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t+pazolite - Shiny Kung-fu Revival [Taiko]

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Topic Starter
DakeDekaane
This beatmap was submitted using in-game submission on domingo, 11 de septiembre de 2016 at 12:40:23 p.m.

Artist: t+pazolite
Title: Shiny Kung-fu Revival
Source: 太鼓の達人
Tags: Taiko no Tatsujin C.H.S Ponko2 Girlish
BPM: 222.2
Filesize: 3423kb
Play Time: 02:01
Difficulties Available:
  1. Futsuu (2.68 stars, 338 notes)
  2. Kantan (1.98 stars, 226 notes)
  3. Muzukashii (3.47 stars, 560 notes)
  4. Oni (4.9 stars, 779 notes)
Download: t+pazolite - Shiny Kung-fu Revival
Information: Scores/Beatmap Listing
---------------
Probably what I consider one of my second best maps.

If you're looking for a higher challenge (and more ninja notes): Click here.

New mp3 file since 09/06/16: Redownload =w=

Estimated Taiko difficulty:
5★Kantan | 6★Futsuu | 7★Muzukashii | 9★Oni

52nd mapset, have fun.

History:
06/09/15: Submitted.
25/09/15: New mp3.
09/06/16: New and much better mp3 file and background image, prepare your ears.

List of lovely people
Nardoxyribonucleic
OzzyOzrock
Lost the Lights
Hanjamon
OnosakiHito
Sonnyc
xtrem3x
Raiden
Nwolf

Background: Source
Lost The Lights
Ay el, con su Inner Muzukashii (? Despues cuando no tenga paja te modeo.
Nardoxyribonucleic
Hi, here comes a taiko mod as requested in TNA queue.

  • [General]
  1. Here is a resized BG with a resolution of 1280x720.
  2. You may remove Inner Muzukashii as Muzukashii makes a better spread with Futsuu.
  3. It would be better to use constant SV in Kantan and Futsuu for simplicity. (i.e. use 1.0x SV at 00:52:345 - )
  • [Kantan]

    You may consider using 1.2 as the base SV since the song BPM is really high.
  1. 00:43:164 (81) - maybe k to accompany the higher-pitched music ?
  2. 00:59:770 (6) - As the sound is rather stressed compared with the previous notes, it would be better to add finish here.
  3. 01:33:794 (45) - similar to 00:43:164 (81) - , I think k would sound better.
  4. 01:56:341 (89) - consider changing this note to d for the lowered pitch ? This could reflect the difference in rhythm at 01:54:181 - nicely imo.
  5. 02:00:662 (101) - same as ^
  • [Futsuu]

    Disable widescreen support.
  1. 00:09:275 (12) - move to 00:10:761 - ? I think six 1/2 notes in a row are too hard for the difficulty. This would result in a better spread with Kantan as well.
  2. 00:11:436 (19) - similar to ^ , move to 00:12:921 - and change to k ?
  3. 00:13:596 (26,40,54) - same as 00:09:275 (12) -
  4. 00:15:756 (33,47) - same as 00:11:436 (19) -
  5. 00:24:397 (61) - delete and add d at 00:29:122 - to maintain the combo number ?
  6. 00:34:118 (20) - move to 00:33:713 - and change to k ?
  7. 00:36:413 (29) - consider changing this note to k to follow the increased pitch ?
  8. 00:38:573 (38,47) - same as ^
  9. 00:43:164 (56) - similar to Kantan, you may use K here.
  10. 00:45:054 (62,71) - same as 00:36:413 (29) -
  11. 00:48:024 (75,76,77,78,79,80) - maybe add finish as you did in Kantan ?
  12. 00:50:590 (84) - consider deleting this note ? Currently the difficulty gap with Kantan is too big imo. Then you may add d at 00:58:285 - to restore the combo and balance the spread with Muzukashii.
  13. From 01:44:190 to 02:01:472 - same suggestions as the first kiai, with the notes at 01:54:451 and 01:58:771 - being d. To prevent loss of notes, you may move 01:59:446 (265) - to 01:59:041 - and change to d.
  • [Muzukashii]

