Sergey Eybog - Timid Girl

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Pereira006
hi, m4m

[General]

this map need hitsounds, but I can give you advise, this song is quiet, so you can add whistle every in 1/1 (white tick long] and 3/1 (in 00:02:107) do this spam whistle all ticks, if you do that would be good

[Hard]

Difficulty

  1. Circle size is 4 and AR is 7.5 is really better, trying in play


Gameplay:

  1. 00:01:358 at 00:12:604 - there 1.10x, you should be fix DS to 1.20x all objects expect Anti-spacing
  2. 00:02:857 (4) - Missing add NC
  3. 00:33:597 (4) - NC
  4. 00:38:471 (2) - this hit Whistle with D is don't make sense with this song, is better if you use soft
  5. 00:42:126 (B) - remove this break, is useless
  6. 00:48:218 (1) - no need NC
  7. 00:53:841 (5) - when the song is change, is better NC
  8. 00:55:341 (1,1,1) - you sure wanna keep this ? this is kindy boring to play imo, is better change to slider long IMO
  9. 01:14:460 (3) - missing NC
  10. 01:17:534 (3) - ^ same


[Normal]

Gameplay:

as Normal and Easy is low level, don't make short combo because they are hard and confuse to newbies players you need remove NC and add they are

  1. 00:06:231 (1) - remove nc
  2. 00:07:731 (5) - add nc
  3. 00:08:105 (1) - remove NC
  4. 00:15:228 (1) - remove nc
  5. 00:16:728 (4) - add nc
  6. 00:37:721 (4) - add nc
  7. 00:40:720 (7) - add nc
    only this if you do that, would be nice
  8. 00:27:224 (6) - try blanket with 00:28:724 (2)
  9. 00:29:474 (3) - stack in 00:27:224 (6) with begin
  10. 00:32:848 (3,4) - sorry can't approve this anti-spacing, is hard for this level, fix spacing
  11. 00:55:341 (1,1,1) - is hard play this... change to slider long


[Easy]

Gameplay:

  1. 00:33:597 (1) - remove NC, no need nc
  2. 00:47:843 (3) - unsnapped, is off, fix this snap
  3. 00:55:341 (1,1,1) - sorry, no, change to slider long or notes, use you own rhythm
  4. 01:09:211 (1) - this slider look unsymentric, try improve like this http://puu.sh/kko0Y/0e45544242.jpg


this have more different's space 0.90x then 1.00x then 1.20, never make differents spacing this level, fix all objects with 1.00x or 0.90x spacing pick this one
[]
Not bad, mapset really nice, need little more work also don't forget, use whistle with soft is nice follow with this song
Any question or my english is bad ask me
good luck
Topic Starter
Slayed

Pereira006 wrote:

hi, m4m

[General]

this map need hitsounds, but I can give you advise, this song is quiet, so you can add whistle every in 1/1 (white tick long] and 3/1 (in 00:02:107) do this spam whistle all ticks, if you do that would be good

[Hard]

Difficulty

  1. Circle size is 4 and AR is 7.5 is really better, trying in play


Gameplay:

  1. 00:01:358 at 00:12:604 - there 1.10x, you should be fix DS to 1.20x all objects expect Anti-spacing
  2. 00:02:857 (4) - Missing add NC
  3. 00:33:597 (4) - NC
  4. 00:38:471 (2) - this hit Whistle with D is don't make sense with this song, is better if you use soft
  5. 00:42:126 (B) - remove this break, is useless
  6. 00:48:218 (1) - no need NC
  7. 00:53:841 (5) - when the song is change, is better NC
  8. 00:55:341 (1,1,1) - you sure wanna keep this ? this is kindy boring to play imo, is better change to slider long IMO
  9. 01:14:460 (3) - missing NC
  10. 01:17:534 (3) - ^ same


[Normal]

Gameplay:

as Normal and Easy is low level, don't make short combo because they are hard and confuse to newbies players you need remove NC and add they are

  1. 00:06:231 (1) - remove nc
  2. 00:07:731 (5) - add nc
  3. 00:08:105 (1) - remove NC
  4. 00:15:228 (1) - remove nc
  5. 00:16:728 (4) - add nc
  6. 00:37:721 (4) - add nc
  7. 00:40:720 (7) - add nc
    only this if you do that, would be nice
  8. 00:27:224 (6) - try blanket with 00:28:724 (2)
  9. 00:29:474 (3) - stack in 00:27:224 (6) with begin
  10. 00:32:848 (3,4) - sorry can't approve this anti-spacing, is hard for this level, fix spacing
  11. 00:55:341 (1,1,1) - is hard play this... change to slider long


[Easy]

Gameplay:

