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Maon Kurosaki - Afterglow (TV Size)

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Topic Starter
Froskya
This beatmap was submitted using in-game submission on 12 июня 2016 г. at 0:05:05

Artist: Maon Kurosaki
Title: Afterglow (TV Size)
Source: がっこうぐらし!
Tags: megu nee school live ending episode 8 refaller Kawaiwkyik Rizia ByBy13
BPM: 82
Filesize: 23515kb
Play Time: 01:25
Difficulties Available:
  1. ByBy's Hard (3,09 stars, 187 notes)
  2. Easy (1,25 stars, 80 notes)
  3. Normal (2 stars, 121 notes)
  4. ReFaller's Hard (2,66 stars, 161 notes)
  5. wkyik's Insane (4,2 stars, 208 notes)
Download: Maon Kurosaki - Afterglow (TV Size)
Download: Maon Kurosaki - Afterglow (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
NEED BN/QAT CHECK

Easy - by me
Normal - by me
ByBy's Hard - by ByBy13
ReFaller's Hard - by ReFaller
wkyik's Insane - by Kawaiwkyik (Rizia)


Namki
[Genral]
Enable Countdown выключи

[Hard]
00:03:525 (1) - ноту под 00:01:330 (1) - эту
00:19:439 (2,3,4,5) - поставь их 00:25:293 (3,4) - удали их
00:25:476 (1) - начни спиннер и закончи 00:25:476 (1) - здесь
00:27:854 (4,6) - удали
00:27:671 (3,4) - их можно застакать
а там дальше поставь по спейсингу и флоу
00:37:915 - и 00:38:281 - поставь ноту на 00:38:647 (3) - слайдер
00:58:952 (4) - удали
00:59:317 (1) - начинай с этого слайдера, на один тик назад всё
Topic Starter
Froskya

Namki wrote:

