth, no change

03:11:217 (31) - from here on you should put some triplets so it is not as boring, besides, some triples would make it sound coolio af 8-) added some streams as well

04:27:767 (602,603,604,605) - this pattern should be different from the previous one imo, the pitch is different from the previous section so perhaps a kkdk would do the trick! ok

that's about it, this map is actually pretty damn fun if I say so myself :eyes:

good luck with rank ><!!! say hi to fieryrage for me ; ;!!

edit: let me shoot ye some kds for good measure!!
thabks
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