  1. 00:33:597 (1) - remove NC, no need nc
  2. 00:47:843 (3) - unsnapped, is off, fix this snap
  3. 00:55:341 (1,1,1) - sorry, no, change to slider long or notes, use you own rhythm
  4. 01:09:211 (1) - this slider look unsymentric, try improve like this http://puu.sh/kko0Y/0e45544242.jpg


this have more different's space 0.90x then 1.00x then 1.20, never make differents spacing this level, fix all objects with 1.00x or 0.90x spacing pick this one
[]
Not bad, mapset really nice, need little more work also don't forget, use whistle with soft is nice follow with this song
Any question or my english is bad ask me
good luck
Thanks for the mod!
FCL
М4М

  • [General]
  1. Удали комбо колор 4, так как он никак не соответствует бг (под цвет песка хватает и 3)
  2. Замени драм хитсаунды на софт. Драм используют в основном только под барабаны (логично), да и софт звучат приятнее с этой музыкой
  3. Очень сомневаюсь, что киай тут нужен в настолько спокойном трэке
  4. 00:00:983 - Не думаю, что стоит пропускать этот бит
  5. 00:55:341 (1,1,1,1) - неее, плохая идея. Замапай лучше нормально. Мы не в 2007 же!
  • [Easy]
  1. 00:03:607 (4) - Перемести на 364;300 для лучшего потока
  2. 00:08:105 (3,4,1,2,3,4) - слишком много слайдеров D:
  3. 00:53:091 (2,3,4) - разный спейсинг, акракабельно для изи/нормал дифы (проверь остальные места тоже)
  4. 01:18:712 (1,2) - Сделай параллельными
  • [Normal]
  1. 00:01:545 - овермап
  2. 00:03:982 (5) - перемести на 112:352 для лучшего потока
  3. 00:09:980 (1,2,3,4) - скучновато. Попробуй сделать слайдеры кривыми и собрать из них бланкеты
  4. 00:20:102 (5,6) - сделай бланкет
  5. 00:22:726 (2,3) - эти слайдеры должны быть одинаковой формы
  6. 00:47:468 (4,5) - тоже бланкет
  7. 01:11:461 (4) - перемести на 480:192 для лучшего потока
  • [Hard]
  1. 00:57:215 (1,2,3) и далее - так себе, лучше замени на треугольники
  2. 01:15:209 (3) - смести на х=396 для более ровного потока
  3. 01:17:534 (1,2,3,4,5) - некрасиво, идеально было бы заменить на звезду (Ctrl+shift+D)
  4. 00:32:098 (2) - лучше удали, скопируй 00:31:348 (1) - и ctrl+> >
  5. 00:40:345 (3,2) - стакни конец
  6. 01:12:210 (3) - 1/4 еще неплохо смотрится, но 1/2 стак с концом , как по мне, не очень

Удачи!
Topic Starter
Slayed

FCL wrote:

М4М

  • [General]
  1. Удали комбо колор 4, так как он никак не соответствует бг (под цвет песка хватает и 3) Как по мне, нормально.
  2. Замени драм хитсаунды на софт. Драм используют в основном только под барабаны (логично), да и софт звучат приятнее с этой музыкой Как по мне, нормально итак.
  3. Очень сомневаюсь, что киай тут нужен в настолько спокойном трэке. Он здесь нужен, как по мне
  4. 00:00:983 - Не думаю, что стоит пропускать этот бит Стоит, мне он не нравится
  5. 00:55:341 (1,1,1,1) - неее, плохая идея. Замапай лучше нормально. Мы не в 2007 же! Я из 2007, а ты? :roll:
  • [Easy]
  1. 00:03:607 (4) - Перемести на 364;300 для лучшего потока Сделано!
  2. 00:08:105 (3,4,1,2,3,4) - слишком много слайдеров D: Как по мне, нормально.
  3. 00:53:091 (2,3,4) - разный спейсинг, акракабельно для изи/нормал дифы (проверь остальные места тоже)
  4. 01:18:712 (1,2) - Сделай параллельными
Сделано!

  • [Normal]
  1. 00:01:545 - овермап Как по мне, нормально.
  2. 00:03:982 (5) - перемести на 112:352 для лучшего потока Сделано!
  3. 00:09:980 (1,2,3,4) - скучновато. Попробуй сделать слайдеры кривыми и собрать из них бланкеты Сделано!
  4. 00:20:102 (5,6) - сделай бланкет Сделано!
  5. 00:22:726 (2,3) - эти слайдеры должны быть одинаковой формы Сделано!
  6. 00:47:468 (4,5) - тоже бланкет Сделано!
  7. 01:11:461 (4) - перемести на 480:192 для лучшего потока Сделано!
  • [Hard]
  1. 00:57:215 (1,2,3) и далее - так себе, лучше замени на треугольники Сделано!
  2. 01:15:209 (3) - смести на х=396 для более ровного потока Сделано!
  3. 01:17:534 (1,2,3,4,5) - некрасиво, идеально было бы заменить на звезду (Ctrl+shift+D) Сделано!
  4. 00:32:098 (2) - лучше удали, скопируй 00:31:348 (1) - и ctrl+> > Сделано!
  5. 00:40:345 (3,2) - стакни конец Сделано!
  6. 01:12:210 (3) - 1/4 еще неплохо смотрится, но 1/2 стак с концом , как по мне, не очень Сделано!

