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Rhodanthe* - Yumeiro Parade [Taiko]

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Topic Starter
Chiswell

game rock wrote:

Hi, from my queue~

d
k
D (Big d)
K (Big k)

[ Kantan]

You forgot remove the Widescreen Support. oooooohhhhhh i forgot it ;w;w; thx

00:31:583 - Change to d to follow the consistency with 00:19:583 -
00:34:250 - Change to k to follow the consistency with 00:23:583 -
00:36:916 - Change to d to follow the consistency with 00:26:250 - all fixed

[ Futsuu]

You forgot remove the Widescreen Support.

00:36:416 (69,70,71) - Move this to 00:36:083 - to follow the consistency with 00:25:416 -
00:45:583 - Change to k and to follow the drums. all fixed

[ Muzukashii]

You forgot remove the Widescreen Support.

00:13:083 - Ctrl G with 00:13:250 - and here 00:13:416 - change to d (dkd) to follow the rhythm.
00:15:750 (59,60,61) - ^ (dkd)
00:16:583 - Change to k because kkk is better for this diffculty.
00:23:250 - Ctrl G with 00:23:416 - to follow the rhythm.
00:25:916 - Ctrl G with 00:26:083 - ^
00:30:583 - Ctrl G with 00:30:750 - to follow the rhythm and the cosistency with 00:23:250 -
00:33:916 (137,138) - The same here ^ (Ctrl G)
00:36:583 - Change to d because ddd is better for this difficulty.
00:49:916 - Change to k to follow the rhythm.
00:51:083 - Change to k because kkk is better for this diffculty.
00:52:583 - Change to k to follow the rhythm and the consistency with 00:49:916 -
00:54:583 - Change to k to follow the rhythm.
00:56:583 - Change to d becauseddd is better for this difficulty.
00:59:083 - Change to k because kkk is better for this diffculty.
01:00:583 - Change to k and to follow the consitency with 00:49:916 -
01:01:666 - Add a k and here 01:01:750 - Add a k to follow the consistency with 00:51:083 -
01:04:583 - Change to d because ddd is better and to follow the consistency with 00:56:583 -
01:05:250 - Change to k to follow th rhythm and to follow the consistency with 00:54:583 -
01:07:250 - Change to d because ddd is better for this difficulty.
01:09:916 - Change to k because kkk is better for this diffculty.
01:22:583 - Change to d because ddd is better for this difficulty.
01:25:916 - Change to k because kkk is better for this diffculty. all fixed

[ Oni]

00:25:750 - Change to k to follow the rhythm.
00:35:750 - ^
00:36:750 - ^ all fixed

Nice Beatmap, I hope my mod has been helpful you :3, Good luck~ ~ Thanks for your modding :D
-[ Kami ]-
[kantan]
문제없어보임
[futsuu]
00:26:916 (49) - 이거를 00:26:750쪽으로 옮겼으면.. 그냥 저 부분하고 비슷한부분 박자가 내 취향이 아닌것같음..
사실 문제 없음
[muzukashii]
00:42:916 (174,175,176) - 무즈카시이 난이도 맞는데.. 그냥 갑자기 엇박이 나와서 난해해요
그외엔 없음
[oni]
00:23:250 (132) - 캇으로 바꾸고 주위는 적절히 바꾸고
00:25:916 (148) - 캇으로 바꾸고 주위는 적절히 바꾸고
00:33:916 (193) - 캇으로 바꾸고 주위는 적절히 바꾸고
00:35:916 (204) - 캇으로 바꾸고 주위는 적절히 바꾸고
00:37:250 (212) - 캇으로 바꾸고 주위는 적절히 바꾸고
00:40:583 (228) - 캇으로 바꾸고 주위는 적절히 바꾸고
01:07:916 (395) - 캇으로 바꾸고 주위는 적절히 바꾸고
01:09:250 (404) - 캇으로 바꾸고 주위는 적절히 바꾸고
01:11:916 (423) - 캇으로 바꾸고 주위는 적절히 바꾸고
사실 이거 다 무시해도됩니다
-----
모딩해달라는거 보고 모딩 해봤는데 제가보기에는 흠잡을데 없습니다..
모딩할거 못잡아내서 ㅈㅅ!
모딩끗!
Topic Starter
Chiswell

-[ Kami ]- wrote:

[kantan]
문제없어보임
[futsuu]
00:26:916 (49) - 이거를 00:26:750쪽으로 옮겼으면.. 그냥 저 부분하고 비슷한부분 박자가 내 취향이 아닌것같음..
사실 문제 없음 흠 보니 확실히 좀 썰렁한면이 없진않은데 좀 애매하네요... 일단 냅둬봄
[muzukashii]
00:42:916 (174,175,176) - 무즈카시이 난이도 맞는데.. 그냥 갑자기 엇박이 나와서 난해해요 이부분은 다르게 넣을만한것도 없는것같고 이정도면 그렇게 어려운편은 아니라 생각되네요
그외엔 없음
[oni]
00:23:250 (132) - 캇으로 바꾸고 주위는 적절히 바꾸고 흠...; 이부분은 전부 캇으로 넣기엔 너무 단조롭고 내려가는 음이라서 동이 적절해요
00:25:916 (148) - 캇으로 바꾸고 주위는 적절히 바꾸고 ^
00:33:916 (193) - 캇으로 바꾸고 주위는 적절히 바꾸고 ^
00:35:916 (204) - 캇으로 바꾸고 주위는 적절히 바꾸고 ^
00:37:250 (212) - 캇으로 바꾸고 주위는 적절히 바꾸고 여기는 좀 어색하네요 fixed
00:40:583 (228) - 캇으로 바꾸고 주위는 적절히 바꾸고 처음과 동일
01:07:916 (395) - 캇으로 바꾸고 주위는 적절히 바꾸고 ^
01:09:250 (404) - 캇으로 바꾸고 주위는 적절히 바꾸고 ^
01:11:916 (423) - 캇으로 바꾸고 주위는 적절히 바꾸고 ^
사실 이거 다 무시해도됩니다
-----
모딩해달라는거 보고 모딩 해봤는데 제가보기에는 흠잡을데 없습니다..
모딩할거 못잡아내서 ㅈㅅ!
모딩끗! 모딩 감사합니다!
ManP
Hi! from m4m :3
First,I think spread is not good.
Oni should be easier(example:SR3.5?)

[Kantan]
  1. HP7? notes are look fine
[Futsuu]
  1. I feel notes in Kiai time are small. And others are large
[Muzukashiii]
  1. 00:49:250 (199) - 00:51:916 (212) - 00:59:916 (250) -01:02:583 (263) - add finish?
Great map! I cant find problem

[oni]
  1. 00:32:916 (188) - change to k? because same as 00:30:250 (173)
  2. 01:27:750 (517) - change to d? Japanese drummer call that sound "sukebedon"
All is good! GL :3
CuticleThong
Mekadothong da-meka~! #modreqs

Kinpatsu lover here :D

L E G E N D
d k = small notes
D K = large notes


General

SPOILER
Huh? SV 1.2? Change to 1.4 or 1.6. 1.2 is unrankable

Futsuu

SPOILER
00:43:416 (83) - Move to 00:43:250 because 1/4 beats in futsuu is nonsense I even wondering a certain futsuu in TnT's 2000 series has 1/4 triples in one of its songs lol
01:14:250 (138) - k

Muzukashii

SPOILER
00:05:083 (15,16,17,18,19,20) - don don kat, not do ka don
00:32:916 (133) - k
01:12:916 (312) - K

Oni

SPOILER
00:05:083 (21,22,23,24,25,26) - don don kat, not do ka don (same as muzu before due to its rhythm)
00:38:416 (217,218) - ctrl+g, due to vocals
00:46:583 (263,264) - d
01:05:583 (381,384) - d

Well mapped..
Good luck, donder~
Topic Starter
Chiswell

ManP wrote:

Hi! from m4m :3
First,I think spread is not good.
Oni should be easier(example:SR3.5?)

[Kantan]
  1. HP7? notes are look fine sorry
[Futsuu]
  1. I feel notes in Kiai time are small. And others are large add some notes
[Muzukashiii]
  1. 00:49:250 (199) - 00:51:916 (212) - 00:59:916 (250) -01:02:583 (263) - add finish? 250 add finish
Great map! I cant find problem

[oni]
  1. 00:32:916 (188) - change to k? because same as 00:30:250 (173) fixed
  2. 01:27:750 (517) - change to d? Japanese drummer call that sound "sukebedon" hmm sorry
All is good! GL :3 thank you for your modding!
Topic Starter
Chiswell

CuticleThong wrote:

Mekadothong da-meka~! #modreqs

Kinpatsu lover here :D

L E G E N D
d k = small notes
D K = large notes


General

SPOILER
Huh? SV 1.2? Change to 1.4 or 1.6. 1.2 is unrankable hmm i think 180bpm sv1.4 is fast for beginner.. and 1.2 is not unrankable :x already being used in many maps

Futsuu

SPOILER
00:43:416 (83) - Move to 00:43:250 because 1/4 beats in futsuu is nonsense I even wondering a certain futsuu in TnT's 2000 series has 1/4 triples in one of its songs lol fixed
01:14:250 (138) - k sorry

Muzukashii

SPOILER
00:05:083 (15,16,17,18,19,20) - don don kat, not do ka don 15~17 fixed
00:32:916 (133) - k sorry
01:12:916 (312) - K fixed

Oni

SPOILER
00:05:083 (21,22,23,24,25,26) - don don kat, not do ka don (same as muzu before due to its rhythm) 21~23 fix, same as muzu
00:38:416 (217,218) - ctrl+g, due to vocals sorry
00:46:583 (263,264) - d ^
01:05:583 (381,384) - d fixed

Well mapped..
Good luck, donder~


thanks for your modding~ and sorry for my poor english skill.. ;^;
Raiden
Hello there! As requested in my queue.