[Genral]
Enable Countdown выключи

[Hard]
00:03:525 (1) - ноту под 00:01:330 (1) - эту
00:19:439 (2,3,4,5) - поставь их 00:25:293 (3,4) - удали их
00:25:476 (1) - начни спиннер и закончи 00:25:476 (1) - здесь
00:27:854 (4,6) - удали
00:27:671 (3,4) - их можно застакать
а там дальше поставь по спейсингу и флоу
00:37:915 - и 00:38:281 - поставь ноту на 00:38:647 (3) - слайдер
00:58:952 (4) - удали
00:59:317 (1) - начинай с этого слайдера, на один тик назад всё
Thanks! :)
nya10
In-game mod
19:22 nya10: 00:18:890 (1,2,3,4,5) - this one is kinda messy imo
19:23 Revialink: It is Normal or Hard?
19:23 *nya10 is editing [http://osu.ppy.sh/b/778142 Maon Kurosaki - Afterglow (TV Size) [Hard]]
19:23 nya10: Sorry DX
19:23 Revialink: :d
19:23 Revialink: No worry
19:24 nya10: Well keep it like that first, it's just my preference
19:24 nya10: 00:16:695 (3,4) - blanket 4 and 5
19:24 nya10: 00:17:427 (4,5) -
19:24 nya10: Oh fck
19:24 nya10: Blanket 4 and 5
19:25 nya10: 00:18:890 (1,2,3,4,5) - What I mean by messy is a bit inconsistent spacing between 1-2 , and 2-3 or 3-4 or 4-5
19:26 Revialink: Do you want to write mod in the beatmap forum?
19:26 nya10: 00:22:183 (2,3,4) - I guess this one would be uncomfortable for playing purpose
19:26 Revialink: Or you want write here?
19:26 nya10: Write here, then I post the log
19:26 nya10: Lol
19:26 Revialink: Lol
19:27 nya10: Let me give an example for 00:22:183 (2,3,4) -
19:27 nya10: https://osu.ppy.sh/ss/3680350
19:27 nya10: Something like this works better
19:28 nya10: (yeah it's only a quick work , but you should get the idea of what I mean)
19:28 nya10: You can adjust the spacing too
19:29 nya10: 00:22:915 (4,5,1) - the flow here doesn't work well
19:32 nya10: https://osu.ppy.sh/ss/3680362 this should works better , it's just an example though
19:32 nya10: So in the consequences, change the position of slider 2 too
19:32 nya10: 00:26:939 (1,2,3,4) - Unintuitive spacing
19:33 nya10: The spacing between 2-3-4 is not equal , and unfortunately it's not intuitive to play, I clicked 3/4 in a 1/2 beat time
19:34 nya10: 3-4 in a 1/4 sorry
19:35 nya10: 00:29:866 (1,2,3,4,5,6,7,8,9,10) - I don't think doing this is a good idea, although I don't have any idea how to fix it (I mean those circles)
19:35 nya10: 00:31:512 (10,11,1) - Another inconsistent spacing
19:36 nya10: 00:41:573 (1,2,3,4,5) - a hard player may miss circle 5 because of the spacing , again....
19:36 nya10: I think at first, try to map at a constant DS
19:37 nya10: If you want to add jump it's okay, but make sure that it should be intuitive when you testplay it
19:37 Revialink: Ok
19:38 nya10: 00:46:878 (3,4) - Move 3,4 a bit more left to have a better flow from slider 2
19:38 nya10: 00:54:744 (7) - Unintuitive SV change imo
19:39 nya10: Well there's a bit too much for me to fix, well
19:40 nya10: I don't suggest extreme SV change too
19:40 nya10: Maybe something like 0.8x , 0.9x , 1x is more acceptable
19:40 nya10: Multiplier of the SV
19:41 nya10: Anyway , are you sure about your timing?
19:42 Revialink: Yes
19:42 nya10: Well I just believe it
19:42 *nya10 is editing [http://osu.ppy.sh/b/779862 Maon Kurosaki - Afterglow (TV Size) [Normal]]
19:42 Revialink: Namki helps me
19:44 nya10: 00:41:207 (1,2,3) - I guess this part is a bit undermapped, you can add something (or maybe change the circle to a slider) , with a sound like example 00:41:939 -
19:48 nya10: 00:52:549 (4,5,6,7) - try to make it like https://osu.ppy.sh/ss/3680420 , it's a bit better (although not the best) , if you learn how to blanket or something, this normal have more potential to be a beautiful mapset
19:49 nya10: 01:02:427 - It's unintuitive to un-map this while there's a sound
19:50 nya10: 01:03:525 (3) - I don't think you should make a reverse slider like this, it doesn't works well with the sound in the song
19:50 nya10: 01:04:988 (4) - ^
19:50 nya10: 01:10:842 (1) - Please don't use extreme SV , it's unintuitive for normal player
19:51 nya10: 01:13:768 (1,2,3) - try to make the spacing equal
Reazen
HARD
00:04:988 (3) -
00:06:451 (1) -
00:09:378 (1) - this sliders are too long
00:07:549 (2,3,4) - this pattern should begin here 00:07:183 -
00:10:476 (2,3,4) - this pattern should begin here 00:10:110 -
00:19:439 (2,3,4,5) - this is weird xD i think you should change 00:19:622 (3,4,5) - into slider
00:27:671 (3,4) - this is also weird, maybe spacing is too low.
00:29:866 (1,2,3,4,5,6,7,8,9) - I think you can do this part more interesting. It doesn't seems like this stream is needed here.
00:33:890 (4) - i think reverse slider will be better and 00:34:988 (5) - should be closer, if you add reverse.
00:42:671 (4,5) - these two circles are too close
00:45:049 (2,3,4) - 00:47:610 (1,2,3) - dunno, when i played it for the first time, it was surprising and i tried to click too fast, but second time it was fine. so idk, maybe. I think you should change something, maybe slider + jump ?
00:47:061 (4) - i think you should make this slider shorter and add reverse
00:52:915 (1,2,3,4,5,6,7) - this is awesome, really like it ^.^
00:57:122 (4) - replace with short reverse slider and delete this 00:57:305 (5) -
00:57:854 (1,2,3,1,2) - this fragment is too slow, you should use short sliders and add some circles
NORMAL
00:10:110 (1,2,3) - dunno, maybe this is too hard pattern for normal diff,
00:53:646 (5,6,7,8) - too much circles, you should add slider or delete 00:53:829 (6) -