Удачи!
Огромное спасибо! :)
Kuki
General
  1. It looks like you need to add a timing section at 01:09:188.


Easy
  1. SV Seems too high for easy in my opinion, I would put it down to 0.7 or maybe even 0.6, because at this slider velocity your spacing needs to be larger, and it can't be larger because it is a normal difficulty. So I think it's probably quite important to change, will require a small remap or touchup but it will be worth it.
  2. 00:03:607 (4) - Move to X=364 Y=292 to make the transition straight here, it looks nicer and plays nicer.
  3. 00:05:106 (2,3) - This is a bit weird, you miss a solid note and go to map after a gap? I would say you should instead of this map a note at 00:05:856 - and delete 00:06:231 (3).
  4. 00:51:967 (1) - This doesn't fit the music at all, shorten it to 00:51:967 (1).
  5. Perhaps make 01:18:712 (1) - a reverse slider and just put a single at 01:19:912 - imo it fits nicer and I think that the last note should be clickable.


Normal
  1. 00:06:981 (7,1) - Try and blanket (1) with (7), the current placing is off.
  2. 00:19:352 (3,4,5) - Fix the spacing of the triangle here by moving 00:19:727 (4).
  3. 01:04:338 (1) - This spinner should end on the blue tick to actually fit the music.
  4. 01:17:534 (3,4,5,6,7) - This is way too hard for a normal. Please remove this and consider instead a repeat slider or multiple sliders.
  5. Again, perhaps make 01:18:712 (1) - a reverse slider and just put a single at 01:19:912 - imo it fits nicer and I think that the last note should be clickable.


Hard
  1. 00:04:075 (2) - Remove this, it is overmapped and does not fit the music in any way.
  2. 00:06:044 (2,3) - These too.
  3. 00:06:981 (1) - Touch this slider up and perhaps consider a different shape
  4. 00:15:978 (1,2) - Try to blanket (2) with (1) here.
  5. 00:28:068 (2) - This is overmapped, remove.
  6. 00:30:223 (3) - This is also overmapped. Make sure you map only to the music!
  7. 00:54:310 (2) - Same here.
  8. 01:09:961 (2,3) - Fix the stack here.
  9. 01:17:534 (1,2,3,4,5) - No jumps for the whole map then this out of the blue, try implementing some jumps throughout the map to build structure.
Topic Starter
Slayed

Kuki wrote:

General
  1. It looks like you need to add a timing section at 01:09:188. no need


Easy
  1. SV Seems too high for easy in my opinion, I would put it down to 0.7 or maybe even 0.6, because at this slider velocity your spacing needs to be larger, and it can't be larger because it is a normal difficulty. So I think it's probably quite important to change, will require a small remap or touchup but it will be worth it. its ok
  2. 00:03:607 (4) - Move to X=364 Y=292 to make the transition straight here, it looks nicer and plays nicer. fixed!
  3. 00:05:106 (2,3) - This is a bit weird, you miss a solid note and go to map after a gap? I would say you should instead of this map a note at 00:05:856 - and delete 00:06:231 (3). no note there, so its ok.
  4. 00:51:967 (1) - This doesn't fit the music at all, shorten it to 00:51:967 (1). i think it ok. enough short sliders
  5. Perhaps make 01:18:712 (1) - a reverse slider and just put a single at 01:19:912 - imo it fits nicer and I think that the last note should be clickable. no need


Normal
  1. 00:06:981 (7,1) - Try and blanket (1) with (7), the current placing is off. fixed!
  2. 00:19:352 (3,4,5) - Fix the spacing of the triangle here by moving 00:19:727 (4). fixed!
  3. 01:04:338 (1) - This spinner should end on the blue tick to actually fit the music. fixed!
  4. 01:17:534 (3,4,5,6,7) - This is way too hard for a normal. Please remove this and consider instead a repeat slider or multiple sliders. its ok
  5. Again, perhaps make 01:18:712 (1) - a reverse slider and just put a single at 01:19:912 - imo it fits nicer and I think that the last note should be clickable. its ok


Hard
  1. 00:04:075 (2) - Remove this, it is overmapped and does not fit the music in any way. fixed!
  2. 00:06:044 (2,3) - These too. fixed!
  3. 00:06:981 (1) - Touch this slider up and perhaps consider a different shape its ok.
  4. 00:15:978 (1,2) - Try to blanket (2) with (1) here. its ok.
  5. 00:28:068 (2) - This is overmapped, remove. fixed!
  6. 00:30:223 (3) - This is also overmapped. Make sure you map only to the music! if i will remove this, it will be boring, so no
  7. 00:54:310 (2) - Same here. if i will remove this, it will be boring, so no
  8. 01:09:961 (2,3) - Fix the stack here. fixed!
  9. 01:17:534 (1,2,3,4,5) - No jumps for the whole map then this out of the blue, try implementing some jumps throughout the map to build structure. if i will remove this, it will be boring, so no
Kuki
01:17:534 (1,2,3,4,5) - No jumps for the whole map then this out of the blue, try implementing some jumps throughout the map to build structure. if i will remove this, it will be boring, so no
I didn't tell you to remove it, I told you to add jumps throughout the entire diff. Because at the moment these are very out of place, you will need to have jumps throughout the map if you intend to keep this.