[ General]

  1. Highly suggest staying away from Soft hitsounds in Taiko, as the hitsounds should be audible enough in Taiko. Use Normal default sampleset.
  2. Lower the background so we can see all the fine ladies' faces.
//Background and Video events
0,0,"hello-kinmosa_01.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

Change last 0 in (0,0,"hello-kinmosa_01.png",0,0) to 50

[ Kantan]

  1. 00:11:416 (14) - Missing finisher? You used it at 00:08:750 (10) - and 00:06:083 (6) -
  2. 00:14:083 (18) - Same as above
  3. 00:31:583 (39) - Change to k? Just for the sake of variety. Everything until the kiai is d k d _ d k d basically
  4. 00:36:916 (45) - Same ^
  5. 00:42:250 (51) - ^ Here with more reason, since the vocal adquires somewhat high pitch
  6. 00:47:416 (57) - I wonder why you altered the structure next to the kiai and not in the previous parts hmm. I suggest you to reconsider moving to 00:47:583 - to maintain a consistent structure throughout the whole map, mainly because you did the same structure overall until right now.
  7. The kiai is fine structure-wise. But in my opinion, needs heavy spice up in terms of finishers. I'd also consider using a SV increase because it's overall faster paced than the rest of the song. Up to you, in the end though.
  8. Here are some places in which you could add a finisher:
    00:51:583 (63) -
    00:56:916 (71) -
    01:02:250 (79) -
    01:07:583 (87) -
  9. 01:13:583 - There should be a note in here due to the rhythm you've chosen to follow at 01:10:250 - 01:12:916 - . Breaks are already provided throughout all the map.
  10. 01:14:250 (95) - Consider changing to K for the high pitched vocal
  11. 01:14:916 (96,97,98) - This rhythm transition can, and will most likely confuse the newer player. To make it a bit smoother, you can either turn all 3 notes to dons, or remove 97. Also I think you got it backwards pitch-wise: 96 and 98 have clear lower pitch than 97 but they are k and 97 is d?
  12. 01:27:583 - 01:27:750 - Drum roll instead? It's a 1/6 burst
[ Futsuu]

  1. SV1.4? The difficulty is high enough for players to learn how to read. I won't say anything for Kantan because in Kantan, the map is not so dense and patterns won't be clustered together, but I recommend you to stick to SV1.4 in this difficulty.
  2. 00:05:416 - You can map this faint piano note, to help the differentiate with Kantan for the spread's sake.
  3. 00:07:583 - Maybe add a note every measure like this? Not like using 1/1 is forbidden in Futsuu haha. Also I think it fits the rhythm.
  4. 00:08:416 - Maybe another note? There is an audible kick here (so you could add a k)
  5. 00:10:250 - Similar as 00:07:583 -
  6. 00:12:916 - Same as above.
  7. 00:21:916 (39,40,41,42,43,44,45,46,47,48) - You suddenly stop following the main beat to follow vocals... I think this is not very appropiate to do in such difficulty /or any difficulty, really/ as it ends up sounding somewhat weird if you consider what you've been following until now. So I beg you to reconsider what you follow here. My suggestion is simple: stick to the main beat throughout that time.
  8. 00:26:916 (49) - If you decided to follow main rhythm before, moving this note to 00:26:583 - would be ideal.
  9. 00:33:583 (64,65,66,67,68,69,70,71) - Hm. You've done the same thing again... Switched from main beat to vocals. Again, same suggestion.
  10. 00:47:416 (90) - Pretty strong vocal. Perhaps add a finisher?
  11. 01:16:916 - Similar as in 00:07:583 -
  12. 01:19:583 - Same as above
  13. 01:22:250 - Same as above
  14. 01:27:583 - Same as in Kantan.
Also, all the suggestions regarding Finishers in the Kiai suggested in Kantan (this one's pretty solid and consistent, though)

[ Muzukashii]

  1. I have to admit it. This diff is quite good. I'll just tell you the same as Kantan: places for Finishers, which could spice up the diff quite a lot.
  2. However, I also have to say that I personally disagree with the 1/4 usage, considering that you used no 1/1 in Kantan, and no 1/2 in Futsuu whatsoever, and this may end up screwing up the spread. Consider doing denser 1/2 patterns instead of using 1/4
  3. 01:27:750 - The drumroll ends here, add a k
[ Oni]

  1. The same as in Muzukashii, lower a bit the 1/4 usage as well as providing more breaks between 1/2 patterns (I've seen the patterns are really long here). For example here 00:06:416 - 00:08:750 - that's a very long pattern.
  2. I had no trouble in pattern arrangement however, so in my opinion I think it's fine.
  3. Finishers suggested in Kantan.
The only trouble I saw here is the density. It's way too dense compared to Muzukashii and looks more like an Inner Oni to me. Please reconsider this. You can either nerf this diff to the ground, or make a new Oni, less dense and more appealing to the spread.

That's pretty much it! Good luck on the rank!
Topic Starter
Chiswell

Raiden wrote:

Hello there! As requested in my queue.

[ General]

  1. Highly suggest staying away from Soft hitsounds in Taiko, as the hitsounds should be audible enough in Taiko. Use Normal default sampleset. fixed
  2. Lower the background so we can see all the fine ladies' faces.
//Background and Video events
0,0,"hello-kinmosa_01.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

Change last 0 in (0,0,"hello-kinmosa_01.png",0,0) to 50 lol fixed thanks

[ Kantan]

  1. 00:11:416 (14) - Missing finisher? You used it at 00:08:750 (10) - and 00:06:083 (6) - hmm 10 delete finish
  2. 00:14:083 (18) - Same as above ^
  3. 00:31:583 (39) - Change to k? Just for the sake of variety. Everything until the kiai is d k d _ d k d basically fixed
  4. 00:36:916 (45) - Same ^ ^
  5. 00:42:250 (51) - ^ Here with more reason, since the vocal adquires somewhat high pitch ^
  6. 00:47:416 (57) - I wonder why you altered the structure next to the kiai and not in the previous parts hmm. I suggest you to reconsider moving to 00:47:583 - to maintain a consistent structure throughout the whole map, mainly because you did the same structure overall until right now. ^
  7. The kiai is fine structure-wise. But in my opinion, needs heavy spice up in terms of finishers. I'd also consider using a SV increase because it's overall faster paced than the rest of the song. Up to you, in the end though. change to sv1.4
  8. Here are some places in which you could add a finisher:
    00:51:583 (63) -
    00:56:916 (71) -
    01:02:250 (79) -
    01:07:583 (87) - sorry
  9. 01:13:583 - There should be a note in here due to the rhythm you've chosen to follow at 01:10:250 - 01:12:916 - . Breaks are already provided throughout all the map. add k
  10. 01:14:250 (95) - Consider changing to K for the high pitched vocal sorry
  11. 01:14:916 (96,97,98) - This rhythm transition can, and will most likely confuse the newer player. To make it a bit smoother, you can either turn all 3 notes to dons, or remove 97. Also I think you got it backwards pitch-wise: 96 and 98 have clear lower pitch than 97 but they are k and 97 is d? all change to don
  12. 01:27:583 - 01:27:750 - Drum roll instead? It's a 1/6 burst sorry
[ Futsuu]

  1. SV1.4? The difficulty is high enough for players to learn how to read. I won't say anything for Kantan because in Kantan, the map is not so dense and patterns won't be clustered together, but I recommend you to stick to SV1.4 in this difficulty. change to sv1.4
  2. 00:05:416 - You can map this faint piano note, to help the differentiate with Kantan for the spread's sake. add k
  3. 00:07:583 - Maybe add a note every measure like this? Not like using 1/1 is forbidden in Futsuu haha. Also I think it fits the rhythm. sorry
  4. 00:08:416 - Maybe another note? There is an audible kick here (so you could add a k) add k
  5. 00:10:250 - Similar as 00:07:583 - sorry
  6. 00:12:916 - Same as above. ^
  7. 00:21:916 (39,40,41,42,43,44,45,46,47,48) - You suddenly stop following the main beat to follow vocals... I think this is not very appropiate to do in such difficulty /or any difficulty, really/ as it ends up sounding somewhat weird if you consider what you've been following until now. So I beg you to reconsider what you follow here. My suggestion is simple: stick to the main beat throughout that time. fixed
  8. 00:26:916 (49) - If you decided to follow main rhythm before, moving this note to 00:26:583 - would be ideal. ^
  9. 00:33:583 (64,65,66,67,68,69,70,71) - Hm. You've done the same thing again... Switched from main beat to vocals. Again, same suggestion. ^
  10. 00:47:416 (90) - Pretty strong vocal. Perhaps add a finisher? sorry
  11. 01:16:916 - Similar as in 00:07:583 - sorry
  12. 01:19:583 - Same as above ^
  13. 01:22:250 - Same as above ^
  14. 01:27:583 - Same as in Kantan. fixed
Also, all the suggestions regarding Finishers in the Kiai suggested in Kantan (this one's pretty solid and consistent, though)