    Disable widescreen support.
  1. 00:12:786 (39,40) - swapping these notes to d k would follow the rhythm in a way better.
  2. 00:21:427 (91,92) - same as ^
  3. 00:36:413 (47) - same as Futsuu
  4. 00:40:734 (71,93) - same as ^
  5. 00:48:024 (110,112,113,114) - same as Futsuu
  6. 00:52:345 (129) - this note is covered by the previous slider substantially. It would be better to use 0.8x rather than 0.75x to make the note more visible.
  7. 01:18:942 (211,212,213) - consider changing this to kkk to fit the pitch of music ?
  8. 01:23:263 (238,239,240) and 01:27:583 (265,266,267) - same as ^
  9. 01:22:588 (235) - maybe D as you did at 01:18:267 (208) - for consistency ?
  10. 01:47:835 (368,369) - same as 00:12:786 (39,40) -
  11. 01:56:476 (420,421) - same as ^
  12. 02:00:662 (1) - you may start the spinner at 02:00:527 - like you did in Futsuu.
  • [Oni]

    Personally the ninja notes used in this difficulty do not play very well. It would be better to nullify the 3.0x SV changes except the one at 02:01:674 -
  1. From 00:35:063 to 00:52:345 - the gap with Muzukashii is considerably big since Muzukashii does not have any 1/4 notes in the session. It would be better to reduce the use of 1/4 notes slightly.
  2. 00:48:024 (328,332,333,334) - same as Muzukashii
  3. 00:59:770 (27) - same as Kantan
  4. 01:11:787 (85) - this note is covered by the previous slider for over half of the bar. SV needs to be readjusted to unveil the note.
  5. 01:18:267 (102) - maybe D as you did in Muzukashii ?
  6. 01:22:588 (137) - same as Muzukashii
  7. 01:25:153 (160,161,162) - same as 01:18:267 (102) -
  8. 01:26:908 (169) - same as ^
  9. From 01:52:831 to 02:00:256 - similar to 00:35:063 - , the difficulty gap is also obvious by comparing the note density with Muzukashii. You may need to spread some notes to other parts to in order to keep the combo.
You may call me back after that~ :D
Topic Starter
DakeDekaane

Nardoxyribonucleic wrote:

Hi, here comes a taiko mod as requested in TNA queue.

  • [General]
  1. Here is a resized BG with a resolution of 1280x720. /*Changed.
  2. You may remove Inner Muzukashii as Muzukashii makes a better spread with Futsuu. /*Alright.
  3. It would be better to use constant SV in Kantan and Futsuu for simplicity. (i.e. use 1.0x SV at 00:52:345 - ) /*Used 0.80 as you suggested in Muzukashii, there's a nice pause/spinner between the SV changes, so it should be fine a it's not that sudden.
  • [Kantan]

    You may consider using 1.2 as the base SV since the song BPM is really high. /*Oops.
  1. 00:43:164 (81) - maybe k to accompany the higher-pitched music ? /*I'm focusing mostly in this constant and bassy sound in the main beat (for all difficulties).
  2. 00:59:770 (6) - As the sound is rather stressed compared with the previous notes, it would be better to add finish here. /*Sure.
  3. 01:33:794 (45) - similar to 00:43:164 (81) - , I think k would sound better. /*Made 01:34:334 (46) - the kat, as its sound is higher.
  4. 01:56:341 (89) - consider changing this note to d for the lowered pitch ? This could reflect the difference in rhythm at 01:54:181 - nicely imo. /*Nice, made both notes dons to keep it a bit simple
  5. 02:00:662 (101) - same as ^ /*^
  • [Futsuu]

    Disable widescreen support. /*Done
  1. 00:09:275 (12) - move to 00:10:761 - ? I think six 1/2 notes in a row are too hard for the difficulty. This would result in a better spread with Kantan as well. /*I knew I was going a bit over the board, and I'm grateful you pointed it out, distributed the notes around and put one extra note to keep a complete rhythm (sadly I don't remember what I removed in exchange, oops), also I used a simpler pattern too.
  2. 00:11:436 (19) - similar to ^ , move to 00:12:921 - and change to k ?
  3. 00:13:596 (26,40,54) - same as 00:09:275 (12) -
  4. 00:15:756 (33,47) - same as 00:11:436 (19) -
  5. 00:24:397 (61) - delete and add d at 00:29:122 - to maintain the combo number ? /*Just deleted, since I added an extra note in previous patterns, it compensated.
  6. 00:34:118 (20) - move to 00:33:713 - and change to k ? /*Nice.
  7. 00:36:413 (29) - consider changing this note to k to follow the increased pitch ? /*I explained my reasons in Kantan about following the constant main beat in this section.
  8. 00:38:573 (38,47) - same as ^
  9. 00:43:164 (56) - similar to Kantan, you may use K here. /*Same as there.
  10. 00:45:054 (62,71) - same as 00:36:413 (29) -
  11. 00:48:024 (75,76,77,78,79,80) - maybe add finish as you did in Kantan ? /*Sure
  12. 00:50:590 (84) - consider deleting this note ? Currently the difficulty gap with Kantan is too big imo. Then you may add d at 00:58:285 - to restore the combo and balance the spread with Muzukashii. /*Being honest, I'd want to keep this as it is, breaking the pattern would result in an awkward play due the forced interruption.
  13. From 01:44:190 to 02:01:472 - same suggestions as the first kiai, with the notes at 01:54:451 and 01:58:771 - being d. To prevent loss of notes, you may move 01:59:446 (265) - to 01:59:041 - and change to d. /*Kept a similar structure as I made for the first section, with the corresponding difficulty increase I had towards the end.
  • [Muzukashii]