00:54:310 (2) - Same here. if i will remove this, it will be boring, so no
You should be mapping to the song itself, not your idea of what is fun and what is not. This is clearly overmapped and I would be very surprised if you can manage to get a map with such issues as this to get ranked or even bubbled.
Topic Starter
Slayed
Added hitsounds. Please, redl! :)
_handholding
Hi from #modreqs

[Hard]
00:06:044 (2) - move this to 00:05:856
00:19:914 (4) - This isnt very important but maybe move this up a bit so it looks more like an arc
00:28:068 (2) - I think it would be better to just delete this note, it sort of ruins the flow
00:44:469 (2,3,4,5) - Space these notes out just a bit more? up to you

[Easy]
00:51:967 (1) - I feel a circle then slider would fit the music better here.

circle (5) is where 00:51:967 (1) is.


I couldnt find anything in your normal diff. The quality of your map is very good so I'll shoot your a star. GL
Topic Starter
Slayed

Hi Im Nathan wrote:

Hi from #modreqs

[Hard]
00:06:044 (2) - move this to 00:05:856
00:19:914 (4) - This isnt very important but maybe move this up a bit so it looks more like an arc
00:28:068 (2) - I think it would be better to just delete this note, it sort of ruins the flow
00:44:469 (2,3,4,5) - Space these notes out just a bit more? up to you

[Easy]
00:51:967 (1) - I feel a circle then slider would fit the music better here.

circle (5) is where 00:51:967 (1) is.


I couldnt find anything in your normal diff. The quality of your map is very good so I'll shoot your a star. GL
Thanks for the mod and thanks for the star!
Setsurei
M4M
[Easy]
in Easy & Normal diff, your distance spacing must be consistent (use distance snap to help you up)
00:04:357 - DS
00:06:231 - ^
00:20:102 - DS
01:11:461 - ^
00:06:981 (1,2) - swap these two, it sounds better to go with the hitcircle first then the slider
00:08:855 (4) - remove the reverse arrow
00:09:980 - hircircle here, 00:10:355 - 2/1 slider up to 00:11:104 - , like this
00:12:229 (4) - delete, since there's no sound to follow here, and to ease newbies on more pauses
00:17:477 - hitcircle here, 00:17:852 - 2/1 slider up to 00:18:602 - , 00:18:977 - hitcircle here
00:21:976 - hitcircle
00:22:351 - 2/1 slider up to 00:23:101 -
00:23:476 - hitcircle
00:23:850 - 2/1 slider up to 00:24:600 -

[Normal]
00:01:358 - prefer 1/1 slider rather than 1/2 reverse
00:05:856 - faint sound, prefer to extend 00:05:106 (2) - this slider up to this point
00:06:981 (6) - remove reverse, 00:07:356 - add 1/1 slider up to 00:07:731 -
00:07:918 - add hitcircle
00:08:855 - change to 1/1 slider, delete 00:09:230 -
00:11:854 (4) - doesn't suit the music since it should be 1/4 here (Normal rarely use 1/4 simultaneously), change it to 2/1 slider
00:12:979 (1,2) - swap these two, better hitcircle first then slider
00:14:104 (3,4) - swap these two too, better slider then hitcircle
00:21:976 (1) - remove reverse, 00:22:351 - add 2/1 slider here
00:26:475 (5,6) - delete these two, 00:26:475 - place hitcircle, 00:26:850 - 1/1 slider, 00:27:599 - hitcircle
00:29:474 - hitcircle, 00:29:849 - 2/1 slider up to 00:30:598 -
01:17:534 (3,4,5,6,7) - don't use streams on Normal

I'll prefer to continue this mod on IRC since it's easier to do that
anyway good luck
Topic Starter
Slayed

Setsurei wrote:

M4M
[Easy]
in Easy & Normal diff, your distance spacing must be consistent (use distance snap to help you up)
00:04:357 - DS
00:06:231 - ^
00:20:102 - DS
01:11:461 - ^
00:06:981 (1,2) - swap these two, it sounds better to go with the hitcircle first then the slider
00:08:855 (4) - remove the reverse arrow
00:09:980 - hircircle here, 00:10:355 - 2/1 slider up to 00:11:104 - , like this
00:12:229 (4) - delete, since there's no sound to follow here, and to ease newbies on more pauses
00:17:477 - hitcircle here, 00:17:852 - 2/1 slider up to 00:18:602 - , 00:18:977 - hitcircle here
00:21:976 - hitcircle
00:22:351 - 2/1 slider up to 00:23:101 -
00:23:476 - hitcircle
00:23:850 - 2/1 slider up to 00:24:600 -