[ Muzukashii]

  1. I have to admit it. This diff is quite good. I'll just tell you the same as Kantan: places for Finishers, which could spice up the diff quite a lot.
  2. However, I also have to say that I personally disagree with the 1/4 usage, considering that you used no 1/1 in Kantan, and no 1/2 in Futsuu whatsoever, and this may end up screwing up the spread. Consider doing denser 1/2 patterns instead of using 1/4
  3. 01:27:750 - The drumroll ends here, add a k fixed
[ Oni]

  1. The same as in Muzukashii, lower a bit the 1/4 usage as well as providing more breaks between 1/2 patterns (I've seen the patterns are really long here). For example here 00:06:416 - 00:08:750 - that's a very long pattern. okay. r.i.p Insane mark ;_;
  2. I had no trouble in pattern arrangement however, so in my opinion I think it's fine.
  3. Finishers suggested in Kantan. same as kantan
The only trouble I saw here is the density. It's way too dense compared to Muzukashii and looks more like an Inner Oni to me. Please reconsider this. You can either nerf this diff to the ground, or make a new Oni, less dense and more appealing to the spread.

That's pretty much it! Good luck on the rank! thank you very much for your modding! :D
Ploenar
via #modreqs

[Kantan]
  1. BPM 180에 SV 1.4는 초보자들에게는 좀 빠를수도 있으니 1.2정도로 낮추는걸 추천할게요.
  2. 00:28:250 (35,36) - 솔직하게 너무 같은 패턴만 나오는것 같으니 여기서부터는 이거 두개 위치변경해서 다른 패턴으로 갑시다.
  3. 00:30:250 (37,38) - 위와 동일한 이유로 위치 변경. 하고 나도 그리 이상한 느낌은 아니니 괜찮을거라 생각합니다.
  4. 00:35:583 (43,44) - 위와 동일, 솔직하게 보컬이나 멜로디도 올라갔다 내려가는 느낌이니...
  5. 00:47:583 (57) - 00:47:416로 이동하는건 어떤가요? 제가 듣기엔 강조할만한 음은 저쪽에 있는것 같은데
  6. 00:53:583 (66) - 음악에 맞춰서 1/2 정도 뒤로 이동
  7. 01:04:250 (82) - 마찬가지, 보컬뿐만 아니라 다른 음도 01:04:083에 있어요.
  8. 01:10:250 - 솔직히 지금도 어렵지는 않은데, 칸탄에서 2/1이 계속되니 뭔가 묘하네요. 일단 혹시 모르니 01:10:916 (91) - 01:12:250 (93) - 01:13:583 (95) - 지우는게 좋을것 같습니다.

    현 시점에서 좀 난이도가 있어보이는 곳은 초반부분(00:06:083), 키아이(00:48:916), 후반부분(01:15:416) 정도인데, 이게 극히 개인적인 의견이기도하고 괜히 잡았다 난이도 스프레드 망칠까봐 일단 모딩에는 적지 않았습니다만 혹시 난이도가 어렵다는 모딩이 오면 저부분 난이도를 낮추는걸 생각해보시는것도 나쁘진 않을것 같습니다.
[Futsuu]
  1. 00:13:750 (23) - 음이 높으니 k
  2. 00:14:583 (25,26,27,28,29) - 뭔가 미묘한 느낌이 드네요. 이렇게 해보시는건 어떤가요?
  3. 00:16:916 - 뭔가 여기서부터는 계속 1/1 3개씩 나오니 이 난이도에서는 좀 빈공간이 없어보이네요. 전체적으로 이런식으로 좀더 빈공간을 만들어주듯이 어레인지 해주는 편이 좋을것 같아요.
  4. 00:48:583 (96) - 확실히 저기에도 음이 있긴 한데, 여기서는 00:47:916로 이동시켜서 다른 음 강조하는게 초보자들에게는 쉬울수도 있어요.
  5. 00:50:583 (100) - 별로 강한음이 들리는것도 아니니 제거
  6. 00:53:250 (106,107,108) - 비슷한 음인 01:04:083와의 일관성을 위해서 동일하게 변경해주거나, 이렇게 해보는건 어떤가요?
  7. 00:56:916 (114,115) - 보컬음이 높습니다.
  8. 00:58:583 (117) - 00:50:583와 마찬가지로 그리 강하게 들리는 음이 아니라...
  9. 00:58:916 (118) - 이 다음노트랑 비교해봤을때 느낌상 여기를 d로 둬서 119번 소리를 강조하는편이 좋을것 같아요.
  10. 01:01:250 (123) - 00:50:583와 동일
  11. 01:04:083 (129,130) - 만약 00:53:250에서 제시한대로 바꿨다면, 01:04:250로 이동. 개인적으로는 강조할 음도 있고 하니 저쪽으로 이동하는 편이 좋을것 같습니다.
  12. 01:07:583 (136,137,138) - 00:56:916와 동일, k으로 변경.
  13. 01:10:250 - 강하게 들리는 음에만 찍는편이 초보들이 하기엔 편할거라 생각합니다.
    SPOILER
    1. 01:10:583 (142) - 01:10:750로 이동
    2. 01:10:916 (143) - 01:11:250로 이동 및 d으로 변경
    3. 01:11:583 (144) - 01:11:750로 이동
    4. 01:13:583 (148) - 01:13:416로 이동
    5. 01:13:916 - k 추가
  14. 01:14:250 (149) - K? 뭐라 설명은 못하겠는데 느낌이 그렇습니다.
  15. 01:23:916 (168,169,170,171,172) - 00:14:583와 동일
  16. 01:27:750 (176) - 깔끔하게 이전 노트에서 끝내줍시다
[Muzukashii]
  1. 00:07:750 (26) - 연속으로 같은패턴이니 이걸 멜로디에 맞춰서 k으로 바꿔주는것도 나쁘진 않을것 같아요.
  2. 00:13:083 (48,49,50) - 바로 조금 뒤에 나오는 3연타면 모를까 이건 일관성을 위해서 49번 지우고 d k d
  3. 00:13:750 (52,53,54) - 바로 이전걸 바꿨을 경우엔 같은 바로 다음 노트인 이게 같은 패턴이 되버리니 바꿔주는게 좋을것 같아요. 멜로디에 맞춘다면 k d k맞는데 그러면 지금까지와는 느낌이 다르니 k k d으로 바꿔주면 될듯 합니다.
  4. 00:16:083 (62) - k?
  5. 00:24:916 (100,101,102,103,104,105) - d kd ddk? 후반 비슷한 부분인 00:35:583가 이런식이더군요. 이편이 좀더 자연스럽게 플레이가 가능하기도 하고, 일관성을 위해서 바꿔주는게 좋을것 같네요.
  6. 00:39:416 (163) - 00:44:583처럼 k으로 바꿔서 dk kd도 괜찮을것 같네요.
  7. 00:42:750 (175) - 들리는 음도 없는것 같고 일관성을 위해 제거
  8. 00:54:083 (226) - 일관성을 위해 이것은 k으로 바꾸던가 01:04:750 (279) - d으로 변경
  9. 00:56:750 (239) - 이 위치에 음이 없어요. 그렇다고 이것만 지우자니 미묘한 느낌이 되어버리니, 이전 3연타를 k d으로 바꾸고 지워주세요.
  10. 00:58:416 (246,247,248,249,250,251,252) - 들리는 음을 다 찍으려 하니 의도치않게 좀 길어지는것 같아요. 3연타 포기하고 이렇게 가는게 느낌은 더 괜찮은것 같으니 바꾸는거 생각해보세요.
  11. 01:02:083 (266) - 여기서 음이 내려가는것 같으니 d?
  12. 01:06:083 (285,286,287,288) - 보컬에 맞춘다면 k dkk, 뒤에 들리는 음에 맞춘다면 d ddk이 맞는것 같네요.
  13. 01:07:416 (291) - 00:56:750와 마찬가지로 변경
  14. 01:14:083 (322) - 다음 큰노트 위치 부분의 음을 좀더 강조하기 위해 제거?
  15. 01:18:083 (337) - 00:07:750와 동일
  16. 01:22:416 (354,355,356) - 00:13:083와 동일
오니 난이도 모딩은 나중에 할것같으니 일단 이거먼저 응답하시면 됩니다 *runs
Topic Starter
Chiswell