    Disable widescreen support. /*aaa
  1. 00:12:786 (39,40) - swapping these notes to d k would follow the rhythm in a way better. /*Just made the first note a don, it sounds better as the second note isn't really a high tone.
  2. 00:21:427 (91,92) - same as ^
  3. 00:36:413 (47) - same as Futsuu /*o3o
  4. 00:40:734 (71,93) - same as ^
  5. 00:48:024 (110,112,113,114) - same as Futsuu /*DON kaDON DON DON
  6. 00:52:345 (129) - this note is covered by the previous slider substantially. It would be better to use 0.8x rather than 0.75x to make the note more visible. /*Okay.
  7. 01:18:942 (211,212,213) - consider changing this to kkk to fit the pitch of music ? /*I'd want to keep the structure here as mostly dons, as I've based more on the constant main beat I think it'll break a bit that consistency
  8. 01:23:263 (238,239,240) and 01:27:583 (265,266,267) - same as ^
  9. 01:22:588 (235) - maybe D as you did at 01:18:267 (208) - for consistency ? /*Sure.
  10. 01:47:835 (368,369) - same as 00:12:786 (39,40) - /*Same as there.
  11. 01:56:476 (420,421) - same as ^
  12. 02:00:662 (1) - you may start the spinner at 02:00:527 - like you did in Futsuu. /*This was a mistake, thanks.
  • [Oni]

    Personally the ninja notes used in this difficulty do not play very well. It would be better to nullify the 3.0x SV changes except the one at 02:01:674 - /*Due the really high impact, I'm keeping 01:17:727 (105,106) - too ; 00:08:870 (30) - has a high impact, but I'm willing to remove it if it's really an issue due the notes around.
  1. From 00:35:063 to 00:52:345 - the gap with Muzukashii is considerably big since Muzukashii does not have any 1/4 notes in the session. It would be better to reduce the use of 1/4 notes slightly. /*Removed just a triple (moved the notes to the calm section).
  2. 00:48:024 (328,332,333,334) - same as Muzukashii /*Done.
  3. 00:59:770 (27) - same as Kantan /*Done.
  4. 01:11:787 (85) - this note is covered by the previous slider for over half of the bar. SV needs to be readjusted to unveil the note. /*Reduced to 2x
  5. 01:18:267 (102) - maybe D as you did in Muzukashii ? /*Put all the missing big notes.
  6. 01:22:588 (137) - same as Muzukashii
  7. 01:25:153 (160,161,162) - same as 01:18:267 (102) -
  8. 01:26:908 (169) - same as ^
  9. From 01:52:831 to 02:00:256 - similar to 00:35:063 - , the difficulty gap is also obvious by comparing the note density with Muzukashii. You may need to spread some notes to other parts to in order to keep the combo. /*Fixed by raising the difficulty a bit in Muzukashii, since it was the only one without a clear raise of difficulty like others.
You may call me back after that~ :D
Thanks a lot for the useful mod Nardo, noticed some things I overlooked while mapping. I had a good time fixing here and there, I really appreciate your help.
Nardoxyribonucleic
A quick recheck here.

  • [Oni]
  1. 01:11:787 (90) - this note is still covered by the slider considerably. It would be better to make the note 2.0x SV as well for better visibility in Hidden mode.
Topic Starter
DakeDekaane
I've always considered mods as optional, maps should be meant to be played nomod.

Considering no mod, the note is already visible for a considerable time: http://osu.ppy.sh/ss/3785120 (3x still gives enough room of time: https://osu.ppy.sh/ss/3785144 btw).