Overall a very cool map :)
Topic Starter
Froskya
Don't did (Hard)

Reazen wrote:

00:04:988 (3) -
00:06:451 (1) -
Don't think, what this is need delete, but i did short slider + circle

Reazen wrote:

00:07:549 (2,3,4) - this pattern should begin here 00:07:183 -
00:10:476 (2,3,4) - this pattern should begin here 00:10:110 -
Here the vocals :!:

Reazen wrote:

00:42:671 (4,5) - these two circles are too close



:(

Did (Hard)

Reazen wrote:

00:09:378 (1) - this sliders are too long
Did short slider + circle

Reazen wrote:

00:19:439 (2,3,4,5) - this is weird xD i think you should change 00:19:622 (3,4,5) - into slider
00:27:671 (3,4) - this is also weird, maybe spacing is too low.
00:29:866 (1,2,3,4,5,6,7,8,9) - I think you can do this part more interesting. It doesn't seems like this stream is needed here.
00:33:890 (4) - i think reverse slider will be better and 00:34:988 (5) - should be closer, if you add reverse.

Reazen wrote:

00:45:049 (2,3,4) - 00:47:610 (1,2,3) - dunno, when i played it for the first time, it was surprising and i tried to click too fast, but second time it was fine. so idk, maybe. I think you should change something, maybe slider + jump ?
Yes, I too confused. Did circle x3 + short slider

Reazen wrote:

00:47:061 (4) - i think you should make this slider shorter and add reverse
00:57:122 (4) - replace with short reverse slider and delete this 00:57:305 (5) -
00:57:854 (1,2,3,1,2) - this fragment is too slow, you should use short sliders and add some circles

Did (Normal)

Reazen wrote:

00:10:110 (1,2,3) - dunno, maybe this is too hard pattern for normal diff,
00:53:646 (5,6,7,8) - too much circles, you should add slider or delete 00:53:829 (6) -

THANKS VERY MUCH!~~~ :)
Slayed_old_1
привет!
нашел тебя в треде, где я гд сделал.
решил помодить.

так что эт наверн #random_mod
reazen hi nub ;3

генерал.

1. у тебя в папочке лежит странный жпег файл под названием Megu Nee T.T
ты его в виде бг использовать хотел или что? если не юзаешь, выкинь.

2. бг.

у тебя оч странный размер бг. обычно у размера бг горизонталь больше вертикали, но тут чот не то.
энивей, макс допустим сайз - 1366х768. больше низя. обрежь или смени.

3. киай

я бы заюзал так:

00:44:500 - 00:54:744
00:56:207 - 01:06:451
01:13:037 - 01:19:622

4. эти бесконечные смены скоростей...

они выглядят неоч и людям это не нравится.
я бы посоветовал убрать вообще! (ОСОБЕННО В НОРМАЛЕ (ОБЯЗАТЕЛЬНО!))

5. громкие спиннеры

песня в некоторых местах оч тихая, а ты туда тыкаешь спиннеры, которые при доп. очках начинают все портить
черкани мне в лс в игре, скажу, как это фиксануть

нормал.
как я уже сказал, убери эти изменения скоростей.

1. 00:09:012 (5) - сюда ноту 00:09:378 (6) - вместо этого 1/1 слайдер. чот типо такого: https://pp.vk.me/c628626/v628626809/19b ... fTRS7U.jpg

2. 00:18:890 (1,2) - не самый удачный бланкет между этими двумя нотами

3. 00:11:207 (8,9,10) - сравни расстояния тут и 00:22:915 (2,3,4) - тут. это нормал. они не должны отличаться

4. 00:24:744 (2) - не самый удачный слайдер

5. 00:25:659 (1) - замени это на слайдер. оч сложно.

6. 00:35:720 (1) - опять... неиграбельно это для новичков.