Ploenar wrote:

via #modreqs

[Kantan]
  1. BPM 180에 SV 1.4는 초보자들에게는 좀 빠를수도 있으니 1.2정도로 낮추는걸 추천할게요. Raiden 모딩 보고 높였는데 역시 칸탄엔 sv1.2가 좋겠네요
  2. 00:28:250 (35,36) - 솔직하게 너무 같은 패턴만 나오는것 같으니 여기서부터는 이거 두개 위치변경해서 다른 패턴으로 갑시다. fixed
  3. 00:30:250 (37,38) - 위와 동일한 이유로 위치 변경. 하고 나도 그리 이상한 느낌은 아니니 괜찮을거라 생각합니다. ^
  4. 00:35:583 (43,44) - 위와 동일, 솔직하게 보컬이나 멜로디도 올라갔다 내려가는 느낌이니... ^
  5. 00:47:583 (57) - 00:47:416로 이동하는건 어떤가요? 제가 듣기엔 강조할만한 음은 저쪽에 있는것 같은데 ^
  6. 00:53:583 (66) - 음악에 맞춰서 1/2 정도 뒤로 이동 ^
  7. 01:04:250 (82) - 마찬가지, 보컬뿐만 아니라 다른 음도 01:04:083에 있어요. ^
  8. 01:10:250 - 솔직히 지금도 어렵지는 않은데, 칸탄에서 2/1이 계속되니 뭔가 묘하네요. 일단 혹시 모르니 01:10:916 (91) - 01:12:250 (93) - 01:13:583 (95) - 지우는게 좋을것 같습니다. 이런 패턴이 있었군요 다 지우면 너무 썰렁한것 같고 적당히 수정했어요

    현 시점에서 좀 난이도가 있어보이는 곳은 초반부분(00:06:083), 키아이(00:48:916), 후반부분(01:15:416) 정도인데, 이게 극히 개인적인 의견이기도하고 괜히 잡았다 난이도 스프레드 망칠까봐 일단 모딩에는 적지 않았습니다만 혹시 난이도가 어렵다는 모딩이 오면 저부분 난이도를 낮추는걸 생각해보시는것도 나쁘진 않을것 같습니다. 확실히 그래보이긴 한데 곡이 이래서 어떻게 수정할지 좀 애매하네요 곡도 그렇고... 나중에 지적오면 생각해봐야겠어요
[Futsuu]
  1. 00:13:750 (23) - 음이 높으니 k fixed
  2. 00:14:583 (25,26,27,28,29) - 뭔가 미묘한 느낌이 드네요. 이렇게 해보시는건 어떤가요? ^
  3. 00:16:916 - 뭔가 여기서부터는 계속 1/1 3개씩 나오니 이 난이도에서는 좀 빈공간이 없어보이네요. 전체적으로 이런식으로 좀더 빈공간을 만들어주듯이 어레인지 해주는 편이 좋을것 같아요. 후츠우에 1/2 2연타는 좀 빨라보여서 적당히 교체했어요
  4. 00:48:583 (96) - 확실히 저기에도 음이 있긴 한데, 여기서는 00:47:916로 이동시켜서 다른 음 강조하는게 초보자들에게는 쉬울수도 있어요. fixed
  5. 00:50:583 (100) - 별로 강한음이 들리는것도 아니니 제거 ^
  6. 00:53:250 (106,107,108) - 비슷한 음인 01:04:083와의 일관성을 위해서 동일하게 변경해주거나, 이렇게 해보는건 어떤가요? ^
  7. 00:56:916 (114,115) - 보컬음이 높습니다. ^
  8. 00:58:583 (117) - 00:50:583와 마찬가지로 그리 강하게 들리는 음이 아니라... ^
  9. 00:58:916 (118) - 이 다음노트랑 비교해봤을때 느낌상 여기를 d로 둬서 119번 소리를 강조하는편이 좋을것 같아요. ^
  10. 01:01:250 (123) - 00:50:583와 동일 ^
  11. 01:04:083 (129,130) - 만약 00:53:250에서 제시한대로 바꿨다면, 01:04:250로 이동. 개인적으로는 강조할 음도 있고 하니 저쪽으로 이동하는 편이 좋을것 같습니다. ^
  12. 01:07:583 (136,137,138) - 00:56:916와 동일, k으로 변경. ^
  13. 01:10:250 - 강하게 들리는 음에만 찍는편이 초보들이 하기엔 편할거라 생각합니다. ^
    SPOILER
    1. 01:10:583 (142) - 01:10:750로 이동
    2. 01:10:916 (143) - 01:11:250로 이동 및 d으로 변경
    3. 01:11:583 (144) - 01:11:750로 이동
    4. 01:13:583 (148) - 01:13:416로 이동
    5. 01:13:916 - k 추가
  14. 01:14:250 (149) - K? 뭐라 설명은 못하겠는데 느낌이 그렇습니다. 여기는 다른난이도도 다 DKD으로 처리했고 제 느낌으로는 DKD이네요
  15. 01:23:916 (168,169,170,171,172) - 00:14:583와 동일 fixed
  16. 01:27:750 (176) - 깔끔하게 이전 노트에서 끝내줍시다 위에서 1/2 2연타는 좀 빨라보인다 하긴 했는데 소리가 01:27:750 (170) - 까지 나고 맨 뒷부분이라 여긴 그냥 넘어갈게요
[Muzukashii]
  1. 00:07:750 (26) - 연속으로 같은패턴이니 이걸 멜로디에 맞춰서 k으로 바꿔주는것도 나쁘진 않을것 같아요. 두번정도 반복은 나쁘지 않아보이는데... 일단 패스
  2. 00:13:083 (48,49,50) - 바로 조금 뒤에 나오는 3연타면 모를까 이건 일관성을 위해서 49번 지우고 d k d fixed
  3. 00:13:750 (52,53,54) - 바로 이전걸 바꿨을 경우엔 같은 바로 다음 노트인 이게 같은 패턴이 되버리니 바꿔주는게 좋을것 같아요. 멜로디에 맞춘다면 k d k맞는데 그러면 지금까지와는 느낌이 다르니 k k d으로 바꿔주면 될듯 합니다. ^
  4. 00:16:083 (62) - k? ^
  5. 00:24:916 (100,101,102,103,104,105) - d kd ddk? 후반 비슷한 부분인 00:35:583가 이런식이더군요. 이편이 좀더 자연스럽게 플레이가 가능하기도 하고, 일관성을 위해서 바꿔주는게 좋을것 같네요. ^
  6. 00:39:416 (163) - 00:44:583처럼 k으로 바꿔서 dk kd도 괜찮을것 같네요. ^
  7. 00:42:750 (175) - 들리는 음도 없는것 같고 일관성을 위해 제거 제생각엔 여긴 느낌상 넣는게 좋아보여요
  8. 00:54:083 (226) - 일관성을 위해 이것은 k으로 바꾸던가 01:04:750 (279) - d으로 변경 너무 비슷하게 넣는건 별로라고 생각해서 여기도 일단 패스
  9. 00:56:750 (239) - 이 위치에 음이 없어요. 그렇다고 이것만 지우자니 미묘한 느낌이 되어버리니, 이전 3연타를 k d으로 바꾸고 지워주세요. fixed
  10. 00:58:416 (246,247,248,249,250,251,252) - 들리는 음을 다 찍으려 하니 의도치않게 좀 길어지는것 같아요. 3연타 포기하고 이렇게 가는게 느낌은 더 괜찮은것 같으니 바꾸는거 생각해보세요. 252 삭제
  11. 01:02:083 (266) - 여기서 음이 내려가는것 같으니 d? fixed
  12. 01:06:083 (285,286,287,288) - 보컬에 맞춘다면 k dkk, 뒤에 들리는 음에 맞춘다면 d ddk이 맞는것 같네요. 보컬에 맞춰서 수정
  13. 01:07:416 (291) - 00:56:750와 마찬가지로 변경 fixed
  14. 01:14:083 (322) - 다음 큰노트 위치 부분의 음을 좀더 강조하기 위해 제거? ^
  15. 01:18:083 (337) - 00:07:750와 동일 위와 동일
  16. 01:22:416 (354,355,356) - 00:13:083와 동일 fixed
오니 난이도 모딩은 나중에 할것같으니 일단 이거먼저 응답하시면 됩니다 *runs 모딩 감사합니다!
[R]
hi came from queue

[Futsuu]
00:16:583 - maybe you can add k following flow
00:22:250 - add note here, feels empty

[Muzukashii]
00:13:916 - d , low sound
00:15:416 - and 00:16:083 - they have different sound and this not good, i suggest to 00:15:416 (58,59) - ctrl+g
00:26:416 (105,106,107) - maybe triplet should add in 00:27:083 (109,110,111,112) - - likes you add in 00:16:416 (62,63,64,65,66) -
00:37:083 (151,152,153) - ^
00:34:750 - d , low sound

overal nice
good luck
Topic Starter
Chiswell

[R] wrote:

hi came from queue

[Futsuu]
00:16:583 - maybe you can add k following flow
00:22:250 - add note here, feels empty all fixed

[Muzukashii]
00:13:916 - d , low sound fixed
00:15:416 - and 00:16:083 - they have different sound and this not good, i suggest to 00:15:416 (58,59) - ctrl+g ^
00:26:416 (105,106,107) - maybe triplet should add in 00:27:083 (109,110,111,112) - - likes you add in 00:16:416 (62,63,64,65,66) - sorry
00:37:083 (151,152,153) - ^ ^
00:34:750 - d , low sound fixed

overal nice
good luck thanks for your modding :)
Ploenar
계속 이어서 하겠습니다.