Tweaked a bit ninja notes to make them less ninja.
OzzyOzrock
Here comes a "let'sgetthisoutalreadyholyshit" mod from yours truly!

[Oni]
  1. 01:09:356 (88) - k? Drums don't do anything here so the choice of k doesn't counteract it; making for a no-
    guilt pitch follow 8-)
  2. 01:11:787 (90) - I was trying to find loop-holes for unhiding this, but I can't tell if giving this note a (lower)
    speed-up would make it any more readable lol.
  3. 01:30:148 (200,201,202,203,204,205) - I bet it took some effort to ignore the 1/3 haha
  4. 01:42:975 (275) - Extend to 01:43:380 ? Or was some sort of break planned like in Muzu? I don't think it
    affects too much being Oni.
[Muzukashii]
  1. 00:41:814 (76) - Delete this note for a Muzu-break™? Then one could be added at 00:55:045 to
    compensate, I dunno, you're the mastermind!!
  2. 01:20:968 to 01:26:368 is super ddd heavy, but I don't think there's much to do about it huh.
  3. 01:26:031 (257) - ^ While this only makes that part look even more concentrated, I think this triplet can be
    made to 1/2 considering Oni is the same yet Futsuu is blank.
[Futsuu]
  1. 00:50:319 (81) - Move this to 00:49:914 ? I think it's a much better spot than 7 notes in a row o.o
  2. 01:09:626 (1) - omg futsuu and kantan players are going to miss so many points :'(
[Kantan]
  1. 00:27:772 (2,3,4,5) - k k d d? I think it fits the sounds nicer!
  2. 00:49:239 (57) - Delete as a tiny nerf? Plus player will probably hit the note after as if it was off-beat mistakingly.
  3. 01:37:709 (49,50,51,52,53,54) - Maybe d d d_ _k_ _ _ _k or something similar to other diffs acknowledging the meow sound. Though the removal of notes is high at this point, so up to you.
ez
Topic Starter
DakeDekaane

OzzyOzrock wrote:

Here comes a "let'sgetthisoutalreadyholyshit" mod from yours truly!

[Oni]
  1. 01:09:356 (88) - k? Drums don't do anything here so the choice of k doesn't counteract it; making for a no-guilt pitch follow 8-) /*Isn't the pitch for the synth the same :u
  2. 01:11:787 (90) - I was trying to find loop-holes for unhiding this, but I can't tell if giving this note a (lower) speed-up would make it any more readable lol. /*I'm not giving up that :(
  3. 01:30:148 (200,201,202,203,204,205) - I bet it took some effort to ignore the 1/3 haha /*And took more effort to make numbers now.
  4. 01:42:975 (275) - Extend to 01:43:380 ? Or was some sort of break planned like in Muzu? I don't think it affects too much being Oni./*Oops.
[Muzukashii]
  1. 00:41:814 (76) - Delete this note for a Muzu-break™? Then one could be added at 00:55:045 to compensate, I dunno, you're the mastermind!! /*Removed a tiny slider near the last kiai and put the removed notes there.
  2. 01:20:968 to 01:26:368 is super ddd heavy, but I don't think there's much to do about it huh. /*don dododon don
  3. 01:26:031 (257) - ^ While this only makes that part look even more concentrated, I think this triplet can be made to 1/2 considering Oni is the same yet Futsuu is blank. /*Yeah, made it 1/2
[Futsuu]
  1. 00:50:319 (81) - Move this to 00:49:914 ? I think it's a much better spot than 7 notes in a row o.o /*Okay, I think I'll just put a slider there instead. Removed notes were put on the kiai.
  2. 01:09:626 (1) - omg futsuu and kantan players are going to miss so many points :'( /*git gud
[Kantan]
  1. 00:27:772 (2,3,4,5) - k k d d? I think it fits the sounds nicer! /*You nailed it
  2. 00:49:239 (57) - Delete as a tiny nerf? Plus player will probably hit the note after as if it was off-beat mistakingly. /*Okay.
  3. 01:37:709 (49,50,51,52,53,54) - Maybe d d d_ _k_ _ _ _k or something similar to other diffs acknowledging the meow sound. Though the removal of notes is high at this point, so up to you. /*I got a bit confused, but in the end I removed a note there.
ez
Thanks Ozzy.