7. 00:41:207 (1) - 1/4 недопустимы в нормалах. лучше сделать две ноты:

8. 00:47:244 (5) - убрать. убрать. УНИЧТОЖИТЬ! никаких нот на синих тиках в нормале. даже с твоим бпном.

9. у тебя в припеве спейсинг скачет. заюзай дистанс снап. 00:47:793 (1,2) - я про это, 00:49:622 (3,1) - это и т.д.

10. 00:54:744 (1) - убери эти спиннеры.

11. 00:54:744 (1,3) - cделай этот слайдер чуть более похожим на арку

с реазеном я сам разберусь, а насчет харда в лс напиши, ирк тебе сделаю. удачки :)
Topic Starter
Froskya
General

Я его использовал в виде бг, но нашел другое и не могу выбрать, какое оставить :?:

Да, картинка большая, но лучше я не нашел. Если сможешь, помоги, пожалуйста, обрезать :D

Киаи поправил, только 01:13:037 - не стал, ибо здесь ничего не происходит, а вот в 01:13:768 - вокал начинается

В нормале скорости убрал, но для харда думаю оставить

Насчет спиннеров понял

Сделал
1. 00:09:012 (5) - сюда ноту 00:09:378 (6) - вместо этого 1/1 слайдер. чот типо такого:
https://pp.vk.me/c628626/v628626809/19b ... fTRS7U.jpg

3. 00:11:207 (8,9,10) - сравни расстояния тут и 00:22:915 (2,3,4) - тут. это нормал. они не должны отличаться

5. 00:25:659 (1) - замени это на слайдер. оч сложно.
Поставил ноту

7. 00:41:207 (1) - 1/4 недопустимы в нормалах. лучше сделать две ноты

8. 00:47:244 (5) - убрать. убрать. УНИЧТОЖИТЬ! никаких нот на синих тиках в нормале. даже с твоим бпном.

9. у тебя в припеве спейсинг скачет. заюзай дистанс снап. 00:47:793 (1,2) - я про это, 00:49:622 (3,1) - это и т.д.

11. 00:54:744 (1,3) - cделай этот слайдер чуть более похожим на арку

Не сделал
2. 00:18:890 (1,2) - не самый удачный бланкет между этими двумя нотами
Вроде нормально

4. 00:24:744 (2) - не самый удачный слайдер
Почему? В нормалах и изи нужны слайдеры

6. 00:35:720 (1) - опять... неиграбельно это для новичков.
По мне так играбельно

10. 00:54:744 (1) - убери эти спиннеры.
Не думаю, что надо тут надо его убрать

Спасибо! :)
Frey
As request of PM

  • General
  1. Unfitting Difficulty Name A difficulty's name must indicate its level of difficulty, after checking, I think the real name should be like this: Normal→Easy Hard→Normal Easy because you didn't use any beat in 1/4 tempo and you didn't change the SV either, which is in accord with the definition of Easy. And Normal, because you used beats in 1/4 tempo frequently and have a few spacing changes. (While the stardard would change into 1/2 tempo for Easy and Normal when the bpm are over 120, be aware!)
  2. The difficulty spread between Hard and Reazen's Insane is too large. Apparently, Insane uses lots of large-spacing jump (4.0-6.0x spacing) whlie the Hard doesn't have a proper jump. My advice is: Lower the total difficulty of Insane by shorten the space of jumps , because it really ineffective to make a new diff between two diffs.
  3. Wrong Metadata from what I know, you'd better remove the (TV Size) from the title and romanized title. and the Artist should be 黒崎真音 ← NO SPACE。 Please take this as example:http://osu.ppy.sh/s/347967 However, keep track on this one, I don't know if it would get disqualified because of Metadata. if it's ranked in the end, use it. If not, change you metadata in return.
  4. add ‘’Reazen‘’ in the Tags please GDers' name must be filled in the Tags, because they contribute to your map. This helps others to know if the map uploader is the main contributor of the mapset and who else contributed to the given mapset.
  5. Unused Picture in the folder please delete the Megu Nee T.T.jpg The reason why you have to delete the unused files in the song folder is that unused files add extra file size which is really unnecessary.
  6. The size of the background exceed the limit Basically the range is 800 - 1366 (Height) and 600 - 768 (Width). and 4:3 or 16:9 pixel ratio is recommended. However, the others in range are fine too. here is the cut verision I do for you:
  7. You used 2.0x sv in Hard while 1.6x SV in Insane? That's very questionable. The setup in a mapset should be gradual generally. Unless you have a clear reason for this, or you'd better use a gradual setup.
  8. unify the kiai? The kiai zone of Reazen's Insane is different with the other two. Idk if the gder are on purpose, but I just wonder that. But this is not a issue, just a matter of consistency