[General]
  1. 이곳을 보시면 특정 난이도에서는 높은 HP를 쓰라고 되어있더군요. 그냥 무시하고 싶지만, 최근에 저런 모딩을 받기도 했고 해서 지적하고 들어갑니다.
[Futsuu]
  1. 00:11:083 (17) - 바로 이전에서는 멜로디가 아닌 음에만 맞추다가 왜 여기는 멜로디에 맞추는지 잘 모르겠네요. 일관성을 위해서라도 지워야 할것 같습니다.
  2. 00:13:750 (21) - 강한음이 있어서 지우는게 미묘한건 알지만 일관성을 위해서 제거해보라고는 적어봅니다.
  3. 00:14:916 (25) - 24번에서 나는 소리랑 비슷한 소리가 여기에도 있으니 k으로 하는게 좋을것 같아요.
  4. 00:15:416 (26) - 지금도 괜찮긴 한데 그냥 좀더 잘들리는 소리에 맞추자는 느낌으로 00:15:487로 이동, 00:13:750의 노트를 안지웠을 경우에 00:13:750 (22,23,24,25,26)를 전체적으로 보면 살짝 길어보이니 고려해보시는것도 좋을듯 합니다.
  5. 00:36:083 (63) - 00:24:916 파트와 느낌도 비슷한데 노트위치를 어느 한쪽으로 통일하는게 좋을듯 합니다.
  6. 01:05:583 (114,115) - 114에서 올라가는 느낌인것 같아요. kd으로 바꿔보시는건 어떤가요?
  7. 01:20:416 (139) - 00:11:083와 동일
  8. 01:23:083 (144) - 00:13:750와 동일
  9. 01:24:250 (147) - 00:14:916와 마찬가지로 k?
  10. 01:24:750 (148) - 00:15:416와 동일
  11. 01:27:750 (154) - 이전에도 말했지만, 스트림이 있어야 할 자리에 왠지 1/2로만 표현하니 진짜 어색해요. 그렇다고 1/2 슬라이더로 표현하면 길이가 너무 짧아서 문제니 칸탄처럼 제거하는게 낫지 않나요?

    일반적인 부분이랑 키아이 부분이랑 노트 밀도가 같아서 일반적인 부분 노트를 약간 지우고, 키아이 부분 노트를 살짝 늘려주는게 좋을것 같다고 생각됩니다만, 제가 낮은 난이도는 매핑을 잘 못해서 괜히 모딩했다가 맵이 이상하게 되는걸 보고싶진 않으니 나중에 비슷한 모딩 오면 고려해보시는게 좋을것 같습니다.
[Oni]
  1. 00:06:083 - 00:16:916까지 해당되는 부분입니다. 노트 밀도가 좀 많아보이니 이런식으로 중간에 한번씩 끊어주는게 좋을것 같네요.
  2. 00:18:750 (104) - k? 이전 노트에서 들리는 소리와 비슷한 소리가 있기도 하고, 보컬이 높은음입니다.
  3. 00:20:916 (115) - 뒤에 비슷한 부분인 00:31:583에서는 d으로 되어있네요. 일관성을 위해 변경해줍시다.
  4. 00:25:083 (138) - 지금까지의 느낌대로라면 여기서 한번 끊어주는게 좋을것 같네요.
  5. 00:25:250 (139) - 위의 노트를 지웠을경우 d으로 변경, 여기서 들리는 소리는 그리 강한 소리가 아니에요.
  6. 00:29:416 (164) - 00:18:750와 동일
  7. 00:35:750 (199) - 00:25:083와 동일
  8. 00:38:083 (211) - 다음 노트 가사부분 강조를 위해 제거?
  9. 00:39:083 (215,216,217) - dkk? 216이랑 217번 보컬음이 같게 느껴짐
  10. 00:43:250 (238) - 좀 길어보이기도 하니 제거하는것도 나쁘진 않을것 같음
  11. 00:44:833 (248,249) - 일관성을 위해 제거
  12. 00:45:166 - 위 노트들 제거했다면, 마찬가지로 일관성을 위해 노트 추가
  13. 00:45:750 (253,254,255,256) - 이부분은 이전부분하고 이어지는 느낌으로 노트를 두는게 좋을것 같아요. 이렇게 해보는건 어떤가요?
  14. 00:51:750 (287) - 일관성을 위해 제거. 키아이 도입부하고 느낌이 비슷하니 일관성을 위해 제거해줍시다.
  15. 01:02:416 (355) - 00:51:750와 마찬가지로 제거
  16. 00:54:750 (306,307) - 솔직히 스트림으로 둘만한 음은 없는데 너무 이어지는것 같네요. 제거합시다.
  17. 00:57:083 (320) - 좀 길게 이어지는것 같으므로 제거
  18. 01:02:416 (355) - 제거하고 00:59:416 (337) - d. 연타 소리가 들리긴 하는데 그걸 다 찍을 필요는 없다고 생각해요.
  19. 01:05:416 (374,375) - 00:54:750와 동일
  20. 01:07:750 (389) - 00:57:083와 동일
  21. 01:07:916 (390,391,392,393,394,395,396) - 이거 뭐에 맞춘거죠? 느낌 자체는 kkd k ddk 같은데...
  22. 01:09:583 (401) - 느낌상 끊어줘야 할것 같은...
  23. 01:10:416 (408) - 이 부분 자체가 약간 빈듯한 느낌이니, 안들리는 부분까지 이을필요는 없어보이네요.
  24. 01:11:416 (412,413) - 위와 동일
  25. 01:13:583 (423,424) - 마찬가지로 제거
  26. 01:14:083 (427) - 01:14:416로 이동, 음 자체는 저기에 있어요
  27. 01:15:416 - 00:06:083와 동일
Topic Starter
Chiswell

Ploenar wrote:

계속 이어서 하겠습니다.

[General]
  1. 이곳을 보시면 특정 난이도에서는 높은 HP를 쓰라고 되어있더군요. 그냥 무시하고 싶지만, 최근에 저런 모딩을 받기도 했고 해서 지적하고 들어갑니다. 저는 별로 변경하고 싶진 않네요
[Futsuu]
  1. 00:11:083 (17) - 바로 이전에서는 멜로디가 아닌 음에만 맞추다가 왜 여기는 멜로디에 맞추는지 잘 모르겠네요. 일관성을 위해서라도 지워야 할것 같습니다. fixed
  2. 00:13:750 (21) - 강한음이 있어서 지우는게 미묘한건 알지만 일관성을 위해서 제거해보라고는 적어봅니다. ^
  3. 00:14:916 (25) - 24번에서 나는 소리랑 비슷한 소리가 여기에도 있으니 k으로 하는게 좋을것 같아요. ^
  4. 00:15:416 (26) - 지금도 괜찮긴 한데 그냥 좀더 잘들리는 소리에 맞추자는 느낌으로 00:15:487로 이동, 00:13:750의 노트를 안지웠을 경우에 00:13:750 (22,23,24,25,26)를 전체적으로 보면 살짝 길어보이니 고려해보시는것도 좋을듯 합니다.
    타이밍이 안맞아서 잘 모르겠네요
  5. 00:36:083 (63) - 00:24:916 파트와 느낌도 비슷한데 노트위치를 어느 한쪽으로 통일하는게 좋을듯 합니다. fixed
  6. 01:05:583 (114,115) - 114에서 올라가는 느낌인것 같아요. kd으로 바꿔보시는건 어떤가요? ^
  7. 01:20:416 (139) - 00:11:083와 동일 ^
  8. 01:23:083 (144) - 00:13:750와 동일 ^
  9. 01:24:250 (147) - 00:14:916와 마찬가지로 k? ^
  10. 01:24:750 (148) - 00:15:416와 동일 위와 동일
  11. 01:27:750 (154) - 이전에도 말했지만, 스트림이 있어야 할 자리에 왠지 1/2로만 표현하니 진짜 어색해요. 그렇다고 1/2 슬라이더로 표현하면 길이가 너무 짧아서 문제니 칸탄처럼 제거하는게 낫지 않나요? fixed