8-)
Raiden
Disqualified

#CCCCC

was it like that? orz
OnosakiHito
The TNA members asked me for my opinion about the ninja notes, since no one could agree with them. So I checked them and I would recommend to have them on SV 1.4 without any change as well. Maybe the idea behind them fits. But if you ask me, in general it is the best to go for ninja notes at the beginning of a map or in sections where certain notes are the last one for some longer seconds without overlapping upcoming pattern sections. Here it comes kinda uncalled since your are used to the 1.4 SV. Maybe a bit weak opinion from me. But I'm also worried that some might overtake it. lol

Last ninja note might be okay since the snapping is even.

Additional to this, you should avoid sliders after a 1/4 pattern like at 01:42:907 (274,275) - because player has to hit the slider earlier than the previous 1/4, which is a bug in osu itself, but we want to prevent that.
Topic Starter
DakeDekaane
I am going to remove the remaining ninja note in the beginning, since I was already open to it. About the 01:17:727 (105,106) - , I'd want to keep this as a common motif for my already existing Rumble Kung-fu Showdown map and the upcoming™ Kick-ass Kung-fu Carnival. And because of that, I reduced considerably the speed (3.5x -> 2x), giving more time to react to them.

Also, removed the slider in 01:42:975 (274) - and put a note.

Thanks for the feedback Ono, I know this may be quite controversial in the future, so I'm not rushing or anything at all with this map and actually discussing about it, I hope we can reach an agreement.
OzzyOzrock
Notes hidden behind sliders in TnT are much more readable because of the "ド” that scrolls beneath the notes. Shame that's not here haha.
Sonnyc
[Oni]
  1. 00:14:271 (73) - You were using similar rhythms around here, but the music is quite different for here. 00:09:950 - 00:10:085 for example, 00:09:950 (40) is weaker in beat to emphasize the stronger beat of 00:10:085, and this is what majorly goes on. However at 00:14:271 - 00:14:406, both beat are nearly equal in strength. I think you can form a variation based on this difference.
  2. 01:07:196 (73) - The pitch here feels same with 01:07:331 imo. Consider a k?
  3. 01:09:356 (88) - The pitch here seems to be higher than the previous object. Also to make a correlated dk pattern with 01:08:681 (85,86), consider a k for this.
  4. 01:24:950 - This beat feels pretty important imo. Check if this is missing intentionally.
#HowToModTaiko
Topic Starter
DakeDekaane

Sonnyc wrote:

[Oni]
  1. 00:14:271 (73) - You were using similar rhythms around here, but the music is quite different for here. 00:09:950 - 00:10:085 for example, 00:09:950 (40) is weaker in beat to emphasize the stronger beat of 00:10:085, and this is what majorly goes on. However at 00:14:271 - 00:14:406, both beat are nearly equal in strength. I think you can form a variation based on this difference. /*I'd like to keep this for consistency in this section.
  2. 01:07:196 (73) - The pitch here feels same with 01:07:331 imo. Consider a k? /*Sure.
  3. 01:09:356 (88) - The pitch here seems to be higher than the previous object. Also to make a correlated dk pattern with 01:08:681 (85,86), consider a k for this. /*I noticed I have kats in other difficulties, so I did both kats here instead
  4. 01:24:950 - This beat feels pretty important imo. Check if this is missing intentionally. /*You're right.
#HowToModTaiko /*Feel the dons, feel the kats
Thanks for modding!
xtrem3x
Removiendo mi flojeritis ...


General:

don = d
kat = k
Big Don = D
Big Kat = K


Kantan

  • 01:02:876 - Se siente algo vacío este punto, podría ser posible agregar una d?

    02:00:662 - Tal como lo dije en Muzukashii, quedaría mejor el spinner tanto aqui en Kantan como en Futsuu.


Futsuu

  • Nada que decir, está bueno.


Muzukashii

  • 00:25:477 - tal como lo dije en Oni, un spinner en un punto como este parece extraño pero bueno, a ver si este juego de notas sean buenos (?).
    00:25:477 - k
    00:25:612 - k
    00:25:747 - d
    00:25:882 - k
    00:26:017 - k ... esta nota no la tenía contemplada en este montón pero no se si sea correcto ponerla.
    00:26:152 - k

    00:51:265 - parecerá raro pero noté que podrías reducir el slider hasta 00:51:805- y ya agregar una nota k en 00:52:075-

    01:21:778 - Aqui veo mas factible que sea una nota d ... suena un poco mas bajo que las demas notas en este montón.
    01:30:418 - Lo mismo aquí.

