Raiden wrote:
Hello there! As requested in my queue.[ General]
- Highly suggest staying away from Soft hitsounds in Taiko, as the hitsounds should be audible enough in Taiko. Use Normal default sampleset. fixed
- Lower the background so we can see all the fine ladies' faces.
//Background and Video events
0,0,"hello-kinmosa_01.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Change last 0 in (0,0,"hello-kinmosa_01.png",0,0) to 50 lol fixed thanks
[ Kantan][ Futsuu]
- 00:11:416 (14) - Missing finisher? You used it at 00:08:750 (10) - and 00:06:083 (6) - hmm 10 delete finish
- 00:14:083 (18) - Same as above ^
- 00:31:583 (39) - Change to k? Just for the sake of variety. Everything until the kiai is d k d _ d k d basically fixed
- 00:36:916 (45) - Same ^ ^
- 00:42:250 (51) - ^ Here with more reason, since the vocal adquires somewhat high pitch ^
- 00:47:416 (57) - I wonder why you altered the structure next to the kiai and not in the previous parts hmm. I suggest you to reconsider moving to 00:47:583 - to maintain a consistent structure throughout the whole map, mainly because you did the same structure overall until right now. ^
- The kiai is fine structure-wise. But in my opinion, needs heavy spice up in terms of finishers. I'd also consider using a SV increase because it's overall faster paced than the rest of the song. Up to you, in the end though. change to sv1.4
- Here are some places in which you could add a finisher:
00:51:583 (63) -
00:56:916 (71) -
01:02:250 (79) -
01:07:583 (87) - sorry- 01:13:583 - There should be a note in here due to the rhythm you've chosen to follow at 01:10:250 - 01:12:916 - . Breaks are already provided throughout all the map. add k
- 01:14:250 (95) - Consider changing to K for the high pitched vocal sorry
- 01:14:916 (96,97,98) - This rhythm transition can, and will most likely confuse the newer player. To make it a bit smoother, you can either turn all 3 notes to dons, or remove 97. Also I think you got it backwards pitch-wise: 96 and 98 have clear lower pitch than 97 but they are k and 97 is d? all change to don
- 01:27:583 - 01:27:750 - Drum roll instead? It's a 1/6 burst sorry
Also, all the suggestions regarding Finishers in the Kiai suggested in Kantan (this one's pretty solid and consistent, though)
- SV1.4? The difficulty is high enough for players to learn how to read. I won't say anything for Kantan because in Kantan, the map is not so dense and patterns won't be clustered together, but I recommend you to stick to SV1.4 in this difficulty. change to sv1.4
- 00:05:416 - You can map this faint piano note, to help the differentiate with Kantan for the spread's sake. add k
- 00:07:583 - Maybe add a note every measure like this? Not like using 1/1 is forbidden in Futsuu haha. Also I think it fits the rhythm. sorry
- 00:08:416 - Maybe another note? There is an audible kick here (so you could add a k) add k
- 00:10:250 - Similar as 00:07:583 - sorry
- 00:12:916 - Same as above. ^
- 00:21:916 (39,40,41,42,43,44,45,46,47,48) - You suddenly stop following the main beat to follow vocals... I think this is not very appropiate to do in such difficulty /or any difficulty, really/ as it ends up sounding somewhat weird if you consider what you've been following until now. So I beg you to reconsider what you follow here. My suggestion is simple: stick to the main beat throughout that time. fixed
- 00:26:916 (49) - If you decided to follow main rhythm before, moving this note to 00:26:583 - would be ideal. ^
- 00:33:583 (64,65,66,67,68,69,70,71) - Hm. You've done the same thing again... Switched from main beat to vocals. Again, same suggestion. ^
- 00:47:416 (90) - Pretty strong vocal. Perhaps add a finisher? sorry
- 01:16:916 - Similar as in 00:07:583 - sorry
- 01:19:583 - Same as above ^
- 01:22:250 - Same as above ^
- 01:27:583 - Same as in Kantan. fixed
[ Muzukashii][ Oni]
- I have to admit it. This diff is quite good. I'll just tell you the same as Kantan: places for Finishers, which could spice up the diff quite a lot.
- However, I also have to say that I personally disagree with the 1/4 usage, considering that you used no 1/1 in Kantan, and no 1/2 in Futsuu whatsoever, and this may end up screwing up the spread. Consider doing denser 1/2 patterns instead of using 1/4
- 01:27:750 - The drumroll ends here, add a k fixed
The only trouble I saw here is the density. It's way too dense compared to Muzukashii and looks more like an Inner Oni to me. Please reconsider this. You can either nerf this diff to the ground, or make a new Oni, less dense and more appealing to the spread.
- The same as in Muzukashii, lower a bit the 1/4 usage as well as providing more breaks between 1/2 patterns (I've seen the patterns are really long here). For example here 00:06:416 - 00:08:750 - that's a very long pattern. okay. r.i.p Insane mark ;_;
- I had no trouble in pattern arrangement however, so in my opinion I think it's fine.
- Finishers suggested in Kantan. same as kantan
That's pretty much it! Good luck on the rank! thank you very much for your modding!