[Normal]
00:01:358 - prefer 1/1 slider rather than 1/2 reverse
00:05:856 - faint sound, prefer to extend 00:05:106 (2) - this slider up to this point
00:06:981 (6) - remove reverse, 00:07:356 - add 1/1 slider up to 00:07:731 -
00:07:918 - add hitcircle
00:08:855 - change to 1/1 slider, delete 00:09:230 -
00:11:854 (4) - doesn't suit the music since it should be 1/4 here (Normal rarely use 1/4 simultaneously), change it to 2/1 slider
00:12:979 (1,2) - swap these two, better hitcircle first then slider
00:14:104 (3,4) - swap these two too, better slider then hitcircle
00:21:976 (1) - remove reverse, 00:22:351 - add 2/1 slider here
00:26:475 (5,6) - delete these two, 00:26:475 - place hitcircle, 00:26:850 - 1/1 slider, 00:27:599 - hitcircle
00:29:474 - hitcircle, 00:29:849 - 2/1 slider up to 00:30:598 -
01:17:534 (3,4,5,6,7) - don't use streams on Normal

I'll prefer to continue this mod on IRC since it's easier to do that
anyway good luck
Thanks for the mod, almost fixed! :)
Topic Starter
Slayed
Changed BG, added new hitsounds and Hard has been replaced with ZLO's Hard! :)
Dazardz
Trying to mod an already great map is a lot of trouble xD

[Easy]

00:12:979 (1) - This doesn't feel great to me. I would prefer to make the slider half the size and replace the original slider end with a hit circle. This isn't actually a problem though, and more of a suggestion.

[Normal]

00:04:919 (4,5) - I don't agree with this not being a slider. The hit circle has to be hit shortly after the usual beat already established in the map, so it would throw people off. Because of this, I suggest a slider may be better to put here, especially since three hit circles had to be hit just before what I've highlighted.

01:17:534 (3,4,5,6) - I also find this part surprising. Tapping 4 times in a row is rare on a normal difficulty, but the reason I have a problem with it is because you only do it once and it's right at the end. It just catches people off guard which in turn makes it harder to do.

00:28:349 (5) - Is it possible to change the look of this slider? I don't think it is as easy as it should be to follow the ball for a difficulty like normal.

[Hard]

Couldn't actually find anything wrong with it. The only thing I could talk about was:

00:45:594 (3,4,1) - I don't remember the last time I saw two circles on top of a slider with a time gap that big, but I don't think it's terrible.

Anyway, I think this was mapped greatly and I hope to see it ranked soon just because of it's great quality.
Topic Starter
Slayed

Dazardz wrote:

Trying to mod an already great map is a lot of trouble xD

[Easy]

00:12:979 (1) - This doesn't feel great to me. I would prefer to make the slider half the size and replace the original slider end with a hit circle. This isn't actually a problem though, and more of a suggestion.

[Normal]

00:04:919 (4,5) - I don't agree with this not being a slider. The hit circle has to be hit shortly after the usual beat already established in the map, so it would throw people off. Because of this, I suggest a slider may be better to put here, especially since three hit circles had to be hit just before what I've highlighted.

01:17:534 (3,4,5,6) - I also find this part surprising. Tapping 4 times in a row is rare on a normal difficulty, but the reason I have a problem with it is because you only do it once and it's right at the end. It just catches people off guard which in turn makes it harder to do.

00:28:349 (5) - Is it possible to change the look of this slider? I don't think it is as easy as it should be to follow the ball for a difficulty like normal.

[Hard]

Couldn't actually find anything wrong with it. The only thing I could talk about was:

00:45:594 (3,4,1) - I don't remember the last time I saw two circles on top of a slider with a time gap that big, but I don't think it's terrible.

Anyway, I think this was mapped greatly and I hope to see it ranked soon just because of it's great quality.
Thank you for a mod!
Side
Hi for M4M as requested :v

Very nice song :3 reminds me of something I'd hear in Kingdom Hearts in like a winne the pooh level ʕ•ᴥ•ʔっ


[ZLO's Hard]

00:23:101 (3) - This would be better as a wavy slider. I'm not the best at these but something like this might work.

00:39:970 (5,6,1) - Maybe minor but it could mimic the light curve from 00:38:471 (3) - a lot better by moving 00:39:970 (5) - to 347 / 50 00:40:158 (6) - to 430 / 63 and 00:40:345 (1) - to 485 / 126. No other notes need to be moved this way. Flow is nice :3 (just to demonstrate the slider as a reference.)