    02:00:527 - Saldría mejor si quitas el spinner y dejas la misma secuencia de notas como aparecen en Oni (si, se que sigues un tipo "viento" en el sonido de fondo pero sería mejor dejar eso para el Kantan y Futsuu).


Oni

  • 00:11:031 - esta parte es algo curiosa por que en mi caso por que si la cambias a d suena como un poco bajo igual que la nota anterior y se entona con el sonido de fondo.

    00:12:921 - aquí podrías cambiarla a k para hacer énfasis con la nota anterior por que suenan igual, pero veo que está igual en 00:14:946- pero aqui es como otra secuencia de sonidos (como el punto anterior).

    00:15:351- comparandola con el 00:11:031- aqui lo veo mas factible para que sea una d ya que el sonido es ligeramente mas bajo (si. uso audifonos de alta para checar este tipo de cosas, usaría espectros pero nel, tampoco tan así XD)

    00:19:536 - aqui ya cambiaste el enfoque pero supongo que es valido -w-

    00:21:224 - sale mejor que borres esta nota para dejarlo como en la parte de 00:18:996-

    00:43:434 - no sería mejor si rellenas ese espacio con notas k?, lo digo mas que nada por el sample "vocal" que está aqui y de que solo mapeaste la mitad del mismo .-.

    00:51:805 - este spinner lo veo extraño aqui, podría ser cambiado por unas 3 notas aunque sea para figurar un poco los sonidos, algo como ...
    00:51:805 - d
    00:51:840 - d
    00:52:075 - k

    00:56:125 - esta nota parece tener el mismo nivel de intensidad que la nota anterior, asi que la veo mas posible como k.

    00:58:960 (28,29) - estas 2 notas serían mejor en k, me di cuenta que en esta parte sigues las notas rojas de acuerdo al sonido de un palo (sea bambú o lo que use el t+pazolite de sample para esto) pero creo que sería mejor una variante así en esta parte.

    01:30:689 - No se si sea correcto pero falta rellenar aqui con 2 notas en 1/3 que faltan en 01:30:779- y 01:30:869- y tambien...
    01:30:599 - hagas un ctrl+g a esta nota y la siguiente, ya combinado con el rellenado de notas supongo que sería mas notorio como van los sonidos.

    01:46:080 - tal y como lo dije en el punto 00:11:031- quedaría mejor en nota d.

    01:49:970 - igual como lo dije en el punto 00:12:921- a cambiar esta nota por k.

    01:50:265 - se que quieres dejarlos igual de espaciados como en estos 2 puntos anteriores que mencioné pero noto que tiene sonido hasta para un montón de 5 notas, supongo que sería mejor si solo agregaras una d en este punto.

    01:50:400 - A cambiar por d, tal como lo dije en el punto 01:46:080-

    01:52:291 - Cambia esta nota a k -> Hi Ya!

    02:00:797 - haz un ctrl+g a esta nota con 02:01:377- .. ya se destacaría mas (?).
Raiden
Kappa

[General]
Folder: check
Background: check (although it could be 1366x768)
Timing: check
Can I have source for metadata?
Spread:

There is mappable melody in the intro, having the same in all diffs does not make much sense to me xD (maybe add some easy 1/2+1/1 in Futsuu, longer 1/2 in Muzu... etc.)


00:04:820 - Happens similarly here (spread issue), that the jump from Muzu to Oni is large while from Futsuu to Muzu is really minor. Consider adding density to both Futsuu and Muzukashii.

[Futsuu]
I've noticed a too huge amount of dons in some sections. While this *might* be okay, I don't think having a difficulty with such high density of dons is so helpful for newer players to learn how to hit the kats.
Sections starting at 00:33:983 - 00:39:383 -. And those are the only ones I believe.

Otherwise spread seems fine and the mapping itself is correct in my eyes. Do not hesitate to call me back.
Topic Starter
DakeDekaane

xtrem3x wrote:

Removiendo mi flojeritis ...


General:

don = d
kat = k
Big Don = D
Big Kat = K


Kantan

  • 01:02:876 - Se siente algo vacío este punto, podría ser posible agregar una d? /*Acá me estoy manteniendo más sobre las percusiones.

    02:00:662 - Tal como lo dije en Muzukashii, quedaría mejor el spinner tanto aqui en Kantan como en Futsuu. /*Este es un punto díficil, a pesar de que concuerdo que un spinner queda bien, rompería el max combo ya que no tengo donde más agregar notas sin que los patrones se me hagan más densos o no queden para nada.