    Normal
  9. I see this one as an Easy, so I will mod this one in the way I mod an Easy.
  10. 00:22:915 (2) - 00:25:476 (3) - 00:29:500 (4) - 00:44:500 (1) - 00:51:451 (2) - 00:54:012 (6) - 01:08:646 (1) - 01:09:744 (2) - 01:10:110 (3) - the space between two objects suddenly changed. You need to keep the 0.8x ds to keep your diff consistent. An easy diff must be consistent because new players are easy to have trouble in facing inconsistent objects. Also, keep consistency would help your map to keep clean and neat.
  11. 00:35:720 (1) - A heart pattern would be better :3
  12. 00:47:061 (4,5) - Don't stack the objects in an Easy difficulty it's really unfriendly for new players to read.Try to stretch them out or turn them into a 1/2 slider, whatever you do, you have to change 00:47:793 (1) - .
  13. 00:56:207 (1,2) - the same as above
  14. 01:04:073 - Wrongly snapped object, you can listen to it in 25% speed, there is no clear beat at this time. Meanwhlie, 01:03:890 - and 01:04:256 - have the actual sound effect (drum and voice). So you should try to use that clear beat.
  15. 01:08:646 (1) - well, the pattern seems very bad, meanwhile it caused an unnecessary overlap (the ends of two sliders) Please avoid overlap, and try to make some geometrical patterns instread patterns which seems really casual. I suggest you open some ranked map in edit mode, watch how those diffs get structured.

    Hard
  16. I will mod this diff in the way I mod Normal too
  17. 00:54:744 - you can't have two timing points at the same time! delete one of the timing points please. In case there are two slider velocities for one object, you can't do it.
  18. 01:06:451 - the same as above
  19. Wrong SV usage in a Normal diff, it's recommended that you'd better keep the SV the same in a Normal diff. However there is exception that you can use two kinds of SV at most, and better change it in KIAI zone. So there is five kinds of SV... well, really dangerous. I suggest you just use one, it's easy to map.

    Reazen's Insane
  20. I will only list those jump I think it's qustionable, you can take them for reference.
  21. 00:04:805 (4,1) - 00:08:646 (7,8) - 00:16:695 (5,6) - 00:24:561 (2,3) - 00:25:293 (4,5) - 00:47:427 (4,5) - 00:51:634 (6,7) - 00:45:049 (3,4,5) - 01:05:171 (4,8) - 01:05:720 (6,7) - 01:06:085 (8,9) - 01:12:122 (3,4) - 01:13:403 (5,1) - 01:16:512 (8,1) -
  22. 01:00:049 (8) - NC? The voice suddenly changes, which I think it's necessary to add a New Combo
  23. 01:08:281 (2,3,4,5,6,7,8,9) - lack of creativity, I think you can map a better part instead of stacking and copy and paste, so why not?
  24. 01:22:549 (6,7,8) - This is a really tricky usage, better add NC at 01:24:012 (8) - so that people would know that there is a slider stack under it.