00:53:841 (4,5,6) - Not a fan of the flow here and so far this map has been all about it. Probably the easiest solution is to change 00:53:091 (3,4) - to a different shape so that 4 kinda drops off to 5 and 6 better and still mirrors 3. May be a bit challenging but worth it for sure. Maybe another wave slider :v

01:02:089 (3,4) - Personally I feel these could be upward curvy sliders like you did 00:56:090 (3,4) - and 00:59:089 (3,4) - Just because it better compliments the spacial feel of these long notes by the little twinkling instrument and the complimenting violin. Something like this works.

01:03:588 (5,6,7,8,1) - Readjust 6 7 8 and 1 slightly to make a wider, more even arc. You might have to shift the rest of the combo up slightly to keep the 1.2 spacing even but since the spinner comes right after it's not a hard change. Anyway 01:03:775 (6) - would be at 126 / 31, 01:03:963 (7) - at 210 / 36, 01:04:150 (8) - at 281 / 80 and 01:04:338 (1) - at 313 / 158.

01:05:088 (3,4,1) - I can see why you mapped 4 but in that case I'd rather tap a note on 01:05:837 (1) - . I also brought that up because (and this is more of my personal preference so you might not want to do this) but I feel like instead of a spinner you can better represent the open violin (viola? string instrument thing) with some .8x SV long sliders. Actually maybe even without the SV change too but basically a long slider starting 01:05:837 - ending 01:06:775 - then 1/2 notes and another long slider starting on 01:07:524 - (this would be the one with the SV change if you want) and ending it 01:09:211 - . This way you can also map the 1/2 note on 01:09:399 - like you did in the rest of the section.

Very nice map. Good flow and Fun DT but the song sounds nice so I won't DT it :3


[Normal]

Should consider using OD4 (maybe 5?) and at least HP4. Very big gap from this diff to the hard and currently those two are pretty easy settings for a normal.

Make sure to hitsound :v

00:04:919 (4,5) - I see you are following the little plucked violin thing whatever that is (lol) but this is a bit hard to read in this way. I suggest adding a note on 00:04:731 - which compliments the guitar playing here too and makes it readable to players. Then it could look like this with pretty even spacing.

00:09:230 (5) - Might be my opinion only but I feel for a song as open, happy and ambient as this, flat and sharp sliders aren't very complimenting. Flat linear sliders are ok once in a while but I don't think sharp sliders go very well with this song at all imo.

00:16:353 (2) - I think this would be better as a 1/1 slider. Then this would look like a wavy slider and you can add a note on 00:17:477 -

00:19:539 (2) - Consider removing. No real sound here and the violin is more prominent so this should be empty.

00:23:850 (6,1) - Turn this into a 1/1 slider. Compliments the long 2/1 hold from the violin.

00:27:974 (4,5,6,7) - Move 00:27:974 (4) - to x:360 y:312 and adjust the end point so it still points to the slider. I also copied 5 because I feel you can follow the little twinkling instrument better by changing this to a 2/1 slider, then a note on 00:29:474 - and another 2/1 slider starting at 00:29:849 to emphasize the violin just like with 00:16:353 (2) -
Also the shape on the slider is a bit strange for a normal (that little square thing at the top)

00:39:970 (4,5) - This plays pretty poorly for a normal. Highly suggest sticking to the pattern you have at 00:36:596 (3,4,5) - If you wanted to mix up the pattern you could also do something like this instead.

00:42:595 - 00:42:969 - 00:43:344 - Consider mapping those parts. Or at least 00:43:344 - Since it's a strong sound.

00:44:094 (3,4) - Just a small suggestion but also consider changing this to a 1/1 slider. This way players don't have to single tap 4 notes which could be a bit challenging for the targetted players.

00:46:343 (1) - 1/2 slider repeat doesn't really compliment the violin well. 1/1 slider would work better.

00:52:529 (2) - Delete note. No sound here. Then you can stack 00:52:716 (3) - over 1 as well. It should read well but it might require moving 4 slightly. Would look something like this

01:16:373 (2) - Flows poorly into the next notes. Consider rotating 1 and 2 by maybe 20-25% clockwise (resnap distance of course)

01:17:534 (3,4,5,6) - This might be a bit challenging because it's a 4 note tap but mostly because 01:18:308 - is a very strong sound. A nice pattern that accentuates the violin and makes the single tap feel good is something like this where the big notes (usually the odd number white ticks) are highlighted and these notes feel natural to tap. You should definitely consider this pattern for this section from 01:09:211 - 01:17:534 -


[Easy]

Also make sure to hitsound :v

00:05:856 - This should definitely be mapped. Maybe consider using the pattern you used at 00:01:358 (1,2,3,4) - if you want.