Futsuu

  • Nada que decir, está bueno.


Muzukashii

  • 00:25:477 - tal como lo dije en Oni, un spinner en un punto como este parece extraño pero bueno, a ver si este juego de notas sean buenos (?). /*El spinner lo mantengo ya queda bien con el "feeling" que tiene la música ahí, algo "alocada" en comparación con el resto de las notas.
    00:25:477 - k
    00:25:612 - k
    00:25:747 - d
    00:25:882 - k
    00:26:017 - k ... esta nota no la tenía contemplada en este montón pero no se si sea correcto ponerla.
    00:26:152 - k

    00:51:265 - parecerá raro pero noté que podrías reducir el slider hasta 00:51:805- y ya agregar una nota k en 00:52:075- /*Rompería el build-up que hago al hacerse más caótica esta parte.

    01:21:778 - Aqui veo mas factible que sea una nota d ... suena un poco mas bajo que las demas notas en este montón. /*Considerando el BPM, me gustaría mantener las cosas un poco más monocolor incluso en 1/2, ya que es más díficil que llegue a enredarse.
    01:30:418 - Lo mismo aquí.

    02:00:527 - Saldría mejor si quitas el spinner y dejas la misma secuencia de notas como aparecen en Oni (si, se que sigues un tipo "viento" en el sonido de fondo pero sería mejor dejar eso para el Kantan y Futsuu). /*Igual.


Oni

  • 00:11:031 - esta parte es algo curiosa por que en mi caso por que si la cambias a d suena como un poco bajo igual que la nota anterior y se entona con el sonido de fondo. /*Tienes razón, más si la comparamos con las otras dificultiades.

    00:12:921 - aquí podrías cambiarla a k para hacer énfasis con la nota anterior por que suenan igual, pero veo que está igual en 00:14:946- pero aqui es como otra secuencia de sonidos (como el punto anterior). /*Quiero hacer más énfasis con la siguiente nota, de ello el cambio de color.

    00:15:351- comparandola con el 00:11:031- aqui lo veo mas factible para que sea una d ya que el sonido es ligeramente mas bajo (si. uso audifonos de alta para checar este tipo de cosas, usaría espectros pero nel, tampoco tan así XD) /*Igual que el primer don.

    00:19:536 - aqui ya cambiaste el enfoque pero supongo que es valido -w- /*Igual lo cambié.

    00:21:224 - sale mejor que borres esta nota para dejarlo como en la parte de 00:18:996- /*Tiene sentido.

    00:43:434 - no sería mejor si rellenas ese espacio con notas k?, lo digo mas que nada por el sample "vocal" que está aqui y de que solo mapeaste la mitad del mismo .-. /*Ahí tengo la pausa por dos razones. Separar ambas secciones en la música, y estoy mapeando más sobre el ritmo principal que sobre las voces.

    00:51:805 - este spinner lo veo extraño aqui, podría ser cambiado por unas 3 notas aunque sea para figurar un poco los sonidos, algo como ... /*La música acá se vuelve más caótica, así que sería medio desganador ir de 1/4 a 1/2.
    00:51:805 - d
    00:51:840 - d
    00:52:075 - k

    00:56:125 - esta nota parece tener el mismo nivel de intensidad que la nota anterior, asi que la veo mas posible como k. /*El tono de ambas notas cambia considerablemente, como en 00:53:965 - .

    00:58:960 (28,29) - estas 2 notas serían mejor en k, me di cuenta que en esta parte sigues las notas rojas de acuerdo al sonido de un palo (sea bambú o lo que use el t+pazolite de sample para esto) pero creo que sería mejor una variante así en esta parte. /*Las mantengo como dons para darle mayor énfasis a 00:59:500 (31,32) - .

    01:30:689 - No se si sea correcto pero falta rellenar aqui con 2 notas en 1/3 que faltan en 01:30:779- y 01:30:869- y tambien... /*Acá mantendré la pausa, ya que me permite tanto tener una pausa entre ambas secciones en la música, como no tener tanta dificultad que haga el salto de Muzukashii a Oni aún más grande.
    01:30:599 - hagas un ctrl+g a esta nota y la siguiente, ya combinado con el rellenado de notas supongo que sería mas notorio como van los sonidos. /*La última nota del patrón en 1/3 es notablemente más alta, se sentiría rara como don.