    일반적인 부분이랑 키아이 부분이랑 노트 밀도가 같아서 일반적인 부분 노트를 약간 지우고, 키아이 부분 노트를 살짝 늘려주는게 좋을것 같다고 생각됩니다만, 제가 낮은 난이도는 매핑을 잘 못해서 괜히 모딩했다가 맵이 이상하게 되는걸 보고싶진 않으니 나중에 비슷한 모딩 오면 고려해보시는게 좋을것 같습니다.
[Oni]
  1. 00:06:083 - 00:16:916까지 해당되는 부분입니다. 노트 밀도가 좀 많아보이니 이런식으로 중간에 한번씩 끊어주는게 좋을것 같네요. 적당히 노트 제거.. 제가 느끼기엔 좀 썰렁한감이 없진 않지만 난이도 너무 어렵단 지적도 받았고 좋은거 같네요
  2. 00:18:750 (104) - k? 이전 노트에서 들리는 소리와 비슷한 소리가 있기도 하고, 보컬이 높은음입니다. 이부분은 좀 고민했는데 그냥 다른난이도도 k으로 되어있기도 하니 fixed
  3. 00:20:916 (115) - 뒤에 비슷한 부분인 00:31:583에서는 d으로 되어있네요. 일관성을 위해 변경해줍시다. 제가 매핑하면서 아마 제일? 신경쓰는 부분인데 너무 같은 패턴으로만 나오면 재미가 없다고 생각해요 그리 문제될 부분은 아니기도 한것 같아서 패스
  4. 00:25:083 (138) - 지금까지의 느낌대로라면 여기서 한번 끊어주는게 좋을것 같네요. fixed
  5. 00:25:250 (139) - 위의 노트를 지웠을경우 d으로 변경, 여기서 들리는 소리는 그리 강한 소리가 아니에요. ^
  6. 00:29:416 (164) - 00:18:750와 동일 ^
  7. 00:35:750 (199) - 00:25:083와 동일 ^
  8. 00:38:083 (211) - 다음 노트 가사부분 강조를 위해 제거? sorry
  9. 00:39:083 (215,216,217) - dkk? 216이랑 217번 보컬음이 같게 느껴짐 fixed
  10. 00:43:250 (238) - 좀 길어보이기도 하니 제거하는것도 나쁘진 않을것 같음 여긴 좀 애매해서 일단 패스
  11. 00:44:833 (248,249) - 일관성을 위해 제거 fixed
  12. 00:45:166 - 위 노트들 제거했다면, 마찬가지로 일관성을 위해 노트 추가 ^
  13. 00:45:750 (253,254,255,256) - 이부분은 이전부분하고 이어지는 느낌으로 노트를 두는게 좋을것 같아요. 이렇게 해보는건 어떤가요? 박자는 맞게 고쳤는데 00:45:583 (239) - 쪽이 k인것 같네요
  14. 00:51:750 (287) - 일관성을 위해 제거. 키아이 도입부하고 느낌이 비슷하니 일관성을 위해 제거해줍시다. fixed
  15. 01:02:416 (355) - 00:51:750와 마찬가지로 제거 ^
  16. 00:54:750 (306,307) - 솔직히 스트림으로 둘만한 음은 없는데 너무 이어지는것 같네요. 제거합시다. ^
  17. 00:57:083 (320) - 좀 길게 이어지는것 같으므로 제거 ^
  18. 01:02:416 (355) - 제거하고 00:59:416 (337) - d. 연타 소리가 들리긴 하는데 그걸 다 찍을 필요는 없다고 생각해요. 타이밍이 위랑 겹치네요 여긴 고쳤고 뒷부분은 제생각엔 kkd kkk쪽이 더 맞는거 같아요
  19. 01:05:416 (374,375) - 00:54:750와 동일 fixed
  20. 01:07:750 (389) - 00:57:083와 동일 ^
  21. 01:07:916 (390,391,392,393,394,395,396) - 이거 뭐에 맞춘거죠? 느낌 자체는 kkd k ddk 같은데... 적당히 수정
  22. 01:09:583 (401) - 느낌상 끊어줘야 할것 같은... fixed
  23. 01:10:416 (408) - 이 부분 자체가 약간 빈듯한 느낌이니, 안들리는 부분까지 이을필요는 없어보이네요. ^
  24. 01:11:416 (412,413) - 위와 동일 ^
  25. 01:13:583 (423,424) - 마찬가지로 제거 ^
  26. 01:14:083 (427) - 01:14:416로 이동, 음 자체는 저기에 있어요 그냥 삭제
  27. 01:15:416 - 00:06:083와 동일 fixed
모딩 감사합니다! (2)
Konpaku Sariel
Oni
00:07:583 (34) - 도오옹

00:19:416 (96) - 지운다
-00:19:250 여기서 한 소절이 끝나니까 끊어주는것이 좋을거같기도
00:22:083 (109) - ^ 같은이유로 지운DA

00:38:083 (198) - 동
- 00:37:750 (197) - 이거는 snare인데 비해 이 노트는 kick이라

01:10:583 (381,382) - 동캇

01:27:750 (464) - 동
-끝에 kick음
Topic Starter
Chiswell

Konpaku Sariel wrote:

Oni
00:07:583 (34) - 도오옹

00:19:416 (96) - 지운다
-00:19:250 여기서 한 소절이 끝나니까 끊어주는것이 좋을거같기도
00:22:083 (109) - ^ 같은이유로 지운DA

00:38:083 (198) - 동
- 00:37:750 (197) - 이거는 snare인데 비해 이 노트는 kick이라 pass

01:10:583 (381,382) - 동캇

01:27:750 (464) - 동
-끝에 kick음 pass

pass 외 나머지는 전부 fix
아무리 곡이 그렇다고 해도 느낌상 그냥 유지하고 싶어서... 쏘리
thanks for your modding!
Racoon-
오예 쎾쓰

[Kantan]
00:52:750 (65) - d? - 보컬따라가신거 같은데 보컬 내려감
00:53:250 (66) - Move to 00:53:416? - 이쪽이 더 나은거 같음 - 뒤쪽은 이렇게 해두셨네요 바꾸셈 ㄱ다

[Futsuu]
00:58:416 - Add k? - 뭔가 비어보여서 넣어봤는데 괜찮네요

[Muzukashii]
00:30:250 (123) - d? - k보단 d이 어울리는거같음
00:55:750 (230,231) - Ctrl+G? - 보컬
00:56:916 (235) - http://puu.sh/kfhZX/d369bb29ad.jpg - 이박자는 어떰 (241,242,243)은 피니쉬 - 키아이 중에서도 좀 강조되는 부분이라 박자가 많아도 된다고 생각함
01:04:083 (269) - d? - 보컬
01:06:083 (278,281) - ^
01:08:083 - Add d? - 위에 00:56:916랑 이유는 같음

[Oni]
00:55:416 (288) - 보컬
00:59:500 - Add k? - 있어도 괜찮지 않을까 싶음

Topic Starter
Chiswell

- Racoon - wrote:

오예 쎾쓰

[Kantan]
00:52:750 (65) - d? - 보컬따라가신거 같은데 보컬 내려감 칸탄이라 같은색으로만 하는게...
00:53:250 (66) - Move to 00:53:416? - 이쪽이 더 나은거 같음 - 뒤쪽은 이렇게 해두셨네요 바꾸셈 ㄱ다 fix

[Futsuu]
00:58:416 - Add k? - 뭔가 비어보여서 넣어봤는데 괜찮네요 pass

[Muzukashii]
00:30:250 (123) - d? - k보단 d이 어울리는거같음 fix
00:55:750 (230,231) - Ctrl+G? - 보컬 pass
00:56:916 (235) - http://puu.sh/kfhZX/d369bb29ad.jpg - 이박자는 어떰 (241,242,243)은 피니쉬 - 키아이 중에서도 좀 강조되는 부분이라 박자가 많아도 된다고 생각함 전 그다지 안끌리네요
01:04:083 (269) - d? - 보컬 pass
01:06:083 (278,281) - ^ 278만 d으로
01:08:083 - Add d? - 위에 00:56:916랑 이유는 같음 위와 같음

[Oni]
00:55:416 (288) - 보컬 pass
00:59:500 - Add k? - 있어도 괜찮지 않을까 싶음 ^

모딩 ㄳ
AsukaLangley
From #modreqs

[Kantan]
I have no idea.

[Futsuu]
00:18:250 (29) - move to 00:18:083?
00:20:916 (34) - move to 00:20:750?
00:28:916 (48) - move to 00:28:750?
00:31:583 (53) - move to 00:31:416?
4개 모두 1/2박자씩 앞으로 빼는건데 지금도 문제없지만 다른 노트들도 고려하면 괜찮지 않을까 싶습니다.


[Muzukashii]
00:59:416 - k 추가?
무즈치고 조금 길어지고 일관성이 떨어질거같기도 한데 딱 하이라이트 반주부분이 맞아서 개인적으론 있었으면 좋겠네요.


[Oni]
00:43:083 (221,222) - move to 00:43:166
이동하는 쪽이 치기 편하고 찰진거같아요.
Topic Starter
Chiswell

[Asuka_Langley] wrote:

From #modreqs

[Kantan]
I have no idea.