00:12:979 (1) - Arguably I would say you should start the slider at 00:13:354 - and make it a 1/1 slider only but if you want to map 00:12:979 - then consider changing this to a 1/1 slider and repeat because 00:13:354 - is very important.

00:23:476 (3) - Same as above. 00:23:850 - Is pretty strong. What I suggest here is this which puts more emphasis on the 2/1 cello and the big sounds from the violin too.

00:33:597 (2,1) - For this I suggest removing the repeat from 2 and doing the same thing you did for 00:31:348 (1) - with a 2/1 slider/repeat like this. Symmetric patterns of 2s are very nice to have for easy/normal diffs because they are friendly and help players understand the rhythm much more easily.

00:51:592 (4,1,2,3,4) - I recommend this pattern. Plays much better and feels natural.

00:55:341 - Really like the spinners here :3


Solid set overall. A few patterns could be improved but other than that very well done.


Good luck! :)
Topic Starter
Slayed

Side wrote:

Hi for M4M as requested :v

Very nice song :3 reminds me of something I'd hear in Kingdom Hearts in like a winne the pooh level ʕ•ᴥ•ʔっ

[Normal]

Should consider using OD4 (maybe 5?) and at least HP4. Very big gap from this diff to the hard and currently those two are pretty easy settings for a normal. changed OD to 4, HP to 5

Make sure to hitsound :v got some problems with them

00:04:919 (4,5) - I see you are following the little plucked violin thing whatever that is (lol) but this is a bit hard to read in this way. I suggest adding a note on 00:04:731 - which compliments the guitar playing here too and makes it readable to players. Then it could look like this with pretty even spacing. added

00:09:230 (5) - Might be my opinion only but I feel for a song as open, happy and ambient as this, flat and sharp sliders aren't very complimenting. Flat linear sliders are ok once in a while but I don't think sharp sliders go very well with this song at all imo. i think its ok

00:16:353 (2) - I think this would be better as a 1/1 slider. Then this would look like a wavy slider and you can add a note on 00:17:477 - done

00:19:539 (2) - Consider removing. No real sound here and the violin is more prominent so this should be empty. done

00:23:850 (6,1) - Turn this into a 1/1 slider. Compliments the long 2/1 hold from the violin. done

00:27:974 (4,5,6,7) - Move 00:27:974 (4) - to x:360 y:312 and adjust the end point so it still points to the slider. I also copied 5 because I feel you can follow the little twinkling instrument better by changing this to a 2/1 slider, then a note on 00:29:474 - and another 2/1 slider starting at 00:29:849 to emphasize the violin just like with 00:16:353 (2) -
Also the shape on the slider is a bit strange for a normal (that little square thing at the top) done

00:39:970 (4,5) - This plays pretty poorly for a normal. Highly suggest sticking to the pattern you have at 00:36:596 (3,4,5) - If you wanted to mix up the pattern you could also do something like this instead. i think ill let it be as it was

00:42:595 - 00:42:969 - 00:43:344 - Consider mapping those parts. Or at least 00:43:344 - Since it's a strong sound. i dont think that i should map this part. kinda, im not sure. maybe later :roll:

00:44:094 (3,4) - Just a small suggestion but also consider changing this to a 1/1 slider. This way players don't have to single tap 4 notes which could be a bit challenging for the targetted players. done

00:46:343 (1) - 1/2 slider repeat doesn't really compliment the violin well. 1/1 slider would work better. done

00:52:529 (2) - Delete note. No sound here. Then you can stack 00:52:716 (3) - over 1 as well. It should read well but it might require moving 4 slightly. Would look something like this done

01:16:373 (2) - Flows poorly into the next notes. Consider rotating 1 and 2 by maybe 20-25% clockwise (resnap distance of course) done

01:17:534 (3,4,5,6) - This might be a bit challenging because it's a 4 note tap but mostly because 01:18:308 - is a very strong sound. A nice pattern that accentuates the violin and makes the single tap feel good is something like this where the big notes (usually the odd number white ticks) are highlighted and these notes feel natural to tap. You should definitely consider this pattern for this section from 01:09:211 - 01:17:534 - its ok for normal, so i think there is no problems with this. also this pattern looks good, but i like my way, so no


[Easy]

Also make sure to hitsound :v got some problems with them

00:05:856 - This should definitely be mapped. Maybe consider using the pattern you used at 00:01:358 (1,2,3,4) - if you want.done

00:12:979 (1) - Arguably I would say you should start the slider at 00:13:354 - and make it a 1/1 slider only but if you want to map 00:12:979 - then consider changing this to a 1/1 slider and repeat because 00:13:354 - is very important. done

00:23:476 (3) - Same as above. 00:23:850 - Is pretty strong. What I suggest here is this which puts more emphasis on the 2/1 cello and the big sounds from the violin too. done

00:33:597 (2,1) - For this I suggest removing the repeat from 2 and doing the same thing you did for 00:31:348 (1) - with a 2/1 slider/repeat like this. Symmetric patterns of 2s are very nice to have for easy/normal diffs because they are friendly and help players understand the rhythm much more easily. done

00:51:592 (4,1,2,3,4) - I recommend this pattern. Plays much better and feels natural. i like my way

00:55:341 - Really like the spinners here :3 thanks!