    01:46:080 - tal y como lo dije en el punto 00:11:031- quedaría mejor en nota d. /*Igual

    01:49:970 - igual como lo dije en el punto 00:12:921- a cambiar esta nota por k. /*Igual

    01:50:265 - se que quieres dejarlos igual de espaciados como en estos 2 puntos anteriores que mencioné pero noto que tiene sonido hasta para un montón de 5 notas, supongo que sería mejor si solo agregaras una d en este punto.

    01:50:400 - A cambiar por d, tal como lo dije en el punto 01:46:080- /*Igual

    01:52:291 - Cambia esta nota a k -> Hi Ya! /*Okay.

    02:00:797 - haz un ctrl+g a esta nota con 02:01:377- .. ya se destacaría mas (?). /*Es don para darle más énfasis al siguiente kat.

Raiden wrote:

Kappa

[General]
Folder: check
Background: check (although it could be 1366x768) /*Changed the BG for one way cooler.
Timing: check
Can I have source for metadata?

Source: http://taiko.namco-ch.net/taiko/songlis ... .php#namco

Spread:

There is mappable melody in the intro, having the same in all diffs does not make much sense to me xD (maybe add some easy 1/2+1/1 in Futsuu, longer 1/2 in Muzu... etc.) /*Yeah, but I'd want to focus only on the delicious tasty yummy powerful bass kicks.


00:04:820 - Happens similarly here (spread issue), that the jump from Muzu to Oni is large while from Futsuu to Muzu is really minor. Consider adding density to both Futsuu and Muzukashii. *I don't see the "jump" being an issue, since Oni just introduces a long 1/2 mostly monocolour chain.

[Futsuu]
I've noticed a too huge amount of dons in some sections. While this *might* be okay, I don't think having a difficulty with such high density of dons is so helpful for newer players to learn how to hit the kats.
Sections starting at 00:33:983 - 00:39:383 -. And those are the only ones I believe. /*Sing along with me! "don don don don don don don dododon", but changed 00:38:843 (35,36,37) - 00:46:944 (64,65,66,67,68) - .

Otherwise spread seems fine and the mapping itself is correct in my eyes. Do not hesitate to call me back.
Thanks for modding xtrem3x and Raiden.
Just noticed I didn't give kds to Sonnyc ;_; sorry
Raiden
Confirmed metadata, so I see no problem.

Nominated.
Sonnyc
I...I thought it was unhelpful x.x
Raiden
It was indeed, he's just being polite.
Topic Starter
DakeDekaane
For Sonnyc's kudosu, refer to this post: p/4754027 (it became to old to be given one)
Nwolf
suggested to Dake to change Kantan's 01:04:898 (18,19,20,21,22) - 01:24:340 (27,28,29,30) - to non-finishers in discord!
OnosakiHito
Hi, since the beatmap is bubbled for 2 months, I wanted to check it by my own. I just got some little things to add.

  1. Kantan and Futsuu should in my opinion have a SV of 1.4. Sometimes scroll speed becomes indeed very fast, but current one is not really that fast that might require some kind of sight reading, neither for lower players.
  2. Additionally I would just like to mention what Nwolf said about the 01:04:898 (18,19,20,21,22) - and 01:24:340 (27,28,29,30) - in discord, so everyone knows that you changed these to normal notes as well.
  3. Considering this site, you should also add the circle and album into the tags to make them complete. So following would need to be added: C.H.S and Ponko2 Girlish
As for the difficulties and spread, I think everything is fine. Indeed, lower difficulties are a bit harder than usual, but that's also due to the nature of song. So this shouldn't bother anyone. After that you can recall me.

Edit: Come on now Nwolf, really? lol
Topic Starter
DakeDekaane
Also changed those big notes in Futsuu for consistency, and a pattern from Oni that was tilting me at 00:34:250 (210,211,212,213,214,215,216) - .

Tags changed and also SV. Thanks both of you!
Nwolf
it's all one group of changes through discord

let the revived kung-fu shine now~
Lost The Lights
Congratz Dake!
Topic Starter
DakeDekaane
I know I was talking a lot about this map but this was truly a surprise.

Thanks everyone!
OnosakiHito
Congratulations!
Topic Starter
DakeDekaane
Added an external download link for the ones looking for more challenge (and ninjas).
Hanjamon
gratz~
Charlotte
Gratz :)
09kami
Nifty
Man, you just can't get away with this stuff these days.
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