My first essay.huh
RyoKazuka
gg frey

good job on your first essay

please update the map for further mods
as promised via pm
RyoKazuka


As promised :)

General:

Diff spread is a bit off since there's Easy and then straight to Hard
You can either do Normal or change Hard to Normal

I think untick Letterbox during breaks (??)
since there's no breaks so why not? 8-)

Easy
General:

Easy should be consistent

AR 1 - 2.5
CS 2 - 3
OD 1 - 3
HP 1 - 3

please change them asap

(off Grid Snap for more accurate distance spacing)

Mod:

00:05:720 (3) - unify the distance spacing
00:07:183 (4) - ^ I recommend you copy the shape of this slider to the previous slider and Ctrl + H and Ctrl + J
really useful
00:09:378 (5) - new combo
00:10:110 (1) - remove new combo and unify the distance spacing
00:11:572 (2) - ^
00:18:890 (1) - change this slider's shape more like this 00:20:354 (3) -
use that tip
00:22:915 (2,3,4) - tapping three times is a bit hard for Easy, it is allowed but please be consistent about the shape for that the player could follow
00:27:671 (1,2,3) - unify the distance spacing
00:35:720 (1) - dont overlap this new slider with an old combo, move this or the previous hitcircle somewhere else :(
and make the slider a heart shape if possible
00:41:207 (1) - remove new combo
00:41:573 (2) - new combo
00:53:646 (5) - ^
01:01:329 (3) - this slider's shape doesnt look that smooth, reshape it

Hard
General:

OD should be 5.5 - 6
this is not so Hard to be called Hard

Check AIMod with distance snap

Mod:

00:39:378 (3,4) - the distance look near eventhough its correct, make it look further

generally, fix the DS

pretty clean map

Good luck !



Topic Starter
Froskya

RyoKazuka wrote:



As promised :)

General:

Diff spread is a bit off since there's Easy and then straight to Hard
You can either do Normal or change Hard to Normal

I think untick Letterbox during breaks (??)
since there's no breaks so why not? 8-)

Easy
General:

Easy should be consistent

AR 1 - 2.5
CS 2 - 3
OD 1 - 3
HP 1 - 3

please change them asap

(off Grid Snap for more accurate distance spacing)

Mod:

00:05:720 (3) - unify the distance spacing
00:07:183 (4) - ^ I recommend you copy the shape of this slider to the previous slider and Ctrl + H and Ctrl + J
really useful
00:09:378 (5) - new combo
00:10:110 (1) - remove new combo and unify the distance spacing
00:11:572 (2) - ^
00:18:890 (1) - change this slider's shape more like this 00:20:354 (3) -
use that tip
00:22:915 (2,3,4) - tapping three times is a bit hard for Easy, it is allowed but please be consistent about the shape for that the player could follow
00:27:671 (1,2,3) - unify the distance spacing
00:35:720 (1) - dont overlap this new slider with an old combo, move this or the previous hitcircle somewhere else :(
and make the slider a heart shape if possible
00:41:207 (1) - remove new combo
00:41:573 (2) - new combo
00:53:646 (5) - ^
01:01:329 (3) - this slider's shape doesnt look that smooth, reshape it

Hard
General:

OD should be 5.5 - 6
this is not so Hard to be called Hard

Check AIMod with distance snap

Mod:

00:39:378 (3,4) - the distance look near eventhough its correct, make it look further

generally, fix the DS

pretty clean map

Good luck !



All do, thanks for you mod!!!~ :) :) :)
Rizia
http://puu.sh/la72l/719150424a.rar
recommend use 3555 for offset (+30)
Topic Starter
Froskya

Rizia wrote:

http://puu.sh/la72l/719150424a.rar
recommend use 3555 for offset (+30)
Thanks!!! I set this offset ;)
Kotori-Chan
as requested per pm~ :3/

i think you forgot to check letterbox during breaks in the insane diff~ fix this :3
And i think you know that you need a hard diff if you want this to be ranked ;w;

Easy

i guess this is supposed to be a heart 00:35:750 (1) - ♥ ?
i´m sure you can improve it a bit :3

and between these two 00:56:237 (1,2) -
imo it plays better if you add a note


Normal

00:22:945 (3,4,1) - ugly overlap ;w;

i´m not really sure,but that 00:41:603 (1,2,3,4,5) - might be a bit too op for normal diff D:

Insane

very well mapped and fun to play =w=

sry for small mod D:
/me covers face with hands

But most stuff is already fixed
Really enjoyed to play the map and the video is really beautiful o:
good luck with everything >w</ ♥
Topic Starter
Froskya

Kotori-Chan wrote:

as requested per pm~ :3/

i think you forgot to check letterbox during breaks in the insane diff~ fix this :3
And i think you know that you need a hard diff if you want this to be ranked ;w;

Easy

i guess this is supposed to be a heart 00:35:750 (1) - ♥ ?
i´m sure you can improve it a bit :3

and between these two 00:56:237 (1,2) -
imo it plays better if you add a note


Normal

00:22:945 (3,4,1) - ugly overlap ;w;

i´m not really sure,but that 00:41:603 (1,2,3,4,5) - might be a bit too op for normal diff D:

Insane

very well mapped and fun to play =w=

sry for small mod D:
/me covers face with hands

But most stuff is already fixed
Really enjoyed to play the map and the video is really beautiful o:
good luck with everything >w</ ♥
I corrected all mistakes~~
Very thanks for your mod!~
Battle
box
osu file format v14

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AudioLeadIn: 0
PreviewTime: 43798
Countdown: 0
SampleSet: Soft
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Title:Afterglow (TV Size)
TitleUnicode:アフターグロウ (TV Size)
Artist:Maon Kurosaki
ArtistUnicode:黒崎 真音
Creator:Revialink
Version:Battle's Hard
Source:がっこうぐらし!
Tags:megu nee school live ending episode 8 reazen
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ReFaller
GD Hard is coming now!!!
osu file format v14

[General]
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[Metadata]
Title:Afterglow (TV Size)
TitleUnicode:アフターグロウ (TV Size)
Artist:Maon Kurosaki
ArtistUnicode:黒崎 真音
Creator:Revialink
Version:ReFaller's Hard
Source:がっこうぐらし!
Tags:megu nee school live ending episode 8 reazen
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Add my nick to tags
Topic Starter
Froskya
Thanks Battle and ReFaller for your hards!!!
Log Off Now
Hi, M4M from PM

Disclaimer: I'm pretty new to modding so what I say might not be useful, if this is the case feel free to ignore this mod! (although feedback would be nice). All mods are my opinion.

[General]

Kiai Time is inconsistent across difficulties, not sure if this is a major problem but I would try and keep them all the same

shmiklak's Easy
Mainly aesthetic errors, flow is fine to me

00:03:555 (1,2) - Fix blanket (middle section of the slider is slightly out)

00:11:969 (2) - Maybe curve this slider slightly outwards (would look nicer is all XD)

00:22:579 (3,4) - Make 4 a direct inversion of 3?

00:29:896 (1,2) - Maybe make a curve that follows the flow of this section? (again would look nice :P )

00:32:091 (1,2) - ^

00:43:433 (1) - Move tail to x:80 y:208, then adjust spacing for 00:45:262 (2)

Easy
Again mainly aesthetic errors

00:24:774 (3) - Maybe move this slightly higher to follow the general ascending trend that comes from 00:23:311 (3,1,2) ? (I hope that made sense)

00:25:506 (4,1) - Fix Blanket

00:49:652 (3) - Maybe move 3 to the same height as the end of slider before it?

00:59:530 (1) - I think I would prefer this as two seperate sliders instead of one double repeating slider, this could potentially be hard to read for new players

01:05:018 (4,5) - Fix Blanket

01:05:018 (4,5) - Distance spacing needs to be consistent

Normal
00:10:872 (5,6,1) - Try to make the blank space between each of these sliders the same, this will make it look cleaner

00:17:457 (3,4) - Maybe make 3 blanket 4?

00:22:945 (3,1) - I'm not a fan of this overlap, although I think it's intentional, if I was to change this I would make end of 00:24:042 (1) be much higher like this https://gyazo.com/69937790f7fcd76e51f120bcca19561f

00:32:823 (2) - Maybe make this slider slightly higher?

00:39:408 (3,4) - Maybe make 3 blanket 4?