Solid set overall. A few patterns could be improved but other than that very well done. thank you very much!


Good luck! :)thanks again :)
Alphabet
Aight, this is my mod from a M4M :)

General
You should fill in the break, it isn't really necessary. Also the song is quite short, it won't really do any harm.
Change the OD to 3


00:23:476 (3,4) - You should swap these around, like This.

00:36:596 (3) - Add a NC here and remove the NC at 00:37:721 (1) -

00:39:596 (3) - ^ with 00:40:720 (1) -

00:41:845 (2) - Change this into a slider, it should end on the second tick after the note, like This.

00:43:719 (1) - Add a note one white tick before this slider, with a NC : http://i.imgur.com/jh4prxT.png

00:51:967 (1) - This is unfitting, maybe make this two sliders?

00:55:341 (1,1,1) - These spinners, extend these to the next tick: http://i.imgur.com/3DEpMYm.png

01:19:512 (2) - You should add an inheriting point here to make this slider a little slower. Also, add a whistle sound on the end of it.

All I could find, I can't really map Easies :o
General
You should rename this difficulty to Advanced, those triple notes are a bit scary for a Normal difficulty. If you decide to do this, change the OD to 5, and keep the HP the same. You should also buff this diff to 2.3-2.4 stars (if you can/want to.)

00:04:919 (4,5) - Please change this to a slider, it's confusing. :o

00:16:353 (2) - Change this to someone like this.

00:11:854 (7) - NC

00:39:970 (4,5) - Change this to a repeating slider. Also try and blanket this with 00:40:720 (1) -

01:13:335 (2) - Blanket the end of this slider with 01:12:585 (1) -

01:19:512 (2) - I mentioned this in the Easy diff, it'd be cool if you use an inheriting point to slow this down a bit.
00:00:983 (1) - Remove whistle hitsound.

00:26:850 (7) - NC

00:31:348 (1) - Try and blanket this with 00:31:723 (2) -

00:41:470 (3) - Ctrl + H this.


That's all I could find, good luck! :)
Topic Starter
Slayed

Alphabet wrote:

Aight, this is my mod from a M4M :)

General
You should fill in the break, it isn't really necessary. Also the song is quite short, it won't really do any harm.
Change the OD to 3


00:23:476 (3,4) - You should swap these around, like This.

00:36:596 (3) - Add a NC here and remove the NC at 00:37:721 (1) -

00:39:596 (3) - ^ with 00:40:720 (1) -

00:41:845 (2) - Change this into a slider, it should end on the second tick after the note, like This.

00:43:719 (1) - Add a note one white tick before this slider, with a NC : http://i.imgur.com/jh4prxT.png

00:51:967 (1) - This is unfitting, maybe make this two sliders?

00:55:341 (1,1,1) - These spinners, extend these to the next tick: http://i.imgur.com/3DEpMYm.png

01:19:512 (2) - You should add an inheriting point here to make this slider a little slower. Also, add a whistle sound on the end of it.

All I could find, I can't really map Easies :o
General
You should rename this difficulty to Advanced, those triple notes are a bit scary for a Normal difficulty. If you decide to do this, change the OD to 5, and keep the HP the same. You should also buff this diff to 2.3-2.4 stars (if you can/want to.)

00:04:919 (4,5) - Please change this to a slider, it's confusing. :o

00:16:353 (2) - Change this to someone like this.

00:11:854 (7) - NC

00:39:970 (4,5) - Change this to a repeating slider. Also try and blanket this with 00:40:720 (1) -

01:13:335 (2) - Blanket the end of this slider with 01:12:585 (1) -

01:19:512 (2) - I mentioned this in the Easy diff, it'd be cool if you use an inheriting point to slow this down a bit.
00:00:983 (1) - Remove whistle hitsound.

00:26:850 (7) - NC

00:31:348 (1) - Try and blanket this with 00:31:723 (2) -

00:41:470 (3) - Ctrl + H this.


That's all I could find, good luck! :)
Thanks for the mod, fixed some things :o
Left
from M4M
I can't see things to say...


Kiai end in 00:24:600 (4) - here or delete breaktime, it's different from normal or hard
00:18:227 (1,2,3) - I suggest this http://osu.ppy.sh/ss/3825813

00:49:343 (1) - I think you missed so many sounds... 00:52:716 (2) - changing like here would be better i think...
00:18:227 (5,6,7) - how about this? http://osu.ppy.sh/ss/3825788 I think it's more suitable for music in here

00:28:349 (1,2,3,4) - I think it's overmapped...my opinion

00:25:350 (1,2,3,4) - here too



Good Luck!
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