[Futsuu]
00:18:250 (29) - move to 00:18:083?
00:20:916 (34) - move to 00:20:750?
00:28:916 (48) - move to 00:28:750?
00:31:583 (53) - move to 00:31:416?
4개 모두 1/2박자씩 앞으로 빼는건데 지금도 문제없지만 다른 노트들도 고려하면 괜찮지 않을까 싶습니다. all fixed


[Muzukashii]
00:59:416 - k 추가?
무즈치고 조금 길어지고 일관성이 떨어질거같기도 한데 딱 하이라이트 반주부분이 맞아서 개인적으론 있었으면 좋겠네요. 확실히 음이 있는데 무즈라서 너무 긴 패턴은 안넣는게 좋다고 생각해요


[Oni]
00:43:083 (221,222) - move to 00:43:166
이동하는 쪽이 치기 편하고 찰진거같아요. sorry
모딩 감사합니다!
xtrem3x
Request via Simple Taiko Modding Queue

_____________________________________________________

General:

ALL Suggestions are based in notorious sounds (other reason is with comments)

don = d
kat = k
Big Don = D
Big Kat = K

_____________________________________________________

Kantan:

00:02:083 (2,3) - ctrl+g

00:04:750 - Change to k

00:16:916 (22,23,24,25,26,27) - d k k .. k d d (best emphasis in vocal pitch)

00:23:583 - Change to d

01:27:583 - Move to 01:27:750- (ends better here)

_____________________________________________________

Futsuu:

00:15:583 - d (have trumpet sound)

01:27:583 - Move to 01:27:750- (ends better here)

_____________________________________________________

Muzukashii:

00:08:583 (30,31) - ctrl+g

00:13:916 - Change to k

00:18:583 - Change to d

00:20:583 (81,82) - ctrl+g

00:25:416 - Change to k (is same vocal pitch as previous note)

00:31:916 - Change to d (same as 00:18:583- )

01:17:916 (326,327) - ctrl+g
01:19:250 (331,332) - Same

01:23:250 - Change to k (same as 00:13:916- )

01:27:583 - Can be ddk but in muzukashii not allowed triple with different color, then discard or change for d ...

_____________________________________________________

Oni:

00:03:000 Delete (is intro...)
00:02:916 - Change pattern for -> k k d d k (the pitch is notorious with these 2 changes)

00:08:583 - ctrl+g with next note (pitch sound)

00:20:083 - Change to k (same pitch in vocal)

00:21:350 - Change to d (low vocal pitch)

00:23:416 - Change to d (Low vocal pitch)
00:34:083 - Same

00:37:250 - ctrl+g with next note
00:53:250 - Same

00:55:416 - Change to d

01:03:916 - ctrl+g with next note
01:17:916 - Same

01:27:583 - Change to dddk (3 notes in hit and 1 in cymbal)

_____________________________________________________

Take my star why Kiniro Mosaic is my hype -w-
Topic Starter
Chiswell

xtrem3x wrote:

Request via Simple Taiko Modding Queue

_____________________________________________________

General:

ALL Suggestions are based in notorious sounds (other reason is with comments)

don = d
kat = k
Big Don = D
Big Kat = K

_____________________________________________________

Kantan:

00:02:083 (2,3) - ctrl+g fixed

00:04:750 - Change to k ^

00:16:916 (22,23,24,25,26,27) - d k k .. k d d (best emphasis in vocal pitch) ^

00:23:583 - Change to d ^

01:27:583 - Move to 01:27:750- (ends better here) pass

_____________________________________________________

Futsuu:

00:15:583 - d (have trumpet sound) pass

01:27:583 - Move to 01:27:750- (ends better here) ^

_____________________________________________________

Muzukashii:

00:08:583 (30,31) - ctrl+g fixed

00:13:916 - Change to k pass

00:18:583 - Change to d fixed

00:20:583 (81,82) - ctrl+g ^

00:25:416 - Change to k (is same vocal pitch as previous note) ^

00:31:916 - Change to d (same as 00:18:583- ) ^

01:17:916 (326,327) - ctrl+g ^
01:19:250 (331,332) - Same pass

01:23:250 - Change to k (same as 00:13:916- ) ^

01:27:583 - Can be ddk but in muzukashii not allowed triple with different color, then discard or change for d ... ^

_____________________________________________________

Oni:

00:03:000 Delete (is intro...) fixed
00:02:916 - Change pattern for -> k k d d k (the pitch is notorious with these 2 changes) change to kkddd

00:08:583 - ctrl+g with next note (pitch sound) fixed

00:20:083 - Change to k (same pitch in vocal) pass

00:21:350 - Change to d (low vocal pitch) fixed

00:23:416 - Change to d (Low vocal pitch) pass
00:34:083 - Same ^

00:37:250 - ctrl+g with next note ^
00:53:250 - Same ^

00:55:416 - Change to d ^

01:03:916 - ctrl+g with next note fixed
01:17:916 - Same pass

01:27:583 - Change to dddk (3 notes in hit and 1 in cymbal) ^

_____________________________________________________

Take my star why Kiniro Mosaic is my hype -w- thanks for your modding & star!
-Sh1n1-

Second mod from Simple Taiko Modding Queue~~

Taiko mod

About


  1. d is don note
  2. k is kat note
  3. D is finish don note
  4. K is finish kat note

General


  1. about OD and HP check this link please: https://osu.ppy.sh/wiki/Difficulty_appr ... _Game_Mode

Kantan


SV 1.40
  1. 00:02:916 (3) - this note is not necessary because you have a calm part at the beginning of the song, I recommend you to delete to follow only general sounds at this part.
  2. 00:19:583 (25) - and 00:22:250 - have the same sound but different notes... k should be ok for both
  3. from 00:16:916 - to 00:44:916 - to repetitive patterns: 00:16:916 (22,23,24) - 3 notes, 00:19:583 (25,26,27) - 3 notes, 00:22:250 (28,29,30) - 3 notes, etc...... you need more variety. for example: from 00:38:250 - start a calm part and you can add more breaks to follow the decrease of rhythm in the song, 00:38:916 (47) - for example this is not necessary on this calm part to add more emphasis on vocal
  4. for the same reason as above 00:41:583 (50) - should be moved to 00:42:916 -
  5. 00:44:250 (53) - delete to keep consistency only if you follow my advices
  6. Kantan is usually mapped on 1/1 because change of spacing can be difficult for newbies, kiai time have a lot of 00:49:583 (60,61) -, this kind of patterns can be improved, I'll give you some advices but remenber that is up to you! if you don't feel confortable you can reject, here we go:
    -00:48:916 (59) - after finish I usually put on my mods that you should add a little rest for newbie players, in this case 00:49:583 (60) - could be deleted.
    -00:50:083 (61) - as I said before, avoid to use notes on red ticks, move to 00:50:250 -
    -00:52:250 (64) - delete this note to follow voice better with 00:52:750 (65,66) -
    -00:54:916 (68) - remove this note and them move 00:55:416 (69) - to 00:55:583 -
    -00:57:583 (72) - remove this note too because at 00:56:916 (71) - you have a high voice pitch, and a little break after that will be nice
  7. To the second part of kiai you should keep the same pattern to avoid red ticks xD
  8. 01:15:416 (97) - ok there is a strong beat here but is not necessary to follow at kantan because will be too hard for newbie players, wow 01:14:916 (96,97) - D D, you wanna kill newbies? xD
  9. 01:26:750 (114) - same reason as above

Futsuu


  1. as I told you about the beginning, you should follow general things at calm part, so... 00:01:583 (2) - should be deleted because 00:00:916 (1) - have a long echo
  2. 00:04:250 (6) - same reason as above, remove this note please
  3. 00:18:083 (29) - why? (high voice pitch is at 00:18:750 (30,31) -), you shouldn't follow voice here, move 00:18:083 (29) - to 00:18:250 -
  4. 00:20:750 (34) - same as above, move to 00:20:916 -
  5. 00:23:416 (39) - ok, same here too, move to 00:23:583 -
  6. 00:26:083 (44) - same, move to 00:26:250 -
  7. from 00:27:583 - to 00:38:250 - have similar patterns with the last part, so, you can keep consistency with it if you follow my previous advices
  8. 00:42:916 (73,74,75) - should be d d k because 00:42:250 (72,73) - have the same sound and high pitch at 00:43:583 -
  9. 00:50:083 (85) - As I explained on kantan you should place notes on withe ticks avoiding red ticks, 00:50:083 (85) - move to 00:50:250 -
  10. you are following a lot of voice on kiai time, fix my previous advice and them follow this pattern to keep consistency with the next part orz

Muzukashii


  1. 00:07:916 - 00:11:250 - you should add breaks at this places
  2. 00:13:250 (49,50) - they don't have the same sound? if not, this pattern doen't looks better at 00:13:750 (51,52,53) -? 00:13:416 (50) - should be k and 00:14:083 (53) - should be k too.
  3. 00:16:416 (62,63,64) - Ok, could be good but try to avoid triplets at this part, triplets are welcome only at kiai time and to the rest of the song too but only when is really needed, I explained that for 00:26:416 (105,106,107) - because is totally unnecessary.
  4. 00:37:083 (151,152,153) - same reason as above
  5. since 00:38:250 - start second calm part of the song, right? here is allowed to add breaks at 00:40:583 - 00:45:916 -
  6. 00:54:083 (223) - what do you think about delete this note?
  7. 01:20:583 (337) - unnecessary note, remove please
  8. 01:22:416 (344,345,346,347,348,349) - here we have the same problem as 00:13:250 (49,50) - follow my previous advice here too