00:42:701 (4,5) - Unify distance spacing

01:01:725 (7) - This slider looks very cramped, maybe 'open' it up a little more?

01:15:994 (5,1) - Fix blanket (I think?)

Battle's Hard
00:24:042 (1,2) - Make 2 blanket 1?

00:30:628 (2,3) - Make 3 blanket 2?

00:46:177 (2,3) - Unsure if this is a blanket, if not maybe change it to a blanket?

01:07:579 (4) - Maybe change this intro triplet? Would make it more interesting to play imo, wouldn't add too much difficulty either

01:14:530 (3) - Maybe keep the descending diagonal pattern? For example doing this? https://gyazo.com/75ed387ffd48cffb4317b909110b39e5

ReFaller's Hard
Not really a lot to say about this difficulty :D Although I did find some of the hitsounding 'odd', will point some of these out

00:15:262 (1,3) - Fix blanket that 3 has on 1

00:45:262 (3) / 00:46:725 (3) / 00:48:189 (2) - These tom-tom hitsounds don't really fit the music in my opinion, maybe a lower tom or bass drum hitsound would fit better, these are more instances of these but they're consistent

01:19:652 (1) - I would maybe try something more 'interesting' for these last 2 bars, maybe make use of the snares in this final part? (sorry for being so vague q.q)

wkyik's Insane
Again not a lot to say, really enjoyed playing this one

00:05:018 (4) - Maybe make this an inversion of 00:04:286 (3) ?

00:08:311 (4,5) - Fix blanket (I think?)

00:44:530 - Really nice flow in the drop :D

00:53:859 (2,3) - Fix blanket (I think?)

[]

Hope this helped!
Battle
Reply
Battle's Hard

00:24:042 (1,2) - Make 2 blanket 1? Putting a blanket wouldn't really go along with what I'm going for here

00:30:628 (2,3) - Make 3 blanket 2? ^

00:46:177 (2,3) - Unsure if this is a blanket, if not maybe change it to a blanket? Slightly moved around some notes, it's a blanket but it's not a curved blanket so it's not nearly as tight so ya

01:07:579 (4) - Maybe change this intro triplet? Would make it more interesting to play imo, wouldn't add too much difficulty either This is 1/3 notes so like, I'm not gonna be putting a triplet of 1/3 .3. I think it plays perfectly fine anyways

01:14:530 (3) - Maybe keep the descending diagonal pattern? For example doing this? https://gyazo.com/75ed387ffd48cffb4317b909110b39e5 Changes it a bit[/quote]

Green = Comments with change

No reply = Fixed

Blue = Unchanged

SPOILER
osu file format v14

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Title:Afterglow (TV Size)
TitleUnicode:アフターグロウ (TV Size)
Artist:Maon Kurosaki
ArtistUnicode:黒崎 真音
Creator:Revialink
Version:Battle's Hard
Source:がっこうぐらし!
Tags:megu nee school live ending episode 8 refaller battle wkyik shmiklak
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Btw Refaller's diff has the same sv as Rizen's Rizia's diff so ya, change it
ReFaller

Log Off Now wrote:

General
Kiai Time is inconsistent across difficulties, not sure if this is a major problem but I would try and keep them all the same kiai is an individual set

ReFaller's Hard
Not really a lot to say about this difficulty :D Although I did find some of the hitsounding 'odd', will point some of these out

00:15:262 (1,3) - Fix blanket that 3 has on 1 i'm not planning blanket them

00:45:262 (3) / 00:46:725 (3) / 00:48:189 (2) - These tom-tom hitsounds don't really fit the music in my opinion, maybe a lower tom or bass drum hitsound would fit better, these are more instances of these but they're consistent i just decreased a volume in kiai by 10%

01:19:652 (1) - I would maybe try something more 'interesting' for these last 2 bars, maybe make use of the snares in this final part? (sorry for being so vague q.q) okay, i did very very interesting pattern

Battle wrote:

Btw Refaller's diff has the same sv as Rizen's Rizia's diff so ya, change it
we are different SV in green timings, so it isn't important issue for me
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