Oni


  1. 01:09:083 (368) - should be d to follow voice better.
  2. 00:52:416 (271,272,273,274,275,276) - I always feel the same problem with you xd, 00:53:083 (274,275,276) - this pattern looks better at 00:52:416 - and 00:52:416 (271,272,273) - looks better at 00:53:083 -
  3. 00:43:083 (220) - why not more simple? if you delete this note, will be more playable furthermore you are on calm part, remenber that you can't use
    Oni feels better, nice job

Nice map, Best of Lucks~~
Topic Starter
Chiswell

-Sh1n1- wrote:

Second mod from Simple Taiko Modding Queue~~

Taiko mod

About


  1. d is don note
  2. k is kat note
  3. D is finish don note
  4. K is finish kat note

General


  1. about OD and HP check this link please: https://osu.ppy.sh/wiki/Difficulty_appr ... _Game_Mode

Kantan


SV 1.40
  1. 00:02:916 (3) - this note is not necessary because you have a calm part at the beginning of the song, I recommend you to delete to follow only general sounds at this part.
  2. 00:19:583 (25) - and 00:22:250 - have the same sound but different notes... k should be ok for both
  3. from 00:16:916 - to 00:44:916 - to repetitive patterns: 00:16:916 (22,23,24) - 3 notes, 00:19:583 (25,26,27) - 3 notes, 00:22:250 (28,29,30) - 3 notes, etc...... you need more variety. for example: from 00:38:250 - start a calm part and you can add more breaks to follow the decrease of rhythm in the song, 00:38:916 (47) - for example this is not necessary on this calm part to add more emphasis on vocal
  4. for the same reason as above 00:41:583 (50) - should be moved to 00:42:916 -
  5. 00:44:250 (53) - delete to keep consistency only if you follow my advices
  6. Kantan is usually mapped on 1/1 because change of spacing can be difficult for newbies, kiai time have a lot of 00:49:583 (60,61) -, this kind of patterns can be improved, I'll give you some advices but remenber that is up to you! if you don't feel confortable you can reject, here we go:
    -00:48:916 (59) - after finish I usually put on my mods that you should add a little rest for newbie players, in this case 00:49:583 (60) - could be deleted.
    -00:50:083 (61) - as I said before, avoid to use notes on red ticks, move to 00:50:250 -
    -00:52:250 (64) - delete this note to follow voice better with 00:52:750 (65,66) -
    -00:54:916 (68) - remove this note and them move 00:55:416 (69) - to 00:55:583 -
    -00:57:583 (72) - remove this note too because at 00:56:916 (71) - you have a high voice pitch, and a little break after that will be nice
  7. To the second part of kiai you should keep the same pattern to avoid red ticks xD
  8. 01:15:416 (97) - ok there is a strong beat here but is not necessary to follow at kantan because will be too hard for newbie players, wow 01:14:916 (96,97) - D D, you wanna kill newbies? xD
  9. 01:26:750 (114) - same reason as above

Futsuu


  1. as I told you about the beginning, you should follow general things at calm part, so... 00:01:583 (2) - should be deleted because 00:00:916 (1) - have a long echo
  2. 00:04:250 (6) - same reason as above, remove this note please
  3. 00:18:083 (29) - why? (high voice pitch is at 00:18:750 (30,31) -), you shouldn't follow voice here, move 00:18:083 (29) - to 00:18:250 -
  4. 00:20:750 (34) - same as above, move to 00:20:916 -
  5. 00:23:416 (39) - ok, same here too, move to 00:23:583 -
  6. 00:26:083 (44) - same, move to 00:26:250 -
  7. from 00:27:583 - to 00:38:250 - have similar patterns with the last part, so, you can keep consistency with it if you follow my previous advices
  8. 00:42:916 (73,74,75) - should be d d k because 00:42:250 (72,73) - have the same sound and high pitch at 00:43:583 -
  9. 00:50:083 (85) - As I explained on kantan you should place notes on withe ticks avoiding red ticks, 00:50:083 (85) - move to 00:50:250 -
  10. you are following a lot of voice on kiai time, fix my previous advice and them follow this pattern to keep consistency with the next part orz

Muzukashii


  1. 00:07:916 - 00:11:250 - you should add breaks at this places
  2. 00:13:250 (49,50) - they don't have the same sound? if not, this pattern doen't looks better at 00:13:750 (51,52,53) -? 00:13:416 (50) - should be k and 00:14:083 (53) - should be k too.
  3. 00:16:416 (62,63,64) - Ok, could be good but try to avoid triplets at this part, triplets are welcome only at kiai time and to the rest of the song too but only when is really needed, I explained that for 00:26:416 (105,106,107) - because is totally unnecessary.
  4. 00:37:083 (151,152,153) - same reason as above
  5. since 00:38:250 - start second calm part of the song, right? here is allowed to add breaks at 00:40:583 - 00:45:916 -
  6. 00:54:083 (223) - what do you think about delete this note?
  7. 01:20:583 (337) - unnecessary note, remove please
  8. 01:22:416 (344,345,346,347,348,349) - here we have the same problem as 00:13:250 (49,50) - follow my previous advice here too

Oni


  1. 01:09:083 (368) - should be d to follow voice better.
  2. 00:52:416 (271,272,273,274,275,276) - I always feel the same problem with you xd, 00:53:083 (274,275,276) - this pattern looks better at 00:52:416 - and 00:52:416 (271,272,273) - looks better at 00:53:083 -
  3. 00:43:083 (220) - why not more simple? if you delete this note, will be more playable furthermore you are on calm part, remenber that you can't use
    Oni feels better, nice job

Nice map, Best of Lucks~~ all fixed, thanks
Konpaku Sariel
칸탄
00:02:916 (3) - 기타소리가 없으니 지운다
00:05:583 (5) - 동으로 바꾸고 00:05:416 (5) -로 옮기기

00:50:250 (68) - -> 00:50:083 (68) -
01:00:916 (83) - -> 01:00:750 (83) -
01:03:416 (86) - 동

후추
00:30:250 (55) - 동
00:30:916 (56) - 캇
00:31:416 (57) - 동

00:39:583 (72) - -> 00:39:416 (72) -
00:42:250 (77) - -> 00:42:083 (77) -
00:44:916 (82) - -> 00:44:750 (82) -

쉽게만드세요!!!! 초보자들 이런거 못친다구요!!! 빼애애애애애액!!!!!!!!!!

붕산들 지들이 초보자였던적 기억 하기나 하나
초보자들 태고 시작하면 다른리겜 좀 했던사람은 바로 무즙치는데 대다수인데
기껏해야 후추로 시작하고
Topic Starter
Chiswell

Konpaku Sariel wrote:

칸탄
00:02:916 (3) - 기타소리가 없으니 지운다 pass
00:05:583 (5) - 동으로 바꾸고 00:05:416 (5) -로 옮기기 fix

00:50:250 (68) - -> 00:50:083 (68) -
01:00:916 (83) - -> 01:00:750 (83) - 이것들만 옮기면 별이 안올라가는데 이거랑 박자 똑같이해놓은 부분도 바꾸면 확 뛰어서 그냥 냅둠... 박자는 일관성있게 두는게 나을거같아서
01:03:416 (86) - 동 fix

후추
00:30:250 (55) - 동
00:30:916 (56) - 캇
00:31:416 (57) - 동

00:39:583 (72) - -> 00:39:416 (72) -
00:42:250 (77) - -> 00:42:083 (77) -
00:44:916 (82) - -> 00:44:750 (82) - all fix

쉽게만드세요!!!! 초보자들 이런거 못친다구요!!! 빼애애애애애액!!!!!!!!!!

붕산들 지들이 초보자였던적 기억 하기나 하나
초보자들 태고 시작하면 다른리겜 좀 했던사람은 바로 무즙치는데 대다수인데
기껏해야 후추로 시작하고 모딩 ㄳ sr시스템 ㅄ
SKSalt
Hi, sorry for late ;w;

[General]
fine.

[Kantan]
  1. Change SV to 1.2. It is slightly fast for a beginner.
[Oni]
  1. 00:18:583 (90) - change to k? When I consider a snare drum sound.
  2. 00:21:250 (103) - same as above.

aaaaa You consider a vocal. It's okay.

really nice mapset. I have no more to say to you. no kudosu please. Good luck ;)
Topic Starter
Chiswell

SKSalt wrote:

Hi, sorry for late ;w;

[General]
fine.

[Kantan]
  1. Change SV to 1.2. It is slightly fast for a beginner. i do not think so ;w; sorry
[Oni]
  1. 00:18:583 (90) - change to k? When I consider a snare drum sound.
  2. 00:21:250 (103) - same as above.

aaaaa You consider a vocal. It's okay.

really nice mapset. I have no more to say to you. no kudosu please. Good luck ;) thanks~~
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